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#may there be many many more >:D!!!
berryblu-soda · 5 months
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well i sure had a weird start of the week
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kiitoskiitos · 4 months
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main characters of a comic I'm hoping to dedicate a lot of my time to this year
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zu-is-here · 2 years
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Innocent sailor Edmond Dantes, betrayed by his friends, is imprisoned. After 14 years, he manages to escape with a new name, look, status of a wealthy count — and thirst for revenge.
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For the atmosphere~ ♪( ´▽`)
Nightmare & Dream by jokublog
Killer by rahafwabas / rahaf-wabas / rahofy-sketch
Horror from horrortalecomic by sour-apple-studios
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🥳Cheers to the last FRED DURST FRIDAY of the year!🥳
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✨Hot dog flavored champagne anyone?✨
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seaofadventure · 1 year
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What the heck peepaw birthday real! (+ his friends because old ppl trio :])
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upsidedowngrass · 11 months
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For drawing requests uhhh anything with Bryce? I just super adore the way u draw his limbs idk what it is about it !!! I'm just like 0-0 like a cat at him every time
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here he is!!!!! thank u :D!!!!!!!!!!
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fluffypichu876 · 5 months
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In retribution to my dear mutual @prototypelq's post, I will also be writing about my 3 favorites games of all time! Making this list was a bit easier than I expected, but because I have too many beloved games to choose from expect a lot of honorable mentions hehehe
And the first game on the list is, of course:
Castlevania: Symphony of the Night
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It's no surprise that this game would be here. I mean, it's not like I replay it every year!
SOTN is a game of the genre "Metroidvania". You probably know this term if you have heard of games like Hollow Knight or Ori, but if you don't, basically, a Metroidvania game takes place on a huge map consisting of interconnected smaller rooms. When playing, you'll travel and explore around these rooms, defeating enemies and unlocking new abilities that allow you to acess new areas that were unaccessible before.
The OG Metroid on the NES can be considered the very first game of this genre, but Super Metroid and SOTN together were responsible for defining its standards and popularity today. Hence the term, "Metroidvania".
This game is a heck lot of fun to play. Dracula's Castle is huge and full of interesting areas to explore, filled with enemies and secrets of all kinds. SOTN is based on an RPG-like stat and level system, and you gradually grow stronger as you defeat foes, gain EXP, and level up. Weapons, armor, and other equipment are found all through the castle, further increasing your stats and other attributes.
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The soundtrack is an absolute masterpiece. I'm not exaggerating when I say that Castlevania as a franchise has some of the best OST's out there. Michiru Yamane is a great composer, and her instrumental works fit CV's themes and tone really well.
SOTN does not use MIDI samples processed by the PSX's sound chip (except for the Librarian's theme). Instead, all of the game's songs are played through audio streams, granting them CD-like quality, which is a little rare in other games on the system. Here's an example of what Yamane could do with this audio quality:
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Sounds great, doesn't it?
Another aspect of SOTN that I love is of course, the visuals. To this day, I consider this game to have some of the best 2D graphics ever. The levels and backgrounds are beautiful, and every tile is filled with plenty of detail. All of Alucard's animations are fluid, graceful, and an absolute delight to watch and control. Often, the game will mix in 3D elements to enhance the beauty of an area, and it looks great.
There are so many little hidden details in the game that make you appreciate the developers's love and care even more. For example, in the Outer Wall area, a small suspended room can be found at the area map's bottom. In this room alone:
A falcon/hawk/eagle/bird of prey can be observed in her nest. As you progress through the game and return to this room, you can see the falcon coming back everytime to lay, incubate, and take care of her offspring. It's really damn cute.
A telescope can be found in the left wall. Using it allows you to see the Ferryman from the Underground Caverns.
Alucard can sit in one of the chairs. Leaving him there for a few minutes will cause him to fall asleep. Aditionally, in the Japanese version, the fairy familiar will sing him a lullaby (she can sing in any chair, in fact.)
Now, what is the purpose of this area, you ask? None. There are no items, weapons, enemies, or anything of use to the player (except for map completion). The devs just created this room to add more life and personality to the game. And this is just one example!
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As much as I love this game, though, I do admit that it isn't as perfect as most people make it. It does have its flaws: the game has very bad balancing issues, and the difficulty curve is essentially non-existent.
I never liked the Inverted Castle. Not because it's just the normal castle turned 180º, but because it doesn't feel like it was coherently designed, instead just quickly put together so they could ship the game claiming it to have double the original content (Galamoth was a great addition, though. I might make a post someday on why I love this boss so damn much).
