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Shadow Curse Events Pt. 2
Harpers, druids, and the battle against Ketheric
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So in Part 1, I talked about Ketheric’s descent into Sharran zealotry and his attacks against all Selûnite faithful and anyone who so much as breathed a bad word about him. The TLDR is that Ketheric didn’t just become a follower of Shar, he basically became the Prophet-General of her new dark army, her Chosen, establishing new teachings and protocols for what defined a Dark Justiciar. It got so bad, and he became so powerful, that a leader of the Selûnite resistance, Ketheric's own master mason Morfred, made a deal with Raphael to take out his Justiciars just to hopefully give the Harpers a chance.
Because, to no one's surprise, all of this murder and fearmongering has captured the attention of the Harpers, who feel the need to step in and restore some balance.
The rest of this post is basically going to be about the Harper-druid battle against Ketheric and the siege of Reithwin, culminating in him getting sealed up in his tomb. Buckle up and be prepared for a couple of graphic war things (cw: animal death). Part 3 will be about the first few days of the shadow curse itself, because I just find that eerie and fascinating.
Full deep dive under the cut! Super long post ahead :'>
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The moment is nigh; war has been brewing, and now it overflows. When Ketheric turned us toward Shar, I followed him - in appearance, if not in heart. This is my home, and I would not be removed from it, no matter what. I watched at a distance as the darkness here grew; as Ketheric's grief brought him farther and farther from life itself. As he gathered his army, I prayed for his defeat. As the Harpers march upon our little village - our little, beautiful village - I can only hope Ketheric will be felled at last, and Reithwin can begin to heal from this nightmare.
Let me briefly set the stage. Reithwin Town is under the governance of Ketheric Thorm, former Selûnite-turned-Chosen-of-Shar. All Selûnite worship has been driven underground. Dark Justiciars train in some elusive location outside and beneath town, only to return in order to interrogate the citizens of Reithwin about their loyalties to Shar and to Ketheric. Bodies are hanging in the square as an example to those who might think about dissenting or professing their faith in Selûne. People are going missing or being executed every day, and Ketheric's desire to expand Shar's influence beyond the borders of Reithwin is only growing stronger. Rumors abound that he's already completely destroyed a nearby village, another Selûnite refuge called Moonhaven. And now, the citizens of Reithwin hear whispers on the wind that the Harpers will soon arrive from the east...and they're bringing an army.
If a citizen were to wish to flee, they'd be nearly out of luck. The Harpers are coming from the east, but Baldur's Gate lies in the west, and the leadership in Baldur's Gate is already suspicious. Ketheric has drawn the attention of Grand Duke Eltan, the founder of the Flaming Fist and the good-aligned general who aided the heroes of BG1 (like Jaheira) during the Sarevok crisis. He's heard whispers of a Sharran enclave and has ordered a scout to go and investigate. That scout is Art Cullagh.
Incidentally, in the last post I suggested that these events are happening either between 1371-1374 or between 1396-1399. We don't know when Grand Duke Eltan died, so either theory still holds water (pick whichever you like best), but I do think his involvement moves the needle a little more towards the 1371-1374 theory. Eltan has just wrapped up the Sarevok adventure with Jaheira and the other heroes in 1368 and was dealing with other issues in 1369. He would still be in the height of his power as a leader of Baldur's Gate and the Grand Marshal of the Flaming Fist in the early 1370s. So he would have a vested interest in trying to maintain peace in his city, and that includes investigating rumors of civil unrest and strange darkness in a town just up the river from him to make sure that whatever is happening there doesn't come downriver.
Eltan sends Art Cullagh, a lieutenant/officer of the Flaming Fist (and virtuoso with a lute, as we well know). I won't post images of his orders here, since it's a letter most of us have likely read when trying to fix the shadow curse. But essentially, he's ordered to take lodgings in Last Light Inn and begin his investigation in the House of Healing to confirm rumors of corruption and Sharran influence in town. We know he attempts to fulfill these commands because he's seen at the inn and later his lute is left behind at the House of Healing.
Shadow Vestige: You see a man drain his tankard in an inn as he listens to a Flaming Fist play the lute. He's better than his uniform might suggest.
Around the same time that Art is preparing to travel down and begin investigating, the Harpers are already at work gathering an army. They're not just making Ketheric their convenient enemy—they're declaring all-out war.
