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#he was at his best when he played brother nier in replicant and i can see pieces of that in alphens character as the game goes on so
mxdotpng · 2 years
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ive been playing tales of arise lately and hmmm im not sure how i feel about the game. i think i could summarize my thoughts as "just okay" but i dont think thatd be right either
#.text#tales#its like ummm. the first few hours of the game are rlly boring to me ❤️#i got out of calaglia and the game felt a lot better to play. i tended to play abt 90 minutes at a time while still in calaglia and#it took forever to get out of there bc it was just ummm. boring.#and i cant say cyslodia is much better tbh i feel like its generally the same but also no its not? it feels more fluid and#i think the characters feel better in this part. its weird. im not sure how to describe it#when i looked up the game to see how people thought of it it was more or less just a lot of 'has anyone even played this game' and 'no'#which isnt bad u know but i think its RLLY fuckin funny. ive seen some people say it gets rlly good but also i just dont see it yet#i mean i bought it so ofc im GONNA finish it. like the idea they have seems rlly cool... a guy who's memories are seemingly#sealed away inside the indestructable mask hes forced to wear and who can feel no pain. & a girl who inflicts pain upon everyone#she touches. i think shionne suffers a bit from her character writing but she has moments that make her really shine so#im not gonna judge her too hard for it yet. emotions also might be tied to her curse so u know. like i said. not judging yet.#and tbh i think id say the exact same for alphen. sometimes hes really interesting and fun and other times he feels really#stagnant and emotionless. ray chase is doomed to play the exact same character for every role hes in#he was at his best when he played brother nier in replicant and i can see pieces of that in alphens character as the game goes on so#im willing to wait for him as well. rinwell is really cute even if her and shionne's relationship is annoying. i see where its coming#from but i also just hate it when women in media Hate Eachother. what i have against those 2 is literally JUST me so u know#like i said 'just okay' isnt. Accurate but it also ISNT accurate. i dont know how to describe it.#i feel like what they wanted to go for in terms of story and themes was missed for the first part of the story by like a lot#not sure what my feelings are for that one but they arent positive. but like i just think calaglia overall sucked#its weird. like the writing REALLY feels like they just started Actually Caring once we got to cyslodia. its strange#but like whatever. ill See. ill see. eventually. probably.#summary: noctis lucis caelum is in this game.
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murasakinoichigo · 1 year
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Thoughts on Nier: Automata ver 1.1a EP5
It seems the anime gets better with every episode and I think now the anime only watchers might get the feeling that this story won’t be easy and a lot will go on. Just like in the game slowly this world reveals itself and it’s a tough ride..
Let’s start with the T-shirt conversation such a treat! I think everyone remembers this, it made me smile back then during playing..Here for a while 9S was again his cheerful, kind self. Not like later when he struggled figuring out what’s going on with Pascal and the residents of his village. His whole body language was against the proofs what he has seen that not everything carved in stones, machines can be different too. Is it a lie? Or his beliefs are? What is the truth? Is there a truth at all? As Pascal said the best way to understand someone is to get to know them.. We always afraid of the unknown.
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The Little Sister 🎀 catching and holding the Pod units were one of the cutest moments so far…
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..Oh and 9S holding a Play Station 4 is just hilarious like seriously Yoko Taro, well done.
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I really liked how beautifully they implied Emil in Pascal’s story, works really great like this as two kind souls have found each other. That moment when 9S hacked into Emil, oh right into the heart! I think all of us whom played both games (Replicant&Automata) had really emotional moments.. Seeing Kainè, Weiss, Yonah, D&P and little brother Nier while Emil’s theme playing.. It was the best gift from the creators so far and it proves they really care about us fans. Thank you. (My youngest cat’s name is Yonah^^)
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I wonder the “call me Nines” subject brought up on the bridge was intentional or….. but let’s forget it for a while…
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they ran over the seals
More Replicant playthrough observations and general nonsense under the cut. For reference, up to the keystone quest; completed the Forest of Myth and Junk Heap.
This fucking game I swear to god.
A vaguely coherent ramble about sidequests An observation about sidequests in general in this game -- and I don't recall if I ever voiced this somewhere public or it was just a personal observation from my time with the original -- is that the quests in the first half of the game are all relatively easy to complete. There's that one asshat who wants 10 goat hides, but other than him, most of the sidequests are either very much based on finding characters, or gathering a sensible number of items that are either relatively common, purchasable, or given a guaranteed spawn for the duration of that quest.
The sidequests everybody remembers having to do are in the second half, where everybody is demanding and awful and I'm sorry ten MACHINE OILS do you know how goddamn rare those are? They're goddamn rare.
(We'll not discuss Life in the Sands.)
This is generally agreed to, in the technical vernacular, 'suck'. And it's always funny that the most interesting sidequests are the ones with very minimal requirements (Yonah's cooking, getting Popola drunk, the Lighthouse Ladoh my god everything's gone blurry I'm not crying you're crying who am I kidding we're both crying). That particular aspect of the design also feels intentional, not really gating your ability to progress the really meaningful or funny sidequests behind an unreasonable number of rare items. The other aspect of the design is that these quests are not meant to be completed in a single playthrough; most of them are single-stage and just absolutely unreasonable, but if you're going through the game four times you have a... reasonable chance of getting everything you need more or less naturally.
