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writer-of-various · 14 days
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Tank Dempsey | BO4 Blackout
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His lips 🤭 I love this man forever and always ❤️
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pablochimp · 6 months
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pabsterthelobster · 1 year
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For a time, the advertisements for Call of Duty DLC packs placed emphasis on these fictional organizations which would help you get your CoD fix.
For the "Black Ops" subseries, this was showcased with the appearance of the Replacer, portrayed by actor Peter Stormare. As his title implies, he is an agent from the "replacement business" who would replace players in their daily lives to ensure said players could enjoy themselves with the latest DLC content without interruption. He was often shown to have his hands full, often juggling tasks he seemed to have little to no experience in. There were even advertisements where he was seen accompanied by a second Replacer (portrayed by J.B. Smoove) because he just couldn't do his job alone after the first BO2 pack's release. There is also a third Replacer with the given name of Arnold who appears in the Vengeance DLC gameplay trailer, though his actor is unidentified and the scene with the Replacers is shorter than the previous two trailers before it. Stormare's Replacer became quite popular, and was brought into the games proper when he was made playable for BO4's Blackout mode. He also ended up getting a snazzy green and pink alternate "Liquidator" outfit later down the line.
Similarly, for Call of Duty: Ghosts, there was the "CODnapper", portrayed by Stephen Graham. He and his team took a more forward approach to the whole thing, staging a kidnapping of players while they're stuck doing some mundane task like attending a business meeting or shopping with the family. They would then take these players to an unmarked location with Ghosts on standby, with comfy seats and yummy snacks on hand to provide you as much CoD time as you feel you need before returning you to your loved ones. The CODnapper's team does it this way because they know that some players just can't say no to some responsibilities, so players will hire them to cause a scene that will make said players seem sympathetic to those around them while they sneak off to play CoD. The CODnapper and his team only appeared in the trailer for the first Ghosts DLC, Onslaught, so while he's not as prevalent as the Replacer, he fills a similar role to his Treyarch backed counterpart.
Edit - 5/3/23: Updated to reflect the existence of the third Replacer. If anyone can identify him, you're welcome to tell me below.
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ivialeko · 7 months
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COD Zombies: Wishlist Mega-Thread
**This list is of course more idealistic than realistic. Hopefully some of this could come in the near future.**
Chronicles:
-The first 8 maps could see a return, as they were made from the BO4 engine.
Chronicles 2.0, the other 8 maps not yet remastered.
Here's what could be improved and added to Chronicles:
-Chronicles 2 runs on the next Treyarch game's engine for fluidity and possible assets if a blackout 2.0 was next.
-A twist on the existing side and main EE's for hunts. This would make sense of alteration due to Monty's fracture.
-New and returning character quotes.
-Returning perks, which will be placed on their respective maps. These won't be available for you to equip in your loadout, such as quick revive and stamina-up, so you'd have to compensate and adjust your four. This would give you the pre-set perks, as well as your four on all Chronicles maps though!
-OG wall weapons all set in their locations, as well as some OG box weapons.
-Reintroduce some cut content that was canned due to time restraints or unidentifiable implementation.
-WAW grenades as deafult instead of frag.
Weapon Customization:
-Blackmarket tiers.
-Authenticity stamps.
-Dark matter, signature weapons, loot weapons, mastercrafts.
Bounties: These would appear in-game, where every map has a challenge esq. board like IX and ZNS with different challenges. This would be on the side for unlocks though, and not required, like gauntlet.
-Better character customization.
Prestige Ranks:
-The ability to give your bots in both mutations and split screen games some AI progression in skillpoint smartness.
-A callout wheel for online/offline play with quotes and emote gestures (This is like being a general rank in combat),
-Animated calling cards.
-Talismans/elixirs.
-Weapon bribes, that will grant attachments to weapons that currently don't have them enabled.
The ability to swap wall weapons by location and different ones entirely.
