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#how can the p5 protag just stand there next
hopeymchope · 1 year
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Initial Persona 5 (Royal) Thoughts
I got Persona 5 Royal for Switch on launch day and started it immediately. 
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NOW, five fucking years after its release, I finally have Persona 5 in a format where I can experience it. It’s taken long enough that even the updated release (Royal) is three years old! And given how long these games are, there’s a good chance I’ll be playing it ‘til Christmas or something.
Game Status: I just completed the second of the “Palaces” and am working towards identifying my next target, with my Phantom Thief team now numbering five.
Quick info on my Persona background: I’ve explained this before, but so far I’ve played P3P and P4G already as well as P4DAN and the “Arena” spinoffs. I tried to play P2 Innocent Sin, but I bounced off it pretty hard, so I didn’t get too far. That pretty much scared me away from trying the first game or Eternal Punishment; I guess I understand now why everyone (including Atlus) seems to treat the third game as though it’s where the series began. :P
Initial thoughts on P5R from a newcomer:
When I started out, I strongly suspected that this whole “in media res” opening and the interrogation framing story weren’t present in the original P5. After all, they’re spoiling a bunch of stuff that is otherwise only implied or not yet known at all - showing you the characters that’ll make up your team (implied by the box art but not confirmed), spoiling every single target you’re going after WEEKS before the characters in the game even meet that person, etc. I was surprised to learn that they’ve always been there! I really feel it’d be much better if I wasn’t constantly being spoiled on what my next target’s gonna be all about and sometimes even shown pictures of them. I’m also a simple person who likes seeing narratives gradually escalate in intensity, but now we start out doing a RL heist in the rafters and then we have to step back to invading “mind palaces” where we can expose our identities willy-nilly and it will have zero effect in reality. So I’m like “Wow, this feels REALLY unimportant compared compared to where I need to catch up to.”
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“You’re not wrong, Sae. You’re just an asshole.”
Why must every one of these games include a Good Boy who most of the squad treats like utter shit for no fucking reason?! Out of 3, 4, and 5, the guy who came the closest to maybe, kinda-sorta deserving his treatment as “the bitch” of the group was Junpei. But you better back the fuck off Ryuji right now, squad.
Speaking of those two... I both appreciate and resent Morgana in equal measure. He doesn’t seem like a bad person (cat?), and he’s obviously very helpful. He’s even kind of fun/cute at times. He’s the main resource of information for everybody, all the time. He’s also bossy and controlling in a way that made sense for like, Mitsuru in P3, but like... why must we dance to his every whim constantly? Why must our every action feel like it’s dictated by him? I understand that the answer is most likely “because somebody has to be an exposition dump and provide tutorials,” but you could do the tutorials JUST via the pop-up windows. Morgana feels like the the puppet master and true leader of the group. Protag/Ren is a figurehead who is dancing to his tune. They should’ve done like P3 and just said “Protag/Ren is the field leader for combat and exploration, but MORGANA is the actual leader who makes decisions and oversees plans.” But no, they had to put it all on Ren despite any evidence for that at this point. Which is irksome to me. ................ But hey, at least Morgana isn’t a repeat of Teddy or something, which I admit was my initial fear when I saw the “odd-looking mascot character who we first encounter in the other world and is somehow warped by it.”
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He means Morgana, right?
Ann just... doesn’t really stand out to me. I guess this series already has a habit of repeating character traits and personalities, and there’s only so many tropes you can smoosh together (plus there are undoubtedly characters that I never even met), but Ann still feels like she’s not much of a unique person yet. There are elements of Yukiko (P4) and Lisa (P2) and Rise (P4) in there, but I’m still not feeling like I know her as herself yet, if that makes sense? This is the kind of thing where the individual bonding levels will probably fill in the gaps. At least she’s likable enough for the person she is right now. And hey, I found her efforts to deceive/avoid Yusuke during the second arc to be legit hilarious.
Yusuke? Him, I like. He seems distinctive from any characters I’ve met before in this series. Of course, I might just be ignorant of someone similar from P2EP or P1, but my limited experience finds him to be unique and generally likable.
The fact that it took MONTHS for anyone to ask Ren why he has a criminal record and what his side of the story is feels pretty insensitive to him. But the way Sojiro never cares ONCE to hear what happened, just shits all over you constantly and treats you like a little piece of crap and distrusts you non-stop and only softens at all when you start working for him for free? Yeah, FUCK Sojiro. I said it.
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casualotptrash · 3 years
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Fixes to the Persona Series
Oh boy I hope you all are ready to talk about this for the hundredth time!
My recent tirade about the FES vs Portable discussion started to make me think about what I think could be done in the next coming installments of the series to make it either feel a bit more fresh or just as an overall improvement. Now, I know many of the things I’m about to say have been said time and time again, but...this is my post so I’m going to give my opinion on this :)
Enjoy and feel free to vent with me about your biggest gripes with the series, because I’m always ready for a salt-fest.
(This post will pretty much have any spoilers about Persona 3, 4, and 5 (including Royal) so beware if you haven’t finished those)
To clarify right off the bat, anything I don’t mention in here as something I would fix I either don’t think it is a problem or I just happened to forget it.
1. Player Gender Options
(Royal Spoilers)
Starting off with a great one, I think that an improvement to the series would be to allow an option between a male and a female MC. I don’t think this choice would affect the story in Persona 3 or 4 very much (and we’ve seen that with Persona 3), but I have imagined and seen so many fanfics about how it would actually be a really interesting twist for Persona 5. For most of the story it probably wouldn’t matter too much, but it could impact the first palace so much. The first palace/story arc is already one of the best arcs in the game, so imagine if the player could relate to Ann and Shiho on an even deeper level? To be clear, I’m not saying the player has to be sexually assaulted or something, but I imagine Kamoshida would at least treat the player more like Ann rather than just a delinquent nuisance.
Also, and this just came to mind, but picture this: in the third semester Maruki actualizes things that he thinks will make others happy. Obviously, Joker and Akechi are against this. In the game itself there are a lot of clues to point that Joker does care about Akechi, and does want to see him again, but in the end they both agree that they need to fight for the real world that they worked for, not for a fake reality. If Joker was a female, they could still go the route of doing this (especially if romancing Akechi was an option? Or they just hint at them having feelings but Akechi doesn’t want to commit because he’s a self-loathing boi who needs to work on himself first).
Alternatively...what about a badass narrative of a girl, in a powerful position as the leader of the Phantom Thieves, fighting against a man who believes he knows what’s best for her and tries to appease her by just bringing back Akechi? Kinda like a “Yeah fuck what you did, you just need Akechi/a man and he’ll make you happy” type of thing. Obviously this would all be subtle, because I do think Maruki has good intentions, but he also blames himself for all of the hard things Rumi has gone through and may internalize that as women needing a “strong man” to protect them. Of course this might seem too preachy for people, but I thought it was an interesting idea to run with and that some people could relate to the whole “Woman trying to think and do things for themselves? Nah just sit in your little fake world and be happy, thanks.”
(Sidenote, Sae would be such a good role model...after her change of heart of course. You crush it girl.)
However, I do understand that this could be a lot of extra work, especially when the game is so long and tedious. That’s why I would also be fine with the strategy of “switching off” per say. By that I mean if Persona 5 has a male MC, then Persona 6 would have a female MC, and if a 7th game was made (in 2040 or whatever) then it could go back to a male. This would eliminate the issue of having to record all the voice lines twice or any other extra work that would come with having to make both genders an option. Honestly I know this option doesn’t matter too much to people, they just want an MC who is either a self-insert or actually a character (more on that later), but I do think it would be a very nice inclusion especially for the female fans of the game. It kind of sucks that three of the most popular games in the series all have male protags, and the female protag who was introduced often gets shafted for very dumb reasons. (Oh no, you have the option to romance a kid that most people don’t even choose or like, that means she’s a p*do! :I I know this comment is normally a joke but seriously it’s not funny).
