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#retro game mags
mugenfinder · 9 months
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PSM (PS2 & Playstation Magazine) Vol. 5 Issue 46, Jun. 2001
SILENT HILL 2
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taupewolfy · 4 months
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the amount of super niche/cult classicy kinda games i'd find for the ds or ps3 or some shit through gaming magazines and then forget the titles of but always recall the alluring screenshots of this strange little world....ahhh
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vtolentinoart · 5 months
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Nature photographer Snavid headcanon IS REALL The proof: https://www.tumblr.com/found-in-retro-game-mags/689613618712625153/solid-snake-declassified-official-us
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y2klostandfound · 10 months
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Sony PC Glasstron on Xtreme PC Issue 22 (August 1998)
Scanned by emol (Retro Mags)
Translation in English:
A virtual experience
An interesting device that apparently is already on sale in the USA is the Sony Glasstron PC. This accessory is capable of creating a high-resolution virtual image when connected to a notebook or video output. It also has a pair of stereo headphones that can be used for both gaming and other multimedia activities. Its dual LCD panels create a 30" image, personal and private in a package that only weighs 100g. The price of this new virtual project is US$ 2600 and can be obtained via the Internet on the Sony website.
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popnpak · 9 months
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NEW MERCH DROP!!!
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The Famimice rubber keychain!
Inspired by a popular retro console's 40th anniversary here are the Twin Famimice cosplaying as their favorite console!
Pick them up today only on Pop'n Pak!
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titanomancy · 1 year
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There are a lot of bad takes out there about the current whereabouts of Sebastian Yarrick and I think it's probably worth a frank discussion about how his absence from the forthcoming Astra Militarum codex and some cheeky social media posts don't mean what you think they mean.
First appearing in the November, 1995 issue of White Dwarf, Commissar Yarrick isn't the oldest named character in the setting — he's predated by both Marneus Calgar and Ghazghkull Mag Uruk Thraka, for instance — but he's one of the longest continuously serving, appearing consistently from the 2nd edition incarnation of Codex: Imperial Guard, onward. Long after Captain Al'rahem and Commander Chenkov had been discontinued, Yarrick was headlining Imperial Guard releases, from Codex: Armageddon in 2000 to Apocalypse in 2007.
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This had as much to do with the ossification of 40k in its modern form as anything else. As the '90s came to an end, so too did the neon gothic era of 40k (sometimes referred to as Games Workshop's "red" period, due to the widespread use of bright red details on 'Eavy Metal team paint jobs) and the setting, overall, became that much more self-serious. The obvious joke characters fell by the wayside and the ones that remained became grimmer and more dark.
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Ultimately, this had the effect of lending an almost mythic provenance to the principle characters, such that contemporary players and casual fans cannot imagine a codex without them. It's understandable, starting with 3rd edition and the ouslite aquila era of 40k, the setting became static, the clock stopped just before the stroke of midnight at the end of 999.M41; and there it remained until the setting lurched forward with Gathering Storm's do-over of Eye of Terror, seventeen years later.
And that was already more than five years ago, longer than Yarrick's original model lasted before the post-Armageddon glam-up we've had for the last two decades. In the time since Cadia fell, we've seen updates of '90s characters across multiple ranges - Abaddon the Despoiler, Fabius Bile, Mephiston, Ragnar Blackmane, Jain Zar and Ghazghkull, himself, to name a few.
There is clearly a recognition on the part of the design studio that nostalgia sells, else we would not be getting updates to Attilan Rough Riders, and the entire Horus Heresy range has become a love letter to RTB-01. I'm incredulous that among this flood of retro kitsch, the studio would "kill off" one of the characters most closely identified with one of its longest running product ranges.
Yesterday's "is he or isn't he" article is emphatically not Games Workshop walking back Yarrick's death because they're shamefaced by the negative reaction — it's a tacit admission that he's not in the Codex because his new model will be introduced in a subsequent campaign supplement or battle box, and everyone should just relax with the outrage.
It's likely far enough off that they're concerned about losing sales to people that buy the old model to start new armies, but not so far down the line that they felt the need to include rules for everyone that already had it.
Gut read, Yarrick will be back within a year, eighteen months at the outside, and that's largely down to the wild fluctuations in scheduling GW's experienced over the past few years. Anyone that thinks otherwise — or, worse, sees a new Yarrick and thinks that means GW is backpedaling — clearly doesn't realize that the production timeline on any Games Workshop product is five years from conception to execution.
