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#duke nukem forever 2001
mileena--kahnumm · 1 year
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Duke Nukem Forver 2001 Restoration Project First Slice.
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gotogames · 9 months
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wjbs-aus · 3 months
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I wonder if Prey 2 will ever get the DNF 2001 treatment (that is to say, having its files leaked and then being finished by fans)
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grayrazor · 8 months
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Slipgate Ironworks' & 3D Realms' New Demos
I tried the demo for Phantom Fury. While it definitely needed a little more time in the oven, I think some of the criticism is a little hyperbolic. The guns all felt fine to me aside from the foam thrower, and the enemy AI seemed about on par with the era of shooters it's imitating. The graphics are really nice, and the Half-Life/Duke Nukem interactive environments are neat. Doors are pretty janky, could get annoying.
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Tempest Rising though, that's some good stuff. I do wish the demo had a longer mission with more base building, and there seem to be some TTS placeholder voices, but the aesthetic and feel are immaculate.
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videogamerzero1 · 1 month
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The fact Maximilian Dood is essentially giving MvCI the Project 06/Duke Nukem Forever 2001 Restoration Project is crazy and why I hope this happens to Namco X Capcom/Project X Zone as it deserves to be an amazing SRPG and not a very bad game IMHO
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doom-nerdo-666 · 10 months
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(It seems the Duke Nukem Forever 2001 version even had swingable ropes. Source is Civvie11)
An idea for a level design feature i think could be tried: Swingable ropes that the player holds onto and can swing from to get a greater distance.
They could be yellow like those Monkey Bars in Eternal but unlike those, they require a bit more player input (Like traditional videogame swinging ropes with physics) as opposed to Monkey Bars.
Partially because they can be used outside combat (Probably never in any arena) unlike Monkey Bars.
The player can swing them horizontally and cannot climb them vertically (Unless you can make it work).
In terms of aesthetics, they'd be painted yellow but the "material" could have variety:
Metal chains that could suit industrial UAC, Hell castles or Sentinel.
Nylon ropes that could suit Earth.
Intestines for Hell.
Some weird tentacle stuff for Urdak.
Even tree vines.
Or even energy somehow.
If they don't suit the Slayer formula, then they could work in a slower game as if D3 had a sequel that even expanded on creative level design.
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nintendroid · 1 year
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If you play the Duke Nukem Forever 2001 restoration project, you too can hold an entire pizza like a paint palette.
Check it out for yourself.
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krjpalmer · 9 months
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Computer Gaming World January 2001
Along with its look back at the best games of the year, this issue's editorial had George Jones offering predictions including "DUKE NUKEM FOREVER won't ship until very late in the year." One article looked at a "Cyber Olympics" in South Korea, mentioning that the historically rooted hostility between Japan and Korea had kept video game consoles out of the country and made computer gaming more popular there.
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glutko · 1 year
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A demo of the Duke Nukem Forever 2001 build’s restoration project is coming out on the 21st!
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mileena--kahnumm · 2 years
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Damn Duke's lookin' good in the Duke Nukem Forever 2001 Restoration Project
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joeirabito · 2 years
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made a stage from the 2001 build of Duke Nukem Forever because I can
https://www.mediafire.com/file/j8ft5eebvcpweag/DNF_2001_-_Penthouse_Pool.rar/file
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1stprototype · 2 years
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Thoughts on the Duke Nukem Forever 2001 leak and the breakthrough with fans being able to, get this: actually legit restore the editor for the 2011 game? It's hard to believe almost a decade later, fans are closer to fixing this imfamous game more than Gearbox ever tried to.
I'm just really happy I might get to actually play the real Duke Nukem Forever someday.
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askagamedev · 2 years
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Lightning Mailbag: I didn’t have time edition
With all sympathies to artists and animators, do you think characters clipping into parts of themselves or their clothes will ever be fully solved? Or is this just one of those fundamentally intractable problems that can only be mitigated?
Hope springs eternal, but it's something we just have to deal with for the foreseeable future. Maybe once we figure out quantum computing?
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How much does lore and narrative contributes to player's engagement in non story-focused multiplayer games like Apex Legends and Overwatch?
There's usually a small (less than 5%) but hardcore group of players/fans who are very into that sort of thing. Most players (80+%) don't engage with external lore content in games like that because it isn't the focus of the game.
Is it normal to feel cringe about your game after weeks or days or more?
After it’s released and out in the wild? Yes. I always feel like all I can see are the flaws when I play it, even if the players are enjoying the experience.
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Which social media platform should I use as a dev?
For your career, LinkedIn. If you’re an indie trying to cultivate an audience, Discord. And if you’re in AAA, I advise against being on social media in general, except for LinkedIn.
On the topic of crossover (specifically when you have characters from different license holders interacting) how does a dev team keep all the license holders happy. For example, in Mortal Kombat 11, Spawn has several specific interactions with Robot Cop in a pre battle chatter. Do both license holders need to sign off on that battle chatter?
Yes.
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When working under an NDA, how do you talk about it with friends and family? Realistically, do you let your partner know? Trusted friends? Or is it best to just avoid specifics/the topic generally?
I talk about things in general terms, but I make sure my partner knows not to talk about my work with anyone. Between friends, I will occasionally toss out the term "FrieNDA" for things that are more specific. Mostly, we just know not to talk about that stuff.
Is it common that old builds are getting leaked to the web? Like the Duke Nukem Forever 2001 build?
No.
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How much money does it take to start a new AAA game studio?
A lot. It’s usually at least in the low to mid six figures to hire enough talent both to start a company and build enough of a project to pitch to publishers.
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Why don't open-world games reuse or add on too old maps? You'd think a new Assassin's Creed, Farcry, Horizon, or whatever else could save effort by remixing and adding on to old maps, yet it rarely if ever happens. Why is that?
Players complain about notable content recycling, especially open world maps.
Is calling a sequel "DLC" offensive to you?
It isn't worth spending attention on feedback like that. I'd rather just say "I'm sorry our offering was not to your liking. Maybe you'll enjoy something else we make in the future."
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d1c3r · 2 years
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Топ по годам
Сначала указаны игры, которые мне удалось пройти и оценить. Полужирным выделены игры, на которые следует обратить особое внимание.
После этого курсивом выделены игры, в которые мне не удалось поиграть, но хотелось бы или которые, на мой взгляд, оказали сильное влияние на индустрию.
В топе не учитывались дополнения и DLC, за исключением некоторых, позиционирующихся самостоятельными играми. В дальнейшем этот пункт может быть пересмотрен. Также, некоторые крупные игры отсутствуют в списке, поскольку не вызывают у меня никакого интереса. Если не нашли важную игру, но считаете необходимым включить её в этот топ - пишите в комменты.
Топ будет дополняться и исправляться по мере выхода и прохождения игр или по иным причинам.
Можете поделиться своим топом или впечатлениями в комментах.
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2012
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2013
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2018
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<3
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omercifulheaves · 2 years
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youtube
Phantom Fury - Realms Deep 2022 Reveal Trailer Huh. So Ion Fury is getting a sequel and it looks like 3D Realms just went “We really should have just made that version of Duke Nukem Forever we showed off at E3 2001, right? Our bad.” And apparently it’ll have some kind of crossover with SiN which is getting a remaster by Nightdive next year too.
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rheo-tu · 1 year
Video
youtube
Duke Nukem Forever - E3 Trailer 2001
‘When it’s done’... Урок современным маркетологам, как надо пиарить несуществующие игры. И ностальгия. Music: David Arkenstone
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