2. Setting of the game (not transfer but also maybe involve the other games?)
(Spoilers for the Arena games and Persona 5/Royal)
So there are two main points to this suggestion: where the game takes place and how it relates to the other games.
As we all know, the three latest entries in the mainline Persona series have all followed a certain trend. They are all high schoolers, who transfer to a town, and know basically no one there. This formula has been repeated for the last three games, and while they are still great games, I think this trend needs to change. Any amount of switching this up would be better than nothing in my opinion. For example, the MC could be a new college student who goes to a new place for college (if they wanted the MC to move somewhere), and there meets the party members who are a mix of people who also don’t know the area (new to the college) and those who do know the area/some people there. This would appease people who have been really wanting an MC to not be a high schooler, while also giving the feel of meeting new people and seeing a new place.
On the other hand, the next game could take place in the MC’s home town, where plot stuff happens and they connect more to the people they already knew (aka party members) to solve the plot stuff. They could be in high school or college, either I think would work, but it would appease people who don’t just want to be a transfer student each time and also have some connection to the characters prior to the game. However, this would be difficult to do given the current “flow” that the games have, that is that the MC doesn’t know anything and has to ask a million questions. It would be very strange to go up to someone you have known most of your life and ask them a basic question, which is why that style of storytelling(?) would not fit well with this and other methods would need to be used.
Now, for the second point, I understand that they don’t make strong connections to the other games because they want each game to be able to be played as a stand-alone, and not to hold people back by forcing them to play the other games to understand this. Makes sense, but usually what happens is that people play one game in the series and then try another game, if they really like the one they started with. After playing through the ones they want to, and if they like them, then there is an appreciation for the series as a whole. Of course Atlus sneaks in little references here and there, like having the P4 gang go to Iwatodai or some TV news announcements on P5 that allude to Adachi and other characters, but those cant always cut it. One of the biggest letdowns I would come to know is the fact that the Shadow Operatives are not mentioned at all, outside of those small references, in P5.
Persona 5 literally has the PT’s broadcasting all of their heists, and includes major government officials like Shido. There are also the mental shutdowns/psychotic breakdowns, which also have people confused, along with how the PT’s steal hearts in the first place. I don’t know about you all, but this seems like the perfect opportunity to get the Shadow Operatives involved. This is like...literally what they were made for? Investigating persona/shadow activity and such, and we already know that the PT’s deeds reached at least Hawaii so it would be strange for the SO’s to have not heard anything. There are headcanons that they were blocked by Shido or something, which is pretty interesting to think about/develop, but it was only thought up to make an excuse for why they aren’t there. Persona 5 introduced a lot of people to the story, so yeah some people would probably be very confused about who the SO’s are and stuff, but it could payoff in the long run for long-time fans and those who play the other games after.
Depending on the story of P6, I don’t think it would be a bad idea to start including casts from the other games into newer ones...especially when each game introduces 8-9 new characters per game, and those games usually get made into spin-offs that include the characters made in the previous games! Counting only the characters introduced in the previous games (3-5), Persona Q2 has 33 characters (11 P3, 10 P5, 10 P4, and 2 P3P, this includes the velvet room assistants for each respective game). That’s a ton! Sure, having new characters each time is part of the fun, but I believe there is definitely a way to split them up. I don’t think it would be too much of an issue to have a smaller party member group (you can only have 4 fight at a time anyway), that way there is still the enjoyment of seeing new characters, while also filling up some of those spots with preexisting ones.
3. Characterization
This kind of piggybacks off of the second point, but personally I think they need to stop with the self-insert protags. First, like I mentioned earlier, it kind of messes up the “flow” of the game since they have to pretend that the character doesn’t know anything because the player doesn’t know anything (yet). For example, how many times did the option to say “Probation?” or “Expelled?” or something like that come up as a dialogue choice in P5? Too often, in my opinion. I assume anyone over the age of 15 would probably know what those things mean, but in case anyone doesn’t they have to make it an option to say.
Adding onto this, it also seems like people start to like the characters a whole lot more when spinoffs or movies/animations come out that really expand on the character, because in those games/mediums the player is taken out of the self-insert role. I would say out of the three games, the Persona 3 protags have the most characterization in game through their dialogue. I haven’t watched the movies, but I heard it fleshes the MC out a lot more. In Persona 4...well, I see what they’re going for but I also feel like Yu has the personality of a cardboard box. The animations definitely helped out this one, as did Arena, and I’ve seen other people agree that they liked Yu a lot more after playing/watching those things.
As for Persona 5, I think they tried to give Joker some characterization (and oddly enough “Joker” has a lot more to him than Akira/Ren, but he still fell more on the side of self-insert. P5 the animation is...of questionable quality, but I think Xander did a good job in the Dub (which is the one I watched) in trying to make him feel more like a human being. I haven’t played Strikers, but I assume it goes more on the route of P5 because you’re still controlling Joker. Oddly enough, I feel like the dancing game gave him the most characterization? Call me crazy, but his dance moves and voice lines just ooze of his suave, friendly, and supportive attitude. I wish that they took whatever those voice lines embodied and just put them into the game, because I would like Joker a lot more than I already do (which, to be clear, I do still like him a lot).
Although this doesn’t have much to do with the characterization, it would also be nice if Atlus could just put the “canon name” in the game while also still having the option to choose your own name. Again, this might add a little more work but maybe if someone chose the “canon” option then their name could be spoken in voice lines, but if they don’t then the names would be left out (except for text) like usual. Honestly this is mostly up to personal preference because I like some of the “not canon” names more so I would want to use those if I could, but I also don’t like having the characters just randomly cut off in the end of sentences when they’re saying your name. Just kind of breaks immersion, which is probably why I really like Joker because at least they say “Joker” quite a bit.
(Little rant, but why do the PT’s get like two group names? At first Morgana defaults to “The Phantom Thieves of Hearts” but then when you get to choose the name of your team, that name is what shows up instead. However, everyone still calls you the “Phantom Thieves” and the gang refers to themselves as that too! I get naming the group is kind of cool, but I would have preferred if they were just called The Phantom Thieves (of Hearts) and that way their name could be spoken in dialogue too.)
4. Choices matter...please? (romance and regular dialogue)
This might be easy or difficult to implement, I’m not so sure because I’m not a game developer, but I really wish choices mattered more in this game. I feel like most of these suggestions (especially later on down the list) are just little things that could be added to the game that would really amp it up, and this is one of them.
When I talk about choices mattering, I do not mean that dialogue should be so open that there are branching paths and that your choices affect the story. What I mean is that you could choose two different options and not get the same exact answer. I get that this isn’t always the case, but when it is it feels very strange. In this same vein of things, please stop with the illusion of choice because everyone sees right through it. I didn’t really see this as much in P3, and I still need to finish P4, but it was definitely apparent with P5. I felt that so many times in the game there were two options that were just “Option A” or “Synonym for Option A” as the choices.
Along the same lines, I think it would be great if romance choices were actually acknowledged. Again, there is a little of this in P3 and P4 where some party members comment on your relation to the other party members (Ex. Junpei saying to take care of Fuuka if you date, Yukari stating that Akihiko probably wouldn’t want FeMC going on a group date if they’re dating, and Yosuke coming to assumptions about who Yu spends the summer festival with), but they are very few and far between. I also saw no evidence of this at all in P5, which was pretty disappointing. In fact, in Persona 5 Royal if you are dating Ann and go on the Christmas Date with her, she makes some comment about not wanting the others to find out about them. Like...girl, considering someone can finish Ann’s social link as early as June or so on NG+ I’m pretty sure your friend group would notice if you’ve been dating for 6 months?? I know that romance is definitely not the focus of the game, but if you’re going to include it why is it shoved into the farthest corner and never touched?
