Tumgik
#dont misunderstand -- dialogue over the shoulder shot a/ shot b style are not 'jumping around'
kicktwine · 1 year
Note
wanted to ask, could we get a look in to how you put together your animatics?? I've been toying with the idea of trying to make one of my own, but I've got no idea where to start
oh yeah totally
though to be fair, a HUGE chunk of my time is spent listening to about 20 seconds of a song and imagining how the images move around like a little movie, and I refine a ton of stuff in my head before starting to actually put scenes down on paper. This happens with non-music boarding too, imagining different versions of how the scenes line up with dialogue/music. So step one: put a song on repeat and daydream for at least two hours. But, if you aren’t sure how to do this, I’d suggest looking at animatics, MAP projects, AMVs, animated musicals, fight scenes, etc. what do they do that’s cool? Imitate them.
after that, I have most of the main images with some blank spots im not sure how to fill until I put them down. I make something like this and get the compositions of each main image looking more or less okay in this form. This is also the stage I figure out the in between blank spots. I try not to have weird camera moves or other storyboarding don’ts, but some storyboarding donts are completely valid to break if you know what you want aesthetically. As usual. This one was actually pretty clean, but check out all the framing edits. i always have to make the frame bigger
Tumblr media
If you really don’t know what goes in between things, don’t be afraid to focus on some little details of the scene, pull out and show us the setting, put some flowery symbolism on screen, give us some fun little comedic anime inserts, or do what cowboy standoffs do and build tension. What we used to do was draw paws stepping across the screen or eyes blinking, lol
next comes audio sync! I like to get the timing extant on copies of these rough thumbnails before moving on. It helps my brain work through smaller more animated movements + testing if the things I came up with for the blank spots work. and also just makes it happy. And also, most importantly, it tests if the compositions work. If you can see it, the whole sequence with mom was a blank spot until I sketched it. I usually do this step in roughanimator even if i don’t finish it in roughanimator. Keeps it very rough.
after this is just a lot of polishing and layers! For lots of small animatics, I just use roughanimator and leave it like that. It’s surprisingly good for a very basic program. But, for things that need tweens or lots of camera movement, I use toon boom harmony. It’s more powerful and is actually supposed to be used for animation, which. Yknow. I do. I tried storyboard pro, it wasn’t my favorite.
Here are some, I guess, miscellaneous more technical tips for making your animatics feel nice!
If you’re going for lots of movement, try out timing it so big movements or scene transitions line up with the spikes in the audio WAV. If it doesn’t feel right, move it a few frames BEFORE the spike/audio beat. Your brain usually wants to see something move barely before it hears it - this works for dialogue especially. BUT! Don’t feel like you have to do this for every beat. unless you want to feel like Wes Anderson, which you can do and I will not stop you.
If you’re going for something slower with not that much movement, try motion tweening! or adjusting something very slowly so we don’t linger on one still image for forever.
you don’t need crazy camera angles for everything, but put a few in there for spice. This all depends on your mood you want to cultivate. Slow = flatter, spacious, details; fast = lots of moves, weird angles, perspective; disorienting = slow/jerky weird angles etc etc. the camera has emotions built into it. Because the camera is you! surprise!
watch storyboarding tutorials. lots of people zoom in too much when they draw and I am not excluded. Also, keep in mind the eyesight rule. It’s hard for me to explain concisely but… you as the artist are always leading the viewers eye somewhere, with every shot you make. Don’t make them dizzy by having the center of attention jump around to six different spots for six shots straight - if you find yourself unhappy with a sequence, especially a fast one, see if your line of sight is going all over the place and try moving the subject of a shot or two somewhere else or having them move/gesture towards the new shot’s focal point so the viewers eye moves there naturally. I’m actually not great at doing this when words/lyrics are involved, pmv makers have my respect.
contrast is your friend. If you want to emphasize a big fast move or big bright image, put little slow moves or simple images right before/after it. and vice versa! this counts for camera too!
easy camera shakes are just 3-4 frames of cam down/up/down less/up less, a blank tween or two (easing back into normal), and then a key for your desired normal camera location. Or left/right, whichever.
your brain needs about six frames to fully register an object as being an object. If you want someone to see and really See it, rather than just get a glimpse of it and go "What was that!" It needs more than six frames.
don’t be afraid to experiment!!!!!! And don’t get overwhelmed! Everything I just described I MOSTLY do off instinct, which you’ll get a sense for after you make one. Or like…. Ten. Does it feel good in your heart? Then that’s what’s important. Find an idea you want to make move, figure out your limits (programs, attention span, drawing capability, make sure not to commit to a minute long amv if you dont KNOW you wanna do a minute long amv), and plan around that. When I was A Child, people on youtube were just making like three amvs per second and cringe hadn’t been invented yet so they were all mostly untrained unpolished and so so important and based to me. Stop thinking so hard about it. You gotta get that animatic out there into the world or it’ll start fermenting in your brain and make you sick. So what if it doesn’t turn out exactly the way you imagined it? You’ll have another idea tomorrow. And if it matters that much, you can always do it again. Go make! Good luck!
96 notes · View notes