We (somewhat rightly) mock the 2000's era fansub translation notes for their otaku fixations and privileging of trivia over the media, but they should be understood as serving their purpose for a bit of a different era in the anime fandom. Take this classic:
Like, its so obvious, right? Just say "pervert", you don't need the note! Which is true, for like a 'normie' audience member who just wants to watch A TV Show - but no one watching, uh *quick google* "Kamikaze Kaitou Jeanne" in 1999 is that person. The audience is weebs, and for them the fact that show is Japanese is a huge selling point. They want it to feel as 'anime' as possible; and in the west language was one of the core signifiers of anime-ness. 2004 con-goers calling their friends "-kun" and throwing in "nani?" into conversations was the way this was done, and alongside that a lexicon of western anime fandom terminology was born. Seeing "ecchi" on the screen is, to this person, a better viewing experience - it enhances their connection to otaku identity the show is providing, and reinforces their shared cultural lexicon (Ecchi is now a term one 'expects' anime fans to know - a truth that translator notes like this simultaneously created and reflected).
But of course your audiences have different levels of otaku-dom, and so you can't just say 'ecchi' and call it a day - so for those who are only Level 2 on their anime journey, you give them a translation note. Most of the translation notes of the era are like this - terms the fansubber thought the audience might know well enough that they would understand it and want that pure Japanese cultural experience, but that not all of them would know, so you have to hedge. The Lucky Star one I posted is a great example of that:
Its Lucky Star, the otaku-crown of anime! You desperately want the core text to preserve as much anime vocab as possible, to give off that feeling, but you can't assume everyone knows what a GALGE is - doing both is the only way to solve that dilemma.
This is often a good guideline when looking at old memetically bad fansubs by the way:
This isn't real, no fansub had this - it was a meme that was posted on a wiki forum in 2007. Which makes sense, right? "Plan" isn't a Japanese cultural or otaku term, so there is no reason not to translate it, it doesn't deepen the ~otaku connection~.
Which, I know, I'm explaining the joke right now, but over time I think many have grown to believe that this (and others like it) is a real fansub, and that these sort of arbitrary untranslations just peppered fansub works of the time? It happened, sure, but they would be equally mocked back then as missteps - or were jokes themselves. Some groups even had a reputation for inserting jokes into their works, imo Commie Subs was most notable for this; part of the competitive & casual environment of the time. But they weren't serious, they are not examples of "bad fansubs" in the same way.
This all faded for a bunch of reasons - primarily that the market for anime expanded dramatically. First, that lead to professionally released translations by centralized agencies that had universal standards for their subs and accountability to the original creators of the show. Second, the far larger audience is far less invested in anime-as-identity; they like it, but its not special the way its special when you are a bullied internet recluse in 2004. They just want to watch the show, and would find "caring" about translation nuances to be cringe. And since these centralized agencies release their product infinitely faster and more accessibly than fansubs ever did, their copies now dominate the space (including being the versions ripped to all illegal streaming sites), so fansubs died.
Though not totally - a lot of those fansub groups are still around! Commie Subs is still kicking for example. They either do the weird nuance stuff, or fansub unreleased-in-the-west old or niche anime, or even have pivoted to non-anime Japanese content that never gets international release. But they used to be the taste-makers of the community; now they are the fringe devotees in a culture that has moved beyond them. So fansubs remain something of a joke of the 90's and 2000's in the eyes of the anime culture of today, in a way that maybe they don't deserve.
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hot take ??
the only reason people say that "mafuyu and tsukasa have nothing in common" when presented with mafukasa parallels is because they equate mafuyu and tsukasa being similar to "tsukasa has depression" because the fandom equates mafuyu's personality to being depressed and nothing else.
it doesn't help that people (primarily younger people in the fandom) who DO believe in mafukasa parallels end up making the mistake of portraying tsukasa as depressed because as of right now he is not (although it's possible he was in past because of his Very Unclear Middle School Backstory but that's irrelevant)
anyways, mafuyu and tsukasa are narrative foils because their core personalities are built off of the concept of wanting to make the people around them— especially their families— happy.
they both developed personalities at a young age based on someone they looked up to. for tsukasa, it was seiichi amami's performance that inspired him to be a star— a hero that could cheer anyone up. for mafuyu, it was her mother taking care of her that inspired her to be a nurse— and you can see the similarities from there.
