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#gamescom
ashesfordayz · 9 months
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Breaktime 🍜
Just in time for the new announcement!!
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bbu-fan-blog · 9 months
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The big reveal: Billie Bust Up is officially going to be published by Humble Games, a big video game publisher for Indie Games all around the world!
Not only that, next week Gamescom will be hosted in Europe next week, from the 23rd to the 27th of August. And Katie and Ash will be present!
This is a huge achievement, and the team deserves to be proud!
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aleksikesa · 9 months
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ALAN WAKE II (October 17, 2023 | dev. Remedy Entertainment)
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yuri-alexseygaybitch · 9 months
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Quantic Dream game about a "folk-punk band of outcasts" bringing "the power of words" to an "authoritarian United States torn apart by disinformation"... none of those words are encouraging bby
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egg-emperor · 9 months
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AHDFFJHDJKSHKJGHDSSFDFN EGGMAN EGGMAN EGGMAN EGGMAN EGGMAN!!!!
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I'VE MISSED CG EGGMAN SO MUCH HE LOOKS SO BEAUTIFUUUL I'M SO EXCITED 💜💗💖💕💖💗💓💜🥰
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kafiguas · 9 months
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Holy shit.
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demifiendrsa · 9 months
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Little Nightmares III – Announcement Trailer
Little Nightmares III will launch for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Nintendo Switch, and PC (Steam, Epic Games Store) in 2024.
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Title logo
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Key visual
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Screenshots
Overview
About
Embark on a new adventure in the unique world of Little Nightmares.
In Little Nightmares III, you follow the journey of Low and Alone, as they search for a path that could lead them out of the Nowhere.
Trapped within the Spiral, a cluster of disturbing places, the two friends will have to work together to survive in a dangerous world full of delusions and escape the grasp of an even greater threat lurking in the shadows.
For the first time in the franchise, face your childhood fears together with a friend using online cooperative play, or solo with an AI companion.
Key Features
Face Your Childhood Fears Together – Choose from two brand-new characters, each equipped with their own iconic items. Play solo with an AI or with your friend using online co-op and work together to solve intricate puzzles and defend yourself against smaller enemies .
Navigate Through a Brand-New World of Delusions – Embark on an adventure through the Spiral, a cluster of dystopian lands. Discover places as diverse as the mysterious desert of Necropolis, an unsettling fun fair, a gloomy factory, and who knows what else. Run away from a new cast of foes ranging from ominous beetles to a giant baby, and so many more.
Follow the Journey of Low and Alone – Meet Low and Alone and learn more about the boy in the raven mask and the girl with pigtails. Guide the two friends through a menacing world as they search for a way out of the Nowhere.
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heartmachinez · 9 months
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Embracing Accessibility and Diversity: The Vital Role of Remote Presentations in Game Conventions
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In recent years, the gaming industry has witnessed an unprecedented surge in popularity and innovation. This phenomenon is often celebrated at large international conventions like Gamescom / devcom, where developers, enthusiasts, and creators from around the world gather to showcase their latest creations, share insights, and explore new horizons.
However, as the gaming community continues to expand, so does the need to ensure that these conventions remain accessible and inclusive for everyone. Enter the concept of live remote presentations – a powerful tool that preserves diversity, fosters representation, and empowers those who might otherwise be excluded.
During the pandemic, many conventions like GDC, Gamescom, Gen Con, etc. decided to go remote rather than cancel their events outright. Now that COVID-19 is under control, these same conventions have decided to return to an IRL format for the obvious benefits of fostering greater networking opportunity, spontaneous collaborations, personal branding, cultural exchange...among other advantages.
We were very fortunate this year that even though Gamescom / devcom was one of thsoe conventions that returned to an in-person format this year, they were able to accomodate our Founder / Creative Director Alx Preston's remote talk From Pixels to Polygons – Bringing the Hyper Light Universe into the Third Dimension. They decided to make an exception to the in-person only format this year due to Alx's specific health considerations.
But maybe a hybrid format should be the norm, and not the exception?
The Power of Representation and Diversity
One of the most valuable assets of the gaming industry is its diverse and passionate community. Gamers, creators, and developers hail from various backgrounds, cultures, and perspectives, enriching the industry with fresh ideas and innovative concepts. Embracing this diversity fosters creativity and leads to games that resonate with a broader range of players. But for this diversity to flourish, the voices and viewpoints of all members of the community need to be heard.
Accessibility as a Cornerstone of Inclusion
International conventions like Gamescom attract attendees from around the world, turning them into melting pots of ideas and creativity. However, the barrier of physical attendance can inadvertently lead to exclusion. Not everyone has the financial means, the physical health, or the time to journey halfway around the globe to participate in such events. This exclusion can inadvertently stifle unique perspectives and novel insights that could otherwise contribute to the growth of the industry.
