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#sheikah etho
kiwinatorwaffles · 11 months
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pro gamer move of combining my hyperfixations
doc is the only living zonai left because he developed a way to stay immortal but once he crawled out of his invention cave he noticed everyone got nuked, etho is a sheikah on the tech team, beef is a traveling painter, and bdubs is a bloodthirsty korok who needs to reach his friends (nho)
hypno and xb are traveling treasure hunters who may or may not have created several contracts to steal souls
grian and pearl are two friends since childhood :3
other characters me and sky came up with (so far) include:
joe, a hylian poet who takes inspiration from the most batshit topics
tango, a sheikah who is obsessed with the color yellow thus he works as a spy to infiltrate the yiga clan. also practically lives in the depths
zedaph, a hateno sheep rancher who is trying to innovate a machine to shear sheep faster and terrorizes the village in the process
impulse, a goron in tarrey town who is just concerned for his two friends
iskall, a traveller who craves adventure, and stress, iskall’s friend who is trying to find him an adventure
gem, a sweet and lovely hylian in hateno whose weekly routine includes hiking up to kakariko and ding-dong ditching etho with monster parts
wels and false, guards at lookout landing who are supposed to watch the supplies. (wels lost the keys)
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golvio · 1 year
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This video about the set design for Phantom of the Opera has me thinking about design engineering, and how it contrasts with regular engineering, and how that demonstrates the contrast in design philosophies between the Sheikah/Princess Zelda and Ganondorf himself.
The Sheikah design philosophy revolves around their spiritual idea that destiny governs everything, that everything was created with a purpose. To that end, the things they designed tended to be very pragmatic and illustrative. The Shrines themselves were designed with this ethos, each building being built for a specific purpose first and foremost. The decorations of their buildings were mostly focused on reproducing the world and cosmos in microcosm, not as something that distracts from the building’s intended purpose, but in order to explain to viewers in the know how this particular structure fits into Hylia’s Grand Design. Zelda herself is very pragmatically minded, attempting to reverse-engineer this ancient technology, or at least understand how it works well enough to reproduce it. She can be a very passionate, emotional person, but she’s not so hung up on aesthetics or trying to figure out “what it all means,” just “how does this work?” No frills, no artifice, just straightforward and to the point.
Contrast that with Ganon. After hearing a bunch of theorists describe Calamity Ganon as something akin to Puppet Ganon from Wind Waker, it clicked into place for me. Ganon is a set design engineer, rather than just a guy working in a workshop to build machines like the Royal Research Lab. His creations weren’t just built to fulfill a purpose, but to communicate something. The purpose his creations serve, while important, is secondary to that desire to communicate a concept, to produce a specific effect in his audience, even if the only thing he wanted to communicate was his contempt for Hyrule and its people.
“The Calamity” is a coup de theatre: this great big spectacle designed to produce a specific impression in the people of Hyrule. In this case, the desired impression was mass panic. Ganon purposefully obfuscated his methods in order to give the impression that “Calamity Ganon” was this vast, incomprehensible force of nature that could not be predicted or countered. Once you start seeing what he’s working with, as you start making connections between the Malice and whatever that ectoplasmic substance the Ultrahand is working with actually is, the actual mechanisms he used turn out to be relatively simple. He just relies on optical illusions and hiding his tricks in order to make things seem more vast and terrifying than they actually are, like how Bjornson used foreshortening to make the chandelier look like this perfect reproduction of the Garnier opera house’s chandelier when it was actually just a flat oval that could fit in the tiny theater and wasn’t as much of a pain for the stagehands to transport, raise, and lower as a perfect 1:1 scale reproduction would’ve been.
And then with Ganon’s takeover of the Guardian tech, he injects this design philosophy into the stuff he’s working with. A lot of what makes the Possessed Guardians so scary is the musical/sound cues associated with them, as well as their body language that suggests a cold, driven, purposeful hostility. Without that, they’re just big goofy buckets with legs. Just compare the Guardian you see in the castle flashback that’s unaccompanied by the iconic, anxiety inducing heartbeat of the “Guardian” music, being gently prodded along in a certain direction by soldiers with the Guardians you’d see patrolling Central Hyrule 100 years later. Ganon doesn’t just want an ambulatory robot that shoots lasers. He wants his war machines to intimidate, to terrify, to make their targets so scared that they freeze in fear (and coincidentally become much easier to hit). The Blights, too, were designed with this aesthetic of fear in mind. They’re also designed to suggest Ganon’s present, even if the artist himself is technically absent.
