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#so much of the logs were edited over the years that none of the iterators are super reflective of how i first wrote them
faelingdraws · 11 months
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a PSA about the chatlog iterators and how you can use them in fanon content
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lamarmcarter · 4 years
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A WNBA Wishlist for NBA 2K21 & Beyond
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The current state of the world has created newfound time for many of us while we wait for sports to resume and, much more importantly, life to return to some semblance of normal.
To pass the time, and to follow the recent buzz created by the 2020 WNBA Draft, I have taken a deep dive into NBA 2K20’s WNBA integration and created a wishlist of features for the next iterations of the game. The first year of WNBA in 2K surpassed EA Sports’ two-year head start with NBA Live 18 and Live 19 on a number of fronts; that said, for 2K to bring the integration up to the standard W fans deserve and their industry-leading NBA simulation has created, I’ve logged these 20 things need to be added as soon as possible:
Fix the In-Game Commentary Audio One of the most glaring issues for 2K20 with the WNBA were the multiple instances of the in-game announcers misgendering player actions (using “he/him/his” instead of “she/her/hers”). I haven’t heard any actions in NBA modes using female wording so hearing it in the W games makes the mode feel a bit unprofessional. There are some times where these mentions could just be unclear pronunciations, but even that happening in a game where there is usually so much polish on the commentary is a problem. I’ve had fellow gamers on Twitter confirm that this has happened to them so it’s definitely not an isolated incident.
Choose more recognizable and more diverse announcers The all-male trio of announcers in the WNBA modes did an admirable job providing commentary in the games. While I generally enjoyed their commentary (sans point No.1) and it seemed to get better after launch, sometimes their insights into players were a bit formulaic (a descriptor, player name, another descriptor). Initially, hearing these anecdotes about the players was refreshing but noticing this recurring template was disheartening after a while. Also, in a game that has a wide mix of recognizable, veteran NBA announcers on the men’s side and sports the great Doris Burke among that mix, it was hard to understand how the WNBA mode only possessed an all-male crew unknown in WNBA circles.
A list of seasoned WNBA/women’s basketball announcers that should be approached for 2K21 and beyond include but are not limited to: LaChina Robinson, Kara Lawson, Rebecca Lobo, Adam Amin, Ryan Ruocco, Christy Winters-Scott, Carolyn Peck, Doris Burke, Holly Rowe (who could also serve in David Aldrige’s sideline role), Cheryl Miller, Debbie Antonelli, Pam Ward, Rosalyn Gold-Onwude, Maria Taylor, and Ann Meyers.
Add the pre-game/post-game shows If any of the veteran announcers could be added to 2K21, it would make perfect sense to create a pre-game/post-game panel package for the W. Any grouping of those announcers could easily create analysis for the teams and give the women the same treatment that Shaq, Kenny Smith, and Ernie Johnson give the men.
Extend the season mode past one season Being able to play a full season in 2K20 was one of the game’s best features. However, knowing that you couldn’t go into multiple years like in NBA MyLeague was disappointing. Knowing this, I still grinded through a season with the Las Vegas Aces from launch until a few weeks ago (for the record: 27-7, Liz Cambage as MVP and Finals MVP, and a title!) only to be left with the empty feeling of not being able to have my curated team (with a few late season trades) run it back in future years. Maybe the full 80-year NBA MyLeague treatment can’t be done, but having the auto draft classes, progressions, and offseason items necessary for a 15-25 year run should be doable.
Allow for creation of female players, custom rosters and draft classes As more and more attention is given to women’s basketball in this social media age, devoted fans may want to create draft classes of future college stars like NBA fans already do. Adding the option to create female players - individually or en masse - is necessary to allow for longer engagement with the league in the game. Outside of visualizing future players, being able to save and load custom rosters is also needed. This year’s one-season MyLeague would have been more bearable if I didn’t have to manually alter any fantasy rosters I wanted to experiment with every time I started a season.
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Add a MyCareer storyline/path for Female MyPlayers to make the league In past editions of 2K and past versions of the Madden NFL franchise, game creators have worked around the NCAA’s old name, image and likeness restrictions by getting basic licenses from colleges to use their logos with generic rosters in MyCareer-type modes. Madden NFL 20’s Face of the Franchise mode particularly stood out: your QB chose a college to go to, and then as a senior played against two schools in the College Football Playoff semis and final.
A similar setup could be created for a Female MyCareer story: get a team license for 4-8 of the top women’s college basketball teams and have the created player go through the latter stages of the NCAA tourney before getting drafted to the W. Someone could create a player, choose from the licensed schools to commit, play a handful of games versus the other licensed schools (and their auto-generated rosters) in big moments over four years, and end by going through top teams as a senior (either with or without graduated alums in the W; imagine having to face Sabrina Ionescu, Satou Sabally, Ruthy Hebard and Oregon or Tyasha Harris, Mikiah Herbert Harrigan, Dawn Staley and South Carolina for the title to set your draft stock). Simulate the draft with Commissioner Cathy Engelbert like it’s done with NBA Commissioner Adam Silver, and roll right into your season with the same bells and whistles as a male MyPlayer.
Allow Female MyPlayer into the Neighborhood/Park areas I personally don’t play too much of the online Park games in 2K (another story for another day) but just like on basketball courts around the world, if female MyPlayers are available, they should be able to run with the guys. The Neighborhood could be broken up three ways: a portion for guys only runs, a section for girls only runs, and a co-ed section. Give the female MyPlayers the same access to all the perks of the Neighborhood (gear, the Gatorade training center, MyCourt, etc).
Allow for Playoff Only Mode The WNBA Playoffs are probably the most unique in all of the major sports leagues. Adding a Playoff only mode to the season mode would allow for more content to be created and simulations to be run, especially if All-Time and Classic teams are added.
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Continue to improve on strong face scan data 2K’s face scans were great out the gate in both quality and quantity. Continuing to improve on that start to gain 100 percent accuracy has to be the goal. Scanning sessions will probably be difficult in the current age of coronavirus, but if fans can scan their faces in the game with an app, I’m sure something can be done with the W’s players remotely.
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Scan in and/or properly gender each head coach We heard that some WNBA coaches - if not all - were scanned for 2K20 but none of them are in the game. If correcting this can’t be done in 2K21, at least put in generic stand ins of the correct gender and race. Example: Minnesota (Cheryl Reeve - white woman) and Las Vegas (Bill Laimbeer - white man) both have black male avatars as their head coaches in the game. All 12 coach avatars in the game are men and even though there are more male coaches than female ones in the league, the virtual stand-ins are still incorrect. If the game could get unique scans for cheerleaders and female characters in MyCareer, I’m sure some stand in men and women could be added if the WNBA coaches can’t be added like their NBA counterparts.
Align commentator and arena PA announcer pronunciations A subtle tweak: making sure the game announcers and the in-arena PAs are announcing players’ names correctly. I’ve heard some very off names on both sides
Halftime: show team stats screen for longer than four seconds When I’m in a game and want to look at the halftime stats to figure out how I’m doing, I’ve felt rushed because the team stats graphic that shows in-between halves comes down just as quickly as it goes up.
Allow for online Play Now The NBA and 2K found a way to entertain its fans during our quarantine with online competitions that were aired on TV. If the WNBA season is postponed or cancelled, the league cannot facilitate a similar tournament in 2K20 because the only way for two people to faceoff with W teams is in the offline Play Now mode. Bringing in an online option will expand opportunities for fans to learn about the WNBA players and teams.
The defending champion Washington Mystics recently decided to do streams of their games on 2K but only as CPU vs CPU simulations instead of remote player vs player. Not having the ability to play someone else online limited their options and engagement opportunities. 
WNBA Finals: actually put in a celebration sequence As I (proudly) mentioned, I won the title in my LVA season and after the final game, there was a quick CHAMPIONS graphic...and that’s it. No trophy celebrations, no locker room celebrations, nothing. In my semifinals win to get to the Finals, the NBA “conference trophy” cutscenes played postgame at least. Adding that touch would surely be appreciated by the W community.
