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#i'll do it when i get there on my dlc playthrough
sombersolanaceae · 2 months
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Elden Ring Dilfs | Smithing Master Hewg
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fallen-arm · 2 years
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I'm still really hyperfixating on Xenoblade, so I think once I finish with xb3 I'll go back and revisit the other games in the series. I still need to take on the superbosses and challenge mode in DE and new game + as a whole in 2.
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thelureking · 1 year
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I had this idea to make a list of all the games I played in 2022, half as a recommendation list, and half because I struggle to remember when I played what. I have a really bad time ranking stuff, so I'll just list them chronologically (or, as chronologically as I can remember).
Note: Sometimes I dont have a lot to say about a game, but that doesnt mean I didn't like it or that it isn't good.
So, with that being said:
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1) Our Life: Beginnings and Always
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This game has put visual novels on another level entirely. How must I go on knowing that I will never be treated like royalty by any other game like this did. Our Life tells the story of your friendship and/or romance with Cove Holden, your new neighbor. This Visual Novel remembers an insane amount of stuff you choose, and it can put you in the state of mentioning something you did as a kid that you completely forgot about. I actually really liked how you can go the entire game as just friends, or choose when your character develops romantic feelings. I cannot overstate how well made this entire thing is. Can't wait to play the DLCs and for the sequel to be released.
Absolute recommend.
2) Iron Lung
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If you have a computer, you can play it. It is not an option.
Claustrophobic above all, this game captures the pure dread of the unknown, building tension and atmosphere as you travel through this unknown planet's red sea. Highly recommended.
3) An Outcry
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Amazing game that I don't see enough people talking about. The first game that made me actually physically ill while playing an alternative route. I don't know what hit me the most, the subject matter or the type of person I played in that route, a person I know exists and maybe I've met, a person I hope I never become. I knew what the game was specifically referencing, but I found it good that it was able to trigger that response on someone who lives in an entirely different place, with different historical events, but with enough similarities that made the feeling of dread and disgust that much real. Its message is clear and loud as it should be, and one that I think maybe now more than ever needs to be heard. I cannot recommend this game enough.
4) Stillwater
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Now this is a Visual Novel that I really liked and would have loved for it to be longer, but I love it as it is. It left me wanting more about the world and its characters, and I think that's a good thing. It feels unfair that this is the one I typed the least about, knowing how much I liked it. It's really worth the read/play.
5) The Caribbean Sail
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Have you ever wanted to be a sailor or a pirate? Have you ever wanted to grab a ship, sail into unknown destinations, encounter supernatural phenomenons and watch as your fellow crew members die of disentry five seconds after leaving your first port? Because if so, I have the perfect game for you. It's inspired by the Oregon Trail game, and that's literally what the gameplay is like, except on the sea. Which was enough of a selling point for me.
6) Carrion
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My child, it has every disease. Loved the concept when I saw the trailer, forgot I can actually buy games now, and then proceeded to do that. Being able to live my fantasies of being a flesh creature that destroys and eats everything in its path was a delight. The creature is my child and I love it very much.
We need more games that let you play as the monster, I'm serious.
7) The Life and Suffering of Sir Brante
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This game is both my beloved and the thorn on my side. Who would have thought that in a game like this you would proceed to suffer through life? I said to myself as if I hadn't known what I was getting into. You'll experience loss, you'll struggle to make a name for yourself, your family will fall apart, and you may never kiss your best friend Tommas who gave you a totally platonic ring to commemorate your friendship because the game doesn't want you to.
Or you'll have a different experience than me on my first playthrough.
You follow the titular Sir Brante from the moment of his birth to his last breath, exploring the world he lives in, full of injustices that at times made me go "I do not care about the lots, give me a fucking gun so I can take you to the fucking Twins". There are many branches regarding life paths, the fate of your family and that of the entire city you live in. But don't worry about it now, keep looking at those toy soldiers at the store as a little kid, I'm sure nothing will happen in the future.
8) Princess Maker 2 Refine
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And apparently I didn't get enough of walking a kid through life.
Who looks at a game about raising a little girl by managing her monthly schedule and balancing her stats, health and money and says "yes, this is the game I'll play to destress"?
I do that. Don't ask why.
I have only reached two endings, in one my beautiful daughter became the royal painter, her art held as the most beautiful and inspiring in the entire world. In another, my girl made a name for herself by exploring the lands surrounding the kingdom, so fast on her feet nobody could even scratch her; she married a dragon prince and became the teacher of her own fighting school.
And even with all of that, her goddess mother was not happy.
So yes, this is the "divorced dad who got custody" experience.
9) Planescape: Torment
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What can change the nature of a man? That is a question posed by one Ravel Puzzlewell, night hag of the Gray Wastes. It is one of the many questions that this game asks, intertwined by the many philosophies it presents. Planescape Torment does not stick to one question, it asks many, and it lets you answer.
It is a beautifully written game, one of the best I have ever read. There is one moment that I do not wish to spoil, but it still sticks to my head months after I experienced it. As a writer, I found myself fascinated by how a certain event was told, all because of the way it was presented.
It feels like an injustice to not talk in length about Planescape: Torment, but I seriously don't want to spoil anyone who hasn't played it yet. A blind experience is fully worth it. All you need to know is that this is the game that made me post for the first time here, two dumb memes for myself and one short analysis that sometimes reminds me that yes, people can interact with it. Shameless link to it here
10) Growing my Grandpa!
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If I had to describe this game without saying too much, I would say it's "heartwarming horror". Two words that don't usually go together, but that they perfectly fit here. The story is, like the title says, about growing your grandpa, more like helping a girl grow her grandpa, but still. Strangely sweet and unnerving, I was tense the entire time, and even when I had to replay it to get the second ending (this was entirely my fault, since I could have gotten it way easier) that tension never left.
11) FAITH: The Unholy Trinity
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I don't remember how I found out about this game, but I remember waiting patiently for it to get a steam release so I could buy it and play its three chapters all together. The day finally came, and all that waiting was worth it.
The gameplay is simple, yet the developers found a way to have me both crying in fear and frothing by the mouth out of anger every time I saw the game over screen (affectionately). In terms of difficulty, I would say the game is easy until it isn't, looking at you Chapter 2 and 3 Final Bosses, you bastards. Then again, I saw people say they struggled in places I didn't, so I would say it depends on the player.
The story is so interesting and it's still marinating in my brain please I need people to talk about how the prologue of chapter 2 and the one note in chapter 3 relate please. The cutscenes are also so well done, and I had to restrain myself from using one as a second picture because I didn't want to spoil any of them.
All in all, a must play, fully recommend it.
And remember:
GARY LOVES YOU
12) Inmortal Mantis
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This is a tricky one. On one hand, the game starts off by basically spelling out every action you have to do, and suddenly it goes full on "fuck around and find out" mode. On the other, the game implements some interesting mechanics that I would love to see developed on a longer game, but I am not going to put the length against it while knowing how hard it is to make a game. And maybe being short plays in its favor.