Don’t get me wrong, it is cute to see the romances in the game play out and such, but on the same hand I can see how much better it could be. In reality it kind of sucks to romance someone in the Persona games because no one acknowledges it, and you only get like 3-4 small scenes in each game to spend with them (beach in P5, festival in all, Christmas in all, valentines except for 3, White Day in P5R). Just imagine if you could take a walk in Kyoto with whoever you romanced, or were able to take your partner to the Jazz Jin in P5R and they would get like special date dialogue or something? Very very small additions, but it would go a long way in making the romances feel a bit more connected.
5. LGBT Romances
I went into this in some detail in Part 3 of my FES vs Portable debate post, so I to save your eyes from reading more I’ll just quickly say that Atlus definitely needs to add in more LGBT romance options because it’s ridiculous at this point. The fact that you can’t romance any guy (because all of the MC’s are male, this is not including the FeMC stuff because that’s not typical in the Persona series) but can have a whole harem (despite what they may do to you) is just ridiculous. They’d rather let you date a fully-fledged adult than someone of the same gender.
Also they’re cowards for scrapping the Yosuke romance and that’s that :)
6. Fixing Social Links
Link to the stand-alone post about this section.
I literally was going to include this in this post, but this section alone (which I knew was going to be the biggest) was almost as large (a few hundred words off) than everything prior to this point put together. I’ll make a separate post with just this section soon, but this criticism of mine can basically be boiled down into the fact that the main growth of a character should happen outside of their social link in order to avoid tonal whiplash in the story, and that this will fix the problem of some characters feeling “one-note” if you do not do their social links/confidants. Essentially, go back to the P3 method.
However, something that needs to be fixed for all of the games is that you shouldn’t only get social link points for saying what the person wants to hear. I get the train of thought that if you say what they want to hear they will like you more, but that’s not how real friendships work? Obviously you shouldn’t be saying something that offends them and think it will raise your points, but sometimes people just need to hear things?
I can think of three standout examples: Nozomi in P3 (Gourmet King), Mishima in P5, and Shinya in P5. Nozomi’s link is a hot mess in of itself, but it was very frustrating to at one point just be like “Hey can you chill?” when he’s trying to induct you into a scam/cult or whatever, and it reverses the social link. Like ok buddy fuck you too, I was just trying to say no and that you need to stop scamming people?? For Mishima in P5 (I’ll go more in depth on him in a later post), it’s just kind of strange that you can clearly see him starting to obsess about the PT’s but you can’t really tell him he needs to stop until the social link demands it. Even then, the only way to get points is pretty much to go “Wow Mishima, you’re the best! You’re the reason we exist! We love you!!!” and it just feels kind of wrong. Shinya’s is very much along the same line as that, except you basically have to do something even worse and encourage him to keep being a bully? Thankfully P5 doesn’t reverse confidants, but I probably would have done so with Shinya because I kept telling him he shouldn’t bully others until I realized how to get points with him. It just feels wrong to encourage such behavior until the character suddenly realizes they’ve been acting wrong. No shit, I’ve been trying to say that.
I think social links need quite the fix to them, but this is definitely one of them. Strong, real relationships are not just built upon telling the other person what they want to hear.
7. Have Characters Hang Out
This is mostly a suggestion based off of P5′s downfall in this aspect. I think that P3 and P4 did a good job at showing the characters hang out in other aspects, or hang out separately outside of the MC. P4 had a lot of good group hangouts, but not many scenes without the MC. P3 had the opposite where members kind of hung out together a bit, but also showed or mentioned them hanging out without the MC. However, P5 didn’t have much for the group hangouts and also I can’t really recall a single scene of the party members hanging out outside of the MC.
Along with all of the problems I mentioned earlier with the cardboard cut-out personalities, I feel that this contributed to P5′s group feeling a bit less cohesive. Obviously when they all hung out they acted like a real group of friends, but it’s hard to see it as legitimate when 95% of their hangouts are just meetings for the Phantom Thief stuff. The only times they hang out outside of the PT stuff is the TV station, the fireworks festival, helping Futaba + the beach trip, and the culture festival. Like I said, I can’t recall them hanging out together outside of being with the MC/PT business, although I could have missed some stray text message if one was mentioned.
In this aspect, P5 feels like a small step down from P3 and a huge step down from P4. I think some of the events in P4 are a bit unnecessarily long, but at least they go through the effort of showing that the group is also a real friend group, not just people trying to solve the murder. Strikers may be a step up from P5, but I haven’t played it yet so I can’t judge that.
Also bring back school trips to prior locations of Persona games. Imagine P5 group going to Inaba and it turns out this is the small country town that Joker came from? And they sprinkle in references to P4? *chefs kiss*.
8. Remove/Change Certain Tropes
(Spoilers for the babe hunts, stupid ass hot springs scenes, and Ryuji abuse after certain palace)
By that spoiler tag, you can probably tell that this is the category I’m most passionate about. I can deal with social links feeling a bit disconnected. I can deal with the MC being a self-insert. What I cant deal with anymore? These. Dumb. Ass. Scenes.
Let me explain (insert Sojiro voice here)
Every game has three main tropes. One, the babe hunt scenes. Two, the hot springs scenes. Three, one character being dunked on by everyone else. I’ll go through each, scream about my feelings about them, and why they need to change.
First, the babe hunt scenes. I don’t have much of a problem with this trope to be honest, I just think it could be done better in some games. I actually think the one in P3 was quite funny, because the group treated it like an “operation” which added a bit to humor. Truth be told, I was just a bit disappointed in P3P FeMC route when you didn’t have your own version of the “babe hunt” thing. I know Yukari and Mitsuru aren’t the types to go hunt for boys, but perhaps the MC could have suggested it as a fun idea. In P4, this scene happens in Okina and largely remains the same as the P3 formula, but I think it lacks just a bit of the humor that the P3 one had. Lastly, in P5 this scene happens during the beach trip but compared to the others it’s pretty...lackluster?
It shows a montage of Joker, Ryuji, and Yusuke talking to girls but no actual dialogue goes on. After talking to three or so, Yusuke disappears and this is when Joker and Ryuji meet the two “flamboyant” men again. This time, the men either chase them down or call after them (?) depending on if you’re playing Vanilla or Royal. I don’t like how they use these men in the first place, but on top of that it kind of takes the “babe hunt” out of “babe hunt” if you don’t actually...hunt for babes? Like no actual dialogue is spoken when trying to convince the girls, which was most of the fun in the other scenes. You don’t even have free reign to walk around at the beach, and the scene is formatted in a more cutscene type of way.  It just makes P5′s babe hunt fall flat in many ways, and overall I finished the scene with a strong “meh.” The only good things about this was watching Makoto and Ann defend themselves and Yusuke with the lobsters.
Now for the hot springs scenes....hoo boy.
Simply put, in my opinion, these scenes suck ass in almost all of the games. P3 is the least egregious in my opinion, for a couple reasons. First is that it shows that Junpei and Ryoji were kind of trying to peep on the girls, and Akihiko and MC were just dragged into it. They have some funny dialogue, and in FES and Portable they even included the option to try and evade the girls. I found the little evade minigame to be really fun, even though every time I can’t help but fail because I want to say “It was a cat!” I find it interesting that there is the option for the men to get off scott-free, and that their dialogue after the trip is over changes slightly because of this.