for mafuyu, her identity would first come into conflict when her mother expressed her want for mafuyu to be a doctor— suddenly, "everyone's" happiness didn't match what she wanted to do, leaving her in a state of disorder and eventual depression.
for tsukasa, his identity was something he nearly forgot in its entirety at the start of the main story— becoming arrogant and fully absorbed in a hero persona, forgetting the kind person he truly is. furthermore, his current character arc seems to be foreshadowing that what "being a star" to him is going to be called into question— maybe it is something more than just being the main character that saves everyone.
their insecurities are incredibly similar.
in mafuyu's first mixed, mafuyu feels insecure towards ichika because unlike ichika, she feels as if her lyrics have no genuine meaning to be expressed to other people— despite them being her very real feelings. this is brought up again in her second mixed as well.
in tsukasa's third focus event, something similar happens. when watching seiichi's performance, he thinks that his acting is "real" and feels inferior towards him, which is ironic because tsukasa has been method acting this whole time. when tsukasa is acting out rio or bartlett or really anyone at this point in the story, it's not just those characters— it's a reflection of his traumas.
just like mafuyu, tsukasa undermines his passions he's poured his feelings into because someone else's work is more genuine in his eyes.
now, then, foils have many similarities and parallels (and i could honestly list a lot more), but how i define them is that they usually have some kind of major branching difference that MAKES them foils.
for mafuyu and tsukasa it's pretty straightforward.
mafuyu's people pleasing behavior comes from external expectations and pressures— her mother's demands.
tsukasa's people pleasing behavior comes internally, from himself— if he can't meet his own standards, if he can't be the perfect big brother or the perfect star, then he is nothing.
and even then, there's some overlap.
tsukasa's behavior was indirectly encouraged by his mother praising him for being a "good big brother" over the phone instead of asking him if he was okay while home alone.
mafuyu's terrified to be herself around other people because she doesn't want to worry or bother them— she doesn't want to be a burden— and projects her mother's expectations onto them, not realizing that they would prefer the real mafuyu if they knew the truth.
and the concept of mafukasa being foils is most perfectly and blatantly portrayed in these two cards.
mafuyu, the marionette, sitting limp on the floor— puppeteered by her mother's demands and donning a mask to hide her true self.
tsukasa, the jester, standing above everything else— puppeteering silenced plushies— his feelings. he's not being completely honest with himself, and he doesn't even realize it.
mafuyu has cut her strings and ripped her mask in half. she has acknowledged her true feelings and expressed them to her mother, even if she had to run away in the end.
tsukasa has not yet cut his.
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Amy's fortune cards
The Sonic fandom has long been the kind of fandom that takes minor details very seriously, for better or worse. On the one hand, this means fans will really dig for the diamonds in the rough, latching onto fun character interactions, animations, bits of background worldbuilding, and more in pieces of Sonic media that many would write off as "the bad ones." But it also feels like every week another needlessly hostile debate over Sonic minutia erupts on Twitter, whether it's over individual lines of dialogue, fanart that makes Tails' shoes blue, or the ideal length and volume for Sonic's quills.
So it was probably inevitable that a fandom-wide debate would erupt upon seeing Amy's new gameplay style in the DLC for Sonic Frontiers, which takes the once-obscure fact that she enjoys reading tarot and shines a spotlight on it like never before.
I mean:
The thing is, while I basically always try to tune out Sonic fandom bickering... for once, I kind of sympathize with the detractors? Don't get me wrong, I like Amy's tarot stuff, and people on all sides of the discussion are being overly nasty about their opinions, as usual. (Sonic Twitter remains my personal hell.) But when I set aside the hyperbole and zoom out, I do think I understand why some fans are put off by the sudden shift in focus for the character, even if I think it's cool.
It's complicated. Let me attempt to present the cases for and against Amy's fortune cards
For years, I was always one of those fans who thought it could be fun if they played with Amy's tarot reading, or even leaned into some kind of magic with her. Part of that is my own biases showing, but there's just something that makes sense there, especially when you look at Sonic, Tails, and Amy as a trio. (I would argue that's the real "Team Sonic" these days, especially in the comics where Knuckles is more likely to be stuck on Angel Island or otherwise doing his own thing.)
