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#kirkwall is about to go to shit
Me, when Sebastian joins my party for the first time: Okay, this time I'm not going to forget about you, Sebastian. I'm going to make an effort to use you a lot this playthrough so I can better understand you.
Also me, immediately forgetting about Sebastian while finishing Act 2 and making it halfway through Act 3 before I finally notice his Faith quest: ......................Oh. Right. My bad.
#da2#dragon age 2#sebastian vael#listen in my defense..........i don't like bringing sebastian anywhere sksksks#okay look i seriously tried but every time i bring him somewhere i always think man i wish i had brought someone else#and also i do just forget about him! i finally added him to my party at one point and he had 24 points to spend...#that's how long i neglected him after i promised myself i was gonna use him more and then i didn't#it's not that i don't like sebastian as a character though i do tend to side eye him A LOT... it's just that i like everyone else more#even aveline like i'd take aveline over sebastian any day and that's saying something... or is it? i have a lot of feelings about aveline#whereas my feelings about sebastian could maybe fill a thimble...it doesn't help that in my canon run as a mage hawke#i romance anders and well... sebastian wants me to kill anders and my hawke is like 'do i approve of blowing up the chantry? complicated.'#'am i breaking up with anders for this? absolutely. do i still love him? mmhmmm. am i going to kill him sebby? i'd sooner set varric aflame#then sebastian threatens to bring an army to kirkwall and leaves so i can't say i have the greatest opinion on him#even the time where i did kill anders and he stayed in my party he was just... there#and then he glitched out and started t posing while asking if ed ever found out what anders wanted to do in the chantry so..... yeah#but even this playthrough where i'm playing as a lady warrior with a different personality and everything... i'd just rather use anyone els#also keep him away from bethany i do not approve sksksks she's too good for him#i want to understand and see the different angles of him like with the other companions but i've yet to convince myself to do it#also sebastian romancers out there can you like... explain? genuinely can you explain the appeal? i'm curious#because of all the love interests in da2 i look at sebastian and you'd think i'd maybe be more interested? but it's like...#i know about the chaste marriage and everything like that's fine i don't need sex to be a thing in the relationship but it feels less like#an asexual romance and more like... y'know... being with a priest and i guess that's just not one of my kinks? sksksks#i guess there's also the prince angle but i romanced alistair in dao and kept him a grey warden i don't really care about royalty power#and i don't have issues with him being a part of the chantry [well i do but yknow what i mean] since i romanced cullen in dai#and his whole deal with the chantry and magic and shit makes his romance interesting to me but sebastian is just.... a bit too much i think#i don't know i'd like to understand because i really don't but i also keep forgetting about him
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kaltacore · 1 year
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"if chantry explosion hadn't happened everything would have been alright" is such a boring take and it simply doesn't work this way for reasons that were explained by people smarter than me but if you give it more thought. it is actually pretty dark and overall hopeless and grim.
so there's no explosion. there's no anders or he gave up for some reason or hawke stopped him. it doesn't matter. what matters is that things stay as they were but it doesn't get any better. it gets harder and harder for hawke to keep meredith and orsino from tearing each other apart. then the right of annulment arrives because why would it be revoked. so there's no more circle. if bethany got stuck in the gallows she dies with everyone else because why wouldn't she. if carver got stuck with the templars he takes part in mass murder and has to live with it. if hawke is a mage they have to witness a legally approved slaughter of their people. if they're not they can lose their little sister. the only family they had left. because it was too late wasn't it. they didn't know. they couldn't change anything. no one man army would defeat the whole templar order and the chantry's divine right.
maybe one day they come to listen elthina preaching about her heart aching for sacrifices that had to be made. maybe they hide in their estate knowing damn well they're granted the right to live and walk freely up until meredith decides they aren't useful to her anymore.
they'll go on like that for another couple of years if they didn't lose it and went on rampage immediately of course. so there's still no viscount because why would someone else be needed when meredith is right there protecting the city from blood mages and abominations even when there's no gallows. actually maybe meredith isn't right there anymore. maybe she's getting a promotion as corypheus' templar general and what's remained of the gallows is already overgrown with red lyrium. maybe there's another exalted march because divine justinia wasn't convinced that the crisis was over.
the bright side? well i guess cassandra doesn't capture varric for interrogation because why would she need a champion whose only achievement was being lucky or skillfull enough to survive the duel with arishok. maybe there's no varric at all because bribing doesn't work on red templars and any rumor about you being friends with apostates is really bad for your health these days. what a wonderful world
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queenofbaws · 3 months
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unintended side effect of focusing on finishing my inquisition fic (positive): unhooking my brain from all things supermassive has actually helped me get more words down for like wringing blood from a stone!!!!! thanks, subconscious!
unintended side effect of focusing on finishing my inquisition fic (negative): remembered the gr*g ell*s rant. cringed so hard i think i pulled a muscle. thanks, subconscious.
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ziracona · 2 years
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Just got called ‘flat ear’ by a Dalish and while it’s not like that’s offensive or hurtful, I’m losing my mind because girl??? I may not be an elf but do my bigass Qunari ears LOOK flat to you??
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I mean. Girl they are JUST as pointy and elongated as yours are.
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quaternion-group · 10 months
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inquisition has really worn out its welcome for me
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kirkwallguy · 6 months
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dragon age dashboard simulator
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🏙️ thechampginon Follow
literally DNI if you think shipping the champion with their REAL LIFE friends is okay. i can't believe i have to explain this to people. RPF destroys lives.
🧀 tethrasbitch Follow
"RPF is fine." - Varric Tethras
🏕️ meribella Follow
op is mad because i said hawke and seneschal bran fucked btw
(2721 notes)
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🌿 quirkyorlesian Follow
I want to go to Ferelden.
I will spell couleur as colour and work on a farm. I would spend all night in The Pearl while drinking ale with my mates. I'll have cheese every day that's worth 1 silver. I would go to war and die. I am also more likely to meet bandits, The Hero of Ferelden and The Queen.
I wish I was Fereldan. :(
🐄 cheesegirl Follow
sick and fucking tired of mutuals putting this on the dash. yeah haha funny joke. fereldan stereotypes are so fucking harmful and irritating, you realise cheese is actually one of our major exports? that op is joking about working on a farm, a hard and painful line of work, whole being orlesian nobility? if someone made a post like this about kirkwall i know people would be shitting and crying lmfao
🌾 fereldan-detector Follow
Fereldan.
(18,000 notes)
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⚫ magerights-deactivated090331
Need to get dicked down again :-/
🎇 firegirlballs Follow
This was his last post before blowing up the chantry btw. getting dicked down in your honour tonight king 🫡
🐜 faggotkirkwall Follow
what no dick does to a mage
🎉 mageheritageposts Follow
Heritage post.
