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#compendium
faintlysmiling · 1 year
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chimeride · 2 months
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Éphéméride des Chimères, fourth Aqva.
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altraviolet · 1 month
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TEG: Megatronus-Soundwave fight detail
hello hello!
while rereading/editing TEG I remembered a detail that I had put in, which no one has ever commented about. I never drew attention to it though I think I meant to circle back to it towards the end... but maybe it can be sequel fodder.
Spoilers for TEG! 👇
the detail mentioned above ties into a slightly longer discussion of how Megatronus damaged Soundwave during their fight in Ch 11, which is something I've always wanted to do a mini commentary on
the specific body parts Megatronus chooses to destroy are done in a purposeful order
once Megatronus has gotten SW to the floor of the arena, in a position where he can't defend himself, he tells SW to yield. After every damaging blow, he offers SW the yield. but SW refuses.
after the first refusal, Megatronus goes for an eye:
Megatronus brought his fist down on Soundwave's left eye. It shattered, spewing blue. “Augh!” Soundwave's vision halved. The edges of Megatronus's sneering face and the arena above glitched in purple.
Side note: I debated structuring the fic around SW only having one eye the whole time in a way the reader wouldn't notice until a reread, and part of that being that his vision included purple glitches, but ended up discarding that idea.
Megatronus asks SW to yield. SW refuses. So he crushes SW's throat:
He shoved Soundwave's collar plating aside and gripped his throat, crushing its cords. “Yield!”
And this was the little detail I'd meant to flesh out in the fic: that SW's unique voice is due to the damage he sustained at this moment. in TFP we see characters talk about how their body parts can't be replaced. heck Bumblebee uses radio to express himself for the very reason that his voice is busted. so this fits with canon and is an additional explanation for why SW repeats others' voices rather than use his own, and moreso, when he does use it, it sounds strange to others (rainbowy/many harmonics/echoing).
but alas, I forgot to seed little inquiries about it to make it A Thing, and then to put the reveal in the Epilogue where SW shows Rodimus his face. it woulda been a nice thing to include, but I feel like putting it in now would be cheating, lol. but! I will learn from this experience and make sure to keep careful track of details like this in future work
[though, perhaps, it is better for SW's vocalizations to be purely the product of his personality, and not partially due to physical damage (????) a debate for scholars, not me, lol]
back to the arena. even with an eye crushed and his voice box destroyed, SW refuses to yield, so Megatronus goes for his face. SW is a vain, self-centered gladiator, so damaging his face and ruining his beautiful biolights is quite a nasty move:
Scraps of serrated metal sprang from Megatronus's fist like knives. He slashed Soundwave's face, severing the biolights in his cheek. They spurted fluid and flickered. Their light went out. “Augh!!” Soundwave had never felt deactivated biolights before. The pain was excruciating, even worse than the broken eye and the tentacles being ground into the arena floor.
side note: this bit is why SW reacts to Mirage disarming Skywarp in a far future chapter- Skywarp's knuckles extend jagged blades and our point of view character, Rodimus, notes that SW's shudder is the only reaction he has to Skywarp being disarmed. SW is remembering back to this time, when such weapons were used on him
the conversation then goes like this:
“Yield!” “No!” “Yield, or you will never fight in this arena again!” “No!” “Very well.” Megatronus snarled and gripped the base of the primary tentacle. He squeezed it between his fingers. With a roar, he ripped it out of Soundwave's frame. Soundwave screamed.
Megatronus gives SW many chances to yield before permanently disfiguring him and destroying his special ability. SW is incredibly stubborn and thinks he is superior, so he repeatedly refuses. he only yields when the most precious, important part of him has been taken away. He can't bear to lose another tentacle.
so there we go! wanted to note those things down somewhere. they'll probably go in the Compendium =)
thanks for reading!
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brewerssupplies · 1 year
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Howdy! This is a project I've been meaning to get done for a bit and have been meaning to do for a while.
I really love cantrips, they're the most basic form of magic a spellcaster has access to. They are so small, but can do a lot. I really enjoyed putting this together and loved stepping back into the shoes of Vyadere, one of my favorite characters from Kovaud. I put together small Tasha's-style in-character blurbs from Vyadere for each cantrip. Hope you enjoy!
[PDF]
Link to Volume One
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ultrameganicolaokay · 1 month
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Robin: Tim Drake Compendium One by Alan Grant, Chuck Dixon, Norm Breyfogle and others. Cover by Tom Grummett and Scott Hanna. Out in July.
"After discovering Batman’s secret identity, Tim Drake has been accepted by the Dark Knight as his new partner in crime fighting. He must now endure months of intensive training on the path to publicly debuting as the Caped Crusader’s new partner. Presenting Tim Drake’s first adventures, Robin: Tim Drake Compendium One collects Batman #455-457, #465-469, #480, Detective Comics #618-621, Robin (vol. 1) #1-5, Robin II: The Joker’s Wild! #1-4, Robin III: Cry of the Huntress #1-6, Robin (vol. 2) #1-5, Robin Annual #1-2, Superman (vol. 2) #70, Superman: The Man of Steel #14, and stories from Batman 80-Page Giant #2 and Showcase ’93 #1-6, #11-12."
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5ecardaday · 1 year
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Happy Holidays 2022!!
A collection of holiday-themed monsters, seasonal spells, and magical items to gift to your players, many converted from Magic: the Gathering and designed for D&D 5e.
This 20-page compendium is free from me to you, a gift for the season. If you’d like to check it out and use them for your own holiday-themed D&D game, you can clink the link above to find it, or visit my Patreon for a downloadable pdf copy.
