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#kilton
jestressofnihil · 3 months
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I can't stop seeing it
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rawliverandgoronspice · 8 months
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The Dondon Post (or: the bizarre TotK's side content counterpoints to its main quest's immuable binary morality)
Speaking of strange TotK Choices, I think I have one singe post left in me about this game; and it's about the Dondon quest, "The Beast and the Princess".
(and about other stuff too, you'll see, we'll get to them)
More specifically: about how... strange of a thematic point it feebly attemps to make in the larger context of the storyline, and how it seems to be yet another mark of a world that, perhaps, once tried to be more morally complex that it ended up becoming.
Buckle up: it's a long one, and it gets pretty conceptual.
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(good gem boys notwhistanding)
The Princess and the Beast
So, a couple of things about the setup. We are investigating potential Princess sightings; but at this point, either because we have already completed a bunch and know the general gib, because we have met a couple of wild Fake Zelda shenanigans, or through the simple fact that we are completing a side quest, we know there's a good chance it won't lead to an actual Zelda information. So when we ask Penn about what is going on and he replies with the ominous "we saw the Princess riding some kind of beast --a frightening one with huge, brutal tusks-- that the princess seemed to control", we get Ideas. Then the sidequest is registered: "The Princess and the Beast".
So. You know me. And if you don't know me, here's what you should know: my brain immediately flared up with the thought there was no way in hell this wasn't some kind of wink towards Ganondorf's renowned boarish beast form, especially given tusks were given so much focus.
My first assumption was: that's a miniboss right? I will get to fight some small boar-like thing that Fake Zelda rides sometimes. Cool! I didn't hold too hard onto my hope that the relationship of Zelda and/or Ganondorf to the natural world, or to each other would be expanded upon, since I had already been burned before, but my interest was piqued.
You have to understand how starved I was for any hint of complexity or mystery or ambiguity at this point. I was extremely eager for the game to throw anything at me that would surprise me, enlighten something pre-established, make the exploration lead to a meaningful discovery or deepening of characters, world or themes (and not just slightly cooler loot, or a bossfight, or a puzzle devoid of emotional context --cohesion and depth is what motivates my play sessions, especially in an open world game that I want to believe is worth losing oneself into). This was about the most intriguing task on my to do list at the moment, and so I plunged in immediately.
After really REALLY misunderstanding what I was supposed to do (I stalked every corner of every forest surrounding the tropical area at night or during blood moons in hope to see something --which was very much the wrong call), I arrived to the other stable, then was guided to the other side of the river where Cima awaits and explains that these creatures are actually a new species discovered by Zelda; that they are gentle and kind and not at all scary ("Dondons aren't beastly, they're adorable!"), and even somehow digest luminous stones into gemstones. They like the company of people and liked Zelda in particular.
I was... I felt two different ways about this conclusion, and I think it's worth to explore both: disappointment and some sort of... "huh!" Hard to describe this emotion otherwise.
I'll get the disappointment out of the way first, because it's the least interesting of the two. While I think the little emotional arc I was taken on was not devoid of interest --I was indeed taken on by the rumor and intrigued by its implications-- I wanted, well. A little bit more. And if the creatures were to be Zelda's pet project, I would have loved for them to be actually terrifying and feisty, and for her to develop an interest for these creatures in particular regardless. It could have been very interesting characterization that veered out of the perfect princess loving the perfect world floundering around her, always bringing her clear, practical benefits from the interaction.
(I have made another post that speaks of my discomfort that Zelda does everything everywhere and everyone loves her for it --I get what they were trying to go for, but it either lacks conflict for me to buy into that dynamic at the scale of several regions, or they went on too hard for my taste, as she is, at once and in the span of a couple of years at most: a schoolteacher, a gardener, an animal researcher, a scholar, a traveler, a military expert, a knower of landscape, a painter, a horse rider, an infrastructure planner, a [...] princess --at some point it begins to sound made up, "Little Father of the people"-esque to rattle the hornet's nest a little bit, especially if it's not shown as either a clearly godly characteristic or, even more necessary imo, a negative trait; another expression of her killing herself at work to compensate for a perceived flaw she's trying to earn forgiveness for, like she did in BotW. But that's another topic, and the clumsiness of her character arc has been well threaded by basically everybody disappointed in the story already.)