-All mastercrafts, loot weapons, and signature weapons tied to this. (excluding dark matter camos)
Factions: (***Here are the different potential models to the upcoming factions system***)
-Grants you a MOBA class depending on the size of your character, and the faction you've joined.
-You pledge to a faction and then earn points towards rewards.
-Factions for a Grief mode successor?
-Maybe there are different characters that you work for, and there are side quests and EE's that are unlocked as "trials" that can be done for them once you have chosen your side in every map.
-Divided community challenges by three different groups based off the factions already announced by Treyarch.
-Mission teams from IW.
Easter Egg Rewards:
-Remix Maps: Remix maps are altered versions of the OG map in a fractured timeline, such as the zombies chronicles maps are to their respective originals. Or, think of these as multiplayer remasters that are rethemed from their original state in one game to another. (Like Firing Range in BO1 to Studio in BO2.) These maps, however, are rethemed to a different tone, skin, and overall cosmetic structure. For example, Verruckt would be a prison in another universe. Some minor changes to wall weapons may be done, and special rounds would be changed up, as well as some new character quotes and default customization, but for the most part, the map is just visually different in textures and tone.
Playable Characters: (Like in IW and WW2) Once an EE is beaten, you can put any character on that map. This makes sense to the lore, since in a fractured dimension, any character could be anywhere, and there are different universes too, with multiple different iterations of every character, hense the blood vials used for the prior attempts at breaking the cycle.
Super EE: When you beat the main Easter Egg on all maps. 
-An in-map reward, like the katana from Shaolin Shuffle. Or, a playable area.
-A Hint or Clue to the Next Map’s Era, Theme, Lore, Environments, Weapons, Tone, Or Location.
-A prologue, which is a little playable teaser of what's to come in the journey onward into the next map, is played out right after the main quest has been beaten. Think of these as both the WW2 zombies prologue to Grostein House, as well as the Riot teaser in Exo zombies. These prologues model WW2 in tone, gore, and realism, with a dark bitter aesthetic contrast of Riot’s zombies sequence. The epilogue is the intro cutscene, which is the motives in storyline fashion of why and how our characters got to the next map. The outro is just the outcomes from the Easter Egg to our crew, and the story line bits from the lore of the map playing out.
Modes:
-Boss fight mode like IW zombies.
-The Tortured Path style of challenges, but rather, act as more of a "quest" and utilizing more of the map to seek answers. This could serve as a side story. Maybe, this mode would have you play what was the unplayable portions of every map, and you would do tasks asked of you, like in the Tortured Path. The three strike rule would serve the same purpose from Gauntlet as it would in this mode. Once the steps have been done successfully, you would transition in real time onto the next portion of the map.
-A Grief mode with all new characters. These would serve as the Blackout of zombies, with half sized battle royale maps, like Tranzit, in a 4v4 survival. Combine some rush principles and you have a score attack survival for the fittest game mode. You can construct your own bases called "Safehouses", which inhibits a more open world survival horror aspect, as well as loot other areas, zombies, and even invade safehouses in raids. PVE Destiny style elements will be incorporated. There are levolution scripted events, destructible environments, and construction like you've never seen before. It would also be pretty unique if there were MOBA style classes for your teammates determined off character factions, sizes, and height. The maps would be different, preferably either MP maps, (which is the opposite of Blackout where there's mostly zombies maps,) or completely new maps created by the development team as well as chosen community cartographers using mod tools. Every game starts off where you'll have to scavenge the map for weapons and loot. Be able to craft a ton of different tools and weapons. Just like in Dayz, you will receive a backpack called a “Survival Pack”. You can take up to one (Crafted or obtained supply drop) (Singular or hybridized) buildable, two weapons, two wall traps, and one of any other item (That’s not already in the game) with you to any zombies map. 
Easter Egg Steps:
-I would love to see a similar EE step to the one done in WW2 on Thule, where you had to pick up a cipher paper and then solve it to open up a secret area guarded by a tomb.