On the FeMC side, I also find it fun that you have the reverse of the minigame and actually seek out the boys. My only letdown with this entire scene is if the boys are caught. I get it, it’s supposed to be funny with Mitsuru executing them and such, but as a reasonable person with a brain it seems really dumb to me that Mitsuru would just punish all of them when it’s just Ryoji and Junpei’s fault? This is nothing against Mitsuru, but her actions just seem so...exaggerated for some reason? Like Mitsuru is usually smart, and even if she is embarrassed I don’t get why she would punish innocent party members. A huge disappointment for me was that the FeMC isn’t able to stop Mitsuru from doing this either. Not even a choice to try and encourage Mitsuru or discourage her (so both options would be available). You just kinda sit there and watch, even after Akihiko say “It was a misunderstanding!” or something. For me it was especially strange because MC was dating Akihiko at that point, so why wouldn’t I try to hear him out? Just struck me as kind of dumb.
If I thought that was dumb, P4 and P5 were out to really make me roll my eyes and sigh in disappointment. Unlike P3, which has most of the scene being pretty good besides the very end where Mitsuru punishes the boys, the P4 and P5 scenes are all bad. This is not the first time anyone has said it, and won’t be the last, but they aren’t funny scenes in the slightest.
In P4, it’s actually the girl’s fault that they’re in the hot springs when the boys walk in. They stayed over their allotted time and into the time when boys are supposed to be in there. So what do they do? Get flustered, yell at them, and throw buckets at the group. Oh, and they don’t listen to the boy’s protests at all. Really.
Who thought this was a good idea?? The girls even realize after that they were in the wrong, say they should apologize, but I don’t think they ever show a scene of them apologizing after. This whole scene, like the hot springs ones in general, are just exaggerated (ie. throwing masses of buckets) to be funny, but they really fail in my opinion. It just serves to make the player kinda angry (since they’re usually on the receiving end) and make the girls look wildly unrealistic and dumb. I have never really thought that needless physical abuse is funny, so these scenes are just the bane of my existence apparently.
There actually isn’t a hot springs scene in P5, but they did add one in Strikers.
If they wanted to still do these scenes, maybe they could switch from making it “just beat up the boys” into something else. For example, the girls could try to peep, or walk in on the boys. Equality y’all, sometimes girls can do those things too (but still don’t beat them up. Just don’t beat anyone up). If none of that happens, or maybe that’s how the scene ends, the rest of the scene could just be a chill, relaxing scene between those involved. Essentially, how the scenes go before the whole “lets beat up the boys” thing comes in.
Lastly, on basically the same vein as why I don’t like the hot springs scenes, I’m starting to get real sick of the “let’s shit on this one character” trope. In Persona 3, I don’t think it’s that bad because they kind of do it with Junpei but they also give him a lot of character development, and eventually the sort of hostile shitting on him turns into just gentle teasing.
For P4 I still don’t think it is too bad, because Yosuke is kind of the one being shit on but he also does the same to the other people in the group? I suppose the only thing that really sticks out to me is how Teddie abuses Yosuke’s wallet (making him buy/pay for a lot of stuff with his hard earned cash), but I also don’t like Teddie at all in the first place so I may be biased about him. Oh well, he still shouldn’t do those things and I don’t really find it funny but to each their own.
However...this problem walks and rocks the fucking runway in Persona 5. Namely, this happens with Ryuji. The most obvious aggressor in this is Morgana, because him and Ryuji butt heads so often, but the other thieves kind of do it as well. Obviously they don’t do this all the time, but it’s extremely frustrating when they do. Morgana getting into arguments with Ryuji at the drop of a hat get old very quick, and the other thieves poking a bit of fun about how dumb Ryuji can be is also not that riveting. Despite all of that, the scene that highlights all of this is the scene after Shido’s palace collapse.
You all knew this was coming, but I couldn’t resist talking about it. The scene is so tone deaf in so many ways that it takes away all of the emotional impact that they were trying to build. Even the first time I watched this scene, in which I didn’t think they would kill off Ryuji, I could still sympathize with the group being concerned about him. Then when he shows up they...just beat him up and leave him unconscious next to a pole while they walk away? Wow.
On all subsequent playthroughs I just skip this scene, but I truly cannot understand why that was the angle they went for. Were they trying to insert some humor right after an emotional scene? That can be done in certain cases, but....why??? It’s so unbelievable it’s almost laughable. It’s not even like the bath scene where the the girls think the guys are trying to peep on them. It’s simply because he survived which I assume is what they wanted!
“Oh no you made us thought you were dead (even though he didn’t because he couldn’t control any of this), we’re going to beat you up!” Now you just make the characters look like irrational idiots.
Seriously Atlus, stop doing this. In most cases it just serves to make the player kind of frustrated, and in this case it it literally takes all of the emotional weight out of the scene and makes me think worse of the entire female cast. Please. Stop.
Well that’s the end of that. I don’t think I said anything too revolutionary, although my opinions about the social links and characterization might get me some flak. I just want the characters to be more than one personality trait... This was a really long post again, so kudos to whoever made it to this point!
Next time, on Dragon Ball Z Casual’s pointless posts: something Persona related :)
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iconsumeheadcanons · 4 years
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P4 x P5 crossover
there are very slight p5r spoilers but its kinda just using some lines from the bad end like just a little ref...so up to you i guess :p
Ren (our protag) goes home to Inaba with Mona. Kinda connected to my other headcanons: his ‘family’ includes his mother, his step-dad, his younger half-brother (step bro? idk), and his twin brother Akira. Akira usually lives with their mother’s ex husband, but something is going on court-wise that he has been deemed unfit for child care, which is why Akira is back with his mother. For now Akira sleeps in the room where his father used to practice tea ceremonies.
The twins kinda reconnect but things are very different and they didn’t have contact at all last year so Ren is surprised to see Akira. Ren is still kinda (not) dealing with all of the stuff from the last very many months, and Akira is still kinda not dealing with how messed up things are with his dad and the fact that he’s pretty sure his brother is The Phantom Thief but absolutely no one in the Amamiya household will acknowledge it so he feels like he’s going crazy. Especially the weird cat Ren brought back home that he keeps talking to.
Anyway, Akira’s not really going to school and Ren’s going to Yasogami (the high school he didn’t get expelled from) so Akira doesn’t know what is going on until he comes back from his part-time to see his mother and her husband arguing over the whereabouts of Ren. Apparently he skipped school that day. Ren doesn’t come home that night and the adults argue over calling the police since Ren won’t answer his phone. Akira avoids them and instead searches Ren’s bedroom for his cat or any sign that he might’ve packed up and left. He finds neither so he goes to bed and tries to remind himself that Ren survived in Tokyo kinda on his own and that this is not the first time he’s gone off to be stupid.
Ren still doesn’t show up at school or the house the next day. Step-dad wants to call the police because Ren is missing and he’s causing trouble and stress for the family. (“Clearly last year taught him nothing.”). Mother doesn’t want to call the police because she’s tired of police stuff and she doesn’t want this kind of stuff to keep affecting their family. Mostly she’s worried about how this will affect her youngest son. She’s losing the argument mostly because she’s losing conviction in herself as a ‘good mother’. 
Akira can’t handle their argument so he goes upstairs and finds Morgana trying to paw open the sliding door of Ren’s bedroom and meowing a whole lot. Akira opens the door for the kitty wondering if the talkative kitty just wants to sleep in Ren’s room like usual. Instead the cat paws at Ren’s laptop. Akira opens it and stares at the very intelligent looking animal. Mona unlocks the laptop (“Wait--is that his password?! That’s stupid as hell.” “Meow...”) and tries to get Akira to do something but Akira is mostly shocked so Mona uses a pen on paper to write, “Video Futaba.”