Nobody does that but I think that was the intended design. I think it's a good idea, although the execution of expectation is flawed so I don't really blame people for saying those sidequests suck. (Although I will in turn blame people for saying the sidequests suck as a blanket statement. Yeah getting that guy who burned his kitchen down a billion Broken Motors is aggravating but did you not find that old man's dog? Speak to Ursula on her death bed? Solve a murder? Then again I think tracking down that rotten son who's trying to get away from The Family Business only to learn his father is a con-artist and get literally no reward is the height of comedy so maybe I'm not the greatest point of reference.)
But that asshole in Facade can get bent. I can't exploit my garden properly, jackass! I am no longer a god of time. (I kid, of course.) (This guys sucks even when you can fix your clock.)
Forest of Myth It didn't even occur to me to wonder how they would incorporate the comprehensive voice acting into the Forest of Myth. I like how it plays out, although I wish the voices maybe had a fade as you went deeper into the dream instead of just cutting out at some point, especially for the lines where the characters are being ascribed actions by the narrator that they themselves aren't doing near the start of the Deathdream. But it's just delightful to go back to it. The second half of the game really sticks in your mind both for emotional reasons and because you play it at least three times per full playthrough of the game, but the first half is just so much fun.
Protip: Talk to everybody after you've finished the dream sidequest. Weiss tries to dissuade you. Don't let him dissuade you. I'm still delighted by the Mayor; "We're building a statue of you, made of solid gold. I know you don't own a horse, but we're going to put you on a horse."
I forgot about Yonah being a disaster chef Papa Nier's reaction to the stew is better. Brother is still funny but Papa Nier just expecting to die is comedy gold.
For anybody curious, the joke about the cakes is that Yonah made 'fruit cake' using some of the worst possible fruits for cake-making. If only she'd thrown a tomato into the mix, too.
Lighthouse Lady Every time. what the fuck is a canal I'm aware of the addition of the new-old content but it didn't occur to me until Popola suddenly starts nattering on about fixing the canal when I'm expecting Yonah to talk about a penpal that oh, yeah, I guess Seafront would have had something going on the first half that would play into the second half? (I assume it does. Be weird to introduce these characters just to have groundwork for an added sidequest. ...but it was a cute sidequest.) But look Popola my boy is supposed to be in the next area I visit could we-- I mean he's on the way could we just-- no-- fiiiiiiiiiine. (It was short and sweet, though, and I appreciate that the couple's love is exemplified by them both calling Weiss a floating magazine in tandem.) On a related note but was I the only person suddenly concerned when the sidequest completion maxed out at 50% and not 51%? I had to double-check with a guide just to make sure, since I've spent the last decade telling people to make sure you hit 51% before going on to Part II.
MY BOY I love that nowadays, Emil is everybody's son. But I really wish I could go find somebody only familiar with Automata and just watch their reaction. (I'm guessing there are streams out there that fulfill this but man I'd love to get it in-person.) If you're only familiar with him from Automata this has to be a mindfuck.
Personal anecdote, but I've had the privilege of playing NIER with somebody else almost every time I've gone through it. I had a wonderful experience of doing a replay some years back with somebody who had experienced it with me before but didn't have the most solid memory of the beginning (and had actually missed the entire weapon's lab the first time through). I get to the boy at the piano introducing himself and the 'Wait, what?' was a thing of beauty.
MY ANDROID This was a welcome mindfuck for me; finding Sebastian and having him 'reactivate' in such an unnatural, mechanical way. I don't recall if it was ever officially confirmed that Sebastian is an android (I know that it's just understood that this is the case but I'm not I can't recall a specific one) but the little flair they added to his animation caught me completely off guard. I liked it!
Destroying the food source A lot of people will cite a major inciting incident for the game as being when the protagonist heading back into the village and killing the child Shades just outside the entrance. This moment is such a great bit of subtle foreshadowing that's so easy to miss... but kind of joining that, just before the Knave of Hearts attacks, I realized that the Shades out on the Northern Plains are clearly ramping up for an assault of their own by murdering the sheep. The sheep population at this point is decimated (which is great when you realize you haven't gotten the Sheepslayer trophy and you're about to enter Part II and you don't know if the boar drifting minigame got carried forward with the inclusion of 15 Nightmares). You go out onto the Plains and you will find not only small clusters of sheep left behind instead of the vast, terrifying herds from the start of the game, but until you get their attention the Shades are prioritizing killing the sheep. (Also annoying because that doesn't count toward my sheep murder number.) The Shades will be out there also killing sheep earlier on, but since the whole map is in Overcast mode after talking to Yonah it's especially prevalent to go out to the Northern Plains and seeing the slaughter. And I realized-- they're cutting the Village off from a primary food source. Shades don't eat and they don't have any beef with the local ungulates (at least, no more so than anybody else does), so why are they hunting down the sheep? To deprive their enemies of resources. Sheep are extinct by the timeskip. It's actually really clever of them, and a really clever indication of their sentience and intelligence before it's fully verified.
"Let's get these shit-hogs!" Everything about the way Kaine and Emil interact across the entire game is perfect I will brook no argument this is objective fact.