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Double check player cutouts Jordin Canada (SEA) won an award in my LVA season and her player image was Jewell Loyd. It’s the only error I’ve personally seen on the player cutouts but checking those are important.
All-Time Teams and Past Champions Adding Classic WNBA teams and/or legends via All-Time teams would be the ultimate way to honor the league’s history and give old and new fans that pick up 2K a virtual time capsule of the W. My suggestions would be to add:
Champions and Runners-Up from every year (1997-present)
All-Time Teams that go 10-12 deep (I took a crack at suggestions here): https://bit.ly/2xFW2HL. I’m sure some W writers with deeper knowledge than mine could fill in the blanks.
Add a 2K League connection/element Tying back into the online Play Now mode, incorporating the NBA 2K League with WNBA action would be amazing. Either have the 2KL teams do special tourneys using W teams; create events or a full league for the W that has to be at minimum 75% women (because, shoot, I’d want to play too!); or do WNBA player-specific events. Imagine how cool it would be to see Aerial Powers and Allisha Gray going at it as themselves in 2K instead of just picking NBA teams.
Put in some general trade logic Currently, any trades in the MyLeague mode are set to automatically go through, no matter how outrageous. Some basic trade logic (at minimum based on overalls, salary and position) would be nice to give things a realistic feel.
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Fix the jerseys screen in season In WNBA Play Now, when you go to adjust jerseys, there’s a graphic with WNBA players in the background. In Season, that graphic is of NBA players.
Honor Gigi Bryant, Payton Chester, and Alyssa Altobelli, and Kobe Bryant Follow Commissioner Engelbert’s lead and find a way to honor Gigi and her Mamba Academy teammates. Maybe permission can be granted to create older versions of the girls to be placed into the game’s free agent pool.
At minimum, having some kind of graphic commemoration would be classy (maybe banners throughout the game or at Staples for Sparks games, since they were California natives). There’s also been the obvious rumblings of putting Kobe and Gigi on the cover. That would be amazing. If that can’t be done, a cover with Kobe and a WNBA player he was close to (Ionescu, Diana Taurasi, Loyd) would be fitting.
I do not want this list to diminish what 2K has excelled at with its first run with the WNBA. The gameplay is fun and true to form, the graphics are high quality, a very large amount of the face scans are on point, being able to play a full season is an excellent touch, and the features that are in the game are strong. However, 2K as a whole has a decades-long reputation for putting out a pace-setting game every year so wanting the WNBA’s section of it to be fully developed is something every true basketball fan can agree on.
I can’t wait to see which of these suggestions or others are implemented. What features would you want added for the WNBA?
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eerythingisshaka · 5 years
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I made this post on Monday, and just now got around to edit and post
I’m basically going through the whole plot of Endgame and how I felt, I just had to hammer it out.   If you haven’t seen it yet, please come back when you have! First things first, I did not cry!  I feel like I’m in the minority, and I swear I am a devoted MCU fan and love Tony and Cap and them, but I did not cry and I’m so disappointed with myself!  I got more emotional thinking about it in the days leading to the premiere than I did while viewing.  I think it was too entertaining for me to find it sad?  Not like movies I cry at aren’t entertaining but the action and substance was making my nerd heart pitter patter so much, I was over the moon and couldn’t come down.  I will say though, ever since watching Endgame, every past Marvel movie makes me somewhat emotional.  This whole thing is like a high school graduation, like I’m never gonna see my friends together again like this, an era is over!  All I have are memories, aaaaggghhhh!
That being said. the movie grips me from the beginning with the song Dear Mr. Fantasy by Traffic.  Marvel has some pretty good picks for songs to set the tone for their movies, to this day this song kinda pulls at my heart strings because of its message 
 Dear Mr. Fantasy play us a tune
Something to make us all happy
Do anything, take us out of this gloom
So of course, we all felt this way with the ending of Infinity War, having so many of our faves being sacrificed to dust for Thanos’ plan of rectifying what he saw as the decrepit state of the universe.  Walking away from part one with the villain winning was a fresh slap to my face and a year of agony to find out how the heroes pull this off in the end.  Take us out of our gloom Marvel! 
And the characters must feel the same, as the film opens with Clint and his daughter doing some archery in their yard as a very American lunch of mayo and mustard hot dogs are being served.  As his daughter Lilah is putting things away, Clint calls out to her only to see dust and turns again to his family with the same result.  So much for freedom from our gloom, right?  In case you somehow forgot, this little scene gives us a friendly reminder of what we were left with in 2018.  If that’s not enough, Nebula and Tony playing the little hand goal, paper flick game that is just darling to witness.  Nebula plays like a rehabilitated puppy still unsure about being around humans as Tony instructs her like a child on every development of the game.  Her little perk up when he announces her win is so cute as they shake hands, finally sealing her character development from ruthless, blood-thirsty appeaser of a sadistic father, to a more stoic, regretful soft spoken but hoarse matured version of herself.  All the while, Tony is beginning to starve from being malnourished and depleting oxygen.  Nebula sets him in a piloting chair as he drifts off, losing consciousness until the homie we have all assumed would be coming appears as a glow in his irises, Carol Danvers aka Captain Marvel.  
Carol flies the ship back to Tony’s compound where Cap, Rhodey, Natasha, and Pepper wait for him to descend.  We get a moment with him and Cap that is sweet as Cap walks him down, Tony tells him he lost Peter Parker, an obviously huge loss for this to be the first thing he mentions.  The warmth is lost quickly though as the next step of Tony’s grief comes afoot: anger and finger pointing.  Tony, on an IV and all, is relentless as he festers in bitterness while lashing out at Cap and company that the fight was lost and even encouraged by Cap because they were together.  This optimism is obviously not enough for Tony, who grows weary of Cap’s positivity, opting that he finish the work alone or that Danvers takes on the task herself before collapsing from exhaustion.
Carol, Thor and the gang have a slight dick measuring contest on kicking Thanos’ ass once and for all before Nebula offers to take them straight to him.  And where is he?  Why on a farm on a planet in the galaxy, nursing his wounds from the snap.   His entire right side is burned to a crisp due to the snap, and at the same time has obliterated the stones much to their dismay.  Thor wastes no time in chopping off Thanos’ head, a little too late but satisfying none the less.  However, in the end, the stones are nowhere to be found, the last person to have them is dead, and no one from the snaps is back yet.  Cue music!
So, the gloom we are supposed to be rescued from, when does that start right?  Not for another five years according to a time lapse card.  Our heroes have no means of figuring out the solution to the snap; Cap forms a support group for survivor’s, Natasha has grown out her blonde hair and is constantly checking in on happenings around the world, and universe since the snap, jumping at even the mention of an earthquake.  Rhodey briefs her on a terrible killing spree of gang members that appear to have a style that is well known to them as Clint Barton’s aka Hawkeye.  Despite Rhodey’s hesitance Natasha insists he keeps an eye on him, inferring that she may track him down eventually.  (Quick side note here, something to be seen as a possible plot flaw:  Hawkeye’s bloodlust and disregard for lives after losing his whole family in the snap isn’t dug into very deeply after this.  Rhodey said it’s so bad he didn’t even wanna find him!  But there wasn’t any in fighting or push back after that between them.  He has one instance of almost interacting with his family on a test run for time travel which is against the rules, but other than that he isn’t killing people recklessly or even triggered to tears or drinking incessantly over his loss.  But more on Thor in a minute). 