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jubileegeode · 1 day
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More of this nonsense >v>
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shyguycomp · 7 months
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today i would like to introduce the highly anticipated
SHY GUY COMPENDIUM !!!!!!!!!!!!!!!!!!!!
(exclamation marks not included in title)
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THE OBJECTIVE:
document EVERY SINGLE SHY GUY THAT I CAN FIND!!! stop hiding them from me i will find them!!!
what do i mean by document? fantastic question that i recently solidified the answer to!
almost every shy guy gets their very own page in my handmade compendium!! variants do not get their own page (ex. dark fawful guy will be on fawful guy's page), because i think having his own page would be redundant and silly
page content includes: a TITLE (their name), an IMAGE/DRAWING/DISPLAY, a WRITE UP, a "where do they appear" NOTE, and either another image or notes section!!!!! how exciting!!!
some guys will get TWO PAGES because they are my favourite. this second page is... you guessed it... more notes and images!!! more exciting content yay!!!
many of my pals and thousands of followers have asked me, miles, why would you do that? especially, why would you make a second one? when will you be satisfied?
there is not enough shy guy representation in the media and i seek to change that by raising shy guy awareness and addressing the severe lack of shy guy education
i might be autistic
the first compendium was crafted using hazardous methods and had to be decommissioned and i will not be addressing this topic any further
thanks for your undying support of THE SHY GUY COMPENDIUM !!!!!!!!!!!!!!!
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thinkingimages · 1 year
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Alison Rossiter, Compendium, 1911-1913, 2018.
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Twin Weapons - a Collection of Magic Weapons and Items Designed for Two Weapon Fighting
That's certainly a mouthful of a title, isn't it?
There's been a lot of fuss over dual wielding, and whether the rules for dual wielding should be changed. But all of the rules changes in the world won't change the fact that there aren't nearly enough weapons designed for dual wielding!
Inside this compendium are dozens of weapons and other magic items designed to bring those fantasies to life... And room for plenty more! Suggestions are always welcome, as is feedback on anything I make.
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Links will be in reblogs! Hopefully, assuming I can get them to show up. Might take a couple of tries.
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389 · 1 year
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Compendium about magic; c. 1775
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faintlysmiling · 3 months
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chimeride · 5 months
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There is something narrative in each track of this album. What if the songs are telling us tales about giant monsters ?
Track 1/2/3 : Sintra, Flight and Atchafalaya
Track 4 : the Curtain
Track 5 : Gretel
Track 6 : the Clearing
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aikoiya · 8 months
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LoZ: Wild - Beastiary Expansion
Canon Wild Animals:
Horse = Greater Hyrule.
- Giant Horse = Taobab Grasslands & Hateno Beach.
- White Horse = Safula Hill & Deep Akkala.
- Giant White Stallion = Inside Ibara Butte.
- Golden Horse = North Tabantha Snowfield.
- Stalhorse = Depths & Sanidin Park near Satori Mountain.
Donkey = Domestic. Greater Hyrule.
Sand Seal = Gerudo Desert.
Bushy-Tailed Squirrel = Hyrule Field & Satori Mountain.
Woodland Boar = Hyrule Field & West Necluda.
- Red-Tusked Boar = Hyrule Ridge & Akkala Highlands.
Mountain Goat = East Necluda & Great Hyrule Forest.
- White Goat = Domestic. East Necluda & Hyrule Ridge.
Mountain Deer (Buck & Doe) = Lanayru, Eldin, & Hyrule Field.
Water Buffalo = Lanayru Wetlands, Hyrule Ridge, & Faron Jungle.
Hateno Cow = Domestic. Hateno Village & Lurelin Village.
Highland Sheep = Domestic. East Necluda & Akkala Highlands.
Grassland Fox = Hyrule Field, Hyrule Ridge, & Lanayru Great Spring.
- Snowcoat Fox = Hebra & Gerudo Highlands.
Maraudo Wolf = Hebra & Eldin.
- Wasteland Coyote = Gerudo Desert & Gerudo Canyon.
- Cold-Footed Wolf = Hebra & Gerudo Highlands.
Tabantha Moose = Hebra & Gerudo Highlands.
Dondon = Bronas Forest.
Honeyvore Bear = Hyrule Ridge & West Necluda.
- Grizzlemaw Bear = Hebra & Gerudo Highlands.
Hylian Retriever = Domestic. Greater Hyrule.
Blupee = Greater Hyrule, near cave entrances & in the Blupee Burrow.
- Bubblefrog = Greater Hyrule, in caves.
Common Sparrow = Hyrule Ridge & Lanayru Great Spring.
- Red Sparrow = Hebra & Hyrule Ridge.
- Blue Sparrow = Lanayru Great Spring & East Necluda.
- Rainbow Sparrow = Faron Grasslands & East Necluda.
- Sand Sparrow = Gerudo Desert.
- Golden Sparrow = Eldin Canyon & Great Sky Island.
Wood Pidgeon = Hyrule Field & Hyrule Ridge.
- Rainbow Pidgeon = Hyrule Ridge & Akkala Highlands.
- Hotfeather Pidgeon = Eldin Sky & Eldin Canyon.
- White Pidgeon = Hebra & Gerudo Highlands.
- Accented Pidgeon = Great Sky Island & East Gerudo Sky.
Mountain Crow = Great Hyrule Forest & Hyrule Ridge.
Bright-Crested Duck = Hyrule Ridge & Lanayru Wetlands.
