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#i hated the previous rendition i did of this concept
kenhinaist · 15 days
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Mask on, mask off
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stxleslyds · 3 years
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MY TOUGHTS ON PART THREE OF RED HOOD BY CHIP ZDARSKY :)
A DC RENDITION OF THE SONG “MOTHER KNOWS BEST” FROM TANGLED.
Here I will leave the links to my reviews of Part 1 and Part 2
Well, here we are, three issues in this story of only six parts and i still cant tell if i like it or not. What i know for sure tho is that Zdarsky never read any Red Hood books, i had my suspicions but now i am at least 95% sure.
This Jason has been nerfed. We had a perfectly balanced Jason back in 2005 he was smart, skilled, confident and strategic. Then from 2011 to 2020 (let’s put the fact that Lobdell is trash aside for a moment) Jason was skilled, he had the whole “chosen one” thing going on with the all-castle, and in some moments you could even see him being quick witted and confident. But now in this first half of this story he is extremely insecure, his skill set and expertise is barely there and is presented as just reckless. 
The other day i was talking about how DC treats Jason, how they just can’t decide on who he is, what motivates him or what he wants. His personality is a whole ass mess, it was fine in 2005 and 2010 when Winick wrote him but then Lobdell from years 2011 to 2020 just couldn't decide what he wanted to do with Jason or his relationship with Batman and his rules. After Lobdell finally left Jason was passed around people who either only read Lobdell's work, or didn't read anything from him or didn't take into account Jason's life because their book was set in a future that may never happen. 
What i am trying to say is that Jason doesn't have a personality, and writers don't really add things to the Jason that we “know”, what they do is start his story from zero over and over again. There is no consistency to Jason's character and while you could argue that maybe this new start could be the definite version of Jason Todd/Red Hood i will point out that this nerfed version of him is a major disservice to the character that he was when he was brought back to DC.
It’s simply not nice. 
And in this particular issue the “Jason isn't that good at this whole vigilante gig” is even more pushed because of the whole “batman knows best” bullshit. I am not getting this (anthologies) book with a Red Hood story just for Batman to come in and be like “I am actually good at this job, you know nothing AND i have the moral high-ground”, this is NOT it.
If you are reading a Red Hood story chances are that you will be interested in Red Hood not Batman. 
Oh one more thing, Jason was an excellent Robin. He was kind, smart and skilled. I liked the flashbacks in UtRH because it showed Jason being all that but he also understood a couple of things about the kind of criminals that Gotham had, your common thug is easily scared of the concept of Batman but the dress-ups knew that no matter what they did the Bat would never kill them, that’s what Jason thought about criminals there.
This Robin Jason is treated rather poorly by Zdarsky at times, he feels insecure and inferior to Dick but he is also dismissive of him and the Robin mantle in the first issue, now in this one he is shown as way too reckless (which is kinda bad because it feeds into DCs favorite trope of “Jason’s death was Jason’s fault”) and his stance on “low level” criminals is weird, like it was made clear that drug related criminals are Jason’s biggest issue, thieves were not. 
Those are my general thoughts on this issue and the current state of Jason’s characterization. I have some panels from this issue that i want to talk about in more depth tho, so here we go. 
The issue stars were we left off once more, Tyler defends Jason and when Batman asks who he is Tyler says that he is the Blue Hood, that was really sweet of him, that child is adorable and he needs to be protected. 
Once the Bat distracts Tyler Jason tells the Bat that the man he killed was Tyler’s dad. 
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There are a couple of things i want to point out from these panels, Jason feels incredibly guilty, not about killing Andy but about leaving Tyler in a situation that is similar to the one he was left in when his own mother died. He still believes that Andy was not a good man and deserved to be dead, after all he was drugging his own son and was the reason Tyler’s mom overdosed and is now in the hospital. It just hits incredibly close to home for Jason and i understand completely. 
The other thing i want to point out is that Jason says “I know your rules. No killing in Gotham” so, this is (to me) confirmation that Jason hasn’t killed in a long time and that he has been sticking to the Bat's rules (at least in Gotham). Andy (a drug-dealer) is the only person that Jason has killed since the events of UtRH (that are apparently canon in this story because it was mentioned in the first issue). 
Following this conversation the Bat says that he will take care of Tyler’s mother (yikes, i really thought in my last post that Jason was the one who would have tried to get her the help she needed, to me it seems more appropriate if Jason does it given that this is his story but what do I know) 
This is where this Red Hood story transforms into the Batman show.
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Not only will Bruce take care of Tyler's mom but he will clean up the mess and shut down the making of the drug all by himself. Jason tells him that he will do it but the Bat tells Jason that if he wants to do it they will have to do it together because there is no way he is letting Jason out of his sight, he made a mess!
Yes, nothing like making the lead character look incompetent at his job. Love that for Jason.
Before the team up starts Batman and Red Hood go to Leslie's place to leave Tyler with her. This is a good moment only because there is a dog involved, well…Tyler, Jason and a dog are involved, best panel in the whole issue? I think yes.
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Maybe I have a couple more panels that are my favs in this issue, here they are, a lil bit of positivity in this extra bitter post.
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Now I will be honest, I hate Batman (Bruce’s Batman, love Dick Bats he was the MVP) so him saying that he is helping a Robin makes me want to shoot him. You are not helping; you are overtaking, as you do. Never a team player, the Batgod must always be the center of the show.
Back in the new cave Bruce talks to Jason about the drug and who he thinks might be behind it's production. He also makes sure to let Jason know that he is very smart and might be the only person outside of Crane's circle that knows how analyze a very unstable compound…weird flex but okay. He also teases Jason about his detective skills. Yay.
Flashback time! Get ready!
Robin Jason and Batman are at a crime scene and Jason doesn’t seem to be in the mood to play CSI: Gotham with Bruce.
At one moment Jason says “and then we will stomp the guy who did this” (“this” being murder), which makes Jim Gordon (who came to see if batman was done playing Sherlock Holmes) uncomfortable, so Batman tells Jason to wait for him. As Jason is going he sees someone acting suspicious.
Back to present day Batman and Red Hood are visiting the woman that created the compound that makes Fear Gas, the interrogation starts well but because this is the Batman show and Jason is bad at reading people and asking questions we have a scene that shows Jason being a bit too much.
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I honestly thought that the first question was fair, but then after they leave the office they were in Batman basically goes on a rant about the things that Jason missed.
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Ok, I get it Batman = good vigilante. Red Hood = Incompetent.
Zdarsky is honestly trying to make us believe that Jason hasn’t picked up any of those things, in his years as Robin with Batman AND Nightwing? They both taught him, there is no way Jason doesn’t know the basics of how to read people. Also do you guys remember Jason in UtRH and Lost Days? That guy read people perfectly, how is UtRH canon in this story, did Jason lose his skills in the explosion when he blew up the Joker?
As if that wasn’t enough Batman calls Red Hood reckless after they don’t agree on what to do next.
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To this I say the following: Never again make me believe that Jason will willingly work with Batman. They don’t work together and neither are willing to meet each other halfway, even less let the other lead. This makes the idea of Jason following the Bat’s rules and him being part of the “Batfamily” the joke that it actually is.
They don’t work well together anymore; bring duality back to Gotham 2021.
Back in the past where the previous flashback is resumed we have Jim telling Batman that the new Robin seems a bit too rough around the edges. Did Jim ever meet Dick as Robin? I mean, don’t get me wrong, Dick was a sweetheart but he also beat criminals alongside batman every night. It just doesn’t feel like what Jason said was that much of a violent statement or anything, maybe I just don’t get it.
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But don’t worry if you don’t get it, because we are shown Robin Jason going after that suspicious man, he is beating him asking if he knows anything about the murder or what exactly he was doing so close to the crime scene when Batman arrives. Through Batman we are told that that man was no longer a criminal, to which Jason says this, “…The guy is a jewel thief! He will always be a thief” and Batman responds “I refuse to believe that. Didn’t I meet you in the middle of stealing the Batmobile’s tires?”
I can’t believe Bruce went full “It’s over Jason. I have the moral high ground” on Robin Jason.
I mean Jason is OOC, we know this, but he has to be that way in order to make Batman look better when compared to a child. DC hates Jason Todd #Confirmed.
It kinda reminds me of that thing DC does with Dick and Barbara, Dick is skilled and smart as long as Barbara isn’t in the room, if she is then Dick will forget to check if there is someone inside his apartment and then be thrown across the room by her and then be told that he sucks at putting security in his living space.
Moving on...back to the present one last time Jason is interrogating a man while he dangles him from the edge of a building (did Dick teach him that? I bet he did.) After getting some information he calls Oracle so he can make sure that the place he is going to is safe. Oracle tells him the she will help him but she did not like the fact that the last time she helped him someone ended up dead.
