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#but I had to tweak this for the sake of art nouveau
blobbei-art · 3 years
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Just in time for Aromantic Awareness Week!  I think mantises should be associatiated with aromantic, like frogs. Proof: - green - this pun
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mystech-master · 7 years
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Zaun Q&A Tidbits
Piltover one here
Piltover got a reddit Q&A, now it’s Zaun’s turn.
link here
question asked by fan
answer from rioter
Q: What made you decide to join Zaun and Piltover into one super-city and what inspired this direction? 
A. This had been in the works for a long while. I know early discussions on the two cities idea were meant to emphasize the differences and similarities of the two cities, while ramping up that connection and conflict through being so close together. They have no choice but be aware of each other every day, and it allows us to delve into ideas about what a symbiotic relationship looks like when not everyone is happy about it. It felt different to all of our other regions, it heightened possibilities for conflict (and therefore drama), and meant we could play very different Champs off each other pretty easily. Regions need to have natural hooks for storytelling and provide opportunities that other places don't. After all, if your new city just does the same as another on the other side of the world, why does the story world need it?
Q. Is Twitch still a resident/champion of Zaun? 
A. Yes!  He will eventually be getting some bio and story love too
Q. I recall some concerns about Zac's parents being deceased in the new lore; what made the team decide to "Uncle Ben" them?
I feel really bad about it; they were cool people who did the right thing, and raised Zac responsibly and lovingly. Those teasers with their scribbled notes on them were really sweet; there's one where they call him cute that makes me smile. Them getting killed in the lore update really guts me, honestly.
At the least I wish one of Zac's parents lived, to be his Aunt May rooting for him. Does Zac really have to be Batman, and not Spiderman?
I do like Ekko's lore, where he explicitly isn't an orphan, so I can't complain that everyone has dead or missing parents, but still, I feel so bad about Zac's plight.
A. Hi, the thinking behind that was that with them still alive, teaching Zac right from wrong, he didn't really have anywhere to go as a character. Was him being good a product of their guidance or something coming from him and what he'd learned? Now he has to embody the goodness he wants for himself by himself, and that's a much more interesting story space... 
Q. Any pre-existing characters served as inspiration for Viktor? Parallels with Doctor Doom are plenty in my mind.
How far has he progressed in terms of his evolution? Does he still need to breathe/eat, has he augmented his cognitive abilities?
It's strongly hinted that he does still have shreds of humanity about him. Is there any part of him that holds any regrets on where he is and how he got there? Or is he completely satisfied with his current existence?
How do you think he feels about Zaun? Characters like Ekko/Blitz/Zac/WW seem almost inseparable from the city, what does Viktor think about it?
Edit: Can he remove his mask? There are mentions of smiles in his story but all we see in the game is his mask. Is it removeable or grafted into his skin?
A. I was inspired by the real-life scientists who worked on developing local anesthesia. Some of them experimented on their own bodies to see if the anesthesia worked before trying their techniques on patients during operations. That mentality felt very much true for Viktor, who wants to make humanity better and would never intentionally hurt someone - he would absolutely test a new method on himself if he thought it might be dangerous or hurtful.
Viktor has performed many modifications to his own mind and body, but neither his body nor mind are entirely machine - right now he is a hybrid, though he is constantly upgrading and tweaking his mechanical parts.
I don't think he feels regret - what would be the point? I'm sure like anyone he has made decisions that he would have changed in hindsight, but he doesn't dwell on these. He uses the knowledge he gains from each experience to move forward and do better in the future. I do think Viktor is happy with his current levels of mechanical modifications, and has eliminated many problems from his life through his experimentation.
Like many of the characters from Zaun, Viktor is very much a product of his society. He has been able to use the ingenuity, freedom, and boundless resources of the city in order to create progress and experiment in ways beyond what anyone had yet accomplished. He is not limited to the rules and regulations that held him back in Piltover - here in Zaun, he can do what no one thought possible.
I've always seen the mask as something he can remove and put back on as needed (i.e., to take a sip of sweetmilk).