You could argue that Tails is all about logic, relying on science and technology and deductive reasoning to solve problems. But Amy is all about emotion. She wears her heart on her sleeve, is extremely empathetic, and is very prone to magical thinking - both figuratively and sometimes literally. Her origin story has always been that her tarot cards told her it was her destiny to meet Sonic on Little Planet. She's claimed to be able to "sense" peoples' presences - particularly Sonic's. She's the type to believe that The Power of Love is a literal magical force. So, on some level, it makes sense to mirror Tails's science by having Sonic's other best friend believe in magic. And then Sonic is somewhere in the middle, primarily following his own gut instincts but taking advice from both of them as needed. This isn't totally accurate to how their dynamics actually function in canon stories, but I think it's a mode that could work for them.
Going off of that, it's fun to lean all the way into Amy being a magical girl, or even a witch, using her fortune telling as a foundation. Take, for example, this version of Amy from Diana Skelly's old Sonic cast redesigns from before she freelanced for Archie and IDW. This is one of MANY such redesigns for Amy.
Fast forward to the 2020s, and Amy's tarot cards are, in fact, finally getting brought up again in canon. Which is fun! I like seeing that. I like all of the individual stories involving Amy's fortune cards. This is a fun character trait for Amy, a fun nod to old lore, AND a fun storytelling device, all in one. It's really cool that the Sonic universe has its own thematically appropriate arcana, and that the cards are getting made as physical merch. And sure enough, the official card backs and borders were designed by none other than Diana Skelly, in yet another cool example of an ascendant fan leaving their mark on the series.
BUT... when you step back and look at the big picture, I get why some fans find this shift in focus jarring. At the moment, it's starting to feel like every new story about Amy involves her fortune cards to some degree.
The most recent mainline comic arc to feature Amy as the lead character, 2021's Trial by Fire arc, prominently features a sequence where she reads fortunes while camping with the girls. The Origins version of Sonic CD now bookends the game with scenes of Amy and her tarot cards. Sonic randomly mentioned it in a scene in Frontiers. And now, just this week, we got the (very cute, gorgeously illustrated) Amy's 30th Anniversary comic with a story revolving around Amy's tarot cards, followed the very next day by the Frontiers DLC in which she gets a brand new tarot-based moveset. Even her base melee attack now has her throwing tarot cards instead of swinging her hammer. Again, I like all of these individual things, but after years of it almost never coming up at all, it's VERY noticeable that Amy's tarot cards are suddenly everywhere.
To be fair, I'm looking at this from the perspective of a superfan who's actively following ALL Sonic media. Casual fans - especially kids - aren't necessarily going to be reading the comics every month, buying the thousandth rerelease of the Genesis games, or playing the ultra-hard new alternate ending DLC for a game that came out last year. Each of these stories is going to be someone's introduction to the idea that Amy can read tarot, and that's probably part of the idea behind this unified push.
But to play devil's advocate, for my fellow superfans, I understand why it feels like a very minor footnote of Amy's character is suddenly becoming the entire focus of her personality. While Amy has always been said to enjoy fortune telling, that wasn't really a character trait in and of itself, but rather an example of her being a typical girl who hopes she'll be able to find true love one day. It's less that Amy can literally predict the future and more like her using a cootie catcher or going "he loves me, he loves me not" while picking the petals off of a flower. So I get not vibing with this stuff, or feeling like it's being pushed very hard out of nowhere.
What I don't agree with are comparisons like "it's like if they made Knuckles' moveset revolve around him liking grapes." Like, I get it. Ian Flynn loves shoehorning in his little winking references for us nerds, and mentions of Amy's tarot cards were previously on the same level as other random bullet points from old Japanese manuals. But a multifaceted hobby like fortune telling that opens up so many narrative and aesthetic possibilities is obviously very different from having a favorite food. It's ALWAYS been a part of her story, not just a random fact, and there's no reason why the fortune telling can't be elevated to something more.
And, hell, even if it wasn't an established character trait, there's nothing inherently wrong with injecting new ideas into a character. One of the best Amy stories in recent years, the Free Comic Book Day special "Amy's New Hobby" written by Gale Galligan, came up with the idea that Amy's secretly been drawing little comics about her and her friends. Is this based on Lore? No. But it's cute, and helps tell the story of a younger Amy who's still coming out of her shell as both a hero and a friend.
