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#itd be so great. id love that
serendipitous-mage · 1 month
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GRIMACE SHAKE RECIPE
i am SICK and TIRED of all these recipes online that aren't even trying, like yes of Course it will be *tasty* but raspberries blueberries and vanilla ice cream will Not taste like The Grimace Shake it will taste like a Froot Smoothie
when i tried the mcdicks version, the two flavors that immediately stood out insanely clearly to me were:
creamsicle ... and berry cap'n crunch
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i was 94% sure i was riight, but didn't have a chance to test that theory ... until today >:3
that's all for my yappin here's that recipe! ingredients:
berry cap'n crunch cereal (we didn't have the 'oops all berries' it had regular mixed in, i just picked out the berry ones). blend or crush as finely as you can!
orange creamsicles
additional vanilla ice cream
milk (as needed to thin mixture)
optional black raspberry ice cream (for additional fruitiness if desired, purple colour also!)
optional whipped cream (topping)
i've only tried this once and it tasted too strongly of the cereal so i used too much of that, and i don't have exact measurements(sorry, if i try again and get closer i'll keep track and update!), but this go i did the following:
put approx 1 cup of berry crunch in blender and mix to break apart
add 3 creamsicles (minus sticks), and milk as needed, blend together
optional taste test
add 2 large scoops of ice cream, vanilla or black raspberry, depending what you have and/or how fruity the current mixture tastes, blend (add more milk if needed)
pour into cups and add whipped cream on top :3
it made about~ two good sized cupfuls, we split it in three unevenly so i'm not 100% sure lol. if you let the ice cream/creamsicles melt enough to be mixable by hand and went to absolute town on the cereal you could probably make this without a blender!
anyway go be free summon grimace and ik they dont have these anymore but dont give those clowns any money
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cascadianights · 4 months
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I turned down two separate 3am calls, kept my distance for two months, let my guard down for One Night and stay up all night laughing and drinking and falling asleep on the couch together & waking him up to go to bed while he just stayed put with me till almost 5am and it kills me it kills me it kills! Me!
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rexscanonwife · 11 months
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Ok so rex obviously 💖💖 but I was also thinking a bit about Data again 🥺👉👈
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nomaishuttle · 7 months
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on a semi related note there r like 2 specific times i remember expecting one of my safe foods and getting something entirely different and being SO insanely upset abt it even though the thing i got still tasted good
#the first my uncle asked me what i wanted 4 dinner while he was staying with us#and i said cheesy chicken and rice my fav food and he Made cheesy chicken and rice but it was like. a completely different dish than what i#refer to as cheesy chicken and rice and it was good food but i was rly rly rly upset. and i feel bad bc again it was good and my uncles a#great cook but i was expecting my comfort food and got something different#the other big one was i always get the wisconsin six cheese from dominos. and if i dont get the wisconsin six cheese i get the beautiful an#delicious pizza me and my mom named greg . rly funny story actually. but greg is basically. hes got ranch instead of tomato sauce and then#chicken bacon (always at least these 2) and mushrooms if possible for toppings. and hes great#and one time my mom was ordering dominos and asked me what i wanted and i said the wisconsin 6 cheese yk. and it came and it had ranch sauc#and my mom was like oph yeah i thought itd be fun to try the ranch sauce since we like it on greg so i thought id surprise you. and i#literally couldnt eat the pizza and i started crying over it bc i had been rly excited for the 6 cheese#but yes. greg is my goto pizza everywhere except dominos on occasion if they dont let u do rnch as a sauce we do alfredo instead#hes very trustworthy and i love him... we got him umm. the first time we ordered him was when we were doing my sleep study#so we were like waiting outside the hospital and we were like oh we should order something 2 eat since we havent had dinner yet#and we went to order and 4 somereason we couldnt get the 6cheese idk if like one of th cheeses was out of stock or something ???#but we were like ok lets just make a new pizza lol. and we made him and then dominos was like Ok what do you want to name the pizza#and idk why i think it was late but that question was like. HYSTERICAL to us KJADBJWABD bc we were like what is it a baby#of course now i realize its so you can like. have that pizza saved to easily order it again yk. but we were like idk.. greg??? so yes. and#im ngl to you guys idk if it was just bc it had been a good day and i was happy and like kind of silly since i was at a hospital#but that was literally theeee best pizza ive ever had in my literal entire life. istg they put crack in that pizza it was soo good#sooo yes anyways sry 4 rambling.
