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never2k · 2 years
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Habt ihr auch immer die Heft-Spiele getestet damals? Hier einer meiner Lieblinge: #Slipstream5000 auf der #PCGames Ausgabe 10/96 Dir gefällt was du siehst und willst mehr? 🤪 ✅Follow, ✅Like, ✅Käsekuchen 😄 🕹️ www.Never2K.de #retrogames #videogame #oldgames #eurobox #letsplay #livestream #sony #atari #bigbox #amiga #commodore #c64 #megadrive #mastersystem #capcom #retrogaming #ps1 #retrogames #playstation #sega #dreamcast #nintendo64 #n64 #nintendo #diskette (hier: Baden-Württemberg, Germany) https://www.instagram.com/p/CZ1M9XGoIVq/?utm_medium=tumblr
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antiques-for-geeks · 5 years
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Game Review : Slipstream 5000
PC / Gremlin Interactive / 1995 / Originally £29.99
Ah, the future.
Everything is shiny and new. All the time. The womenfolk are all improbably thin and dressed in tight fitting spandex or bikinis. Because that’s that happens in the future, we just go nuts for the man-made fibres. Just look at Buck Rodgers. Or Star Crash.
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“Girls of 25th Century”, as envisaged by a boy aged 15 and a quarter with his bedroom door locked...
And in the future are sports; not sports as we know them, sports that are just a little bit different and played out to a pumping electro soundtrack that might just sound like Depeche Mode, Einstürzende Neubauten or Nitzer Ebb but played on a cheap Casio organ to avoid royalty payments.
Yes. The future. And it’s here in the shape of a racing game.
Set at a nebulous point in the near future, Slipstream 5000 brings us pilots racing their aeroplanes around courses around the world. There is no dystopian backstory, no settling our differences through sport rather than war - this is an out and out racing between between ten characters and their flying machines.
This is something of a relief. It gets a bit tedious to constantly be told that society has collapsed and to settle our differences we now play Bridge or Whist, all as an excuse for a developer to hide their slightly naff obsession with Gin Rummy behind a smokescreen rather than run the risk of them being discovered in a latex old-man bodysuit down the WI of a Thursday night.
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Each race begins with a fly-through, showcasing the game’s graphics engine. It whips along at a good pace on Pentium level machinery without a 3D graphics accelerator.
Slipstream 5000 belongs to that first flush of 3D games where texture maps were planted on large polygons rather than using smaller and smaller polygons to create the landscape the developers wanted to convey. Sure, even at the time it never was the prettiest but is a fair compromise given the power of the machines it was designed to run on.
Controlling your plane takes full advantage of the 3D environment, allowing you to fly in all directions and creating a feeling of freedom. Playing with a decent joystick really adds to the game, although keyboard control works well enough. Oddly, no provision has been made for a mouse in-game, which combined with the keyboard à la Quake would have been as good a choice at the time as a joystick.
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Some circuits verge on the spectacular; not just underground but underwater too. Don’t worry about hitting the glass sides, they won’t break.
The circuits that make up the championship are split between the metropolitan and the natural - one minute you’re flying through the Grand Canyon or Icelandic Fjords, the next it’s London and under (or over, you can choose) Tower Bridge. There are ten tracks in total; before you race each track, you’re treated to a fly-through to help you plan your approach to the race. Presented in a TV style, it can be quite like marmite. You’re going to either love or hate the way it’s done, which comes down to the in-game commentator. More on that later.
Slipstream 5000 makes the most of the axes you can fly in. Each course has its own challenges; enclosed circuits where you are racing through caverns or tunnels require skill and dexterity as the elevation of the circuit changes. Clattering around the courses, scraping the sides of your vehicle will work, but at the cost of performance. Each time you connect with the circuit, another player, or are hit being an opponent’s weapons incurs damage, either to the engine or the controls. As more damage is inflicted, your craft becomes less and less performant, making it easier to compound the damage to meaning that too much damage and it’s game over. Fortunately, each circuit has a pit tunnel where damage is remedied in blaze of lightning. Race wisely and taking the pits each lap can also make you quicker, even when you are not damaged.