Akira doesn’t know who Futaba is, but he follows Mona’s instructions. He doesn’t find a Futaba in Ren’s contacts but Mona gestures at the one called ‘lil sis :3c’ so Akira calls.
In Tokyo, Futaba’s on a people-watching walk with Yusuke late afterschool when she gets a video call from the recent ghost Ren. She asks the person who she thinks is her pseudo brother where he's been and if he’s all good, but Mona jumps in before Akira can say anything and Mona starts talking away. Curious about the existence of a twin brother that they never knew existed before but more concerned for Ren’s safety, Futaba and Yusuke ask Akira to convince the adults to NOT call the police because Ren will definitely freak out while they call the rest of the group together to figure out what they can do. Futaba says she hasn’t been able to track Ren at all in the past two days and she’s worried he’s gone somewhere service doesn’t matter (like the metaverse). Akira tentatively asks if they and Morgana are part of the Phantom Thieves and Futaba’s like, “Duhhhhh,” and Yusuke very intimidatingly informs Akira not to get the authorities involved in any manner. Futaba says they’ll call back in an hour and hangs up, so Akira decides to get right to work (bc Phantom thieves can be very scary even if they arent trying).
Downstairs Akira tries to appeal with emotions. He warns the adults how calling the police to find Ren will not end well because Ren has had so many bad experiences already and anything that happens will not help Ren try to stay out of more trouble. Step-dad is mad that Ren wouldn’t trust law enforcement and Mother is just so-so tired of the whole mess. Akira doesn’t normally stand up against bullshit (normally Ren’s thing) but Akira is done with this so he’s like, “Of course he doesn’t trust the police! He’s the Leader of the Phantom Thieves and the police put him in fucking solitary! He’s never gonna trust you again after this either!” something like that.
Step-dad and mom are upset and they say Ren was doing the wrong things as a Phantom blah blah. Akira argues that the Thieves exposed bad people including the wrong-doings in the government where the law enforcement works, but the adults won’t hear it so Akira stops talking, turns and grabs a jacket, and leaves the house. It’s late, it’s raining, and Mona follows behind even when Akira climbs on his bike to go out and try to find Ren by himself.
The two end up at Samegawa after checking under bridges, mostly soaked and irritated when they spot a group of people up on the road with three umbrellas. Souji and Yosuke, Yukiko and Chie, and Kanji and Teddie are strolling around, hanging out, and what-not when they spot a teenager, a cat, and a ruined bike by the water. Souji goes down to help them because of course, and everyone follows because of course. Akira recognises like half of them and he’s wary these random adults just seem to bypass the distrust in the air by collectively worrying over him and his poor poor kitty.  
Teddie thinks he recognizes the teen because he’s like, “Ren-kun? Why aren’t you at work today! You abeardoned me to unpack the freezer by my lonesome!” And Akira stares because he didn’t know Ren works at Junes. Yosuke tries to hop in but Akira cuts them off and explains that Ren has been missing for two days and he’s trying to find him before the police get involved. If these adults want to help out so bad then maybe they can look for Ren too. Yosuke and Teddie get confused though because they both saw Ren at work yesterday. The rest of the adults also mention seeing him around town yesterday as well, including when they went into Junes before they…
Akira is confused about all the glances they give each other, but Yukiko quickly catches on and asks if Akira thinks Ren might have been stalking them, and Akira gets offended. (Yukiko wasn’t making a serious accusation, she was just trying to distract Akira from the fact that they almost admitted to the existence of the TV World.) Chie asks what would be wrong with calling the police, and Akira says, “Bad experience,” ready to ditch these random people and continue his search, but Yosuke goes wide-eyed and urges Akira to wait. Yosuke clearly understands some of what Akira meant and says they’ll help out, especially since they were the last to see Ren.
They go to Junes where Yosuke unlocks the back door (after Kanji searches around any place in the area that delinquents like to hide. It’s raining too much for anyone to be out.) They check the worker room to look through any of Ren’s stuff. They don’t find anything weird until Souji points out that Ren signed into work yesterday but never signed out. Now that doesn’t indicate everything, but the weird hours he worked yesterday do, mostly because they line up with the time that the group went to Junes yesterday. Chie investigates on the security footage and finds video of Ren sneakily following the group around the department store until they finally end up at...the electronics section.
All the adults + Teddie get real quiet and Akira and Morgana get real angry about all the silence. Akira asks why the camera is angled so weird over the TVs, and why the adults had gone into the electronic section and had not come out until an hour later, or why they don’t see footage of his brother away he followed them into the TV area. No one says anything right away so he asks if they hurt him or if they did something magic to them, like put him some place where his team couldn’t track him. Kanji jumps up to defend them all to say they didn’t even know Ren was actually following them and that they would never hurt a kid, but of course Akira has many reasons to not believe a stranger, so they’re both very tense. Souji tries to stop the fighting when suddenly the old CR in the room turns on.
P5R spoilers sorta!!! But the Midnight Channel shows an Asia-based fantasy world where Ren (with horns because you know he would want them) is in a version of Leblanc soaking dishes in a pail of water when Sojiro (plain but nice human) walks over and mentions that he wishes Ren wouldn’t have to go back to his hometown. Ren asks to stay forever and Sojiro agrees, talking about how happy their little weird family is now. They tease each other over the honesty, but they both look happy. The Midnight Channel shows this like a scene in a drama and the camera does a close up of Ren’s genuine happiness until there are sudden distorted voices telling their vile prisoner to focus. The camera pans out to show Ren alone in a dark, gross, blue prison cell wearing ragged clothes and his hands bound behind him. Someone opens a cell door, and judging by Ren’s unmasked trepidation, whatever follows next will not be good. The clip ends with an echoing slam of the bar doors behind the visitor.
In the darkness following the end of the clip, the IT members all freak out over the recurrence of the whole thing while Akira numbly checks his phone . He didn’t realise he had gotten messages, but they are all from someone who is somehow in his phone as Alibaba. The messages are asking where the hell is he and that there better not be police involved and that the only reason he shouldn’t be looking at his phone is because he fell asleep or something. Judging by the (loud, knowing) reactions around him and Morgana scratching at the door, Akira thinks he understands what is going on and why that Phantom Thief said that she hadn’t been able to track Ren. Akira leaves a message that says, “I think I know where he is,” and then he turns to the others and says that it's obviously some sort of magic that they know about and if they won’t help him out further, than he and his brother’s magic cat will do it on their own.
Of course that is a problem so the IT goes nonono we’ll do this this is our job let’s go, and Akira successfully swindled the IT into shutting up and helping. They all go inside the TV where Morgana can stand on two legs, Teddie is in a bearsuit, and the world is gorgeous and bright. The IT gets straight to work, Teddie sniffing, everyone putting on glasses, and trying to explain things to Mona and Akira. They don’t have to explain much because Mona understands most of it already and he’ll likely ask Lady Lavenza later. Akira is so confused about talking cat-shaped embodiment of hope and this entire night, so Souji urges them to focus on at least finding Ren. 
Teddie can only confirm that someone is in the World, just not who or where, so they need more info. Chie suggests leaving for the night and coming back with more info or maybe sleep? Guys? But Akira is worried out of his shit and Morgana is angry at Ren for running off so they start saying as much as they can think of. Akira mentions Ren’s obsession (big ol’ crush) with Naoto when they were in middle school (to everyone’s great discomfort), Ren’s average grades, and Ren’s favorite color. Mona mentions that Ren is a phantom thief (to the IT’s great surprise) and that recently they had a...disagreement.
