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#rockers 2 is. and polyrhythm 2. that's about it really-
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from what I've seen a lot of people don't like fanclub (og and sequel) tho, either for its strict-ass timing or the song (I unironically think it's really sweet though), either way, fan club 2 my beloved. That ask was mostly about overhated games like rhythm rally (og and sequel, ESPECIALLY sequel, it's so fun) and ds remixes (remix 6 my beloved) Oh, and finding keep-the-beat games easy, esp lockstep, which isn't really a matter of taste but I suppose it counts
bestie idk how to tell you this but people generally like rhythm rally, they just also think it's hard (/lh)- good point on fan club though, idk why people complain about thrilling! is this love? so much tbh it's one of my favorite songs tbh. n ds' remixes are the best remixes idk why people complain about them either (idk people think they're too repetitive. don't really see how that's a bad thing-).
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puppypaw-wc · 3 years
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okay it’s time for some rhythm ranting (i came up with that and i am so fucking proud of myself for it)-
so rhythm heaven megamix is the fourth rhythm heaven game, preceded by three other games (as you may guess): rhythm tengoku for the gameboy advance, released in 2006 in japan only, rhythm heaven for the ds, released in 2009, and rhythm heaven fever, released for the wii in 2011/2012 and for the wii u in 2016. as megamix’s name implies (esp it’s japanese/korean name, rhythm tengoku (in japan)/rhythm world (in korea) the best+), it’s a mix of lots of rhythm games from past games. not all of them, though, because the developers wanted to spite us by not putting bon odori in. /j oh and like people like dj school and shit and it’s not in it. people modded dj school in though, no i am not kidding, people literally modded in a full game and i don’t know how. i mean donk-donk and tambourine have also been modded in somewhat for remixes but anyways back to my point-
the rest of this’ll be under the cut tho-
so one of my main problems with megamix is some of the game choices. rhythm tengoku only had 25 unique, non-sequel rhythm games. out of those, nine were excluded. that’s almost half. for perspective, though, three of those games are bon odori, rap men, and toss boys, which basically need audio cues to be played. bon odori relies on it’s song, where you clap whenever they say “pan” and clap twice quickly when they say “panpa”, rap men relies on its audio and you do something different depending on three different kinds of cues, and for toss boys you need audio cues to know who it’s being tossed to. and logically, they’d likely want to translate the games, so given that they seemingly didn’t get that big of a budget for dubbing, they weren’t included... but quiz show was. what’s the problem with quiz show, you may ask? well rhythm heaven as a game is a rhythm game. quiz show literally doesn’t require rhythm. basically the host will press the button a certain number of times and in order to pass the game you just need to press it the same amount of times. that’s literally it. in megamix you get the game’s skill star if you press it to the same rhythm, but it’s still not required. it’s also dumb because you literally have to play it perfectly in order to pass it. all you need for a perfect is to press the button(s) the same amount of times. if you press a button the wrong number of times, the game ends once the number you were supposed to hit it is revealed. quiz show is literally pointless. the only times it’s used well are in remixes in tengoku. in remix 6, at least in silver, it uses the previously played game, the clappy trio, as a hint, with the host asking, “how many members are in the clappy trio?”, before hitting the buttons three times. in remix 4, the rhythm for both the quiz segments goes with the music. i mean on the last one he can add an extra press and it’s fucking bullshit but whatever. i’m not mad. but my point is that in megamix, they added a game that doesn’t require rhythm as opposed to a multitude of actually liked games from tengoku. there’s non-included games that don’t require audio cues, i should add. showtime, polyrhythm, tram and pauline, wizard’s waltz, and for fuck’s sake, thinking about it, the games that likely weren’t added because of audio cues wouldn’t HAVE to be dubbed. just do what the tengoku fan translation did and translate the on-screen subtitles but leave the audio in japanese. please just give us bon odori stop holding them hostage-
i talk about tengoku but i’m pretty sure rhds is the game with the most non-included minigames. ds was played sideways, almost purely using the touch screen with the exception of rockers 2 in the last set of games. it had a unique control scheme, with three types of controls: tapping, where you just tap the screen with the stylus or your finger; flicking, where you flick your stylus or finger like you’re making the end of a checkmark, according to “the secret of flicking” reading material thingie you can read when you unlock the cafe; and sliding, where you just. slide your finger. megamix only has tapping, and even then that’s only when you’re using simple tap mode and i don’t want to imagine how that handles games that use the b-button. as i mentioned, tengoku had almost half of its games missing. ds has twenty-five rhythm games if you include the credits game airboarder. ten of those weren’t included. that may not seem like a lot, but ds is most peoples’ favorite rhythm heaven game, and two of the most loved games in the fandom, dj school and love lab, are from rhds, and neither was included in megamix.