The desired effect is to establish the omnipresence and frightfulness of Ganon himself, to terrorize his targets, and to communicate his general contempt. He is concerned with the aesthetics of power, as opposed to just having impressive weapon specs. The Guardians by themselves are already potentially dangerous and destructive, as all weapons of war are, but Ganon needs to take it further, injecting his personality into each one he touches to turn them into a tool of communicating his will in addition to just weapons he tries to use to destroy Link/Zelda.
In summary, their general philosophies are like this:
The Sheikah: This is the world, this is how it works. Everything was made to serve a purpose, and this building, too, has a purpose. It was built to fit into this grand cosmic design we depict on its walls.
Ganondorf: I Want These Cretins To Pee Themselves In Terror When They Gaze Upon My Works. Let Them Hate Me, So Long As They Fear Me.
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aslitheryprinx · 3 months
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Been playing a lot of botw, so here's an Etho design inspired by the Sheikah outfit!
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ghosts-junk-pile · 1 year
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Hermits and freinds LOZ au : Here's the context this takes place during the plot of botw but its a bit different for some reasons that will be explained in following posts and the years after that(totk isn't cannon until I finish that game and make since of the plot).Also all people who are rito are Wind Waker rito , why ? Because those are easier to draw. Oh and @verycisdragon wanted to know when this is done so here ya' go! Ya'll know the drill heres a long list:
Edit : I swapped Pearl and Impulse's triforces
Bdubs : Deku Shrub
Job : Shop owner, deals in korok seeds(idk what he sells)
Cleo : Gerudo/Hylian(one of their parents was each)
Job : Statue maker, monster trader(kilton but cooler)
Cub : Sheikah
Job : Scientist
Doc : Sheikah
Job : Inventor
Etho : Sheikah( Former Yiga)
Job : Spy on Yiga
False : Rito
Job : Battle training, Knight
False2(Empires False) : Sentient Robot
Job : Any that is assigned
Fwip : Hylian
Job : Miner, trader
Grian : Rito
Job : Mask Trader
Gem : Hylian( Raised in the Korok woods)
Job : Hero stuff!
Note : Current holder of the triforce of courage
Impulse : Sheikah
Job : Hero stuff!
Note : Current holder of the triforce of wisdom
Jevin : Chu Chu given more sentience
Job : None
Joe : Hylian(?)
Job : None(?) He wanders around
Joey : Hylian
Job : Pirate/Sea faring trader
Joel : Hylian
Job : Stable boy(He cares for the donkeys)
Jimmy : Rito
Job : Stable boy(he's a rancher!)
Kathrine : Hylian
Job : Noble
Keralis : Minish
Job : Helping run the wood shop
Lizzie : Zora?(She put on a weird mask
Job : Knight
Mumbo : Sheikah
Job : Inventing
Martyn : Hylian(Also from the Korok woods)
Job : Studying the Zonai(once totk becomes cannon to this au he will probs be more important)
Oli : Hylian
Job : Bard
Pearl : Rito
Job : Hero stuff
Note : Current holder of the triforce of power
Pix : Sheikah
Job : Historian
Ren : Hylian w/ Lycanthropy (I know thats probably not cannon to the loz universe but let me have this)
Job : Runs a wood shop w/ Sausage and Keralis
Scott : Hylian
Job : Running the dye shop
Shubble : Sheikah Witch
Job : MAGIC! Also studying the bluepies(those weird rabbit guys)
Scar : Skull Kid
Job : Trader
Sausage : Hylian
Job : Helping run the wood shop
Stress : Fairy
Job : ?
Tango : Sentient Robot
Job : Architect
Wels : Hylian
Job : Knighting
Xb : Zora
Job : ?
Zed : Sheikah
Job : Studying bluepies, inventing
Beef, Hypno, Iskall, Xisuma, Skizz, BigB : Suggestions needed
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dailyhermitdoodles · 1 year
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[143] master etho of the yiga clan
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Yes, I know, my mom wanted to play more age of calamity with me and since I'll be with my dad next week HOW CAN I SAY NO? So I asked her which hermit to draw as which botw character and she chose etho and kohga!