They've gathered their evidence (after interrogating locals and possibly attempting to assassinate Ketheric from afar) and now they're ready to take the fight to him directly. But they need backup. So they write to the Emerald Enclave (not to be confused with the Emerald Grove) to arrange an alliance. Ketheric is going against nature, after all, and who better to call on for aid in preserving nature than the Emerald Enclave?
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[The first few inches of this scroll are written in formal, elaborate script.] To the Emerald Enclave, and those deemed worthy to see this record, greetings from Those Who Harp. Know ye that the one known as Ketheric Thorm, a paladin of Shar, is guilty of crimes against body and spirit. They include, but are not limited to Murder, Slavery, and Desecration of Temples Most Holy. Let our intent be known: an alliance between the Harpers and the Emerald Enclave. United, we may end Thorm's reign of terror. The High Harpers eagerly await your good word.
The Emerald Enclave is massive, since it basically serves as the high council and umbrella organization for all druidic circles and groves that exist in Faerûn (or those who choose to align with the Emerald Enclave's tenants anyway). When the Harpers declare an alliance with the Enclave, those in charge of selecting allies make sure to enlist the druid circle that is local to that area, the Emerald Grove, since they will be the closest and have a stake in preserving the land around their grove. The Emerald Grove even immortalizes this alliance in their inner sanctum.
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Image: Mural of Harpers and Druids shaking hands in front of an oak; Narrator reads: "In darkest hour, a concord made / 'Twixt harp and wild against the shade." Image: Mural of Harpers and druids stand back to back with the fallen armor of Dark Justiciars at their feet; Narrator reads: "The towers seized, the battle done / the moonrise broke the Darkest One."
It's possible that the Emerald Grove was the only circle that joined or was even asked to be in the battle, but perhaps the Enclave sent more. The Harpers needed an army, after all, and Jaheira says they numbered hundreds strong. Either way, the infamous Halsin Silverbough and his predecessor, the Archdruid in charge before him, are among the druids who join the army, though they never meet Jaheira in the battle.
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Jaheira: The Archdruid Halsin. Do not be surprised that I know your name - you fit a rather singular description. And one survivor of the shadow curse's fall ought to know another. Halsin: We never actually got to meet, when fighting Ketheric that first time. Jaheira: No. We were a host hundreds strong, after all. Until we were not.
With the druids and Harpers finally aligned, they can at last march on Reithwin and begin their siege.
So let me pause for a moment to confess that the battle itself is...hard to track. Some characters (Halsin, Jaheira) and some accounts suggest that the battle only takes up about one day. The battle seems to either be contained to the banks of the Chionthar, or it spreads into the town to eventually reach Moonrise Towers. Other accounts, like the Harper's Testimonial, suggest the battle raged for three straight days outside of Moonrise alone before Ketheric descended personally into the field. Notes and letters from the House of Healing suggest the siege may have taken even longer, because supplies dwindled to dangerously low levels. Trying to reconcile all these accounts is tricky.
It's important to note that sieging a town doesn't always mean active fighting, it just means cutting off supplies and travel, keeping everyone out, or keeping everyone in, so it's possible the town was under siege for much longer than the battle that was actually fought. So the following is my best interpretation for the events, in an order that makes semi-logical sense to me. Some of this is complete conjecture. But feel free to come up with your own timelines!
Shadow Vestige: You sense a faded memory of marching in an army against Ketheric Thorm. Victory seemed possible back then.
The plan is to lay siege to Reithwin Town and force Ketheric to surrender. Failing that, siege the town until the army is too weak from hunger to fight well, then push forward into Moonrise Towers and kill Ketheric.
Part of the Chionthar divides Reithwin from the rest of the village outskirts (as you can see on the map), making three bridges the only access into town if you're approaching from the east as the Harpers and druids would have done (unless, of course, you want to get wet or you can fly). On one side of the river is the town proper. On the other, Last Light Inn and several farms.
If the Harpers barricade the bridges, or the Justiciars build barricades to keep them out, then Reithwin is cut off from everything on the east side of the river. Cut off the farms, and Reithwin loses food. Cut off travel and trade from the east, and Reithwin is forced to look to the west for supplies...but Baldur's Gate is to the west, and Grand Duke Eltan is already suspicious. He will not be a friend to Ketheric Thorm. Reithwin is essentially (if not literally) boxed in.
