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#comics process
schweizercomics · 1 year
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In ain’t one to draw a perspective grid and then place figures in it; it’s never worked for me. So here’s my method!
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alkcomics · 6 months
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Beast World! 12/19!
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mohish-ko · 2 months
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Her name is Rain. original character from my own manga project 🌊🐍
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lucybellwood · 30 days
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Just passed 54 pages of pencils and I am here to say I LOVE DRAWING EXPRESSIONS okay that's it
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goat-boots · 1 month
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comics comics !! woof bark
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zegas · 2 months
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Proud to announce CREATING COPRA: the Definitive DIY Guide to Making & Self-Publishing Comics. This book covers everything from inspiration to final production. Practical, idealistic, and everything in between. Pre-Orders are up, so reserve your copy now!
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ohthatsean · 5 months
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(Lex has a crush on all her friends)
Yaaay! Figured out a new halftone technique that’s really easy and uses like one layer.
#ohthatseanart #lexanddandre #comics #halftone #process
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mistertylercrook · 1 year
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Here’s a portion of a panel from the second story arc of The Lonesome Hunters. The first image shows my loose brown inks with about 90% color. The second image shows my final black ink’s with the rest of the color dialed in.
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hagofbolding · 1 year
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hi! i hope this question makes sense. i was just wondering, do you have a specific process for blocking out the character poses? they way they "act" is really natural and lively, and the poses feel so specific to each character and their actions. do you use a lot of photo referencing and acting the pose out yourself to decide on the gestures?
thank you! i love the comic and i get really excited every time it updates. <3
OH I love this question, thanks so much! I definitely put an unreasonable of thought into every little expression and pose so I really appreciate that it's being noticed, haha.
I do many of my poses straight off the dome, but I definitely will use mirrors and photos for reference when I need to (which is often.) I have no issue with people who wanna use models to pose their characters (especially where extreme foreshortening/perspective may be involved!) but boyyy do I gotta say that continuing to practice gesture & figure drawing will do you wonders in saving time and getting more expressive poses - or at least, moving your character's design away from the generic CSP dummy. (I know it when I see it)
I start hammering out acting details pretty early in the thumbnails, and try to exaggerate things, because it's easier to reel it back in if I think it's getting too hammy and I also want to make sure I am set up to remember my exact intent/idea later one when I'm penciling/inking.
(Also, usually these are usually my favorite drawings. I wish this was what the whole dang comic looked like)
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Something I like to keep in mind aside from obvious stuff like "watch movies/consume media/life draw to pick up cool acting & body language ideas" is also how to incorporate the characters' design with their little mannerisms. Buckthorn's glasses give him a really fun prop to play with.
Or like - if someone has long hair, would they play with it or mess with it when they're bored or frustrated? If they're shy, would they "hide" themselves with baggy clothes / accessories when they're uncomfortable? My another solution of mine for making what has been a very acting / dialogue driven comic more interesting has been "ALWAYS GIVE PEOPLE SOMETHING TO DO" because talking heads are boring.
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Anyway: obviously things get tied down with pencils, goofy cartoony stuff gets grounded in some approximation of reality (unfortunately.)
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And then, like, at least a month after I finish penciling I finally make it to inking & coloring this particular page. After having an indeterminate amount of time to obsessively think about the story and characters up to this point, I make several significant acting / drawing changes because I am a ding dong. I just wanted to point out the tweaks I made here - on the left page, I changed Sanctuary to appear more interested in tuning his instrument than looking like he's intently listening to Buckthorn. Because ultimately, the purpose of the scene was to make him look a bit dismissive of Buckthorn's complaint, it felt like a better pose.
I also felt that the forehead kiss felt a little more natural in this sequence & rolling into the panels on the page that follows these.
Anywayyy - I rambled longer than I intended here, but I love this stuff and I got excited. I hope y'all find it interesting and / or useful!
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halfsunart · 12 days
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The unfortunate Glob💚
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I’m currently working on a lil comic project about my lil Glob character Hugo. Can’t wait to start painting these
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maiji · 4 months
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This is the behind the scenes work-in-progress overview for fight / flight part 4! (part of the YYH North Bound prequel project)
I finally got around to scanning the thumbnails for this part! I remembered to do this mainly because part 5 (which is also the final part of this story in the North Bound series!) will be posted here soon.