Blue-Winged Heron = Great Sky Island, Lanayru Wetlands, & Faron.
- Pink Heron = Hyrule Field & Central Hyrule Sky.
Islander Hawk = Hyrule Ridge & Gerudo Canyon.
Seagull = Necluda Sea & Lanayru Sea.
- Cloud Seagull = Great Sky Island & North Necluda Sky.
Eldin Ostrich = Eldin.
- Forest Ostrich = Great Sky Island & South Lanayru Sky.
Cucco = Domestic. Greater Hyrule.
Animals that Should Be in the Wild Series:
Faron Dusk Monkeys (Technically TP) = Faron & Ordona. - Inspired by the Monkeys from Twilight Princess, but also Dusky Titi Monkeys. I really like those!
Elk (BotW: SW) = Central Hyrule.
Marriage Doves = Necluda & East Faron Coast. These lovely white birds with pink, heart-shaped beaks are born with only one wing each (males a right wing & females a left wing) & mate for life. It's only when they find their mate, always of the opposite wing, that the pair are finally able to fly. - Inspired by Jian Birds.
Mountain Crows (MC & MM) = The little fuckers that steal your rupees. Even though they are commonly depicted as being the familiars of evil witches, this is actually due to how they are associated with death. In reality, most animals refuse to associate with users of black magic due to its corruptive nature. In fact, Corvids tend to despise those who use black magic & will attack viciously & in groups. Crows typically only attack Links for their Rupees due to how shiny they are.
Ravens = Actually much more chill than Crows & not as likely to attack people for their shinies. If one were to compare Crows with muggers, then Ravens are more akin to pickpockets. Even though they are commonly depicted as being the familiars of evil witches, this is actually due to how they are associated with death. In reality, most animals are much more likely to attack users of black magic due to its corruptive nature. In fact, Corvids tend to despise those who use black magic & will attack viciously & in groups. Ravens generally don't physically attack people unless they've done something to specifically legitimately piss them off such as use black magic. Oddly slow to true anger & will mostly instead choose to play petty pranks on people who've angered them. Ravens typically actually have very little issue with Links unless they do something to stir their ire. They'll still steal from Link's, but they won't attack them.
Crown-Crested Swans = A type of swan that bears a crest of golden feathers upon its head that greatly resembles a crown from the side. The feathers of its wings & tail also turn sky blue at the tips. Can be either domestic or wild. The Royal Family used to raise them in the Castle Gardens. They mostly live in Central Hyrule, but you can still find a handful in Necluda & Lanayru. Though, you really only see wild ones out that far & it's best to just leave them be. Can be aggressive fuckers despite how pretty they are.
Loftwings (SS) = Domestic. Sky Islands. - Resembles a shoebill.
Remlits (SS) = Domestic. Sky Islands. The unevolved cousin to the Zonai.
Shroom-Snout Swine = Domestic. Greater Hyrule. Used to hunt for mushrooms, especially buried Hearty Truffles & Big Hearty Truffles. - Technically, you could call it a reference to the Pig Mask from MM.
Bighorn Sheep = Domestic. Gerudo Region, both desert & highlands. Used for their milk & their wool which is good for both desert & snowy mountain climates depending on whether the wool is summer weight or winter weight. Highland-dwelling Bighorn Sheep have noticeably thicker coats.
War Boars (TP) = Gerudo Desert. These giant boars used to be used as war mounts by the Gerudo. Not nearly as quick as their horses, but definitely more powerful & durable. Not to mention dangerous with those tusks.
Dunerunner Ostriches = Gerudo Desert. Can be domesticated, but takes skill to do so. Faster on the sand than War Boars or Sand Seals & some can be even faster than horses, but they are also far more difficult to tame & ride than horses. They're also not suitable for Gerudo mounts & are thus more likely to be raised for their eggs. However, Hylians are the perfect size to ride one.
Rainbow Peacocks = Gerudo Oases, Gerudo Town, & Faron Jungle. Also called Oasis Peacocks.
Dusttail Foxes = Gerudo Desert. - Inspired by Fennec Foxes.
Lanayru Serpents = The waters of Lanayru & Necluda.
- Sand Vipers = Gerudo Desert. Very poisonous.
- Gerudo Cobras = Gerudo Desert. Very poisonous. It's hood is used as the symbol representative of the Gerudo as a whole.
- Royal Cobras = Gerudo Desert. An extremely poisonous snake. Heavily associated with Gerudo Royalty. The pattern on the back of the hood is different depending on whether it is male or female. Gerudo Kings by blood get the mark on the hood of male Royal Cobras tattooed onto their body. The same is said of Gerudo Queens by birth getting a tattoo of the female Royal Cobra's hood. Male Royal Cobras are referred to as kings & the females as queens.
Cobra Sharks = Lives in the Gerudo Desert, in flowing sand. Though, they're tenacious & vindictive motherhubbards, & if they really have it out for you, they'll jump onto the more solid sand & are even able to follow their prey quite a while before eventually losing traction. At that point, they are basically 'dead in the water' & will die anyway, so might as well make their deaths worth something. They have a type of enzyme in their gums that facilitates infection in those they bite in a similar way to venom, thus earning them their name. Due to living in sand, they have no eyes & instead, navigate mainly by scent & sound. Unlike most sandfish, this one needs to be lured to the surface & killed manually, best to use spears. The Gerudo refer to them as Kōbra Samàqen. - Resembles a Zebra Shark if they had stripes instead of spots. Note: Finning is illegal even in Hyrule & the law is enforced strictly. Also, please note that Shark Fin doesn't actually have any flavor. The reason its fins are used is so that no part of the shark is wasted. However, Shark Meat is delicious. Each shark gives 4-8 Shark Fins, 3-5 Shark Meat, 1-3 Shark Bones, & between 5 & as many as 10 Shark Teeth, but higher numbers have decreasing potentiality.
