Saw the trailer for Beastars Final Season and I'm really curious to see where they go with this, because let's be honest: Paru kinda lost her way after the Murder Mystery Arc. While I absolutely loved the lore that was dropped during Legoshi's time stepping into the world of adulthood, there really wasn't a solid story until the Melon Arc, and that kinda fizzled and died by the end.
So far, the anime has done a good job of condensing and, in some cases, improving the source material, and they'll have to do a lot of that in order to make the last season a concise story with an actual ending.
(Also hoping certain things are changed utterly because holy fuck Louis deserved better than what he got!!!!)
For those who didn't see the news, here you go. BEASTARS Final Season has been confirmed that is coming in 2024. Is going to be long, but is a plenty of times to Orange Studios makes final season a memorable and extravagance anime. That will be in our hearts for the rest in our lives.
BEASTARS final chapter will be streaming on Netflix in 2024 📱🌎
As Legoshi, Louis, and Haru navigate through their new journey in life, the danger of a heinous criminal lurks around the corner.
BEASTARS Final Season will be released in two parts with Part 1 premiering this year, only on Netflix 🐺🐰
For those who keep yelling studio orange for developing final season of beastars and working on ss2 of tristamp but forget abt hnk, as a manga reader let me tell you:
What with the final season of the Beastars anime being announced and the Land of the Lustrous manga ending next month, I wonder if Studio Orange will also announce a new Land of the Lustrous anime season soon... Well, perhaps after the Beastars anime has actually ended.
[ID: interviewers makes a question to orange staff: We know that there’s going to be like a final season of Beastars, that's going to be a final phase for Trigun. Are we going to see a second season for Land of the Lustrous? Or, do you have any future developments you can share with us?. The staff replies.
K: To speak to that, we've shared that we have been developing Trigun Stampede and working on that since about five and a half years ago. We've been working on it that whole time, all five and a half years, but for many of those years we couldn't say anything about it, as it was confidential for a lot of that time that we were working on it. That carries over to the other projects that the studio is working on now.
Of course, we are working on many projects, but we can't say much about them. What we can say here is what we have already shared in the panels at this con. We learned a lot, and developed new tools, while working on Land of the Lustrous, Beastars and Trigun Stampede. As a studio, we want to continually challenge ourselves to achieve better results in certain areas that are difficult for CG to achieve great results. And so once we find a good approach for these difficult areas, we use it going forward and all the works that our studio works on later. So you can expect that we will be using everything that we have learned on those works in our next work going forward as well as looking at new aspects of CG that we want to really pin down and achieve greater results with]