Emotive Rectangles I wrote an essay about this before but it really bears repeating that the job the original animators did with this scene is just phenomenal. The way Weiss drifts, flits, flips, fans his pages, drunkenly swerves, shoots around the room in defiance... He's a goddamn rectangle, but there is so much emotion and personality in this scene just based on the movements conveyed through a what is effectively just a box. Ten years later and triple-A titles with full facial capture don't have this much seething personality. I really have to give props to the cavia animators, wherever they wound up. That studio could really put some subtle love and care into their titles, utterly unnecessary and easy to miss but you can tell that whoever was working on it was giving it their all. The books are probably the exemplification of this, but every time I go into Seafront and visit the seals I can tell that the guy on seal duty was having just the best day. They made Emil so pretty There's an FMV cutscene right smack in the middle of the original game after the battle against Noir. I understand why it was a necessity on a technical level, but it always looked pretty out of place and a little uncanny valley compared to the rest of the graphical fidelity. That's no longer a necessity so this cutscene is rendered in-engine. I admit I was actually curious to see it redone this way and it looks fantastic. I single out Emil since he is the focal point of cutscene and because his particular high-poly model had some pretty weird difference from his in-engine model, but he and Kaine both look great. But, like, it's almost mean how pretty he is.
They made Brother Nier so pretty Yeah okay you got me he's kind of hot. Kaine's expression when she wakes up and looks him over is... significantly easier to read now. Good voice, too. (Ancient rumors tell that one of the issues with international releases of RepliCant was that they couldn't find an English VA with a voice that 'fit' Brother Nier. He sounded good out the gate but hearing him growl "Let's go TAKE CARE of those KIDS" during the thief sidequest-- I got chills. It sounds so silly but there's a kind of percolating fury to that delivery. Papa Nier was like frustrated but mostly disappointed dad; I felt like Brother was going to take care of those kids, and nobody was going to find the bodies. Younger Brother Nier just never stops looking goofy to me but Older Brother just looks great in motion, between the alterations they made to the movement and just the entire weaponry system. The distinction between the two halves of the game was always a little odd in the Gestalt version-- not odd enough to really raise eyebrows if you didn't know about RepliCant, but of course you can tell that this age gape between the optimistic doe-eyed dogooder and a man largely ruled by his fury and calloused by tragedy is what the timeskip was going for. Swab me down and call me Ishmael, it works. Younger Brother wasn't quite clicking with me-- not because of any writing or voicework issues, but I've got Papa Nier on the back of my mind and it's impossible not to compare and contrast the delivery and dialogue between the two. I know that this is intentional, too; Younger Brother is supposed to be that happy-go-lucky video game protagonist, always doing the right thing and helping people, in order to contrast against the man he becomes. Even just edging into Part II the effect is dramatic and it recontextualizes Younger Brother into a much more effective overall character. And let me reiterate, I enjoyed my time with Younger Brother just fine, I have no issues with him. But he's up against Well Meaning Big Dummy Part I Papa Nier. No contest. And I'm excited to see where Older Brother goes from here.
Speaking of voices I mentioned this before but the delivery on the character's lines is different. The entire game was re-recorded and quite a few lines are still pretty similar to the original, but there are some that are... definitely different. Part of this is a difference in the relationship between characters based on their life experience and ages-- Weiss is much more of an ass to Younger Brother but has a much more even respect for Older Brother (neither of which are like the rapport he established with Father). Some of Kaine's lines feel more aloof, dismissive, and almost tired in the front half of the game. I haven't really gotten to a point to dig into Emil's rapport with the other characters, but the delivery feels more hesitant and uncertain (which I think is more in line with his Japanese VO, but I'm prefacing that on an untrained ear and a presumption rather than recent memory). It's been interesting to see not just where hey adjusted dialogue (and how-- there are some lines that didn't need to be rewritten), but also how they adjust tone and delivery. Dealing with Younger Brother is one thing, but as I said, I'm very excited to see what's different in the second half, especially being much more familiar with that part of the game. Speaking of Voices! Halua got dialogue! I... preferred when it was inferred (and the implications of "I'll always be watching over you" are borderline malicious given the results of their fusion dance, yeah THANK YOU HALUA this is GREAT). Halua's delivery also felt a little too innocent and upbeat both for the situation and when compared to her narrative voice in The Stone Flower, where she comes across as much more cynical and cold. But given what she's been through and the nightmare she's finally escaping I guess she's allowed express happiness. She's certainly earned the right to having a spoken line. No matter what. Every fuckin' time.
"Here we go." This was always a great line to kind of ease in to the officially-official start of Part II-- every time you start up a New Game+ you're greeted with Emil musing about his conflation of Halua to Kaine, and then the phrase "Here we go". There's a lot in that one line. On a personal level he's grounding his thoughts in the moment and steeling himself for what comes next and pushing through his pain and sadness and fear. Whatever Nier told him in the facility he's still terrified, desperately terrified, that Kaine -- who was the one who told him his life had meaning -- is going to reject him. And why wouldn't she? Ultimately they don't know each other, not really. He understands at that moment that his relationship with Kaine is based on confused memories of his sister, that maybe the bond he thought they established isn't actually real. As soon as he frees Kaine he's going to have to confront her, like this, and how could she ever-- she won't-- but he can't just leave her. Whatever happens next. Doesn't matter. Doesn't matter. (God it matters.) "Here we go." On a meta level, that's our introduction into the second half of the game. The first half is all prologue. This is where we'll be spending the rest of our time, even to the point that 'New Game+' skips straight ahead to this moment. Now that we've finished the establishment, this is where it all builds and where it all matters. Here we go, audience. The ride starts now. You get up to this point now in Replicant. You get the same lead-in. My dumb ass even whispered "Here we go", because I can't help myself. And he says, of course he says--! "Anyway." ... ...a-anyway? What the hell kind of line is that? "Here's some deeply personal musings that are also an indication of my own discomfort as I babble to myself just to fill the void so I can stave off thinking for just a few more seconds. ANYWAY." What a... bizarre decision. Just bizarre.
