Tumgik
#jessica hatchett
hatchettproject · 9 months
Text
0 notes
jessica-hatchett · 9 months
Text
0 notes
theorahsart · 27 days
Text
lol Hatchette did it again with the extremely low pay offer! Twice within a week!
This time they wanted £45 per illustration, no royalty fees. At least this time they didnt want things done in an insanely short deadline? It still adds up to below minimum wage though.
The person emailing me is only an assistant editor. But when she replies to my decline, gonna ask for contact info of the head editor, cos this is really disrespectful. I need to talk to whoever's in charge at Jessica Kingsly about this, wtf are they doing?
25 notes · View notes
theplanetprince · 2 years
Note
On your Hatchett's Quarry post: I remember a scene with Jacob near the end (chapter 10 I think??) where he's crying alone in the woods about how he wishes he could say (to emma I think? he just says 'you' but it's safe to assume) he was sorry, and he just wanted one more night at camp, so I definitely think he feels some guilt for what happened. I wish we'd gotten some time with them after the end so we'd have a chance to explore everyone's characters after the choices they made, either scripted or player-chosen
Hi yes, I completely forgot this message was in here-- forgive me I was caught up in writing yet again.
I've seen the footage of that and while that is a good solo performance of the actor, and it gives a bit more on the psyche of that particular character, I guess what I was looking for was something a little more substantial. Jacob and Emma are basically filling the roles of Mike and Jessica from UD where they're separated at the very beginning of the conflict and don't reunite until much later. Both UD and Quarry could have benefitted from the ability to make the characters interact more or even being allowed to choose which characters you want to control for a chapter-- who knows? It might be a long shot but I would enjoy these style of games with that level of choice.
That's sort of why I find a lot of Supermassive Games interesting; because they can really make you care about these characters with so little, and it leaves you desperately wanting more. Even with titles I found frustrating to play like Little Hope the setting and characters were enough to keep me invested-- but considering these games are more like interactive movies than actual games if you don't enjoy a particular group of characters or find the story itself disagreeable, then you essentially have a bad 60 dollar movie. With longer titles like UD and the Quarry which are closer to 10/12 hours of play time versus 5/6 hour jaunts with Man of Medan, Little Hope, and House of Ashes-- to get more of that character depth, the actors have room to get a feel for their roles.
They're great little character-driven stories where it still feels like you're playing as a character versus playing as yourself. Lee from the Walking Dead Video Game comes to mind as another great self-insert player character, but a lot of his options are more designed to reveal how you, the player thinks versus how Lee would operate in a day-to-day scenario. Even characters we only play for a fraction of a second in the Quarry feel like real people with goals and ambitions.
Unlike say the works of David Cage another oddball in this highly specific genre of "playable movie with occasional button mashing" I don't really feel invested in the characters. I don't. Even in his most emotional work-- Heavy Rain, and Beyond Two Souls the characters never felt like people I could relate to or sympathize with-- their reactions felt totally floaty and alien but not in any real artistic way.
While I will say the Supermassive games suffer a bit from the MCU/Joss Whedon sin of undercutting tension with lame one-liners. I feel like it's more appropriate given that the characters in most of SMGs games are normal people with no powers or ability to cope except with jokes.
And I realize this is me pretty much rambling at this point as to why I enjoy character-driven storytelling, but it's my blog and I'm allowed to.
6 notes · View notes
Text
NCIS‘ Special Agent Jessica Knight and Dr. Jimmy Palmer will have some hard decisions to make in the Season 21 finale, airing this Monday at 9/8c on CBS.
In the season ender titled “Reef Madness,” Knight (played by Katrina Law) and Special Agent Alden Parker (Gary Cole) discover three bodies aboard an old Navy ship that’s about to be sunk and turned into an artificial reef — and then are suddenly locked inside by a mysterious figure.
Tumblr media
Speaking with TVLine’s Keisha Hatchett on Thursday night at CBS’ fall schedule reveal party, Rocky Carroll, who plays Vance, said that Knight finds herself “at a crossroads, both professionally and personally” in Monday’s finale, after Vance presents her with the “opportunity to step into the role her father once had,” as SAC of NCIS’ Far East office.
“Vance is basically nudging her towards this,” Carroll says, thinking that a “change of scenery” might help Jessica get clear on her priorities.
Jimmy, in turn, “is now realizing that whatever this is they’ve had” on the romantic front, “it may come to an end,” Carroll previews.
Will Jessica’s matters of the heart and career get some sort of closure before NCIS heads into summer hiatus?
“By the time we get to the end of this episode, Special Agent Knight is going to have to make some hard decisions,” Carroll affirms, “and the audience should stand by, because you’ll get those answers.”
0 notes
blackbird-brewster · 4 years
Text
Tumblr media
Thanks so much to my pals at Hatchette and to Jess for making sure I got a reading copy of Hollowpox!!!!
So excited to read this third installment of the Nevermoor series by Jessica Townsend.
If you haven't heard of Nevermoor, check out some of my previous posts about it! (Just click the Nevermoor tag) It's my fave middle grade series.
[ID: Kit smiles at the camera while holding a reading copy of Hollowpox with a note that reads 'Kit, we hope you feel better soon. Take care, the team at Hachette NZ' Kit has a buzzed haircut, green glasses, and is wearing a blue hoodie. The cover of Hollowpox is purple with gold lettering and detailing ]
23 notes · View notes
jessica-hatchett · 10 months
Text
0 notes
hatchettproject · 10 months
Text
0 notes
hatchettproject · 10 months
Text
0 notes
jessica-hatchett · 10 months
Text
0 notes
hatchettproject · 10 months
Text
0 notes
jessica-hatchett · 10 months
Text
0 notes
jessica-hatchett · 3 years
Text
Learn the 6 core negotiating skills.
4 notes · View notes
hatchettproject · 3 years
Link
Check out Hatchett Project's latest video post on Negotiating Basics (part 2) by Jessica Hatchett  
0 notes
jessica-hatchett · 3 years
Text
Check out Hatchett Project's latest video post on Negotiating Basics (part 2) by Jessica Hatchett
0 notes
jessica-hatchett · 3 years
Link
0 notes