The Crucial Role of Remote Presentations
Live remote presentations offer a solution that bridges the gap between physical presence and accessibility. By allowing speakers to present their ideas, projects, and perspectives remotely, conventions can ensure that individuals who might not be able to attend in person can still contribute meaningfully. Here are a few compelling reasons why this approach is essential:
Global Representation: Remote presentations empower voices from different continents, cultures, and backgrounds to participate and share their experiences, especially including folks from foreign countries who might encounter time or money difficulties getting visas to travel. This widens the scope of perspectives and ensures a more holistic representation of the gaming community.
Inclusivity: Everyone should have an equal opportunity to engage with the industry they love. Remote presentations provide a level playing field for those with limited physical abilities, financial constraints, or geographical limitations.
Time and Resource Efficiency: For busy professionals, remote presentations eliminate the need for extensive travel and time away from work or other commitments. This encourages a more diverse pool of experts to contribute without sacrificing their personal and professional obligations.
Reduced Environmental Impact: International travel carries a significant carbon footprint. Embracing remote presentations aligns with sustainability efforts and demonstrates a commitment to reducing the environmental impact of such events.
Technological Advancements: With the rise of high-quality video conferencing tools, remote presentations can be seamless and engaging. This eliminates potential technical barriers and ensures that remote speakers can effectively communicate their ideas.
Looking Ahead: A More Inclusive Gaming Community
In conclusion, the gaming industry's continued growth hinges on the cultivation of diverse ideas and perspectives. International conventions like Gamescom play a pivotal role in this process by providing a platform for individuals to share their insights. However, it's crucial to acknowledge the limitations that physical attendance imposes on accessibility and representation. By embracing live remote presentations, and offering a hybrid format, these conventions can pave the way for a more inclusive and vibrant gaming community.
In a world where technology connects us across continents, it's only fitting that the gaming industry utilizes these tools to break down barriers and amplify voices. By making remote presentations a staple of game conventions, we celebrate the richness of our community while ensuring that everyone has a seat at the table, regardless of their location, resources, or physical abilities.
Thank you so much to Nico Balletta and the devcom / Gamescom team for giving us the chance to share our projects with the world. Here's to an amazing Gamescom 2023!
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korribancosplay · 9 months
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- The Songbird & The Fox -
Sooo Gamescom was last week and @cyberpunkgame had a booth together with @xbox, so obviously I had to haul Takemura all the way over there to take some epic photos!! @fotostegnitz.cosplay was the best and took this insanely cool photo<3 featuring @myboocosplay as Songbird!
Sidenote, I don't even have a driver's license, but damn, the Yaiba Kusanagi really makes me weak...
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xec0re · 23 days
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The vote has decided that the Tommyinnit stickers will go to people at conventions! :)
This year I'll be at the Gamescom in Cologne, Connichi in Wiesbaden and the book fair in Frankfurt (Fbm). Sadly only German conventions but I'm still hoping to meet some cool people!
I'll probably walk around in Cosplay, handing out small gifts Lmao
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Got a cosplay photo taken at Gamescom, check ✅
This was the first time I wore this cosplay to a convention, to Gamescom in 2012. Best choice ever to wear it there, because at a lots of booths they threw (or just gave xD ) free goodies. And oh boi, these sleeves are just REALLY BIG pockets 8D
The red triangles were still the first red fabric I used, and it’s a lot brighter than the replacement fabric. But it does have its charm~
Picture was taken at the cosbase booth by Christoph Gerlach. I was still new to posing, so his guidance definitely helped!
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sarajs-dev · 10 months
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Gamescom!
I'll be at Gamescom with PokeyPoke if anyone wants to come try it out. <3
GameMaker folks asked me to come which was very nice of them.
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aleksikesa · 9 months
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manifesting a mr. scratch mention for tonight
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ganondoerfli · 2 months
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Another nostalgic one from Gamescom 2018 :)
Lillie from Pokémon Sun and Moon
Cosplay made and worn by me
Character: Lillie from Pokémon Sun and Moon
Date of picture: 2018-08-24
This had actually been my first time I ever cosplaying as a Pokémon trainer instead of my usual gijinka cosplays! :)
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Guys look what secret goodie bag I got. Never expected to find this at Gamescom
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tailschannel · 10 months
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Sonic Superstars and Origins Plus at Gamescom 2023
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Sonic Origins Plus and the upcoming Sonic Superstars will have a playable demo at Gamescom 2023, SEGA confirmed early Friday.
It's a continuation of Superstars' worldwide demo tour, with showcases previously held in Los Angeles and Singapore.
Alongside the two Sonic games include Persona 3 Reload and Like A Dragon: The Man Who Erased His Name.
The publisher will be located at Hall 8 on the Gamescom expo grounds in Cologne, Germany.
Gamescom 2023 will take place between 23 to 27 August 2023.
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