Now, fair warning, Barbara and Jason big NO for me and after Geoff Johns and his antics in Three Jokers I have zero love for their “team-ups”.
Jason says this, 
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Believing in him? Excuse me? Chonky, baby, she only helped you find a building.
All I can do at this point is pray to whichever god or whoever hears that this does not lead to Jason pinning for Barbara. We don’t need it (Barbara doesnt need it), I might be overreacting, I hope I am, but nobody wants that kind of drama right now, thanks.
When he arrives to the place he was looking for I think everyone can tell that it’s a trap, everyone but Jason apparently. 
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How on earth does Jason not realize it’s a trap up until it’s too late? Are you joking? Is this a Red Hood story? Are we really doing this? Just how incompetent is Jason in Zdarsky’s eyes?
Freeze…is it Freeze? I don’t care but he is there, he freezes Jason and that’s the end of the issue.
Listen, I wish I could say that this is the worst Jason has been treated and that this book is horrible, I wish but I can’t. I can’t do it because this isn’t the worst characterization or book of Jason, this is still a pretty good story, could it be better? Yes.
I mean this story is written by someone who obviously doesn’t know Jason and that sucks but it still isnt the worst characterization and it messes me up. Three Jokers was worse than this, certain plot decisions in Future State: Red Hood were worse than this (in my opinion) and Lobdell’s New52 RHatO was pure trash (that is the worst book, just horrible please dont read it). 
I am saying this only to make it clear that even tho this issue was painful (mostly if you don’t like Batman) I still have hope that it can turn out to be good. I cant help it, i want and need this story to be good and there is still time for it to get better. 
Alright thats all i have to say, let me know what you thought about this issue and my review, bye!
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edwardianbookwhore · 5 years
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Heathers UK: A Review by an OG Heathers Fan
Some of you may know this already, but the Heathers UK Cast Recording came out recently. I have been a fan of Heathers since the original Off-Broadway version in 2014 and after listening to this new cast recording, I have some OPINIONS. If you are an original Heathers fan then you probably remember how weird it was to go from almost everyone knowing what Heathers is (pre-Hamilton) to no one knowing anything about it (during Hamilton) to having a whole new ‘generation’ of people who love Heathers (post-Hamilton). In this review I will be breaking down each individual song and character portrayal in the new-ish version of Heathers and giving my overall opinion at the end. 
Beautiful
OOBC: 10/10
UK: 9/10
Now, of course, the original song is iconic. Not just because it introduces each individual character and future concept, but also because it has the iconic line “September 1, 1989.” It’s filled with laughs and relatable lines galore. We start by feeling bad for this main character while at the same time being intrigued by what is going on in her life. I feel like the West End does a great job at respecting the original song while at the same time giving their own flare. My only complaints are, of course, some of the language used. Not only is it painfully obvious that Heather Chandler can’t do an American accent for shit, but it’s also slowly revealed to us that they have changed some of the lyrics. Now, of course, it is expected, given that this is a whole new production, it’s just that some of the lyrics that they chose to change make no sense. It’s a great song, and I love Carrie Hope Fletcher’s energy toward the end, but it does not in any way compare to Barrett’s original performance. 
Candy Store
OOBC: 9.5/10
UK: 7.5/10 
Now, don’t get me wrong. I LOVE the original Candy Store, I just believe that in some ways, it could be improved (VERY minor). However, the West End’s rendition of this song is frankly not great. This is the first song where the Heathers really get to shine, and I feel like they’re more a little dull in this song. The belts aren’t great, the American accents are very noticeable, and let’s be honest, Jessica, Alice, and Elle are the best Heathers ever. A very minor complaint that I had that you cannot even see in the cast recording is that they switched Duke and McNamara. It really messed me up while looking through pictures of this production. I appreciate the drama and energy put into this song, but it’s just not as strong as the original. 
Fight for Me
OOBC: 8/10
UK: 7.5/10
Personally, I never really enjoyed the original version of this song. It’s a great song, but it doesn’t really stand out amongst all of the other songs in this musical. To me, it seems just like some kind of love-sick song that doesn’t really mean anything in the end. The West End does a great job of mimicking the original song, however, the arrangement of the music is not that great compared to the off-broadway production. 
Freeze Your Brain
OOBC: 10/10
UK: 6.5/10
I freaking LOVE Ryan McCartan’s original production of this song. No matter how many JD’s I watch perform this song, no one is as good as Ryan. When looking at a picture of Jamie Muscato, he seems like the kind of guy who would be perfect for the role of JD. In other words, he ticks all of the boxes, almost like an off-brand Ken doll. However, his rendition of this song is absolutely terrible. He sounds like he’s trying, he really is, but he just BARELY has the range for this song. This ultimately translates into him sounding more like a weird theatre kid and less like a mentally ill teenager. I appreciate the effort, but the payout is not great. 
Big Fun
OOBC: 10/10
UK: 7/10
When thinking about all of the obligatory ‘party’ songs in theatre (Halloween, The Dual, Revenge Party) ‘Big Fun’ almost always turns out to be my favorite. The energy, the craziness, the feeling of no regrets coming off of these teenagers. I just love every minute of the original song. However, this version does not in any way feel like the original. It starts off with the chords from the original that we all know and love, but they are being sung by the cast. Instead of just having the orchestra play them like a normal musical, they have the cast practically scream them at the top of their lungs. Although most of the original dirty jokes are still in the song, the high voices coming out of the cast through the entire 3 minutes and 42 seconds sound like they tried to make a Kidz Bop version. They really did try to create a good song, but it does not convey well at all. 
Dead Girl Walking
OOBC: 10/10
UK: 6/10
I love, love, love Carrie Hope Fletcher, but this was nowhere near her best song in this musical. She tried to do her best, but it’s really not a good song. They changed several of the lyrics from the original song, which are very awkward for the energy of the song. Jamie Muscato does a terrible job at acting like a teenage boy who just a (kind of) random girl bust into his room through the window. The harmonies are almost ear-shattering and compared to Barrett and Ryan’s original chemistry, these two have close to none. This song was not as bad as it could have been, but I just had very high hopes going into this song.
The Me Inside of Me
OOBC: 8.5/10
UK: 8.5/10
Believe it or not, I don’t particularly love the original version of this song. It’s a good song, I just don’t find it to be one of my top favorite in the musical. In my opinion, the West End production does a great job of keeping true to the original song. There was nothing that really stood out to me as being worse than the original song. It was pretty much the same as the original.  
You’re Welcome/Blue
OOBC: 2/10
UK: 9/10
I know this may not be the most popular of opinions, but I absolutely LOATH ‘Blue’. Frankly, it makes me feel extremely uncomfortable, and it doesn’t really add much to the story in the long run. The West End version replaced the dumpster fire of a song with a little number called ‘You’re Welcome’. Now I LOVE this song. It’s a perfect replacement for the original song, and it does an amazing job of showing the personalities of Veronica, Kurt, and Ram. I fell in love with Veronica’s new diary entries, and I believe that they did a great job of making it clear that Kurt and Ram are just two dumb white men. This song is the first in the musical that they completely replaced/added and it shows that maybe they should have just replaced the entire musical. The musical style is vastly different than all of the previous songs and, while the original musical is a classic, this song is absolutely amazing. 
Never Shut Up Again
UK: 8/10
This is the first song in the musical that is completely new. It’s a glorious number that really truly shows Heather Duke. Now, I don’t particularly love the casting choice for Heather Duke; T’Shan Williams’s voice is not what I imagine for Heather Duke, but I do love the energy she puts into her performance. I love how this song gives Heather Duke a small spotlight for a moment and really puts a light on her opinions about her friendship dynamic. I also love how in this song we also get to see Veronica’s slow descent from her short moment of fame. Another thing that I noticed is that the style of this song is very similar to that of ‘You’re Welcome’, which just further proves my point about maybe just completely re-writing the musical. The style is similar to that of another West End musical ‘Six’, which I’m not complaining about, given how good that musical is. 
Our Love is God
OOBC: 9/10
UK: 7.5/10
How much do I have to say this? I DO NOT LIKE JAMIE MUSCATO. Don’t get me wrong, I’m sure he’s a great guy, but I cannot stand his performance as JD. He tries his best, he really does, but Ryan McCartan is just 100 times better. The original song leaves you with a feeling of, ‘oh shit, what’s gonna happen next?’, but this version just kinda makes you think ’huh, cool’. It’s not completely terrible, but I just wish it were a little bit better. 
My Dead Gay Son
OOBC: 10/10
UK: 9.5/10
This song is actually surprisingly really good. It just feels kind of awkward in some parts, but it’s pretty dang good compared to the original, despite the massive lyric change. 