Upgraded melee combat The introduction to the armored Shades always feel kind of rough-- the defenses on those Shades are significantly higher than anything you've faced and the new weapons you're given to combat them just aren't that good. (If you got lucky you could have a fully-upgraded Faith by now, which is nearly three times as powerful as the 'heavy' two-handed sword you're given; if you downloaded the 4 YoRHa pack for Replicant you've probably been able to upgrade one of those weapons once, which are also a really nice strength boost that leaves the freebie heavy swords and spears in the dust). As an introduction to the new weapon types it always feels like rough going. But then you get a chance to get decent weapons and the combat system truly opens up, and compared to the first game you really feel it. At this juncture I would always just bustle off to Facade and grab the Phoenix Spear and never look back-- the raw power compared to the rest of your arsenal coupled with the triangle dash is basically the bread and butter of the rest of the game. It's not exciting, but it's effective. No more triangle dashing, which was deeply disappointing... but both weapons definitely feel good. I am also somewhat ashamed to admit that it wasn't until now that I realized attacks weren't just about rhythmic input-- you can hold the attacks down to do different charged hits and combos depending on when you execute them in your combo, similar to Automata. I, uh... I felt a bit dumb. But hey, wow, it's a welcome adjustment and it makes all of the weapon types feel equally valuable for different purposes. I never liked using the heavy blades in the original release because they just felt too slow for the damage output they did, even if their 'point' was mostly to sheer off armor (and they definitely felt too slow for use in crowd control). Now they're still heavy and slower, but not to the point that you're basically leaving yourself open just trying to attack. Spears now do crazy sweeping combos and multi-hits. Both of these properties were borrowed from Automata and I find myself prioritizing melee combat and almost forgetting I have magic because honestly it just feels intuitive and fun. I feel like Kaine and Emil might have gotten a power boost as well? Not that I can really confirm this but going into some of the Junk Heap rooms I'd focus on killing a few robots in the corner and then turn around and just see a field of item drops and no more robots. Don't take my word on that, of course, but they felt a little more effective, and a placebo effect is still an effect. "You're staging a protest? That's fun!" Emil. Rebel without a cause. Will not hesitate to kill you if you trespass on his property. (Might explain the statues in the courtyard, actually.) I'll have to double-check this dialogue because I definitely remember more of a melancholia before we get to roasting marshmallows. I think Papa Nier actually offers to talk to/implicitly threaten the villagers to let them in the Village whereas Brother offers to sleep outside with them... which is actually kind of funny. In the former it comes off as Emil and Kaine maybe kinda-sorta not wanting to be allowed in the Village for their own reasons (they're not happy reasons but they're reasons nonetheless) and reassuring Father that no, it's okay, it's fun! The latter is almost telling Brother to stay inside because he'll ruin their sleepover.
(They're absolutely having giggly girl talk about him outside the gates, 100%.) they ran over the seals All I want in Seafront is to enjoy the music and run out to the big beach and hang out with the last living seals and they put a fucking pirate ship on top of them. Oh, wow. Gideon. Wow. OG Nier featured a Gideon that tried to keep himself together and then had fits of mania. You'd be concerned about him during some of the dialogue but generally speaking he came across as... functional. The delivery on all of his lines is now so insanely murder bonkers, like every line he's addressing you like you're already chained to the wall of his serial killer dungeon and it's glorious. I don't know if the distinction between the games is deliberate (in that Gideon in Gestalt was just more even-keeled between his 'rip 'em apart' snarlings and was always just totally nutso in RepliCant) but I do appreciate it. It's a good mirror to Brother Nier's own anger, which only ever seems to be mollified when he's talking to his friends (even kindly accepting sidequests there's a pretty consistent -- not universal, but consistent -- air of barely-bridled frustration). The other characters that Brother encounters are various reflections of himself if things had just been a little different-- Gideon was a representation of the kind of obsessive madness that would have eaten Brother alive if he hadn't had his network of support. Gideon's constant fury and bloodlust even bleeds into him just saying "What can I do for you?" He has no anchor to keep himself sane, nobody to stay human for; he's all mania, all anger, and he only takes any real interest in Brother on his return because he sees an opportunity to act out his vengeance. After defeating Beepy and Kalil he even goes so far as to not only blame Beepy for killing Jakob, but for also killing their mother, which is patently insane but really speaks to how far his justifications and fury have taken him. Papa Nier responds to his anger toward Beepy by basically backing away slowly and saying "Oookay then". Brother, however, actually commiserates; "That's enough. [...] We get it. We really do." This is definitely one of those moments where Brother's context works better than Father's; he absolutely sees himself in Gideon. He completely understands him and sympathizes. He recognizes the madness of his own quest, he sees where it could take him, and there's a resignation when he speaks to Weiss: "Revenge is a fool's errand." "...yeah." Papa Nier has a similar delivery and similarly implies that he understands how terrible his quest is, but there's something decidedly haunting in Brother's sympathy. Also just verifying something on the wiki and this bit of 'Trivia' really jumped at me:
Gideon is the only character to only cause the deaths of other characters. In his case, he caused a platform to crush Jakob and ordered the deaths of P-33 and Kalil, with P-33 surviving.