But, if I decide to be a little graceful, I'd like to explore my "huh!" emotion, and take it apart a little bit.
I think there's something interesting to have such strong parallels to setting up a story about the relationship between Zelda and Ganondorf ("The Princess and the Beast", like come on guys that's the conflict of over half the series), or at least Zelda and the concept of Evil since Ganondorf pretty much represents it in this game, and then have it go: actually, there was a horrible monster that everyone was afraid of, but Zelda was wise and patient enough to approach it and realize its potential beyond the tusks, what beauty can be brought upon the world if one makes the effort to look for what exists underneath. It says something a bit deeper about the world and about Zelda in particular. It intrigues, at the very least.
Is it a reach? Probably! Is my first interpretation that the quest is actually about "eww you thought Zelda would be interested in *disgusting vile monsters* and not sweet and gentle and human-loving animals that literally shit jewlery when cared for? jokes on you, she never would feel any ounce of sympathy for anything that isn't Good and Deserving" uhhh definitively truer? Probably! But I also don't want to dismiss that the quest made me think about it. If I had completed it earlier, I might have even felt like it was (very clumsy, not gonna lie) setup about the main conflict.
But that's also a good segway into my next section: the arbitrary limitations between the animal and the creature, the monstrous and the human.
And the fact that TotK points directly at it.
A Monstrous Collection
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(these two guys are just. doing So Much and being So Valid despite being massive weirdos the game wants us to be slightly repelled by. I, for one, respect the Monster kinning grind and their general Twilight Princess energy.)
So. These two guys. There is so much to say about these two guys. I don't think I have seen the Trans Perspective on Kolton on tumblr, and I would love to get it because. I feel like it's a worthwhile discussion (just, how gender and identity is handled in TotK overall, I feel like it's a very complicated conversation and I have not seen super deep dives and I'd be very interested in hearing more).
Beyond the throughline of voluntary consumption of magical objects to turn into less human creatures being a weirdly prevalent plot point in TotK (Zelda, Kolton and Ganondorf casually transing their entire species for funsies --Ganondorf being particularly relentless with Fake Zelda, mummy/phantom shenanigans, Demon King and then literal dragon), I want to focus on Kilton a little bit.
Kilton is genuinely the only NPC in the game willing to acknowledge the inherent personhood that monsters have (the game does showcase them picking up fruits, mourning their boss if you kill them, being cutesy and happy to identify you as one of their own if you wear the appropriate mask --and that's not even getting into creatures like the Lynels, who seem to really edge on the limit of being a conscious creature with a system of honor and property and many other things). He does encourage us to think of monsters as more than a species whose only worth lie in how fun it is to eradicate them; even more, gameplay-wise, he does give us a reason to interact with them in other ways than just our sword with his museum. He does encourage us to see that beauty for ourselves and then select what we think is coolest/most intimidating/cutest/eight billion ganondorfs in every pose imaginable
The fact that Ganondorf is considered a monster was a great win for this feature in particular, and is very funny, but it's also... A lot, if we dig at it a little more than warranted. Beyond all of the Implications and all of the things of representation and political conflict and values already discussed ad nauseum: when did he stop being considered a human? What does that mean about the flimsiness of what is a monster and what is a creature and what is an animal and what is a person and what is even a hylian, as sheikahs got absorbed into the definition in this game? Especially with the stones taken into account, how profound changes in nature are a huge part of the plot (even when reversed and ultimately pretty meaningless): how easy it is, to make that slip? Who decides when that slip has been made? What is acceptable to hurt without remorse? What is beautiful and worth preserving? What is both at once? What is neither?
And again, in a classic Zelda conundrum (appreciative(?)): who the fuck gets to decide that, when, and why?
The Bargainers and the Horned God
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(major shoutout to these big guys for being the sole and only providers of actual depth to the Depths, and for looking cool as heck)
So. Let's move the conversation to the Depths.