(182, 172 notes)
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🌌 elfroot Follow
She dark on my spawn till i hurlock
🎉 wardencommander Follow
i hurlock on her taint til she enters my deep roads
🌌 elfroot Follow
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(128, 817 notes)
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🍊 fujoshiandraste Follow
situationship with the girl in my alienage going really bad everyone like it's literally over for me 👍🏻
#can we get another blight soon or something i cant do this anymore
(5 notes)
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🌠 makerstits Follow
☄️ mabariboy Follow
What the fuck happened to this poll .
(172 notes)
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⚔️ sickoelf Follow
i think i hauve the blight
#thought about the cycles of violence in hard in hightown again #varric tethras when i GET YOU
(15 notes)
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viiisenyas · 1 year
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Hawke having a schoolboy crush on your oc gives me hope for him.
Save that hope for Act 3 lol he's a complete menace.
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miraculan-draws · 1 year
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ANOTHER THING about Kirkwall Gang... (And obviously beauty is in the eye of the beholder, I am speaking in a very generalized sense)
Origins crew, a trail mix squad. A few of them are textually described as lookers, but most are not really defined by their appearance/you're not led to pay their appearance much mind. There's other shit going on. Awakening crew much the same. Inquisition even more so, in fact the characteristics that are framed as attractive in this squad isn't necessarily visual at all, but in competency.
Kirkwall Squad? Comparatively sexy. Isabela is there the whole time. Varric's shirt is completely open. Why waste a perfectly handsome elf? Someone mistook Anders for a prostitute in a brothel. Avelines arms. Merrill's everything. Sebastian is a prince in shining white armor. Women practically catcall Carver in the street. "You Wanna Fuck Me So Bad It Makes You Look Stupid" Hawke.
This is FUNNIEST TO ME when in the mindset that da2 is framed by Varric's personal narration. He said "oh also we looked amazing. Like sexy but not even trying. We were trying, but like it was practically effortless."
I REPEAT I'm not saying there were no handsome sons of bitches in the other games, nor am I attempting to diss your most favoritist squad if you prefer the others. I am saying the Kirkwall Gang got the Sexy Treatment, most likely by Varric.
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sapphim · 1 year
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the normalcy meter for grey wardens is so fucking broken. they see and do the most wild shit all day every day and have no clue how the rest of us live. anders in a cut DA2 quest runs into some more of the architect's talking darkspawn just slumming it in kirkwall's undercity and he's just like "huh! I don't think you're supposed to be here! aren't you supposed to be elsewhere!" and from the perspective of any rational person with a reasonable worldview it's like hey anders what the fuck. do darkspawn talk now? what the fuck. is this normal to you? what's going on please explain. hey anders what did you mean by elsewhere??? where elsewhere??? how about nowhere. I think these things belong nowhere actually. anders??? anders have you noticed the darkspawn fucking talks???
like he's got the warden brainrot for sure.
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legoprime · 1 year
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On the topic of the previous post, I've been having some Thoughts about Varric and my (pro-mage, Andersmancing) Hawke lately, let me see if I can get them down into words.
Like... okay, let's start at the beginning. Varric meets this refugee who he's heard a lot about, hires him onto an expedition. They start working together and Varric realizes this guy is pretty funny, always down for a laugh and a drink at the Hanged Man. They have very compatible personalities and quickly become good friends.
Varric is settled in deep in Kirkwall, and over the years Hawke gets settled in pretty well too. His family retakes their estate, he starts doing jobs for and around the Viscount, and he seems to be the only one the Arishok will talk to which is pretty important for the overall wellbeing of the city. This culminates in Hawke becoming the literal Champion of Kirkwall, the savior of their city. That's about as entrenched as you can get.
Alongside all of this is Anders, who is also friends with Varric and generally down for a joke and a good time, but who can get a bit too serious about mage rights for Varric's tastes. It's not that Varric has a huge difference of opinion on the matter, it's just that he'd rather not have to think about difficult things like that. He's happy and content in his life, and he has everything he needs right where he is. What happens in the Circle stays in the Circle, it doesn't affect Varric.
When Hawke begins his relationship with Anders, Varric jokes about it. "Are you sure about the possessed mage?" It's taken lightheartedly, because Hawke is his best friend and he supports whatever weird relationship choices he makes. "You do you, Hawke, but that's probably gonna end badly."
And then The Last Straw happens. And then the Chantry is destroyed, and fire rains down over the city, his city, and Varric watches his best friend side with the man who did it, his lover and partner who he has supported all of these years, and for the first time Varric is forced to actually recognize that Hawke and Anders share the same values. "I'm not sure we should be doing this" he says, in some vain hope that, I dunno, maybe Hawke will turn around and say, "You know what you're right bestie, let me just put the lid back on this stewing mage rebellion and then everything will be normal again and we can forget this ever happened".
Instead he watches Hawke put a different cause above the wellbeing of his city--their city, the one he thought they both cared just as deeply for--for the first time, and then he watches Hawke and Anders and all the newly freed mages leave.
Years later when the Inquisitor asks Varric about all of this and he reminisces about Hawke and scoffs about Anders, it's in this almost longing, mournful way of someone who lost a friend and blames their significant other for it. There's a part of Varric that, even then, is still thinking, "if only Hawke had never gotten in bed with Blondie, then maybe he'd have made the 'right' choice and we'd all still be together having drinks at the Hanged Man." But he knows that will never happen again, because he knows even when Hawke comes to Skyhold that when he leaves he's going back to Anders.
When he tells stories of Hawke's adventures and leaves out the parts about Anders, or actively talks shit about him, it's because it's easier to blame everything that happened solely on Anders rather than admit Hawke was a different person than Varric thought he was.
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tossawary · 18 days
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Ended up thinking about "Dragon Age" again, specifically mostly DA2 and time travel fics. I think Hawke is the second-easiest DA protagonist for an author to throw backwards in time or into another dimension (the first is the Inquisitor, whose game has canonical time travel), because Hawke potentially getting abandoned in the Fade in DAI is an excuse for anything to happen.
More importantly, I think Hawke is the FUNNIEST protagonist to throw back in time for a redo, because they're not put in charge of Solving The Apocalypse for the majority of their game. The Warden and the Inquisitor are dealing with kingdoms, with the Blight and the Breach, whereas Hawke is "just" dealing with a city state and spends most of their initial time there fucking around trying to support their family. But WHAT a city. Hawke would have to go back and deal with fucking Kirkwall again in all its early, awful glory, a real powder keg waiting to blow.
The amount of time spent in Kirkwall and its incredibly violent game missions isolated to this one location across nearly a decade gives it so much character that, to me, it's perhaps the most entertaining DA location to explore as a place where ordinary people actually live (though, admittedly, many places in Thedas are fucking terrible), and Hawke's tragic relationship with that place as its hero is fascinating to think about. Hawke would have a lot to feel sad about, coming back to this strange place, with both good things and bad things undone, but I find it amusing to imagine that Hawke also actually missed this terrible place and its peculiar version of normal.