Q. I love what you did for Viktor. He's oddly enough "human" and despite augmenting himself with cold steel he's surprisingly warm. He's very sympathetic despite his methods being rather questionable at times. 
A. Glad you liked the Viktor story! :D I had fun trying to imagine what it's like to have have such a strange, logical distance from emotions. And yeah, I definitely don't see him as cold - he can still empathize with others, but he isn't swayed by what he sees as unnecessary emotions like fear. 
Q. Can i ask do you think Viktor is a scientist before a machine herald because he shows signs of sympathy 
A. Interesting question. I would say he is both; they are not mutually exclusive. Viktor very much values science and the scientific method - he teaches Naph to ask questions that dig deeper into a rumor, and to value primary sources as evidence above hearsay. Viktor also believes humans have certain weaknesses of spirit that machines do not have, so he's still very much a "machine herald". Through augmentations, Viktor has done his best to rid himself of what he sees as useless and harmful emotions, but he still has empathy for others (as is hopefully evident in this story). 
Q. Is Zaun's design and style based off of any real cities? 
A. Not wholesale, but all of our work is derived from a lot of real-life references mixed in a particular combination (that will feel like Zaun if you get a sort of rough formula down). There's plenty of Victoriana and Art Deco references, but we don't tend to reference the entire art movement, because that can be too broad. For Zaun's case, we specifically looked at the industrial design in that era and took design cues from it and translated that to architecture instead.
We also kinda think of things like symbolism and how shapes 'feel' to people. For instance, Zaun has a lot of struts and vertical elements. Narratively, we can explain that by saying it's bare metal, it's rough, unpolished, it's the Zaunites' way of building sturdy platforms out from rock. But visually, having struts and vertical elements brings us to a specific industrial era and sets the visual tone of the place as well. So we try and capitalize on these feelings and associations to create the mood of the faction as well.
Response to ^: So Zaun is 1930s New Jersey but in a big canyon?
Response to ^: That's a really good description. We'll go with that. :) It also has strange mechanically augmented people and mutant rats
Q. Would Warwick ever attempt to hunt down Dr.Mundo? How would it go?
So, since Viktor is a misunderstood "Villain", would you say Jayce is a misunderstood hero? It seems like he's really arrogant and only cares about the glory.
A: Ooh. That's an interesting idea.
I'd like to think that Jayce has legitimate heroism within him, but he just needs to stop thinking he's better than everyone else and start focusing on how to work with people.
Q. I have to know, in Viktor's colour story, did he choose to assist Naph solely out of a desire to test and see the results of his fear-suppressing chip mixed with an expectation of a future evolution; or was it derived as well from his lingering human impulses to uplift and grant agency to the downtrodden?
I'm honestly not sure what to, or even what I want to believe of him. The candid nature of Viktor both in his bio and Emberflit Alley really caught me off guard.
A. This isn't the first time Viktor has used the fear-suppressor - he's certainly not using Naph as a test subject. I think Viktor witnessed an inequity when he saw Naph bullied outside his door, knew exactly how that he could help, and fixed the problem. The whole reason Viktor developed all his mechanical augmentations is not just science for science's sake - he genuinely wants to help people and make the world a better place. 
Q. to the artist: how did you make sure that each others style matches and do you guys have a end picture in mind or start and see where it takes you? 
A. Great question! The team has a central idea of what each faction feels like and we try to boil it down to key phrases and also key shapes. We used words like "Industrial", "Claustrophobic", "Pipework", among others, for Zaun. We spend a lot of time gathering reference and trying out different shapes until we hit upon a palette that represents Zaun. Circles, curves, repetitive struts, holes punched in metal. This way, any artist who works on Zaun has a body of research and a database of sorts to work from.Generally, I don't think we have an end picture in mind that's very clear. We have this general idea of how it should feel like, but we don't really know what it'll end up looking like until we go through an iterative process and finally land an image that 'clicks' and excites everyone. 