fever has the least cut games over all, with only five of its original rhythm games being cut. fever had twenty-nine original rhythm games, with one more (rhythm test) also appearing in its remix 10. the ones that didn’t make it in are tambourine, donk-donk, tap troupe, shrimp shuffle, and night walk. night walk’s exclusion was probably since gba night walk made it in and they didn’t know how to name them differently, bUT YOU DID IT WITH THE KARATE MAN GAMES??? DID WE REALLY NEED ALL OF THE KARATE MAN GAMES, A PREQUEL, AND A NEW GAME? THAT’S FIVE DIFFERENT KARATE MAN GAMES IN MEGAMIX. THAT’S TOO MANY TIMES TO PLAY THE SAME GAME. granted only three of those times are required to beat the game (prequel karate man, gba karate man/karate man returns!, and karate man senior), but my point still stands, they gave us literally every karate man game but not night walk or something. it’s especially dumb to me because they gave figure fighter both a prequel and its sequel because they looove figure fighter... instead of including shrimp shuffle, which really desperately needs to be included, please let me know what a frame-perfect input looks like so i don’t keep getting barelys that look fine because like all my inputs are barelys but they still break the perfect-
,,, onto another thing before i break something or kill someone.
so the dubbing for megamix is a little odd. as i said, the game likely didn’t have that big of a budget for dubbing, especially when compared to other games in the series. the prologues for games use the same three or four generic fonts despite the japanese version using the original fonts, the returning games that have lyrical songs just use the original version of the song with the exception of fan club 2, the two lyrical remixes weren’t dubbed (komeki no story, lush remix’s song, is simply instrumental with english audio, while in the japanese version it has lyrics. i’m a lady now, honeybee remix’s song, is in english regardless of audio), and lastly,,, the dubbing for the returning tengoku games where there’s vocals.
so in space dance, the whole game uses audio cues. there’s three of them in total: “turn right”, where you press the right d-pad button on “right”. note that when they say it it does not sound like they are saying turn right. at all. i’m not sure why, it’s not just the gba’s bad sound quality because well. bon odori exists. and also because it’s the same in megamix when you use the japanese audio. my immediate thought is accents but i don’t know if japanese accents are a thing. might just be because of the fact that japanese people tend to pronounce r’s as l’s? not sure though. “let’s sit down”, where you press the down d-pad button on “down”. it also doesn’t sound like they’re saying “let’s sit down”. and lastly, “pu-pu-pu-punch”, where you press the a-button on “punch”. in order to punch. because that’s a dance move. like seriously, space dance is fun but how is this a dance? um anyways, in the english version of megamix they changed it so it’s more clear what’s being said but the dubbing’s not the best. firstly, they changed “turn right” to “and pose” even though that is definitely not posing. it’s weird since. that’s the only one that was changed. i don’t know how to describe what they did to space dance and most of y’all probably don’t play rhythm heaven so you don’t understand, so here’s a perfect gameplay of space dance with japanese audio (it took time to find), and here’s one with english audio. ,,, okay so the english one’s of cosmic dance because i. forgot what exactly i was doing. and got distracted looking through the comments. so now i know that they still reused space gramps’ voice for cosmic girl in cosmic dance. which like. wut? you redubbed it but you. you still reused. you still reused space gramps’ voice for her? megamix dubbers are you okay? i’m kind of concerned.
the other game that has audio is purely japanese audio. marcher/marching orders. it’s a keep the beat game where you play as a squadmate following the sarge’s orders. the rhythm heaven wiki’s description for it is basically what i said but they’re better at describing things then me so.
“In this game, a rookie is undergoing marching training with her squadmates while following their Sarge's orders. The player controls the rookie at the end of the line. There are four commands that the Sarge will yell.
"Attention, March!"
"Attention, Halt!"
"Left-face, Turn!"
"Right-face, Turn!"
The player must perform these with proper timing along with the other squadmates. Just before the game ends, the squadmates will be moved offscreen, still marching as the game ends.”
in the japanese version, the commands he says are obviously different, though i. do not know what he is saying. so have my attempts at romanizing it.
“gento susume!” = “attention, march!”
“gento commoback!” = “attention, halt!”
“meski meek!” = one of them? i don’t really know which and it feels inconsistent, at least in marcher 2. i think it’s right-face turn but i’m not one hundred percent sure.
“meski peek!” = the other one. so i think left-face turn.