Seventeen
OOBC: 9/10
UK: 9.15/10
Yup, you read that right. I actually think this one is better than the original. Even though I absolutely adore Barrett Wilbert Weed and think that she is still the best Veronica of all time, Carrie Hope Fletcher makes this song just slightly better than the original. The passion and energy she throws into her performance makes Muscato’s performance bearable and is even better than the original. I don’t particularly love this song, given how boring it is in some ways, but this song made me truly believe in Veronica’s view on everything that had been going on. Carrie made me want to just help these poor teenagers and take them out of this terrible situation before it gets worse. Now, if Ryan McCartan were in this instead, I might consider making the rating a 10 (MIGHT). 
Shine a Light
OOBC: 8/10
UK: 6.5/10
I don’t really like this song in the first place. It’s kind of awkward and makes me feel kind of uncomfortable. However, this does not mean that I don’t have some small part of my heart saved for this song. The West End took this song, completely ruined the arrangement, and added an actor who does a slightly okay job at playing an awkward high school teacher. This song kinda made me hate this song more than I already did. 
Lifeboat
OOBC: 10/10
UK: 2/10
I had to listen to this song on repeat for like 10 minutes and I honestly don’t feel that great about that. I LOVE the original of this song; it shows that not all of the Heathers were completely terrible, and it’s absolutely beautiful in the long-run. I could listen to the original for hours, but I could barely listen to this song once. Sophie Isaacs’ rendition of Heather McNamara is really bad, and I’ll talk about that later, but I just really hate how she did this song. Heather McNamara is supposed to be the quiet, unsuspecting one, but Sophie Isaacs tries to make a big show of this character’s personality. I loved how in the original song, you could feel just how lonely Heather M felt, and in this version, felt none of that. 
Shine a Light (Reprise)
OOBC: 10/10
UK: 5/10
I absolutely LOVE the original. It’s perfect in showing just how far Heather Duke has gone, and while this song does certainly show that, I just do not like this rendition at all. There’s something OFF about it that I don’t really like, and I really wish that they didn’t ruin this song. I mean, how do you ruin a 40 SECOND song?
I Say No
UK: 10/10
I FUCKING LOVE THIS SONG!!!! I’ve been listening to this song ever since they released the single weeks ago, and it’s absolutely perfect. I love how it shows Veronica’s personality, it gives her a voice, and it is just a REALLY good song. I love Carrie Hope Fletcher’s voice. I love the beat. I love the lyrics. Everything about this song is perfect for the story being told in this musical. I could listen to this for forever, and that’s not an exaggeration. This is yet another song that was added to the musical and is somehow perfect in every aspect. 
Kindergarten Boyfriend
OOBC: 8.5/10
UK: 8.5/10
Frankly, I don’t really love the original version of this song. I don’t really have anything against it, it’s just kind of boring. Jenny O’Leary does a really good job at mimicking the original song, while also making it her own. The arrangement for the music is a great tribute to the original as well. To me, it doesn’t really seem all that different from the original. 
Yo Girl
OOBC: 10/10
UK: 7.5/10
WHY??? WHY DID THEY REPLACE ‘MISERABLY’?? What was the point of that??? The original line is pretty freaking iconic and does an amazing job at lowering Heather Duke’s voice and staying within the original language. That lyric replacement was so random. The song overall feels kind of like a joke compared to the original. Even though it still gives the same feel as the original, I believe that the original feels a little creepier. It isn’t a great rendition, and honestly, the original is MUCH better. 
Meant to be Yours
OOBC: 10/10
UK: 5.5/10
Have I mentioned how much I hate the UK’s JD??? This was actually my favorite song when I was listening to the original cast recording, and this version is just so bad in comparison. Muscato is really trying to seem creepy, but it feels really forced. If anyone in this goddamn song could act for two seconds, then maybe I would take it a bit more seriously, but it’s so bad. 
Dead Girl Walking (Reprise)
OOBC: 10/10
UK: 7/10
What the heck, Carrie? I had so much trust in you! I’m sure a lot of other people feel this way, but the original version of this song is amazing. It does a great job at conveying just how frantic and vital Veronica’s actions are. I love Barrett’s original performance, and I also really love Carrie’s previous performances, but this is not her best. At all. I’m not even completely sure what’s wrong with it. It’s almost if the entire song is flat. 
I Am Damaged
OOBC: 9/10
UK: 8/10
I’m really confused about all of the lyric changes in this song?? None of them make any sense whatsoever. The song isn’t all that much different than the original other than the fact that I still hate UK JD. 
Seventeen (Reprise)
OOBC: 8.5/10
UK: 8/10
Eh, it’s not that bad. I don’t really like the original in the first place, just because I’m not usually a fan of the final songs in musicals, but the UK version isn’t that different from the original. It was fine, but not really what I expected. It’s a pretty fitting ending for this musical production. 
Characters
Alright, so now I’m going to give my opinion on each individual character. This is not necessarily a criticism as much as it is a criticism of the way this production portrayed this character. This is assuming that all of the original characters are a 10/10. 
Veronica: 9.5/10
JD: 3.5/10
Heather C: 8/10
Heather D: 7.5/10
Heather M: 5/10
Kurt: 8.5/10
Ram: 8.5/10
Mrs. Sawyer: 6.5/10
Final Verdict
8/10
While I did not really like this production, I did appreciate all of the time and effort they obviously put into its outcome. Just from watching their social media, you can tell that the entire cast does have some kind of chemistry. The new songs may even be better than the originals. This does not, however, excuse the fact that the original is still much better. Nothing can every replace Barrett and Ryan’s chemistry on stage or Jessica, Alice, and Elle’s perfect comedic timing. As much as I’d like to say that this production did a great job at honoring the original, it was in and of itself its own thing. And that’s not really a bad thing. It just gives the production a weird feeling at the end. I enjoyed revisiting this musical and seeing just how much my opinions have changed on some of these subjects. Overall, this entire cast recording is one major bit of nostalgia for the original fans and something to scream over for the newer fans. 
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ruminativerabbi · 5 years
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Eurovision 2019
To say that the annual Eurovision Song Contest has not been a big part of my life is really almost to say nothing at all. Obviously I had heard of it before last year when Netta Barzilai won the contest for Israel with her slightly bizarre but extremely catchy hit song, “Toy”? (The bizarre part has to do with her mimicking a chicken in the course of the number. But she was a very engaging chicken and the voters loved it, and I did too! To take it all in, click here.) For one thing, I was still at JTS the year that Israel won for the first time with Izhar Cohen and the Alphabeta’s performance of Nurit Hirsch and Ehud Manor’s song “A-Ba-Ni-Bi” (click here) and remember loving the song and feeling very proud of Israel for winning. And I was only one year older when Israel then pulled off the remarkable feat of winning for a second consecutive year in 1979 with Kobi Oshrat and Shimrit Orr’s song, “Hallelujah,” performed by Gali Atari and the musical group Milk and Honey (click here). It then took almost twenty years for Israel to win again, taking the prize in 1998 with Dana International’s truly remarkable rendition of Tzvika Pick and Yoav Ginai’s song, “Diva.” (Click here and you’ll see what I mean.) And then, twenty years later still, Netta took the prize again last year.
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The general principle is that the contest is held in the country of the previous year’s winner and there have only been a handful of exceptions, mostly connected with the winner’s country not wanting to shoulder the expenses involved in hosting the contest. (In 1980, when the contest should have been in Israel for the second year in a row, Israel declined to host the contest because its date fell on Yom Hazikaron and it seemed impossible to contemplate to hold a contest like Eurovision on a day of national mourning for the fallen servicemen and women of the IDF.) But that was then, and Netta’s win last year meant that this year’s contest would be held in Israel, which is exactly what has been going on this last week.
It’s been a wild time with missiles from Gaza aimed at civilian targets clearly meant to discourage people from coming to Israel to attend or participate in the contest. There have been endless efforts by anti-Israel groups of all sorts to condemn the participants for coming to Israel and adding their name to a contest that will surely bring Israel international prestige. And yet there are forty-one countries participating in Tel Aviv. The semi-finals were on Tuesday and Thursday; the finals featuring singers from Greece, Belarus, Serbia, Cyprus, Estonia, the Czech Republic, Australia, Iceland, San Marino, and Slovenia are this Saturday night. Will Israel’s Kobi Marimi manage to win the prize for Israel for a second consecutive year with his English-language song, “Home”? I suppose we’ll all find out soon enough, although he’s not favored to win or even to come close to winning. But who knows? The world is full of surprises! (You can decide for yourself what you think. Click here to hear Kobi Marimi sing “Home.”)