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Cash bonus? That’ll do nicely.
Each track is lined with bonuses and forfeits, either positioned randomly or dropped by shooting the drones that fly along as you do. Cash is the most valuable thing, but you can also pick up engine and control repair which fix your maladies on the spot, turbo recharge or a short boost of turbo. If you’re unlucky though you get a disrupter that’ll reverse your steering and is more or less guaranteed to chuck you into the walls.
You start the game by choosing your plane and unlike some games, they’re all equal. It’s not how they start, it’s how they are upgraded that is key. For a single race, it’s not that important, in a championship it can be the difference between first and midfield. Some upgrades and weapons just aren’t worth the money and it really becomes a matter of making sure that you chose wisely.
And, you’re going to need weapons. The AI pilots give as good as they get.
The point where you chose your plane is, erm, very much of it’s time. Cheesier than a pack of Wotsits and presented in a very stereotyped way. Clearly the developers were going for a Wacky Races vibe. This extends to the virtual characters in the game: Lyall Mint, the deliberately unlikable, ex-racer and his prim and proper career presenter, Crystal Eyes, as well as the game’s AI pilots.
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This is one half of your commentary team, Lyall Mint. He's about to crack a funny, the zany ex-Slipstreamer that he is. Pity all of his comedy material is made up of Dad jokes and insipid sexual innuendo.
Each of your adversaries has their own traits and this is emphasised by their on-screen presence. You get transmissions periodically during each race - sometimes taunting, sometimes bemoaning that they’ve been hit or crashed. It’s a nice idea, if the implementation is rather cliched and adds to the feeling of rivalry in the game. This was something that was not common at the time and unique to the CD version of the game.
Flying against the AI players is good and fortunately Gremlin’s developers added the ability to go head to head with real players; old school two player splits the screen, but there is an option to connect two machines together. It’s not really network play as it’s known today, rather it’s via serial cable (yes, physically linking two machines together) a modem connection or being on the same physical network. Slipstream 5000 fell at that awkward time where the internet was a thing, but standards weren’t.
Yes, multiplayer is not for the casual gamer of today. Those of us playing games in the 1990s were made of sterner stuff. Man-up if you don’t want to be billy no-mates.
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Dog fights are fun but can be time consuming. Sometimes it’s better to fly low, turn on the turbo and leave the other pilots to it
So Slipstream 5000, offers you a slice of the future like no other. Or, truth be told, like any other. This so easily could have been a franchise like WipeOut; maybe this would have really taken off (excuse the pun) with the console versions that had been planned. The game would have been really good on a Playstation or Saturn. It’s just a shame that this never happened.
Like so much of Gremlin’s catalogue around that time, this rather smacks of an opportunity missed.
Buying it today
You have lots of options for this today. You lucky, lucky, people. If you are looking to buy it on an auction site, you can pick up a copy pretty cheaply. The original big-box release will set you back in the region of £15, but be later re-releases in their paper sleeves, jewel or DVD cases can be anything from £2.50 to £5. If you’re going this way, make sure that you don’t end up overpaying for a budget version...
Finally, you can skip all this retro media nonsense if you have a PC and get it on Steam or GoG; you won’t have to faff about with DosBox or worry about converting those 3.5” floppies to disk images. Unfortunately, if you’re using anything other than Windows, you’ll have to make your own arrangements.
Commentariat
Tim : Slipstream 5000 was a firm favourite of mine; I first played it as a demo that came on a CD with PC Format in 1995 and excelled on the Pentium that I got to play it on. Although nothing to do with Magnetic Fields, the game had a ring of Super Cars about it in terms of tone and presentation. A sort of Super Cars ++ as it were.
Having played the demo to death, I bought it when it came out on budget - I was not, and am still not, made of money - I bought the title. The demo pretty much summed up the playing experience of the game and although there were extra circuits and a championship mode, it didn’t really add a huge amount to the fun in single player mode...