,,, yeah i don’t know japanese, sorry if this (as in literally any of this) is offensive to anyone that does. i’m just trying my best. the wiki doesn’t say what he says in the japanese version. unlike for other games.
now in the japanese version, the sarge has a somewhat deep voice. but in the english version... he doesn’t.
um here’s a perfect in tengoku and here’s one in megamix that i think has english audio since. it says it’s the english version in the description. but i’m not listening to it.
u h my last nitpick with megamix is the prequels. so prior to lush remix, almost all the games played are prequels, easier and shorter versions of the actual games. after lush remix is completed and the towers of lush woods are unlocked (i’m just taking this from the wiki, wtf is lush woods), all the games from then on are the original versions, with “2″ or something else stuck onto them for the games that had prequels. this makes it irritating to find certain games on the wiki because it’s just like “no i don’t want normal wii micro-row i want wii micro-row 2 rhythm heaven wiki please” or whatever. also the picks for games that have prequels are all over the place, and some of the prequels’ music doesn’t seem to fit and makes it feel like all the patterns in the prequels for games like rhythm tweezers and clappy trio are the exact same. is it the exact same? because if so then that’s cool (i suck at rhythm tweezers and clappy trio-) but also very boring. i get that they wanted to start people with something easy but some of the games that have prequels were already easy. karate man (gba) is literally the first game in tengoku but it still has a prequel. rhythm tweezers is the second game but it has a prequel. clappy trio’s the fifth and it has a prequel (granted it is kind of hard). fillbots is the third in ds and it has a prequel. air rally is relatively early on in fever. you get my point. and the weird thing is that in some cases at least, games that have prequels which remove stuff from the actual games don’t have practices for things in the actual version. for example, air rally’s prequel doesn’t have forthington (the cat) changing distances, except for the last one which he apparently always catches, but wii air rally obviously does. granted, the rhythm’s the exact same when he’s far away (for some reason? i don’t think that’s how it should work-),  but it should still have practice. oh and in air rally they just completely removed the clouds that semi-block the visuals later in the game. yeah i don’t know either. that seems to be the only instance of that occurance, though.
another prequel nitpick: so i love rhythm rally. like it is the best game in ds imho. it’s fun, it’s not that hard (it is kind of hard but i still have fun), though i do play on emulator, god knows how hard it is when you’re like me and don’t know how to consistently flick dear god send help- but u m in megamix rhythm rally has a prequel. which may not seem bad or anything until you learn something. megamix rhythm rally is the shortest game in the series. showtime from tengoku is seven seconds longer while munchy monk from ds is twelve seconds longer. rhythm rally’s prequel is thirty seconds long. thirty seconds. t h i r t y s e c o n d s . d,,, don’t paddlers literally have to play ping-pong to not get like. really sick? i don’t think thirty seconds is a long enough ping-pong game to avoid that- y’all’s planet is literally named ping-pong but you only play for thirty seconds. on top of a flower. okay wtf is with the scenery on this planet, it has a resident rhythm heaven void that we should be concerned about why are there so many voids, s p a c e i t s e l f , a giant flower, and a giant cake. two concerning things and two things that are weird but not concerning. seriously though why are there so many voids in the rhythm heaven world? someone should look into this, i’m concerned.
u h anyways that’s all. have a good day.
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my last pinned post is from august soooooooooooooo here's a new one i guess.
uhhhh hi i'm puppy and uhhh. rhythm heaven is a v big hyperfixation for me and has been since like. january. maybe february idk. i really love it but also that's an understatement tbh. can't express how much i love it in words.
u h my favorite game's dj school and it's totally just cuz i ship the djs sfkjekljfs- rockers and rockers 2 are both my second favorite (they’re both equally good) and fan club 2's my third favorite (pop singer is simply good h). i'm not sure on my overall least favorite but i really hate quiz show, prequel rhythm rally and polyrhythm 2 (i can't pass it, i’ve been stuck on it since march, help) so it's def one of those.
oh also i have an about page here but just to get the basics from it: i'm queer (agender, ace and lesbian are my primary labels, i use they/them pronouns) and i (most likely) have adhd (no diagnosis but i'm sure of it). so. yeah.
oh also also since i didn’t put this on my about page or anything. for the most part the way i refer to games that use the same names is like. pretty consistent (like. i just indicate it with whatever game they're from at the end in parentheses (for prequels i put prequel at the end, sometimes i also refer to games by their megamix names when talking about them in megamix specifically, so i indicate that with megamix at the end). but there are some i give ✨name privileges✨ because i like them or like. people talk about them a lot- it's mostly remixes but there's some others, here's the list:
tengoku remix 2
all three remix 3's
tengoku night walk
tengoku remix 5
tengoku remix 6
tengoku remix 7
kinda tengoku remix 8? (i always call it tengoku remix 8, including in tags)
ds built to scale
ds remix 4
ds remix 7
remix 8 (the real remix 8)
ds remix 9
ds remix 10
fever remix 8 kinda (i call it not remix 8 cuz it's. not remix 8-)
fever remix 9
fever remix 10
and also megamix's remixes are called their names (in tags i call them just. by their name gay-up (don’t ask) but in posts sometimes i just call them by the first part).
u h . this got really long sorry- ,,, ending posts like this is hard but. that's all. u h . yeah.