If it hadn’t been for that rat running across the panel in Scott Lang’s van to activate his return from the Quantum realm who knows how long, if ever, would they figure out the means of traveling back to get the stones.  I was so glad I watched Antman and Wasp right before seeing Endgame, so I knew the van, Cassie, and a little bit about the Quantum Realm.  I’m actually upset that I didn’t realize the realm could be used for their benefit because I was always betting on the Time Stone being the corrector in all this, but anyway.  Scott returns highly confused as he realizes the state of the world since his entrapment in the realm.  Seeing his baby girl become a young lady was a powerful scene to witness, and had my heart dent a little bit, but I held it together.  Soon after that, Scott makes his way to find Cap and Natasha, explaining how 5 years was really five hours for him, so time is different in the realm which could possibly mean something for them getting the dusted back.  At one point in the movie, I’m blanking on which comes first but for now I’ll dive into this bit, we are reintroduced to Bruce Banner as Hulk…as one person.  I completely forgot that we didn’t see Bruce in trailers, which is for this reason.  Comic book followers would know, but there is a iteration of Bruce Banner becoming Professor Hulk, so he functions as his normal scientist self, while also being a big green being.  Oddly enough, it does not take long for me to grow accustomed to The Bruce Hulk hybrid, he is hilarious and sweet and more confident even then he was as a regular man despite his appearance.  He has fans, people love him and this is a far cry from when we are introduced to him in the original Avengers as Nat tracks him down somewhere in Southeast Asia, a nervous wreck loner who is quick to anger.  I could see this Hulk being fanfic fodder, not my cup of tea, but he was just that damn appealing, I could see it.
But even with Bruce’s brain, time travel isn’t exactly hammered down as an absolute possibility so they reach out to another source on the matter.  Which brings me to my love/hate relationship with Tony.  I ADORE that he finally had a baby with Pepper, Morgan “Cussin Queen” Stark.  Tony is living his best life in the natural air in his log cabin, as off grid as he possibly can be before Black Widow, Cap, and Lang pull up to question the possibilities ahead of them.  The strength of his cold shoulder gave me an insatiable chill down my spine.  Tony is the King of Petty, but rarely passive so I was surprised by that moment of mean girl attitude from him.  But luckily he served up something to drink (I’m thinking it’s iced coffee or chocolate milk.  I’m still confused by what that held.)  Tony basically tells them they are crazy and hoping for nothing, because he’s good where he is.  He has his girls and no stress which is honestly what the Avengers always seem to guarantee for him since joining the group with SHIELD under Nick Fury’s insistence years ago.  I do wish I could remember the theories and scientific laws he said would be fucked up with their plan, just to see if they are real ones but also I love when Tony just spouts his knowledge like it’s IKEA instructions.  He makes it seem so simple until you have to break it down, and up until this point Scott seemed like the smartest one on the team but really Tony could’ve been figured this out if he wasn’t so granola now, which is great and happy for him, but he really did give up very quickly.  Once again, probably good reason, self-care.  But still.
Gotta say, I love a selfish Tony though.  Quick shoutout to Robert Downey Jr. in showing his chops by bringing the emotional fortitude to this Disney movie.  The man has been THROUGH IT and has had enough.  Tony only has so much optimism in him that the cheerleading squad can provide before his is completely done and baby was DONE.
But without Tony’s help they test run moving through the quantum realm only to discover what Tony says later, that time kept moving though Scott instead of him moving through time, making him a baby, and old man, a kid again, and back to an adult.  But with a fancy time GPS Tony doctor’s up on the fly after discovering that the group isn’t crazy about the time travel being an option, they are good to go like it’s day one!  (Another side note to Paul Rudd aka Scott Lang giving us much needed comic relief.  I have never laughed so hard at my precious baby trying to eat a taco in my life. Also, Cap’s yeehaw attire in this scene?  The checkered white shirt with his dark jeans pulled up?  Truly save the horse and ride the cowboy instead man.)  
Now at this point we have to check in on Thor, our sweet pirate angel.  How has he fared?  Him, Valkyrie, and the surviving Asgardians establish their own town  on Earth.  Thor and Rocket go to find him, with a preview from Valkyrie of what Thor’s mental state is by the piles of beer kegs outside.  So, when they enter his home, giving a wave to Korg and Miek playing video games on the couch, Thor tumbles out behind Thor and Rocket reaching for another cold on, camera to his back.  By now we can see his hair is overgrown and greasy, and his midsection has a new pair of love handles we aren’t used to seeing on our svelte, brutish god of thunder.  So when he turns around, audience erupts in the theaters, as do I, to see him now looking like a melted ice cream cone with a beer belly that somehow still has some toned abs on top if you look closely, paired with some man titties to complete all billowing over his pajama pants to complete his depression ensemble.  This was more shocking to me than the Hulk/Banner hybrid reveal.  We hadn’t seen an image of Thor outside of him giving Carol Danvers the Stormbreaker scare test in the previews, so thanks for another surprise.  Despite his crumbling emotional stability at even the mention of Thanos’ name (tip of the hat to Chris Hemsworth for making my heartache with every crack in his voice), I have to get on my soapbox and say Thor’s body is beautiful!  He is a supreme King, deliciously made who can still smash any pair of cheeks to ash and dust with the power Mjolnir in each thrust quicker than any counterfeit gauntlet.  Just watch him later on, you’ll see!  I’d have that belly slapping on top of me in a quantum realm millisecond after he takes a shower and attends therapy.  A lil pudge ain’t killed no part of his power, whew.  Don’t make me shout.
Back to plot, with the promise of beer, Thor the Dude tags along to start the plan of going back to retrieve infinity stones.  After a synopsis of each one and where they were located, the crew drums up the plan to retrieve each stone from the past, bring them back to the future to put into a new gauntlet  and snap the other half of life’s creatures back.  This part of the movie is so stellar because if you have watched past Marvel movies (the first Avengers, Gaurdians of the Galaxy, Captain America First Avenger, and Thor Dark World) you will recognize the scenes that are featured with their past selves going through their past-current scenes.  Natasha and Clint go to Vormir for the Soul stone, which I am surprised Nebula did not warn them that someone would have to die to retrieve it.  What if two characters that didn’t love each other went for the Soul stone, is it over and done?  But luckily, or unluckily, Clint and Natasha are able to get the stone with a sacrifice of Natasha’s life (who honestly sacrificed herself but it counted.  And I need so much more clarity on the specs of the soul stone, it ain’t even funny.  Will we ever see what the realm Gamora and Black Widow are in is like?)  These two characters have been last on my list always so the scene was crazy watching them battle back and forth for a chance at ending their lives but the end result didn’t hit my heart but still great.  I kinda would’ve wished little Gamora was there again to talk to us.  
Then Hulk has to go see Ancient One to retrieve the time stone, which she will not relinquish until Hulk says that Strange gave it up willingly.  On his word alone, she gives it to him, sensing the imminent danger that could come that is worse than the alternate reality she faces for not having the time stone with her.  Then Rhodey and Nebula go to Morag for the Power Stone.  So this is the first sign of overall trouble in their plan because apparently having two Nebula’s mix memory frequencies that reveal the whole entire plan to Thanos.  I thought for sure at some point that Nebula’s eye was gonna have to be dug out to ensure the completion of the mission but it winds up that Nebula and Gamora take her hostage before past Nebula takes current Nebula’s place with the crew going back with their stones, none the wiser.  Not even Rhodey gives her a check in like “why did you not come back with me when I jetted back to the future?  what happened?”  Nothing!  The death of Natasha kind of takes precedent over anything else and leave Nebula to finish off bringing Thanos back with her to wreak havoc.  
Lastly, Cap, Tony, and Scott are in New York circa Avengers number 1, fighting the space aliens and keeping Loki from the tesseract.  And I am not exaggerating when I say this part of movie is possibly the greatest cinematic feature I have ever seen, or will ever see my natural life.  You have Tony, creeping in the shadows to get Antman ready to help retrieve the tesseract, all the while admiring Cap’s ass!  He does it, critiquing that his outfit does nothing for his ass, when we all know nothing holds back them cheeks from making an appearance.  Scott, ever the voice of standom, downplays Tony’s critique and coins his rear end as “America’s Ass”.  I EXPLODED.  Ever since Captain America: the First Avenger, I have pined, no, thirsted, nay, LUSTED for that man in Marvel cinema.  He has the BAWDY to be Cap, and never slacks.  I have also always been a big fan of Tony and Cap having a torrid love affair that Marvel refused to implement but teases anytime they stare deeply into each other’s eyes or argue feistily until they are nose to nose, just get a room you two!  Ten points to Gryffindor for feeding the fans what they want!