Overall, this game means a lot to me. It pretty much set up my standards and taste with video games, and it made me understand why I enjoy playing them so much. It's a great game that I recommend to pretty much everyone! It's fun and really easy to pick up, taking only about 12-18 hours to beat for the first time, at max.
Also, can we just appreciate Ayami Kojima's wonderful cover art for the game?
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And now, for my second most favorite game:
Sekiro: Shadows Die Twice
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My first (and only so far) FromSoft game, and boy did I fall in love with this game.
Well, to begin it, Sekiro has one of the best combat systems I have ever had the honor to experience. It's based primarely on player reaction, testing their ability to counter, parry, and dodge the various attacks thrown at them. Equipped with only one sword (and a few very useful prosthetic appendages), our protagonist Wolf must defeat all sorts of opponents, from respected warriors, shinobis with no honor, animals (yes I did die to a rooster. Twice), the undead, demons, and much more, all so can rescue and avenge his master.
Using your trusted katana, you have the ability to deflect enemy strikes based on your input timing, dropping their guard and allowing for attacks of your own. When fighting enemies in this game, you are not aiming for their health. Instead, you aim for their posture. As you deflect attacks with perfect timing, your enemy will slowy begin to lose posture, and once said posture breaks, you can go for a finisher attack that instantly depletes their whole health bar. It's hella satisfying to pull off. Deflecting attacks poorly can lead to your own posture breaking, though, so paying attention is essential.
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There are other aspects to the game's combat, such as Perilous Attacks, which cannot be deflected. To deal with them, you must either dodge, jump, or counter, adding even more danger to a fight and demanding focus from the player. Your prosthetic can also hold a few unique abilities, such as the Firecracker, which helps stunning certain opponents. Wise usage of these Prosthetic Tools will greatly help you on the harder fights.
Oh, and there's a catch: Wolf is no mere shinobi. He was blessed (or rather cursed?) with the power of the Divine Heritage, granting him immortality and the ability to revive from the dead for all of eternity. Gameplay-wise, this means that whenever you die, you'll receive one (or two, sometimes three) chance to revive on the spot at half health, allowing you to properly finish off your opponent. But don't think this makes the game easy! Reviving in the face of a tough boss never means an immediate victory, trust me.
Unlike Dark Souls, which rewards a more defensive playstyle, in Sekiro, the player must be aggressive and constantly take risks to overtake their opponents. Dodging everything and staying away will only drag on the fight and allow the enemy to regain their posture. As a certain character would say, "Hesitation is defeat".
But the amazing combat isn't this game's only strength. Another aspect that I love is how beautiful the game looks. Everything from the lighting, the colors, the gorgeous views, and the very well designed areas come together really nicely, and exploring this rather linear game is an absolute delight.
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The battles look graceful, and not just because of the combat system. The special effects look amazing, and add great beauty and danger to every strike. The Divine Dragon's bossfight is the most gorgeous part of the game. It's so cinematic and breath-taking that despite being one of From's easiest bosses, it's easily one of the most memorable ones.
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The instrumental soundtrack is really nice, complementing each moment of the game pretty well. The Divine Dragon battle above has one of my tracks in the game.
And as expected, the game is tough as nails (I died like, 50 times at the first mini-boss. The Ogre has no fucking chill). One of the hardest FromSoft games, according to fans. This game demands a lot of the player's attention, skill, and mostly importantly: their knowledge of the game and how everything works. Your first few hours will be very difficult, as you slowly get an grasp on the game. But once you beat Lady Butterfly or Genichiro (two of the game's most important skill checks), everything just clicks and the rest of the game becomes a lot more doable.
Overall, this game was an blast to play, but it may not be for everyone. I recommend it for anyone who likes FromSoft's other titles, as well as for those who enjoy a good challenge. If you want to get into more difficult games, this game is not too bad of a choice, since it's extremely balanced and very skill-based, completely free of bullshit.
Oh well, time for my last but not least favorite!:
Devil May Cry 5
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This shouldn't come off as a huge surprise xD
I might have only gotten into this game earlier this year, but the 160 hours I currently have on it speaks more than enough. I LOVE this game and don't plan on dropping it anytime soon!
It's rare for me to hyperfixate on one specific game and play it for hours and hours without tiring like this, and DMC5 is currently my second worst case of this xD (the first one being Castlevania of course, in which I have 100%'d like 4 games :P).
DMC's combat system is simply too much fun. You have lots of moves at your disposal, and using them creatively and with as much style as possible adds so much depth to the game that beating the heck out of demons never stops being fun and rewarding.