Two days ago, Ren decided to skip school. Morgana had said that if he didn’t keep his grade up and/or his attendance, Ren would get in trouble and his mom would never let him go back to see everyone in Tokyo. Ren, who had been oddly quiet and down the past few days, suddenly got angry and said if Morgana wanted to go back to everyone so bad, then he should have never followed Ren to Inaba. Morgana said he came home with Ren to watch over him and keep him out of trouble, but Ren said there was no trouble that he hadn’t gotten into already and that he doesn’t need anyone breathing down his neck. Mona got pissed and asked why Ren wouldn’t want him (his roommate for a whole year!!) here when no one else was friendly, but Ren didn’t answer and left.
Morgana hadn’t seen Ren since they argued, and he didn’t understand why Ren had been so angry all of a sudden, but Akira realized quickly. Yes, the twins aren’t very close anymore, but Akira says that Ren won’t ever ask for help even from people he trusts. Ren stands up for others all the time, but rarely does anything for himself. When their parents divorced and the twins were split up, Ren only got mad for Akira’s sake. Ren definitely doesn’t see Inaba as home anymore (maybe not even since Akira and Dad left), but he’d rather send a friend home (his REAL home) than both deal with his feelings and drag friends into it.
This is plenty of info for Teddie but before they go Souji reassures Mona and Akira that they’ll find Ren, help him talk, and help him be some place where he’ll be happy and supported. (Souji works as a social worker so kids can find homes like he did when he came to Inaba.) They all set off in a direction and they find what seems to be a fantasy village of similar looks to the clip from the Mayonaka TV. Morgana starts to recognise some of the streets as streets in Yongenjaya so he leads the way to the street Leblanc is on. They get interrupted by the guy who owns the second-hand shop. He starts talking to Akira and Mona like he knows them (he’s assuming they were hit by a witch’s spell that changed their appearances) and says he’ll always give them a discount for everything they do for the community. 
This is confusing wording so Mona points out that the man sells them materials for tools when they can’t get enough from the Metaverse. The man shouldn’t know what Ren does with those tools. Souji points out that this area they’re in does not seem to be wealthy, so maybe their Phantom Thievery has supported the area. They head to Leblanc to investigate more.  
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stuffandsundry · 7 years
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Lemme preface this with a big hello there! I didn’t actually expect anyone to reply to this post, and so comprehensively either, haha!
dynamojacks replied to your post: Alt. P5 Justice Confidant
Hrrrrrmm. Can’t say I agree with all of this. It’s not like ‘being foil to the protag’ is the flaw with the interaction - or characterisation, of all things - it’s mostly the way said interaction is framed. Also, he’s less of a direct foil to him and more an 'equal and opposite’. Goro isn’t supposed to relate to the protag entirely, that’s kind of the point. He envies him. But he’s on his level, so to speak. It’s that aspect that draws him to him.
I think we’re using foil in a two different ways here. I use it as shorthand for “we, as third parties to this story, are supposed to compare and contrast these characters”. So, yeah, he’s set up as an equal and opposite you are totally correct there, but Goro aint the one relating to the protag, we as the audience are the ones comparing them. And that’s when problems arise, because quite a bit about the protag is so open to interpretation.
He also kind of KNOWS he’s special because he’s.. seen him, and Morgana, in the Metaverse (see: pancakes ‘gaffe’). It’s not just a one-sided perception, he’s absolutely right and this is a big fuck-off hint that he’s a wildcard in hindsight.
yo what seriously? i thought that the pancakes thing happened in the hallway of the TV studio how the hell did i misremember that badly holy shit
I agree that this should have been dealt with better, and that we needed more interaction with the PT to build a collective bond. A WHOLE, WHOLE lot more. I live and breathe any writings that bring them all together, like really. But to narrow the issue down to the protag being foil just seems flimsy. They ARE fated rivals per se and for good reason, it’s just that this aspect was shafted to buggery when it got down to it.
It’s not protag being foil that’s the problem, it’s “protag is the foil, focused on almost exclusively to the detriment of any meaningful interaction with the rest of the cast.” like, yeah, it does work, to a point. but it also could be a lot better, by giving the others a chance to shine.
The ‘god’s game’ apparently meant nothing in the grand scheme of things. That was exceptionally bad writing. To build up shit like that, but for Goro’s role as wild card to mean next to zilch.
Oh yeah, that resolution was very much so missing, which is a massive pity. Like you said, the whole fated rivals chosen to duke it out by god is a pretty interesting concept. I’m interested to know more about why you think that Goro’s role as a Wild Card mean zilch, though. Personally, I’ve been looking at it as: “Goro did had the potential to choose many different paths that could shape the world around him, signified by the Wild Card, but he locked himself very quickly into one path where he was simply being used as a tool by Shido. This, in combination with him holding everyone at arms length, meant that he didn’t form any significant bonds either aside from the real fucked up one with Shido, and so he inadvertently crippled his own Wild Card ability from the beginning” Actually, on that note, maybe he couldn’t have formed confidants. Whenever you initiate a Confidant in-game, it’s Lavenza’s voice that you hear, not Caroline + Justine. Would Lavenza have reached out to Akechi? Hmmm...
Also regarding Goro and fame, he’s not as hung up on it as Ryuji is/was, not NEARLY as much. One, mistranslation (not ‘public image’ or 'celebrity’, but 'reputation with adults’ and 'charisma’), and two, he knows his fame is fickle and dangerous in itself, having lived it for long enough. Ryuji romanticises it, Goro does not. Goro resents that those people do not know him for who he is, Ryuji thinks that fame will make him beloved.
Yeah!!!! This right here!!! This is a great contrast to have, they’d be amazing foils!! Ryuji and Goro are practically complete opposites, but they also share a lot of similarities too despite that. I spent like 5 min on this section the first time, so these are just the things that instantly popped into my head, but you could also draw parallels btwn the fact that Ryuji’s dad being in his life made it worse, while Goro’s being absent made his worse, or they way that Ryuji always had his mother with him vs Goro who’s mother left him alone, or the way that Ryuji is very bluntly honest about everything vs Goro who tries to keep everything hidden behind a veneer of politeness, or public perception of ryuji as a no good thug even if he honestly just wants to do the right thing vs the perception of goro as the person who would uphold justice/stop the breakdowns even if he was the very same person who was causing them, but DESPITE ALL THIS CONTRAST, ryuji is one of the most empathetic members of the team and absolutely would have tried to help Goro if he’d only known sooner what kinda trouble he was in (re: first impressions of makoto as a prick vs jumping in front of a car in order to rescue her)
(Speaking of Makoto, she’s absolutely the person that has the most parallels to Goro, and she should have been his rival. Both joined the team through some form of blackmail, both have incredible pressure but on them by the adults in their lives, both very similar characters vis-à-vis approaches to life in general, actually wait one second i have a quote from a friend on this.... “But I think Makoto works really well in terms of how they’re narratively set up as opposites? idk, like Makoto’s approach to subterfuge is to orchestrate the people around her while Akechi’s approach to subterfuge is to manipulate the people around him, Makoto’s impulsivity means she can be prone to direct confrontation while Akechi is on guard until he’s literally right at the breaking point, I just think…. it would’ve been so much more interesting to explore more of this than putting the burden on protag to carry Akechi Interest”)
and oh god im babbling sorry I HAVE OPINIONS
As for Yusuke? Madarame’s exploiting of his talent to his own ends (check), Yusuke wanting to please him but also trapped and nigh desperate to leave (check), Madarame being essentially responsible for his mother’s death (check), Yusuke having to rely on him to survive, for roof over head (check), and would be ruined, and even die one way or another if he tried to escape (check, check, and double check).                                                                      A comment Yusuke makes in Okumura’s Palace is extremely telling- about how someone who is oppressed will ‘desire for it’ (paraphrase). What’s even more telling, is when Yusuke said about Goro, quote: 'had I not met you all, I would have turned out like him as well’.   Haru? They’re both puppets to their fathers. Both are manipulated for the sake of political goals. Both are actually sweet by nature- at least, not ruthless, and really have to be pushed to be (SIU Director’s comments about the plot to FRAME the PTs as being ‘too brutal’… imagine how much more actually KILLING would be..). And both started out with a naive(ish), idealistic core, if Robin Hood and his fixation on Featherman R is anything to go by.