Conceptually: what an interesting idea!! And so well executed (initially)!! A mirror world to the surface, dark and hushed and full of unknown creatures; haunted by gloom and sickness and the unknown. Not a first in the series, far from it: from ALTTP to ALBW, and even taking the Twilight world of TP into account, this idea of a Dark World acting as a deforming mirror to Hyrule and revealing many interesting aspects as we get to explore both is always a very interesting take on corruption and envy and fear/weakness and/or some sense of darkness looming under the perfect exterior. I'd argue even the Lens of Truth of both OoT and MM's serve a similar function, both gameplay-wise, but also in terms of theme: not everything is as it seems. In the world of Light, darkness must hide itself; but darkness also possess its own beauty, its own hardships, and will stare back at you without blinking if you go seek for it. It's, in my opinion, one of the series' most compelling conversation about the cyclical nature of fate, the coldness of godhood, and how small one feels in the face of a universe that is more complicated than it initially appears --which is why Courage must be invoked to push forward regardless.
The Depth's otherworldly ambiance is truy wonderful, whether in the plays of light and shadows, the creatures native to the environment we meet there (wish we met more!), the soundtrack, the strange aquatic/primordial plants, the fact that the dragons visit this place and connect them to the outside --invoking ideas of balance and interconnectivity, that the tree branches look like veins. The coliseums, the mines, the zonai facilities and the prisons do seem to poke at many things about what the relationship to the past was to this place; was it ever truly a place? Did it look like this back then? Why was it buried? Why did it come back? But in spite of it all, I think the Depths struggle overall to question or reveal anything about the surface that we couldn't already assume going in (that the only thing congealing there is Ganondorf's gloom, his lonely domain of Wrongness, only shared by Kohga and the yiga --the only naysayers of Goodness and Light, contemptful and blinded by self-importance and rage). The zonite is mined by gloomy monsters --why, what for?-- so any notion of greed and over-expansion that could have been associated to the zonai is now reabsorbed into Ganondorf's general evilness, since it needs to be reminded he is everything and anything bad with the world: darkness and conquest and greed and capitalism and pollution and bad weather and sickness and darkness and violence and war and death and betrayal and fakeness and lies and patriarchy and exploitation. No matter that he never does a single thing with zonite in the game; rather set up elements of conflict that never go anywhere than, for a second, let the foundations of absolute goodness and absolute evil risk becoming shaky --and you coming to this unwelcoming dark place that hates you, killing the miners and taking their resources for yourself is, on the other holy, royal fur-covered hand, utterly legitimate. The resources were once Rauru's after all, were they not?
And this is what I would say, except... except for the dead. The fallen warriors, the poes, and, most important of all: the Bargainer statues.
The Bargainers are, in-universe, godly creatures guiding the fallen to a place of final respite, regardless of moral alignment. The poes are all, fundamentally, cleansed of judgement: they are lost souls whose past reality does not matter anymore, and all deserve that peace regardless. In spite of the heavy paradise/hell parallels drawn in that game, with Rauru/Zelda/Sonia as the guardians of Light where Ganondorf gets to become a Devil-like figure, it is confirmed here that no such thing exists when you actually die in this universe.
It almost feels as if the fabric of Hyrule itself, in a brief moment that refuses to elaborate on its own point, goes: "yeah, whatever is happening here between Light and Darkness, it doesn't actually matter. This conflict is futile and doesn't understand the real nature of being alive, dead, a god, a person, a monster, an animal. The truth lies elsewhere --but you will never be told what it is."
It's: wild.
One of the game's most striking traits of narrative brilliance in my opinion --to the point where I'm wondering whether it's there on purpose or was effectively an oversight since every other aspect of reality breaks its own back trying to reassure us that everything is at its correct place, receiving the appropriate treatment by the universe in a way that is never to be questioned.
Another case of that ambiguity being allowed to exist without being immediately crushed and repressed is the case of the Horned God (interesting parallel to Ganon's actual horns that he develops in this game in case the hellish parallels weren't clear enough already): a demon Hylia sealed into stone and pushed far from humans in a clear case of questionable behavior since, while the Horned God isn't exactly nice, does propose a different philosophy you are not punished for exploring; and yet, a proposal that has seen itself persecuted in a very real sense by the goddess of absolute goodness, patron of hylians, Zelda, and many more. Pushed away from view.
Interesting.
And Yet, Light Must Prevail
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Okay, so, after all of this, we're left to ask... What the fuck is up with morality in Tears of the Kingdom?!