Because it's been so long since I worked on part 4, I don't have as much to say compared to previous behind the scenes posts. Basically time heals all wounds (or at least these ones) and thus I forgot all the details of my screaming/crying/complaining, hahaha. That and possibly because this part was "only" 6 pages.
More character design commentary and part 4 page sketches below the cut!
Character design commentary and more sketches
For part 4, I had designed a new character who didn't already exist in Yu Yu Hakusho.    
The second drawing above (with the Chinese characters, just my calligraphy practice on the same page) was actually from pretty far back, I was thinking about her (and her dialogue) for a while. You can see I was playing a lot with the design of her face, how old she might look, and how I might distinguish her from other female characters and Spirit World guides, especially with the stylizing of her eyes. 
Outfit-wise I don't think she's that unique as far as classical sky maiden-type designs go, but I do enjoy drawing her hair. I gave her a beauty mark at the last second while inking the comic.
Here are all of the page sketches - without the text, followed by more commentary.
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Comparing my thumbnails to my sketches, there wasn't much change.
The "Otake, stand down" tennyo descending page got adjusted a bit with a close up of her lips for her dialogue. I still feel a bit ambivalent about the composition, whether I should have positioned her higher, but I like the feeling of descent and the fluttering of her hagoromo.
Second last page, second panel after Otake says "hmph" - I took so long working on this that the doodle in my page sketch was undecipherable to me, and I was at a complete loss as to what on earth I had been intending. Fortunately, my script at this part said "sheathes his sword" which saved me. Though, if I had bothered going back to look at my thumbnails, I would have realized my thumbnail of this action was ten times clearer than my page sketch.
Other comments:
First page, large panel with the sparkle of the tennyo appearing - I had a heck of a time with the forest background on this one. Blob blob blob it seems serviceable enough. Like I've said before, my environments are mostly rough vibes, haha.
"EUGH YUCK GROSS" page - I had a lot of fun with the tennyo's expressions, and I really like how Otake's face turned out in the last panel. Drawing annoyed people with bloody faces is fun!
Last two pages: I was very proud of how Tomoe turned out on these two pages, her looking up poses. I also was pleased with the forest in the last panel. More vibes!
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schweizercomics · 7 days
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While few folks may pick up a comic solely because the lettering is good, BAD lettering can absolutely ruin a comic.
Emi Gennis did a WONDERFUL talk about lettering principles at CXC, and it's a must-watch for comic-makers learning their craft.
I can think of precious few lectures on comics stuff where I agree with every single point, but I agree with every single point on this one. I've considered making a balloon placement video, but now there's no need to, anything I might say is said here.
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alkcomics · 6 months
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Inking all the fun bits first 🔠✨
Central City Beast World issue is gonna be a real hoot 'n' a holler... 🤠💚⚡✨
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katakane · 3 months
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I’m highlighting each support tier for KATA KANE : THE ERAS YEAR. this one is a comics fan favorite:
THE COOL KIDS
$5/month = $60/year
every tier gets EARLY ACCESS to my webcomic: Altar Girl, plus my words, sketches + doodles.
the cool kids get to see my comics process: behind the scenes secret info blogs and images like thumbnails, rough pencils, and even drawings that don’t make it to the final pages. art + illustrations too
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roricomics · 1 year
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Talking about getting lost in the wagon sauce while researching my new graphic novel...
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dirtydesk · 1 year
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It's Cloud Town Tuesday when I post an image from my graphic novel and talk about the process of making it!
If you haven't read it, the giant monsters in Cloud Town are all called Hurricanes and have similar naming conventions to the hurricanes in our world. That helped me choose names here by using the creatures that had been mentioned within the pages of the book as anchor points and going up and down the alphabet from there. By the time I was drawing this page, it was getting late and I had a lot of work left to do. The deadline was right around the corner and although I do love drawing monsters of all kinds, my imagination was starting to stall out from exhaustion. I made two choices that would help me finish the next three pages before the deadline in the morning. Can you guess what they are?
Answer in the comments or just wait and I'll tell you next week.
Can't wait? Join my email list to get next month's commentary all at once:danielmccloskey.com/jointheclub Or join the Patreon and get time-lapse videos with audio creator commentary:patreon.com/freemoney
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