Here's a 400 word ficlet of how I imagine Hawke's reunion with Kirkwall going. I don't intend to write a full fic, it's just a scene that came to me with surprising clarity while out on a walk, despite how long it's been since I played a DA game.
KIRKWALL (AGAIN)
Garrett looked over the dark streets of Kirkwall and had to wipe a tear away from his eye. "This place is a shit hole," he said, in the same tone of awe others used for incomparable beauty. 
In front of them, a drunken sailor holding a bottle of whiskey and singing a terrible rendition of the already terrible song "What Do You Do With A Tranquil Blood Mage?" wobbled into a vegetable cart. This caused several turnips to bounce across the cobblestones. The cursing grocer picked one of them up, yelled, "WATCH WHERE YOU'RE WALKING, YOU DOG-FUCKING BLIGHTER," and threw it at the drunken sailor, whose head was saved by the fact that he lurched over to throw up in an alleyway, and the vegetable smashed into the side of a house instead. 
Inside the house, there was a crash, and then the shutters of an upper window flew open, revealing a naked man holding a crossbow. He yelled, "I'LL HAVE YOUR BALLS FOR A NECKLACE, YOU POINTY-EARED COCKSUCKERS," despite the fact that no one nearby was an elf, and then fired at the street below him. His crossbow bolt lodged into a wooden message board, which was mostly covered in old, vandalized paper posters for the Blooming Rose and other like-minded establishments, and the quivering "crossbow bolt" was revealed to be a rusty fork tied to a butter knife with strong, covered in sparkly white and blue powder that glowed slightly. It matched the other mismatched cutlery already embedded in the wood there. 
The naked man with the crossbow slammed his shutters closed again. The people on the streets had ducked or raised a shield, but now easily went back to their business, apparently unsurprised and unworried. An old woman crouched down to the ground and stuffed the thrown turnip into the basket over her arm, then hastily walked away with her free loot. 
"I missed this city so much," Garrett said, and even he was a little horrified that he meant it so sincerely. There was no need for Carver to look at him like that. 
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dalishious · 1 year
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Catching up with Thedas
We’re getting another time-skip between Dragon Age: Inquisition’s Trespasser DLC and Dragon Age: Dreadwolf. Here’s a summary of things that have happened in the supplementary material leading up to this. Obviously, major spoiler warning for everything discussed here.
If this summary intrigues you, I would definitely suggest checking out the full stories for yourself. They’re all great—especially the comics. The characters in the comics are so good and that’s not something you get to appreciate just in summaries.
Major takeaways:
The Venatori are still active, especially in Tevinter, where a woman named Aelia (who is now imprisoned by the templars) took over after Corypheus was defeated and attempted to raise a powerful demon buried under Minrathous. The demon is still resting there, and the remains of the Venatori are still about. Although, the Antivan Crows have been hired to assassinate Venatori agents, and are picking them off one by one
The Qunari are invading the north again, and the following cities have been taken over: Ventus (Tevinter), Carastes (Tevinter), Neromenian (Tevinter), and Treviso (Antiva). They plan to move further into Rivain. However, the Antaam are on thin ice with the rest of the Qun, having acted against orders in the city of Ventus – suggesting there may be fracturing of leadership. This is further implied through the Ben-Hassrath declaring neutrality on the war with Tevinter. At the same time, the Qunari are also searching elven ruins trying to gather information about the Dread Wolf
There is a group of elves known as the Agents of Fen’Harel infiltrated all over Thedas and stirring up shit, including fanning the flames of war between Tevinter and the Qunari
The red lyrium idol has been everywhere, man… It was taken out of Meredith’s statue by the Carta, somehow wound up Tevinter, possessed by House Qintara, where it was traded it for information to House Danarius, where it was then stolen by Cedric Marquette, who gave it to Tractus Danarius, who brought it to Nevarra hoping Mortalitasi would help unlock it, where it was then taken back to Tevinter, only to somehow end up in Solas’s hands
Speaking of red lyrium, guess who is also still active? The red templars. And they are serving none other than an awakened but still crystalized Meredith Stannard in Kirkwall, who is known as “The Crimson Knight” by her followers
All Grey Wardens have been summoned to Weisshaupt for reasons unknown
The Grey Wardens have uncovered the remains of a dwarven thaig called Hormok, where beneath it they found elven ruins with signs it was a place of worship for Ghilan’nain. In these elven ruins, they find a magic pool that turns creatures into spliced-up monsters with parts of different beings melded together. While the wardens destroy this place, there are still eleven others out there somewhere
The Arlathan Forest has come alive with magic, changing place and time within it
Solas is in possession of an elven artifact called “the crucious stone”, with unknown powers
Dragon Age: Knight Errant (9:44)
Vaea is an elven squire to wandering knight Ser Aaron Hawthorne. She is recruited by Charter to rescue Tessa Forsythia and Marius (from the Magekiller comics) from where they were caught on their mission. They were sent by the Inquisition to infiltrate Starkhaven’s palace and steal a book with research on red lyrium in Sebastian Vael’s possession. Vaea successfully rescues them and then steals the book herself, but not without a fight with Cedric Marquette, an Orlesian scholar who is also after the book on behalf of the lingering Venatori. It’s found out from the book that the Venatori may already be in possession of red lyrium, and Vaea offers to go to Tevinter to investigate. Aaron agrees to join her, aware and supportive of her work for the Inquisition.
Dragon Age: Deception (9:44)
Olivia Pryde is a con artist working in Ventus, Tevinter. The city is under high tension because of an imminent Qunari invasion. She pretends to be a Magister investigating Calix Qintara, the son of a reclusive fellow Magister, until it’s discovered that Calix is also a con artist. They try to outdo one another in a con contest against sister and brother, Francesca and Florian Invidus, but both are revealed as liars. In their fleeing, they run into Ser Aaron Hawthorne, who coaxes them into helping with his and Vaea’s mission. Vaea’s goal is to steal the red lyrium that was taken from Kirkwall supposedly held in the Qintara estate. Also ending up as part of their plan is a deal with two Antivan Crows, (later revealed in Tevinter Nights to be Teia Cantori and Viago De Riva). While the Crows create a distraction—though one that ends up with the death of Florian—Olivia and Calix con their way into getting floor plans of the Qintara estate, which Vaea uses to successfully break in. Unfortunately for everyone, Francesca pushes her way through and demands to speak to Magister Qintara to reveal Calix has been posing as his son, only to find out that Magister Qintara has been dead for years, and his former elven slave Gaius has been posing as him in order to collect valuable information to pass on to the Agents of Fen’Harel. Vaea discovers that the vault that was supposed to contain the red lyrium is empty, having already been sold to House Danarius. At the exact same time, the Qunari attack the city of Ventus, throwing their mission into a very time sensitive window to escape. Olivia sacrifices herself in order for Vaea, Aaron, Calix, and Francesca to flee the city.