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sackbots · 8 months
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Duude few stimmyboard requests
Only do what you can & want to do, no pressure or time limit
Negativatron with purple, retro games and glitter/space
Pappel mache with green, and whatever else you think works
Mags the mechanic with whatever you think fits
Anf finally Higginbotham with swirls, lighter purple, flowers
posted ! i didnt do pappel mache but i did do everyone else :3
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imgibbon · 1 year
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A Brief History of The Great Giana Sisters
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Developed in 1987 for the Commodore 64 by Germen game creator Armin Gessert and published by Rainbow Arts, The Great Giana Sisters was very much a Super Mario Brothers clone, featuring a pair of sisters (Giana and Maria) in a Wonderland-inspired landscape collecting gems with similar enemy archetypes and powerups. It was wildly popular in the C64 gaming scene and there are reports of threatened legal action from Nintendo. Now, while I didn't actually own this growing up, I was aware of it from the C64 mags and books my folks had lying around the house, so it was a bit of a holy grail of video game entertainment for one who only had access to a Commodore 64 and an Atari 2600 until sometime after the N64 came out haha.
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Due to aforementioned legal threats, Rainbow Arts sort of backed off the formula in various ways, first one of their later ports to the C16, titled simply Giana Sister, a different type of game, when Giana must go room by room avoiding traps and getting through simple puzzle-scapes to collect each room's single gem, collecting all of them to complete the game. Another example was Rainbow's planned Giana Sisters 2, set in a futuristic scifi world and being a bit more shooter oriented, being reskinned as Hard'n'Heavy with Giana & Maria being reskinned as androids Heavy & Metal.
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Perhaps due to the ambiguous legal standing, Rainbow Arts took no action against other publishers publishing their own homegrown sequels, such as I Want More Diamonds for the C64 in 1991, which ran with Hard'n'Heavy's scifi setting and incorporated many horror & scifi film homages throughout and introduced the concept of Giana owning a rocket ship for some reason, or 1998's Giana Family, which echoed the first game's aesthetics but had a large multiplayer focus and a map builder, with ability for users to share their custom stages and versus arenas.
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Sometime in the early 2000s, Armin Gessert's self-founded studio Spellbound Entertainment acquired the rights to the Giana Sisters IP and started producing their own games with others of the original development team. The first of these was Armin Gessert's Giana Sisters a j2me phone port of the original Great Giana Sisters with some enhancements, such as the story actually being in the game, but with added mention of Giana's rocket from I Want More Diamonds, oddly enough. The second was Armin Gessert's Giana Sisters II, which much like The Lost Levels was basically just the first game again but with remixed levels and a higher level of difficulty. Both of these were put out in 2006.
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A few years later in 2009, Giana Sisters DS marked the first time the sisters had graced a Nintendo platform in an official capacity, and marked the starting point of the a new era for the series, serving as a bit of a reboot and rebranding and beginning to explore giving the series more of a solidified identity, leaning into the "Punk Alice in Wonderland" theming from the original's advertising. Unfortunately Gessert passed away a few months after Giana Sisters DS was released.
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It was around this time that Giana's Return, a fan game that had been in development since 2003, was released for free on the internet, and whose professional level of polish and presentation netted it coverage in several European PC & Retro Gaming magazines.
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In the wake of Gessert's passing, Spellbound dissolved and reformed as Black Forest Games, retaining the Giana Sisters IP rights and continuing on with the rebrand of the series into something more than just a Mario Bros clone. To this end they tested out a social Bomberman style game, Giana Sisters Young Generation, which unfortunately didn't really get off the ground, and shifted focus to their main project, Giana Sisters: Twisted Dreams in 2012.
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Twisted Dreams strove to develop a unique gameplay identity for the series, leaning harder into the punk wonderland aesthetic and experimenting with shifting between gameplay movesets & level environments at the press of a button, adjusting Giana's movement & attack options as she switches back and forth between "cute" and "punk" styles, as well as shifting the landscape & level obstacles as well.
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The following year, a standalone expansion, Rise of the Owlverlord, was released, containing an entirely new set of levels, bosses, and story scenes.