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More impressive even than Netta’s chicken dance from last year is the fact that no contestants at all pulled out of the contest this year—and that despite the intense pressure that was exerted on some of them not to perform in Israel. The rockets—hundreds of them, some landing less than twenty miles from Tel Aviv—also failed to affect the party. Yes, it’s true that fewer tourists came to attend the contest than Israel had expected. But the bottom line has to be that the contest came to Israel, that it unfolded precisely according to plan, that no one was successfully bullied into backing out, and that Israel felt—for the course of almost a full week—like a regular country among the nations of the world, one that takes its place naturally among the nations who participate in international song competitions like Eurovision, like a contestant state among contestant states…and not as the recipient of such endless hostility from the very nations that should be Israel’s most staunch supporters and allies that we—we who keep track of these things and who truly care about Israel’s future—we barely even notice insults and aggressive statements of the kind that would ignite international storms of outrage if they were directed against any other country at all.
But even though no one withdrew, there was still the lingering irritation regarding the decision specifically not to have Eurovision in Jerusalem despite the fact that the regular practice is always to hold the contest in the capital city of the previous year’s winner’s country. In the past, this hasn’t been an issue: the contest was held in Jerusalem both in 1979 and in 1999. You could say that nothing much has changed since 1999 with respect to Jerusalem: it was the capital of Israel then and it is the capital of Israel now. But that wouldn’t be taking into account the world-wide efforts of the BDS movement and its Israel-hating leadership to delegitimize Israel’s existence and, with particular venom, its natural right to establish its capital wherever it wishes, a right naturally and uncontroversially accorded every other country on earth. It is true that many Eurovision contests have not been held in capital cities—when Germany hosted the contest in 2011 contest, for example, it was held in Düsseldorf rather than Berlin—but these were not political decisions, just ones related to how much money the host city was willing to spend and other venue-related considerations. Only here does it feel certain that political considerations outweighed all others. Yes, it’s true that the European Broadcasting Union, which is the parent company that organizes the Eurovision contest, said publicly that their decision to hold the contest in Tel Aviv rather than Jerusalem was simply a function of Tel Aviv’s “creative and compelling bid.” But, at least as far as I can see, that has convinced basically no one at all. Nor is it at all clear that our own nation’s decision to recognize Jerusalem as the capital of Israel was unrelated to the EBU’s decision and their eagerness not to be seen to be supportive of that move. So there’s that issue too in the mix of emotions I bring to Eurovision this year!
For me personally, the whole scene— this is the rabbi in me talking, not the music fan—the whole scene evokes a set of feelings unrelated to the world of pop music and unrelated, even, to Netta Barzilai. That longing to be one of the nations, after all, is as old as the Jewish people…as is the tension between that longing for normalcy and the sense that Israel—both it is sociological guise as the people Israel and its political one as the State of Israel—has a role to play in the history of the world that is uniquely its own, a role for which it was chosen from among the nations of the world to play in the pageant of human history that is different from the parallel roles assigned other nations and peoples.
Scripture uses the phrase am s’gulah mi-kol ha-amim (“the treasured nation from among all the nations”) three different times to reference the Israelite nation. How that somehow morphed into the much-maligned epithet, the “chosen people,” I’m not entirely sure…but it clearly happened a long time ago: the benedictory formula recited when someone is called to the Torah includes the Hebrew version of that expression and requires that the person coming forward acknowledge God as the one who “chose us from among the nations to grant us the revelation of the Torah.” There was a time when those words were considered entirely normal and not at all chauvinistic or arrogant. But even to me they feel just a bit iffy these days…and I am someone with the greatest respect for the liturgical heritage of the Jewish people.
I suppose I too long for normalcy. I want to see Israel treated like the other nations of the world. I want Israeli athletes to compete freely in whatever tournaments they qualify for, not only those that take place in countries that will grant them visas. I want Israeli professors to be welcome guests in the universities of the world, not to have to negotiate minefields of unwarranted hostility from their own colleagues in academe. I find it beyond problematic that Israel is forced by the United Nations to be part of the Western European Group (delicately renamed in their honor as the Western European and Others Group) rather than welcome to join the Asia Group, membership in which you would think would be naturally awarded to a country that is, after all, in Asia. I hate that Israel is singled out again and again by self-appointed critics who find it offensive for Israel to self-define as a Jewish state but who seem not to care at all about Iran or Pakistan self-defining as Islamic ones.
And so I find myself in a familiar bind, wanting specialness and normalcy, uniqueness and averageness. I want Israel to be seen as a regular nation, as a normal one, as just another member of the family of nations. But I also want to embrace the concept of Jewish destiny, a concept inextricably tied in my mind to the unique role in history that is Israel’s. I suppose we all feel that about ourselves at least to some extent, that we want to be thought of as unique, as special…but somehow also not to stand out unduly or to be perceived as other than regular people living regular lives. I’ve learned over the years how to live with a bit of ambiguity, how to accept that the tension that inheres in every set of incongruent desires does not need to be resolved, how to want two incongruous things and not feel obliged to abandon either merely because it feels impossible to have both. Sometimes—and I say this both on the macrolevel of national identity and on the microlevel of personal individuality—sometimes you just have to choose not to make a choice.
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aliasaqua · 5 years
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My thoughts on Kingdom Hearts 3 that nobody probably cares about.
Because I wanted to. And I was kinda tired of seeing reviews online that were giving it crap just for the sake of giving it crap. (Of course not every review.) And I wanted to look at it with a more positive note. I did mean to do this a while back but I kinda... forgot? I did beat the game during the first three days of it’s release.
Tldr version: Is it a perfect game? No, it does have it’s flaws. Did I still enjoy myself playing it? Heck yes.
The rest is under the cut for spoilers. I’ll try to be brief on every subject so this wouldn’t be super long.
So I am a big kh fan, as you might guess. I grew up with it and because of the game series I’ve had the chance to meet people who have become very important to me. So this game, it does mean a lot to me.
First of all: Game mechanics.
I really liked the combat system. It felt really natural and had a good flow in general. I loved the keyblade transformations. The attractions were really pretty,  although I didn’t use them often. But I admit there were some that I really hated. The water one and the blaster one. But as soon as I realised that I could skip them out of the way of a keyblade transformation they were all good with me. I mainly just used them on enemies that were really annoying to me. *cough Gigas cough.* I did enjoy most of the minigames as well, even if the some of the flans were the bane of my existance.
The difficulty of the game was a bit odd. It was.. rather easy. Granted, I did play it on standard mode because a: I wanted to have a more relaxing experience for the first go and b: to get through the game as quick as possible to avoid spoilers. But now that critical mode is here, oh boy. On standard I never saw the death screen. But on critical, I saw it three times during the first 5 minutes.
2. The worlds
The worlds were absolutely beautiful. If I would have to say what my favourite one was and which was my least favourite, favourite would be Corona. It was just so beautiful and while it did follow the movie, it was still very sweet to see them interact with one another. Least favourite was probably Monsters INC. It’s just my personal preference, but I wasn’t that fond of the whole world just being one big factory. (That I may have gotten lost in multiple times.) But, what saved that world was Vanitas getting owned by Sulley and Mike. And the fact that it was set after the movie.
For the plots of the other worlds, BH6 sorta happened really fast for me. Though I did love how Sora interacted with the group and how the got inspiration from him to become stronger. Caribbean plot just sorta... happened while I wasn’t there? But it made up for it by the setting and Jack defeating Luxord with a breath. And seeing Sora starting to beat up Davy Jones when Will was dying broke my heart. Olympos was really sweet for me to see the interactions between Hercules and the gang. I just loved their friendship. Even if the glorious Phil never got to say a word. Toy Box was good, even if I hated Gigas. But the pain from them was mended by Woody basically saying what sounded like “Well I guess you were never loved as a child!” to Xehanort. Arendelle was plotwise a bit... meh. I didn’t dislike it but... I just climbed up the same mountain like three times.  There’s not much to say about Twilight Town other than the fact that it was really pretty and I loved that it was so full of life. I Although I do hope that it would have been bigger. I was a bit sad that Radiant Garden wasn’t a world that we could visit.
Keyblade Graveyard doesn’t really count as a world as much, it’s just more of a battlegorund. Bonus favourite world: Scala Ad Caelum. I loved the look of that place so much, and the music was breathtaking. I just wish that they will do more with it in the future. Like a multiplayer dlc where you get to do missions in the whole city. Please Nomura. Please. Another bonus favourite world: The Final World. I loved the whole aesthetic of it, being absolutely beautiful. Plotwise I was at first a bit confused about the whole thing that happened there but I think I do now understand what was going on. (And the whole scenario that happened aroud it. And the whole going back in time.) I loved the individual stories they had given to each star. Plus the Lich was an interesting concept.
3. The Plot
So. The plot. I would be lying if I said I had no problems with it. It did make me cry out of happiness a lot of times and I generally loved it. But there were some problems. I suppose it would be the best to say perhaps the biggest annoyance I had with it.