What do we trust? These half-breaths in the occasional sidequests that Light and Darkness is just the wrong frame of reference, that nature cannot be this simple, is ever-shifting and can be recalled or reaffirmed by arbitrary forces, and might even not matter at all in the universe's fabric, despite having so much of its lore soaking in the dychotomy? Or... everything else about the game, this insistence that Good must not only be assumed as whatever tradition the kingdom has passed down for thousands upon thousands of years, but remain utterly unquestioned the entire time? That Bad is without cause, graceless and unworthy of investment?
Are the Bargainer's statues the only thing worth listening to, that morality is a fable the living tells themselves --or should we be moved when Darkness destroys Light, when Light suffers to preserve itself and the world --but not when the Other is rightfully slain?
Was Kilton correct to see beauty in the monstrous? Was Kolton onto something when he let go of his previous form because there is no clear distinction between what should receive an arrow to the face and what shouldn't? Or should we rather focus on Zelda losing her human form as a beautiful and tragic sacrifice --but something that never actually altered her nature as a hylian, the descendant of a lineage of Good Kings meant to rule forever?
Is the Dondon good because it always was, or was it worth Zelda's love in spite of the fear it initially provoked?
Either way, at the end of the game, evil is slain. Ganondorf is, not killed, but --like his angry BotW boar counterpart-- destroyed, as monsters tend to be. He explodes over the lands of Hyrule, freed from Darkness; freed from everything wrong, since the foreign menace that embodied it all was wiped out in one fateful sweep of a holy blade cradled in sacrificial love. Nothing wrong remains. The Sages reaffirm their vows to protect the kingdom forward, and a very human --hylian-- Zelda smiles: Hyrule now forever and ever basked in eternal Light.
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ly2cheeart · 11 days
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Kilton & Koltin's new venture to spread their love of monsters: Boko Bistro!
Pay in Mon to receive monstrous food and its recipe. For adventurous diners who aren't too fussy about taste or nutritional value...
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truncatedgrip · 11 months
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just a collection of some of my fav screencaps from totk bc im super proud of them and wanna share em
OUTFIT SPOILERS AND OUT OF CONTEXT VISUAL HINTS OF PLOT SPOILERS AHEAD
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unironicallycringe · 11 months
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the presence of koltin makes kilton seem like a well-adjusted individual
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randomalistic · 11 months
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This man literally calls monsters his blorbos and he says they look smeegly with claws like GEAAAARGH and a nose like SNEEOORf
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I just read this unfinished fic that takes place in a nuclear wasteland and it's really, really good. One of the best AUs I've ever read.
Chain Reaction by Hreathmus Several decades ago, a nuclear disaster turned most of United Hyrule into a radioactive wasteland. Most of the citizens moved across the eastern ocean to New Hyrule, but a few communities still scrape a living on the old continent. The government of United Hyrule employs some of those who wouldn't or couldn't cross the sea to keep an eye on the Wasteland, which isn't quite as uninhabited as it seems.
Summary:
Several decades ago, a nuclear disaster turned most of United Hyrule into a radioactive wasteland. Most of the citizens moved across the eastern ocean to New Hyrule, but a few communities still scrape a living on the old continent. The government of United Hyrule employs some of those who wouldn't or couldn't cross the sea to keep an eye on the Wasteland, which isn't quite as uninhabited as it seems.
Tags:
Post Nuclear-War
Modern Era
Wolf Link
Forging the Chain
Link by Link
Airplane Crashes
Insane Asylum
Medical Inaccuracies
NPC Cameos
Word count: 48,326
Finished: No
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mistresslrigtar · 3 months
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Chapter Fourteen: Rumors (written for Zelinktines24 day 14 prompt) this one is kind of for you @aurathian - you inspired me with your 100 follower ask 😀
Read below or HERE
Even though he’s installed a prayer room at home, Link kneels before the goddess statue at the center of Tarrey Town. It’s a force of habit ingrained in him from his youth that has become as second nature as breathing, even if he’s long forgotten the why and wherefore. Zelda briefly wonders if she should do the same, but can’t quite bring herself to. The irony isn’t lost on her as she stands silently waiting for him to pray, just as he used to do every morning and night for her. 