13) Who's Lila?
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This game is my King in Yellow. I cannot stop thinking about it. I finished it with all endings and achievements in a day, and it wont leave me alone. It is always there, forever crawling at the back of my head, stretching itself over my brain and weaving my thoughts into a spiral as easily as a spider weaves its thread. It made itself a home in my mind and I won't kick it out any time soon. I played it because the concept of controlling a character's face in place of a dialogue wheel was interesting, and the story and the way it's presented (hand in hand with the gameplay) lured me deeper and deeper. I cannot even describe it without giving it the praise it deserves. It takes full advantage of its medium. Playing this game is an experience that I can't recommend enough, and I'm surprised it hasn't gotten the recognition it deserves.
14) Someone stole MY LUNCH!
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This visual novel is pure fun. The humor is so good I found myself reading the entire thing out loud while wheezing. I actually found out recently that it's made by the same people that made Stillwater, which, looking at it now I should have known. It's good and I'm not still over not seeing that one joke coming; well played.
15) MILK INSIDE OF A BAG OF MILK INSIDE OF A BAG OF MILK INSIDE OF A BAG OF MILK INSIDE OF A BAG OF-
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... INSIDE A BAG OF MILK is a short visual novel about a girl going to the grocery to buy milk, and the challenge this seemingly small action can be. It is your responsibility to help her through this.
The steam page description perfectly summarizes it: "This is an artistic manipulation with word and form, only then - a game."
Reblog with more games
Or, you can jump to the 2023 list!
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robogart · 7 months
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I'm playing Dark Souls 3 right now and I have some thoughts/wonder if other people have experienced something similar?
So I've played through DS1, Bloodborne (favorite) and Elden Ring - really enjoyed all of those (except for the Lost Izalith area in DS1, woof) but I find myself really struggling with the enemies - specifically the Toughest Guys In The Area - so much? And it's sort of like "yeah, doy, that's what it's supposed to be?" but hear me out!
It just feels like that they not only have a lot of HP, but also punishing hits, SEVERELY long combos, and they also just don't stun or their parry windows feel SO small? Even trying to side-dodge or move around them is usually punished by the combo because they'll have back-reach that hits you anyways.
And the fact that they'll maybe introduce one of these Big Lads and you're like "okay cool, got it" but then from then on there are like 2-3 of them all together in your path (not like, guarding a good item in a little corner, they're in your progression route) and it's like?? What is going on? Granted I'm a dex build but that's what I play most my first/second playthroughs as, but I feel like the other games always felt more fair/surmountable in their encounters? I felt like I usually had a chance and the layout seemed balanced? But in DS3 I feel just SWAMPED by the amount of heavy-hitters there will be all together, and I find myself just having to run past them.
And it's not for lack of trying! I just feel like ONE misstep and I get caught in a Stupidly Fast combo! It's so much! ;; w ;;
And I'm ALMOST done with the game! Currently doing the Ringed City DLC right now before I get to the final game boss. And the boss fights have really been spectacular! I just did the Ariandel big boss and they were GREAT - had to summon help because I was getting spanked in the third phase, but it was SO FUN!! It's also so much fun to help other people! Jolly cooperation let's go!
But I don't know - I feel like this game is just less balanced feeling than the other titles? I love the weapons system, the boss fights, the areas and enemy design - but I feel like the enemy layout is just unreasonable at times - more times than I feel it should be? I feel like I've read that they used the same enemy ai as they had in bloodborne, so maybe that's where the misalignment sits for me? That game had a great fighting system that awarded aggression from aggression, your character is always meant to move fast and doesn't roll heavy or anything because armor isn't AS important as it is in Dark Souls, and the parry system was SET to be used in tandem with all enemies. And I feel like you could argue that Elden Ring is similar with DS3 with its enemies, but I feel like that game gives you SO much space, ease of movement (torrent) and the ashes system, so you're able to get some heat off you (especially if you're playing lighter builds). It just feels more balanced to me!
Ahh anyways - trying to gear up to maybe continue a bit more tonight! I'm so close... = __ =;; But I just wanted to rant and was curious is other people felt the same or not? I'll concede when something is a skill-issue in games - especially these games, where a lot of it IS learning the patterns and/or parrying - but somehow DS3 just feels weirdly stacked. Is it just me? Jesus?
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senblades · 12 days
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Who are your fav persona 3 people!!!
[cracks knuckles] I'm glad you asked
So! I don't actively /dislike/ anyone in the p3 cast, but some of them definitely speak to me more than others:
First things first: Ryoji. Love that guy. He's so silly. And so tragic. And he makes me sad. (Like holy SHIT I wasn't expecting a reprise of his song in the stage play on December 31st but it TOOK ME OUT) (also Ryomina my love)
The whole Shinji, Ken, and Akihiko trio ALSO lives in my head rent free... two idiots and their son. love them. I've been desperately scouring for Akishinji content and between that, Ryomina, and Shuake, I've come to realise that my shipping habits seem to boil down to "doomed yaoi" HAHA
More on Ken, I have a LOT of thoughts about how he and Akechi would interact and (likely) get along. Whether that be in the p5 era or a situation a la Throw Away Your Mask. (Or, something I've yet to find: Akechi with no time travel shenanigins getting in on the p3 plot. You can bet THAT'S a longfic idea I've got rattling around) (Also the half-brothers headcanon is super fun. Especially when combined with Futago siblings. Congratulations, Shido! All your kids are persona users, and they all hate you! :D)
Aigis! She's just. Infinitely charming. She'll say something that will absolutely take me out and then turn around and say something devestating HAHA. I also think that her and Ryoji's social link and linked episodes respectively do a LOT of thematic work in the story. Death himself and the girl that can't die, both trying to figure out how to live (y'all that shit's METAL)
Strega are so interesting to me... I don't think they're perfect villains- I think their motivation is underexplored and a bit choppy, but ASIDE from that, I really like all three of them as characters. Idk why Jin is so funny to me LMAO he's so in love with Takaya and Takaya's just like "k. met your quota yet?" (But, also, some of Takaya's lines definitely imply that he cares about Jin too, but doesn't let himself acknowledge that at all due to his whole "attachments are weakness" shtick, another thematic point to contest his ideology, as he is actively denying himself happiness in pursuit of some idea of salvation)
Chidori- I like her well enough. Some of her lines really did make me smile, but I think she's another case of "underdeveloped" (I actually read Throw Away Your Mask before I played p3r, so that fic did a lot of the heavy lifting for my like of Chidori (and, by extension, Jundori) i think)
Which leads nicely into: Junpei! He's da man. Nuff' said. HAHA if you can't tell, I love Junpei. Awkward dudebro stuff aside (though it's occasionally part of his charm), I really love his development and personality in general. I really love how all the "bro" characters across the modern three persona games, while fulfilling the same archetype, are all distinct in personality and motivation and I love them ALL
Mitsuru is quite interesting to me, but I think she might be a case of "I wish her social link was about something else". Personal preference of course, but I kind of wish that it focused more on this intense guilt she seems to have for things that a) weren't her fault, and b) happened when she was 7 or younger. THAT is a super interesting mindset to explore, imo, though I did find her social ineptitude charming haha
Yukari... I think that she might grow on me more later. I can feel it in my bones. I suppose I'll find out with The Answer dlc! I know broadly what happens in it, but I haven't actually seem a playthrough of it, nor do I really know what happens to all the characters. I think my opinion of Yukari might have been tainted slightly by everyone having such strong opinions HAHA- I definitely like her, but I don't think she's clicked just yet. (I did really like her social link, though!) (also Yukamitsu I love Yukamitsu. The lesbians aren't doomed! Good for them)
Okay this is going to upset some people probably but Koromaru isn't really much of a character and I keep forgetting about him LMAO. uh. he's a good boy?