-Another cool thing that WW2 did was implement cipher digits that were hidden among interviews, presentations, and trailers, that were then translated to encrypted messages when typed in on their website pre-launch. This could be another cool way Treyarch could use Ciphers to convey hidden meanings and messages that will freshen up our encryption without them having to be in-map. 
-Frame by framing trailers, playing I-spy on objects around a studio room when Blundell is doing Q and A's, etc. Maybe their website to uncover these codes could be the terminal, on BO3, or BO1?
-I would love to see Treyarch utilize real time cut scenes more often. It worked so well in Der Eisendrache.
-I like Easter Egg steps that take general knowledge or a sharp attention to detail in order to complete. The first step in the Revelations Easter Egg was great because anyone could solve it if they had paid attention to the order of souls collected. Most steps nowadays are very nonsensical and you would need a guide online, or even a reference to your favorite zombie YouTuber in order to solve.
-Attention To Detail Crafting Part Locations That Doesn’t Require Youtube Tutorial, Like The Shield Part Location When Takeo Slammed The Door Off Its Hinges In The Intro Cutscene On BOTD.
Zombie Crate Goodies:
Zombies Crates: YOU CANNOT BUY THESE! These are only earn-able through ranking up, prestiging, earning a weapon level, completing bounties and daily tiers, and unlocking camos. Zombie crates contain exclusive loot not available in multiplayer, (since MP always gets all of the love), and can be redeemed through opening up in-map outside, with the care package animation of WW2. We need something else in zombies to earn towards other than just ranks, weapon levels, XP, camos, and divinium.
-Vapors. (Secret Sauce of customization, where a random outfit is given based off of the theme and tone of the map you’re playing on. The vapor hallucination begins once you drink it in-game.)
-Black market weapons.
-Black jack market. This is where you can either barter an unlocked item in exchange for another, or completely earn zombie crate loot without relying on RNG. This is through a series of commendations. Think of Halo 3 armor type of achievements. The black jack is Corvus from the frozen forest in BO3. The black jack also has an assortment of dark ops rewards, and mastercrafts/signature weapons, EXCLUSIVE to zombies, that change in weeks and months time.
-Playable characters. You can unlock more playable characters in zombie crates. However, these are celebrity ones, like with the Dead of the Night crew, unlike unlocking lore characters, such as Gersch, when completing the main and alternate Easter Eggs.
-Skins and cosmetics.
-Calling cards and emblems.
-Weapon variants EXCLUSIVE to zombies.
-Weapon kits. Weapon kits are expanded variations of the armory system here in BO4. More attachments, a wider operator mod selection, etc.
-Callout wheel quotes and emote gestures.
-Weapons with armory availability to put on attachments.
-Blueprints. Blueprints are placed upon a workbench, and they serve as a cheat sheet for players that don’t know where part locations are. In addition, blueprints give further modifications to existing craftables, which triggers new parts that spawn.
-Starting weapons.
-When an Easter Egg is beaten, celebrity characters can be played on more maps, with their roles being recast and outfits altered with new quotes.
-Duplicates can be bartered for plasma, crypto keys, which is the currency of opening crates, and crafting parts for Grief. A zombie crate is hidden very well every time you play a zombies map, with a key to open the crate stowed away in solation. This is like the skulls in Halo.
-Newton's Cookbook equivalent, but with elixir fusion this time.
-Pack-A-Punch fusion.
-An "ultimate" upgrade to Pack-A-Punch, like the alien fuses in IW. Perhaps, the canned power cells from Shangri-la?
-Zombie supply drops contain crafting parts that can either be fused together to form other parts, or can be combined together with other parts matching its color to craft a weapon, trap, buildable, and ect. Colors help distinguish which parts can go with others. There are 7 different colors, with red being for traps, green being for standard weapons, yellow for wonder weapons, orange for buildables, red for anti-115, and blue for element 115. 