It's also very skill-based, adding another layer of satisfaction to everything. Building up the skill to perform a new combo, finally managing to use Royal Guard with consistency, defeating that one difficult enemy/boss with an SSS rank, or just beating the higher difficulties is absolutely worth it. And even if you don't have much skill with the game, nothing is ever stopping you from bullying enemies in your favorite ways.
The dynamic soundtrack fits the combat really well and gives you the right ammount of adrenaline and motivation to slash through hordes and hordes of enemies. Also thank you Capcom for adding the Jukebox. I can finally listen to Devils Never Cry during an actual battle (and not just the DMC3 credits one!)
The characters are another great strength for me. The DMC Crew is so unique and fun to watch, and the Spardas in particular have a lot of depth to them, keeping the mind of fans very busy thinking about them xD.
So yeah, this game is way too fun for my own good, aparently. Never saw such a powerful brainrot coming. Absolutely recommend it to anyone and everyone who likes some good video-gamey time!
And now, time to cast the spotlight to a few games that I love, but not enough to consider them my top 3 favorites:
Honorable Mentions
Castlevania: Aria of Sorrow & Dawn of Sorrow
My second favorite CV games. Aria of Sorrow picked everything that was good about SOTN and polished it to perfection, creating one of the best metroidvanias out there. Dawn of Sorrow may not be as good, but it has a very special place in my heart.
Final Fantasy IX
One of my favorite JRPGs ever. This game is so charming, but under it's seemingly light appearance is a great story about the meaning of life, and about coming in terms with your own mortality. The battle system is fun and the music is as good as ever. The characters are wonderful and I cherish them to this day.
Final Fantasy X
One of the best games I have ever played. Of all the (4) Final Fantasy games that I've played so far, this one has the best battle system and some of the best enemy/boss design in the series. Alongside the gameplay, the story is the game's second biggest strength, and it has a very high chance to make you cry. The soundtrack is one of Nobue Uematsu's best works for this franchise, making you feel all sorts of emotions. Can't recommend this game enough.
The Legend of the Zelda: Breath of the Wild
This is the only Zelda game that I've ever played (please don't kill me), but boy is it a good one. The land of Hyrule is vast and very fun to explore. The game has such a relaxing vibe: sometimes I would just ride my horse, let it follow a road automatically, and just chill to the music watching the beautiful landscape. I put 170 hours in this game and didn't even realize it until I beat Ganon xD
Devil May Cry 3
Second favorite DMC game! This game is surprisingly polished for its time, and it barely feels dated at all! I personally prefer DMC3's DMD mode over 5's, as I find it more fleshed out, but it sure is a LOT harder.
Metal Gear Rising: Revengeance
My first Metal Gear game. It may be short and relatively simple in terms of combat depth, but it's a lot of fun, the soundtrack is a BANGER, and the cutscenes are a joy to watch. The memes just never end, do they?
Metal Gear Solid 2: Sons of Liberty
Quite possibly Kojima's craziest game to date, but also one of the most fun ones! Not as good as MGS3, but there's something about the old-school MGS gameplay that I absolutely adore. Also the dialogue and plot are so batshit insane that you end up enjoying it despite not understanding a single thing xD
Castlevania: Bloodlines
Most underrated CV game ever, and my favorite old-fashioned Castlevania game. It stands up to SCIV, its SNES counterpart, really well. In fact, I personally enjoyed this game's gameplay and level design more than the latter.
(just three more games I promise)
Pokémon: Black and White (and their sequels)
These games are the most fun i've ever had with Pokémon. They're really good. They've got the best plot of any Pokémon game, and the first BW games actually made me question the morality of keeping these creatures and leading them into battles.
The Great Ace Attorney
My favorite Ace Attorney game. Great story with lovely characters. The cases were a lot of fun, and I'm a huge Sherlock Holmes nerd, so it's only natural that this game appealed to me, I guess xD. I still have to play the sequel, tho.
Metal Gear Solid V: The Phantom Pain
This game might be technically unfinished, but it has some of the best gameplay in the series. The filler side-missions get repetitive but they're oddly fun to finish. It's my second most played MG game, right behind MGRR.