So, New York is the only place that doesn’t go smoothly, as Cap retrieves the scepter containing the Mind Stone after a quick “Hail Hydra” to throw off the double agent SHIELD opponents from Winter Soldier.  All this time, Tony and Scott lose the tesseract in a freak incident that causes the case to fall into Loki’s vicinity, who picks up the cube and disappears to God knows where.  And it is never figured out where past Loki goes, or what timeline he creates for himself now that he has the tesseract at his disposal with no one to oppose him.  That is another thing I would love to know, all these alternate realities that have been constructed due to them tinkering with time, what happens?  What damage is done to the Ancient One without time?  What does Loki do with space?  How is Jane and Asgard without the reality stone ravaging her?  (Rocket got it btw as Thor got caught up talking to his mother, which was a very sweet scene and really amplified her character for me to love her more than I already had).  But at least Cap got the scepter until he is met with his past Cap, leading to my most favorite fight scene in the MCU.  Something about those two classic suits running at each other with the cacophony of the shields, and current Cap saying some choice expletives now and getting tired of the bullshit while past Cap still has all that giddy up and pure heart and “I can do this all day” attitude is an exceptional treat to be had.  I love Cap’s development, as much as he has stayed the same, he has changed, grown more into his age even, getting weary with the world but never losing his positive outlook, just shifting his focus gradually.  But to correct the tesseract blunder, Tony and Cap go back to 1970 to get the original tesseract from SHIELD in its infancy.  Both Tony and Cap have a soft moment.  Tony see’s his father who talks to him about his expecting wife (aka baby Tony) and Cap sees Peggy again in her youthful glory, panging our heartstrings.  But in the end, the supplies are collected and they move on.
So after they get the stones, they construct the gauntlet out of Tony’s suit Iron man material and it is decided that Hulk must do the snap since gamma radiation is part of the stones and so is he. It is not a simple easy thing as he writhes in pain and burns under the pressure of power but does the snap anyway and successfully brings back half the world.  This win is shortlived once Thanos bombards the compound and sends Nebula off to retrieve the stones.  This is the start of the longest game of flag football/hot potato/rugby adjacent.  Hawkeye has the gauntlet at first as everyone tries to pull themselves from the rubble (side note:  seeing Rocket so distressed shook me.  He is usually so cool and wily, getting out of so much bullshit that his helplessness when he couldn’t breathe almost sent me over).
So since they retrieved the stones, it’s not like they change their past, just create alternate realities.  Once they return them, things go back to normal again.  So Hulk uses the gauntlet to bring back the rest of the population again, we just don’t see them yet until later.  Past Nebula gets killed by current Nebula after Gamora helps current Nebula out to stop Thanos because as we know from Infinity War, Gamora never wanted Thanos to find them all.  Thor, Cap, and Tony all team up to spar with Thanos who was waiting patiently for the gauntlet to be brought to him.  Much to my dismay, the fight is very even, no side truly overpowers the other.  Thor really wants to put in work, but can’t quite get through until Cap does what I have been waiting for since Ultron: HE PICKS UP MJOLNIR!  (which Thor took back from Asgard in his time travel).  Wheew, I coulda passed out when I saw Cap wielding that thing like it’s his the star spangled banner itself, sending lightning down on Thanos, busting him upside his head and all!  I was spent and feeling aftershocks until Thanos gets the upperhand again and bombards his shield with that weak ass helicopter blade sword thing.  It breaks the shield up!  Which is made of vibranium!  THE STRONGEST METAL IN THE UNIVERSE!  This how I know Russo’s were just grasping at straws; the only thing I can say is since Tony made him that one after the snap, he probably used bootleg vibranium because obviously nobody called Wakanda for input on a damn thing to make this mission happen which is a rant I can say on a completely separate post.  Sure, take T’Challa and Shuri in the snap, it’s not like the whole country isn’t composed of melanated geniuses that could give y’all a lesson on quantum physics that would make your central nervous system dry out.  No, don’t call Wakanda to make vibranium anything for y’all to help in the fight, it’s cool cuz y’all didn’t try and clean up anything after shit hit the fan!  I wanted a 10 minute Wakanda clean up scene: I got DUST.  The underutilization of such a great people while at the same time using them frivilously is a *blink blink* mindfuck.  But I digress again!
Once Cap seems to be against the wall, he tightens his shield band around his arm and says slap me bitch.  But before it continues,  Sam gives him a quick “on your left” signaling the return of everyone, with first none other than our Wakandan royalty: T’Challa, Okoye, and Shuri.  Dr. Strange’s portals open up as populations come to join the fight from Gaurdians and Asgard, Wakanda and other Marvel movies.  The fight scene that begins I can’t wait to own at home becuase I know I have to pause and slow motion to capture everything.  Someone said Howard the Duck is in the fight which I HAVE to see. Can you imagine getting your ass impaled by a cartoon space duck? 
The game of keep the gauntlet from Thanos continues as Spiderman, T’Challa, and others all have a go at running the guantlet away from Thanos.  This is a part that I kind of have to think to remember.  I know that Antman and Wasp had to spark up the quantum realm van and I think the plan was to send the gauntlet into it, but I’m not sure.  Eventually Tony is alerted by Strange that the one in 14 million chance at winning is upon them and Tony goes ham to get the gauntlet from Thanos, who nearly succeeds but Tony yeets them off the glove and onto his suit, proclaiming himself as Iron Man one last time before snapping the bad half of the population into obliteration.  All the bad aliens and Thanos dust away, leaving the original population the watch them float away.  However Tony’s sacrifice is his life as he dies after goodbyes from Peter, Pepper and Rhodey.  
The funeral occurs with everyone there, even the kid from Iron Man 3.  This is a really emotional scene, especially seeing Tony left a last message in case of his demise, ending it with telling Morgan “I Said What I Said” Stark that he loves her 3000.  Once again, I almost got choked up there, but it just wouldn’t happen. One thing that took me out were Wakanda’s outfits at the funeral.  All black everything, but the fit and the make of Okoye and Shuri’s dresses?  With the gold accessories????  I can’t mourn when all that beauty is in my face!
And in the end, Cap goes back in time to send the stones back to where they belong but stays in the past to reunite with Peggy, finally bust her open and returns as an old man to give his shield to Falcon and that is it!
I almost got choked up just now thinking about that last scene but I still didn’t cry.  A tear came down when the end credits showed the actors pictures and their signatures of the original Avengers though.  There will never be a better Cap or Iron Man bruh, taking that to my grave.
 I’ve been in this MCU life for just about the whole length of it; watching these amazing superhero action flicks for the fun of it before recognizing the structure of each film forming towards an ending so grand. “You see where you’re going? Now let’s focus on how you get there.” This is a statement that is about to be my mantra for life! This is a huge project for a studio to put together properly, having all of our superheroes in one place, sewn together with the journey of the infinity stones to take out the big purple meanie Thanos who is hellbent on controlling the universe the easy way (50% of all living creatures annihilated) or the hard way (100% gone, starting from scratch).
But Marvel has given me so much great entertainment to look forward to.  Ever since I graduated high school, it’s been the May or November of each year, what’s Marvel putting out next? And it’s gonna be tough not expecting an Avengers film anymore, but I’ll be here for the new build up of superheroes, supporting Black Panther still of course as well.  I will miss the Cap thirst, wardrobe really did their part in this one with the Black sweater, the grey Henley, the yeehaw outfit previously mentioned and EVERY CAP UNIFORM HE HAS WORN!  I love this fucking fandom.  
And now I just wonder where past Gamora went, because she came to the present and “present” Gamora died at Vormir so we have a Gamora alive now but she went MIA, or did she get snapped back when Tony snapped all the henchmen back?  Thor at the end joins the GOTG  or Asgardians of the Galaxy, so I can’t wait to see how they fair in I assume GOTG 3.  How will Falcon do as the new Cap?  What does Bucky do now??  He was the original ride or die for Cap until he became Winter Soldier, but Cap was very forgiving of him in all that.  Yet, his closure seems open for anything, he got no special stuff in the end so maybe more for him?  How is Spiderman and the whole teenage snap population going back to school when it is five years in the future but they are the same age?  Where did Valkyrie keep her Pegasus this entire time?  When Cap went back to Vormir, what was his reunion with Red Skull like?  And what did Thanos do with the stones before they were destroyed?  They said he used them again and that’s how they found him at the beginning but on what? Answer these questions for me please!  