-Weapons hybrids crafted through crafting kits venu from color coded parts or received from zombie supply drops will have their own spot in the weapon kits venu, where you can further customize it. Things that you craft won’t stay permanently, as if you’ve crafted an elemental crossbow there will be a number above it representing how many of it you have. (This goes for buildables, traps, weapons, mixed perks from the cocktail venue, and ect. items crafted or obtained through zombie supply drops.) 
-Blue and Red parts fused together creates an element that can be added onto your weapons to make them stronger. Parts can either be scattered around any zombies map hidden and picked up in your inventory, or received through a zombie's supply drop. Crafting kits is the marketplace where you can craft your parts into whichever it will become. Then, if wanted, pay the blacksmith to fuse up to two weapons, traps, buildables, and ect. together to form one. (Hybrids can also be picked up via zombie supply drops.) If you don't like the item you've crafted or gotten in zombie supply drop, then disassemble it for parts to craft another item within the same color category, or sell the spare stripped parts for liquid divinium or Cod Points. 
-There are also chalk pieces that will allow you to swap out a wall weapon for another, just like Buried’s mechanic, that can only be obtained via zombie supply drops.
Afterlife Missions: 
-This replaces the "Nightmares' ' Campaign and fills in the waiting period in-between bleeding out and coming back into the game. Completing missions will put you back into the game potentially earlier than a round ending respawn would. These "missions" serve as cannon cut scenes and real time cinematic, like the kino teleportation rooms, and DE cutscene. When you bleed out, you will be redirected to either the Forest or the House, depending on your storyline. (Caos or Aether) Once you're there, you will be able to free roam throughout the area and select a mission to play chronologically. The levels you can play differ from each map from the context and lore of it. For example, if you are playing ZNS, then you would get more missions revolving around Division 9 and Takeo's imprisonment. This seems to serve as a seamless transitional Campaign for hardcore zombie fans that want more than just ciphers and intro/outro EE cut scenes. If you don't want to be redirected, then you can choose to spectate off of a prompt when you bleed out. The cannon of these missions is the flashback purgatory that your characters endure after their bleedout, similar to an afterlife state in MOTD, hence the name, "Nightmares". The inspiration is the terrible "campaign" that Nightmares was in BO3 mixed in with the Afterlife Arcade from IW. It would be very unique to incorporate elements from "Nightmare" missions and bring them back to the reality scope of the map you're playing on, such as the film reels on Kino when teleporting from the past to the present.
-A Dead Ops Arcade machine that could spawn on Caos themed maps, and is the alternative to Ghost N Skulls from IW. This would be a refreshing way to implement Dead Ops back into zombies, and there could be steps to get the machine turned on and everyone into the game like with Ghost N Skulls. Every Dead Ops variation would have a theme to it based off the map the machine is on, and you'd have to beat 10 progressively hard levels, with a special round after round 5, and a boss fight. An armory is given after the special round to suit up. The reward could be a perkaholic with four permanent perks that are to the left of your chosen four and others even if you go down and bleed out. Another reward could be crypto currency that could be used to replay and purchase customization and loot in Dead Ops. Maybe once all of the machines have been successfully solved and completed, then you would unlock the full version of Dead Ops 3.
Zombies Operations: These are the once in every three months holiday for zombies as they are right now for Blackout and MP. Basically a seasonal event, with new things added to maps, modes, and the menu. The biggest thing about an operation is the theme that it is associated from. This is the gimmick to the birthday party, as everything is rebranded off of this one thing, just as in Blackout. The coolest part about an Operation is the annual manhunt to the maps, which is a full Super Easter Egg Hunt skinned into a zombies Campaign, with theme oriented quests of objectives. Maps we currently have will be slightly altered to give a sense of a Campaign leveled map flow, like in the catwalk run sequence in BOTD to navigate the corridors of the prison. Think of the tortured path meets revelations style of nostalgia and map traversing. Some maps will have steps that are correlated to one another's objective, while others will be independent. There are also bits from MP restructured into a zombies aesthetic, returning the favor to what Blackout is doing with zombies.