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dullahandyke · 1 year
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On one hand the heartless bitch aro who laughs at u for falling in love w them or is in it solely for the attention and doesnt reciprocate is a stereotype that's constantly maligned. But also any time I see a character even remotely approaching that I cheer and clap and point and shake their hand
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meltamorphosis · 1 year
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probably not normal for me to break down crying and spiralling over the thought of having to get a job huh
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sunhalf-a · 2 years
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how does ur muse play phasmophobia.  aika is impossible 2 frighten in a way that WOULD make her good at it except shes an agent of chaos and refuses to like, stop saying the ghosts name or hitting on them or etc, and also rarely actually remembers to use the tools she has, meaning she causes a lot of hunts and provides very little use to any team.  mason is also impossible 2 frighten AND ACTUALLY COMPETENT so shes great, if a bit scatterbrained.  august is so fucking scared every goddamn second in a way that makes him not useful, but he does remember all the mechanics and is great from the van.  yuzuha is God Level.
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orcelito · 1 year
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Vaguely tempted to get a nose piercing too... like on the side.... probably would need to be on the left tho. My right nostril gets irritated more easily for some reason
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mirmidones · 2 years
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i loooooove it when people don't listen to me (chewing on own hand to placate the rage)
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ozymoron · 13 hours
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id be so good at like acting specifically sitting there looking pretty covered in blood sniffling and whimpering
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patchworkgargoyle · 8 months
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Binged all of sense8 in like three days and I forgot how fucking great it is.
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cielospeaks · 8 months
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ngl i kinda wish ganglot had a friend/friends who would have a dynamic w her like bill and ted + the grim reaper
#its a good dynamic! im writing a bit of heroesverse and i crave this#the closest would maybe be kukko but hes such a sofboi#maybe el? itd honestly be hilarious if kukko and el are both her buds and tormentors#like omg. she should lighten up. but i get why she doesnt bc everyone is horrible#but shes a cool grim reaper and i dig her. also maybe another idea would be the reaper in that woo parody thing bc that was cool too#gameblogging#insert comment abt how both ganglot and eitr become major players and i didnt intend to like them/initially like them#i love the archetype of 'serious guy w rivalry and the other guy is just a regular guy and doesnt care' and imo its a good twist on it#where the stubborn rival actually gets /killed/ by the 'regular guy' bc they take things too far/the regular guy has a not so nice side#it reminds me a little of jojo lol#and idk. eitr is cool too bc shes the archetype of 'horrible villain but you have an option to save them before they turn into an asshole'#its an interesting concept but usually i like villains too much LOL#or theyre just unsympathetic from start to end also lol#honestly unlikely but itd be super swag if we got a cool member of the curse directive for b5's story#i have /no/ hope for 5 (sorry i meant 6 before). like its gonna be bad i know it#but maybe faf and/or fallen faf would be good so /pray hands#i need the former for spack backstory. (side note fallen faf+ dlc horty would be great. i want them this yr but id settle for next yr)#(dream banner would be dead ursula fallen faf and dlc horty. but idk if thats even likely lol.)#oh and gunter too bc hes worth it (maybe revels the parents also? but their base forms are cool too)
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arolesbianism · 1 year
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Also fuck yeah new brush fucking Finally
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othercrossee · 1 year
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Thinking about during elementary school they'd play baby looney tunes on the cafeteria tv, that was really cute now that I think about it. Babies watching babies
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dapperrokyuu · 5 months
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Alright now that I’ve seen the end Slay the Princess, who’s your favorite princess?
