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fulltimegaming · 1 year
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Game Title: Felix the Cat
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n64retro · 8 months
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Pokémon Yellow Version
Game Freak Inc. / Nintendo Game Boy 1998 JP / 1999 NA
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devileaterjaek · 4 months
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gamevecanti · 3 months
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(Hiryū no Ken Retsuden GB, GBC)
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viajeroindomito · 20 days
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Título: Mini Rhóhnʌ 🍁 GBC Abril-2024
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Saludos :3/ 🍁💫🌄
En esta ocasión les traigo un pixelart de mi fursona Rhóhnʌ. Aquí abordo la miniatura de personaje de un tamaño de 16 píxeles por 16 píxeles, el cual es adecuado para juegos de la Game Boy y sus variantes ;3 💫. Para su elaboración, quise hacer algo distinto a lo que ya había hecho al estilo de Pokémon. Así que para ello me base en una animación de una versión de Animal Crossing adaptado al Game Boy Color, y de ahí le hice varios ajustes para mejorar el diseño a mi gusto 🌄🧡💫.
Sin duda alguna me divertí bastante en su elaboración ^w^. Quizá en un futuro traiga algo más desarrollado basándome en este trabajito 🍒🍉.
Con cariño, Viajero Indómito 猫 🐆💫.
Redes de Arte 🧡🍂:
La Obra fue concluida el día 23 de Abril del 2024 🍉.
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luigiblood · 1 year
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Everything datamined about GB/A NSO so far.
So I spoke recently of a datamine I made from the GBA NSO 1.1.0 update that added Metroid Fusion, and due to my lack of communication skills, I did not really put all of the information that should be known, so let's talk about it a bit better, and while I'm at it, talk about Link Cable support in general in those apps.
Link cable is already working!
First of all, Link cable support is already there and fully working for both GB and GBA NSO. That's how multiplayer (both local and online) works for all the games, they did not hack the games to add online support, instead it's just a smart way of doing it:
The link cable is a way to exchange data in an instant over the wire between at least two Game Boys. The problem is that this data is fully expected to be received by the systems in an instant, there's no way to introduce lag here, meaning if you actually send link cable data over the network (even wireless local), things can go sour really quick and slow down emulation because it really needs this data to go on.
To make multiplayer work better, they most likely resorted to emulating all the players' GB/As on every Switch. As in like, if you play with 4 players online on GBA NSO, all 4 players's Switch would have 4 GBAs being emulated at the same time, all synced beforehand with each player's data to ensure that everything stays, well, in sync, and only manages the player's controller inputs. You just don't see the 3 other players' GBA but they're there. This allows much more stable online (as in giving more latency when needed without lagging behind).
So when I see people getting surprised that Pokémon exchanges worked when other people modded the apps to include different games, it's just that the link cable emulation already worked, it's literally required for multiplayer to begin with, it does not do anything special or different than other games' use of the link cable!
Link cable instructions!
Most people definitely don't notice this (because you guys don't like to check menus!), but when you play multiplayer (local or online), when you press ZL+ZR, you can see this menu.
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The middle option, "Starting Linked Play" is where the instructions are, and they are very detailed, on every aspect, from Multiplayer to maybe other features such as Ghost Data exchange for Mario Kart Super Circuit. This feature was available since launch for both GB and GBA NSO!
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For GBA, if you are not the first player, you can even press - to go in Single Pak mode and actually play games as if you were playing without the cartridge! The instructions even change if you do this!
I think this is a really cool feature, and very detailed.
Datamine time.
Now that we're on the same page in terms of features, let's talk about everything I found for these apps when I looked into them.
One of the first things I noticed is how the game database file works.
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Every game (on both GB and GBA NSO) keeps track of which game they're compatible with in terms of link cable support. Currently, every game either just lists itself, or include "SinglePak" to mean that they're games that can work with the Single-Pak multiplayer mode where only one player can have the cartridge, while the others can actually play multiplayer without needing the cartridge, since they do actually support this in GBA NSO it is definitely important keep track of.
This can get interesting once the compatible titles start to include different games, such as, as I recently found...
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Metroid Fusion's compatibility with Metroid: Zero Mission.
Within the japanese app of GBA NSO, in the 1.1.0 update that includes the addition of Metroid Fusion, these 3 screenshots, in this order, are included and are named accordingly for the use of the link cable functionality instructions. Now, there's no instructions to be found here, only these screenshots which are clearly left over.
