サスナルの日 7/3
Big collaboration with @snow124-art !
It wasn't planned but here are many lovely pieces for sasunaru day ^^!
Thank you for giving me another opportunity to draw with you!!Words cannot express how much it means to me…✨❤️
1K notes
·
View notes
23 notes
·
View notes
if there's one thing I personally focus on when I draw something, it would be the emotions. I try to convey the exact emotions of a character when I make art, and portray how they'd be feeling at that exact situation, as they say something, and so on...
I try to feel the same feelings they would when I draw an expression, as close as I can get at least, it's what I do over and over. You don't really have to do that ofc, but for me, it's a huge part of the point and it's really fun to do! It's what I believe could give my drawings more life and make them more genuine, even if it's a sketch (in fact, sometimes sketches can be more powerful on that aspect so I used to stick to drawing exclusively those for a very long time). That's how I pour my heart in, and I'm sure a lot of artists would do the same in their own ways when they create their works.
For that same reason, I really like drawing smiles (and characters that can make genuine ones) because that makes me happy. Other feelings are cool, too, but drawing happy art is so soothing, so I draw a lot of smiles!! It's also why I feel the need to understand a character, because you can't exactly feel what they'd be feeling unless you aren't so aware of what they're going through. I wouldn't be entirely right, I'm sure, but I really want to try. It's maybe why I usually stick to drawing a select few characters from a series all the time, because there are some characters I "get" better than others, and feel I can bring out better(and most of the time, luckily, those kinds of characters end up to be my favs, so I can draw then alot ;v;) Then again, I'm seeing them through my own lens of thinking, I'm just putting out what I see in those characters in the end. But it's usually the good things I love! Or something I feel is really intriguing and want to think about, or want to explore on, emphasize? Anyhow, it's the feelings and emotions part I've always been interested about! So I hope I can do that well!
My drawings aren't perfect, but they aren't too bad either, and I've been trying all the way. If they could imbue some sort of feeling for you, that's definitely what I wanted to accomplish! It makes me so excited when I get feedbacks about it being able to make someone "feel" something.. it means what I wanted got across so I'm like "yes"!!
it'd be nice if they will feel genuine one way or another!! I was and is and will be happy to continue to share my works with you all
14 notes
·
View notes
He got a lil overwhelmed ;w; but he appreciates it!
68 notes
·
View notes
Hello. Can I find somewhere your old invader zim arts? I heart that you created another blog for it.
(I hope that you heard that in my account from me and not...somewhere else lol) that side account is purely for me now, to keep that stuff stored or something, but I could maaaaaybe consider giving you the link if you account didn't have well... Straight up nothing, but since it has nothing shit's pretty sus sorry bro, don't worry tho I will maybe free them Posts once I fully develop my brain in however many years that will be...well i know how many years that is, y'all don't, that's private infomation.
18 notes
·
View notes
Me last week-two weeks ago, establishing what I want and don’t want to do with my craft: No divination, I’m not messing with that.
Me since at least last week: But if I’m using it as a medium by which to help me receive and interpret personal revelation...
15 notes
·
View notes
idk i think it's so funny I went down a survival horror game rabbit hole when a) I'm too freaking anxious for horror games I will make myself cry, b) it was all PS2 stuff which is extra funny bc I've never even played on someone else's playstation let alone had one, i was always a wii kid lol. but now my brain is like ah yes. time to consume everything I can about games I can't even play and that are stupid expensive/hard to get now
2 notes
·
View notes
One last note before I go to sleep...
Credit where it's due, the pieces of the puzzle are mostly all there in terms of the connection between The Storyteller story and The Mimic. The pieces missing aren't relevant to Mimic at all, and can be gleaned from what makes sense/what's interesting for the characters to do. Things like why the Storyteller lacks stripes and where all of the behaviours the animatronics gain were learned by Mimic before, are things you can piece together by thinking about it for a long enough time...