Fuuka... I really think that she's just underdeveloped. Her social link didn't really do her any favours in my eyes (I'm SO glad that atlus cut the "girl learns to cook" social link in p5 HAHA i really didn't like it with Yukiko either) Her social link obviously isn't just the cooking shenanigins, but it overshadows the bits of character growth that happen intermittently. I think that her SL really would have benefitted from being more about her love of electronics, if anything, since that isn't explored AT ALL and is more a plot device than a character trait. (Plus, the root of all her self-esteem issues go unadressed, which I think would have been a good character beat otherwise) (In saying this I think Fuuka/Natsuki is very cute. The lesbians stay winning in p3)
Makoto/Minato! Honestly, I was pretty neutral towards him from the majority of the fics I had read before playing p3r. I really like his characterisation in Throw Away Your Mask and The Twilight Wants Him Back, but those had been outliers in my mind. I started liking him more and more after playing p3r, and NOW, after having watched 1/4 of the p3 movies- oh boy. boy oh boy. I really like him now HAHA. Having his apathy actually effect his realtionships with SEES early on is super interesting and I love when it's done. (plus, I think Yukari hating him at first really strengthens their friendship later on)
Uh this post is already super long so for all the other plot-relavant characters and confidants I'm just gonna say "it's a secret" and melt into a bush or something
(tysm for the ask! You can tell I was waiting for an excuse to talk about this HAHA)
(btw y'all shoud read the fics I mentioned in this- they're excellent)
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It really gets me that since my canon Hawke is a mage, I'll never actually get to know Bethany.
Sure, I could just start an alternate playthrough with Hawke as a warrior or rogue and get to know her over the course of Act 1 before I have to decide if I want to take her on the expedition and make her become a Grey Warden, or leave her behind to be taken to the circle.
Except that's not my Bethany, just as it wouldn't be my Carver who died. My Hawke twins grew up with an older brother who was a mage. Their respective character arcs rely heavily on being the sole mage or non-mage of the siblings, so if my Hawke isn't a mage, they're not the same people... and unfortunately, we don't get to see the arc of the twin who shares Hawke's class. Y'know, because of the death.
The last time I tried doing an alternate run with a warrior Hawke, I had a conversation with Bethany where she said that Carver would've hated Kirkwall and probably would've gotten himself arrested the first day, and I sat there like.... I'm sorry? Are we talking about the same Carver?? Because the Carver I know would only get himself arrested for resisting and fighting back with any templars who tried to take his siblings away? He spent the entire first act being like, "Hey, don't do stupid shit or attract too much attention, or the templars will take you away!"
And that's when it really hit me that sure, I'm getting to know Bethany, but I'm getting to know a Bethany who grew up as the lone mage in the sibling group, and that's not the same Bethany that died in my canon run.
I want to know the Bethany who grew up with an older brother who also had the gift of magic but embraced it more than she ever did. I don't even get to learn much about her through dialogue, either. Carver doesn't talk about her nearly as much as Bethany talks about him when she's alive, and when someone does bring her up with him, Carver's usually super defensive about it.
I'll be running around and Bethany will just, "Yeah, my brother used to nail my braid to the headboard. I miss him so much. Hey, the Chantry, I lit a candle for Carver in there. Remember Carver's jig? He used to do that to make me feel better. I miss Carver so much."
Carver's just more reserved and defensive about his grief over losing her, and when he does willingly bring her up, you can feel him struggle to even get her name out; "These are blood mages, they're not like you or... Bethany."
That's why I love the Legacy DLC; Carver will talk about Bethany, and Malcolm, with Hawke without his guard up. At least he does with me, at that point I have his Friendship nearly maxed out so he's just softer in general.
But someone else brings her up, like Anders? Who was genuinely trying to be nice? Carver's response has the vibe of, "You didn't even know her, and you don't care about me, so you're only saying this because she was a mage. Just shut up, stop talking to me."
And I can't even bring her up to Carver in dialogue options the way I can bring him up to Bethany. You can ask her what Carver would think of Kirkwall. During the Legacy DLC there's a humorous option to do Carver's jib for her when she's sad. She brings him up in companion dialogue. It feels like there's more opportunities there, and perhaps Hawke just knows how Carver is and doesn't want to prod. Honestly, maybe it's just me, but my game always feels like that vine-
Hawke: Do you ever want to talk about your emotions, Carver? Carver: No. Anders/Fenris/literally everyone else in Kirkwall: We do! Hawke: I know, y'all. Anders/Fenris/literally everyone else in Kirkwall: We're sad! Hawke: I know, y'all.
I'm sure the differences in the starting Friendship/Rivalry also play into why Bethany's more open about it than Carver is in Act 1, and they're characters who have different grieving processes anyway.
I don't know, maybe you have an easier time merging them through different playthroughs, but DA2 is one that I struggle with deviating from my canon path, I can't do it... Which means poor Bethany's always dead, and I'll never get to be mage siblings with her or see the Hawke trio take over Kirkwall together because DA2 is just a constant "great, so what can we do this week to make Hawke extra sad?"
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stormikins · 3 months
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Mass Effect Trilogy Tag
tagged by @nowandthane thank you!! Warning I ramble a bit in this lol
I am a fan since: 2017, I got it for Christmas in 2016 so I always just say '17
Favorite Game of the series: By virtue of simply replaying it the most, three. I really love the combat in it so I've played it near thirty times? But all time fave would have to 1 because of the aesthetic, tone, and story. There's something about first discovering a world which is what me1 is about.
MShep or Femshep? Gotta go with Femshep. I have played both, its just hard to capture the male shepard image I have in my head in the character creator so Femshep it is.
Earthborn, Colonist, or Spacer: earthborn! My main Shepard Jenn is earthborn so that's what I'm going with. Though, I have numerous Shepard's are various background combinations. I have feelings about each background trust me
Biotics or tech: Both! Though I really do love biotics, you can do some cool stuff with them, setting up and detonating both biotic and tech explosions.