If I had to guess the instructions, the first screenshot might be the GBA logo screen where you might have to press Start + Select to enable the Multi boot mode so that Metroid: Zero Mission can send over a program over the link cable.
The second screenshot tells you to access the option menu in Metroid: Zero Mission, and select the "Metroid Fusion Link" option (as it is named in the english version), and then proceed as instructed...
And the third screenshot shows a successful link where the option becomes "Metroid Fusion Gallery".
These are instructions from the Metroid Fusion side, hence why they are included alongside Metroid Fusion, but I bet Metroid: Zero Mission might get similar instructions as well.
It is definitely obvious that Metroid: Zero Mission would eventually be part of the library, for me it's just a given, I doubt that it would be soon however.
What I find interesting with this is how they're seriously considering link cable features for games... even for games where the only bonus is just a gallery and literally nothing else. And I dunno about you, but that is honestly interesting.
This are for link cable instructions for a single player game. What about the link cable features between Golden Sun and Golden Sun: The Lost Age, where you can transfer cleared save data between them, such as characters' names, levels, Djinns, stats, items, and so on. You could transfer them with a password... except you have three types of passwords that can transfer more or less things... between 16 characters long... to a whopping 260 characters long! I don't know about you, but it would be great if you didn't have to do this and just use the link cable feature to start with, don't you think?
Also, The Legend of Zelda Oracle of Ages and Seasons has a feature where if you link one to the other, the plot would be actually connected, like, this is a real feature where actual story changes do happen if you do it. You don't need to do the games in a specific order either. You could also input a password, but doing via link cable could be also faster. If they allow you to do this on your own, it can be legit nice. (And it can get even better if they hack the games to enable GBA Mode... while keeping the GBC colors intact.)
This is the kind of thing I'm excited to see when I do these kinds of finds, this kind of detail that I appreciate in terms of features that I do think are worth it, because I consider if you could do that back then on real hardware... then you should be able to do it with emulation now.
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bokumonocosplay · 4 months
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Pete, Eve, Maria, Ellen, Ann and Nina!
I upscaled this as much as I could but making it any bigger made the girls look weird lol
Image from the official Japanese website, upscaled with waifu 2x.
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small-pleasant-thing · 9 months
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Old man of the Isle...
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junedreamer98 · 9 months
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Started playing Pokemon TCG 2 GR or whatever it's called, really fun game, I'm horrible at card games but this game is easy enough to understand. I really like the female protag's design, there isn't much art of her, I thought she was wearing a clock in her character portrait, so I gave her one lol. Also spent a lot of time owning some kid in the rock gym grinding for a Kingler, felt like Bandit Keith so I drew that too lol.
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pixelpolls · 7 months
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which gameboy console fucks the hardest (has the best/your favorite design)
The ds family is included because they're a gameboy line to me
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game-levels · 21 days
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She has a link to the complete collection with descriptions. Whoa
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n64retro · 6 months
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Pokémon titles available for Nintendo platforms in the late 90's / early 2000's.
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devileaterjaek · 1 year
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The Legend of Zelda: Link's Awakening DX
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raredrop · 6 days
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aw man new oc cancelled
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viajeroindomito · 2 days
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Título: Carta de Rhóhnʌ, Reflejos 🌿 GBC 🧡
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🍉 Saludos a todos 🥳!!! 🍉
En esta ocasión les traigo una carta estilo PixelArt, en la cual aparece mi fursona dentro de la jungla xD 💚. Para su elaboración decidí fluir para que saliera lo que haya de salir. Posteriormente fue tomando influencia algunos sentidos en relación a conversaciones previas que había tenido con amigos 🤗. De ahí que esta carta, Reflejos, represente el eje 5 de las cartas de Tarot 🍉. Aunque, si fuera una carta, sería el 5 de Copas 💫⭐🌟.
Con cariño, Viajero Indómito 猫 🐆💫.
Redes de Arte 🧡🍂:
La Obra fue concluida el día 11 de Mayo del 2024 🍉.
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smbhax · 1 year
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Game Boy Color sewing machines -- sewing machine control software in a GBC cart, GBC connects to machine via GBC link port
Source videos: [1] [2]
Side-by-side and historical overview: [1]
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