If you made it this far, I love ya 3000 and I owe you cheeseburgers (oh God TONY!!!)
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vgoccasion · 6 years
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Reader Mail November 2017
Welcome to the first edition of Reader Mail! Thank you to everyone who wrote in with a question for me. Let’s get started!
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VGO: Thank you for writing in James! Please take my answer with a large grain of sea salt, as I am not well-versed in World of Warcraft or MMOs in general.
While I think it is easy to categorize anything that Activision does as a cash grab (they are a profit-motivated publisher after all!), I think that the introduction World of Warcraft: Classic begs for deeper analysis. Blizzard telegraphed this move back in April 2016 when they shut down the largest private server, Nostalrius, which itself was a fan operated instance of vanilla WoW. Blizzard acted completely in its rights to stop that fan project (which violates their copyright) and start their own in-house Classic or “vanilla” WoW servers makes sense. Clearly there is a market of players who are nostalgic for the game in its much simpler form. (Sourced this information from an April 11, 2016 article on Polygon.com: “World of Warcraft fans bid farewell to largest legacy server before shutdown” by Allegra Frank)
As someone partially addicted to Hearthstone, I would love a third “classic” or “vanilla” ladder to check out that would limit players to cards as they existed at launch. I imagine that less sophisticated WoW fans may feel the same way. I trust Blizzard to make experiencing WoW: Classic extremely simple. Having not played more than 6 hours of the game in my life, I am not sure that I could find or access Nostalrius. So this sounds like a win for accessibility at the very least.
My train of thought next moves onto the track of game archival and history. I am only cursorily aware of efforts to keep other deactivated online games up-and-running on private servers. As more games become online services, it will be important to empower someone to preserve games on backup servers so they can be studied for historical context and inform the budding game developers of the future.
This phenomenon popped up just recently with the news that Sony and Altus would shut down the online servers for Demon’s Souls next February after 9 years of supporting the game’s online aspects. That game has spawned its own subgenre of action game (“Souls-like”). Exploring early experiments in game design that have had measurable impact on industry trends is crucial. Demon’s Souls online innovations included showing locations where other players perished and allowing people to leave cryptic messages and warnings for each other. These mechanics have continued on in FromSoftware’s Dark Souls and Bloodborne games, but soon curious players will lose the ability to explore their origin. This news acts as a reminder that games reliant on an internet connection are far less permanent than their offline, physical counterparts.
With a game as old as World of Warcraft — it turned 13 this November— the differences between the basic experience of 2004 and the version available in 2017 must be gargantuan. It is one thing to read about the quality of life changes or watch videos of the game in its original state, and wholly another to actually get hands-on with it and experience the flaws and differences yourself. If just for the sake of game archival and education, I am glad Blizzard is creating Classic servers in-house.
Overall, I think the move is primarily public relations management to try to appease fans who may feel alienated by the closure of private WoW servers. This story nicely echoes Nintendo stepping in to shut down Another Metroid II Remake, better known as AM2R, shortly before announcing the game at the center of this month’s issue, Metroid: Samus Returns, Nintendo’s own remake of Metroid II: Return of Samus. So, cynical cash grab? Only to the extent that protecting one’s copyright and providing a service people have demonstrated demand for can be labeled cynical.
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VGO: I have indeed played a small amount of Animal Crossing: Pocket Camp. The game does a great job of replicating the surface-level appeal of the series. The music, character design, and dialogue all drip with charm. I got serious flashbacks to my time with the GameCube and DS iterations of the game from the title screen alone. I cracked a huge smile when K.K. Slider greeted me at the start of the game.
Nostalgia and aesthetics aside, I have a fundamental problem with the game’s premise, which has held me back from truly enjoying it. The furniture sets all include couches, dressers, chairs, etc. and while I think the design of each set is visually interesting, it feels extremely strange and stupid to set all of this real furniture outside at a campsite. The items you can craft in this game belong inside a cute house. Period.
Dumb gripes aside, I think the nightmarish memes the game has created in its first week of full release point towards the creativity (and unsettling mindset) of its audience. I hope the game grows over time. The game feels incredibly casual, and I could see myself checking in on it from time to time.
The worst sign for my future with the game is that I already find my interest in logging in on a daily basis waning. The core “gameplay” loop centers around a series of checklists, timers, and meters. None of the mechanics show depth enough to interest me in fishing or bug catching for the challenge, as there is absolutely none.
Overall I would give the game a hesitant recommendation, just to experience the quick spark of joy that comes from exploring a new Animal Crossing game. Sadly, that spark failed to grow into an inviting campfire worth gathering around.
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David O.: “Query: Have you an opinion on the new Battlefront game, and what do you think of all the negative publicity around it?”
VGO: I will start answering this question by alienating a large amount of my potential readership: I am not that big of a Star Wars fan. I think 5 of the 8 movies are good. I find the lore and universe interesting, but I don’t think it is the coolest shit of all time. So as a nerd with a less than passing interest in the franchise, I would have been happy to ignore Battlefront II and let it sell like gangbusters.
Sadly for the three development teams behind the game (Dice, Criterion, and EA Motive) the press cycle prior to the game’s release consisted almost entirely of stories focusing on outrage over the predatory loot box design in the game. The entire controversy is too lengthy to present in whole here, but online complaints won the day and EA announced they were putting the microtransactions on hold until further notice. This news story acted as a major distraction from any positive buzz the game may have generated.
In terms of the actual reviews, it seems like game has received mixed reception with some reviewers disparaging the quality of the much touted (and John Boyega requested) single-player campaign. Alternatively, some Star Wars fans have been effusive about the quality of the multiplayer and the outstanding detail of the game’s visual and audio design.
The negative fan, consumer, and press reactions have directly impacted EA’s wallet. The game’s UK sales were reportedly 61% lower than its 2015 predecessor in their respective first weeks. The game still hasn’t broken into Amazon.com’s “Best Sellers of 2017 in Video Games” list. The poor sales and backlash against the loot boxes has caused an 8.5% month to date drop in EA’s stock price, costing their investors $3 Billion in value (according to CNBC).
Call to Action Time!
December is Game of The Year month, and I would love to hear everyone’s personal anecdotes about how they played games in 2017! Which game grabbed your attention the most? Which game surprised you? What are your games of the year? Write in by tweeting your answers @vgoccasion or emailing them to [email protected]. I need your help and input to make each issue of Video Games! (Occasionally) great.
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lynchgirl90 · 7 years
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@Variety COVER STORY: Inside the roller-coaster journey to get @DAVID_LYNCH's #TwinPeaks back on TV
A  red room. A dream version of Laura Palmer. An older Special Agent Dale Cooper, silent and pensive. The Man From Another Place, speaking cryptically: “That gum you like is going to come back in style.” It was early 1989, and Lynch was hard at work on “Twin Peaks.” He and co-creator Mark Frost were trying to meet the deadlines of ABC, the network that had commissioned a drama about love, pie and murder in a Pacific Northwest town. Lynch was under pressure to create scenes that would allow the pilot to be released as a TV movie in case it didn’t get picked up to series. But the filmmaker didn’t have any ideas for footage that could wrap up the story neatly enough to please a movie audience. Then he walked outside during an early-evening break from editing and folded his arms on the roof of a car. “The roof was so warm, but not too warm,” Lynch says. “It was just a really good feeling — and into my head came the red room in Cooper’s dream. That opened up a portal in the world of ‘Twin Peaks.’” That vision ended up in the third episode — but more importantly, it would lay the groundwork for the highly anticipated revival of the series, which returns May 21 on Showtime. It’s an older Cooper that anchors the series. While countless reboots of numerous series have crashed and burned, it’s safe to say few have been as intensely followed by fans as this one. As Showtime CEO David Nevins put it, “‘Twin Peaks’ as a place is a proper noun, but it’s almost become an adjective.” Since the show’s debut in April 1990, many dramas have tried to create the kind of evocative, twisted atmosphere “Twin Peaks” exuded from the first twanging notes of Angelo Badalamenti’s yearning score. And though intense dramas about murders that reverberate through tight-knit communities are now easy to find on TV, no show has come close to achieving the mix of humor, soapy drama, sincerity and corrupted purity found within the strange confines of “Twin Peaks.”