Paragon or Renegade: I have to repeat what nowandthane said, paragon choices, renegade dialogue.
Favorite Class: Sentinel. I love the versatility of the class, but I do have an affection for Infiltrator because that's what got me through me2 on insanity.
Favorite Companion: Tali. By story value, Javik. He's like one of the most important characters
Least Favorite Companion: Javik, throw your attitude out the airlock. IM JOKING! (he has every reason to be like he is. I love him very much) Liara is my answer though only because I don't like some of the story choices the devs did with her. (ex: why does she have Shepard's armor in a display case when i didn't even romance her??? I can't mention this at all??)
My squad selection: For Jenn's playthrough: Wrex/Tali in me1. Garrus/Mordin/Miranda generally in me2. Thane and Miranda/Samara for the collector base. Kaidan/Javik/James in me3. Of course, I mix it up based on story aspects and the difficulty settings. But me3 is pretty fixed bc I always play on insanity.
Favorite in-game Romance: Tali and Garrus. I'm a sucker for awkward, wet cat of a man like Garrus is. But Tali's romance man.... her parting line to Shepard during the beam run "I have a home" makes me insane actually
Other pairings I like: Obligatory Nihlus/Shepard/Kal (and the duos within in this throuple) mention here. Other than that, Joker/Miranda and Joker/James, Ashley/Garrus, and Shepard/Wrex, I could list a whole lot so I'll keep it to those ships lol
Favorite NPC: Nihlus and Kal'Reegar for sure. Victus and of course Niftu Cal our favorite biotic god.
Favorite Antagonist: Saren. He's the best one that we get in all three games (Harby could have been number one if they did anything with him in three but that's a rant for another time lmao)
Favorite Mission: Haestrom/Tali's Loyalty mission because that's when I get to see Kal <3 and blow up a colossus with the Cain. Also, the Collector Ship mission I have to mention because it's frankly the only mission besides the two previously stated where I've loaded up the save to play it on insanity when I'm bored. It's fun. Of course, this is with the Infiltrator.
Favorite Loyalty Mission: Tali for numerous reasons. Kal mention here. But I love the insight into Quarian culture we get. Also we see that fire in her when she's talking to the Board which I always appreciate. Along with her dialogue at the end, "I got better, Shepard. I got you." and then on the ship afterwards, "I don't think life is about what we deserve." I love her so much.
Favorite DLC: Leviathan. Only because of the horror aspect.
Control, Sythesis, or Destroy? Destroy. I have so many issues with the ending and that's the least worst option in my opinion so. (I too ignore that it wipes out the Geth and Edi fuck that)
Favorite Weapon: The M-90 Cain or the M-99 Saber aka the "Big Iron". Lancer in three was my favorite weapon before I found the Saber. Special mention to my bud the Mattock, I have been convinced of its glory. I do not think the Harrier is better anymore lol which my brother would be happy to hear
Favorite Place: me1 Citadel my BELOVED.
A quote I like Quotes I Like: The ENTIRETY of Sovereign's dialogue on Virmire GOD ITS SO GOOD!!!! / "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer." / "Does this unit have a soul?" / "Just followed your example, Shepard. Yell loud enough and eventually someone will come over to see what all the fuss is about." / "I won't let fear compromise who I am." / "I MADE A MISTAKE!" / "Help me out here, Shepard. The line between friend and foe is getting a little blurry from where I stand." / There are so many great quotes in these games I could go on and on but I'll stop myself
No pressure tags: @spacebunshep @jtownnn
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elvenbeard · 6 months
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Y'know, I enjoyed Phantom Liberty so so so so so much. And I really want to integrate it into Vince's story somehow, but like... I talked about it in a prev post, at the time when you have to get the identity theft cyberware installed, he would nope outta there so hard. Replacing your face for a one-off thing, for something you don't really believe in, is just so much. He gladly helps gather intel on the Cassels, he would even help kidnap them (under the assumption they get out alive, but oh well...), but taking on their identity, no matter how cool and badass and useful that is in theory, and could be for his regular merc work even... he wouldn't wanna get it done even then, just how he wouldn't get Mantis Blades or anything like that, no matter how useful.
So I've been raking my brains and like... In the same vein I've been talking with various lovely peeps about how Kurt would've deserved more of a presence, more missions etc etc and that he seemed to fall a bit short. How awesome it would've been to side with him etc etc....
AND NOW MAYBE... that is my way to headcanon my way around the faceplate but still incorporate the whole DLCs story how I want to into Vince's story. I haven't played siding with Reed yet, and I think siding with Songbird is going to be my go-to, cause yeah. And since everyone double-crosses everyone all the time here, why not have Vince be a part of that too. Cause I mean, he agreed to helping Songbird solely for the promise of a cure, for his own benefit, and since he can't seem to win by playing along with either side, why not play by his own rules and just for himself?
So... at the point when he would need to get the faceplate installed, he instead finds a way to get into contact with Hansen to warn him of the FIA's plans. Get close enough to him to gain his trust and get access to Songbird. I think Kurt could get behind/ appreciate his iniciative and taking that kind of risk, they surely could manage to strike a beneficial deal (on the surface). Then, when the FIA arrives (however they're gonna pull off being both twins with having just Alex at their disposal- but maybe Reed would step in, or another agent, that I'll have to decide still), Vince seizes a good opportunity to get So Mi out of there, explaining himself and why he did what he did, and hoping she in return will understand why he had to do what he had to do the same way she asked him to understand her.
The details are a bit fuzzy still, but yeah... I am very fond of the idea, and like that Vince could go and get Songbird outta there without betraying himself even more than he already did by agreeing to all of this in the first place. No hard feelings towards Kurt whatsoever, but I think if their roles were reversed Kurt wouldn't hesitate to do the same, the way I've experienced him in my one playthrough so far.
Obviously not a cool move to betray Kurt, cause he's cool XD but as I said, in the end, this is not about forging long-term relationships with anyone, this is about surviving to Vince predominantly (although it would be cool if I could find a way to make it so he doesn't need to betray Kurt at all, or in a way they can remain contacts afterwards xD cause if Vince becomes a Fixer in the Sun Ending, having Kurt on his good side sure as hell wouldn't hurt).
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inposterumcumgaudio · 4 months
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nick lightbearer!
Sorry for the delay. Ever have computer problems? Happened to me.
Anyway, Nick Lightbearer. Nick's pretty well explored in the canon as well, but I got a few things in my pocket for him.
The bobby outside his house who tells you Nick is not seeing any visitors was originally supposed to let you in the front foyer. Inside that room is a viewing window that you could watch Nick be sad and pathetic through. Girls have scratched messages of possessive adoration on the glass. In a normal playthrough, you'd see the other side of this window with metal shutters over it when you meet Nick in the living room.