Certain fans are also looking at Amy's Frontiers moveset and using it as evidence that once again the Vile American Contributors like Ian are CORRUPTING Sonic Team's perfect vision of Sonic with their misinterpretations. And like. Come on. Ian does not control the gameplay. He's a freelance writer. The tarot stuff is clearly something that Sonic Team likes if they made it the basis of Amy's new moveset - and, you know, if they keep approving comics and animations about Amy's fortune telling. None of this gets made without their blessing, and lord knows how much they can micromanage shit and shoot down ideas over the most minor of details.
Like, yeah, Amy's fortune telling was probably conceived less as a sign that she Knows Magic and more as a pretty mundane hobby for a lovesick young Japanese girl to have. But you're gonna sit there and tell me that using Amy's tarot cards for more than that could only be the result of a cultural misunderstanding? That nobody in Japan uses tarot card theming and aesthetics (or the general idea of magical cards) for the cool factor? Stardust Crusaders? Persona? The Astrologian class in FFXIV? Cardcaptor Sakura?? Hello??? Do you think Capcom put Gambit in Marvel vs. Capcom ironically because they thought using magic to throw cards at people was stupid? There's tons of precedent for this! It's nothing like Knuckles throwing grapes at people, be for real.
Giving Amy a very magical girl-esque moveset also just makes a lot of sense. For decades her hammer attacks have literally made sparkly heart shapes appear around her. Leaning into both that and her tarot cards in her new moveset makes a lot of sense to me.
But, admittedly... I do think it's very odd that her hammer is treated as a secondary element here, rather than having her primarily use her hammer and adding the cards for extra flair. If hitting the attack button made her swing her hammer instead of throwing cards, I'm not sure we'd even be having this discussion right now.
But the tarot-cycle and Amy riding her hammer like a witch's broom are fucking SICK and I will not concede on this point
The thing is, this whole fortune card discourse is but a small piece of a bigger problem. Amy's been a character who needed some work for ages, but there's basically nothing you can do with her without pissing SOMEONE off.
Years of stories where Amy's crush was her primary motivator and Sonic went "Ew, cooties!" have lead many casual fans to believe that being Sonic's obsessive fangirl is Amy's entire personality. At best people might call her Sonic's Minnie Mouse. This isn't just a matter of Amy having haters within the fandom - venture outside of that bubble and you'll realize that this is how MOST video game playing people seem to see her to this day. I don't feel like this is a fair assessment of the character, but this idea didn't come from nowhere. No matter how much good deeply entrenched Sonic fans may see in their old dynamic where Amy perpetually chases Sonic, this is a very real problem that Sonic Team has to contend with for their leading girl. Of course all those games where the way-past-cool protagonist thought Amy was annoyingly clingy and tried to get away from her made people think less of her.
If new stories were to go back to emphasizing Amy's crush on Sonic a little more, they'd probably be taken as confirmation that Amy's just the girl with a crush on Sonic and that this is her entire personality. Conversely, when the crush is played down, you piss off the hardcore SonAmy fans who don't seem to understand that they're Charlie Brown and Sega is Lucy holding the football. You can't win.
And so here we are. In the absence of what was once her defining trait, now reduced to an occasional blush or wink in Sonic's direction, new stories are trying to mine Amy's past for additional material to work with. Having been a thing fans wanted to see for years, right now we're getting a lot of tarot, but we're also getting reminders of her compassionate nature and her desire to go out of her way to help the little guy. This is an ongoing process. I continue to hope that her bubbly, exuberant demeanor can shine more in future stories. Now, I also hope that the tarot stuff gets balanced out a little better with other traits of hers. But I don't want it to go away. I think it's fun.
This course correcting is far from exclusive to Amy. Knuckles is getting stories that remind us that he's a competent fighter, an experienced treasure hunter, and even a self-taught archaeologist after years of him being perceived as either the dumb one or just the guy who stands in front of the Master Emerald all day. And Tails has been getting some stories reminding folks that he's a capable hero in his own right and not just Sonic's timid kid sidekick.
But no supporting character will ever compete with the sheer number of new ideas Sega has tried with Sonic himself. Like Amy, his Frontiers moveset has also given him half a dozen new superpowers that he never had before, from the Cyloop to air-slicing projectile attacks to his own take on Shadow Clone Jutsu and beyond. He's also been a hoverboarder, a swordsman, a time traveler, an Olympic athlete, a racecar driver, cursed with a Flame of Judgment, imbued with alien power, a fucking Werehog with stretchy powers, and on and on and on.
If Sonic can do all that, Amy can try out using a tarot-cycle.