Metal AF.
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liketheinferno2 · 3 years
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Birthday next week. @ddddaikon got me the Nier Replicant remake a week early to tide me over during my covid test isolation and man this is. A very fucking weird game. It's just uncanny, it feels like it's even older than I know it is, like a PS2 game in terms of structure, all dressed up in a modern jrpg skin which makes it feel temporally out-of-place -- it's like the game is very very aware that it's a game. On multiple levels. NO SPOILERS PLEASE I'm liveblogging lol
I'm only like 4 hours in but immediately noted the massive amount of unnecessary fetch quests that really break you away from how dire the main plotline is, that classic feeling of fucking around sidequesting when the world needs to be saved, but this time it's a little different. You're saving one person. There's a point where you have to get Yonah what is basically a painkiller but you can do other quests in the meantime and it's like, man, I can't do that?! This is time-sensitive! Even though it wasn't, in the game's terms.
So when you talk to your terminally ill sister, it'll usually advance the plot. Your choices are either A. ADVANCE THE PLOT AND GO UNPREPARED INTO MISERY or B. fuck around and do sidequests which you need to gather resources and also just have a limited time slot to do because the game shows you they may become uncompleteable, knowing in the back of your mind that you left Yonah alone and sad and hurting and that she misses you. This takes the Side Quest Priority Dissonance phenomenon from accidental and immersion-breaking to a crucial part of the experience.
The best part about this is it's feasibly IN-CHARACTER because you can feel that brother-Nier can barely stand being around her sometimes, because he's a kid too and it's too much for him to cope with -- even for the player it's uncomfortable and often upsetting what little time you get to spend with Yonah, just because of this heavy air of impending grief that's held over her as a character. You know it'd be better for her to just be kept company but that the conventions of the JRPG grand quest type narrative don't allow for something like that.
And the protagonist is literally verbally denying his way out of it in a childish, videogamey way like if I kill monsters and be a good boy and play the hero all the time, good things will happen and all will be fine in the end. I found his personality grating at first until I realised it's like... it's not quite put-on but it's definitely not played straight.
It's a kind of eager-to-please cheeriness, a just-keep-swimming attitude that makes your chest ache because they'll throw in moments of weakness or just tragic immaturity that force you to think about why, and how a teenager's come to act like this in the face of unending violent work or just completely unfair circumstances. The fact that if you kill ANYTHING he's drenched in blood and tracks it wherever he steps.
This game hasn't even BEGUN kicking my ass and it's already subtly but intensely foreboding.
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mrslittletall · 3 years
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It is now time for my review of Nier Replicant... and I won't put all the numbers in there! Who decided to name the game like this? Let's go over my points as usual. Graphics As a remastered games, of course they weren't the best. The character models looked fine, but were pretty stuff, the backgrounds were a bit muddy. The cut scenes looked really well though, loved how smoothly everything was animated and the character expressions. What I also liked was the boss design. They got some really unique designs in there and the effect on the shades was really cool with that ripple of letters appearing on them. Music/Sound OMFG, like Automata, the game SHINES here. The music is amazing, there is literally not a single bad song in the OST, a lot of them turned into my favourite songs of all time and I could stand in the Aerie and listen to Cold Steel Coffin for hours. Outside of the area and battle songs, there are a LOT of emotional songs for cutscenes to set the mod. They are so fitting and wonderful, beautiful. And the best thing? At certain parts of the game the emotional song replaces the area song for a while, letting you dweel in the feels for a while longer. Like in Automata, lyrics are used in a lot of the songs, in the chaos language often, which adds even more depth to the already high quality songs. While in Automata most lyrics were clearly duets or like songs though, in Replicant a lot of the lyrics are actually "ominous chanting". But it works, it works so well. "The Lost Stone", "The Aerie", "Snow in Summer", all have ominous chanting and I wouldn't have it any other way. Some of the songs even get into a music box version. The moment in the Shadowlord fight when the music changes into the music box version? That hits me every single time, every single damn time. Outside of the music, the voice acting. It's phenomenal. Every major character (I played with english voices) has such a good voice and delivers their lines beautifully. Brother Nier and his childlike naivetity in the beginning, turning to bitterness and rage as an adult, Kainé whose voice actor clearly had fun delivering all the f-bombs, Emil, with the voice of a cute innocent young boy and my favourite, Grimoire Weiss, whose voice drips sarcasm and which I absolutely love. And even the side characters had great voices, like Devola and Popola or the Red-Bag-Couple. Every single NPC was voiced as well, even the ones without names and I didn't find their voices to be annoying. Only voice that annoyed me was kid Gideon. Gameplay Ok, I can't praise the game too much here. It's not a bad game, not at all, BUT... Let's start with the good things. The battle system works well. You can use the four trigger buttons to use martial arts or magic and use your weapon with the square and the triangle button (yeah, I played on PS4). You have a range of different weapons, but there isn't really much difference between them. In the end I just equipped the weapon with the highest atk power. Upgrading all of them feels like a waste of time, unless you really want to read those weapon stories. The bosses are pretty unique and have to be fought in different approaches, but of course there are also a few "hit them until they stagger" bosses. The magic is pretty fun to use and you can use word edit to customize it a bit. Ok, but now the buts... That were mostly the sidequests. A few of them were fine and really worth it... and then I got a sidequest that was like "Bring me ten titanium alloys and ten broken lens." Which are super fucking rare items! So you basically ran into the same area multiple times to farm them and earn like 20.000 G for it.... and you probably have so much money already that you don't even need it. Yeah, a lot of the sidequests boiled down to "Farm some materials for me". Even Brother Nier commented on it, because he often said "That will take a while." I would have wished for more side quests like in Automata, they certainly bettered the process there. I just wonder why they didn't tone down the farming sidequests