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There's also a custom (possibly jailbroken, judging by the sparks?) Compliment Machine in there.
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It has messages particular to visiting Nick.
"En - chan - té!"
"Do come in. Mr. Lightbearer has been expecting you."
"Do you have a warrant?"
"I am sorry, Mr. Lightbearer is indisposed. Please come back tomorrow."
"I assure you she has not been here, nor has she ever been here. Mr. Lightbearer doesn't even know your wife."
"Mr. Lightbearer apologizes for missing tea Sunday night, but he was very sick. He knows you cooked his favorite. Of course he still loves you, you are his mother."
"Mr. Lightbearer is not seeing anyone, except Miss Boyle. Are you Miss Boyle? No? Then go away."
"Mr. Lightbearer will be delighted to see you. This way to the living room, if you please."
"Please be gentle. Mr. Lightbearer has a bad back."
"Please leave it on the console. Mr. Lightbearer said to tell you that you are his favorite fan."
"Please leave the food on the kitchen table, you may keep the change."
"Please leave the wine on the coffee table, you may keep the change."
"You've arrived on a rather special night, it's one of the master's affairs."
Speaking of Miss Boyle, when Sally visits Nick's house in her playthrough, it's after Arthur has already visited and Nick has electrocuted himself in the tub. People make a lot of the fact that Sally hears him snoring in her playthrough, particularly given the context of Nick's DLC. But consider that Sally also thinks Col. Lawrence - man already on death's door and who definitely is dead when we visit the MacLears next in Ollie's act - is only unconscious too after using the pituitary extractor on him. Unlike Col. Lawrence (who Sally needs to think is only unconscious for her own peace of mind), I think Sally only assumes Nick is still alive because fully clothed and asleep in a full bathtub is not an out-of-the-ordinary way to find him to her experience. In fact, she even says beforehand that's how she expects to find him.
"He'd never part with it. On the other hand, he's passed out half the time I come by. I'll just sneak in while he's sleeping. Where did I leave the keycard he gave me?"
I do go out of my way to point out Sally's character flaws because people seem really struggle with the whole "three moderately terrible people" aspect of the game, but to her credit, I highly doubt she ever dated Nick. For one thing, she only dates men who can do something for her and while Nick is rich and famous, he can't really give her anything she couldn't get herself or from someone who'd be less work. For another, the most profitable relationship for her to have with him is as a drug dealer.
I also think that Nick was probably married for a lot of the last fifteen years. Not that that's a problem for Sally, but Nick is also said to consider himself a poet. Which suggests to me that this is a guy who would like to be a romanticized and idealized version of himself (which is part of why he gets married so frequently) but falls short of that because he is painfully human (which dovetails nicely with the whole Dante's Inferno theme of his DLC). And once you've failed to meet that ideal, why should you bother trying at all? So Nick gets married in the hopes that he can be the guy he sings about being in his songs (and maybe it's to girls who are just as deluded about how they can have this the fairytale other girls failed to achieve), acts like an asshole rockstar at the first opportunity with whatever girl offers, and then gets divorced. Rinse, repeat.
Petunia might have been the only one he actually loved because she's the only one of his ex-wives we ever see him thinking about. And maybe that makes a lot of sense. She seems practical and not given to the fantasy of him. Which, we don't know if that's how it started, but I have to think that since she's got 90% of his earnings, past, present, and future in the divorce (meaning none of his other exes collected first), she was level-headed and even-keeled throughout the relationship.
This is probably what also appeals to him about Virgil. Nick needs handlers, people to keep his shit together.
You know what though? A thing I find really compelling about the lore here is that Virgil is said to write all of Nick's songs. Nick was writing the Make Believes' songs himself before Virgil's management (when Nick is said to have "sold out") and those songs are... not so good, if testimony re: "The Unicorn Song" is anything to go by. Perfectly listenable and appeals to the doped-up masses, but perhaps drecky on closer inspection. The lyrics to the songs we have access to are quite clever and are subversive of the culture of Wellington Wells. So maybe Nick sold out, but the songs were better for it, too much sitar aside.
And it bears out too, with "I Have Seen Everything", a song that Nick presumably writes himself. It's a nice song, I like it, but the lyrics are repetitive and simple compared to "Dead of Winter" or "Out of the Blue". Kinda reads like an amateur poem. Rhyming "anything" with "not a thing"? Lyrical genius right there.
A thing I like to think about is that the art book tells us that Wellies value signage because they are so forgetful. Communication is mostly done through notes sent through pneumatic tubes rather than telephone conversations that could be quickly forgotten... When Wellies need or want to remember something, they dedicate that to record so they can refer back to it. And so, in the fact that his music's been so popular and pressed on vinyl, Nick Lightbearer and the Make Believes are going to be some of the few townspeople who will be remembered beyond the fall of Wellington Wells. And maybe that's kinda beautiful or maybe it speaks to the whole bread and circuses of it all.
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onedismay · 3 months
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Mass Effect Tag Game
Stole this thing from @messydiabolical. :)c Anyone is welcome to steal it from me as well!
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I am a fan since: Forgot what year it was but I remember ME2 had already been out for a while before I bought ME1. But I caught up quickly and got to experience the release of the Arrival DLC in real time. :D
Favourite game of the series?: It's hard to pick between 1 and 2, but I'll say 2 because the concept of loyalty missions is MY JAM. Also ME2 is my favorite graphics-wise, it's got that high contrast I love so much. (hate the simplified skill trees though)
MShep or FShep?: Most of my Sheps are fSheps because the character creator for mSheps isn't versatile enough for me. :( Where's the long hair! Let me look impractical!
Earthborn, Colonist or Spacer?: I might slightly prefer Earthborn. I enjoy playing characters who've had a rough start in life and made some bad decisions, but grew up to become decent people anyway.
Biotics or Tech: Can't pick, I like variety!
Paragon or Renegade: peace for everybody in the galaxy :') But I reeeaally love the Renegade eyes so I do have some mean Sheps as well.
Favourite Class: I used to main the Infiltrator class but in my most recent run I really enjoyed the Adept. Hard to pick a favorite but I do know my favorite class is NOT the Sentinel, it always feels clunky to me somehow.
Favourite Companion: Tali or Javik. Kaidan and Thane are nearby too. Tali's character development feels very natural and wonderful to me on every playthrough and I always love to see it. Javik is a fave because he's haunted and completely alone and that combo always hooks me like, I MUST see to it that this sad man has at least one nice thing in his life.
Least favourite Companion: It's the writers' fault but Liara. It gets really old when the same companion treats you like her love interest in all 3 games no matter what. I haaaate forced hugs in roleplaying games, don't put me through that, it'll ruin the character for me.
My squad selection: In my most recent playthrough it was unsurprisingly Javik and Tali. But I also ran with Vega quite often in the early game and I kinda missed him in the end game, haha.