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mananea · 7 months
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I am asking Twitter as well, but I would like to ask here too:
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mortellanarts · 4 months
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2023 go bye bye
#999 spoilers#art summary#art summery 2023#my art#shoutout to all my monster high drawings that are still in the oven#I haven't posted them anywhere but! my friends made them pins and I've sold them on cons throughout the year :3#I only started drawing them as a request from a boothmate actually and they're such fun designs to draw!!!#I went to a lot of local conventions to participate in the artist's alley and made so many friends that way it was wonderful#I think the next thing I'll reblog will be the game I worked on!#found out the nda doesn't cover me simply saying 'hey I worked on this thing coming out in a few months!'#so I made artist and cosplayer friends selling my art on the beach and I got my first proper job#....then I proceeded to give me a shoulder inflammation because my setup was terrible and it had to catch up to me eventually#but! already managed to get a new tablet and desk for myself!! it's even a screen tablet so there'll be a learning curve but I'm excited#I'm hoping this display will make things easier I always had trouble sketching on digital#and I am more carefully taking breaks now also because turns out relying on hiperfocus is bad for you? never knew#I was going through some stuff in the middle of the year there though I had so many vent drawings of akane from may to october qwq#not featured here are the tons of utena and umineko wips I have accumulated those were my favorite new media I got to experience for sure#in fact I'm watching the adolescence movie rn!! what in tarnation is this last act lol whatever! go Anthy go!!! floor it queen#also not featured the tons of oc stuff I made :D I'm glad I feel like I can start properly working on them soon ^^#but yeah that's that I felt like writing a whole diary entry in these tags and you read it and that's what tumblrs all about ♡♥︎
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caffeiiine · 6 months
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one more thing thats been rotating around my head:
my school anime club hosts an anime con in the spring and i am genuinely so excited bc club members are staff amnd we are hsoting it! and i can host a panel!!!
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raayllum · 1 year
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Gosh yes, your tags on that last post. Like, I don’t blame people for liking Viren, for enjoying his character, for finding him sympathetic (or attractive, even if I personally don’t). He’s a compellingly written character! But don’t be offended if people hate him or find him evil… he’s the villain, that’s literally his role in the story
"How dare this villainous character do villainous things" / "how dare the protagonist get narratively rewarded for making good choices" like do y'all even hear yourselves sometimes, y'know?
especially when - and i cannot stress this enough - tdp is for children and will ultimately have a happy ending. this isn't a grown up drama or tragedy or even a grimdark fantasy by any means. it's a hopepunk high fantasy story. people who further retaliation and violence and push people into inherently defensive positions are the 'bad guys'
like i love viren! i think he's very well written and interesting. he's a great examination of how we can lie to and martyr ourselves in a search for security that is also about status & wanting to feel special, about the harm done when trying to win a rigged system rather than solidarity in tearing a system down and making a new one. i appreciate his dry/deadpan sense of humour. he's also one of two primary antagonists in the first 3 seasons. and like, all that can coexist? it's multifaceted character writing? we all presumably passed grade 10 english class?
i also cannot emphasize the importance of being able to separate audience reaction or response from what a piece of art is actually doing or saying enough. "this story is bad because it was personally upsetting to me" without examples given or analyzed it is not well, analysis, it's just a currently very unfounded opinion. and sometimes stories are supposed to be personally upsetting, so like. you also gotta know your lanes
it's why subjective analysis is very useful but learning structural (objective) analysis is arguably more important. something can be structurally pretty weak but very enjoyable (frozen). something can be abysmal enjoyment wise but very structurally solid (1984, which i'd argue isn't meant to be enjoyed, either). and it's important to know the difference if you want to write actual analysis rather than opinion based stuff. analysis isn't necessarily better than opinion based pieces but analysis is more expansive because it can cover the subjectivity and the objectivity and more. which is precisely why i can read "the iliad" and think "wow that was good" but if i wanted to write an essay on it i'd have to do a lot more thinking because i'm demanding something greater of that artistic experience by virtue of wanting to expand on it
a lot of people take "art for art's sake" as a statement regarding the fact that art - which is inherently symbolic in its construction, even in what meaning we construe to words themselves - doesn't have to mean anything and fighting back claims that art should mean something. but i think of "art for art's sake" is more worthwhile to examine under the lens of "this art doesn't exist for the sake of capitalist consumption, but amid it, or sometimes precisely in spite of it" and like. very few things artistically have zero meaning precisely because meaning is also "what was the reasoning behind this" and if there is none (think a tattoo you got "just because") that's typically a subjective reflection of the creator and still indicative of their personality. sometimes the meaning is meaninglessness (nihilism is still a creation in response to us searching for meaning, after all)