Her mind wanders, trying to recall a time from before the Calamity when she observed him praying and can’t think of one instance. It’s something he kept from her then so she wouldn’t feel worse that he had a closer connection to Hylia than Zelda did. He’s different now than he was then. His memory loss has left him open and free in a way he never could or would allow himself to be before. He doesn’t remember things he kept hidden from her, and for that Zelda is grateful.
When he rises, Link brushes red clay off his tan trousers, but faint stains remain. He’s foregone his Champion’s tunic for the more practical Hylian garment he’s dyed forest green. Zelda thinks perhaps the color suits him just as well as the Champion teal. 
A cool breeze stirs the air, and Zelda pulls Link’s midnight blue cloak she wears over her travel clothes, closer to her. It smells of him and even though he’s at her side, adds an extra layer of security. An elderly couple stands nearby beneath a shelter, enjoying the pleasant morning. The woman smiles kindly over at them and Link offers a friendly wave in return, before taking Zelda’s hand.
He guides her to an oddly shaped outcropping of rock with statues of various monsters battling on display. 
“Kilton has a penchant for the monsters of Hyrule,” Link explains as they approach and an odd little, short, blue man, with an eager expression, emerges from the structure. “So, if Grantéson’s tip is true, he may have what we’re looking for.”
Kilton’s eyes practically light up with joy when he sees Link. “Link! Have you brought me a new picture?” 
“Not today, Kilton.” Link chuckles, and squeezes Zelda’s hand. “Rumor has it you have a new monster for sale.”
Zelda doesn’t think the man’s mouth can grow any wider, but his lips spread into a smile that stretches the span of his face. “I do! I do, but she’s a fearsome little beast, Link!”
“Surely nothing I can’t handle.” 
In answer, Kilton’s eyebrows rise to his hairline as he turns away to retrieve a wooden crate with holes along the side. A faint mewling can be heard from within, and he pauses, hands on the lid. “I must warn you, she has devil eyes that glow in the dark!” At the sound of Kilton’s voice, the meowing increases to a much louder, higher-pitch. Scowling, he taps on the crate’s top. “Quiet you!”
The crying ceases, and a small, white paw pokes out of one of the holes, batting at the air, before withdrawing. Crouching down, Zelda peers at where the paw had been and sees a glowing yellow eye gazing back at her. The meowing begins again in earnest.
Kilton covers his ears and rolls his eyes. “Oh, she makes a terrible noise!”
Link eyes the box, a mix of amusement and curiosity on his face. “Don’t be so dramatic, Kilton. Open the crate.”
“Okay, but remember, you asked for it.” Kilton shrugs before pulling off the lid, raising it like a shield in front of him and quickly jumping back several feet.
Even though she’s certain Kilton is being ridiculous, Zelda takes care as she peers over the side of the crate. She’s greeted with a soft ‘Mew?’ from a small, fluffy white kitten with large ears sitting timidly in the corner of the enclosure. It stares up at her with round, golden eyes, and Zelda’s heart melts immediately. Without any hesitation, she scoops it up, feeling its tiny claws gently prick her skin when it begins nuzzling her chest.
Turning to Link, Zelda raises an eyebrow in question. With a nod and a tender smile, Link pulls a leather pouch off his belt and turns to Kilton.
“How much for your ‘fearsome beast’, Kilton?”
Many thanks to @lovesickflora for being an awesome beta! (when did you change you name?!😂)
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drowned-hubris · 4 months
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I wish you could take the statues killton makes to your house, I’d love to have this in my room
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tyleroakley · 4 months
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NEW VIDEO: “Kilton (from Zelda) Transformation”
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zeldadeservesabreak · 7 months
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Okay I’m gonna talk about it. Spoilers under the cut for the end of the Koltin side quest. If you want it to remain a surprise please just ignore this post.
Okay, so Koltin’s quest is all about eating the Bubbul Gems. He gives you rewards at first but then becomes convinced that he must eat ALL of them at once to achieve his dream of turning into a Satori.
However, when he finally does eat them all. He doesn’t turn into a Satori. He turns into a large Blupee. You know. Those rabbit like creature you’ve been getting the Bubbul Gems from. He goes hopping off into the night and the monster balloon stall becomes abandoned from then on.