But the execution of the actual story makes this process incredibly unsatisfying. The pieces were there in a lot of cases, and then everything else flopped. It's amazing just how much I can figure out about Mimic's behaviour from these two stories purely because of how amazingly underwhelming these things are. Like yeah I can piece this stuff together on my own... But the vagueness of it all has impacted the story so much that I almost don't care. I'm literally only doing any of this for AU purposes for my GAME blorbos not the typically horribly made book ones. I literally would not be thinking about this anymore if I wasn't compelled by just how fucking awful it is and my game blorbos.
Like... Come on... There's even gaps in between all of these puzzle pieces too like... It's so unsatisfying to put the pieces together man... Oh yay! I understand why Mimic did that! ... I want to do something else... Let me live please this sucks...
1 note
·
View note
I really need to get on my Regulus Fest art cause I'm going to Florida during the week leading up to the due date,which would give me ample time to draw, but I have no scanner there.
2 notes
·
View notes
I am going to bake so much shit this week
7 notes
·
View notes
Mizu, femininity, and fallen sparrows
In my last post about Mizu and Akemi, I feel like I came across as overly critical of Mizu given that Mizu is a woman who - in her own words - has to live as a man in order to go down the path of revenge.
If she is ever discovered to be female by the wrong person, she will not only be unable to complete her quest, but there's a good chance that she'll be arrested or killed.
So it makes complete sense for Mizu to distance herself as much as possible from any behavior that she feels like would make someone question her sex.
I felt so indignant toward Mizu on my first couple watchthroughs for this moment. Why couldn't Mizu bribe the woman and her child's way into the city too? If Mizu is presenting as a man, couldn't she claim to be the woman's escort?
However, this moment makes things pretty clear. Mizu knows all too well the plight of women in her society. She knows it so well that she cannot risk ever finding herself back in their position again. She helps in what little way she can - without drawing attention to herself.
Mizu is not a hero and she is not one to make of herself a martyr - she will not set herself on fire to keep others warm. There's room to argue that Mizu shouldn't prioritize her quest over people's lives, but given the collateral damage Mizu can live with in almost every episode of season 1, Mizu is simply not operating under that kind of morality at this point. ("You don't know what I've done to reach you," Mizu tells Fowler.)
And while I still feel like Mizu has an obvious and established blind spot when it comes to Akemi because of their differences in station, such that Mizu's judgment of Akemi and actions in episode 5 are the result of prejudice rather than the result of Mizu's caution, I also want to establish that Mizu is just as caged as Akemi is, despite her technically having more freedom while living as a man.
Mizu can hide her mixed race identity some of the time, and she can hide her sex almost all of the time, but being able to operate outside of her society's strict rules for women does not mean she cannot see their plight.
It does not mean she doesn't hurt for them.
Back to Mizu and collateral damage, remember that sparrow?
While Mizu is breaking into Boss Hamata's manse, she gets startled by a bird and kills it on reflex. She then cradles it in her hands - much more tenderly than we've seen Mizu treat almost anything up to this point in the season:
She then puts it in its nest, with its unhatched eggs. Almost like she's trying to make the death look natural. Or like an accident.
You see where I'm going with this.
When Mizu kills Kinuyo, Mizu lingers in the moment, holding the body tenderly:
And btw a lot of stuff about this show hit me hard, but this remains the biggest gut punch of them all for me, Mizu holding that poor girl's body close, GOD
When Mizu arranges the "scene of the crime," Kinuyo's body is delicate, birdlike. And Mizu is so shaken afterward that she gets sloppy. She's horrified at this kill to the point that she can't bring herself to take another innocent life - the boy who rats her out.
MIZU'S ONE MOMENT OF SOFTNESS AND MERCY, COMING ON THE HEELS OF HER NEEDING TO KILL A GIRL TO SPARE HER THE WORST FATE THAT THIS RIGID SOCIETY HAS TO OFFER WOMEN, AND TO SPARE A BROTHEL FULL OF INNOCENT WOMEN WHO ARE THE CASTOFFS OF SOCIETY, NEARLY RESULTS IN ALL OF THEIR DEATHS
No wonder Mizu is as stoic and cold as she is.