Roc = A massive-ass, fuck-off desert bird so large that its wings block out the sun & a beat from them causes gale force sand tornadoes. Its feathers are imbued with wind magic & were once used to make Roc Capes, which allowed the wearer to jump high, long distances, & even glide. Much like the Sīmurgh, can pick up & carry off full-grown Molduga. This makes it the natural predator of said Molduga. Acts as a sort of mini-boss much like Hinoxes & Lynels despite not being monsters. Tough, they do tend to cause issues for people by taking livestock.
Gerudàn Horses (OoT, BotW, & TotK) = Basically the Giant Horse, but more than one & these ones are specifically bred & raised by the Gerudo, which they use as calvary & in horseback archery. The only horses that can travel the desert as they are specifically trained to do so. The Gerudo also know how to forge special horseshoes that helps them distribute their weight, thus allowing them to travel more quickly over the sand. The only horses that can carry a full-grown Gerudo.
Goponga Alligator = Lanayru, mostly around the Lanayru Swamplands & Lanayru Great Spring areas.
- Faron Crocodile = Faron Jungle only.
Oxen Sharks = The Oxen Shark swims all along the Faron-Necludic Coast. Their population is strictly regulated. As such, they are sustainable enough to be eaten if a person only catches one. Faron Coastal residents will often catch one or two & have little parties where the featured ingredient is shark as they use as much of the animal as possible. The Sheikah refer to Oxen Sharks as Oushizame (牡牛ザメ, direct translation). Residents of Lurelin refer to them as Kauo Niuhi. - Note: Finning is illegal even in Hyrule & the law is enforced strictly. Also, please note that Shark Fin doesn't actually have any flavor. The reason its fins are used is so that no part of the shark is wasted. However, Shark Meat is delicious. Each shark gives 4-8 Shark Fins, 3-5 Shark Meat, 1-3 Shark Bones, & between 5 & as many as 10 Shark Teeth, but higher numbers have decreasing potentiality.
Ordon Goats (TP) = Both Wild & Domestic. Ordona & seasonally Gerudo. Unique in that they're much larger than other goats with gray-ish blue fur & horns that form a complete circle or ovoid atop their heads. So large, in fact, that the average Hylian can ride a fully-grown one. Their milk has a distinct taste that separates it from that of other goats. While they can also be found in the Gerudo Region during certain seasons, they mostly dwell in Ordona as that is where they are native. As such, the Gerudo know how to care for them, but not nearly to the same degree as Ordonians. - The Faron Grasslands being renamed Ordona here.
Flamingos = Faron, especially Lurelin.
Cats (TP & MC) = Domestic. Greater Hyrule. Why are there no cats?? Maybe a few of different kinds like Tabbies, Oranges, Calicos.
- Mountain Cats = Wild & dangerous. Lives on forested mountains all over Hyrule, including Central Hyrule, Necluda, Lanayru, & Akkala. - A mix of Bobcats & Mountain Lions.
- Mountain Tigers = Wild & dangerous. Lives in the Hebra Mountains. - Like a mix between a Mountain Lion & a White Bengal Tiger.
- Jungle Tigers = Wild & extremely dangerous. Ferocious. Lives in the Faron Jungle & will occasionally wander into the Faron East Coast. Caution: Extremely dangerous because water won't stop them as they actually quite enjoy swimming. One of the most dangerous predators in Hyrule that isn't a monster. Superseded by Lynels. At least, one on one. The 2 creatures have only been noted to meet once or twice as most Lynels prefer open areas while Jungle Tigers prefer densely wooded areas. The one known time they have been recorded to meet, it was a Red Lynel who had trespassed in the Faron East Coast. While the Lynel managed to fight off the solo Jungle Tiger, it later came back with its pride & they managed to kill the Lynel by luring it into uneven terrain & sneak attacking it before piling on top of him, though not without losing a few. It has thus been concluded that while not as dangerous alone as even a Red Lynel on their own, they have the advantage of being more cooperative than Lynels, who are solitary by nature. - Like a larger Bengal Tiger, but with saberteeth.
- Sand Cats = Domestic. Lives in the Gerudo Desert. Very, very small, but very, very deadly if provoked. Fantastic hunters & trackers. And extremely sassy. A bit smaller than the typical housecat. May share a common ancestor with Remlits. - Inspired by IRL Sand Cats, but spotted like cheetahs instead of striped & possessing long claws.
- Snow Cats = Domestic. Lives in the Gerudo Highlands. Very, very small, but very, very deadly if provoked. Fantastic hunters & trackers. And extremely sassy. Used to be Sand Cats until they migrated with their mistresses to live in the Highlands. May share a common ancestor with Remlits. - Inspired by Sand Cats, Snow Leopards, & Maine Coons. The coloration & patterning of Snow Leopards, the long, fluffy fur of Maine Coons, & the broad ears & size of Sand Cats. Also having very long claws.
- Dune Leopards = The wild cousin of the Sand Cat. From which the Sand Cats were domesticated from. - Imagine a spotted Sand Cat about the size of a Bobcat.
Highland Yaks = Domestic. Gerudo Highlands. Used for yak wool & yak milk.
Meadow Rabbits = Hyrule Field.
- Snowdrift Rabbits = Hebra & the Gerudo Highlands.