Kairi. Not Kairi the character herself, but more of what happened to her. It did annoy me a lot more before, but as time has passed I have accepted it more. I was dissapointed at how she basically became a plot conveniance for Sora to do certain things. Now that I think about it I am more okay with it. Kairi was never really a fighter. Her strenght comes more about guiding people into the light as she did in kh1 with heartless Sora, in kh2 her meeting with Roxas (although debatable in that one) and now in kh3 she was the one who kept Sora from fully fading away. Even with all that, I don’t think it’s wrong of me to say that I wished for more. I hope that in the future they would be able to use her more than just as a plot device.
The other thing that annoyed me in the plot was the points which were clearly there just to set up the next game. But I think I can forgive those as long as kh4 doesn’t take as long to make as kh3 did. There were some points that just opened up more questions than answers but I’d still say I do have a pretty good understanding of the whole KH plot.
The thing that I didn’t expect to happen was for me to like the villains as much as I did. For example, I never really thought much about Luxord before, but he really grew on me on this game. The same goes for the rest of the organisation as well. Those who I didn’t care for before or didn’t like that much, their final moments or their atonement really made me see them differently. And knowing about Marluxia’s past through khux and his connection to Strelitzia, I really did feel bad for him. Talking about Strelitzia, I do believe that star was her. Although her voice was a lot older sounding than I thought it would be.
I was so happy saving all the trios and I was teary eyed a lot. And the ending just made me so happy. Until the point that Sora disappeared. I was annoyed at why did that happen a bit, but the (I think) relatively recent statement from Nomura which referenced Sora’s abuse of the power of waking and it’s consequenses has helped me understand it more. As long as I don’t have to wait like ten years to save my cinnamon child I’m good. And I do admit, the Xigbar reveal did catch me off guard and does make me exited for the continuation of khux and the following games. Although I do wonder how confused the people who have never played khux were about it
A quick note about the music: The soundtrack was beautiful. As expected of Shimomura Yoko. I did hope for a few more new original tracks for the final bosses, but to be fair it was also very satisfying to hear new renditions of the characters themes from the previous games to fully give closure to those characters and their arcs.
Overall, kh3 wasn’t a perfect game and I did have my problems with it, but I really did have a good time playing it.
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crystalnet · 7 years
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My Top 10 Video Gamesss
I'm really bored so I'm just gonna do this, fuck it. Top 10 from a guy whose genre of choice is the action-(J)RPG, of which makes up about half this list. I'm gonna try to keep it pretty short and sweet, cuz like who cares, like why am I even doing this who cares. (Digibro says text-blogging is dead, like I need to make videos but like who would want to watch the video of some rando listing things either? Idk, like I don't really get any motivation for anything anymore. But I do like games/JRPGS soooo.... without further ado...). Also I'm doing a 1-game-per-franchise rule 'cuz otherwise it'd be largely Zelda and Final Fantasy because I have good taste, am sheepish and bland, and overly-content with the same 2 franchises. But yeah, I'm digging a little deeper here. 
1. Zelda Breath of the Wild-
This may seem risky, audacious and possibly even sacrilege to put a game that is only like 5 months old on this list, but really this is the only game that I could really confidently put on my top spot. I think this game is just about perfect, and even though its not technically my genre of choice, it comes pretty close to a JRPG, and yet feels more pure than that, and somehow even deeper in a way. I'm just astounded by everything from the mechanics, to the presentation to the flow of this game and more. But especially those things probably. The "flow" of this game for example feels so fucking organic and open-ended that it essentially feels like no other game I've ever encountered. You can wander for hours semi-aimlessly and still have an amazing time and work towards progress. 
The climbing/paragliding thing is just about the coolest mechanic I've ever seen or played in a game and works as a really amazing foundation for one of the underlying aspects of this game, which is sheer unadulterated exploration. And I was saying it somehow reminds of a JRPG even tho it's Zelda and that has everything to do with the deep item-management and collecting, the deep cooking/crafting system, and the huge array of weapons which all transform the combat from being vanilla-as-fuck as it was in previous console Zeldas (barring Skyward I suppose) to really cool, challenging and pretty dang deep, for a Zelda game at least. And that, along with so much of this, including the incredible different experimental non-linearity of it, make this unlike any other than Zelda save the first, revolutionary entry. A lot of the depth also has to do with the crazy deep physics. Did I mention the physics?? And though there's only like 5 dungeons (I easily count Hyrule castle, and this is not including 120 shrines and the various fortresses/mazes), they're really ace and easily rival my favorite Zelda dungeons in the way in which the structure of the dungeons must themselves be manipulated in order to solve their puzzles (my next top 5 is gonna be Top Zelda Dungeons btw..). 
So yeah, this game is just freakin' incredible and this iteration of Hyrule is probably my favorite game world of all time. Every inch of it is beautifully lit, realized, and filled to the brim with little puzzles, shrines, formidable foes and questing galore. Also the horses. The horses are sick. And yeah, climbing to the tops of mountains and paragliding down (or later using Revali's Gale to ascend rapidly) is the most free I've felt in a game since the weirdly amazing web-slinging in Spider-Man 2 (PS2). Also the difference between how weak and basic you feel at first to how you feel toward the end when you have the Master Sword, a crazy good arsenal of weapons that you've curated, all the spells and Shiekah slate magic and all the amiibo-dropped gear attained from an illegal/frowned-upon amiibo deck is freakin awesome and even cooler than the dynamic progression of something like Dark Souls. And the whole first 10-20 hours or so of a new file are especially “special” to me. Not that it gets less fun-- in many ways it gets more fun as you get more capable and experienced-- but the Plateau segment is a master class in tutorial segment design, and the way you learn to live off the land is kind of incredible... There’s this whole Buddhist-esque anti-attachment thing the game forces you to accept regarding early weapons breaking all the time that help make you depend so heavily on scavenging and exploring and always looking for more loot just so that you can survive. You really learn to live off the land, and well that’s beautiful. And everything about all the various mechanics and the world feel so holistic and cohesive and unified in a way that I just haven’t really seen before.  Anyway, yeah I could go on but I think that mostly sums it up. This is the only game where it feels like your actually exploring an amazing natural environment, but without like sore feet and bugs and being sweaty and stuff. It's just all the good stuff involved in taking in a crazy beautiful environ. I already said that but yeah. This game feels restorative, peaceful, meditative. And I never get sick of those lonely little piano chords. It's good. Perfect even. Really a masterwork for me. And the DLC is sweet to boot and still incoming, so yeah. Me likey.  2. Final Fantasy XV-
Where I feel really good picking BotW as my #1, and can do it without hesitation, and it's not even a tough call to make as my favorite entry of its respective franchise, this one is a bit more complex. And like a lot of FF fans would probably rightfully scoff and write me off right away, whereas Zelda fans would probably be more accepting of BotW as the top pick. Because it involves a shit ton of caveats. For one thing, deep deep down, FFXI will actually always be my favorite video game experience of all time. Always. Forever. Sorry not sorry BotW. But I'm not putting that one, because I feel like there's something weird about listing an MMO that I only played for 3 years as a child and can't really revisit in a real capacity. Its sealed in time and perhaps that's what makes it special. Sure I could get on one of the couple of PC servers still going but it wouldn't be the same. Another caveat is FFVII, IX, and XII (Zodiac Age!!) are all, to me, way classier and probably on a technical level "better" than XV. And yet, I'm kind of have this disease where 64-bit games have aged worse for me than any other gen, and while XII is fucking awesome (Zodiac!! ^.^;;), I don't have quite as much fun playing that as XV (though its pretty close...). Somehow, despite all its short-comings, FFXV almost perfectly captures the charm and joy of this series, and all my memories of it, while containing them within a fucking gorgeous-- immaculately so at that-- package that is super freakin' playable compared to older turn-based titles. Like, ATB/turn-based FF will always be more "legit" in a sense, but I can't deny I am an action-JRPG addict and this game hits the sweet-spot for me.
Did I mention how beautiful it is? While some might see the new fixation on open-worlds as kind of redundant-- and BotW has now kind of revealed the flaws in the old triple-A formula for them--, I think this is just a reeeeally good rendition of the "open-world" concept, which is something I always wanted in FF. And while you can't join in with other players like in XI and carve your own path in the world (multiplayer is coming though...), there is a certain feeling of freedom felt in this game that makes so many other FF titles seem so limited (lookin at you XIII). Also, pretty. It's pretttttty. And if BotW's Hyrule is my favorite game-map, Eos is my favorite world in terms of like lore, look, and design. It's freakin cool. It looks real and there are cars and there are modern-looking people like us but there's also crazy monsters, magic, teleportation, robots and evil empires (well those are real). And the monsters seem like something out of an otherworldly Nat. Geo. the way everything is so wonderfully detailed. Its freakin cool Dinotopia shit in this bitch. So yeah, while there are flaws-- notably of which are the lack of customization in character-progression that I love in games like XII Zodiac Age and with the kind of unrealized story which is spread mercilessly across an anime mini-series and OVA-- this game feels like a perfect monument to my favorite series of all time. And like you can play all Nobuo songs while exploring this amazing world. Like seriously that tiny little feature is what puts this over-the-top. Otherwise I might have honestly chosen IX or XII Zodiac Age 'cause they're classy AF and the RPG mechanics are deeper. But fuck it, when I play this, it's basically the best visualizer for an endless Nobuo Uematsu soundtrack I could imagine. And like Shimumura's new stuff is great on top of that. This point falls apart 'cuz I could just play an FF actually composed by Nobuo, but like this way it's like an endless loop of my personal favorite Nobuo. Nobuo... 