With only three levels of difficulty, it’s not that hard to finish quite high up the pecking order in every race. This may be ok in a single race, but in Championship mode it reduces the sense of jeopardy. Where the game does come alive is just right - when you’re racing. The action can be fast and frenetic; one minute you can be first, the next 8th after a misjudged corner or a missile strike from another pilot.
That the computer pilots can also mess up on their own adds to the excitement. Nothing more satisfying than seeing the computer pilot hit a drone and be faced with a disrupter. Even more so when it’s your mate in multi-player mode.
The other thing that disappoints - for me anyway - is the music, both in-game and between races does not do the game justice and feels more like an afterthought. That’s not to say it’s not well done; it is, it’s just doesn’t suit the game in my opinion. Add in the flight-computer voice that tells you you’re being shot at when you can hear the shots bouncing off the hull of your plane and it becomes an irritation rather than asset. We’re not talking Cybermorph levels of irritation, but let’s say it’s getting there. Good job you can turn it off.
Overall though, these are minor objections. I love the game and was one of the first titles I got working on DosBox once got that working properly. If only Gremlin had chosen to have taken it further...
Score Lord : I told you lot last time. I’m not reviewing games for you. Even this, which I quite liked when it came out and think it’s a crime it’s been forgotten. No. Go away and stop bothering me.
Meat : The explosion of 3D games at this time wasn’t a blessing; looking back today, there are some really, really ropey titles. Slipstream 5000 might have avoided this fate, but has trodden a fine line to do so. The cross between flight sim and racing game is novel and explored at around the same time by Bullfrog’s Hi-Octane, but there really is only so much you can do and a fair few tricks have been missed here. I’d have liked it to have been a little harder, with differentiation between craft being, well, present. A career mode rather than just a flat championship, where you could have more control over the different elements of your ship and crew would have made all the difference.
This doesn’t mean that the game is bad. Not at all. There are neat little extras, like the rear-view camera which although useless is pretty cool. It plays well, so much so that there is depth in the gameplay to last more than one run-through. For all my gripes about 90s 3D games down the pub, I like the way it looks too. It’s begging for a modern version with proper network play and slightly less patronising tone in the cut-scenes. I’d pay to have that on my phone, provided it came with a branded spandex flight-suit to wear while you are playing, natch. We are in the future after all, right?
Score card
Presentation 7/10
Stakes had been upped in the mid 1990s by the arrival of the fifth generation consoles, Slipstream 5000 holds its own against the kind of stuff coming out on those machines. The whole thing feels rather slick, with quite an authentic TV feel, even if its tone and jokes have dated quickly since the 1990s. PC games had yet to fall to the DVD-box format that is ubiquitous with today packaging, so you’ll still treated to the big-box experience if that’s your thing.
Originality 8/10
The idea of a racing game working on four axes that you can explore, rather than the traditional horizontal is still a pretty neat idea. The elements of rivalries that are generated by the computer characters comments feels a little synthetic, but the game is the better for it.
Graphics 8/10
From beginning to end, the games looks really good; sure it has aged, but more endearingly than some that feel like they have a certain something missing.
Hookability 6/10
The first course is well designed and eases you into the game nicely. From there on in, it’s a challenge, but not always enough of one. 
Sound 7/10
Sounds fine, as long as you have the right sound card, but having different background music would have made all of the difference. The floppy disk version loses out on some of the speech, but that’s not the end of the world.
Lastability 7/10
Easy to learn, difficult to master. It can be a difficult but not impossible to play using the keyboard, but there is a lot there for you to explore and those jibes and taunts from your fellow competitors press just the right buttons to make you want to come back for more. Unless you’ve got the floppy disk version...
Value for Money 7/10
Was good value back in 1995 and it’s worth the price of admission today.
Overall 7/10
Gremlin did themselves proud with the game itself and the TV styling, the cliched and stereotypical characterisations of the pilots and presenting team less so. Slipstream 5000 really had the feel of a series in the making. The shame is that it never made it there; with today’s VR tech the game would really have been something else.
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