Favourite In-game romance: Kaidan, especially with mShep because I really enjoy a slow burn of several years. 🔥
Other pairings I like: I am motioning at my blog and presenting to you Tazzik and the Shadow Broker...... no i don't have anything else to offer at this time
Favourite NPC: I like all these shady-ass salarians like Anoleis and Jaroth and Maelon and Linron (yes) (no i'm not defending her, i just find mean characters interesting sometimes) and Chorban and probably others. Valern isn't all that shady but still a fave. Charn! And Balak, I always look forward to finding out how my Shepard reacts to him. Zaal'Koris vas Qwib-Qwib I always loved you and I knew you were the best admiral before ME3 ever happened
Favourite Antagonist: the Shadow Broker, I was so into the mystery in ME1 and man I was not disappointed when we got the reveal. I would have loved to learn more about his early life.
Favourite Mission: ME2's Suicide Mission because I lovvve how it's a culmination of all your previous actions. It felt really scary and chaotic on my first playthrough and like anything could happen. Now I know all the mechanics so nothing surprises me, but I still look forward to seeing every little detail play out.
Favourite Loyalty Mission: Tali. Also Mordin. And Samara, ugghhh I love Omega and I love playing bait uwu
Favourite DLC: Hmmm I love about half of LotSB very much but I might like Bring Down the Sky more as a whole? The mood is great, it's not super long, and nothing about it annoys me. :D I've only played the Leviathan DLC once so far so I'm not confident enough to call it a fave yet but I liked it a lot, too.
Control, Synthesis or Destroy: I just wanted an ending where we finally talk the Reapers down and they go "yeah u right actually, let's not fight anymore. :( handshake?". All this star child borderline magic stuff is kinda goofy to me. I've picked Destroy almost every time tho.
Favourite Weapon: Recently enjoyed the Blood Pack Executioner... Historically I've probably used the Widow the most. Also I LOVE the way the Revenant looks but I can't stand using it myself lmao. My hand hurts just thinking about it.
Favourite Place: nnnoooo there's so many good places. I adore the Shadow Broker's ship, first of all. Such a cool concept. Noveria for the snow and miserable people. Feels like home. I loved visiting the Migrant Fleet! But my absolute favorite place is probably Omega because it's so rough yet there's still a weird sense of community.
A quote I like: The first that came to mind is "I have a home." Idk, I don't really remember quotes unless they're repeated over and over and by that point I start hating them.
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juicybiohazard · 8 months
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Yes, finished my first playthrough of separate ways. The game is RE4 remake so I can't say anything about the gameplay that anyone doesn't already know, so... I'll talk about what I really care about here, the story, you see... Ada Wong and Albert Wesker happen to be my favorite characters in this series, I like the AWs yes. Naturally that means that I noticed how different both are from their original portrayals, listen there is a reason why in my mind the one true canon/continuity is the OG games and not the remakes, because its in those older games when I first experienced the RE world and ended up loving these people as they are, so how I could like these new versions of them when they are so different? they may as well be new characters. The appearance is the only thing they share, they are similar to the OGs on a superficial level but thats where similarities end, and of the two I think Wesker is the one that changed the most and not for the better, from little things like his voice not being so distinctive anymore and sounding generic af to his personality being a cardboard cutout of a cartoon villain, some might say, wasn't Wesker always like that? I mean you can choose to describe him as a cartoon villain but any older version of Wesker wouldn't admit to be willing to murder billions and reveal his plan to some random mercenary he doesn't know... he knows better. Even RE5 Wesker wouldn't do that, ever wondered what happened to the scientists that helped developed Uroboros? You get the general idea from multiple files, it looks like they all got killed and essentially they never even knew what they were doing and what was its true purpose
It goes beyond dialogue, even his mood is different, in the old games he is cool and collected in any situation in this game he is easily irritated by ANYTHING 😂 its kind funny how Ada seems to just exist and Albert huffs at her presence, seriously I could go on forever citing each and every single difference between the old Wesker we know and this new take on the character, but I'd rather end this post today
Like I said before in my little RE4 review, my only real dislikes of this game are the changes to Wesker and Ada, and subsequently Krauser. I loved the dynamic of these three in the old game and its completely gone now. They are no longer deeply connected like before, it's all superficial now, they just happen to be in the same place at the same time due to circumstances of fate, not because they know each other. You know what, that sucks, I don't like that one bit because it feels like taking things away just for the sake of making something different. Ada used to be a true grey character, remember Separate Ways was developed for the ps2 version of the game after it launched on GameCube so the times you saw Ada in the OG game where few, far between and the game gives you no reason to believe she isn't genuinely on Wesker's side. Maybe the devs always wanted her to end up betraying him but whatever the case I'd very much prefer if she wasn't just another good guy, we have enough of those and too many haven't returned for a long time (a lot of people still want Billy and Sheva to return). The amount of heroes in this series is astronomical, do we really need another one? why can't Ada at least be in-between? let her believe that ends justify the means at least, let her believe that some good can come out of eugenics, let her believe that the world needs an enema to erradicate true evil. I don't know I'm rambling here, but I hope this made a bit of sense, I always liked the idea of Ada and Wesker going way back and him being the reason she is alive today, meaning she feels she owes him and genuinely cares about him (I admit this might have never been on the table from the devs perspective so this is just how I wish things were for them) but it is what it is, story aside, the game is fun and this DLC is worth every peny
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One last thing...
The post credits scene will live rent free in my head for the coming months, it seems more obvious than ever that RE5 remake is in the works, or it will be after RE9 is out. What a crazy time to be resi fan, it looks like capcom isn't going to stop giving us content. Can't complain about that one
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herearedragons · 4 months
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3, 5, 6, 13, 23 from the video game asks! :)
Thanks for the ask!
video game questions
3. 1-3 games you’ve played in the past 12 months that you really enjoyed
the first Pillars of Eternity game (as evident by how much I've been posting about it) is still great and I 100% recommend it, it is darker fantasy than Dragon Age and there are a couple of Yikes Moments close to the beginning, but you WILL love at least one of your party members and the writing is pretty great. also a lot of its soundtrack was used in season 2 of Critical Role, and there is significant vibe/theme overlap, so if you enjoyed that season you'll probably like something about POE1 (also there are a lot of voices from the cr cast in the game itself. Matt Mercer notoriously voices two(2) of your best friends party members)
Dragon Age: Origins! The OG. The reason I'm even on this website. I had a pretty major reset when I realized that I accidentally locked myself out of Zevran's romance and now I have to do the Sacred Ashes quest again, but once I get through it things will get fun again. I've had a lot of fun writing Kyana meta based on this playthrough earlier this year, and I'm sure I'll have more things to say when I GET OUT OF THAT TEMPLE
I started playing The Sims 4 between writing sessions during NaNo. I made an off-brand Evelyn and another household based on two very old OCs, and I was really invested in them for a while (to the point of considering making fanart of the second household). I stopped playing at some point, but I think that, like Stardew Valley, this is going to be a fun thing to come back to every once in a while.