But anyway... Yeah I like the look, combat, magic, world, characters, chocobos, and the look again. Also the potential... I think multiplayer could be really, really cool honestly. So while it bears some of the issues all post-Enix-merger FF games have (like weirdly dropping parts of the plot which is like...why???, or the fact that they're having to patch it all year, and are adding stuff (can you say DLC $$$$)), it's still a minor masterpiece for me. And while not as deep, or even as charming as old PS1 FF or 16-bit FF, its just so damn playable. I'm not a good retro-gamer like other people-- I like my games new and bright/shiny, and this game is shiny AF. So yeah. I clearly have to defend the hell out of this, but fuck it, it's great. Like seriously the design of everything? Just walk around and like look at it. LOOK AT IT. Character models!!! Lighting!!! Facial animation and movement!!! Omg. Okay, yeah I'll leave it at that. Don't hate me. 3. Super Smash Bros Wii-
I feel like I don't even have to explain this one. This is quite simply the perfect multiplayer game. And as with BotW and FFXV, I like these latest iterations a lot, which may seem sheepish and like plebian-core but fuck it. Melee was reeeeally fun back in like 2008, but I'm not trying to play that rn. Robin all day. And Cloud?? So yeah, there's just something kind of endlessly sweet about a game where the likes of Mario, Pac-Man, Sonic, Megaman, Cloud, Ryu and... Bayonetta (??) all collide in a game with amazing physics, awesome platform-y freedom-of-movement and a deep competitive scene which almost make this seem like some kind of weird master-game. Like the Master Sword of games. An Einherjar/Valhalla of all videogame character of fame and fortune. So yeah, its great. I can't speak about it to it to the length I did with FF and BotW because I feel like it speaks for itself. Its just pure, unadulterated Nintendo/pan-franchise world-colliding fun. 4. Nier Automata-
Nier/Drakengard lore is fucking crazy, deep as hell, and multi-faceted AF and Yoko Taro is freeeeakin cool and the best game director this side of Hideo Kojima. And where the first Nier is an amazing, lovably imperfect game-- clunky combat, and weird genre-hopping and all-- this one is like freakin' awesome to play front-to-back. Unless you like don't like abruptly inserted bullet-hell segments. But the main combat is irrefutably sick, which is crazy. Platinum games took a reeeeally weird game-world and made it feel super slick despite all the amazing quirks that are inherent to Yoko Taro's games. Also this is one of my like top 5 maybe 3 game soundtracks of all time. It's amazing and reminds me of my favorite Yuki Kajiura soundtrack for .Hack//Sign. Is there a term for awesome vaguely medieval-ish female-vocal heavy mystic-sounding music? 'Cause this game has it in spades and it's freakin sweeeet. Alongside some like soulful adult-contemporary R'n'B ballads? Buy yeah, amazing-feeling combat, a plethora of combos and weapons, a solid amount of depth to character progression, and really fun bullet-hell segments make this game sooooo playable and maybe my favorite action-RPG of all time (FFXV doesn't quite feel like a true action-RPG?)
But then, on top of that it has an amazingly evocative story, with wonderfully dynamic characters who are lovingly revealed over the course of multiple play-through, in a an epic struggle that revels in the philosophy of Sartre, Kierkegaard, and Marx among others. That in itself is freakin' crazy. Games/anime/movies with AI characters or like androids can be so cliche in their exploration of existentialism, and this game can seem like its gonna be like that at first, but it ends up making good on its promises, and functions as just a really cool exploration of a rich philosophical tapestry. And it's all beautifully told, in these really nice semi-muted colors and with these super lovely character models. Plus the open-world is surprisingly great to run around. I love the over-grown human city thing, and the super atmospheric music come together with the aesthetic to make this game so emotional. Like honestly, along with other aspects of the story, this game is sooooo feels-heavy for me. It can be really sad, and there's this amazing dichotomy/friction between how fun it is to play, and how like strait-up bad it can make you feel sometimes. To like even play it. Getting into that would be spoiler-y and stuff, but yeah I'll kind of leave it to there. The story is awesome. 2B and 9S are amazing. The concepts and way this game actually effect you are super unique, and all the presentation-aspects bring it together so beautifully. It's just like... wow. Like play this game. then play it 5 times to get all the endings. 5. Metal Gear Solid V-
I almost have to make the same caveats I did for FFXV for this game as well. Yes, I know, it's not perfect. It partly represents like the downfall of this whole series, and the darker side of video-games in general. There's a pachinko-level pay-wall type thing inserted right into this and there's some behind-the-scene drama involved that strait-up led to Kojima's departure from Konami? (firing??) Idk, idc, I don't have the energy for that, honestly. So maybe I'm a horrible MGS fan, but I'll be damned if I don't love this game unabashedly. I first played it during a time when I had basically spent 5 years not playing any video games besides Smash, and it was an amazing reintroduction into the world of triple-A titles. Emergent gameplay. Openness. The most handsome character model of all time (Big Boss is my daddy). And that Asia song "Only Time Will Tell". Seriously-- something about the way that song synchs up with the feel of sneaking into an Afghani military outpost in the early 1980's any damn way you please is like the story of this game for me, and part of why it's on this list. That song is everything. Like in the context of this game that is. But also outside of it too? But yeah the sheer openness is just incredible. Not open in the same way like Skyrim or BotW is, but in terms of how you complete each and every mission. It feels like your writing the script to your own big action movie every time you set out. Like the game doesn't force anything on you. Did I mention Big Boss is fucking hot. 
And yeah, great music, gameplay and overall presentation, and the cool base-management stuff adds this really cool RTS-ish depth that fleshes out the game wonderfully. Add some solid online PVP, a sweet mech and the gatdamn coolest most open-ended stealth gameplay I'm aware of, and you have yrself a winner. Sorry old, classic MGS, I gotta go with the new model. It's just so damn playable. Like yeah, I know, Konami is like really bad, and fucked up, and like if I really respected Kojima maybe I wouldn't chose this one? But like man I can't help it. I love it soooo much, contemporary triple-AAA-developer-dysfunction and all. Oh and Asia. And the Pere Ubu "Man Who Saved the World". And "Take On Me". Honestly without the tape-collecting/playing this might not be included. But yeah, its clearly great.
6. Dark Souls- Idk, I'm not even a huge Souls guy but this game is kind of breathtaking. I got it for cheap and went in a skeptic, and remained that way for a decent chunk of it, but around the time I was getting to Sen's Fortress things started to click like crazy. This game is undeniable and I'll leave it to the plethora of well-made YouTube analyzers to really get into why. But for me, as far as action-RPGs go, this feels like it has some of the most legit customization and progression of any RPG I've played. It's got an amazing world, with the vertical-nature of the map and way that inter-locking various paths slowly reveal themselves is an amazing thing to behold as the game unfolds. I also just really love the online aspects of this game. I played this game when Dark Souls III was just about to come out and it gave it this kind of spooky feeling. Like I still got invaded a good bit and had help when I wanted it from others, but I could tell it wasn't as busy as it might have been during its initial hey-day. Like playing a weird culty Dreamcast game online in like 2005 (Phantasy Star Online anyone?). This spooky feeling of people being there but not at the same time fits the lore and the world itself really well and that aspect is probably even more exaggerated now (plus the fact that I fuck co-op proves im a n00b). But the fact people were still playing it at all, and still do to this day, speak to how singular and amazing it is. For me, this is just the end-all be-all as far as  archetypal high fantasy worlds go-- at least as far as the darker side of things go. Its a bit heavy metal and dreary for me as far as fantasy goes (I like my shit kinda twee and anime-core), but if I want dark and bleak, with an underlying sense of old-world scenic beauty, this game is unbeatable. Like literally, I can't beat it. That's my one complaint: too hard! I'm a noob, maybe one day I'll git gud and stop getting wrecked-- one can hope... 7. Persona 5
This is weird to put after Dark Souls 'cuz if I'm honest I feel like this game has so much more charm and character and like personality than Dark Souls? Idk, I guess I can make that claim. Like Dark Souls has tons of personality, but like Persona 5? I guess it has to do with my slight preference for action-RPG over turn-based, but this game almost seems like one long ass 100 hour+ trek through sheer charm and personality. Hm, PERSONA-lity? Wow genius. But really, this game is just dripping with unique style and charisma. And I'll be honest, I wen't in expecting a lot and for a solid like 20 hours initially I wasn't all that into it. I'm still kinda an SMT noob so I think I'm just impatient for how long this game takes to reveal itself. It's just freakin big and deep that it literally takes that long and then some to truly get going. But once it does... oh boy does it. I think it might be the coolest turn-based game I've ever played in terms of just the sheer combat itself (sorry all pre FFXI Final Fantasy games???). Equal parts FF at its deepest and classiest and Pokemon at its um. Well idk, it's not as Pokemon as Ni No Kuni, but the Persona-collecting system is freakin great. And the level of challenge the combat/dungeons have seem almost pitch-perfect in a way RPGs rarely do. And then add in all the social links/dating sim components, and the open world, and the weird Sly Cooper-inspired stealthy dungeon-crawling and you have like one of the craziest, coolest most legit JRPGs of all time.