That’s because much of what’s distinctive about the drama emerges from the most unpredictable corners of Lynch’s mind — like that red room epiphany. “It comes in a burst,” Lynch explains. “An idea comes in, and if you stop and think about it, it has sound, it has image, it has a mood, and it even has an indication of wardrobe, and knowing a character, or the way they speak, the words they say. A whole bunch of things can come in an instant.” Frost describes a case in point: “I remember him calling me to say, ‘Mark, there’s a giant in Cooper’s room,’” he says. “I learned early on that it was always best to be very receptive to whatever might bubble up from David’s subconscious.” The first iteration of “Twin Peaks” lasted only two seasons — 30 episodes in all — but the show left a legacy that would help define auteur TV. “I don’t think anyone who ever saw ‘Twin Peaks’ will ever have it not ingrained in their memory and imagination for the rest of their lives,” says Laura Dern, a frequent Lynch collaborator who plays a mysterious role in the new season. Yet getting the series back on-screen was no easy feat. At one point, the revival almost fell apart before production began. It would take delicate negotiations by all parties to rescue the project. “I was an actual, genuine lover of ‘Twin Peaks’ and the world that [Lynch] created, and I knew his filmography really well,” Nevins notes. “[We said] we would take the ride with him, and that we would treat it well and treat it with the respect that it deserved. I think we did. We bobbed and weaved with him; we were patient when we had to be patient.”
Lynch and Frost began talking about returning to “Twin Peaks” in August 2012, in part because the show’s baked-in time jump was approaching — in that pivotal red room scene, Agent Cooper is 25 years older. The two men shared ideas over meals at Musso & Frank, and after the writing process had begun in earnest, they started to shop the revival around. They settled on Showtime fairly quickly, given their history with the executives. Gary S. Levine, Showtime’s president of programming, has known Frost and Lynch since his days at ABC. Almost three decades ago, he was one of the execs who heard their pitch for the TV show they initially called “Northwest Passage.” (Levine still has the memo that notes the date of the first concept meeting for the pilot — Aug. 25, 1988.) But as with everything Lynch, the agreement for the redux came down to instinct: A final piece of the puzzle, say the execs, was a painting in Nevins’ office of a little girl next to a bookcase that looks like it may fall on her. “I was making the pitch about why he should come here and why we would treat his property right, and he mostly stood there and stared at the painting,” Nevins recalls. (For his part, Lynch says the painting wasn’t the deciding factor, but he smiles at the memory of seeing it.) The deal closed in the fall of 2014, with an order of nine episodes; the following January, Lynch hand-delivered a 400-page document. “It was like the Manhattan phone book,” Frost says. Their plan was to shoot the entire thing — with Lynch at the helm of every episode —and then edit the resulting footage into individual episodes. It’s hard to imagine wrestling that 400-page behemoth into a briefcase, let alone giving notes on it. When talks broke down, however, the conflict wasn’t about the script but rather the project’s budget. In April 2015, the director went public with his growing displeasure, tweeting that “after 1 year and 4 months of negotiations, I left because not enough money was offered to do the script the way I felt it needed to be done.”
Lynch’s threatened departure generated a flurry of commentary, most of which said that a version of the TV show without him would be worse than no “Twin Peaks” at all. “I didn’t want ‘Twin Peaks’ without Lynch either,” Nevins says drily. The Showtime chief says he was out of the country when negotiations hit that difficult patch. Lynch wanted the flexibility to expand the length of the season, but he didn’t know exactly how many episodes he’d end up with. He hoped it would be possible to go longer than the 9 or 13 installments that had been discussed, but he ran into resistance from the network’s business affairs department. “It didn’t fit into the box of how people are used to negotiating these kinds of deals,” Nevins says. “Once I understood what the issues were from the point of view of the filmmaker, I was like, ‘OK, we can figure that out.’ And we did — it turned out not to be very complicated to [resolve].” Nevins and Levine went over to the director’s house. “Gary brought cookies,” Lynch recalls. And over baked goods and coffee, the three men hashed everything out. Lynch, says Nevins, has a history of being responsible. “He said, ‘Give me the money; I will figure out how to apportion it properly.’ And he did,” Nevins says. (Levine says the cost of “Twin Peaks” is comparable to that of Showtime’s other high-end dramas.) Asked for his side of the story, Lynch asks, “What did Showtime say?” Told their version, he signs off: “Basically, that’s it.” He says his relationship with the network ever since the cookie summit has been “solid gold.” (Treats never hurt: When he delivered cuts of the new season, he sent along doughnuts.)
The mystery of the first season of “Twin Peaks” was, famously, “Who killed Laura Palmer?” The mystery of the reboot is, well — nearly everything. None of the 18 episodes will be released in advance to critics, and very few details have leaked out. Though cast members such as Kyle MacLachlan (Agent Cooper), Madchen Amick (Shelly Johnson), Sherilyn Fenn (Audrey Horne) and Ray Wise (Leland Palmer) are returning, others, including Joan Chen, Michael Ontkean and Lara Flynn Boyle, won’t be back. No one will say what characters are being played by new recruits Dern, Ashley Judd, Tim Roth, Naomi Watts and Robert Forster — there’s a roster of more than 200 characters in the new season. Frost’s father, Warren; Catherine Coulson, the Log Lady; and Miguel Ferrer, who played the irascible Albert Rosenfield, all filmed scenes before they died. Nevins lets it slip that Lynch’s character, the hearing-impaired FBI Regional Bureau Chief Gordon Cole, is “pretty prominent” in the new season. “I probably said too much,” he adds. MacLachlan says that Lynch enjoys the world of “Twin Peaks” so much that he couldn’t resist putting himself back in it. But he admits that, for his part, he finds it hard to stay in character when he’s doing scenes with his director. “Unless we’re really both firmly rooted in what we’re doing, we tend to start laughing and messing up,” the actor says. Stopping for a moment, the actor reconsiders: “David, when he works, he’s very committed to Gordon. So when I’m in there with him, he’s able to really hold it. He holds it better than I do, to be honest.” For those expecting a similar structure to the original, which revolved around Laura’s death, Frost issues a warning: “It’s going to be very different this time around.” The scope of the reboot is greater, says Nevins, adding that the new installments of the drama reflect Lynch’s advancement as an artist.
“I think he’s evolved to an even more extreme version of himself, but all of the [Lynch] themes are visible,” Nevins says. “He has certain ideas about the ideal of America. Not to relate it too much to the present, but he has certain ideas about Midwestern American wholesomeness. But I think he’s also incredibly aware of the flip side of it. I think David Lynch is a really relevant voice: What does it mean when we say, ‘Make America great again?’” Given the wider scope, it’s not surprising to hear that, though “Twin Peaks” returned to Snoqualmie, Wash., for some filming, certain storylines in the new season take place outside the Pacific Northwest, and the bulk of the new season was shot in Southern California. “There are different threads in different parts of the U.S.” that eventually converge, Nevins says. “It does not go outside the U.S., but it is in multiple locations in the U.S.” One last clue from Lynch: The film “Twin Peaks: Fire Walk With Me,” he says, is very important to understanding what’s coming May 21.