It's a good siege plan...in theory, anyway. And if the Harpers lay siege while waiting for their army to grow, waiting for the druids to join them, etc., then it helps them in two ways. It starves out and weakens the enemy and gives them time to increase their own strength.
For a while, the seige seems to be working.
Whether it was the Harpers or the Justiciars who built the barricades and pickets along the bridge, Reithwin is now officially under siege, and trade and supplies start to trickle nearly to a stop. The number of travelers through the tollhouse drastically dwindles, until eventually it seems to be cut off entirely. Reithwin begins to suffer food shortages, enough that the veterinarian in town is forced to butcher some of the stable's horses to provide food. And it's not just horses, judging by the evidence we find elsewhere in town, like the missing pets posters and the pile of bloodied cat and dog collars outside of the tollhouse.
(Ugh I hate it so much. But the Harpers are determined to win. And yes, while some of the food shortage stuff could have been Ketheric failing at governing his town appropriately, a siege makes more sense to me.)
At some point (days? weeks?) Ketheric likely says enough is enough. The battle must begin or he will lose his town and his army to starvation, especially with winter quickly approaching. Alternatively, the Harpers themselves grow tired of waiting. They see that their siege is doing little to sway Ketheric and decide that the only thing left to do is attack.
Either way, the battle will begin on the morrow.
On the eve of the first day of the battle, many Harpers and druids bunk at Last Light Inn, likely including Jaheira and Halsin (who both remember the inn as it was before the shadow curse). Art Cullagh is also staying there. Whether he has already visited the House of Healing and lost his lute there is uncertain, though I think it's likely. Perhaps he visited before Reithwin was sieged, or visited during the siege but before the fighting started. Perhaps he is there in the inn when the Harpers toast one another the night before the battle. The Harpers no doubt expect a hard-fought but certain victory. I can only wonder what Art must have thought, watching them, if he was there that same night.
Shadow Vestige: You glimpse a young Harper on the eve of battle against Thorm, long ago. He and his comrades toast each other in Last Light.
The next day, the battle begins.
Ketheric is a remarkable general who understands how to rouse his soldiers. Minthara describes him, even a century later, as "everything a general should be - a charismatic leader with a brilliant strategic mind." He knows his soldiers and those who would volunteer to join his army are going hungry and are fearful of what the winter might bring to their seiged town. Whether they are Dark Justiciars or not, they're mortal. More mortal than he is. So he gathers them together to bolster their morale before the battle.
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[A record of Ketheric Thorm's speech to his troops before his victory over the druids and Harpers.] Take this. You there, take this from me. That is gold, friends. Let those who are coveters and cravens among you take my gold and go. There's enough to keep you warm in winter. But in those cold and lonely winters to come, you will look into the bought flames in the purchased hearth and see a bargained-for peace, and then you'll realise that such a retirement comes at the price of pride. Go on and take it. Take it and go. Those who are not afraid and me? We won't stop you. But neither shall we know a winter in which the coin of regret is idly spent. Instead we shall know blood, and fury, and a triumph worthy of a flame reconcileable only with heaven, I swear it! Against us arrayed is a group of fools - let them be our bank vault! Let us raid them, friends! Let us grow rich on screams!
The Harper Testimonial suggests that Ketheric himself did not enter the battle until day three. I can imagine Ketheric giving such a speech and then watching from the towers (a good vantage point to view the battle below) as his Dark Justiciar army descends on hundreds of Harpers and druids, knowing that victory is well in hand. His Justiciars have trained hard and ritually killed a celestial being, after all. They are an elite force.
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~1~ A Harper's Testimonial: The Last Stand of Ketheric Thorm, Chosen of Shar. [The pursuant text describes a battle between Ketheric Thorm's faithful and magical Harper forces.] I do not know what magic the Dark Justiciars summoned to our plane. But if it came from the Weave, then let it be cursed for eternity. For three days, we sieged the Towers. For three days, their darkbolts cleaved our ranks. And on the third day, as his men and woman at last began to fall, Ketheric entered battle.
(The Harper might be conflating the Towers with Reithwin itself, or perhaps I'm wrong about this theory and the Harper is only talking about a secondary battle that happened right outside the Towers. Either way, putting it here because the information is extremely relevant, but here's your warning that there's plenty of conjecture ahead!)