- Wasteland Hare = Gerudo Desert, Gerudo Canyon, & the Ordona Grasslands.
- Jackalope = Gerudo Desert, Gerudo Canyon, & the Ordona Grasslands. An extremely rare hare with antlers. Often mistaken for Blupees at night, so it isn't unusual to shoot them by accident only for the hunter to feel somewhat guilty when instead of some quick change, he finds the corpse of an antlered hare. It's considered a mixed bag of sorts as the feet are considered good luck, but the antlers are bad luck. As a result, people tend to view them as fae of sorts. Some people speculate that Jackalopes are actually male Wasteland Hares as no one has really seemed to catch a male hare before.
Forest Owls = Wooded areas. Nocturnal.
- Snow Owls = Wooded areas in Hebra. Nocturnal. Often mistaken for ghosts due to how silently they can fly, their ghostly white color, the tapetum lucidum in their eyes, & the fact that they're only seen at night.
Tabantha Oxen = Domestic. Tabantha Tundra. Provides Fresh Milk.
Lon Lon Cows (OoT & MC technically) = A bovine raised exclusively at Lon Lon Ranch. They have a mostly cream-colored coat, speckled sparingly with small black & peachy pink-colored splotches (more pink splotches than black ones) & even more sparingly with larger tan splotches. They also tend to have star-shaped patterns on their foreheads. - Inspired by Star Cows & Marbled Cows from A Wonderful Life.
Big-Horned Rhinoceros = Hebra Mountains & Gerudo Highlands. The fuck did they go???
Dolphins = Because cool. Not rapists of the sea here. Faron & Necluda Seas.
Unicorns = Because why not? Old forests of Greater Hyrule. Its horn gives it access to purifying & healing magic.
Pegasi = Because Pegasus Boots but no pegasi?? Sky Islands.
Hippocampi = Because need more aquatic animals. Faron & Necluda Seas.
- Horned Hippocampi = Has a narwhal-like horn on its forehead that it uses to channel magic & control the currents around it.
- Finned Hippocampi = Has back fins similar to that of a flying fish, allowing it to jump out of the water & glide a short distance.
Phoenix = Very Rare. Sky Islands & Eldin Region. Can be killed, but it's considered bad luck. When killed it bursts into flames & crumbles into ash before leaving behind a few drops. It's implied that the Pheonix isn't actually dead, rather restarting its life cycle. However, being forced to repeat said cycle when they don't need to is actually very frustrating & inconvenient, not to mention rude. In the beginning, the Phoenixes are corrupted by evil & are instead called Furnixes. After purifying their queen & helping her with a purifying ritual, the Phoenixes return to their original states & gift Link with rare drops whenever they see him. Or in the case of Link being in battle at the time, they will come to his aid.
- Phoenix Queen = The benevolent monarch of the Phoenixes. Very large & resembles the Fenghuang, having peacock-like traits. When Link meets her, she is known as the Furnix Queen & acts as a boss, however upon defeating her (specifically with the Master Sword, a Light Arrow, or some form of Light or Twilight Magic), she bursts into flames & her ashes fall upon the ground. If Link later returns to the place where he defeated her & the thing that dealt the final blow was either the Master Sword or some form of Light or Twilight Magic, then in the place of the Furnix Queen will be the Phoenix Queen, who will thank Link graciously for purifying her. She will then request that he aid her in a ritual that will purify all her kin. After which, all the Furnixes will change to Phoenixes.
Canon Wild Monsters:
Chuchu
- Fire Chuchu
- Ice Chuchu
- Electric Chuchu
Keese
- Fire Keese
- Ice Keese
- Electric Keese
Water Octorok
- Forest Octorok
- Rock Octorok
- Snow Octorok
- Treasure Octorok
- Mucktorok
Fire Wizzrobe
- Ice Wizzrobe
- Electric Wizzrobe
Meteo Wizzrobe
- Blizzrobe
- Thunder Wizzrobe
Like Like
- Fire Like
- Ice Like
- Shock Like
- Rock Like
- Sludge Like
Evermean
Aerocuda
Gibdo
- Moth Gibdo
- Queen Gibdo
Bokoblin
- Blue Bokoblin
- Black Bokoblin
- Silver Bokoblin
- Gold Bokoblin
- Stalkoblin
Boss Bokoblin
- Blue Boss Bokoblin
- Black Boss Bokoblin
- Silver Boss Bokoblin
- Gold Boss Bokoblin
Moblin
- Blue Moblin
- Black Moblin
- Silver Moblin
- Gold Moblin
- Stalmoblin
Lizalfos
- Blue Lizalfos
- Black Lizalfos
- Fire-Breath Lizalfos
- Ice-Breath Lizalfos
- Electric Lizalfos
- Silver Lizalfos
- Gold Lizalfos
- Stalizalfos
Horriblin
- Blue Horriblin
- Black Horriblin
- Silver Horriblin
- Gold Horriblin
Lynel
- Blue-Maned Lynel
- White-Maned Lynel
- Silver Lynel
- Gold Lynel
Stone Pebblit
- Igneous Pebblit
- Frost Pebblit
Stone Talus
- Luminous Stone Talus
- Rare Stone Talus
- Battle Talus
- Igneous Talus
- Frost Talus
Hinox
- Blue Hinox
- Black Hinox
- Stalnox
Molduga
Flame Gleeok
- Frost Gleeok
- Thunder Gleeok
- King Gleeok
- Golden King Gleeok
Little Frox
- Frox
- Obsidian Frox
- Blue-White Frox
Colgera
Moragia
Marbled Gohma
Monsters that Should Be in the Wild Series:
Vulpos (MC Keaton) = Dashes at you & steals your shit. They may, in fact, be corrupted MM Keaton. Defeating them with Light/Twilight magic or weapons returns them to their natural state of Keatons, who may reward you for the favor.
