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Chris Arcway - Magna Carta: The Phantom of Avalanche
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inktr3pid · 2 years
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Arcway
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voidsentprinces · 2 years
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Modern AU 4? 5? I lost count
“ALL HANDS TO PORT! NOW ARRIVING! VESPER BAY!” Called the ticket man. Loud enough that it could easily ring clearly down below deck to say nothing of the upper part. An impressive feat considering a heavy, sullen rain had whipped up a storm upon the harbor. The journey from the Limsan sector to their called at the Bay was as rocky and ill eased as always. The rocking of the waves would turn a travel’s stomach over. But, to them, it was like being brought home. They had traveled this same way when first arriving in Eorzea.
How many months had it been? Since stepping foot on those marble stone piers. The smell of gunpowder, vomit, and cigar smoke filling the air. Loud jeers and chatter echoing throughout the Lominsan decks from aetheryte plaza to fisherman’s guild. Fair few cities were as boisterous and cacophounous as Limsa Lominsa. Of course they had not realized this when they had arrived by air to deliver word to Gridania and Ul’dah’s sectors. The markets of Ul’dah in particular was always bustling and shouting, yet it felt like a tender massage compared to the rambuckous nature of Limsa. Gridania was silent as a grave. But the air felt fresher there than ever in the oasis.
They had ample time to adjust to each sector. Initially picking up odd jobs which eventually lead them to handling bigger disasters. Then suddenly they were with Thancred investigating kidnappings in Drybone Oasis. Eventually facing off against the great beast Ifrit in the deepest dungeons of the Bowl of Embers. Then what was it? A meeting with the Sylph gang, descending into a haunted cave then an abandoned mansion? Then gathering all sorts of objects of interests, auctions, and high priced cheeses for the Company of Heroes. To find the secret path into the Navel and going toe to toe with Mob Boss Titan. Their bones ached.
They needed a stiff drink, a long rest, and hours of silence.
Vesper Bay had all but provided that in spades for the last bit, the rain had merchants closing shop early. Guards men taking shelter in the nearby inns to get a bite at the bars no less. But not them, no. As a member of the Scions they had their own place to shelter. With each laborous step, bones still aching, they stepped off the ship from Limsa. Found their sea legs to land and steadied themselves to come upon the night club they sought. How odd though, its usual neon sign had not been lit. Leaving an omnious stout shadow in the harbor. No sound but the rain in means of sound about it. They hastened their steps.
The doors to the Waking Sands opened far heavier than before. The clouds over the Bay district did nothing to ease their heart. The night had began approaching and yet Tataru had failed to light the lanterns. Neon signs and “open” markers was one thing. But she had never been so lax as to forget the indoor requirements. The lobby was darkened and not a sight or sound to be heard. Looking around expectantly, the secretary was absent from the welcome desk. They were rather looking forward to their face. Tataru had ever been a sight for sore eyes in spite of always dressing in the most pastel and vibrant of pinks and rose.
So use were they to a raising of mug and cheer from her, that the room felt...emptier than usual. Not a good sign, they sped over to the club’s underway.
Passing the desk under a curtain of beige. The cloth once ever welcoming now felt like shroud of death. Moving through the arcway to the stairs, each step a steady thump. Echoing through the silence like a sledge hammer to stone. Their hand wrapping around the door handle. Shifting of their weight, shoulder to the wood. The metal reinforcements grinding against the stone.
Breath failed to escape. Heart faltered. Lungs stilled. Eyes taking in the sights.
Where once there was a room filled with laughter, joy and cheer. Now stood a club of once joyous gatherers, collaborators, and colleagues replaced by the floor strewn with bodies. All sharing the same pallid complexion. Waxy and still. A few they remembered passing. Clive, A’aba, Una, Satzfloh, Percevains, and many more. Joyous bunch making their way the world and now...all snuffled out.
How many moments did they spend? Turning over those bodies. Nothing but the dark, the silence, and the pattering of rain on stone? Each face witnessed being a face they had seen among the other Scions. Except you. Who are you?
This singular body, that of a man of youth. His face covered in a fresh paint of gunpowder. New to the battlefield but young enough to die in a siege. They patted down this one’s body. Opening their vest to find a familiar marker. Garlemald.