Dragon Age: Blue Wraith (9:45)
Outside Carastes, which has been overrun by Qunari, Cedric Marquette flees from a chasing squad of them with a strange sarcophagus-like device in his possession that he is taking to Magister Nenealeus, who trains slaves into perrepatae; mage-killers. (He was the Magister who trained Marius.) Also chasing after Cedric is Vaea and her crew, hoping he will lead them to Castellum Tenebris, home of House Danarius, where they want to recover the red lyrium. Francesca leaves the group, and Vaea decides to chase after her to convince her to stay with them. Francesca is told by a family friend that her father was taken by the mysterious Blue Wraith (AKA Fenris). She decides to pursue Fenris and rescue her father in an attempt to prove her worth to him, with Vaea tagging along. They find Fenris, but it turns out he did not in fact take Francesca’s father, but rather her father is working with Magister Nenealeus. Inside the Nenealeus’s estate, they discover it has been overrun by Qunari, and overhear an enslaved elf tell the Qunari that the Magisters plan on using an elven sarcophagus artifact to infuse an elven perrepatae with lyrium. Fenris flips out and attacks, recognizing that they have restored the means of which he was experimented on. Meanwhile, Aaron and co. track Cedric down to his meeting with Nenealeus, and the Magister, realizing they are being watched, uses the sarcophagus on a human slave. The slave goes crazy and attacks Aaron’s party, before exploding. With Aaron’s party as well as the Qunari in pursuit of Nenealeus, Cedric, and Francesca’s father, they launch several more human explosives to escape, but Francesca “rescues” her father. He is furious at her for this, and attacks, forcing Francesca to kill him. Calix realizes he’s not cut out for such death and destruction, and departs from the group. Fenris joins them, and together Vaea, Aaron, Francesca, Tessa, Marius, and Fenris head for Castellum Tenebris.
Dragon Age: Dark Fortress (9:45)
Tractus Danarius, bastard son of Magister Danarius, welcomes Nenealeus and Cedric to Castellum Tenebris, which sits on the outskirts of Neromenian. Nenealeus reveals his plan to infuse the elven perrepatae, Shirallas, with red lyrium, believing he will be so powerful as to drive out the Qunari and then expand Tevinter’s control of Thedas back to the glory days of the empire. Vaea and Fenris capture and interrogate Tractus while the others act as lookout, and gather the information needed. Fenris wants to kill Tractus, but Vaea convinces him not to, as they need to get out of Neromenian ASAP since the Qunari picked the perfect time to invade. The Qunari find Tractus still tied up and he tells them about the ritual as well, so they prepare to go to Castellum Tenebris too. Vaea manages to sneak into the castle and then lets in the others through a secret passage. At the end of the tunnel they find a chained up high dragon. Vaea and Fenris attempt to flee the dragon while Aaron, Francesca, Tessa and Marius fight off the Venatori, while the Qunari attempt to break in through the front gate. While all this is going on, Nenealeus completes the ritual on Shirallas, infusing him with red lyrium. Fenris makes a deal with the Qunari to join forces against the Venatori. Marius and Vaea are able to take out Nenealeus, and Fenris and Aaron are able to defeat Shirallas, with the help of Cedric who switches sides at the last minute and reveals his weakness. This comes at the cost of Aaron’s life, though. Tractus gets away, and forces Cedric to hand over the red lyrium idol he stole. Solas watches this from an eluvian.
Dragon Age: Tevinter Nights (post-9:44, exact times unknown)
[RELATED POST – Dragon Age: Tevinter Nights Review]
(For more information on Tevinter Nights, I recommend checking out my review linked above.)
Three Trees to Midnight
After the Qunari took over the city of Ventus, they sent the healthy men into work camps on the outskirts of the Arlathan Forest, put to work cutting down trees. Myrion is one such worker, but is secretly a mage. He is chained up to an elf named Strife and immediately calls him a “filthy knife-ear” three times in the same paragraph, insulted to be paired with him. (He continues to do so the entire story, by the way.) They get in trouble for fighting. Strife is revealed to be an undercover Dalish, (though originally from Starkhaven). He was sent to rescue another Dalish elf named Thantiel who uncovered the Qunari invasion plans, though Thantiel was poisoned with an overdose of qamek, irreversibly turning him into a mindless labourer as well. Strife uncovers the plans and he and Myrion escape into the Arlathan Forest, after Myrion uses his magic to help them get away. In the forest they meet up with Irelin, a shapeshifting member of Strife’s clan, who takes off to spread word to other Dalish Clans of the Qunari plans to move into Rivain. The Qunari are also tracking the two escapees, and when the lead Qunari catches up to them, they take him out with the power of teamwork. When the rest of the Qunari catch up, the Huntsmaster reveals himself to actually be Saarbrak of the Ben-Hassrath, sent to investigate the Antaam working against the Qun’s orders in Ventus. Saarbrak kills the lead Qunari and lets the escaped prisoners go. They free themselves from the chains tying them together, and Strife leaves with Irelin, who came back for him.
Down Among the Dead Men
Audric Felhausen, a new member of the Funeral Guard, is recruited by the Mortalitasi’s Mourn Watch, (an elite fraternity among the Mortalitasi that act as guardians of the Grand Necropolis,) to track down and find the pre-maturely possessed corpse of nobleman Penrick Karn in the Grand Necropolis. Karn is after Duke Janus Van Markham, who also died in the mutually-fatal duel Karn perished from. Audric and Mourn Watcher Myrna head into the tombs after Karn. In their exploration, Audric comes to realize that the human Audric was killed at Karn’s funeral, and is actually a spirit possessing Audric’s body. Myrna hoped that taking Audric with her would help settle him into peace. In the end, Audric challenges Karn to a duel, but when Karn breaks the rules of the duel, Myrna rids the body of the spirit of Pride within it. Back in the Mourn Watch headquarters, Audric is offered a position in their library.
The Horror of Hormak
I actually already wrote out a long summary of this story here: [LINK]
Callback
(I’ll be honest: I only skimmed this one. It’s boring as fuck and I told myself I’d never read it again the first time I slogged through it, but here we are… So if I missed something actually important, my apologies. But I doubt it.)
Sutherland and Company, as well as a bunch of other NPCs from Skyhold, return to the Skyhold fortress to investigate why the remaining caretakers have gone silent. They end up fighting a demon of Regret, formed out of the plaster of Solas’s murals. They send the spirit back to the Fade, and leave Skyhold abandoned.
Luck in the Gardens
This story is told in the form of “Hollix” (an alias), the Lord of Fortune protagonist who is a master of disguise, recounting it at a tavern in Dairsmuid. Hollix tells a story about how they were hired by Dorian Pavus and Maevaris Tilani to hunt down a monster that was terrorizing Minrathous, called the Cekorax. The monster was first encountered by the Venatori, who were searching for an old cave under the city. It steals the heads of its victims and makes them part of it. They are able to destroy the Cekorax with the help of Dorian and a little girl named Mizzy.