(the first answer was already very long so I'm putting the rest under the cut)
5. Game(s) coming out that you’re looking forward to
I played the demo for GLITCHED: The RPG a couple of years ago and it's been on my Steam wishlist even since. I don't actually know what's going on with the game (I think it was announced that it would come out in 2023 and then it didn't?), but I really hope that it will come out eventually because the demo is A Lot of my favorite things packed into one game. Like, honestly, even if the game won't be out for a while, I think that the demo itself is a really fun experience.
also, despite everything surrounding Dreadwolf, I'm definitely looking forward to it! though somewhat concerned about actually running the game because I Do Not Think my laptop will be able to handle it.
6. A series you’ve enjoyed since your early days of gaming and still enjoy to this day whether it still has games coming out or is one you return to
.........I mean, this is very much a Dragon Age blog. DA:O was one of my first RPGs (Skyrim was the other) and Here We Are all those years later
13. Quick, name the first song from a game that comes to mind
I haven't actually played it yet, but Challenging A Queen from Stray Gods. I'm definitely going to play it, though, because this is another game that looks like it was made personally For Me. and this song absolutely rules (my favorite version is the first one they played in this video)
23. A “Wow” moment of awe
...technically I didn't play this one either, but I watched a full playthrough of Wandersong on youtube, and the final song sequence I can't really talk about without spoiling everything was. very. Emotional(TM)
also for a more somber kind of awe, I really like the ambience in Emprise du Lion in DA:I and the White March DLC's entire deal in Pillars of Eternity. in both cases the environment made me just kind of pause for a second and take it all in (actually, adding to the song thing, the Abydon's Shell soundtrack from The White March is haunting)
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hellborg · 2 months
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how did v feel about becoming a spy? did they and johnnie have any blowouts on working with the government? what was their first impressions upon entering dogtown?🎤
OOOOOH okay i have sooo many thoughts about this hehe. I'll tag this also as Phantom Liberty Spoilers
For anyone following me who hasn't played Phantom Liberty, Spoilers ensue after this Sentence.
Okay so my V is Corpo ! V, but has bitter feelings about being used and how they were raised.
Becoming a Spy.
V(ance) hates authority. Hates governing bodies. After being raised corporate & working for Arasaka, they'll never listen to any large governing body ever again. be it the NUSA or a Mega-Corp.
Not to mention, Vance smells the two-faced nature off of President Myers. They know that everything she says is just putting on airs. They've seen it before and they'll see it again, she's no different except being more powerful than other suits.
As for Dogtown, I have a particular headcannon that he's been once before when he was much younger, around 15. Remember that one gig with the sports center? yeah. So Vance when he was a model had to get cyber-legs to work with jinguji for their line. and getting cybernetics before being fully grown is dangerous and most rippers in NC won't do that. So his parents took him to dogtown to get that work done. But it was only once and he was very protected and safe during that journey. Returning however, brings back those ill memories and the bitter relationship they have with the place.
At this point V's relationship with johnny is very developed and they still have arguments, and johnny can feel how he's drawn to So Mi, relates to her even and her forced augmentation (he was in the same scenario just on a smaller scale) and Johnny knows that Vance is also drawn to the blackwall. He probably is frustrated with V's eagerness to help her, and warns them of how it'll make big enemies with the NUS government. But otherwise Johnny is pretty much on board because let's face it. He and V know that So Mi doesn't deserve to be a slave ever again. She deserves her freedom and she fought for it. Vance wants to live, but he is a martyr at his core and wants to do good. He relates to So Mi too much to see her suffer anymore.
However I personally love the Reed Path and the Maxtac + Cynosure playthrough SO MUCH, that I kind of think maybe he helped Reed first, not because he trusted him but out of doubt, and then freed songbird once gotten to the core of Cynosure... I'm still not sure. Either way I think when So Mi uses V as a proxy during the moon ending, that some of it lingers. I use the Militech Canto MK.6 (haunted cyberdeck) which I KNOW YOU CAN ONLY GET IF YOU DO THE REED ROUTE BUT YOU CAN STILL SPAWN IT IN... In character I think he'd help So Mi BUT LIKE.... THE REED ROUTE IS TOO GOOD TO PASS....
IM SORRY I WROTE SO MUCH i'M SO EXCITED ABOUT THE DLC AND THE BLACKWALL AND SO MI AND CYNOSURE AND THIS WHOLE DLC IT'S SO FUCKING COOOOL T,T
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ariapmdeol · 11 months
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Alright. I'll bite. What's COE? I assume it's a game? And where would I be able to watch a playthrough(?) of it?
細胞神曲 - Cell of Empireo is an RPGMaker horror game by Sharktale Factory! You can find an English Translation on YouTube here!! It has the full game with all of the endings, and the first five Records of the DLC! The game itself is playable in both Japanese and Korean.
If you'd like to play it with Machine Translation yourself, I have a tutorial here! Please be aware that MTL is hard to work with, and can be confusing. IF you choose to do this, there is a walkthrough on how to get the best ending here!
TLDR: You play as Haruki Atou, 28 year old detective! When his coworker, Eiji Shinano, goes missing, Atou tracks his last known location to the mysterious cult called the Empyrean Heaven Research Institute. Atou finds himself wrapped up in a situation far larger than expected, and discovers a lot about both the Institute and himself along the way!
This game has everything: it has gay people. It has religious imagery. There is a headless rat. There's a mad scientist who asks to hold hands. The Divine Comedy is everywhere. There is foreshadowing and lore EVERYWHERE and it is sooooo fascinating!!! Genuinely I love this game so so so much!! There is a reason I have been drawing it for (checks watch) almost a year nonstop.
Cell of Empireo play order:
Cell of Empireo DLC: Records of Sanemitsu Isoi [YT tl stops here, after record 5 Hermit's Room Interlude Cell of Mirage (unreleased, fukao-San is working on it)
If you want to go in completely blind, I'll leave it there, but I'll add some of my own rambles under the cut! I'll also post the content warnings there as well o7 This game is recommended for people 17 and up, but I think you should be fine! The rating is for violence mostly. There are some flashing lights and shaking screen moments.
CONTENT WARNINGS (by me)
religious themes, human and animal experimentation/death, gore, hallucinations, suicide, murder, familial abuse, body horror, attempted SA (brief, nothing happens, i can tell you when it happens if you need a warning for this)
aaand some ramblings
There are soooo many different variations based on what ending you're on track for. It is FASCINATING to see lines change in really subtle ways because of Atou's actions.
the lore MAKES SENSE and adds things SYMBOLICALLY and there are LAYERS and you can theorize about stuff!!! This game is so good!!!
the boss fights are SO MUCH FUN. For an RPGMaker game there are so many different mechanics??? There's a RHYTHM GAME SECTION??? it's FANTASTIC
this is a game and a series about love in all its forms. There is platonic love, familial, romantic, whatever the hell flowerpot trio has going on, and more!