Suddenly, a noise echoed through the room. Shuffling, labored breathing. It was coming from the Solar. Quietly, they grabbed hold of a knife and left the dead soldier to lay among their friends. Side stepping as to not make a noise. Despite the boots, soft soled like. Climbing up the stairs, a curtain of purple drifting over them as they inched their way up to Minfilia’s office. Pausing and putting an ear to the door. Something was crawling around inside. They brought themselves low and slowly jostled the door to open. A figure on the ground, they were alone.
They pushed their way into the room, blade drawn. Finding not an intruder, but the face another friend. One of the Sylph gang members. Dress of leafy green, face still covered in an autumn tide’s leaving. Two holes for the eyes, stout in stature, having trouble breathing. A bullet wound to the chest, but they still managed to find the strength to crawl on the ground. Quickly to their side and flipping them on their back. A hand to their wound. The red...it was everywhere.
Suddenly, their struggle eased as a friend face finally came to their side. They reached up and grasped the others hands, their lively voice now a shriveling shade of itself. Difficulty breathing, difficulty speaking, but they made the effort all the same.
“This one is glad...walking...one is safe.” The short being trembled to catch another gasp of life. Just then a terrible migraine invaded their minds. Everything went white, a flash of images. A woman clad in white trench coat breaking through the door. Opening fire on the other occupants, a mad glint in her eyes. Demanding others submit to her Gaius’s will. Flanked by fresh and veteran thugs a like. The Waking Sands went to war in that moment. Minfilia was dragged away into the night. Noraxia leapt to ambush the woman but was shot down like the rest. A burning ember in their chest as their vision cleared and head ache ceased.
“W-walking one...Minfilia...asked this one,” The stout being groaned, the gripping of their hand tightened, “In...case...walking one return...this one...was to say...to...” The grip grew weaker as did the breathing, “Church...in...eastern...Ul’dah sector...claim...sanctuary,” They breathed out in a raspy, whisper. “This one...tried to pro-...protect walking one Minfilia...but...” Tears came to their eyes as they listened on shaking their head, the Sylph looked into their eyes, “Forgive...this one..Walking one must...save...must...” A single gasp and then Noraxia was gone. The Warrior of Light was alone again in the Solar.
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el-im · 7 months
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dreamed that quadri, ellum and i were stuck behind two trains on either track, all of us crowded below that arcway over the sidewalk on south beaver st. one car passed by with four shipping containers stacked one above the other, and on top of that, a tow truck with a big ford raised upon it, stories and stories into the air. there were people still sitting in the car, and i could just make out the backing of one woman's earring as she passed by, her neck and the back of her head to me as they went east. quadri was telling ellum about the freight cars, and the tracks. another train blustered in from yet another direction, crossing from north to south, perpendicular to the other tracks, and arcing up above the two trains passing by in opposite directions on the original track, bucking up into the air in a slow, careful crash. cars from the train closest to us, going east, were pulled seemingly out of their own will from the larger body of the train, and slipped over the third track that terminated just beside the sidewalk behind me. i had to step out of the way to keep from behind hit. i was sliding over the tracks, which were slick with energy but not shockingly electrified. it felt like walking on a bed of eels, slimy and leading.