But yeah the saving grace for me is the actual turn-based system/combat itself. For a turn-based, its bizarre how kinetic and speedy it can feel. You have all the time you need to strategize if you so chose, but once you know what your doing it can be like lightning, right up until the point where your arguing with a demon to either fork over some loot or join your party, or else your moving fluidly back into great dungeon-crawling action. And then yeah all the crazy super-Japanese high-school student simulation stuff rounds things out delightfully. Like, I admit I like my RPGs to either be high fantasy or else cyber-punky and this is neither of those. Like I'm not even sure what aesthetic so much of this is... smooth jazz and sassy r'n'b moodiness, and like Japanese high-school-attending outcasts who moonlight as stylish treasure-hunting demon-slaying thieves and fight against the inner-world manifestations of corrupt adults-- like what is that vibe? I really don’t know, but I suppose its something all true otakus understand on some inherent level, even if it does remain mysterious and ever allusive in its charms to me. 
But the story is cool and huge (Seriously, 100+ hours! What?!!?) and plumbs psychological depths and doesn’t pull punches when it comes to getting a little dark, if maybe in a somewhat simplistic way. But yeah, this game oozes charm, like in the way Mona is so undeniable as a side-kick. I mean they’re almost annoying too but then like, no, Mona’s pretty great though. There are things I can almost imagine it doing that would make me like it even more (like the whole day-cycle thing never quite feels as open as I want it to? But like if it was it'd be like 300 hours. Just that thing where you speed through yr day and almost skip right to one scene in-class and then BAM its after-school), but yeah like this nitpick doesn't even fully make sense. It's just that this game is open-ended af and yet it can also sometimes feel kind of like your spending a lot of time clicking through text without a ton of control. But really that's just the like first 20-30 hours. And again the combat is just undeniably solid. So yeah, it's lite-novel-y and when yr not in dungeons it can seem like yr clicking through an anime almost, but I mean that's kind of also what makes it amazing.
And I'll just touch lightly on presentation stuff like the amazing soundtrack and the f a b u l o u s  style of all the menu's and just over-all visual flair of this game, 'cause literally everyone notices that instantly. The dungeons also seem kinda weirdly PS2-looking to me, but like it doesn't matter. This game has a crazy amount of depth and charm that make more immaculate looking triple-A's seem soulless. Plus, yeah like all the menu stuff and like visual segues make it seem so much more stylish than them too even though its clearly not on the same level technically. So yeah, this game’s a lot of win. I was skeptical of the hype honestly, and aspects of Persona 4's world are a little cooler to me still, but man this game is just like... yeah it's good. It's soo long and so written and chock full of a very distinct kind of charm that it seems comparable to having some kind of weird virtual pal inside my ps4 (Does that sound sad ^.^;;). Like it's just cool to know I can always pop it in and hang out with my old pals Ryuji, Ann and Morgana. And Makoto.  For like 100 more hours now. How long is this? Where am I, I've been playing it for 3 days, help!? 8. Odin Sphere Leifthrasir-
I'll have less to say to this 'cuz I'm pretty new to the hype-train and thank god 'cuz I wrote way too much about P5? But yeah, this game is the addictively-awesome side-scrolling action-RPG/Beat-'em-up I didn't know I needed in my life. At first I thought the over-all look was kind of not really my thing, but I've done a full 180, and while its not the like more traditional anime/FF-esque style I'm used to, I've come to see just how beautiful and fresh its style is. And then the combat itself is sweeeeeeet. Endlessly playable and as deep as you'd want a still kinda light-feeling action-RPG to be. Plus there's a deep cooking system which just always takes good action-RPGs or any game over-the-top for me. Most of the game is done exploring these really fun combat-filled levels but some respite is found in the mini-farming and cooking mechanics. And the crafting adds an extra dimension as well. Soooo deep. I also love that it scores you on how stylishly your playing by tracking yr combos. This is one of the more fluid and engagings JRPGs I’ve played, and the hand-drawn look is to die for. So yeah, I'll keep it short and sweet, but the action is great, the characters' various play-styles are wonderfully varied, and the overall presentation is just so unique and cool. Oh and the story ends up being like really legit? Caught me by surprise. It's mostly just good old fashioned sprite-based fun, with a really sick Norse-inspired fantasy aesthetic. A video game's video game (what does that mean?? (you get it)).
9. Dark Cloud-
The true OG "Dark" action-RPG of my dreams and heart-- sorry Dark Souls, you were a decade late. This game encapsulate the joy of PS2-era action-RPGs, a high-point for the genre. The kind of vaguely bland-but-still-unique fantasy look of it (a successful "Ocarina-killer" for my money, on a visual level at least), the procedurally-generated dungeon crawling, and the freakin’ awesome city-building and NPC-interacting make this game pure win. Like yeah, its a bit clunky with its combat, but charmingly so for me. Its mostly just got this really nice sustained vibe of like sheer pleasantness all throughout, and I just can't get enough of its over-all vibe after all these years. Harder to put this one into words... but yeah the city-building and little tiny touches with all the NPC-helping and questing is what make it special for me. Especially the city-building (you get to restore these little towns that have been ravaged and you have to make everyone happy with the way you set things up. So Japanese and so fun..) Like what a cool, weird feature that ends up being great. Idk, its great. I like the vaguely arabian-ish vibe too. It's just...  really good. It's just sheer PS2-style win. So yeah this one is mostly a lot on inarticulate nostalgia but fuck it. 10. .Hack//Infection-
Speaking of inarticulate nostalgia...Now I can't quite say this game is like truly a "good" game? All the way through at least. In some ways its part of a big cash-grab for Bandai-Namco. I'll go with the first one in the series, but its really just a piece of a whole along with 3 other games, that may have been a bit padded and intentionally designed to leach a whopping 200 US from a true dreamer back in the day, who just couldn't help themselves. BUT it's also kind of amazing. Like the combat and dungeon-crawling is a bit cut-and-dry (is it just me or are procedurally generated PS2 dungeons kind of sick?) but its enough. You have tons of party members to choose from, a plethora of magic scrolls to use if you so choose, and your 2 trusty little twin blades with which you can press X to slash with until the cows come home. A game like Kingdom Hearts as an action-RPG seems so much more fluid and kinetic and yet? Well KH is ridic, and if I'm gonna die on some hill for a goofy anime-core action-RPG it'll be this one any day. It combines my favorite aesthetics (mysterious celtic-y high fantasy AND cyber-punk) by way of being a game-within-a-game, and by being about a fictional MMO while not actually being an MMO it's kind of meta AF also. Also, the stuff with the emailing the other party members you meet and the system that has you increasing your bond through these simulated conversations with other players just reeeally gets to me, and seems cooler than Persona confidant-developing honestly. I'm a huge sucker for the original anime, and you got these really sick OVA anime discs with each entry which were set in the real world that the game existed in and even though that shouldn't factor in really, I admit it does. It all comes together as this kind of cool, weird, slightly-trashy anime wet-dream from my childhood at the end of the day. Also, some sick music, sick AF character designs, and an overall concept (that I'll actually defend to the death despite some of the superficial anime plotting/characters) round things out very nicely. Just the fact that this is a game about an MMO... like what a concept (and a decade before that SAO garbage fire shit). Plus Grunty raising. And the G.U. Last Recode remaster is right around the corner, OMG!!!!!!
also rans/runner ups: 11. SSX 3
12. Resident Evil 4
13. Katamari Damacy
14. Super Mario Galaxy
15. No More Heroes
16. Spider-Man 2
17. Catherine
18. Bomberman '93
19. Tekken 4
20. Marvel Vs. Capcom 2
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The Vindication of Venom Part 3: Expectations
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Part 2
Part 4
Now its time to get down to the real business of this essay and tackle the most vocal and frequent criticisms of Venom. Namely his original host Eddie Brock and his motives for hating Spider-Man. The first step to doing this though is to establish the expectations fans had for the character vs the actual intended concept behind him.