Even if “Twin Peaks” travels outside its forested Pacific Northwest setting, it’s safe to assume there’s still cherry pie on the menu at the Double R Diner. Lynch and Frost’s collaborative process is also still intact; 25 years later, the two men picked up where they left off. Lynch lives in Los Angeles and Frost resides more than an hour away, so the two men often worked together via Skype. Frost typically writes down what they come up with, and then the two trade notes and talk further to refine the story. “Getting it the way you want it to be, that’s a beautiful high and it’s a high for everybody,” says Lynch of directing. “It’s difficult to go home and go right to sleep. And it’s murder to get up in the morning.” Lynch directed every episode of the drama, which wrapped production a year ago. In a perfect world, he says he would have helmed every installment of the original series. “Not that other directors didn’t do a fine job,” he says. “But when it’s passing through different people, it’s just natural that they would end up with [something] different than what I would do.” The freedom of airing on a premium channel didn’t change his approach, Lynch says. There’s not much in the way of nudity or extreme violence in the finished product. “You don’t think, ‘Oh, I can do this now,’” he says. “The story tells you what’s going to happen.” In fact, despite the show’s reputation for being unsettling, most of what’s dark and dangerous about “Twin Peaks” comes from its mood and soundscape, not necessarily from what’s depicted on-screen. Decades ago, ABC executives were excited about Lynch and Frost’s pitch in part because it was, in many ways, relatively conventional. It fit easily into a number of existing TV categories: the classic nighttime soap, the murder mystery, the high school drama and the small-town saga.
“There certainly weren’t Standards & Practices issues at the time,” Levine says. “[Lynch’s] imagination took you to new places, not to prurient places. That was a good thing in broadcast TV.” But the otherworldly elements that Lynch layered in — an indefinable air of mystery, a surreal quality that evoked swooning, bittersweet loss — were among the factors that made the original “Twin Peaks” a ratings and pop-culture sensation. And despite that the second season was more uneven than the first, the show often effectively blended slapstick humor with dream logic, bittersweet romance, heightened melodrama and hints of violence and degradation. “He’s got both really good craft and storytelling skills, and he also creates his own reality without it violating the reality you’re in,” Levine says. “I think that was one of the great things about the original — it was a really compelling plot, but it also was this acid trip. Somehow those two things coexist beautifully in David Lynch’s world.” Lynch doesn’t question where inspirations like the red room scene come from; he simply wants to capture them with his cameras. And lest anyone think he’s overly precious about his process, Lynch doesn’t consider himself the creator of these visions. “It's like that idea existed before you caught it, so in some strange way, we human beings, we don't really do anything,” he says. “The ideas come along and you just translate them.” What might Lynch’s response be if an actor said, about a line, "That doesn't feel right to me”? “I don't know if I've ever said that to him, actually,” says MacLachlan, stumped by the question. “I mean, I would never change it. It is there for a reason.” In fact, to hear him tell it, the fact that Cooper is an iconic TV character is in many ways a tribute to the writing for the character, especially in Cooper’s debut scene. “I brought my stuff, yeah,” MacLachlan says. “But that’s one of the greatest introductions into a story of any that I've ever had — driving up the mountain, talking into a tape recorder about some of the mundane things in life, just kind of cataloguing it. Immediately, you wonder, ‘Who is this guy and what is he about?’” “When I first started with David in ‘Dune,’ I was full of questions. I would bother him non-stop,” MacLachlan says. “He always had a great deal of patience with me. On ‘Blue Velvet,’ I still [had questions], but less, and then with ‘Twin Peaks,’ even less. I've stopped having to know everything. I’ve just said, ‘OK, I see where we're going.’” “For Kyle and I, we've spoken about this incredible gift that we know what [Lynch] means” when he discusses his vision for a scene or a project, Dern says. “We have gone on this journey with him, so we know his language, or what he's inventing. We don't necessarily need to understand it or need it to be logical, but we see where his brain is taking him and we can follow.”
Dern and MacLachlan both say they relish the opportunity to work with Lynch because his vision is so specific that it gives them a detailed road map to follow — and it makes the set an efficient place. “There’s no wasted time or wasted emotions, tangents, whatever,” MacLachlan notes. “He’s very precise when we talk through the scene, and he tells me what’s going to happen. He has already thought it through, and he sees it.” Dern marvels at the rigor and enigma of Lynch’s process. “David creates these worlds, sometimes all too real and sometimes incredibly absurd, but either way, he places humanity inside them, and his dialogue is so precise, mysterious, unusual and beautiful that you want to dive into that dialogue and hopefully make it soar,” she says. Given Lynch’s penchant for secrecy, just about all Dern can say about her character is that she talks about birds, at least once. “Kyle and I had several scenes, particularly in the car, when we're talking about the robins,” Dern says. “There’s this very beautiful, hopeful poetry amidst this hellish world they've entered.” Rewatching “Twin Peaks” recently, MacLachlan was struck by how the editing of the show helps it create a series of moods, from comedic to tautly suspenseful, from romantic to terrifying. “His timing, his rhythms,” MacLachlansays. “That's what I find so interesting about David Lynch — the way he stretches things or condenses things, or manipulates time to make something either seem more humorous or less.”
 Now all that remains to be seen is how the public responds to the new adventures of Agent Cooper, that avatar of square-jawed all-American perseverance. “I believe in intuition,” Lynch says. “I believe in optimism, and energy, and a kind of a Boy Scout attitude, and Cooper’s got all those things.” The most important parallel between Lynch and Cooper is that their belief in their own intuition is matched by a purposeful, almost single-minded intent. What allows Lynch to put deeply felt images from his subconscious on the screen is a tenacious focus — one that’s cloaked in the kind of smiling, friendly optimism that Cooper typically exudes. “His vision is genuine,” Dern says. “He’s not interested in creating something so others will be impacted by it. He just sees a world and has to follow it.” Despite the passionate responses his works have created, Lynch doesn’t necessarily set out to delve into the hearts and minds of his viewers. He’s just an interpreter of something primal — a messenger for the visions that find him. “I guess, like Mel Brooks said, ‘If you don’t laugh while you’re writing the thing, the audience isn’t going to laugh,’” Lynch explains. “If you don’t cry or feel it while you’re doing it, it’s probably not going to translate.” Almost 30 years ago, TV viewers followed Lynch through that portal to the red room. Despite the crowded TV landscape “Twin Peaks” helped create, Nevins thinks audiences will take the journey again. “I think he does have enormous self-confidence as an artist — that what resonates with him won’t resonate with everybody but will resonate with enough people that it’s going to make noise in the world,” Nevins says. And if there is silence, that’s fine too. “If nothing happens, it’s still OK,” Lynch says with a smile. “This whole trip has been enjoyable.” 
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judeblenews-blog · 6 years
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Fstoppers Reviews the Insta360 One X: An Upgrade for an Already Solid Camera
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Insta360 seems to be determined to bring 360 video into the mainstream, with a range of easy-to-use cameras that span from low-res models meant to piggyback off your phone, to high-end professional models with six lenses. The new Insta360 One X takes many of the best bits from all of these devices and puts them into a standalone 360 camera that sits at the top end of their consumer lineup, just below the Pro models. There was a lot to love about last year’s Insta360 One. It brought unique features to the 360 party, such as a built-in bullet-time mode, and GoPro/Garmin-like ability to pull out a full HD video clip from 360 and control the viewpoint. Beyond those abilities, it simply was a solid product, with an ingenious “invisible selfie stick” method of stitching that could easily detect and remove selfie sticks from images, a trick that more expensive cameras could not, as well as "FlowState stabilization," which is stabilization for 360 video that just works without any fuss. The updated Insta360 ONE X  retains all of those features and adds new ones, such as time-shifting, which is basically speed-ramping and new creative frame rates. Many of the new features push the limit of what’s possible on a phone using the Insta360 One app. The whole camera has been given a boost overall. Video resolution jumps to 5.7K at 30 fps (up from the original, which maxed out at 4K), and bullet time resolution gets an increase in resolution to 3,008x1,504 (up from 2,048x512). You can also shoot 4K at a faster 50 fps or 3K at 100 fps on the new model. A timelapse mode carries over. A new f/2.0 lens (compared to f/2.2 for the previous model) rounds out the major updates. Some curious changes include lower resolution photos, at 18 megapixels on the new camera versus 24 for the old, but the company says that this helps low-light performance.