She first actually said grian, and ngl I kinda love the idea of Grian being part of the yiga clan! Imagine, the sheikah are the watchers and grian doesn't like all the rules, so goes from being a watcher/sheikah to yiga, the inverted eye, opposite of the watchers HASGBJCNDJD I really like that idea!
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fruitwanderer · 1 year
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a HC BOTW AU (many abbreviations there) sounds super neat!! I love BOTW and it would be neat to see Hermits in it :00
dkifibs I KNOW I KNOW I've gotta fucking do shit and think stuff thought but this idea is solely because I liked the thought of Etho as as a part of the Yiga clan while Bdubs is a Sheikah in Kakariko. They fight constantly <3
Also now that I'm thinking about it, Tango or Zed would have a similar-ish role to Robbie and honestly I love that for them. Good for them good for them.
Also, and just because it is funny to me, but Link being Mumbo and Zelda being Grian. It just kinda fits in way that it doesn't so just trust me bro trust me
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doodlenerd · 1 year
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Etho would be a Sheikah
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fioreofthemarch · 7 years
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Can I give you a few; just so you can pick one? I'd say either a 500 word description of your favourite Zelda location, snippet between BotW Link and hos father, or something funny between BotW Link and (Zelda or Rhoamet?)? Just if you want to do descriptions or interactions more :3
I’ll do the first one! For #2 and #3, keep an eye out for FTGU Ch 22 ;)
Where The World Ends
Words: 600 (i tried lol)Game: TLOZ BOTWPairing: Link/Zelda
They don’t need a map; they follow the sun. Their onlydestination is north.
It doesn’t matter what they find there – if they findanything. North is where the maps stop, where the world simply ends. Zelda can’tremember if it was her idea or Link’s.Perhaps a case of shared curiosity. Or a shared ethos. I go where you go.
Despite the romanticism of the mission, Link decides theyshould at least follow the roads. Akkala isthe most northern settlement in Hyrule, and while the trade routes there areovergrown from misuse, riding on grassy roads would be preferable to scalingmountains.
Even so, Akkala brings a storm so fierce that it seems like awarning. Each lightning strike crackles with the words; trespassers, turn back. Eachclap of thunder, each night of constant rain, and each step with a soaked boot tellsthem that nothing good will come of going north.
But when they sit together, a mug of tea or a bowl of stewshared between them, the only good they need is each other. Every mile northputs the world another mile south behind them. Every day together is one lessday lived apart. So they ignore the rainand continue following the sun.
Beneath them, the landbegins to swell, rising underfoot. It’s leading them somewhere.
“An apotheosis,” Zelda calls it, and when Link raises hiseyebrows at the word she clarifies with, “A peak. A culmination of a journey.”
“I sure hope so,” Link drawls.
They have long since passed Akkala Citadel now, and TarreyTown beneath it. The East Akkala Stables too are fading into the horizon. Only Robbie’s Ancient Tech Lab remains, and eventhat is not as far as they wish to go.
An early morning fog has descended around the Tech Lab,clinging to the cliff’s edge on which the Lab is built. Zelda decides not tobother the Sheikah researcher. They have come this far, they cannot stop now.Passing by the haphazardly constructed Lab, Link and Zelda approach the cliffs.
The ground crumbles as they walk, the clay made soft by therain, and when they begin to climb a way down the cliffs to escape the fog,Zelda nearly falls. For a moment she is plummeting down towards the watersbelow the cliffs when Link catches her,steadies her, and pulls her to safety.
There is no use in reckless discovery. Zelda decides they shouldwait, and see what the fog reveals. Atthe rising of the sun, the low clouds are split, and in the waters beyond agreat monolith makes itself known.
It rises out of the sea, maybe one hundred, or two hundredfeet high. Half a mile wide, or wider,and who knows how deep. Its walls areblack and foreboding; another warning. Zelda holds the Sheikah Slate to herface and spies through the scope – Guardians!Atop the walls and at the doorway.
“What is that place?” she murmurs, searching for it on themap. Lomei Labyrinth, it reads.  
“Dangerous,” Link answers for her. By his scowl she knows has made up hismind; this is as far north as they will go. “I can’t see how we could even getthere.”
But Zelda sees. Through the scope,she spies the updrafts that border the labyrinth, and at her belt, she has herown paraglider – in blue, to match the red one that belongs to Link.
They have travelled this far, across half the kingdom tofind this place; she will not let dangerstop them now. Zelda stands, and reaches for her paraglider, and before Linkcan protest, she leaps.
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