Operation rewards:
-Dead Ops Arcade machines, alien fuses esq. "ultimate" pack upgrade, pack a punch fusion, 
-Northwoods bonus map, etc.
Operation Themes:
-Only the cursed survive
-Salvation lies above
-Dr. Salim, Corvus, and the frozen forest
Next Map Hints/Clues in both a post endgame and EE completion:
-A Detail In Zombie Attire or Character Cosmetics, Such As Stulinger’s Kronorium Satchel
-An Afterlife Memories Vision of a hint 
-Elephant Sound From Call Of The Dead or Die Rise Sound Que Hint
-An Outro Game Over Animation, Like The Forest From BO3
-A Real Time Cutscene Like The Nuketown IW EE, Attack's Outro
-Hint Art From Odyssey That Directs An Item On The Next Map Relating To The Tone Or Theme
-Cipher Riddle or Audio Quote Riddle Like In The Prisoner Side quest on IX. 
-A Nuketown Esq. Visual Ending
-Dr Salim Theater Radio-Theater Tape Teaser 
-Once The EE is Beaten, You Can Find A Tape To The Last Missing Projector, Where The First Half Of The Film Can Be Played. The Second Half Of The Film Can Be Played When You Revisit The Theater Clip Of That Same Game, Free Roaming Into The Projector Roam After The First Half Is Replayed To You.
-Memories Trailers are the reveal in narrative context of new Afterlife missions, as our characters flash back to sequences of past and future moments in our timeline, and recollect in the house and the forest.
-The music video of a zombies map is released a month after it drops on Playstation, and it shows lapses of re-visioning of what players did when solving the main Easter Egg in cinematic animation, as well as little increments of an alternate Easter Egg which can be done once the main quest has been solved
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mainstattoo · 2 years
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Bo4 alpha omega
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#BO4 ALPHA OMEGA UPDATE#
Pernell: This is Broken Arrow Operations Director Pernell, accompanied by Doctor Hale. I'll let you know when he's been delivered. Pernell: I don't think lab rats are gonna cut it here. Hale: I know, but he didn't have the shard. He could restore the body, but not the mind or soul. But according to his own research, that was the ceiling: reanimation. Hell, the Germans made that Group 935's primary purpose during the war. Pernell: (sighs) Doctor Maxis spent years reanimating the dead. When we charge them with regular Element 115, it gave them power. I think it's what Maxis was looking for all those years ago. Whenever we drain energy from it, that, that energy is replaced. It's unlike any Element 115 sample we've studied before. The levels of concentrated energy it contains, well, simply put, out team has been unable to measure it.