Body and Design
The camera has a new form-factor, more in line with the Ricoh Theta series than its previous bulbous iteration, and in the process, it loses a way to mount atop an iPhone. It comes with a handy pouch to protect the lenses and a standard tripod mount to attach a variety of accessories, such as the “Invisible Selfie Stick” or a tripod. There’s a spot for a micro SD card next to the tripod mount. If there’re any complaints about the new body, it’s that the pouch is so tight that it’s very easy to accidentally hit one of the buttons and start recording, only to then find out you are out of batteries or memory card space. Insta360 tells me that this was in issue with pre-release firmware, and that the production firmware at the camera's launch will iron out that problem by requiring a long press to turn the camera on. The memory card slot is also recessed just enough to be difficult to access without longer fingernails or another object (I used the tip of an Apple Lightning cable to pop it out). Depending on how you use the camera, the memory card may not be an issue for all-mobile workflows. The microphones on the camera pick up sound and voices surprisingly well for such a small package. The new model has stereo microphones compared to mono on the previous one. There are a generous amount of controls built into the camera and viewable on the LCD screen. You can control resolution and frame rate, set up bullet time, switch photo modes, and access raw and log modes for photo and video. More controls are available from the companion app, of course, but it’s nice to know that you don’t need it. It’s also the way to get the best battery life out of the camera, which is necessary, as it is rated at a slightly lower 60 minutes versus 70 for the old camera (that’s the price of higher resolution video). If you want to try the live video function of the camera, you need the phone for that. One nice feature is that it doesn't require two memory cards like the GoPro Fusion, and under normal usage (i.e., when it doesn't remain on in a pouch without a way to dissipate heat), overheating is a non-issue, even at 5.7K. That's something I can’t say about my Garmin Virb 360, which once ended up in a refrigerator during a shoot just to get the temperature down on a normal shoot. Finally, in a bit of a letdown, there’s no included charger, though there are a variety of cables to plug into a computer or phone. It seems to be a trend for many of these types of cameras to not include a charger anymore. The battery, however, is removable, so carrying a spare is always an option. There is a bullet-time string included, though the idea of spinning around $400 worth of camera and hoping it stays attached scared me enough that I didn't try it. I used the bullet-time handle attached to the selfie stick instead.
Image Quality
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Image quality is on par with the cameras in its class. While it was not possible to review 5.7K footage or raw photos at launch because desktop software wasn't ready yet (the company says it should drop on October 12), 4K footage looks much better than older cameras such as the Nikon KeyMission 360 or the Samsung Gear 360 (either model). It’s on par with newer cameras such as the Garmin Virb 360 or the GoPro Fusion. In theory, the 5.7K footage should best the 5.2K of the GoPro, as when you’re stretching an image over a 360 sphere, every little bit helps. While it won’t touch models that use more cameras, in the category of twin-lens 360-degree solutions, this is about as good as it gets. Footage moves smoothly at 30 frames per second, and the stitching is pretty spot on. You have to work hard to get the camera to stitch incorrectly, which is saying a lot. A few neat tricks that separate the Insta360 One X from the competition is its clever removal of selfie-sticks automatically from the image. They're just not there. A few other cameras can do this, but many do not, and none do it as cleanly as this camera. You can even automatically add a nadir patch (to cover the spot where a tripod or other mount would be) right in the app, which saves a bunch of time. You can see a light shadow added through the app in the photo of Syracuse University above, but you can also add a custom image or an Insta360 One X logo to hide a tripod. Flowstate stabilization, as the company calls it, is no joke. Footage is very stable while walking, and with the ability to control the camera’s point of view after the fact through the app on the phone, this could very easily be the only camera you need for light-duty vlogging. All of the positives on the image quality side makes the decision for Insta360 to lower photo resolution to 18 MP an odd one. While images looked good enough, with good dynamic range and pleasing color, for the same reason more resolution is good for video, the same is true for photos. It does, however, beat out other 18-MP 360 cameras in its class, though in terms of retaining details and low-light performance. Put it next to the Garmin, a camera that costs $400 more, and you can see the Insta360 ONE X producing a sharper image with better color, comparatively speaking. If I'm splitting hairs, though, the higher-megapixel Xiaomi MiSphere has better still images (in terms of sharpness and detail) from its 24 MP sensor, though you give up better stitching and video quality. You don't have to take my word for it though, you can explore the same image that was taken with the Insta360 ONE X above and compare it to this one from the Xiaomi:
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I'd have to give the nod for color (and automatic nadir patching) to the Insta360 One X though. If you’re an adventurous or underwater type, the company also offers a rugged case (the Venture Case) and an underwater housing (the Dive Case) that the company says solves stitching issues that are common when 360 cameras are used underwater.
Great on Mobile, With Some Caveats
If your workflow begins and ends with a smartphone and you understand the sacrifices in that choice, then this is the camera to buy. You can create and export 360 videos, bullet time sequences, and regular 1080p footage pulled from 360 footage. The app allows for setting all of of your image parameters in video and photo, such as ISO, exposure compensation, white balance, etc. Editing is a breeze, and the app seamlessly connects with the camera every time. It’s refreshing when so many cameras are released with unfinished apps that never reach their full potential until long after the industry has moved on (I’m looking at you, KeyMission 360). Many of the features of the app, such as subject tracking and pivot points that let you control the camera view for a 1080p video pulled from 360, are features that require a desktop computer from competitors. To be able to easily do it in an app is a headline feature of the camera. Like all 360 cameras and their companion apps, though, expect battery life on both devices to drain quickly during the use of all of these functions. It's also easy to max out your phone's storage with 360 video, as I hit the limit several times during testing. However, there’s a big asterisk here about mobile use. Like many other cameras, to release the full capability of the camera (5.7K footage and raw photos, specifically) you have no choice but to use a desktop computer and the company’s Insta360 Studio software. Even if you shoot at 5.7K, the app automatically downscales it to 4K footage. At launch, the desktop software doesn't support the Insta360 One X, and so, if you were hoping to dive right into the highest quality photos and videos, that’s not possible right away. The company promises software to do this on October 12, but there's no way to tell how useful it will be without being able to test it. The files the camera spits out to the micro SD card are proprietary files as well (insp and insv files), and so, you’re not going to be able to do anything with them without the company’s software, which is a bummer. Would it have been so hard to spit out equirectangular JPG files or DNGs that are ready to tone and export without requiring additional software? The app can at least read 5.7K footage, so it's possible to produce high-quality 1080p video pulled from those files; now, if it could only export a full 5.7K file, we'd be all set. That, like many other 360 cameras, is the Achilles heel of this one. While 5.7K 360 video is shouted from the rooftops in marketing materials, and the camera has robust raw photo shooting abilities, it’s a disappointment that most users will likely not be able to access these features without a lot of extra work and special software. If you’re the type that works entirely on your phone, then it may even make more sense to save money purchase the older camera and forgo the higher resolution. If there's ever an update that brings 5.7K 360 video exporting and raw photo editing to the app though, this camera would be just about perfect. One of the big things the Insta360 One X has going for it is price. At $399, it’s several hundred dollars cheaper than the Garmin Virb 360 or the GoPro Fusion, and it’s a better camera than both those options. It’s light years beyond the long-in-the-tooth Nikon KeyMission360 and Samsung Gear 360 (though the latter camera is under $100, so that might change the equation for you) For power users and those looking to get 360 footage that’s just a cut above the current 4K camera crowd, it could be worth the extra effort and cost to step up to the Insta360 One X.
What I Liked
Easy to use 360 camera, with or without the app. Full featured app means you never really need a computer (unless you need higher resolution or raw images). Great image quality for video with good stabilization. Decent still image quality. Removable battery and memory card. Competitively priced.
What I Didn’t Like
Highest quality video and images can’t be used without proprietary desktop software. No included tripod. Lower-resolution photos compared to previous model and some of the competition.
Purchase
Click the following link to purchase the Insta360 One X. Via: Fstoppers Read the full article
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