A2. In addition to what u/riotwhren said about structures, In term of style itself you can compare Piltover and Zaun : in the case of Piltover, a lot of the architecture and shapes tend to be geometrical and symmetrical , a bit like American Art Deco style, Whereas in Zaun, their ability and craft of metal enables them to do a lot of round shapes, tubes, and intricate flowing shapes quite reminiscent of the Art Nouveau metro gates in Paris.:)
Q. What were your inspirations for Zaun?  What was the in-house sorta guidelines for what made Zaun?  Also, incredible work on the stories - Zaun feels like a living, breathing place and it makes me feel a lot more connected to the champions and proud of Ekko for fighting for it. 
A. Hmmmm, I think the key thing we kept repeating over and over again in meetings, both narratively and visually, was... "We need to make it livable. It can't be too dire with no hope whatsoever, it's gotta feel like someone might actually want to visit it".
And of course, the color green. Before we really delved into exploring the visuals, all the green in Zaun was conceptually all from goo and toxic poisons. But we wanted to make it more livable, so eventually the idea emerged that we could represent the green with the cultivairs, and also moss on bricks and stuff instead of neon goo. That way we kept the green but also made Zaun feel more livable.
Q. will  you keep making lore in perspectives of citizens/people who aren't the actual champions?
A. Most certainly, yeah. It's fun for us (and hopefully for you) to see the world of Runeterra through the eyes of people who aren't mega-badasses. Like how reading Tales of the Mos Eisley Cantina made the Star Wars trilogy feel much bigger and deeper. 
Stories about characters who aren't champions allows us to delve into the world in ways the champions can't (or don't often). It broadens the world and keeps it from feeling 'small' by virtue of so many champs all being involved in the everyday lives of people. 
Q. Hello! I am a lore aficionado, and have read and loved every champion's lore, and would like to know more about Warwick, and why you decided to remove Soraka from his lore when she was a very prominent part of his two previous lores. His new lore is still excellent, but it hurts to see such a major player in his lore tragically torn from her spot in his story and character. :(Sincerely, A Warwick main.
A. Partly it was so we can make Soraka her own woman/celestial, partly to give Singed and Warwick's relationship a bit more focus and dynamism. Though we like to include relationships in the origins of our Champs, it's best to do so when those relationships amplify the core of who the Champ is. Personally, I think it was a good move for all three Champs.
Q. Why are u trying to blur some champions identities if u don't have an exact idea of what they are? I'm talking about Janna (also happened to Amumu and Rammus in the past) I mean we are supposed to know exactly what they are, what s up with this ambiguity? 
A. Personally, I don't find Janna's identity all that ambiguous -- she's got some mystery, sure (as magical things should in order to feel properly magical, in my opinion), but she's assuredly a physical manifestation of faith and hope from sailors who prayed for fair winds. Which is why her superpowers are summoning wind and hugging sad gay boys.
Q.--- If you'll indulge me a little further, Noxus's "Conquer and patriate" seems very similar to the Roman Empire's way of running things. Would you say that Noxus's control over Valoran is roughly equivalent to the Roman Empire's control over Europe? And furthermore, does Demacia actually pose much of a threat to Noxus, or do they function more as a "stubbornly unconquerable defender" rather than a political rival?
A. Yep!  Noxus is similar to an ancient Rome or ancient Persia.  And "stubbornly unconquerable defender" is an accurate assessment for Demacia!
Q. A question to help better visualize the city: what sort of fashion do Zaunites wear? What are the differences between each societal class in their dress (i.e. what do the rich vs. poor wear?) And lastly, is there any sort of 'people of Zaun' type concepts anywhere? As I recall, there was at least one concept image for Piltover's people! Thanks! 
A. We do have people concepts, but I'm not sure when we're getting them on Universe. In terms of fashion, there are definitely differences between the classes -- among the lower and middle classes, lots of rolled-up sleeves, layers, and various mechanisms to keep the toxins out and your feet dry. Among the upper classes, brighter, vibrant colors (because $$$), and there's less need to have protective elements in your clothes, so more refined patterns and cuts. In fact, I'd say the rich chem barons would pride themselves on looking nicely presented when riding one of the lush elevators up and down the city.