in the Remaster a bit. Farming for rare items is a drag in this game and you sadly need it for 100 % (remember all the weapons to upgrade?) So yeah, definitely don't rec to 100 % this. Maybe do the sidequests, but I wouldn't do all of them a second time. Also, in order to see all the endings, you have to play through the second half of the game a bunch. That gets a bit repetitive... Story/Lore Yeah, time to SHINE again. I know this sounds strange, because I was a bit bummed that Nier Automata left so much lore outside of the game, but that kinda didn't bother me here? Probably for once, because my friend explained it to me and second, because the main point of the lore/story I could figure out myself. At first, the game left me pretty confused. We were in 2053, it snowed in summer and there were these kids, these shade creatures and these books and everything went horrible horrible wrong. And then we were 1.400 years later and saw the same kid and his sister just walking around like nothing happened? What? Regardless, I moved on and slowly unraveled the mysteries. Halfway through route A I thought that shades might be humans, but didn't had all the puzzle pieces yet. Only at the very end was it clear what happened. Also, thanks to Automata I knew about Devola and Popola being androids. Like my friend put it "They are the biggest walking spoiler for Nier in Automata." But like... I absolutely love the lore and the story of the game. See, the story is about Nier wanting to rescue his sister. Of course we should be on his side, right? Those big bad shadow creatures got her! Of course he is our hero! But then Route B happens and we get to see the side of the shades... and it turns out that they never were the bad guys at all. In truth, neither the Gestalts nor the Replicants are the bad guys here. I read in a Youtube comment that Yoko Taro designed the game about "Humans will be able to kill other people when they think they are right." That is what Nier is about. That is literally what the game is about. The last battle with the Shadowlord? Just a desperate brawl between two boys who both think they are in the right. We see this a lot in the shade stories, but it is especially prevelant in the story about the wolves and the shades in the Shadowlord's castle. The story... is about humanity... and somehow it tells a beautiful story about humanity, even though there aren't humans in the game anymore... Also, the main characters? Adorable, great, precious! I love all of them! I love Brother Nier, I love Kainé, I love Emil, I love Grimoire Weiss. They are written so WELL. I definitely feel like I want to hunt down the lore that got omitted this time, because I very much fell in love with the world of Nier. Hm, maybe when I play Automata again with the Nier knowledge stuff makes more sense as well... Overall: I give this game an absolute rec when you like good music and good stories! And when you want your heart ripped out of your chest and trampled over it several time.
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Call Her Back
Probably already a post with this title from the Let’s Play but it’s appropriate.
Thoughts on Replicant up to Ending A (and change):
This game is pretty. I guess it didn’t really hit me because I’ve always thought that the original NIER was pretty, but this game can be very pretty.
This in particular just kind of struck me as I was going across the Northern Plains. It had been dominantly gray, overcast skies up to that point because Part II of the game is meant to be. You know. Bleak. But I walked out onto a bright, sunny day with an expanse of blues skies, the mountains in the backgrounds, the ivy a burst of green growing up the rusted sides of the train tracks and it just kind of hit me that the game can be very pretty.
(Then I got punched out by a Shade.)
It’s definitely not a matter of massive graphical overhaul. The models look much better (getting a good look at the Twins during the finale, they really are beautiful) and I’m sure the environmental poly count is much higher and just overall smoother, and there are little touches here and there and just the capacity for better atmospheric lighting... I mean it all helps. But NIER is a game that’s always had fantastic art direction, making the most out of its budget through atmospheric tuning. There’s something uniquely beautiful about its muted palette and the way it uses its spaces that elevates it beyond the its actual technical limitations. It doesn’t look like an end-of-generation PS4 game, but that’s not an insult; it looks very much like itself from ten years ago, with its solid art direction, but touched up where it matters.
Does the sidequest grind seem... better...? I haven’t really dug into the BEST part of the game (spending 30 hours grinding out weapon upgrades) but I mentioned before my theory about how the sidequest grind is supposed to be carried out across multiple playthroughs and that’s why it sucks. To my surprise I finished Ending A missing only one sidequest (your friend and mine, Life in the Sands), with all of the other ones being more or less... pretty natural? The only thing I really needed to go out of my way for was Memory Alloy but all the other components didn’t really give me the kind of grief I remember from my playthroughs of the original. ‘Grief’ of course being relative to getting the platinum trophy, but my first time through the game I gave up finishing a few outstanding sidequests (specifically, fixing the lighthouse broke me-- I could not find 10 Mysterious Switches!)