Wolfos (OoT Wolfos with TP graphics) = Wolves corrupted by evil. Defeating them with Light/Twilight magic or weapons returns them to their natural state.
Wohsu (AoL) = Just wolf men.
Dark Keese (SS) = Undead Keese. Light/Twilight weaponry or magic is especially effective against them.
Cursed Bokoblin (SS) = Undead Bokoblin. Light/Twilight weaponry or magic is especially effective against them.
Metal Chuchu (MC) = Could make boomerangs viable.
- Rock Chuchu = Need a hammer to smash their helmets.
Elemental Hinoxes (HW: AoC) =
- Silver Hinox (BotW: RotP) =
- Hinox King (BotW: SW) =
Elemental Lynels (HW: AoC) = Suddenly a thousand times scarier.
- Lunar Lynel (BotW: SW) = It's attacks do Twilight Damage.
Zola = Corrupted Zora. Just to help fill up the ocean. Otherwise, there's only Blue Lizalfos & Water Octoroks. Defeating them with Light/Twilight magic or weapons returns them to their natural state of being Zora.
Geozards = Just straight up evil Zora. Just to help fill up the ocean. Otherwise, there's only Blue Lizalfos & Water Octoroks. Can't be purified, because they are evil via their own decisions.
Deku Babas (TP & SS) =
Skulltulas (OoT & TP) = I hated them growing up.
Darknuts = A monster in armor. Just another challenging enemy to fight. Something with good ai & capable of strategy.
- Iron Knuckles = Acts as another challenging enemy to fight. Something with good ai. They are actually said to be Gerudo who have either been corrupted by dark magic or brainwashed or are just loyal to Ganondorf. As such, there is a moral weight behind fighting them. Those that are corrupted, when defeated by the Master Sword or some form of Light or Twilight magic, will then be released from their corruption. If not, then when Link returns to the area, he will find a ghost who will thank him for releasing her from her imprisonment even if it meant killing her. However, this will end up barring Link from any quests that he might've gotten from her had he purified her instead.
Ampilus (SS) = Inhabits the desert to the southwest of Hyrule. They are able to internally generate electricity. Their shells are able to disperse weight very well, which allows them to traverse quicksand without worry. As a result, desert inhabitants use their shells to make armor. They live to be very old.
Poes (old game enemies) = It would've been interesting to actually have to fight some of the Poes rather than just pick them up like items. Maybe the lore could be that if a Poe Soul (the non-combative Poes in the canon Wild games) gathers too much negativity (On'nen) it rises to the surface & creates pseudo-flesh & it attacks you. Only hurt by Light/Twilight weapons such as Dazzlefruit, Diamonds, & Light Dragon Parts, the Master Sword, or by specially-forged Sheikah weaponry. When defeated, they drop a Poe Soul & Dark Clumps insinuating that the Dark Clumps are pieces of the pseudo-flesh that they made. However, much like in OoT & MM, there are certain Poes that can instead be talked down or soothed.
- Imp Poes (TP) = These ones are very specifically the Imp Poes from Twilight Princess. These Poes very specifically can't be soothed or reasoned with the way certain ordinary Poes can.
- Big Poes = A sort of Poe leader. Still functions much like an ordinary Poe, but much larger & much stronger.
Furnix (SS) = A phoenix corrupted by evil. Once a benevolent creature, now an enemy. Can be purified by defeating it with Light/Twilight magic.
- Queen Furnix = Corrupted queen of the phoenixes. Must be vanquished by weapons wielding sacred or Light/Twilight magic or she will simply come back next Blood Moon.
Tektites (MC, OoT, & TP) = Jumpy fuckers.
Bullbos (TP) = As mounts for Moblins & Boss Bokoblins. Basically, War Boars corrupted by evil to become monsters. Defeating them with Light/Twilight magic or weapons returns them to their natural state.
Kargarocs (TP & WW) = There really aren't that many sky enemies.
Water Lizalfos = Just a Blue Lizalfos with a Water Element.
- Dark Lizalfos = Just Black Lizalfos with a Shadow Element.
- Twilit Lizalfos = Just a Silver Lizalfos with a Twilight Element.
Peahats & Seahats = Another use for fan shields or korok fronds.
Bubbles (WW & BotW) = Maybe when you beat a Stal enemy, their skull has a chance to become a Bubble? It'd be interesting if there were different kinds based on the Stal enemy it came from & if the stronger Stal had stronger Bubbles. Like the Malice Skulls from BotW. Light/Twilight weaponry or magic is especially effective against them.
Redeads (OoT & TP) = The screaming bastards that grab you. Different from Gibdos. Light/Twilight weaponry or magic is especially effective against them. Killing them with one releases the spirit trapped inside, leaving behind a Poe Soul.
Wall Master & Floor Master = Not as strong as the Gloom Hands, but can be terrifying in the right setting. Especially if you don't see their shadow coming. Light/Twilight weaponry or magic is especially effective against them.
Platinum Enemies = Because a True Hero Mode would be cool.
Obsidian Talus (TotK: MM) =
Gleerok (MC) = A Gleeok that lives in lava. Has a shell of volcanic rock on its back.