The Harpers and druids clash with the Justiciars on the east banks of the Chionthar, slaughtering each other around ballistae, barricades, and battering rams, trying to push forward across the bridges and docks that connect the tollhouse with the village outskirts. This is no mere skirmish. The ground is slick with blood as Dark Justiciars fight to keep the Harpers and druids from advancing forward into town and reaching Moonrise. Dead and wounded soon begin to litter the ground. The battle is so brutal that vestiges of it remain even a century later, identifiable at a glance.
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Character comments regarding the centuries-old remains of the battle around the main bridge into the tollhouse. Astarion: This battlefield must've ran slick with blood - I can taste it in the air, even after so long. Lae'zel: There was a great battle here. The ground stained red with blood long dried. Gale: The site of no ordinary skirmish. This was once a battlefield, and a bloody one, too, judging by the number of bodies. Shadowheart: These aren't the remains of some skirmish - whole armies clashed here once. Wyll: A great battle was fought here - I can practically hear the din of blade against blade, axe against shield. Karlach: This is a battlefield. An old one, but still. Jaheira: Forces from the Emerald Grove. Many stood against Ketheric - only we lucky few survived him. Halsin: A great many druids once stood here to fight Ketheric Thorm. Few ever left. Minthara: Remains of those who stood against Ketheric in the past.
Dark Justiciars rain down darkbolts on the Harpers and druids, bolts of pure darkness that deal moderate damage and can daze the victim. Healers among the Harper and druid ranks begin to get overwhelmed by the amount of wounded. Many of the dead are left abandoned on the field, the fighting too intense to stop and take them away for burial. Most are never recovered.
As the battle rages on for one day, two days, three days, things are growing dire for the citizens inside the town, some of whom are cowering as the battle gets closer and closer, spilling out onto the streets of Reithwin and surging toward Moonrise Towers. The House of Healing is trying to tend to the wounded and the sick, operating as both a regular clinic and a war hospital. Because the siege (and now the battle) has stopped all supplies from entering the town, their potions and tonics are running dangerously low. Additionally, though the House of Healing should technically be offering aid to any wounded person, no matter their faith or creed, Ketheric issues an order that all Selûnites or Harpers must be turned away and that all healing items must be focused on Dark Justiciars alone—an order that his surgeon uncle, Malus, strictly enforces.
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[This exhaustive log lists each and every patient to have sought healing in Reithwin, along with their ailments. The minor injuries and common diseases of the early pages give way to critical wounds and deep lacerations - the repercussions of battle. Several unbound scrolls have been slid among the final pages, demanding that healers turn away wounded Harpers and Selûnites, and reserve their tonics for wounded Dark Justiciars - on the orders of General Ketheric Thorm.]
(If Art Cullagh hasn't visited the House of Healing already, he likely can't now.)
The House is still operating as a clinic, accepting patients who come in with ailments or injuries, but they're ordered to essentially ignore them. Malus even forbids the use of sleep aids and anesthetics to ease the pain or passing of the elderly and mortally wounded. Soon they begin turning away even Sharran citizen patients, or leaving them untreated, like the husband of one Cleric of Shar who comes to the House of Healing to be treated for an unknown malady. The husband never realizes that he is suffering the damage that his wife should be getting as she takes on "whole troops" of Harpers single-handedly and walks away without a scratch. He dies, forgotten, either a victim of the shadow curse or of his wife's warding bond.
Things grow so dire that at least one nurse, Sister Anna Lidwin, pens a note to the Chief Chirurgeon (surgeon) of Harbourside Hospital (which is itself kinda sketchy) requesting aid. Potions, herbs, clerics, anything that can help.
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To: Chief Chirurgeon, Harbourside Hospital, Baldur's Gate From: Sister Anna Lidwin, Darkcloak, Reithwin House of Healing URGENT! Dear Sir or Madam, We have reached dire times in Reithwin. War has come. Do you not teach that it is our duty to mend all who break, comfort all who ail, without regard for the gods they worship or the champions they heed? Yet our surgeon Malus Thorm abides by his own creed. 'The will of Shar', he might say, and I dare not argue with him - or any Thorm. He allows supplies to dwindle, leaves some patients' injuries to fester so he may 'study', and commands me to nurse only Dark Justiciars that seek treatment. I beg you, Sir or Madam - please deliver us aid, so I might close every tear and cleanse every wound, even those of Harpers and Selûnites. We will humbly accept all you can offer: potions, herbs, sutures, even clerics. Help us to heal. With gratitude, Anna Lidwin
The letter is never sent. It lies abandoned in the House of Healing even a century later. Perhaps she wrote it on the final day of battle and was caught by the shadow curse as she was trying to tend to the wounded.