Eyyyyyyyyy this is some pretty hella meta, kudos to you. Like yeah!!!! YEAH!!!!!!! GORO AND PHANTOM THIEVES INTERACTIONS.... THERES THE POTENTIAL FOR SOME REAL MEATY, REAL GOOD STUFF IN HERE....GIVE US MORE OF THAT PLEASE...
And part of the reason why opinion changed per se, was realising just how flimsy Goro’s own resolve was, and how vulnerable. He wasn’t hell bent on bringing disaster, he was clinging on to straws in desperation. Ryuji’s comment, urging him to realise that he was his own person, makes this much clear. Their ire was more focused on Shido at this point. Still, they did not really forgive Goro, and made this much VERY clear. In any event, the last point might have been down to cultural differences. I’m.. not sure, but to those who understood this scene, it didn’t come ‘out of nowhere’, so you can’t necessarily say that’s a writing flaw on it’s own.    
Mmmm, sorry if I was unclear, but the two times I used ‘out of nowhere in this post were in regards to how i dislike goro approaching protag with little prior warning? So.... im not quite sure what you’re trying to say here. Out of nowhere is too strong of a term to use for this scenario, so if its a thing I’ve said someplace else in regards to the last scene then sorry, I’ll clarify now. It’s not out of nowhere, however, it stands in stark contrast to the entire team’s opinions of Akechi up until this point. Not necessarily a terrible, awful choice, but it is certainly jarring in a way that is completely avoidable. Which, again, brings me back to “give Goro and the other PT a larger share of attention instead of focusing on Protag”. Sae’s Palace would have been a perfect place for Goro’s facade to slip a little bit, and give the rest of the team a little bit of an idea of how he’s like when he’s not constantly on guard. Instead, Sae’s Palace focuses on setting Goro up as smart which............. he’s a teen detective that works with the police. We know that he’s smart already. We should have gotten more characterization in there instead! Giving us some form of transition, like, “he’s an enemy of the Phantom Thieves” -> “hmm, there seem to be some circumstances that we can relate to that made him the way he is now” -> “we understand why you did the things you did. we still can’t agree with it, but we know now.” ...Granted, the reason that I think of it as an abrupt about face could have been due to the face that they never mention Goro again after his battle. A short scene after Shido’s Palace had been cleared to look back on the impact that Goro had had on the PT would have been a great help.
thank you for your thoughts! c:
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c-is-for-circinate · 7 years
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Another lengthy list of Persona 5 thoughts and bullet points, before tomorrow’s inevitable ten-hour marathon of play.
(Spoilers through late June and the third boss dungeon)
Makoto is my favorite character, full stop.  If you have read my epic capslock, you may have already figured this.  She is so fierce and so badass and yet also, the whole judging her self-worth based on her utility thing resonates so hard with me, and I love her and if she weren’t seventeen and also fictional I might propose, but probably I’d just stand back in awe and crush forever.  My new game goal is to max out her social link.  Given that starting it requires significantly more knowledge than I currently have, I forsee a lot of studying in my future...
Current social links I do have: Fool, Magician, Emperor, Hierophant, Lovers, Chariot, Strength, Justice, Death, Moon, Sun.  I am waiting on either stats or trigger events for Makoto (Priestess), Iwai the fence (maybe Tower, I’m guessing now? because who the fuck knows???), the fortune teller in Shinjuku (I am assuming Fortune...), my homeroom teacher who I have been told is an SL (maybe Temperance?  IDK, she seems very ‘sigh why me I just can’t’, which isn’t quite Hanged Man, but whooooo knows), and the two party members I know I’m getting but don’t have yet.  (I’m going to randomly guess Empress and Hermit just based on their character art and the fact that a hacker navi seems Hermit-y to me.)  That counts up to 17 out of 22.  Judgement and World/Universe always auto-level, so I’m still missing three--Devil, Star, and Hanged Man if all of my probably-terrible guesses are right.  Really hoping Sae Nijima is one of them.  Besides that--the reporter lady who gave me Kaneshiro’s name, and maybe that rival model of Ann’s who is such a bitch?  Maybe?  WE SHALL SEE.
Pretty sure I need to do Mishima’s damn Maidwatch thing to start an SL, damnit.  I know I’m not going to max everything (I will max Makoto if she is the only thing I do so help me), but I refuse to deliberately not start something.  Sigh sigh sigh.
Speaking of social links, I’m actually loving Strength most of all right now???  Mostly because of the twins talking about that mysterious list.  I want Margaret or Elizabeth to have written that list for vague arcane reasons more than I can possibly explain.  I am so curious about how these twins and their relationship with the protag is going to develop.  So curious.  That said, the whole ‘how did whoever wrote this list know our next guest would have  Wild Card’ thing???  Who ever goes to the Velvet Room without a wild card?  How is the Velvet Room even remotely useful to anybody without a wild card?
Also speaking of social links and also previous game references, WHO ELSE NOTICED TAKEMI CALLING UEHARA-SAN AT THE HOSPITAL AND MADE HIGH-PITCHED NOISES BECAUSE I SURE AS FUCK DID.  Jesus those two need to be drinking buddies.  I need one million words of Sayoko and Takemi going out to bars together.  Maybe they go out in Shinjuku and run into the reporter-lady.  GIVE ME SOMETHING.
Ahem.  Moving on, can I just say some extremely enthusiastic words about dungeon design in this game?  (Fun fact: it is possible to do the full exploration of Kaneshiro’s dungeon in one day in-game.  Stock up on HP and SP restoration items first, but I have done it and I feel very proud of myself for it.)  It’s so puzzle-y and labyrinth-y!  There was definitely a while where I felt like I was being deeply frustrated by one of those point-and-click escape games I always find myself playing, which I enjoyed immensely.  Everything is so cool and so full of stuff.
So far, we’ve robbed a castle, a museum, and a bank.  We know we’re going to climax with a casino heist.  What else do people classically rob?  Thinking about Leverage is not super-helpful here; they took on a bunch of super high-security office buildings, but I’m not sure they have Sterenkos in the Metaverse, and beyond that it was either new and unusual locations or a lot of museums.  Maybe some kind of ancient tomb/pyramid thing, with lots of traps, very Indiana Jones/Lara Croft?  Possibly a temple to some dude who thinks he’s a god.
I have been theorizing that, as we go through bosses and dungeons, we’re going through the seven deadly sins--seven is a solid number for total dungeons in a Persona game (matches the number in P4), and I feel like we’ve been on par so far.  Kamoshida’s lust, Madarame was specifically called out as ‘vanity’ (which is a subset of pride), Kaneshiro I would’ve expected to be greed but was explicitly called ‘gluttony’, which certainly makes sense with all the pig imagery.  Which means we still need envy, greed, sloth, and wrath.  I could see greed as a ‘greed for power’ final boss dungeon, but I can only imagine what sloth looks like in a P5 boss.  Curious to find out if I’m right!