Hunger
On their way to Weisshaupt, the dwarven woman Evka Ivo from Orzammar and elven man Antoine from Orlais, both Grey Wardens, stop in a small Anderfells village called Eichweill. They come to find out that people are disappearing in the village. The two come to uncover that it is werewolves responsible for the disappearances. The son of a noble named Renke starved in the woods and attracted a hunger demon, turning him into the first werewolf. Evka and Antoine hunt Renke down and fight him, and Antoine ends up getting bitten himself. However, they set a successful trap back at the village and kill Renke, believing Antoine and the others affected are now safe from the curse with its source defeated, and the demon banished.
Murder by Death Mages
Lord Henrik, a Mortalitasi, tips off the Inquisition that there is a plot to assassinate a noble in Nevarra. Sidony (from Dragon Age Inquisition’s multiplayer) is sent by the Inquisition to stop this, as she was raised by Henrik. She goes to meet Antonia, another Mortalitasi mage and friend of Henrik, who invites Sidony to attend a party hosted by a noble named Nicolas Reinhardt, where she will be able to meet with a man named Cyrros. Cyrros is an elf who has everyone in debt to him by knowing the secrets of every noble in the city, and Antonia suggests he will be able to help Sidony discover the assassin. Sidony recruits Cyrros as a partner in her investigation, after he says he believes it’s a Mortalitasi responsible. They find Reinhardt’s dead wife, and Cyrros attacks Sidony. She wakes up and overhears Nicolas Reinhardt reveal that he hired Cyrros to assassinate his political rivals and blame it on the Mortalitasi, but now thinks Cyrros killed his wife, which Cyrros denies. Sidony raises the corpse of Reinhardt’s wife and commands it to attack them both, killing Reinhardt and Cyrros. Sidony believes everything to be over, and goes to Henrik’s funeral, where she meets Antonia again. Antonia spills that she was the one who killed Henrick and Reinhardt’s wife, and traps Sidony in the tomb. Sidony somehow escapes though and goes after Antonia, planning to kill her.
The Streets of Minrathous
Neve Gallus is a private investigator hired by Otho Calla to uncover if Quentin Calla (his nephew) has fallen back in with the remains of the Venatori. Neve follows Quentin and witnesses his fatal stabbing by a figure in a bronze mask. The next day, Neve is told by Knight-Templar Rana Savas that another suspected Venatori was murdered the same night, named Lady Varantus. Neve is invited into the Templar investigation, up until the Varantus family request it closed to avoid bad press. Neve then meets a mysterious man who tells her the murderer, named Aelia, is after a set of clay discs held by Venatori agents, and gives her one of these discs. Aelia ends up attacking Neve for the disc—or rather, the “seal” as she calls it, and leaves Neve for dead. Neve saves herself though, and meets the mysterious man again, who is really a man named Flavian Bataris. Flavian reveals that there is an extremely powerful demon sealed beneath the city of Minrathous, and Corypheus planned on releasing it to destroy the city and build the centre of his new empire over it. The plan fell to the wayside when Corypheus was defeated, up until Aelia took over the remains of the cult, and now plans on summoning the demon herself. Neve informs Knight-Templar Savas of this plan, but storms out in frustration over the Order’s lack of willingness to do anything about it. Neve then heads into the Catacombs where Flavian told her the ritual would be held, and tries to stop it. At first she is unsuccessful on her own, but then three templars, including Savas, show up to back her up. They defeat the Venatori and arrest Aelia.
The Wigmaker Job
In Vyrantium, Ambrose Forfex, a successful wigmaker, is told by Crispin Kavlo and Felicia Erimond that he should cancel his wig show because The Antivan Crows have been assassinating Venatori agents. Ambrose decides to put on the show anyway. Sure enough, Lucanis Dellamorte and his cousin Illario Dellamorte prepare to infiltrate the party. There is a bit of tension between them, because Illario wants to become the next head of the House after their grandmother Caterina steps down, but people talk about how Lucanis should take that position, despite him having no desire to do so. They are interrupted by someone poorly trying to listen in on their conversation, and kill the eavesdropper. In his pocket, they find a letter sighed ‘A’, believing him to be sent by Ambrose. After sneaking into the party in the courtyard, Illario distracts a guard with his charm in order for Lucanis to get the keys to the place. They regroup after Lucanis kills the other guards inside. They find an enslaved elf girl, but Lucanis refuses to kill her, and she is all too happy that they are there to kill Ambrose, so they let her go. In Ambrose’s work room, they uncover the secret to his perfect wigs: He feeds his slaves red lyrium to create red-lyrium infused hair. Lucanis destroys the elven artifact Ambrose keeps in his workshop to prevent the veil from tearing, and while the party is erupted with demons. Illario leads the slaves of the estate that are able to escape to safety and freedom, while Lucanis confronts Ambrose. Ambrose shovels his magic wig hair into his mouth and becomes an abomination, but Lucanis still successfully kills him. The following day, Crispin and Felicia visit Magister Zara Renata and inform her that Ambrose is dead. Crispin says Zara will likely soon be a target herself, to which she responds that she has plans to take down Lucanis.
Genitivi Dies in the End
This story is impossible to make a summary of, because it’s told in the form of Philliam writing down what happened but full of fabrication, making it unclear what is real and what is fake. So nothing really matters. The only known fact is Rasaan, (a Qunari tamassran introduced in the Those Who Speak comics,) is leading a search for elven ruins trying to find information on the Dread Wolf. That’s really all that matters, I promise.
Herold Had the Plan
Dwarf Bharv and elf Elim, two Lords of Fortune, were after an amulet held at the Grand Tourney. Their friend Herold already died, and now they are on the run from Starkhaven guardsmen, along with their hired help, Panzstott. It turns out Panzstott is the real reason they guards are after them, as he stole the precious Celebrant sword, supposed to be given to the winner of the Tourney. He is working for a woman named Lady Lucie, who promises that she will help Panzstott find his sister, who left to become a Grey Warden and has never been heard of since. Lucie believes the Celebrant belongs to her, because her dead husband was the last Champion. A fight between everyone and the guards ensues, where Elim and Bharv are mortally wounded—however, it turns out the amulet has magic healing powers, and saves Bharv’s life. He heads to the pre-arranged meeting spot and gives the amulet to Vaea (from the Knight Errant-onward comics.)
An Old Crow's Old Tricks
After a group of Tevinter soldiers led by Magister Bicklius attack the Dalish clan Oranavra, the remaining clan members reach out to make a contract with the Antivan Crows to kill the soldiers. Lessef, an elderly Crow but still deadly, fulfills the contract, killing the soldiers one by one. In the end, she stands off with Bicklius, and in addition to killing him, steals back a precious halla statue he stole from the clan. Lessef then runs to her getaway boat yelling in Qunlat so that the soldiers she let chase her believe the attack was from the Qunari. Her partner Tainsley sails them away, happy that his uncle’s clan will get their halla statue back.