i'm getting into the weeds now but the point is that there's definitely been an upswing in recent years of people thinking opinions = analysis and while that often is the case (particularly if that opinion is expanded upon enough to be grounded in the text and the text's context) it absolutely is not as often actual analysis as people think it is
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dutybcrne · 23 days
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@strdstd replies to your post:
{Bruh Boothill would LOVE Mika and Noelle- Esp if he gets to be Kae’s right hand if he gets hus Captain job back, assuring Kae he’d look out for them, too.}
Hfhhfhfb Kae immediately emphasizing Mika also fights with crossbow to him ONCE and Boothill just as fast setting on giving the kid a few marksmen pointers and personally mentoring him a bit in combat styles he could potentially make more use of his crossbow in
#☆ ┆ ( .ooc. );#//Teaches the kid to use a gun (prolly looking the lad at first hfbfb) and does Kae a STRESS jfhfb#//Bc ‘Mika is just Fine with a crossbow wHY DOES HE NEED A WHOLE GUN’#//‘For safety and efficiency; Starshine; the kiddo needs to SHOW them varmints who’s boss! :D’#//Then Noelle; she prolly overwhelms the dude with how attentive she is jfnfn#//Somehow is always there; practically manifesting whenever he needs a hand around HQ#//He’s low power? Oh look Theres Noelle with a Lisa-patent emergency electro charge(tm)#//Needs to run a message but is running late to smth? Noelle’s there to help!#//Needs sb to lend him an ear for whatever reason? She is ON IT#//remarks on it to Kae and Kae says she may not be a knight YET but she is a STAPLE to their team; & Kae’s best helper more often than not#//She has saved him many a time; both in work and emotionally. she is a PILLAR to the knights#//Guess which rootin tootin second in command heckin SPAMS Jeanie with letters of recommendation hdbdbdb#//Bruh I near forgot Kae the idea that trained Benny in swordplay bc of their matching styles#//Can you imagine them handling BENNY djdbbdb#//Mans sees another reckless optimistic Pyro boi and has a STRESS in thinking he’s seeing a mirror#//Then finds out it’s not on purpose; he just has Hella bad luck#//But he’s vibin#//Benny would adore him jdbfb; get all shiny eyes and wanna be like him#//Super cool; chock full of swag and apparent whimsy#//Would also wanna try his hand at guns but maaaybe he should stay away from that hffbbf
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sysig · 25 days
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VUXisms (Patreon)
#Doodles#SCII#Helix#ZEX#Or if you prefer my very Normal Collection of ZEX stimming lol#I'm not choosing to read alien behaviours through a neurodivergent lense you can't prove anything#Okay you got me yes I am lol - in conjunction with my ADHD Max HC (which I am only more convinced of lol) I went into this with#Really any kind of self-soothing behaviour fascinates me :D And ZEX definitely needs the soothing ;;#But it's not just the stimming! Though I did keep pretty diligent notes about that lol he's deeply interesting to me!#He's a texture person! Part of that is due to being VUX and having very processed food but if it fits it fits!#I'm also a texture person - again I have too many notes relating to ZEX lol#I also find it charming (or sad - whichever is applicable at the time!) when ZEX eats in ''odd'' ways haha ♪#Eating without utensils - you can always just wash your hands you do you <3#The weighted blanket lol so - I had a very normal and measured reaction to ZEX enjoying full-body pressure lol#Solely and purely intellectual! Of course! VUX enjoy swimming! Full-body pressure makes complete sense!#And he's a tactile person on top of that - pressure good for multiple reasons! I really do think he'd sleep better with a weighted blanket ♪#Back to stimming! I really loved the scene of him opening the water bottle and his therapist being So Impatient with him about it lol#Let him figure it out! He's very intelligent! Very skilled at finding weak points and exploiting them hehe <3#But then he runs his finger on the lip of the bottle! Wine-glassing it while he talks hehe <3 I love him#Humming!! Another stim I relate to! Not so much now since it was ''encouraged'' out of me so I may be doubly biased towards him using it hee#Too delighted to focus on utensil lessons and yet he's still clever enough to pay attention to multiple things at once hehehe ♫#And then aside from his actual biggest stim he plays with his hair quite a lot - in various ways and to different ends :D#Running his hands through it to self-soothe or tugging on it to express - I kinda read it as him trying to move his head feelers around haha#Not quite the same but something!#Oh and then his biggest stim - just looking at humans lol it is very dopamine-delivering <3 And he has dopamine now! Very powerful :3c#Hhhhh human chemistry for VUX behaviours <3 It's so interesting to me hehe ♪
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soveryanon · 4 months
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Happy New Year! Just went home from fireworks-seeing, soaked and cold (but now all warmed up) UwU
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fluorescentbrains · 7 months
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this won’t work for everyone but my hair got so much easier to manage when i stopped washing it all the time lmao
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cheese-water · 1 year
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I’m sorry but three loud volume warnings on the first page?
THREE?!?
This is way too funny to me
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