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probably unpopular rhythm heaven opinions
i’m bored so i’mma do this. please do not commit kill on me, thank.
(under the cut as always)
bon odori isn’t that difficult.
remix 3 tengoku′s the best tengoku remix.
remix 4 tengoku′s the second best tengoku remix.
by process of elimination, remix 5′s the worst tengoku remix. i still like it tho.
ds’ first set is the most difficult first set of games. built to scale’s pretty strict, glee club’s lenient with timing but it’s hard to tell if something’s a superb or a just ok because of invisible barelys, fillbots isn’t that hard, and fan club basically requires no misses.
i like thrilling! is this love?
moai doo-wop is, as a lot of ds’ games tend to be, hard at first but easy once you get the hang of it.
love lizards is really difficult.
i like love ooh ooh paradise.
dj school is difficult.
drummer duel is like the most difficult non-sequel game.
big rock finish is difficult.
i like young love rock ‘n’ roll.
lockstep isn’t that hard. maybe at first, but once you get the hang of it it’s a breeze.
rockers, on the other hand? fuck rockers.
remix 6 ds is the best non-remix 10 non-remix 8 remix in ds.
haven’t really heard anyone talk about it either way but i like that’s paradise.
the dazzles 2 is better than the dazzles 1.
rhythm rally 2 is the best ds game, and the overall best game.
remix 8′s hard at first, but once you get the hang of it it’s one of the easiest remixes.
munchy monk 2′s pretty good but it’s not the best.
remix 10 ds is the best medley remix.
ds’ remixes are all really good and i don’t see how they’re forgettable.
fever can be pretty difficult at times.
tambourine’s not that hard.
working dough’s one of the hardest repeat-after-me games (shoot-’em-up’s harder tho).
built to scale is one of the best fever games.
air rally is one of the hardest fever games.
love rap’s difficult at first but once you get the hang of it it’s easy.
set 7′s one of the most difficult sets.
night walk fever isn’t that great. it’s fun tho.
remix 8 fever is the hardest remix 8.
remix 10 really isn’t that hard once you get the hang of it.
megamix is really difficult. though for the most part, that’s just since it’s all over the place so it’s hard to know if a game’s just strict or you just suck at it.
cosmic rhythm rally, especially when compared to rhythm rally 2, is really easy. though rhythm rally 2 in general isn’t as hard as people make it out to be once you get the hang of it.
not unpopular but like the shop really wasn’t executed well. it’s a good idea theoretically, but then they put in almost every game from fever due to it getting four pages of the shop, while tengoku and ds only get like sixteen each with only one shop page. even if they didn’t want to do dubbing for tengoku, they could’ve added showtime, wizard’s waltz, polyrhythm, tram & pauline, fireworks, i could probably go on. and for ds, they could’ve even just added splashdown, space soccer and heck, even moai doo-wop or something and i’d be happy.
while i do miss dj school, i am kind of glad it didn’t get in megamix because i feel like it’d be boring without actually flicking.
love lizards and love lab are really the only games i can think of that’d be potentially incompatible, due to the sliding.
uh yeah. feel free to ask about any of these, i have nothing better to do honestly.
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thinking about my old opinions is so weird cuz like. i used to dislike a lot of the games that’re my favorites now.
like. marching orders. spaceball. clappy trio. bon odori (very very briefly. ,,, i got a try again on it-). wizard’s waltz. showtime. polyrhythm. snappy trio. marcher 2. glee club. fan club. shoot-’em-up. moai doo-wop. love lab. frog hop i think. space soccer. lockstep i think (i played megamix before most of ds, that’s also why i disliked frog hop). rockers. frog hop 2 but by that i mean specifically jumpin’ jazz. fillbots 2 probably tbh. moai doo-wop 2. shoot-’em-up 2. rockers 2. monkey watch. air rally. figure fighter (wow i really hated set 3 huh-). catch of the day probably honestly. launch party i think. donk-donk probably tbh. bossa nova. love rap. tap troupe. shrimp shuffle. screwbot factory 2 probably. figure fighter 2. catchy tune and catchy tune 2. first contact.
,,, yeah i hated a lot skflejsklefj-
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