And no wonder Mizu has no patience for Akemi whatsoever right before the terrible reveal and the fight breaks out:
Speaking of Akemi - guess who else is compared to a bird!
The plumage is more colorful, a bit flashier. But a bird is a bird.
And, uh
Yeah.
I like to think that Mizu killing the sparrow is not only foreshadowing for what she must do to Kinuyo, but is also a representation of the choice she makes on Akemi's behalf. She decides to cage the bird because she believes the bird is "better off." Better off caged than... dead.
But because Mizu doesn't know Akemi or her situation, she of course doesn't realize that the bird is fated to die if it is caged and sent back home.
Mizu is clearly not happy, or pleased, or satisfied by allowing Akemi to be dragged back to her father:
But softness and mercy haven't gotten Mizu anywhere good, recently.
There is so much tragedy layered into Mizu's character, and it includes the things she has to witness and the choices she makes - or believes she has to make - involving women, when she herself can skirt around a lot of what her society throws at women. Although, I do believe that it comes at the cost of a part of Mizu's soul.
After all, I'm gonna be haunted for the rest of this show by Mizu's very first prayer in episode 1:
"LET" her die. Because as Ringo points out, she doesn't "know how" to die.
Kind of like another bird in this show:
10K notes
·
View notes
FYI artists and writers: some info regarding tumblr's new "third-party sharing" (aka selling your content to OpenAI and Midjourney)
You may have already seen the post by @staff regarding third-party sharing and how to opt out. You may have also already seen various news articles discussing the matter.
But here's a little further clarity re some questions I had, and you may too. Caveat: Not all of this is on official tumblr pages, so it's possible things may change.
(1) "I heard they already have access to my data and it doesn't really matter if I opt out"
From the 404 article:
A new FAQ section we reviewed is titled “What happens when you opt out?” states “If you opt out from the start, we will block crawlers from accessing your content by adding your site on a disallowed list. If you change your mind later, we also plan to update any partners about people who newly opt-out and ask that their content be removed from past sources and future training.”
So please, go click that opt-out button.
(2) Some future user: "I've been away from tumblr for months, and I just heard about all this. I didn't opt out before, so does it make a difference anymore?"
Another internal document shows that, on February 23, an employee asked in a staff-only thread, “Do we have assurances that if a user opts out of their data being shared with third parties that our existing data partners will be notified of such a change and remove their data?”
Andrew Spittle, Automattic’s head of AI replied: “We will notify existing partners on a regular basis about anyone who's opted out since the last time we provided a list. I want this to be an ongoing process where we regularly advocate for past content to be excluded based on current preferences. We will ask that content be deleted and removed from any future training runs. I believe partners will honor this based on our conversations with them to this point. I don't think they gain much overall by retaining it.”
It should make a difference! Go click that button.
(3) "I opted out, but my art posts have been reblogged by so many people, and I don't know if they all opted out. What does that mean for my stuff?"
This answer is actually on the support page for the toggle:
This option will prevent your blog's content, even when reblogged, from being shared with our licensed network of content and research partners, including those that train AI models.
And some further clarification by the COO and a product manager:
zingring: A couple people from work have reached out to let me know that yes, it applies to reblogs of "don't scrape" content. If you opt out, your content is opted out, even in reblog form.
cyle: yep, for reblogs, we're taking it so far as "if anybody in the reblog trail has opted out, all of the content in that reblog will be opted out", when a reblog could be scraped/shared.
So not only your reblogged posts, but anyone who contributed in a reblog (such as posts where someone has been inspired to draw fanart of the OP) will presumably be protected by your opt-out. (A good reason to opt out even if you yourself are not a creator.)
Furthermore, if you the OP were offline and didn't know about the opt-out, if someone contributed to a reblog and they are opted out, then your original work is also protected. (Which makes it very tempting to contribute "scrapeable content" now whenever I reblog from an abandoned/disused blog...)