- Demon King Gleeok (TotK: MM) =
Golden King Frox (TotK: MM) =
Other:
Ghosts = Not necessarily plot important ghosts either. Just ghosts of random people. Do a bit of old school stuff where you gotta help them be ready to move on. Maybe give Link an instrument so he can learn to play the Song of Healing.
Keatons (MM) = The Gentle Jesters & guardian spirits of the Sheikah. Known for asking riddles.
Minish (MC) = Crafty little helper elves of Hyrule. Can only be seen by children.
Yeti (TP) = They resemble Yeto & Yeta, but are an entire race of people. Isolationists that generally live in the deep mountains of Hebra. Generally quite friendly & hardy as a people, but tend to keep to themselves.
Twili (TP) = The descendants of a Sheikah faction that splintered off from the main tribe in an attempt to take over Hyrule much like the Yiga. However, unlike the Yiga, the Twili have become mostly peaceful since their banishment to the Twilight.
Mogmas (SS) = They were such fun characters. I kinda wish there'd been some female & kid Mogmas too. They'd have been neat as residents of the Depths with close ties to the Gorons. Like, they come across as being Italian mafia adjacent, but only in so much as the accent, the attitude, & family-oriented orginization. Sort of a "it takes a village" & "we take care of our own" type of mentality. Not in any way actually mafia though. They also love treasure & will risk life & limb for it, yet they quite easily give those same treasures away to those they consider friends. In this way, though they appear cowardly & greedy on the surface, they are actually brave & generous. It seems to be a cultural trait to give gifts, practically a love language.
Kikwi (SS) = Quite a shy, skittish race of people, but overall friendly & helpful.
Deku Scrubs (MM & MC) = A race of bush people. They are quite business-minded but tend to get a bit too enthusiastic regarding possible customers.
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For some other Hyrulean flora & fauna in the form of ingredients, go to my Wild Ingredients List.
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LoZ My Fanfic Masterlist
LoZ Cultural Masterlist 1
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Decisions, decisions...
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garden-of-infinity · 1 year
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And maybe I'm being irritating with two asks, lol, but I'd love to hear about some of your favorite platonic pairings—and if you're so inclined, some headcanons for said pairings! I'm always a sucker for them and never see enough of them, in my humble opinion. love your writing, by the way. Your ideas are lovely and spark inspiration for me, and they're always so fun to read. Even the ones I don't always expect give me another angle to look at things from, and it's all around a very, very good thing. 💖
You're not being irritating at all! It's always a delight to receive asks from you. And thank you so much! You have no idea how much that means to me. Seriously, thank you. 🖤💖
I have so many platonic pairings I love. It was hard picking who I wanted to include for this, but I decided to go with the ones I have the most ideas for.
The pairings featured blow include Caleb and Zarina, Susie and Joey, and Kate and Jeff.
Caleb and Zarina
I've gone through many different ideas of how I wanted them to start off, but the version I'm sticking with for now is this:
It didn't take long for Zarina to piece together that the Deathslinger was the outlaw she had been researching before she was taken by the fog. Ever since she figured it out, she's been trying to get through to him. The few times she tried to reason with him in trials ended… less than ideally. It was like there was some barrier between them that kept her words from reaching him.
She tried confronting him at Glenvale in between trials, but the only answers she gained from that experience was what happens to a survivor when they die outside of a trial. Zarina was so shaken when she awoke back at the campfire that she almost considered calling it quits, but later as she was digging through her belongings in her tent, she rediscovered the wrench she had found in Caleb's cell and it gave her new idea. 
Zarina headed back to Glenvale for one last attempt. This time, when she was face to face with the Deathslinger, she presented him with his lost wrench. He stared at her for a moment before lowering his gun and snatching the tool out of her hand, inspecting it for his father's initials engraved on the handle. When his gaze had once again settled on Zarina, she noticed his eyes had lost their ghostly glow. 
Caleb didn't understand who she was or where she came from. A moment ago, it had been Bayshore standing before him. Zarina theorized that it was the Entity's doing, and at first Caleb was so enraged by the idea that he nearly forced her out of his realm, but then he realized she was right. He'd been conned yet again. 
Caleb was angry, but he wanted answers. He invited Zarina into the saloon to talk and she explained how her research led her to the realm and what she described as the barrier when she had tried to talk to him before. It was the start of their friendship and many of Caleb's disputes with the Entity. 
I think that in order for the Entity's manipulation to work successfully, the killers need to be either emotionally or mentally vulnerable. This makes them more impressionable and therefore easier to control (sorta like jedi mind tricks? Sorrt but that's the only example of what I'm trying to get at that comes to mind rn). Once a killer gains awareness of the Entity's tricks and learns how to defend against them, it becomes a little harder for the Entity to control them. Caleb's mostly free from the Entity's influence thanks to Zarina, but there are rare moments in trials where his anger gets the best of him the Entity is able to regain its control. This has unfortunately put Zarina on the receiving end of his wrath because he didn't realize it was her and not Bayshore he was hunting. (I have SO MUCH angst in store for them)
They agreed not to let their friendship interfere with trials, but that doesn't mean Caleb feels any less guilty when he spears her or has to hook her. And it doesn't mean Zarina doesn't worry for him when she can tell his leg is giving him trouble and he keeps missing his shots because it's slowing him down. 
These two love to bicker back and forth. They have their own nicknames for each other they like to throw out, too. Zarina frequently calls him "old timer," to which Caleb is quick to quip back with one of the names he keeps in rotation. (Jackass, numbskull, and dimwit are along the lines of what he'd call her)
Caleb asks her a lot about modern day technology and how much the world's changed since he left. The first thing he ever asked about had been her equipment. Zarina was delighted to show him her camera and recorder and answer his questions about their inner workings. Those had both been easy to explain given the fact she had an on hand example. Explaining the internet and how it worked, however, was another story. 