Eight Little Talons 🖤
All Eight Talons (the leaders of the most powerful Crow branches) are called to a meeting at the Verdant Isle of Lago di Novo by First Talon Caterina Dellamorte, to discuss the impending Qunari invasion of Antiva. Fifth Talon Viago De Riva is the last to arrive, where he meets Seventh Talon Andarateia “Teia” Cantori, (both of whom were first introduced in the Deception comics.) At their first meal together, the group argue while Third Talon Lera Valisti is notably absent. Viago and Teia are sent to investigate where Lera is, and find her dead, with her body displayed mimicking an infamous Crow murder of the past. The finger-pointing starts immediately and Caterina puts Verdant Isle on lockdown, forbidding anyone from leaving. This especially pisses off Sixth Talon Bolivar Nero. The next morning, they find all the servants have been murdered. Eighth Talon Giuli Arainai was also murdered the same night. Both again, in the style of famous Crow events. Caterina orders Viago and Second Talon Dante Balazar confined to their quarters, as they are the number one suspects. Teia ignores the rule about no visitors and breaks into Viago’s room anyway, where the two come up with a plan to coax the truth out of Dante, with a mixture of Teia’s natural silver tongue and a truth poison of Viago’s making. They are able to confirm Dante is not the killer. That evening, Teia and Fourth Talon Emil Kortez find Dante dead, while at the same time, Viago is attacked by a poisonous snake hidden in his clothing. Before he perishes, Teia returns to his room and finds anti-venom among Viago’s many alchemical vials. They figure out the killer is Emil, and upon confronting him, Catrina takes him out with her cane. Before Emil dies, he reveals he was contacted by the Qunari, and made an agreement with them that if he could destroy the Crows, they would invade peacefully and Antivans could keep their way of life, without submitting to the Qun. The remaining Crows then all stab Emil to death. With the killer dealt with, Catrina, Viago and Teia all make a plan, and send written orders to the head of each House, (the heirs, in the case of those now dead.)
Half up Front
Vadis, runaway daughter of a Magister, and Irian Cestes, former elven servant, are thieves for hire working in Minrathous. They are hired by a mysterious elven woman to steal back an artifact known as Dumat's Folly, which is said to be a piece of the Black City, from the Archon’s palace. They discover that the artefact has been stolen by the Qunari, and are able to track the thieves to Kont-aar in Rivain using blood magic. The two travel to Kont-aar and sneak onto a dreadnaught holding a ton of magic objects the Qunari are studying. But the whole thing turns out to be a set-up by the mysterious elf. She reveals several things in her villainous gloating: That she works for the Dread Wolf, that she has possession of the real Dumat’s Folly, and that the “Dumat’s Folly” that Vadis found on the dreadnaught is actually a magic bomb soon to explode. Her goal is to implicate a Tevinter mage in the destruction of Kont-aar. Vadis and Irian overpower the elf, but the elf bites down on a poison pill hidden in her mouth and dies. Vadis blows the dreadnaught out to sea using wind magic, and she and Irian escape on a lifeboat just in time to avoid the giant explosion. Back on shore, they are interrogated by Ben-Hassrath agent Gatt (from Dragon Age Inquisition), who shares that they were tricked into stealing the artifact in the first place by an Agent of Fen’Harel among their ranks. Gatt says that the Ben-Hassrath will remain officially neutral on the invasion. Gatt suggests they go to Kirkwall, but Vadis and Irian decide to go to Val Royeaux for a vacation instead.
The Dread Wolf Take You
Charter (from Dragon Age Inquisition) attends a meeting with some of the best spies across Thedas at a place called the Teahouse in Hunter Fell, Nevarra. At the table is a dwarf from the Carta, an Orlesian bard, a Mortalitasi mage, and a mysterious Executor from across the sea. She says she invited someone from Tevinter and the Ben-Hassrath, but they both declined. First, the dwarf tells a tale about how he and his crew used a special solvent that softens lyrium, allowing them to extract the red lyrium idol from Meredith’s statue in Kirkwall. At the meeting location a man from House Qintara (from the Deception comics) shows up and takes the idol. Also at the meeting were former templars looking for the solvent that softens red lyrium, but they were all killed in their sleep by the Dread Wolf. The Mortalitasi speaks next, about how a man from House Danarius, (that being Tractus from the Dark Fortress comics), brought the idol to her group of mages, asking for help unlocking it. They do so in a ritual, but it draws the attention of the Dread Wolf, who is angered by them using his idol to “vandalize the sea of dreams”. One of the Mortalitasi mages fled with the idol leaving the rest to die, but the speaker managed to escape with her life. Finally the Orlesian bard speaks of how the idol wound up in auction house in Llomerryn, where the Dread Wolf himself took possession of it. By this time though, Charter has come to realize that the Orlesian Bard is actually Solas in disguise, and asks for her life. Solas kills the other attendees, but spares Charter. She tells him he doesn’t have to do this, but Solas insists he does, before leaving.
Dragon Age: Absolution (post-9:44, exact time unknown)
Elven rogue Miriam and Orlesian human warrior Roland, a couple of mercenaries, are recruited by Fairbanks (DA:I) to join his group, who are tasked by the remains of the Inquisition to steal a magic artifact known as the Circulum Infinitus from the Summer Palace of Nessum in Tevinter. The group also consists of the dwarf warrior Lacklon, the tal-vashoth mage Qwydion, and lastly human mage Hira, who Miriam has a romantic history with. Miriam and her deceased twin brother Neb were formerly enslaved by the man now studying the Circulum, Rezaren Ammosine. She is reluctant to return to Nessum, but Hira convinces her to help. Their heist does not go as planned however, and Hira is captured while Miriam is gravely wounded, but the others scoop her up and flee. Rezaren uses blood magic to contact Miriam in her dreams and tries to convince her to return to him so they can be like his idea of a family, but she refuses. It’s also revealed through flashbacks that Miriam was forced to kill Neb when Rezaren’s mother put a demon inside him to prevent Rezaren from failing his Harrowing, except Rezaren used blood magic to bind a spirit to his body that he now controls. Rezaren’s hope is to use the Circulum to bring Neb back to life for real. Miriam and the rest of the gang stage a rescue mission for Hira, but when they regroup back at their base, it’s revealed that Hira was planning on betraying them to “The Crimson Knight”. Rezaren chases after them, and manages to begin the blood ritual to try and bring Neb back. Neb’s spirit destroys his body rather than return though, and Miriam is able to kill Rezaren. She then asks Hira to choose their relationship over her quest to destroy the Tevinter Imperium, which Hira refuses, and flees with the Circulum, intending to bring it to none other than an alive once more Meredith Stannard from DA:2. Meredith is leading what remains of the red templars. Miriam and her friends vow to chase after Hira and stop her.