When you tell his brother Kilton, he will be surprised and a little sad. The dialogue sounds an awful lot like someone being happy their relative is “in a better place” but also sad that they’re no long with them. It has a bittersweet feel to it and was one of the more shocking side quests I’ve encountered in the game.
I wonder how much of the dialogue is an analogue to how Satoru Iwata passed away from cancer. Like I said, a lot of the dialogue from Kilton is very sad but also happy for his brother having found something he wanted (Even if his want resulted in him being magically transformed into a type of monster and will never be able to be turned back). I can imagine that for someone struggling with an illness it can be very similar. Sad they’re gone but happy they’re no longer in pain.
I just have a lot of feelings about this side quest and I’ve not seen many people talk about it at all.
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egg-tats · 11 months
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I've played 150+ hours of The Legend of Zelda: Tears of the Kingdom and even though I'm no where near done with the game I've seen enough to know that there's one vital thing that needs to be added before its a perfect 10
give that lovable little freak kilton an animal crossing style museum that I can fill up he deserves it and I will pay a shocking amount for the dlc that gives this to us
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ly2cheeart · 9 days
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You can find this newly opened restaurant late at night in various locations around Hyrule. Although not much can be said for its flavor, the food at Boko Bistro is guaranteed to have been made with love!
Check out the menu here.
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scitteroo · 7 months
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Rate my monster sculpture setup
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unironicallycringe · 10 months
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do koltin and kilton fit in your extended demonology lorebuilding? interested what youd classify em as
THEY SURE DO, ANON, THANKS FOR ASKING!
Right so like, BotW/TotK is so incredibly far from the events of my AU, but I have definitely overthought about how the Demon Tribe stuff would fit Kilton and Koltin in.
Firstly though, some Boko Tribe stuff reminders
1) Their advantage is having very plastic physical adaptability <- to account for their wide variety of body types in the different games, encompass all the various subtypes (Moblin, Bokoblin, Miniblin, etc), and explain why they're the only demon tribe that has persisted in any noticeable numbers through the ages. They're just really pro at adapting to new things.
2) They're easily affected/warped by Magicka <- to account for the game's evil Bokos. In this way, they're a result of Malice being overused to control and resurrect them, rather than evil behavior being their norm. Basically they are on the same level of sentience as humans, but exposure to uncontrolled Malice degrades their minds much faster than it would others. It's essentially the flipside to the above plasticity advantage. They're malleable in ways that are both good and bad.
Man, what does this have to do with Kilton and Koltin, Shea?
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✨They have mixed Hylian/Boko heritage ✨
(I always thought the silhouettes here were really similar and wondered if it was intentional, but anyways)
So the headcanon here is that Kilton and Koltin's parents are a non-corrupted blue Boko and a particularly adventurous Hylian. I imagine they're a very sweet couple!!!! Here they are when they were younger.
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I never thought of names for them, they just exist somewhere and probably don't hang out much in towns. (We love a power couple, but this sort of thing is likely to freak out the Hylian locals.)
I like to draw the two brothers with tiny little horn nubs as a nod to this. They don't have full horns and never will, but they probably were very excited for their lil skull bumps to grow like 0.05mm over the years.
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The family would very much be aware of the whole Malice corruption thing. That's why Kilton is so passionate about "monster education" - he knows the corrupt Bokos were once normal people and often just mind their own business in the wilderness, but also knows that it's dangerous for humans to try and approach. So his ventures with his traveling stall and presentations in Tarrey Town are his way of trying to bridge that gap safely.
Additionally, I imagine Kilton and Koltin can travel pretty easily amongst corrupted Bokos, but not bands of Lizal or Lynel. Kilton would have attempted creating masks because of this issue, then afterwards added the various Boko masks for humans to use. (The Magicka is extremely rudimentary, like, barely a Glamour if you're familiar with my magic systems, which is why they fail frequently). And sidenote for monster extract, I think it would be funny if it's just like, a normal ingredient his mom uses and he just puts purple food coloring in it for the Exotic Flair. Like it's just vanilla extract or something lmao.
That was the rambliest possible answer, but tldr they're half-Bokoblin teehee
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acepalindrome · 1 year
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I don’t think we appreciate Kilton enough. He’s a really good guy! He just wants his brother to be happy! He wants to teach the world to love and understand monsters! His head is so big because it’s full of love!
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