If the killers and survivors ever were to escape the realm, I like to think Zarina would help Caleb adjust to the modern world. The mental image of her teaching him to drive and introducing him to the internet is very funny. I imagine she'd drag him into a cafe too, just because she loves them and wants Caleb to have the experience. He'd end up getting whatever she got because he trusts her judgment, but it would end up being waaaay too sweet for his liking.
More about the wrench thing: The wrench holds a lot of symbolism for me. Caleb's wrench was passed on to him by his dad when he was a young boy, so to me it's a symbol of his youthful innocence and his potential as an inventor. He lost that wrench when he was taken by the Entity, quite literally leaving that part of him behind. BUT Zarina finds that wrench when she goes to his old cell and she gives it back to him in the realm, freeing him from the Entity's manipulation. She's the one who brought back that forgotten piece of him and helped to restore his humanity. 
ANYWAYS, enough with my chains of hate ramblings and on with our regularly scheduled program.
Susie and Joey
These hcs come from my friend @s-b20. I've pitched in with ideas here and there because Joey's my favorite Legion member, but she's the Legion Expert™. So huge thanks to her for letting me include them. <3
Susie and Joey were more friends by association than actual friends, but their younger siblings and being a part of the Legion helped bring them closer together.
Joey's little sister was best friends with Susie's brother, so the two knew each other long before the Legion ever came to be. They often ended up chaperoning their siblings' play dates when their parents were too busy to take them.
Susie helped Joey watch his sister and did all the 'girly' things with her when it was just Joey watching her while his mother worked late into the night. She gave Joey's sister a lot of her old toys from her childhood that she just couldn't bear to part with until then.
Frank and Julie weren't too interested in video games, but Susie played with Joey whenever he asked. She was pretty bad at it, but he appreciated how much she tried for him. Maybe he purposefully lost a few times, or maybe it was because his controller "got jammed" as he liked to claim whenever it happened, but seeing the look on Susie's face when she won was well worth losing his winning streak over her.
Joey agreed to teach Susie to play video games if she'd help him with his art. So when she wasn't learning the different combo moves and how to use them, Susie was leading sketching classes with Joey. She patiently worked through the steps with him and showed him the tricks she learned over the years.
Susie found out why Joey wanted to develop his art skills when he shared his ideas for an original video game with her. He opened up about it after she found him working on a design for one of his characters. She received it so well that he started asking her for feedback on his designs and sharing his ideas with her.
Joey was the one who taught Susie how to scale walls when they would do late night vandalism with Frank and Julie.
Joey helped Susie let loose and come out of her shell. He was much more patient with her than Julie or Frank and made sure to not push her too far too fast.
The first time Joey ever stood up to Frank was when he went too far with Susie. He privately confronted Frank after he made a series of comments over criticizing Susie's style and outfits (most of which she had made by hand, upcycling the clothes herself) and told him to knock it off. They came to blows when Frank put in that Susie was being too sensitive (Joey has a strict "talk shit get hit" policy) that ended with Frank getting his ass handed to him and the two of them not speaking for a few days. But when Joey had finally hyped Susie up enough to wear one of her outfits again, Frank's comment on how nice it looked seemed to resolve things.
While Frank and Julie enjoy the chaos of the realm, the fun of it quickly faded for Susie and Joey. Neither of them could believe it when they found themselves missing Ormond. The bland, boring everyday life of home seemed like paradise compared to the hell they found themselves trapped in.
They're each other's confidants in the realm. Both of them harbor the same resentment towards Frank for being trapped in the Entity's realm (they realize they played their part as well, but it's easier to hate him than have to reflect on their own actions). It's a frequent topic in their venting sessions, as well as their regrets over how things played out and everything they took for granted back home.
Me and her are super excited for the upcoming Legion comcis! I might end up adding onto these in a other post with more hcs later once we've read them. (BHVR PLEASE LET US KNOW JOEY'S LAST NAME I BEG)
Kate and Jeff
Their desire to help their fellow survivors is what brought Kate and Jeff together. They coordinate all kinds of activities outside of trials like story nights, impromptu concerts, and painting classes to help take everyone's minds off the stress of the realm.
Although they have opposing tastes, they both share a deep passion for music and love sharing songs with each other. They could talk about their lyrical interpretations of their favorite songs for hours.
In addition to music, they both love tattoos! They've shown off their tattoos to each other and explained the meanings behind them (which vary from sentimental value to aesthetic reasons, or, in one of Jeff's cases, losing a bet). Jeff's been working on the designs for the matching ones they plan to get when they make it out of the realm.
Kate still writes songs during her free time between trials. Some of her newer ones have taken on a darker tone as she writes to help process her experiences in the realm, and others carry a sense of nostalgia as she reflects on the life she left behind, but hope is still a recurring theme in most of her lyrics. When she needs help finishing a song, she'll pitch it to Jeff and they'll bounce ideas off of each other until Kate's finished composing. (Her darker themed songs stay private. Not even Jeff has heard or read them).
While they're a shining beacon of hope among the survivors, it would be a lie to say that their light doesn't flicker from time to time. When they find their own hope is running low or the pressure of keeping the teams' spirits high becomes too much, that's when they turn to each other for comfort. They're all each other has since they feel compelled to put on a strong face for everyone else.
Kate promised Jeff that when they get out of the realm she would commission him to do the cover art of her next album.
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