Dragon Age: The Missing (post-9:44, exact time unknown)
Varric Tethras and Lace Harding are tasked by Charter to try and track down Solas, all the while stalked by a mysterious figure in Venatori Assassin clothes. Their adventure first takes them to the Deep Roads under Marnas Pell in Tevinter, where they encounter two Grey Wardens, Evka Ivo and Antoine (from the Tevinter Nights story, Hunger). They find an abandoned hideout with an invitation to the home of Lady Crysanthus in Vyrantium, where they investigate next. When they arrive in Vyrantium though, they find it under siege by the Qunari. This doesn’t stop them from breaking into Lady Crysanthus’s estate though, where they meet the Antivan Crows Viago De Riva and Teia Cantori (from the Tevinter Nights story, Eight Little Talons). Viago and Teia were there to kill Lady Crysanthus, but Solas beat them to it by turning her to stone. They discover evidence that Crysanthus was working for the Venatori, who are after an elven artifact called “the crucious stone” located in the Arlathan Forest. Viago and Teia share that the Crows are working against the Venatori, before they all part ways. In the Arlathan Forest, Varric and Harding encounter a group of “Veil Jumpers”, led by Strife (from the Tevinter Nights story, Three Trees to Midnight). The Arlathan Forest has turned into a place of chaotic magic, where space and time mix and mingle in strange ways. The Veil Jumpers help Varric and Harding get to the temple where the crucious stone is said to be located. Within the temple though, they only find a note left by Solas asking them to stop interfering with his plans – Solas now has the stone. Varric and Harding next travel with Minrathous to meet private investigator, Neve Gallus (from the Tevinter Nights story, The Streets of Minrathous). Neve says that Solas has been busy in Minrathous, attacking Venatori, stealing their artifacts, and freeing their elven slaves, who in turn are rising up in his name. Neve shares that there is a group called the Shadow Dragons that helps those who have escaped slavery as a lead about the elven rebels. They find an elf that Solas freed, who shares that there’s a meeting of escaped slaves planned that night at the docks, but Varric and Harding piece together that the Venatori know about the meeting and will attack. They decide to give up chasing Solas in order to help the elves. Varric realizes that there’s no way they will catch Solas at this point, because he knows them too well – so he says they need new help.
Short Stories
Minrathous Shadows (post-9:44, exact time unknown)
A templar named Tarquin plays a card game with a magister, and confronts her on being a Venatori cultist. It’s revealed that Tarquin and the deal are part of a group called “the Viper”?
Ruins of Reality (post-9:44, exact time unknown)
Strife and Irelin (from Tevinter Nights) are lost in the Arlathan Forest, as the forest has come alive with magic, changing and shifting to the point where Strife’s map is no longer reliable, nor is the passage of time. Strife carries an ancestral journal from the Morlyn that began rewriting itself. They find copies of themselves—Irelin says either a mirage or an echo—running around. Irelin turns into a bird to snatch a crystal halla figurine off a statue they find, and the spell ends for a time.
The Wake (post-9:44, exact time unknown)
Viago de Riva, Illario Dellamorte, and Teia Cantori (from Tevinter Nights) all attend an Antivan Crow funeral, implied to be Lucanis’s from Illario’s drunken story-telling about the two as children and him saying “I was always right behind him, you know? Now there’s nobody for me to follow.”
Won't Know When (post-9:44, exact time unknown)
Evka Ivo and Antoine (from Tevinter Nights) fight off a darkspawn horde so a group of miners can escape. They ponder the dangerous nature of being Grey Wardens, before Antoine asks Evka to marry him, and Evka says yes.
As We Fly (post-9:44, exact time unknown)
Neri de Acutis and his sister Noa are old Antivan Crows fighting the Qunari occupation of Treviso.
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vigilskeep · 3 months
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Do you think the victory of the HOF and crew will change Grey Warden strategic doctrine somewhat? The idea of 'oh shit we can nip it right in the bud if we go hard immediately' seems a lot more pleasant than letting half the continent burn down over the course of a few decades
it’s super hard to say. i mean, for one thing it’s impossible to know what thedas will look like by the time another blight comes around. for another, i think the reactions amongst the order to what the warden did, especially if the warden did the dark ritual, are going to be super mixed. fiona talks about how ostracized she was for “cheating death”. not to mention how the warden abandoned extremely fundamental and necessary rules of the order to get things done.
the wardens aren’t politically neutral because they just don’t feel like getting involved! there’s a reason! now, judging by awakening and the last flight, weisshaupt is cautiously taking advantage of that example, because it suits the first warden’s interests. but to me, that’s even scarier. the blackwall debacle with the inquisition using the treaties is bad enough; a grey warden holding lands and title and harbouring the apostate who would go on to destroy the kirkwall chantry is bad enough; a potential grey warden ruling king who gives sanctuary to mages is bad enough. if that boundary gets pushed any further, there’s reason to be really worried for the grey wardens. they can literally get exiled from orlais in inquisition, right? remember how the last time they were exiled from a country for getting politically involved, it meant there was a mere handful to deal with the blight, starting the entire conflict of dao? if the first warden pushes his luck in the anderfels and they lose weisshaupt, or lose their welcome elsewhere for fear of similar takeovers... if divine victoria can be anywhere from the HOF’s lover, associating them indelibly with her world-changing reforms, to someone who truly thought a grey warden conspiracy was involved with the start of the mage rebellion... if ferelden with its tight connections to the HOF and alistair comes into conflict with the rest of thedas (gaspard can literally canonically be on the throne of orlais)... they’re in a really dangerous position right now if anything goes south, and arguably, the warden and alistair kicked it off with what they were willing to do to stop the fifth blight before it properly started. and beyond the danger that in itself poses to the wardens, my point is there’s going to be many sections of the order whose very last thought is “yeah let’s do more of that”
during a theoretical sixth blight, i can definitely see some parts of the order desperate to match the hero of ferelden’s achievements. and i can also see risks like that getting a lot of people killed. in the opening of the last flight, the royal family of antiva refuse to abandon antiva city as the darkspawn approach, destroying the last hope of organising an evacuation and throwing away their citizens’ lives. the HOF had an exceptional chance and was exceptional enough to succeed in it. maybe that example will save the world from centuries of suffering a second time; maybe it will destroy the grey wardens at the very moment they’re next most needed; maybe by then any grey wardens left will be quicker to join the side of the darkspawn than associate themselves further with the HOF’s legacy. only time will tell!
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I’ve worked out why Aveline just...doesn’t really do anything for me as a character in Dragon Age 2. And it’s not because she’s a shitty cop lady who persistently abuses her power (making rape accusations against guards go away, not letting Carver join the city guard etc.) It’s because she is the only character in Dragon Age 2 who doesn’t suffer any consequences for her actions. 