In part one I listed what I feel are the major criticisms of Venom and how I intended to address them one by one. In really thinking about it though I’ve realized that course of action would prove too difficult to properly dive into my points about Brock. Many of the criticisms surrounding him and many of my counterpoints to those criticisms are too interlinked with one another to be separated out like that.
As such I’m just going to talk about Brock more generally.
But as a reminder here are the points about him which I listed in Part 1:
·         Eddie Brock’s motivations for hating Spider-Man are weak and make no sense
·         Brock’s origin story involves rewriting events from the Sin Eater storyline to facilitate his fall from grace
·         Brock was a previously unknown character who is unconnected to Peter Parker’s life in or out of his costume.
·         The reveal of Brock as Venom, especially in light of previous two points, is a bad resolution to the mystery story seeded in issues leading to ASM #300
·         Other versions of the character (such as Spider-Man the Animated Series, Spider-Man 3 and the Spectacular Spider-Man Animated Series) all make Brock to be a much better dark reflection of Spider-Man than the original comic book version
In my introduction I stated that my thesis for defending Venom was that he was more poorly communicated and readers projected unwarranted expectations onto the character. Brock is really where those two aspects come to the forefront.
Venom visually looks like Spider-Man, or rather how Spider-Man had looked for a few year before ASM #300 given that he’d off and on been wearing the black costume. In ASM #300 Venom also displayed enhanced strength and speed as well as the ability to wall-crawl and generate webbing. Half of Venom came from the alien symbiote which had in the past granted other hosts abilities similar to Spider-Man.
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And of course Venom’s primary colour was black, a colour commonly associated with evil in Western cultures. 
 It is my belief that all these things combined caused readers upon learning someone else had the symbiote and consequently in seeing Venom himself, to expect the character to be a kind of evil Spider-Man, a dark reflection of the character.
 This expectation coupled with his shadowy build up and debut in ASM #299-300 heightened fan anticipation for the character to be a big, big, big deal. Far bigger I think than if he had debuted in any given issue of Spider-Man that wasn’t a milestone of some kind, especially if it happened in Web of Spider-Man (the youngest Spider title) as originally intended.
 After all, an evil version of the hero is a time honoured tradition (especially in superhero comics) and one that for Spider-Man had never directly been instigated in his then 25+ years of publication. The lack of such an archetype in the series for such a long time might possibly have further enhanced fan anticipation to finally see such a character in the pages of Marvel’s flagship character. And for that type of character to debut in such a momentous issue as ASM #300 meant readers were hyped to say the least.
 Given these expectations it is no wonder that the character on the page proved disappointing to them.
 Furthermore, readers from later generations would have their own set of expectations for the Venom character.
 For many fans of Spider-Man of my generation (I was born in the early 1990s), we learned of Venom from the numerous merchandise he was featured on and more importantly from the 1994 Spider-Man animated series. Among the things the cartoon innovated when it came to Venom was the ideas that the costume brought out the darkside of its host, that Eddie Brock was an established member of Spider-Man’s supporting cast before he became Venom and that he blamed Spider-Man for ruining his life due to a series of misunderstandings.
 So impactful and definitive was this version of Venom that elements from it were featured in consequent adaptations (including Spider-Man 3 and the Spectacular Spider-Man TV show) and various comic renditions of the character (e.g. Ultimate Spider-Man).
 In fact the 1994 cartoon version made such a potent impression that there are long time Spider-Man fans who were around during the original debut of the black costume who believe that those original comics contained elements from the 90s cartoon’s take on the symbiote, chiefly the notion of the costume as a corrupting influence on Spider-Man.
For those fans and the ones of consequent generations Venom is on the Mount Rushmore of Spider-Man characters and villains, definitively standing alongside Green Goblin and Doc Ock as the A-listers of Spider-Man’s rogue’s gallery.
 Now something very important to note going forward is the fact that adaptations such as Ultimate Spider-Man, Spider-Man 3 and the Spectacular Spider-Man Animated Series all played Venom/Brock as something of a dark reflection of Spider-Man/Peter Parker.
 In USM and the Spec cartoon Peter and Eddie were childhood friends who’s fathers worked together and died in the same plane accident, both later following in their fathers’ footsteps becoming science students themselves.
 In USM whilst Peter was presented as a pretty nice kid still very much in love with his recent ex-girlfriend Mary Jane Watson, Brock was presented as a college aged creep who tried to take advantage of the underage high schooler Gwen Stacy (who’d recently lost her father) and derided her as a ‘tease’. 
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In this version of the story, the alien costume is actually a lab created ‘suit’ Peter and Eddie’s fathers were working on, based upon Richard Parker’s DNA. When Peter wears the suit it mostly works fine but affects his emotions and transforms him into a monster resembling Venom. When Brock wears the suit, partially due to it not being based upon his DNA and partially due to his own mind and emotions, he becomes an even worse monster with even less control than Peter had.
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Meanwhile in the Spec cartoon a stark difference is drawn between Peter and Eddie by virtue of, following the deaths of their parents, Eddie being raised alone whilst Peter had Uncle Ben and Aunt May and by extension Eddie becoming somewhat ‘in love’ with death whilst Peter came to appreciate life.
 In Spider-Man 3 Eddie Brock was a Bugle photographer like Peter Parker (who was around a similar age), interested in Spider-Man pictures and also loved a beautiful woman from afar (Gwen Stacy), which was not dissimilar to Peter’s feelings for Mary Jane in the previous two films.
 What must be remembered going forward was that the 1994 cartoon despite having Brock work at the Bugle (as a writer, not a photographer, although in one episode he did take a few photos) did not play Brock in any of the ways described above as far as being a dark reflection of Peter/Spider-Man is concerned. He wasn’t particularly concerned with chasing stories about Spider-Man, his attitude towards women was not compared or contrasted to Peter’s, he and Peter did not have any personal history, his parentage was never mentioned and he was most definitely not involved with science.
 With these portrayals in mind and his impact/legacy within the franchise as a whole many fans going back to check out the character’s true beginnings have been unpleasantly surprised to find Venom and his origin a far cry from what they knew or expected.
 I think this plays a very major role in the derision Venom’s origin story has within the fandom as essentially many fans hold Venom in contempt for not being like their wider pop cultural understanding of the character. Or at least not like the version(s) they like and/or are familiar with from adaptations.
 In the comics the symbiote never acted as a corrupting force upon Spider-Man, Eddie Brock was not established ahead of his debut as Venom, was not someone Peter had a friendship with, there was no established animosity between the two characters, the symbiote did not act as a corrupting force on Brock turning an already bad person monstrous and Brock was never someone who operated as a dark reflection in the ways outlined above. The absence of all these things results in disappointment from readers who come to ASM #300 expecting to see them in some capacity.
 Whilst I feel a lot of these ‘unfulfilled expectations’ are not intentional on the part of fans it is nevertheless very unfair as a point of criticism. After all why should a character or story be regarded as bad because adaptations based upon it went in different directions? If anything, wouldn’t it be at least equally valid to lambast those adaptations of Venom from deviating so significantly from the source material?
 Regardless, my point is that Venom in ASM #300 fails to meet the expectations of fans from before and after the issue’s release for different reasons and that disappointment from both camps contributed to the dominant narrative of his origin being simply inherently bad.
 My proposal however is that those expectations projected onto Venom’s debut were misplaced and as such not fair criteria to evaluate the character against.
 That is to say I not believe Venom was ever conceived to be:
a genuine traditional mystery character
a dark reflection of Spider-Man (not in the way adaptations play him anyway)
someone who’d make a massive impact upon Spider-Man’s life
someone who’d hold an inherent connection to him.
 Think of it like this.
 When an audience member believes the piece of media they are consuming is (or is trying to be) one particular concept or genre they then (knowingly or otherwise) evaluate it based upon what they feel are the common tropes and ‘rules’ of that concept/genre.
  For example someone watching a romance movie will be judging it based upon how believable the romance at the centre of the story is, the chemistry between the actors, etc. But if someone walks into an action movie expecting it to be a romance film and continues to believe it is trying  to be a romance movie, the movie is going to seem bad to them. All because they missed the fact that it was never a romance movie to begin with. 
  This is what I believe is what happened with Venom.
 Through some unclear writing and quirks of fate a lot of people just missed what the intrinsic ideas behind the character were and in doing so used the wrong set of criteria to judge him by.
  Which raises the question of what exactly were the concepts underpinning the character then? For that you’ll have to read Part 4.
Part 2
Part 4
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