(4) "What about deleted blogs? They can't opt out!"
I was told by someone (not official) that he read "deleted blogs are all opted-out by default". However, he didn't recall the source, and I can't find it, so I can't guarantee that info. If I get more details - like if/when tumblr puts up that FAQ as reported in the 404 article - I will add it here as soon as I can.
Edit, tumblr has updated their help page for the option to opt-out of third-party sharing! It now states:
The content which will not be shared with our licensed network of content and research partners, including those that train AI models, includes:
• Posts and reblogs of posts from blogs who have enabled the "Prevent third-party sharing" option.
• Posts and reblogs of posts from deleted blogs.
• Posts and reblogs of posts from password-protected blogs.
• Posts and reblogs of posts from explicit blogs.
• Posts and reblogs of posts from suspended/deactivated blogs.
• Private posts.
• Drafts.
• Messages.
• Asks and submissions which have not been publicly posted.
• Post+ subscriber-only posts.
• Explicit posts.
So no need to worry about your old deleted blogs that still have reblogs floating around. *\o/*
But for your existing blogs, please use the opt out option. And a reminder of how to opt out, under the cut:
The opt-out toggle is in Blog Settings, and please note you need to do it for each one of your blogs / sideblogs.
On dashboard, the toggle is at https://www.tumblr.com/settings/blog/blogname [replace "blogname" as applicable] down by Visibility:
For mobile, you need the most recent update of the app. (Android version 33.4.1.100, iOs version 33.4.) Then go to your blog tab (the little person icon), and then the gear icon for Settings, then click Visibility.
Again, if you have a sideblog, go back to the blog tab, switch to it, and go to settings again. Repeat as necessary.
If you do not have access to the newest version of the app for whatever reason, you can also log into tumblr in your mobile browser. Same URL as per desktop above, same location.
Note you do not need to change settings in both desktop and the app, just one is fine.
I hope this helps!
3K notes
·
View notes
Medieval Scorpions Effortpost
So yesterday I reblogged this post featuring an 11th-century depiction of the Apocalypse Locusts from Revelations, noting the following incongruity as another medieval scorpion issue:
The artist, as you can see, has interpreted "tails like scorpions" as meaning "glue cheerful-looking snakes to their butts".
Anyway, it occurred to me that the medieval scorpion thing might not be as widely known as I think it is, and that Tumblr would probably enjoy knowing about it if it isn't known already. So, finding myself unable to focus on the research I'm supposed to be doing, I decided to write about this instead. I'll just go ahead and put a cut here.
As we can see in the image above, at least one artist out there thought a "scorpion" was a type of snake. Which makes it difficult to draw "tails like scorpions", because a snake's tail is not that distinctive or menacing (maybe rattlesnakes, but they don't have those outside the Americas). So they interpreted "tails like scorpions" as "the tail looks like a whole snake complete with head".
Let me tell you. This is not a problem unique to this illustration.
See, people throughout medieval Europe were aware of scorpions. As just alluded to, they are mentioned in the Bible, and if the people producing manuscripts in medieval Europe knew one thing, it was Stuff In Bible. They're also in the Zodiac, which medieval Europe had inherited through classical sources. However, let's take a look at this map:
That's Wikipedia's map of the native range of the Scorpiones order, i.e., all scorpion species. You may notice something -- the range just stops at a certain northern latitude. Pretty much all of northern Europe is scorpion-free. If you lived in the north half of Europe, odds were good you had never seen a scorpion in your life. But if you were literate or educated at all, or you knew they were a thing, because you'd almost certainly run across them being mentioned in texts from farther south. And those texts wouldn't bother to explain what a scorpion was, of course -- everyone knows scorpions, right? When was the last time you stopped to explain What Is Spiders?