There have not been a lot of plot developments for me to mull over since last I did a big long one of these.  Not a ton of other things to say on that!
I keep batting ships around in my head, thinking about what-if’s and maybes.
It’s cold and October when the protagonist invites Ann back to his room, just Ann.  They both know what it means.  He kicks Morgana out for the evening and makes coffee and doesn’t meet Sojiro’s eyes, but upstairs it’s... It’s strange, like their lives are strange, this big empty attic-room, this weird outside-of-the-world world where this boy lives like a kid and like an adult and like a thief, making lock picks and training his HP, watching DVDs on rickety chairs with his cat.  And it’s strange because these two people...they lost everything months ago and rebuilt themselves anew.  Panther and Joker are rough and scarred and ferocious, furious, determined.  Panther and Joker don’t do this.  They kill, shadows and now humans because this thing they started once keeps getting bigger and bigger than both of them and sweeping them along with it and they are young gods with magic at their fingertips, and-- here in this room, right now, they’re not the Joker and the Panther, they are.  Children.  They’ve never done this before, because the boy who is now the Joker (most of the time, even when he’s not wearing the mask--how will this train me to be a better thief, how can I use this person, what choices do I make?) well he was quiet and nobody and some core chunk of him still is, under so many masks that he doesn’t know himself any more.  Ann’s never touched anyone like this, not really.  And they are soft to each other, lying on their sides face to face under the covers on his bed, soft and a little wondering and he touches her, shoulder, waist, skin, and she touches him, chest, hip, face.  Very few people have been soft to either of them in a long, long time.
Akechi joins the Phantom Thieves (we all know Akechi already has a persona by this point, right?  Akechi who can understand Morgana from the very beginning, when the game makes such a damn obvious point of Makoto not just a few days later?) and Akechi runs with them and Akechi sells them out, because look if it’s not a fake-out then it’s more interesting that way. Akechi sells them out and the protagonist knows right away that it must have been him, because there are ways and ways they play this game.  They are not soft to each other and they are not done yet.  And however he escapes that jail cell--it is escape, not release, with cops and hounds at his heels, and the help of his team, probably, but our Joker is clever and he manages to twist the facts or appearance of the situation to make it very very clear that Akechi helped in that escape, maybe even masterminded it (even though he probably did no such thing.) That’s it, then, you’re stuck as one of us, boy, one way or another.  The protag meets up with the rest of the team just long enough to make sure everybody’s alive and then they scatter, because he was in there too long and talked too much, and the people watching on that camera have every single name they need.  Everyone in Tokyo is after them.  They need to get out of the city and they need to split up and lie low.  Protag calls his social links, sends party members in ones and twos--get to Shinjuku, the fortune teller will put you up.  If you can slide through Yongen-Jaya without attracting attention, don’t go to Sojiro they’ll look there, go through Takemi’s back door.  Drags Akechi with himself, no questions asked, and they end up in the secret basement Iwai so clearly has for the illegal crap he so clearly sells. Why didn’t you tell them? Akechi says, and the real answer is because that’s not the game, and that’s part of it, but also... We need you now.  You need us.  We’re stronger together.  And also, also, because the team is everything and everyone is at risk now, game or no game, if you do anything like that again I’ll kill you myself, and he will if he has to.  Maybe.  If he actually can. But they spend thirty-seven hours trapped down there in the dark and the dust and the cobwebs, and it’s not the first time they’ve had sex, but every single time previous it was some how much does he know that I know masque of intent and suspicion, and this time, they know.  They know everything.  They’re still enemies.  They’re still closer than the best of friends.  That’s how a good enemy should be.
So look, I don’t know if Morgana ever stops being a cat or not, but if he does, there is going to be Morgana/protag bedsharing fic and I am going to write it.  I don’t even necessarily ship it but that needs to exist.  What’s more in your space than a cat that insists on curling up in your bed, at the small of your back, on top of your face, right next to you night after night?  What’s more ingrained into our protag’s life than the cat in his bag voice in his ear?  What happens if and when that suddenly goes away?  (Sex.  Sex happens.  I am just saying.)
I am weirdly into Makoto/Ryuji right now?  Because okay, look.  Everybody assumes when they get paired together for divide-and-conquer team activities, it’s so Makoto can keep Ryuji out of trouble--impetuous, chariot, loud and somewhat reckless Ryuji.  And it is, but it’s also so Ryuji can keep Makoto out of trouble--because everybody looks at the girl with the grades and the brain and the planning skills, and lets themselves forget the girl who marched into Junya Kaneshiro’s nightclub with absolutely none of that on her side.  Her inner soul is a motorcycle made of light and she’s every bit as much a rebel as any of them, full throttle, no holding back. And so I see Makoto and Ryuji tasked with doing something together, casing out the next target, exploring some bit of a dungeon, and she’s getting a little bossy and he’s getting a little snappish back until, “Come on, Skull, we both know I’m here to keep an eye on you” and he shoots back with, “Nuh-uh, I’m here to keep an eye on you.”  And they face off in annoyance until they discover that no, their leader literally told each one of them separately to keep the other on their best behavior.  And look, it’s an effective personnel management technique.  They respect that.  But also, goddamnit. It makes them both want to do something reckless, just to prove the team wrong.  Nothing to jeopardize the mission, that’s the opposite of effective, but.  But hmm. So maybe they show up to the next meeting both of them on the back of Makoto’s real-life motorcycle, the one she’s said she has a license for, Ryuji squished up against her back with his arms around her waist in a borrowed helmet, and act like nothing’s changed at all while people gape.  Maybe they go a little wild together.  It’s good for both of them. (And they have conversations, the stop-start time that runs into awkward walls but then finds a way around, about their missing fathers, the female relatives they want to do right by and just keep disappointing, their self-worth, their dreams.  Ryuji keeps up with her.  She wasn’t expecting that from him.  He doesn’t take over and he doesn’t try to, but he matches her.  So okay, yeah.  Sure.  Yeah.  This will work.)
They have to flee in the end, every one of them, the whole eight-person-one-cat team--out of Tokyo, and let’s leave all of Japan, and let’s leave the Pacific, leave Asia, get half a world away and regroup.  They’ve got a hacker and they’ve got skills and they end up in Paris because that feels inevitable, in some grand loft apartment or a converted warehouse that looks like the hideout from Inception.  They’re not real adults yet but they’re going to have to act like it, because every adult in their lives is long left behind.  They were the teens and the children rebelling against the shitty grown-ups, but they have to figure out how to be the grown-ups now.  Good luck not being shitty about it They steal because they need to get by and because they’re good at it, and to keep themselves from turning into just exactly the same sort of assholes profiting off the weak they target the biggest assholes they can spot.  Not just in Paris--that’s too close to home, that was part of the problem, wasn’t it?  They spend a week and a half in Belgium, the better part of a month in Germany, a very long weekend in London wrecking things from the base of a couple of hotel rooms, and then they go back to their beautiful huge empty warehouse loft with the tall high windows pouring in sunlight that traces beams through the dust hanging still in the air, and they figure out how to live next. They’re all on top of each other, every one of them, and the boundaries rub away from friction and proximity until they sleep on top of each other in strange piles, until touch comes easy--a hand on a shoulder, a back, a neck, a face.  They pretend to date each other for cons and cover in a dozen different combinations until nobody remembers who’s supposed to be dating who any more, until it doesn’t matter.  They fuck in pairs behind the screens they set up for something like privacy, and there’s no real privacy to it, so instead they start fucking in threes and fours and maybe that’s better. There’s no real rules here except the ones they make for themselves.  They make those unanimously--well.  Let them make this one, then.  The team is the only family, the only life they’ve got.  Let it be everything.
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