Every single other companion has an ‘oh shit’ moment. A moment when they realise that they’ve fucked up; that they did wrong, and now it’s going to bite them (or the people they care about) in the ass. But Aveline...never does. Aveline’s abuse of power crops up again and again in the narrative, but it’s background. And then, in act 3, we are introduced to a quest in which it seems like she is finally going to have this moment: there are rumours she is a corrupt guard Captain who is doing her job poorly. 
But then! The game makes you go interview her husband about this? And then is like HaHa actually she was good all along it was just this jealous rival who wanted her job and hates immigrants spreading these lies!
And it just...doesn’t thematically fit with literally anything going on in act 3, or indeed in the way each character is presented throughout the game. 
So when I say ‘Aveline is boring’ or ‘I don’t really like Aveline’ what I mean isn’t that she’s a bad person, all the Kirkwall crew are bad people and that’s an important part of their whole thing! What I mean is that the game never makes her - or indeed us the player - reflect on that in the same way it does for all the other characters. Her ‘questioning belief’ quests, never actually question any beliefs, and her actions never have consequences that she has to reckon with. 
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dragonageconfessions · 7 months
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CONFESSION:
You know I think the tragedy of the circumstances makes us ignore how utterly fucking stupid the quest with Karl is in 2. Like somebody had the time resources and energy to get a friend of Anders, which they were keeping track of apparently, bring his ass to Kirkwall, set up a meeting in the central rich part of town chantry for literally no good reason and jump the guy. Why bother with the chantry? Who played that as a late night sting location? Did anyone seek or grant approval for this? Like how could they manage all that and not find a completely unhidden clinic in darktown?
Furthermore, did Anders even have proof Karl was there? Could they have just lied? Did they even need to bother bringing him? And if they’d go through all that trouble why would they stop after that? You kill a small mob of Templars whose remains someone probably had to clean up in the morning, and whoever that was probably had some questions about what the hell happened. And who knew about it? Did a bunch of Fereldan Templars act on their own authority? Why would they not contact local Templar authorities? And if it does go all the way to the top, why the hell do neither Elthina nor Meredith ever acknowledge or seem to give a shit that someone left the remains of a minor massacre in their living room? Seems like the sorta thing you’d wanna get a handle on, especially if you’re running a vast conspiracy to catch this one dude.
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like i just. i just need to lay this out. becuz i need to go to bed but i will not be able to stop thinking about this otherwise. okay. so
the tranquil we see in inquisition
Avexis. who was a major player in the events of dawn of the seeker. helped save the day alongside cassandra. was honored by the divine. she's tranquil now. she's minaeve's assistant and we see her around haven but we can't speak to her
overheard dialogue between her and giselle reveals that she has been so horribly abused while tranquil that she wouldn't chose to be cured becuz she doesn't think she could handle dealing with her trauma with all her emotions intact
cassandra, who knew avexis, who tells you the story of saving the divine and mourns how she is celebrated while the mages were forgotton, has absolutely fuck all to say about any of this. if she even knows avexis is in haven
you don't know avexis's significance if you haven't watched dawn of the seeker. we don't see avexis again following in your heart shall burn
Helisma Derrington. becomes your lead of creature research upon your arrival to skyhold. presumably one of minaeve's assistants prior as she is given the position by minaeve if minaeve lives
(minaeve is the only character afaik that you can talk to about the tranquil at any kind of length and who appears to give any kind of shit about them)
you can have conversation with helisma, which i think is great, and she even gives you war table missions if you talk with her enough. it's been too long since i've played and i couldn't find a full video, but you can get SOME of her perspective on being tranquil. it isn't much. her memory doesn't appear to be very good
Clemence. you have one (1) conversation with him which is his recruitment, and that's only if you check out the mages in redcliffe and then bother to talk to ppl after your convo with alexius. his conversation is interesting but brief. i don't know if anyone has taken a fly cam for close ups on everyone wearing robes in redcliffe, but for the average player, he's the only tranquil we know to be there. we do not see him again
Maddox. a tranquil from kirkwall. he was made tranquil for passing love letters. samson was kicked out of the templars for passing them for him. the only thing cullen has to say about it is that meredith made mages tranquil for even lesser "offenses"; he doesn't appear overly bothered by this
you only get to see maddox if you side with the mages. he dies. he kills himself ostensibly to aid samson. he remains loyal to samson to the end. this is arguably the best evidence we have of a tranquil exercising autonomy
(EDIT: forgot to mention Pharamond. you only learn about him by finding an obscure note in a certain cave in the western approach. it doesn't really tell you what he was doing there and you have to intuit that he's an ex-tranquil. you don't know the significance of this unless you've read asunder)
~
the tranquil are all killed. not all of them obviously, but a lot. the majority. so many are killed that their murderers have trouble finding more to kill. they are killed by the venatori. their skulls are used to make the ocularum that allow you to find the shards. tranquil skulls specifically are needed to make them. we don't know how they find this out
a tranquil must be killed within proximity to shards for the oculara to work. no one knows where that proximity is until the tranquil is killed and the oculara is able to be made. if the oculara doesn't work, they move to a different location and try again. the tranquil must be killed exactly as a demon possesses them. if their death is off even by mere minutes, it won't work. they have to do it again
(take into account how many ocularum there are. take into account that tranquil were among the largest populations in the circles and that the majority of them were killed. remember how many ocularum there are. take into account the failures during discovery and the failures during attempts to make them. estimate a number. remember that so many tranquil were killed, the venatori struggled to find more to kill. double the number)
you only find out what happened to the tranquil, this knowledge about the ocularum, if you enter the shack near the docks in redcliffe. it requires the deft hands fine tools perk. nothing is said about them otherwise
your companions have various dialogue about this. cassandra says she'd wondered what happened to them and that she should have looked harder to find them. solas says he'd wondered what happened, he says their deaths are a waste. vivienne says she'd assumed they were with the rebels and that she shouldn't have. cole says they couldn't call for help, that if he'd heard them he'd have saved them, that he'll avenge them
once you leave, no one says anything more. you can't say anything more. you don't even get a war table mission about it. if this happens prior to promise of destruction you can't bring it up in your post-quest convo with cass. you can't bring it up when you later discuss releasing the truth of the cure with her
the ocularum stay up. you can continue to use them. nothing is mentioned about whether they are ever taken down
people didn't care about the tranquil, if they even noticed they were gone. the people who cared about them didn't look hard enough for them, or they decided someone else must have. no one mentions them to you when you're herald, when you're inquisitor; you aren't given the option to look for them
the loyal templars didn't protect them. the seekers didn't protect them. the rebel mages didn't protect them. no other mage group protected them. minaeve is the only person we know of that makes an effort to protect as many as she can
we never get to talk to any tranquil character about this. we can't tell them about the ocularum. we can't tell them about the cure
the tranquil suffer the worst cruelties the circles have to offer. and then they die. they are killed en masse. off-screen. and they are never mentioned again
no one cares about them. you aren't allowed to care about them. the bioware writers sure as fuck don't care about them
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