Q. Does Blitzcrank have any hextech going on in him, or is he entirely steam powered? 
A. Blitzcrank does not have any hextech within his core - he's made from a bunch of discarded golem parts originally powered by steam, but Blitz reconfigured his own mechanics in order to help others. So you might say that he's fueled by the power of LOVE. <removes tinfoil hat>
Q. Has Ryze, in his travels throughout the years, ever been involved with Zaun in some way? 
A. I'm sure he's passed through at some point...
Q. Is there any form of police or anything of the sort in Zaun? half of these guys hunt people at night just for the lulz 
A. The Chem-barons are the kind of unofficial law down there, keeping their patches secure and keeping things - more or less - safe. It's not good for business when things get too out of hand, but it can. And when it does, the retribution is swift and brutal. Also, if things get too out of hand down there, the Pilties might come down... 
(Also if you look on the reddit page there is a huge discussion, too huge for this post, where the Rioters actually ask why people liked the Journal of Justice so much and why they got rid of it. Go check it out if you’re one of those butt hurt people who hate the new lore).
Q. Why the change for Mundo? Why change him from being a scientist who became twisted from his own experiments to being 'lol idk he's purple'?
A. Because his original lore had a massive amount of crossover with Singed both in terms of narrative detail and tonal space. It also just didn't really mesh with his personality ingame, which is much more jovial and darkly comic.
Q. So Blitzcrank is a self-learning AI, but do computers exist in Valoran? if not, is hextech magic enough to this kind of processing?
A. Piltover and Zaun does not have mass production or the factory system - everything they create is made by a talented craftsperson who has studied for years. So all creations are unique, one-of-a-kind bespoke creations, meaning no computers. Blitzcrank doesn't have hextech within his core, he's a steam-powered golem who modified his own mechanics and became sentient in order to make a greater difference in Zaun.
Q. why zaun is full of criminals ? was it a good place in another time ?
A. Not everyone is a criminal, there's a lot of awesome people in Zaun, but harsh times can lead to harsh responses from some.
Q. What exactly is the relationship between Jinx and Ekko?
A. It's complicated.
Q. And what's the relationship between Taliyah and Ekko?
A. I'm not aware there is one...? Though the kid from Shurima might have passed through Zaun in her travels and I suspect they'd have found kindred spirits in one another.
Q. Is Mundo's tongue purple or blue?
A. The blue in the splash is from the potion he drank. 
Q. What kind of relationship do Zaun and Noxus have? Does Zaun regularly supply weapons to Noxus, or does it try to refrain from getting involved in that age-old Demacia/Noxus conflict?
A. Zaun/Piltover trade with Noxus and it's an amicable (as far as any relation with Noxus goes) but the empire is now beginning to see that maybe, just maybe, there's something to this new-fangled technology that's coming out of these two cities.
Q. Does Viktor know about Orianna and if so, what does he think of her?
A. I'd be surprised if he didn't know about her, and he likely thinks of her as some inventor's folly, not yet realizing that there's more to her than a simple clockwork automaton. 
Q. How did Zaun become so toxic and poisoned, it was a normal City like Demacia before anything, wasn't it? :D
A. There was a catastrophe in Zaun's past that sank it into canyons and cliffs that ripped through the landscape, which together with the chem-tech researches that have happened since...well, that's not a good mix.
Q. Any chance of Zaun being completely free from all the gas and poisonous filth? :D
A. I suspect their are chem-alchemists working on that very thing right now.
Q. Were there any inspirations you guys drew upon in the making of Janna's new backstory? I've always wanted a Miss Peregrine-type character in League, so I couldn't be more happy with her new lore, personally <3
A. Kiiiiiind of? We mainly just beat our heads against a wall for a couple weeks until we came up with something that we all liked. We sort of realized after the fact that she's slightly Neil Gaiman-y -- a god who was forgotten and then came back as more people started believing in her again.
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