Anyway TL;DR the REAL problem with Amy's current characterization... is where the FUCK is Amy's bestie, Honey the Cat???????
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Already mentioned it in another post two days ago, but it bears repeating: if you use social media primarily as a way to write out your ideas to the world, maybe making your own website on neocities could be your thing.
But I don't know how to code!
Here are two templates you can basically copy/paste and use directly as is. Personally I started with Zonelets and learned html+css from cannibalizing bits of its code & improving upon it.
But I don't know what I can put on it!
Frankly you can just make it your personal blog and post stuff like "ate spaghetti today :)" but if you're here for fandom stuff I really recommend this zine as a list of fansites you can do, from ship shrine to meta analysis to fanlistings.
But how can people keep up with what I post?
Add an rss feed. That way, people will get notified when you post new shit.
But will people be able to interact with me?
Sure! You can add a guestbook for that. Or an askbox. Or just chuck in a duplicate email you made.
I swear it's easier than you think! Just give it a try, what do you have to lose? :)
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Errors, “Errors,” and Sci Fi
@strawberry-crocodile
tvtropes calls stuff like the wolf example "science matches on" which I think is a pretty fair shake
This. This is what’s got me thinking so much about errors. There’s a certain danger, here. A certain way that this particular effect — delicious dramatic irony — tempts the mind when reading old stories, even true ones.
What do you know about R.M.S. Titanic? I ask my class every year, and the first hand rises. “It was unsinkable,” the student inevitably says, and everyone is nodding, “or so they thought.” I write the word UNSINKABLE on the board, underneath my crude drawing of a ship with four smokestacks. It will be crossed out before the end of the hour, but not for the reason they expect.
“I find no evidence,” Walter Lord, preeminent biographer of the ship’s survivors, wrote, “that Titanic was ever advertised as unsinkable. This detail seems to have entered the collective mind so as to create a more perfect irony.” Indeed, historians’ examinations of White Star Line documents show the shipbuilders themselves worried it would be so large as to risk collision; they stocked several more lifeboats than 1910s regulations required.
The War to End All Wars (deep breath, satisfied exhale), also known as World War ONE. Chuckle. Shake of the head. What if I told you that this phrase, used primarily in American newspapers after the fact, wasn’t meant to be literal? Nowadays we’d say The Mother of All Wars, or One Hell of a Fucking War, but we wouldn’t mean literal motherhood, literal intercourse. What if I said the armistice and the Lost Generation and the Roaring 20s were all braced for another outbreak of European conflict, and yet we still failed to prevent it?
Did you know they were so confident in the safety of the S.S. Challenger that they put a civilian schoolteacher onboard? I do, because I’ve heard that one repeated many times. Only, see, it’s got the cause and effect reversed. Challenger launched on a day the shuttle’s engineers knew to be dangerously cold, because the first civilian in space was on board. And NASA knew its shuttle project would be cancelled entirely, if they couldn’t get that civilian’s much-delayed entry into space in the next two weeks. So they launched on a cold day, and killed her instead.
These are all what cognitive science calls Hindsight Bias on the personal level, what sociology calls Presentism on the cultural level. Social psychology’s a little of both, is primarily interested in why you’re sitting on your couch in a Colonize Mars shirt watching PBS and chuckling at the fools who believed in El Dorado. It wants to know why the mind flees straight from “marijuana will kill you” to “marijuana will cure cancer” without so much as a pause on the middle ground of its real benefits and drawbacks, its real (mild) risks and rewards.
And they can paralyze the sci-fi writer, if you think too much about them. Jetsons is futurist one decade, retro the next. “There are no bathrooms on the Enterprise,” the creators of Serenity say smugly, as if Gene Roddenberry should’ve simply known that decades later it’d be acceptable to show a man peeing in full view of the camera, nothing but the curve of the actor’s hand to protect his modesty. “No sound in space,” the Fandom Menace says, “No explosions in space,” and “A space station can’t collapse in zero-G.” Only then NASA burns a paper napkin outside of atmosphere, transmits music using only the ghost of nearby planets’ gravities, and logs onto Reddit long enough to point out the Death Star would implode in its own gravity field. And now we’re the ones pointing, the ones laughing, at those earlier point-and-laughers. Self-satisfied, smug in superiority. As if we did the work to find out ourselves, instead of just happening to be born a little later than George Lucas.
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