There are so many terrible dads that I was able to run a 'Worst Dads' Poll and people had genuine debates, it was fantastic!!
METAFICTION. IT'S METAFICTION (i am very normal)
Sanemitsu <3 Sanemitsu isoi <3 Sanemitsu Isoi my beloved <3
I have written so many theory and analysis essays. there is so much lore i go so insane it's so fun (LORE ANALYSIS NOT REQUIRED FOR A SATISFYING WATCH/PLAYTHROUGH. I AM JUST INSANE)
The information you learn along the way recontextualizes earlier parts so you want to watch Through it again to catch the details that you missed the first time around!!
Also every character has reasons and motivations for what they’re doing, even if atou doesn’t know it. They are all so so painfully human…. Emotionally devastating
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dumbfinntales · 8 months
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After about 45 hours I finally beat Lies of P for the first time. Man, how lucky am I to play three complete bangers of games in a row? Lies of P was an amazing game, not perfect, but truly a gem in the rough. Click more blelow to read my full thoughts!
So what is Lies of P? It's like if the "we have bloodborne at home" meme was genuine and you play as twink Pinocchio who fights against mechanical puppets. Sounds ridiculous, right? But the game makes it work. The world might be based on the story of Pinocchio, but it goes into so many different wild directions. The lore, the characters and most importantly the atmosphere are so superb that I kept forgetting that I'm playing as Pinocchio. I really do like the story they went for and there are a ton of nods to the original Pinocchio story.
Lies of P is a souls like and probably the best one I've played. It is the closest that any souls like game has reached Fromsoft level of quality and truly feel like it. And I'd go as far as to say that this game does reach Fromsofts quality. Everything feels so pristine and so fine tuned. The art direction is godly, the enemy designs are wild and varied, the bosses are brutal and the world and its atmosphere are great. And the game feels really good to play, for the most part. But I'll get to my criticisms later.
One thing that they did a bit different from Fromsoft are the story and characters. The characters were real fun and I quite grew to like them, Venigni and Polendina for example. There was a lot more dialogue to each character so you really got to know them and what their story is, while in most Fromsoft games their stories are tragic, but you don't really get to know them. The games story is also very straightforward and most things are revealed to you in time. So it's not your usual Fromsoft "figure things out on your own" type of story telling. It's quite refreshing actually and there were some really nice story twists and revelations along the way.
Like I said previously the game feels really good to play. The combat is top notch and feels a lot like Bloodborne when it comes to combat options and speed. I'll give bonus points to Lies of P that you can fully upgrade multiple weapons per playthrough, while in Bloodborne you can only do two. One criticism or irk or whatever you wanna call it is the parry timing. Many people have talked about his online, and I agree. The parry timing is strict and combine that with extremely delayed attacks and you're in trouble. I wish the parry was a little more lenient because learning the pixel perfect timing for each boss is quite tedious. And the more attacks a boss has the more tedious it is.
This is not a criticism per se, but holy shit this game is hard. Far harder than any Fromsoft souls game. In fact it might be one of the hardest games I've ever played. The balance is a bit all over the place though, like most levels and basic enemies are easy to deal with, but bosses and mini bosses are brutal. I was stuck on a mini boss for like 50 minutes. That's how long a boss should take, not a mid level elite enemy. The game is this difficult because it asks so much of the player. You are somewhat squishy so you die quickly, bosses are relentless and the parry timing are extremely strict. Some enemies in this game have these overly delayed attacks that hang in the air for long and come down in fraction of a second and you can't possibly react to that in time. You gotta see that attack multiple times until you can predict when it comes down accurately. Many bosses in this game took me more than an hour to beat.
But despite being stuck on most bosses for so long I still persevered. As a personal challenge I did everything solo as well and I never really felt frustrated. Dunno why, but Lies of P sparked my classic enjoyment for souls bosses that Elden Ring killed.
I'm not sure where I'd rank Lies of P yet, but I'm really looking forward to any possible DLC or continuation. This developer has truly showed that they know how to make a tough as nails yet fun game, and they know how to craft an interesting and twisted world. Using a classic fairy tale no less!
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warabola · 3 months
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top 5 favourite ssea locations? 👀
OH NO. Do you know how hard that is going to be to narrow down??
Alright, disclaimer: I haven't actually played the zubmarine DLC. I own it. I could by every means play it. It is hand crafted to appeal to me. I just keep getting lost at sea instead (starting a new file and dissociating as I travel the boundless depths of the zee and sink into the impeccable atmosphere). So I'll take that into account, and also consider most of these from primarily a Sseas perspective.
5. Visage
Why is this port not mentioned more in Fallen London. Did something happen to it? Are the zailors collectively in agreement not to ever mention it? Visage has a fascinating culture and I am weak to everything mask related, as well as it's a good port on the Iron Republic - Port Carnelian - Polythreme cycle for reducing terror.
4. Venderbight
I'm a simple man, okay. I really like Tomb Colonists. Unlike Fallen London's exile, I find Venderbight rather serene, and the First Curator's storyline both fascinating lore and a comfortable ritual? I do it in every playthrough like clockwork, partly for the reward and partly for the ritual of gathering the Neathbow again.
3. The Gant Pole
Alright this one I'm cheating a bit on. I know it primarily from the ES Leviathan. But how can you not be compelled by the place where The Zee Goes To Die? Of the passage of the Midnight Whales? Of haruspicy and monstrous change and the colour left behind when there is nothing else left?
2. Kingeater's Castle
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1. The Avid Horizon
So many stories come back to this location and it stands like a monolith in a lot of my characters' stories as a result. But it's also incredibly peaceful in Sunless Seas. A place to repent your crimes and seek forgiveness from an empire-- does Fallen London ever even mention that? That unspeakable traitors and criminals make the pilgrimage to write down what they've done, and that the Admiralty takes note?
My impression of the Avid Horizon was largely formed before understanding what it actually is, and before any knowledge of Seeking. I admit I'm a bit biased as a Finn/Canadian because the mention of the stars reflected in the waves and the biting winds and the design itself feel somewhat nostalgic. Its colour palette reminds me of the northern lights.
That said.
This is so hard to do. The lore in Sunless Seas is amazing. Mt Palmerston is fleshed out in Sseas in a way you don't see in Fallen London, but that is so interesting with the context of Hell's history and politics. Frostfound contains so much deep lore that it takes multiple reads to really take all of it in. Aigul and Nuncio are fascinating, and also criminally underused in Fallen London. Diving off the Salt Lions and harvesting it for the Bazaar. Knowing the backstory to Port Cecil and the implications for the Great Chain. I can genuinely talk for hours about any little bit of Sunless Seas, anyone and everyone has permission to yell about it at me. Favourite game of all time.
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