Maybe I just got lucky, especially with the Machine Oils. Maybe some weird muscle memory kicked in. I feel like there were a few purchasing options that weren’t open originally, too, to ameliorate some of the grind, but it might also be a case of those options being cost-prohibitive so I just didn’t really acknowledge them... whatever the case the sidequest grind felt overall pretty painless. I dunno!
I really need to know how to manipulate events. For literally seven playthroughs straight of the latter half of the game I always did the keystone quest as Junk Heap (start) - Forest of Myth - Junk Heap (end) - Facade - Aerie. It wasn’t until I did a run with my college roommates and Popola gave me the Aerie letter before the Facade in invite that I realized the Aerie wasn’t actually programmed to be the last event.
Absolutely blew my mind, and ever since I became aware of it, it feels like the game goes out of its way to make sure the Aerie always comes before Facade. When I did my Let’s Play of NIER I kept a save file from the start of the kystone collection so I could re-do the events in case they went ‘out of order’ (according to my headcanon)... which they did. I replayed the latter half of the game again in order to get things the way I wanted them to be, same order, and fortunately it cooperated the second time, but I still don’t understand what the trigger is, if there’s a way to manipulate it, or when the determination is even made.
And then they throw the Little Mermaid into the mix, which I wasn’t expecting (that is, I knew it was added, but I’ve been mostly avoiding spoilers -- and happily, the changes have largely been a delight, I’m so excited for the subsequent playthroughs -- but the way it was posted about made it seem like it would happen after and apart from the keystone quest. Not so, my friends).
The reason for this is just the emotional escalation of each factor of the quest. The Forest of Myth is weird and little else (at this juncture, of course). The Junk Heap is a personal tragedy, but the actual tragedy has already occurred and you’re just experiencing the fallout. Facade is a powerful and personal tragedy that deserves to be experienced later on. The Aerie is a terrible place and nobody misses it it’s an enormous loss and profoundly traumatic for the party, and it feels like the appropriate apex to basically force them to go to the Castle and finish the fight, having already lost far too much.
Also it’s just super weird to me that they see that devastation, they literally wipe an entire settlement off the map, and then the next day everybody’s super excited to go to a wedding.
It also becomes even weirder that you go to Popola post-Aerie and nobody mentions ‘yeah that didn’t go so well’ but coming out of Seafront they have a legitimate conversation about the loss of the ferryman and the people they’re never getting back. I guess that guy had a personality but I still think maybe somebody should mention the smoking crater where people used to be.
Then again it’s legitimately funny to me how basically everybody is just agreed the world is better off without it.
This might also just be an issue of familiarity. Maybe if I’d always ended on Facade, or actually known that they could be swapped out as they are, it wouldn’t feel so weird. I definitely got used to the pacing with the Aerie at the end and I feel like I got into a debate with somebody about how it’s more appropriate for Facade to come last so this might just be a personal thing. But it’s still a personal thing and I’m still vaguely irritated I can’t figure out how it works.
Anyway I blew up the Aerie So that’s that problem taken care of.
I feel like the ambiance surrounding Wendy was a little creepier this time. I swear I heard that good stock creepy child laughter in the background.
Then the ferryman left This was a nice bit of foreshadowing; following the Aerie events I wanted to hop over to Seafront to take care of an extant sidequest only to find the ferry dock in the Northern Plains empty. I thought that maybe this was just a weird way of railroading you to make sure you went through the Village first, even though there were no scenes that would trigger just by being in the Village.
Alas.
Not gonna lie, when the couple was first introduced I thought for SURE it was going to be the wife who wound up dead. I guess it’s because the guy had a purpose as an NPC so yeah, I was tricked. Good design decision; the ferryman is talkative and bright and definitely difficult to forget and even though he was kinda obnoxious there’s a definite void where his dialogue was. It’s clever too that you’re forced to use the ferry at least once so you can’t escape the dialogue that you’re presented with, meaning that even if you don’t really make use of the ferry you’ll always have that contrast between him at the start of Part II and the other guy (his brother, maybe?) taking over the job and just not really talking to you afterward.
Episode Mermaid First of all, to be clear, I’ve not done the Route B playthrough yet. All I know about the Little Mermaid is what’s presented on the surface, what can be gleaned from there, what I remember reading in the Grimoire NieR short story. This is very much just an impression and reaction to the first encounter and it’s pretty cool.
I like that they managed to go into yet another genre style aping a point-and-click adventure.
I like the atmosphere of the wrecked ship. It really brought me back to the ‘ghost ship’ level archetype with its little hints of spookiness.
I appreciate that it ties subtly in to the Haunted Manor (technically the Part I Seafront dungeon) with Weiss’ utterly irrational fear of ghosts.
I love every excuse they find to get Kaine and Emil (and especially Kaine) out of a situation. It’s almost a running gag that Kaine keeps getting knocked out of dungeons and boss fights. None of them are quite as great as her getting Rules Lawyer’d in the Barren Temple, but there’s something delightful about “Let’s get you some fresh air, we’ll be right outside, be careful!” and then bookending it with Kaine and Emil just chilling at the end like “Well yeah there are a lot of holes in the hull we just popped in.”
(I forgot to go backward to see what happens if you try to take them into Seafront proper, gotta remember that next time.)