#BO4 ALPHA OMEGA UPDATE#
#callofduty #cod bo4 zombie ancient evil shield evil easter egg gloomy portal alcatraz BO1 BO2 BO3 BO4 BO4 BLACKOUT BO4 zombies BO4 gaming comparison bo4 mob of death Black ops 4 bo4 battle royale gameplay mob of death vs dead’s blood bo4 blood of dead specimens blood reaction blood of dead song blood of dead cutscene blood of ending ending black ops 1 black ops 2 black ops 3 black ops 4 black ops 5 call of duty evolution call of duty evolution 2003 to 2019 duty evolution of call of duty cod fish funny moments funny moments voice chat bo2 vs bo4 bo3 vs bo4 bo3 vs bo2 bo2 vs bo1 bo3 vs bo1 botd vs motd connection MOB OF THE DEAD vs BLOOD OF THE DEAD comparison dark Free Access bo4 new expert wmd gameplay bo4 graphics compare crush map compare crush bo4 vs bo2 alpha omega easter egg nuketown zombies ALPHA OMEGA easter egg ending cutscene MW multiplayer havana gameplay summit lunch stage shoot nuketown nuketown zombies nuketown zombies 100 rounds nuketown in real life nuketown 2025 nuk3town nuketown bo4 nuketown bo5 hijacked slums skyjacked raid standoff jngle rust terminal dome highrise crash mw2 mw3 tag mw4 der modern vs bo4 faremaster fare comparison bo war1 mwr original tag remastered vs original bo warmaster comparison to ten tag der to ten ending tag cutscene der toten ending tag scene cutscene reaction der toten vs call of the dead vmp an-49 black ops 4 new season black ops 4 dlc 4 zombie dark split treyarch infinity ward raven software hammer big size activision game mw pre alpha mw beta mw story trailer bo4 flooded forest bo4 new update bo4 new weapons cod mobile controller cod mobile gaming cod mobile Battle Royale gaming cod 2020 call of duty 2020 vocabulary black ops 5 mw2 master mw3 master cod waw master cod waw master bo2 master mw all killstreaks mw all weapons bo4 weapons all dlc zombies dlc 4 bo4 zombie chronicles 2 bo2 buried bo4 burinz remake bo4 buried remake bo4 buried call duty mobil e mw spec ops mw vs mw3 mw vs mw2 mw vs mwr mw 2019 mw nuke mw sniper mw new weapons cod mobile best settings cod mobile pc black ops vs modern warfare cod mobile vs mw cod mobile vs mwr cod mobile battle mwr cod mobile battle mwr cod mobile cod mobile controller ps vietnam cod mw trailer cod mw story cod mw walkthrough cod mw zombies cod mw free map compare maps evolution bo3 expert bo4 expert bo4 expert story bo4 real life expert bo4 cutscene expert bo4 new expert alpha omega egg easter alpha omega guide cutscene alpha omega ending cutscene alpha omega gameplay alpha omega bo4 bo4 destroy bo4 destroy point fight bo4 destroy vocal line bo4 fire brake front bo4 brake lights bo4 brake lights backstory bo4 death of the night bo4 death of the night easter eggs cod ghost cod trailer ghost all killstreaks cod ghost ghost cod extinction advanced warfare cod advanced warfare cod example advanced warfare cod zombies advanced warfare Multiplayer cod advanced wars e campaign cod infinite wars cod infinite wars cod examples infinite wars.Hale: The electrical output is unlike anything we've seen before, Director Pernell.Ĭornelius Pernell: Come now, Doctor Hale, this is Element 115 we're talking about here. Call of Duty VANGUARD vs Black Ops COLD WAR - Weapons Comparison
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ask-dimitripetrenko · 6 years
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Some fun things that happened when I was playing Blackout
-Watched two Menendezes get into a fist fight
-A Mason kept smacking me in the face with a rocket launcher
- A Reznov tried (and failed) to fist fight an entire group of zombies in a cemetery
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cyberfeels · 4 years
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add me on twitch my fellow friends, i wreck & slap asses daily on COD.
twitch.tv/crucialdose
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Streaming Black Ops 4 for mostly Blackout.
Gotta get that win!
On at 6pm UK time.
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nitemvres · 4 years
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Live playing Blackout with the homies! Come hangout and chat with me!!
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jenks-777 · 5 years
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BYE BYE
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brirosesworld · 5 years
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Add me on Xbox my gamertag is Briannaaarose
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I need more people to play blackout with😋🎆
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writer-of-various · 1 year
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deadlypsyko · 4 years
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Blackout - Deadly's Misadventures Part 13! (Funnies, Fails, and Epic WINS!)
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dr-donogood · 5 years
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GUYS!
dose anyone have a GIF of Dempsey doing the Twerking Emote from blackout???
I NEED IT ASAP fndjdjjdjd
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djdrenasty · 4 years
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youtube
Check out my YouTube gamer page
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emilys-animatedlife · 5 years
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Black Ops 4 by Treyarch
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