So medieval writers and artists in northern Europe were kind of stuck. There was all this scorpion imagery and metaphor in the texts they liked to work from, but they didn't really know what a scorpion was. Writers could kind of work around it (there's a lot of "oh, it's a venomous creature, moving on"), but sometimes they felt the need to break it down better. For this, of course, they'd have to refer to a bestiary -- but due to Bestiary Telephone and the persistent need of bestiary authors to turn animals into allegories, one of the only visual details you got on scorpions was that they... had a beautiful face, which they used to distract people in order to sting them.
And look. I'm not here to yuck anyone's yum, but I would say that a scorpion's face has significant aesthetic appeal only for a fairly small segment of the population. I'm sure you could get an entomologist to rhapsodize about it a bit, but your average person on the street will not be entranced by the face of a scorpion. So this did not help the medieval Europeans in figuring out how to depict scorpions. There was also some semantic confusion -- see, in some languages (such as Old and Middle English), "worm" could be a general term for very small animals of any kind. But it also could mean "serpent".* So there were some, like our artist at the top of the post, who were pretty sure a scorpion was a snake. This was probably helped along by the fact that "venomous" was one of the only things everyone knew about them, and hey, snakes are venomous. Also, Pliny the Elder had floated the idea that there were scorpions in Africa that could fly, and at least one author (13th-century monk Bartholomaeus Anglicus) therefore suggested that they had feathers. I don't see that last one coming up much, I just share it because it's funny to me.
*English eventually resolved this by borrowing the Latin vermin for very small animals, using the specialized spelling wyrm for big impressive mythical-type serpents, and sticking with the more specific snake for normal serpents.
Some authors, like the anonymous author of the Ancrene Wisse, therefore suggested that a scorpion was a snake with a woman's face and a stinging tail. (Everyone seemed to be on the same page with regards to the fact that the sting was in the tail, which is in fact probably the most recognizable aspect of scorpions, so good job there.) However, while authors could avoid this problem, visual artists could not. And if you were illustrating a bestiary or a calendar, including a scorpion was not optional. So they had to take a shot at what this thing looked like.
And so, after this way-too-long explanation, the thing you're probably here for: inaccurate medieval drawings of scorpions. (There are of course accurate medieval drawings of scorpions, from artists who lived in the southern part of Europe and/or visited places where scorpions lived; I'm just not showing you those.) And if you find yourself wondering, "how sure are you that that's meant to be a scorpion?" -- all of these are either from bestiaries or from calendars that include zodiac illustrations.
11th-century England, MS Arundel 60. (Be honest, without the rest of this post, if I had asked you to guess what animal this was supposed to be, would you have ever guessed “scorpion”?)
12th-century Germany, "Psalter of Henry the Lion". (Looks a bit undercooked. Kind of fetal.)
12th-century France, Peter Lombard's Sententiae. (Very colorful, itsy bitsy claws, what is happening with that tail?)
12th-century England, "The Shaftesbury Psalter". (So a scorpion is some sort of wyvern with a face like a duck, correct?)
13th-century France, Thomas de Cantimpré's Liber de natura rerum. (I’d give them credit for the silhouette not being that far off, but there’s a certain bestiary style where all the animals kind of look like that. Also note how few of these have claws.)
13th-century England, "The Bodley Bestiary". (Mischievous flying squirrel impales local man’s hand, local man fails to notice.)
13th-century England, Harley MS 3244. (A scorpion is definitely either a mouse or a fish. Either way it has six legs.)
13th-century England, Harley MS 3244. (Wait, no, it’s a baby theropod, and it has two legs. (Yes, this is the same manuscript, that’s not an error, this artist did four scorpions and no two are the same.))
13th-century England, Harley MS 3244. (Actually it’s a lizard with tiny ears and it has four legs.)
13th-century England, Harley MS 3244. (Now that we’re at the big fancy illustration, I think I’ve got it — it’s like that last one, but two legs, longer ears, and a less goofy face. Also I’ve decided it’s not pink anymore, I think that was the main problem.)