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A couple years later in 2015, Black Forest put out Giana Sisters: Dream Runners, a competitive platformer where you race against other players or pc-controlled opponents to the end of the stage. It's… not as good as Twisted Dreams and Owlverlord, but at least Black Forest was still making entries.
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In 2016, Black Forest showed off a prototype for a 3D platformer tentatively titled Giana Sisters 2, but the studio was soon after absorbed into THQ Nordic, and by extension, Embracer Group, and no mention has been made of the project in the meantime. Since the buyout they've mostly worked on other THQ properties, with the closest thing to a Giana title in gameplay & aesthetics being the controversially received Bubsy: The Woolies Strike Back from late 2017.
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And yeah, unfortunately the last we've seen of the series was that Giana Sisters 2 prototype in 2016 and a Switch port of both Twister Dreams and Owlverlord in one package in 2018. But the series remains popular in various circles and I have no doubt we'll see another game come out eventually.
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ausetkmt · 1 year
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The non-profit Internet Archive has been in the news a good bit in recent weeks, after losing a high-profile legal challenge from four major U.S. book publishers over the digital archive’s National Emergency Library that launched in 2020 during the pandemic to lend e-books for users stuck at home during lockdowns and self-quarantines.
Put simply, the publishers — HarperCollins, Hachette Book Group, John Wiley & Sons and Penguin Random House — challenged the Internet Archive’s practice of lending multiple copies of some of their digital books at the same time. The Internet Archive has lent digital copies of books for well over a decade, but only the number of books the library physically had on hand (basically, the same way a brick and mortal library can only lend the amount of book copies it physically has in house). The Internet Archive argued the expanded lending library fell under fair use, while the publishers characterized the practice as “mass copyright infringement.”
The publishers won the case, which looks to put a stop to the expanded digital lending practice. The Internet Archive isn’t giving up the fight, planning to appeal the ruling.
But even without that emergency library, the Internet Archive still has a whole lot to offer. From concert archives, classic films, TV shows, software and the internet itself via the Wayback Machine web page archive.
Thousands of old concerts
If you’re reading Paste, there’s a decent chance you’re a music junkie. To that end, you could spend weeks getting lost in the internet Archive’s massive Live Music Archive. The collection includes more than 200,000 concerts from artists as varied as The Grateful Dead, My Morning Jacket, Blues Traveler, Elliot Smith, Guster and hundreds more. If you love live music and are looking for a new spot to find some performances, it’s one of the biggest archives out there. And, of course, it’s all free.
The Internet Arcade & Console Living Room
Want to revisit some of the classic arcade and console games from the 16-bit era (and before, and a bit after)? The Internet Archive is home to a massive catalog of classic video games, one of the few places where these works are being preserved and made available for fans to discover and revisit. Visitors can emulate thousands of games straight from your web browser, including arcade classics like NBA Jam, Pac-Man, Defender and more. The Console Living Room project is much the same, featuring classic video game console games available to play thanks to emulation from a web browser.
The Magazine Rack
Print might not be the mainstay it once was as many publications have gone digital-only. But there are still decades upon decades of old print magazines, which represent a snapshot of the world as it was at that moment in time. The Internet Archive’s Magazine Rack project features more than 300,000 digitized magazines, ranging from mainstream publications like Cosmopolitan, Sports Illustrated and Esquire; to video game and tech mags like GamePro, Retro Gamer; and even classic issues of TV Guide. It’s useful for research, and a great way to revisit some print journalism and reporting that would otherwise be lost to history.
Vast films and TV libraries
The Internet Archive is also loaded with films and TV shows, especially a lot of older and obscure titles that can prove hard to find on modern streaming services. Want to revisit Disney’s Song of the South (a racist piece of period cinema that has largely been erased from the Mouse House’s repertoire) for some reason? It’s there. Looking for classic black and white films and westerns? You’ll find plenty. On the TV side, you can find archived newscasts for posterity, along with seasons of television shows ranging from Farscape to Kojak, 1990s-era TV movies and hours upon hours of old children’s shows. It’s a big mishmash, but there are plenty of gems hidden in the stacks.
The Wayback Machine
Trying to track down an old article from 10 or 20 years ago? Want to relive the Yahoo! homepage as it looked a decade (or two) ago? The Wayback Machine is an invaluable resource for internet historians, archiving more than 800 billion web pages and counting from across the internet. It’s an amazing resource, as easily the biggest and most expansive archive of the internet available to the average person.