Ill do you even better and give you my top 5/the ones Id love to get if I played the game, just to see their sequences in the end and how itd reflect on that version of the player (literally made a list for fun just before you sent this ask, hehe).
Admittedly, a lot of this is informed by aesthetic and then enjoyment of their routes because I came into (watching Manlybadasshero play) the game after some fandom osmosis–thus, understanding I wouldnt have all my thoughts together within one playthrough. So I cant say Ive devoted my satisfactory amount of attention to speak on the princesses’ narrative presence... But I did rewatch their routes and “Thoughts on this vessel?” sections a bit to formulate a stronger opinion. Here we go...! (Buckle in, fellas, haha ha h a…)
1. Adversary/Eye of the Needle
The Adversary and the Eye of the Needle are very hand in hand imo, and I love the progression into a dragon-like appearance for the latter, especially in combination with the cabin becoming akin to a dragon’s den. This (combination of) routes stands out the most to me (as far as Manly has played) because I personally feel its the one where the princess is the most active and engaged. Whether its being beaten to death or running for one’s life, the route was very exciting for me! And it was intriguing how the princess and player felt the most on equal ground because they are both intent on pursuing some objective. Its just that in this case–and this is how this princess exceeds and is an overwhelming presence compared to the player–the princess is set on a choice they dont care to deny and the player is a creature of the habit called “deliberation,” as narrator aside, in-universe reasons aside, the very structure of Slay the Princess has taught you to constantly pause and consider your choices.
It contributes to the tone of the routes so well! Even if you can sit forever in the Outside World, the game progresses like a split second decision and/or that any time given to you is at the princess’s turbulent discretion. In a game where your choices tend to matter most (which, frankly, they do, its kind of the whole point, but you may not know that your choices are what caused this situation yet, lol), the princess seeming to supercede you and the narrative and the concept of death is!!! Powerful and quite something, lol. And poignant, considering *gestures vaguely but particularly at the Narrator*.
Otherwise, I love how theres apparently many more and amusing divergences in this route (that Manly did not showcase) and the ending is pretty cathartic. And to keep this a bit short, yadda yadda, dragon dens is where they store and protect their treasure and in this case, the treasure is fighting you, yadda yadda, as the vessel of growth, the princess’s embracing of the cycle of violence between you two is her latching onto the only avenue of growth she can perceive (as opposed to escaping–since you didnt offer that option prior–and dying since thats tend to be the stop to the concept of growth), yadda yadda- 
2. Spectre
This princess’s voicework is probably my favorite! The whispering under the regular voice acting is just really neat, doing a great job setting a tone of something delicate, chilling, and unnerving. The princess’s design shifts between cute and scary very well too! Her personality is probably my fave overall; while her “thoughts on this vessel?” section highlights her embodying kindness and understanding, they only exist to an extent that is fair. Which is, well. Fair. And I think it extra emphasizes the understanding aspect, with how the princess is aware of her circumstances and the injustices that have occurred yet is willing to let bygones be bygones. Shes coy, sincere, and pragmatically deadly, which is a full spectrum of delight for me!
The moment that really gets me regarding her character is when you say youre gonna leave her. Other decisions lead you to working together or demonstrating you have no intention to with some form of violence–both resulting in the Spectre just responding fairly. But the “leave” option truly shows that the Spectre doesnt/never intends to act out in malice, since Spectre responds out of desperation to avoid perpetual loneliness, pain, and emptiness. Theres an aspect of “fairness” here too (youre abandoning and hurting her more after having murdered her), but the choice comes after a breakdown and deliberation as opposed to an immediate retaliation. Even then, Spectre laments that she didnt want things to be this way but youve made her worse. Other stand out moments are when Spectre goes, “Youre funny when youre confused. But I didnt give you permission to touch me,” and the player’s moment of patheticness, lol. 