13th-century England, MS Kk.4.25. (A scorpion is a flat crocodile with a bear’s head.)
13th-century England, "The Huth Psalter". (Wyvern but baby! Does not seem to be enjoying biting its own tail.)
13th-century England, MS Royal 1 D X. (This triangular-headed gentlecreature gets the award for “closest guess at correct limb configuration”. If two of those were claws, I might actually believe this artist had seen a scorpion before, or at least a picture of one.)
13th-century England, "The Westminster Psalter". (A scorpion is the offspring of a wyvern and a fawn.)
13th-century England, "The Rutland Psalter". (Too many legs! Pull back! Pull back!)
13th or 14th-century France, Bestiaire d'amour rimé. (This is very similar to the fawn-wyvern, but putting it in an actual Scene makes it even more obvious that you’re just guessing.)
14th-century Netherlands, Jacob van Maerlant's Der Naturen Bloeme. (More top-down six-legged guys that look too furry to be arthropods.)
14th-century Germany, MS Additional 22413. (That is clearly a turtle.)
14th-century France, Matfres Eymengau de Beziers's Breviari d'amor. (Who came up with that head shape and what was their deal?)
15th-century England, "Bestiary of Ann Walsh". (Screw it, a scorpion is a big lizard that glares at you for trying to make me draw things I don’t know about.)
I've spent way too much time on this now. End of post, thank you to anyone who got all the way down here.
6K notes
·
View notes
Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.)
I wrote this after a weekend of portfolio reviews -
1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work...
3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in?
4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated.
6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability.
8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life).
10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'.
12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities.
14. Designing characters for games?
Please show back views and feet (!) Many potfolios contain only front views.
This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job.
16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance.
16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
6K notes
·
View notes
Post about art-theft, AI and tracing of my render:
Unfortunately, one of my renders I made a year ago, was traced, copied, edited by AI by "brothers in arms" store and now sold as a merch aimed towards CoD fandom.
They are currently sending this out to various cosplayers asking them to promote it.
As someone who is affected by this, I have to speak up about it.
(post about it on twt & insta)
I found out about it by accident when I saw promoted post on my insta feed. When I started talking about it in my stories, this store sent me a private message saying they had been working on this design for weeks and had never heard of me so they definitely didn't steal anything, and offered me free stuff.
When I disagreed with them and sent them files comparing our works, they stopped replying to me, so I continued talking about it again on my insta. Only when my followers started leaving comments under their post saying this is wrong, they decided to continue discussion on the next day.
2. They mentioned that they could have been inspired by some pictures they found on the internet and showed me their "first sketch" of design… which was made by AI.
3. During the conversation, they mentioned that their artist could have based his work on a picture he found on the Internet, but he defended himself by saying that they might not have known it was mine. But even if they didn't know about me, even if they found some fanart on the Internet - it doesn't mean you can copy something detail by detail and sell it as your own.
What is most important here, their offer to solve the problem was to give me credits in their design. IF they worked hard on it, why would they want to give me credits? My offer was to remove it.
4. Why do I mention that it could have been done by AI? because many lines are unfinished and a lot of details don't make sense.
5. Below is a comparison of my render that I published on March 18, 2023 with their first sketch they showed me, which apparently they drew themselves:
I am saying this so that the CoD community, which is very large, will be aware of this, because there are many people who have already bought it and after my insta story, they felt bad and said they want return it because they don't want to support art theft.
It's not just about me anymore - it could have happened to anyone who creates fanart and share it on the Internet just for fun. One day someone may use it for their own profit without us being aware of it.
It doesn't matter if it's a 3D render or a drawing.
All artists in this (or any other) fandom do not deserve to experience such thing, and we need to speak out about it to prevent it from happening in the future.
Reposting fanart is, as this example shows, dangerous and hurtful, so please respect artists and don’t do this. Especially on pinterest.
Their only proposal and offer to give me credits for the work they traced is something I will never agree to.
2K notes
·
View notes