Still a whole lot of books
This is still a library we’re talking about, and yeah, there are thousands upon thousands of books. From the classics, newer releases and public domain materials. If you’re just wanting some fresh books to read, the Internet Archive can keep you in books until the end of the world. Then probably a little longer than that, considering they never stop adding new books to the archive.
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maverickuk · 2 years
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SWAG Workbench 2022 provides a platform to showcase what is new, old or just interesting in the modern Amiga scene. These meet-ups are organised by the South West Amiga Group (SWAG) in the South West of England who do a great job of putting together a packed day of talks against a backdrop of community mingling and various shopping opportunities.
One of the Amiga's talents back in the day was its use in professional video production through the Video Toaster and software such as Lightwave 3D. Exactly this combination of hardware and software are used by The Amiga Show to produce documentaries about the Amiga, by using actual Amiga hardware and software.
I learnt that the Video Toaster stores video in an analogue form, just like the laserdisc format. This enables the Amiga to work very quickly with the data, as it doesn't have the digital processing overhead.
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We also had guests from Koch Media & Retro Games Limited to talk through the production of the A500 Mini, the plug'n'plug modern Amiga device.
It was interesting to hear the CTO Chris Smith talk about how he's the person who has undertaken all the technical work to create the software for the device. All the hardware design and construction takes place in Taiwan, with Chris and other collaborating on the process.
They also discussed the difficulties and costs of licencing, which is why there aren't any LucasArt owned games (e.g. Monkey Island).
The Sensible Software catalogue almost made it to the device, however when EA bought out Codemasters that unfortunately killed the deal.
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Some of the Amiga Addict magazine team were present and spoke about their adventures in getting a UK based modern Amiga magazine published. Although there are several non-UK Amiga magazines in publication, the team felt there was room an Amiga mag with more British sensibilities.
It's easy to assume when such a glossy magazine is produced that it's an effortless process behind the scenes. However we learnt about all the spreadsheets and last minute tweaks to get everything together to hit the presses on time. Then the hands on effort required to stuff each envelope for each and every subscriber.
After 12 issues they've been able to get the magazine on sale in WHSmith stores, which is a impressive and heart warming achievement.
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There's so much more I could write about the day, but instead I'll leave with a few more photographs and invite anyone in the area with an interest in Amigas (or just retro tech) to consider attending the next meet up.
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pixuspanic · 2 years
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Finished up a potential content entry and tribute to one of my favorite games with my main sona.
There's actually a reason I made this, practice on pixel art and my love for Inscryption asides. An Inscryption Discord server I'm in was hosting a drawing contest with its theme around cards, or more accurately, death cards, and while I'm fashionably late, as per usual with me being a procrastinator and only getting it done before the final day, so I quickly cobbled this together today. I decided to go with act II since it's probably my favorite of the three acts (and the finale), and also has a retro, GBC style to it... at least before OLD_DATA gets in the way of things. My choice for her was a mixture of magick (Magnificus) and beast (Leshy), mostly since she is art themed, just like Magnificus (and even takes quite a few cues from him, personality and behavior wise) and is also an animal, like Leshy's theme of beasts. That, and there's also a work in progress Magnificus mod for the game, and since the Grimora mod incorporates P03's energy mechanics and saw that someone made a comment saying that each Scrybe "steals" a mechanic from the other one (in the base game, Leshy has Grimora's bones and P03 has Magnificus' mox), saying that it would make sense for Mags to use Leshy's sacrifices. Not to mention it is the subtitle of the game (Sacrifices must be Made) and the title of the game it was based off of.
I'm probably cheating here a bit since she has her paintbrush as a sigil and the contest holder didn't specify if fan-made sigils could be used, but I wanted to incorporate it somehow and I thought using it as a sigil would be clever.
I may consider doing commissions for these, not to mention I really want to see more Inscryption related content in general.
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Check out Paintblast here - toyhou.se/13892979.paintblast While Paintblast belongs to me, Inscryption was made by, and belongs to, Daniel Mullins Games.
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mugenfinder · 9 months
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PSM (PlayStation Magazine) #74, Aug. 2003 Silent Hill 3
"EveRyTHing YoU nEver waNTed tO SeE."