This route really hints onto the meta aspects of Slay the Princess too, which is neat! The whole “want to end the world” convo, Spectre just wanting to go home, reality being what is in front of us vs. static truth/objectivity, whether destruction being one thing leading into another vs. the same thing reborn, glass on the floor, and the narrator being like Spectre as a memory of a person…I dont have much to say here currently–still need to ponder, itd be a whole other conversation, Im a bit tired, lol–but its tons of food for thought that I enjoy! Yay, Spectre!
3. Prisoner
Fun fact: this is a rewriting of the extreme word vomit that was me lamenting over how I was kind of confused about the Prisoner but chose her for the sake of a 5th (note the placing change) and then discovering the absolute genius she is!!! Basically, my only exposure to the Prisoner I had was Manly’s recent playthrough, which contained (what Ill call) the Chained Together variation and didnt even have her “thoughts on this vessel?” section due to the game going into the final sequence immediately after. The Prisoner’s section in that final sequence befuddled me because I couldnt connect much other than a theme of “inevitable change,” and even when I dug up the Prisoner’s “thoughts on this vessel?” elsewhere, I couldnt put it all together…until I watched (what Ill call) the Head Trophy variation in the middle of my initial writeup.
Regarding what I enjoyed prior to recognizing genius, I really enjoyed how the Prisoner conducted herself–her curtness and resignation was very unique. Her form was created as a result of the player cutting off her arm, instilling a matter of fact-ness to her that allows her to slit the player’s throat later (got this from the Wiki, Manly didnt show this part). Upon waking up once again chained and chained even more, I interpreted the cleverness aspect from the Prisoner’s “thoughts on this vessel?” section as being able to come to terms with her situation, play along, and bid her time in hopes that her patience (that she emphasizes) would eventually reward her. After all, the Prisoner was willing to pretend she and the player met for the first time until the player prompts otherwise, even saying they dropped “playing the game”--very meta of her! Thus, I interpreted the Prisoner as the princess completely embodying/accepting her role in the game; she couldnt leave when she defied her role last time, so she was fine continuing to wait this time. As a character who realized they were a character and systematically changed their behavior to attempt a new avenue of escape, I thought that was the extent of the Prisoner’s cleverness and was satisfied…enough.
AND I WAS WRONG. DELIGHTFULLY WRONG. I assumed the Prisoner was completely fine with her potentially only means of escape becoming not one, since she didnt seem upset or disappointed. Which was frankly incorrect, as her rude curtness is a result of her being miffed with you. Why? Because her cleverness actually alludes to the fact she had a plan for escape the entire time, and you utterly fucked it up! Which, tbf, she shouldve shown more reaction than curiosity to dissuade the player, but I digress- During the Head Trophy variation, you realize that the Prisoner had a plan this entire time to deceive the Narrator and she succeeds so well because she also got me and got the player. How often do I get got? It was amazing! From the stare as the Prisoner takes the knife away from the player, to the smile before That All Happens, to the wink as it occurs and after, it may speak to an underestimation thats set up due to the Prisoner’s appearance and behavior, but reflecting on all the signs that She Planned This dismantles that perception and reaffirms that the Prisoner is a person with depth beyond what you expect from her and those in her role. As I viewed the Prisoner as a caricature of the princess’s role in the first place (the whole point is that the Prisoner is exactly like the princess in appearance except the chained/locked up aspect is exaggerated), this route is so striking for me with its interrogation of victimhood, how victims are treated/viewed, and how that may be unintentionally stripped of their personhood and reduced (into a caricature of solely “a victim”). The Prisoner puts it quite nicely when the player attacks and she “suddenly” has a ton of fight in her, stating, “Im not a damsel to be helplessly murdered!” …Im not sure if I put it into words the best, but I hope this is understandable. To top off the topic of Prisoner’s cleverness, its a neat detail (I dont know if this is intentional) that the Prisoner does the opposite of what her prior princess form did: the player cut her arm to free her last time, she cut herself out this time and the player “died” the last time, she “died” this time. Beyond recognizing there was a Narrator beyond them she should fool, the Prisoner also reasoned that since having the player kill her is likely not favorable, dying by her own hand might just be fine! The Head Trophy variation is just more poignant when you note that her “thoughts on this vessel?” section talks about how the Prisoner protected herself when others could not but for her plan to work, she has to put complete faith in another.