Interesting thing when you find some of the dropped apples is that Nier and Weiss talk about the dinner they had with the couple. This was actually a really sweet and oddly emotional conclusion to the added sidequest between the bickering couple-- entirely missable. I would assume the dialogue just doesn’t trigger if you didn’t do the quest but it was a nice touch.
I appreciate the use of dead bodies in the hold.
(That’s a sentence.)
But for the game’s focus on violence and excess of blood it’s very selective in how it uses actual corpses. Any time you see a dead body it really emphasizes the seriousness of the situation. The corpses in the hold and the blood spatter -- especially compared to how bright and clean Seafront as a whole is -- was surprisingly effective. Again, just good atmospheric buildup.
Bit of an anticlimax as a boss, though. It is a really cool boss, between the environmental buildup to the fight and then actually unveiling her, but for how big and scary she is the fight itself went by fairly quick, and the actual finale (the postman whacking her hand telling her to go away she’s groooooss) felt a bit weird in comparison to the way the boss fights in the rest of the game usually play out. Of course, I don’t have context of her dialogue (I can take my guesses, her holding out her hand to Hans as he freaks out and attacks her is already a palpable tragedy) and by the way the scene was framed I suspect the Route B reveal is where the most important part of the scenario lies.
And the seals came back! It’s the little things.
“I wish I was Fyra.” So in the original Replicant the conversation between Emil and Nier before Sech’s wedding was apparently an implication that Emil had a crush on Nier and wanted to marry him. It was ambiguous enough that people had to ask for clarification and some players interpreted it as a weird, childish expression of looking up to and respecting Brother Nier. It was clarified in the Grimoire NieR that Emil is gay and crushing hard on Brother Nier, and this line of dialogue here seems to have been... not made explicit, but changed even between RepliCant and ver. 1.22 to make the implication a little clearer, at least insofar as he isn’t interested in girls. (It winds up missing the implication that he’s into Nier specifically, though.)
...which is funny, because it colors his introduction to the King of Facade somewhat differently. These two meeting is honestly really sweet on a few levels (Sechs recognizing him from Nier’s descriptions, which implies that Nier’s been visiting Sechs regularly and so proud of his interactions with Emil he told the king of another nation all about him, and the King is legit excited to meet him) but then a couple of minutes later Emil is all ‘I’m so jealous of Fyra’. He isn’t crushing on Nier, but he is totally crushing on Sechs.
Endgame At this point in the game the distinction between Brother and Father has become mostly lost and the final charge is pretty much the same as
wait what’s up with the music in the Lost Shrine? This is Snow in Summer.
Or an arrangement thereof. That particular track level from Snow in Summer winds up getting used in a few new places and it has this kind of weird, vague sense of dread that makes it work pretty well. Utterly threw me off in the Lost Shrine, though (I think it’s appropriate given its connection to the Shadowlord/Gestalt Nier so slowly re-introducing it in the climb is pretty cool). It also builds insanely as you climb, which is a very cool effect but, um, I’m just here to pick up some sidequest items right now this feels like a little much.
There isn’t much to say regarding any impact or differences in the large part of this area of the game. It’s a good final dungeon, it carries good momentum, it works as well as it ever did (that is to say, rather well). The emotional beats are great and translate equally well between the protagonists, although I have to give the nod to Papa Nier during a lot of this just for the imagery of such a big, powerful man becoming so broken the further he goes in (and Kaine being strong enough to toss him around like a rag doll anyway).
The final flashback with Nier and Yonah also feels better with Papa Nier. I always read it as, of course, Papa Nier having his moment with Yonah, giving her the flower, and as he lays back down Yonah does the same big sigh like she’s trying to emulate her dad and it’s really sweet. This is another one of those moments where it’s not something that feels wrong in Replicant, but just having that comparison in the back of my head is something that I just can’t help.
Is Papa Nier still Best Neir? Yes.
But there’s room in my heart for Brother. I’m glad the bizarre marketing decision happened and both of these characters can exist.
...and then we reload the save. Okay, okay, so-- so here’s the thing-- I figured that’s a good place to conclude a session, right? Get to the ending, prepare for the next run. But I also know that Route B starts with Kaine’s unskippable novel segments. I’ve read them, of course, so I figure I’ll just reload into Route B so I can make a save after the novel sections, really get into the meat of Route B when I’m fresh.
So skim through those--
Beat up the Knave--
Skim through the rest--
Educated Warrior... didn’t pop...?--
Wait what’s this camera angle--
Why am I outs--
oh my god
oh my god
KAINE AND EMIL HAVING GIGGLY GIRL TALK AROUND THE CAMPFIRE OH MY GOD WHAT IS HAPPENING
THERE’S MORE.
THERE’S. MORE.
I legit short-circuited. Going in I knew they added the Little Mermaid. I knew they added Ending E. Those were things I suspected would be added and went out to specifically confirm; beyond that I’ve been keeping myself completely spoiler free.
I had no idea there was more. I had no idea this was happening.
I’m so excited.
And a goofy thought for the road
“I polished you with a special cloth, I poured warm water on you--”
“Wait, you poured water on me?”
/imagines Emil running blindfolded eight hours across the Southern Plains with an 8oz plastic water cup, getting to the library, splashing it on Kaine, waiting expectantly
/nothing happens
/walks dejectedly eight hours all the way back to the Manor
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