"Don't bother closing your eyes.
Because what you see isn't half as disturbing as what you don't."
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game-boy-pocket · 2 years
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I beat Teenage Mutant Ninja Turtles. As usual, saving between levels due to limited continues. This game was a huge deal back in the day, because the TMNT were also a huge deal, and so was Konami. But I never really saw past the infamous water level. Turns out it's not that hard, and especially not in comparison to what comes next.
The key is keeping your turtles alive and swapping them out, saving the overpowered best Turtle Donatello for bosses ( or picking off enemies stuck above or below ) and using the expendable Michelangelo and Rapheal for the dangerous stuff... oh, and exploiting the fact that items respawn when you Switch between overworld and action stage.
I nearly broke down and save scummed the last level, right before the final boss there is this corridor from hell full of relentless flying baddies. At first you can ignore them but then the corridor gets more narrow and you cant avoid them... but theres a trick, where as soon as they fly onto the screen, stop and crouch, and they fly backward slowly off the screen and despawn.
Then you face The Shredder... and he's a Joke. I thought he was going to be some hellish super boss but he has a lot of knockback, and feebly tries to jump up on the upper platform only to take another whack from the bo staff and fall back.
Ending was pretty anticlimactic too.
Glad I finally finished this. Saves are essential, it's tough as nails, but not what I'd say is unreasonable ( though it gets pretty damn close to it at times )
Cover game for the next issue of Nintendo power is Mega Man II... that one is a snap. It's the only Mega Man I dont struggle with, and is therefore my favorite. I may go back and visit a few of the other games mentioned in past missions before moving right on though. This is proving to be very helpful in broadening my horizons outside the Ninteneo bubble I used to live in. I'm gonna need to look into some other retro game mags for other consoles if I ever get my net turned back on.
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benjaminthewolf · 2 years
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Guys I Wanna Finish Stories But
I just got hacked on Animal Jam, and the hacker took my ultras. As well as my Mag Seal, Gal Fly, two solids and my pink glossies. Luckily they didn’t take any of my other pets though. I would have been absolutely livid if they stole my little boi Retro. (I know this makes zero sense to somebody who hasn’t played the game, but I shilled out real life money for those ultras and the Gal Fly so I mean-)
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nocodmentary · 1 month
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BP50 - Call of Duty: Modern Warfare III - Team Deathmatch - No Commentary. Game: CALL OF DUTY: MODERN WARFARE III Mode: TEAM DEATHMATCH Map: HIGHRISE  Platform: XBOX SERIES X Keyboard: RAZER HUNTSMAN MINI Mouse: RAZER BASILISK V3 Mouse Sensitivity: 3  Primary Weapon Type: ASSAULT RIFLE Primary Weapon: BP50 Blueprint: N/A Muzzle: EX-01 MATCH COMPENSATOR Underbarrel: XTEN PHANTOM-5 HANDSTOP Barrel: LHT-200 BARREL Ammunition: N/A Laser: N/A Magazine: N/A Optic: N/A Rear Grip: HITBOX-90 GRIP TAPE Stock: MOAT-40 STOCK Comb: N/A Camo Category: RETRO Camo: ICE CAVE Gun Screen: N/A Charm: ANONYMITY AWARD Large Decal: GATES OF HELL Sticker 1: ASPHYXIATE Sticker 2: N/A Sticker 3: N/A  Secondary Weapon Type: HANDGUN Secondary Weapon: COR-45 Blueprint: N/A Muzzle: N/A Underbarrel: N/A Barrel: N/A Ammunition: N/A Laser: N/A Magazine: 18 ROUND MAG Trigger Action: N/A Optic: N/A Rear Grip: N/A Stock: N/A Camo Category: CUTE CRITTERS Camo: COILED Charm: BATTER UP Large Decal: SLEEPLESS WAKE Sticker 1: N/A Sticker 2: INQUISITORIAL SEAL Vest: INFANTRY VEST Tactical: STUN GRENADE Lethal: FRAG GRENADE Field Upgrade: MUNITIONS BOX Gloves: QUICK-GRIP GLOVES Boots: LIGHTWEIGHT BOOTS Gear: EOD PADDING  Streak Type: KILLSTREAK Killstreak 1: UAV (4) Killstreak 2: CRUISE MISSILE (6) Killstreak 3: SAE (7)  Operator Type: KORTAC Operator: MAKAROV Operator Skin: NEMESIS MAKAROV Finishing Move: SIDEARM HUSTLE  Calling Card: REV UP Emblem: NVG MWIII  