As 1000% better the Head Trophy variation is in the Prisoner’s route, I do have a soft spot for the Chained Together variation since, from both the Prisoner and the Narrator’s perspective, it must be a hilarious emotional rollercoaster. The Prisoner’s plan failed and shes now stuck with the loser who made it so…for potentially forever! The Narrator probably oscillates between an uneasy concession that while both gods are not dead, they are locked up forever and an utter dread that things may fall apart at any time and thus, the world is practically doomed with no way to change that. The Prisoner doesnt have to decapitate herself, which makes her freedom extra cathartic in the relief she likely felt and didnt expect…and also extra sad in how she found it was nothing but cold and is quickly taken away. Theres also something to be said about how the player joins the princess in her perspective by chaining himself up and that they both inform each other’s perspective, leading to their escape together: (1) since the princess isnt starving to death, the player also doesnt, which is a surprise to the Voices and (2) the player showing up again signaled that change is indeed possible to the princess, perhaps causing the ability for the world to erode around them. Maybe the latter is the Voices informing the player, causing the change…? But I like to think its the initial thought since the cabin could and shouldve have eroded prior to the player’s arrival, assuming the Prisoner understands the concept of erosion…which, I assume she does- Anyways, the route is as emotional as it is kind of wacky, which is up my alley!
4. Witch
This princess is the one I enjoy the most aesthetically. Im a sucker for both witches and cats, what can I say? The allusion to the fable The Scorpion and the Frog really tickles me, and ultimately, whatever decisions made in this chapter are some form of hilarious. Whether we’re both dying on the floor with broken backs or handing a blade to someone who immediately stabs you, its great. I do enjoy the progression into the Thorn chapter, especially with the immediate regret from the Witch and the following reconciliation in Thorn’s chapter, but Thorn is not as funny and aesthetically pleasing as Witch princess for me, which is why she is not here, haha.
Her “Thoughts on this vessel?” section adds a lot of depth to her, since the way the Witch presents herself is very superficial and guarded. Particularly the statement about the Witch making for a “righteous” heart, in combination with her ability to just slip out of her chains. She couldve freed herself at any time, but chose to stay and confront you. Which I feel speaks to the bitterness aspect, as the Witch feels its only “right” to pursue an answer to her pain–whether it be the player’s penance or punishment. The game’s thoughts on bitterness are made even more poignant when you realize the Witch’s ends are either death (hers and/or yours) or a transformation into another state.
5. Tower
This route is just incredibly cool in how she takes over the narrator and the little divergences of the narration’s phrasing to be in her perspective in the voiceover. The progression into that route was amusing for me to think about because I think the shift of perspective that transforms the princess boils down to either “the princess had the might of a god to have defeated you,” “your sudden stop during the fight was a blessing from god to the princess,” and/or “your sudden stop was because your recognized the value of the princess’s life as larger than your own (‘larger than life,’ referring to her bigger form as the Tower and godhood itself).” The Tower calling you disappointing is funny, but what also sticks out is how she said she wanted company before turning into the Tower. Even as the Tower with the ability to just free herself, she chose to wait for you because thats what she wanted, and I think that plays on the relational idea of “What is a god without a believer?” since she’s willing to have the player as a priest or pet, lol.
How this route differs from the Adversary route is interesting, as the Tower is indeed also an overwhelming presence whose decisions matter more than yours not because her single minded relentless pursuit of it but because of the power to overwrite yours. Its a twist on the player’s and princess’s roles until now, but instead of making them equal like in the Adversary, the roles were reversed on who decides and who is forcefully changed as a result of that decision. Of course, you cant take the ability to choose from us, as a player completely, but its about the best you can do, I imagine. And not to mention the “defiling” aspect when you slay the Tower, dragging her down from godhood to an equal (humanity?) or perhaps her original state of someone who responds to your decision as usual… I think this route connects deeply to the meta aspect of Slay the Princess, since this state is where the princess is closest to the “concept of change” and the concept of their true self as a god. It makes the “thoughts on this vessel?” section very poignant because change in itself is indeed a constantly dominant, terrifying, and arguably divine force in its inevitability.