For the Harpers and druids, the battle has taken a turn for the worse. Ketheric's Dark Justiciars seem overwhelmingly powerful and the damage this battle is doing is only increasing, especially as it spills into town. Eventually, the Harpers weigh the cost of victory and elect to surrender. They get Khelben Arunsun, the Blackstaff himself, to write the surrender letter (whether he was physically there at the battle or not is uncertain).
Ketheric denies the surrender.
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General Ketheric Thorm: It is with heavy heart that I must announce the surrender of the Harper forces and its allies to your Dark Justiciar army, under unanimous agreement. 'Harpers work against villainy and wickedness wherever they find it…' So states our code, and so here have we acted. But I also know, all too well, how the statement continues: '… but they work ever mindful of the consequences of what they do.' We cannot be party to the suffering of the people of Reithwin, and indeed, of the great loss of life that this war will visit upon the Sword Coast - and, perhaps, beyond it. So it is written, and so let it be done, Khelben Arunsun, on behalf of the High Harper Council and its allies. [Two words are slashed across the bottom of the scroll:] SURRENDER DECLINED
Ketheric rejects the surrender and clamps it in the jaws of some poor dead soul whose head or skull is then set on a pike at the battlefield (knowing him, it was probably the messenger who brought the surrender letter). The Harpers and druids keep fighting. They have no other choice. It's fight or be slaughtered.
It's the third day. Something has shifted in the ranks. Dark Justiciars are falling in battle, and for once, reinforcements aren't coming. Unbeknownst to the Harpers and druids, an infernal force is destroying Justiciars in Grymforge and in the Gauntlet of Shar. The Harpers and druids at last have a fighting chance.
And that's when Ketheric joins the battle.
The details of this part of the battle are lost to time. We know from Minthara that Ketheric is absolutely fearless in battle. She describes him as a man who leads his troops from the front and cuts through the enemy “like a scythe through stalks.” I suspect that even back then, when the blows and arrows rain down on him as they do when Minthara fights with him a century later, he does not readily fall or falter. With immortality practically guaranteed, he likely butchers more Harpers and druids than they dared imagine possible for one man. The hundreds that made up the original army of Harpers and druids have been winnowed and cut down until only, as Jaheira says, a lucky few remain. The dead number so high for Halsin that he says it would take him a day and night recite all the names of the friends he lost in this battle.
But eventually, somehow, the Harpers and druids at last defeat Ketheric and eliminate all the remaining Justiciars that are still fighting topside. Ketheric suffers a seemingly mortal wound and falls. He utters a "final curse" as he dies and then withers, according to one Harper at least. The effects of this spoken curse are not immediately apparent. For now, the Harpers and druids feel they have won a victory at last, but the curse, whatever it is meant to be, clearly spooks them. Perhaps they think that by sealing Ketheric in the mausoleum, they can avoid the effects of his last dying words.
The Harpers drag Ketheric's corpse from the battlefield and leave him in a tomb in the mausoleum. Jaheira (and possibly Halsin) personally helps other Harpers and Druids seal the mausoleum doors using arcane sigils.
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Player: If he's back, perhaps you should have hit him harder in the first place. Jaheira: Believe me - he was well and truly dead. I locked his corpse in the Thorm mausoleum myself.
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Halsin: These sigils...druids and Harpers alike tried to seal away Ketheric Thorm in his foul tomb. To no avail.
The remaining Harpers and druids think that this final act of sealing Ketheric away signals a hard-won victory. Jaheira and the other Harpers turn to the task of removing bodies from the battlefield to bury them at Last Light. Halsin and the other druids likely also focus on tending to their dead and wounded, while the surviving citizens of Reithwin breathe unsteady sighs of relief or resignation...until the late autumn air suddenly takes on a midwinter chill.
The shadow curse is only just beginning.
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Tags for those who wanted the update! @fingons-rad-harp @stuffforthestash
Feel free to request a tag update for Part 3!
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