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gameforestdach · 8 months
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In einer wichtigen Ankündigung, die Wellen in der Gaming-Community schlägt, hat das in Belarus ansässige Entwicklerstudio Sad Cat Studio eine Verzögerung der Veröffentlichung des hoch erwarteten 2.5D-Retro-Futuristischen Spiels Replaced angekündigt. Ursprünglich für 2023 geplant, wird der Veröffentlichungstermin des Spiels nun auf 2024 verschoben. Hier ist, was wir bisher wissen:'Replaced' soll nun anstelle von 2023 in 2024 erscheinen.Mehr als 500 handgefertigte Animationen für die Hauptfigur befinden sich in der Produktion.Die Verzögerung steht in Zusammenhang mit dem Streben nach Perfektion durch Sad Cat Studio und jüngsten Sicherheitsbedenken aufgrund des Russland-Ukraine-Konflikts.'Replaced' ist ein Cyberpunk-Platformer, der in einer alternativen Version der 1980er Jahre spielt, in der die Spieler künstliche Intelligenz in einem menschlichen Körper steuern. Streben nach Perfektion führt zu einer Verzögerung der VeröffentlichungDas Team von Sad Cat Studio hat Qualität stets höher gewichtet als Geschwindigkeit im Entwicklungsprozess ihres Spiels, trotz der großen Vorfreude von Fans weltweit. Ihre Hingabe, ein einzigartiges und unvergessliches Spielerlebnis zu schaffen, führte sie zu der schwierigen Entscheidung, das Veröffentlichungsdatum zu verschieben. Wie von Eurogamer berichtet, erklärte das Studio: „Wir glauben fest daran, nicht zu viel zu versprechen und dann nicht liefern zu können. Es ist uns wichtig, dass REPLACED etwas Besonderes ist. Nicht nur ein unterdurchschnittlicher oder mittelmäßiger Titel.“ Aufbau der Bühne: Ein Blick in das Replaced-UniversumReplaced ist ein 2.5D-Cyberpunk-Platformer, der in einem alternativen, dystopischen Universum der 1980er Jahre spielt. Das Spiel verbindet auf einzigartige Weise die Detailgenauigkeit handgefertigter Pixelkunst mit moderner 3D-Grafik und schafft einen eigenen Stil, der sowohl nostalgisch als auch futuristisch ist. Die Geschichte dreht sich um künstliche Intelligenz, die in einem menschlichen Körper gefangen ist, was die Spannung erhöht und dem Gameplay unerwartete Ebenen hinzufügt. Dadurch wird zweifellos zum bereits vorhandenen Hype beigetragen. Die beeindruckenden Screenshots von Replaced, die online verfügbar sind, zeigen weiterhin das Potenzial dieses Spiels. Sicherheit geht vor: Zusätzliche Gründe für die VerzögerungJenseits des Strebens nach Perfektion haben jüngste Sicherheitsbedenken im Zusammenhang mit dem Russland-Ukraine-Konflikt schwer auf der Entscheidung, die Veröffentlichung des Spiels zu verzögern, gelastet. Das Wohlergehen und die Sicherheit des Teams haben immer oberste Priorität, was sich indirekt auf den Produktionszeitplan des Spiels ausgewirkt hat. Abschließende GedankenWährend die Nachricht von der Verzögerung für die Vielzahl der Fans, die auf die Veröffentlichung von Replaced warten, enttäuschend sein mag, ist es gleichermaßen beruhigend zu wissen, dass das Spiel in den Händen von Entwicklern liegt, die darauf bedacht sind, ein unvergleichliches Spielerlebnis zu bieten. Es ist auch eine kraftvolle Erinnerung an die realen Herausforderungen, die die Entwicklung von Spielen beeinflussen können. Während wir darauf warten, dass Replaced 2024 in die Regale kommt, macht die Aussicht auf ein außergewöhnliches Spielerlebnis die Wartezeit lohnenswert. Was denkst du über die Verzögerung? Teile deine Vorfreude auf Replaced und lass uns die Aufregung am Leben erhalten, Gamer!
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