Honorable Mention to...the Damsel!
I really like the deconstruction of her concept, but that also means I feel that liking her is completely counterintuitive to that very deconstruction, lol. Her route is very straightforward in what it does, but it kind of has to be. Meaning it does what it set out to do very well.
This took a bit and is so much more than you asked for, so thank you for your patience and acceptance. Im just bonkers and bananas, so if I have it partially done, I might as well go all the way instead of going in depth on only one, lol. It was a fun exercise in pondering deeper about the princesses and dipping my toes in the ~meta~, but I will also readily say that Im not at all nearly deep enough into Slay the Princess as a whole to be confident on my takes, so this may have just been a session of Talking Out Of My Booty. Nonetheless, I hope this was enjoyable and thank you for prompting me to think about it! The order of the princesses changed throughout this answer, and it may be fun to guess what order they were written in, lol. Id love to hear about your fave/faves if youre interested in sharing as well~! And please, have a lovely day too!!! c:
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natsmagi · 6 months
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Do you mind explaining the war in great detail for me? It confuses me a lot and I feel like I can never fully understand it
OH MAN. THE ENTIRE WAR ?? IN GREAT DETAIL ???? ME ?????? omg the war has like. So many moving parts and theres so many characters involevd all of which doing what they do for their own unique reasons (which tended to lean selfish) and i am just a mere switchP i do not know the inner-workings of all these guys (plus if i had to sit down and try to psychoanalyze wataru and truly understand what was going on inside that mans head i feel like id evaporate) BUT!!!!! there is actually a section of the enstars wiki COMPLETELY dedicated to the war that you can read! https://ensemble-stars.fandom.com/wiki/The_War
but, to summarize; eichi had always loved idols his whole life and naturally wanted to become one. but when he had enrolled at the esteemed yumenosaki he noticed none of these students took being an idol seriously, which really got to him as eichi could die at any moment, and now he sees no one taking what he had always dreamed of seriously? so he crafted a plan with the help of keito (who has ties to the student council) and tsumugi (who is on good terms with practically everyone) to make the students feel like they could be the heroes rising from the ashes by "defeating the villain" that put yumenosaki in such disarray (even though this was of their own making). And who would be more suitable to play the antagonist against people who are selfish and lazy and dont care to put in effort themselves? why, the newly established Five Eccentrics formed completely against the members will of course! the five eccentrics who are naturally gifted and perfect in every way, unlike the other students who have now become "the underdog." and, since eichi is aware of how lazy these students are, he created a protagonist, Fine, to defeat the five eccentrics. fine was meant to represent the underdogs, hence why eichi made tsumugi officially considered the unit leader since he was the only one who was actually fitting of the title "underdog who came from nothing," and could thus set a greater example than the likes of eichi or hiyori who were born into wealth
the war was eichis meticulous plan to basically save the idol industry? or at least yumenosakis reputation, and eichi needed this done FAST because again; he could die at any minute, and he NEEDED to see it out til the end. and because he needed this plan executed in such a short amount of time he didnt care about spilling blood, ruining relationships, or making himself the villain in the end. eichi is a very self-loathing person, and during the war he had failed to realize that some people might actually genuinely like him as a friend. that part would lead to eichi unintentionally hurting those he held close too such as tsumugi, but his plan also ended up hurting the likes of leo, who he never even wanted to be part of the war to begin with because itd feel like kicking a lost puppy. only for the war to then affect leo probably the greatest of them all, as the events of Checkmate made him a depressed shut-in for half a year or so. once the war was over, the regret eichi felt was so great he didnt think he deserved to live, only for wataru to then show himself to eichi and express a desire for them to join forces and plan a second revolution, where they will be the villains and "defeated" by the shining new idols who will set a better example than they ever couldve
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