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spirit-shroud · 7 months
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finally getting around to doing A Balance of Power and
1. whoever designed this questline is evil
2. i hope whoever designed the Arcway dungeon doesn't design dungeons anymore this shit sucks. i got mega lost in there
i continue to think that people who swear legion is the best expansion ever are lying to me outright. this is abysmal. and it's for cosmetics. and you used to have to do all this on every character you wanted the cosmetics on
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cisoleya · 8 months
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Arcway Kripto Koin Token Airdrop Startup Teknik Analiz İnceleme Binance
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444namesplus · 8 months
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Aadzax Aahbuy Aahlas Aahwis Aahyen Aahzed Aakbow Aakbox Aaklin Aaksub Aakyon Aalabs Aalbot Aaldry Aalrye Aalzho Aamexe Aamvas Aamvat Abated Abobeg Aboyou Absbus Absnow Abstil Absvex Abyabs Abybib Abyoho Abyvee Abyvie Abywag Abyyar Aceyap Achcel Achvet Achyes Ackdig Actash Actlox Addaim Adddry Addmag Adduck Adocum Adshot Adsoak Adszen Adzabs Adzaft Adzarm Adzban Adzwyn Aftmax Aftzax Ageask Agebay Agefab Ageick Agobus Agosin Ahapay Aharod Aidgel Aidyeh Aimfag Aimvan Airboi Alearm Alefad Alegun Andaby Andvau Andyea Antbin Antkey Antmag Antvie Antvow Anycaw Anycon Anyfad Apechi Apedim Apeerg Apewha Appabo Appbox Appvai Aptapt Aptarf Arcabo Arcbow Arcess Arcram Arcway Arcwis Arewaw Arfcan Arfchi Arfick Arkmid Armwas Arobot Arozee Arscaw Arswag Artaft Artbox Artqin Ashdie Ashkin Askall Askant Asksun Askyak Askyid Assrye Ateaba Ateyar Ateyow Atezap Awebay Awemix Awkaam Awkyip Awwvie Axeart Axechi Ayuvox Baabud Baalas Baawee Baawit Bacbib Bacchi Baclow Bacyon Badmun Badrod Baduck Badvas Badvia Baebus Baepad Baepix Baewye Bagaby Bagbeg Bagoak Bahnow Bahsig Bamadd Bambop Bamwis Banaah Banale Bandin Banfag Banpub Banwax Barbet Barcam Barexe Baryes Bataal Batadz Batlie Batvet Batwad Bayace Bayaye Baygal Baywiz Bedado Bedwot Bedwud Bedzoa Beewag Begwot Begyod Begzoa Benabs Benaid Benbae Benyay Betvex Betyee Bibabo Bibbit Bibexe Bidgal Bidwig Bidyam Binaam Binawe Bindim Binnow Binsny Binzed Bitdin Bitzek Bixgin Bixvoe Boabig Boazen Bogbat Bogbrr Bogcap Bogson Boibaz Boibug Boiyeh Boobow Bopace Bopbae Bophow Bopvac Bopwed Botaid
Botbee Botfin Botimu Botyen Bowexe Bowkin Bownop Bowvaw Bowzap Boxage Boxxis Boxyow Boyvar Brasac Bratil Broaak Broawe Broaxe Bropeg Brovis Brovug Brrbud Brrlaw Brrmas Brrwad Brrwag Budaro Budcon Budire Bugbaa Bugbix Bumwet Bunash Bunyon Busbox Buswis Butbug Butghi Buyvar Buyyou Byebud Byegut Byewas Cabaim Cabfan Cabmid Cabvan Camfab Camyow Cancom Canpyx Canveg Canwat Canwed Capcoo Capdam Carcot Carpen Carwee Catvau Catvie Catzoa Cawboo Cawdim Cawoff Cawrod Cawyap Celaro Celvia Chicum Chimas Cobany Cobodd Codapp Codcop Codcot Codemo Codoho Codwho Cogbid Cogdry Cogfab Cogfar Cogfat Cogthe Comark Comemo Commad Comvav Comway Conyow Conyuk Conzek Copaft Copbun Copcan Copsig Cotfat Cotpan Cotpix Cottin Cotyob Cumcaw Cumwaw Cumwok Damerg Damred Damwap Derbop Derher Deryah Derzip Dieego Dievar Dieyaw Dieyup Digape Dimgun Dindig Dinego Dinwok Dinzap Dogbin Dogkin Dryzoa Egobog Egodry Egohut Egolol Egoted Egowop Emoaba Emoact Emocod Emolay Ergwas Esscel Essvis Essyex Exybud Exywiz Exywot Fabass Fabcoo Fablay Fabyea Fabzed Fadaak Fadate Fadzek Fagaah Fagant Fagawe Fagvas Fanawk Fanbay Farboi Farvaw Farvow Faryou Fatbus Fatcam Fatcaw Fatcop Fatsac Fewmid Fewwas Fewwen Finark Fincam Finwag Finyon Fitfam Fittel Fitwan Galcog Galnef Galwon Galzho Gapdry Gapgap Gapire Gaplaw Gapvug Gapzho Gasaah Gasbid Gaspin Gaszip Gelate Gelbye Gelyou Getgun Getkin Getyar Ghiaid Ghibee Ghiboa Ghihod Ghiyee Ginpen Ginwan Goydry Goyghi Goyram Goywad Gumguy Gumnef Gungin Gunwud Gutand Gutbug Gutcap Gutgum Gutlow Gutzoa Guyaye Guybot Guypub Guyvow Hambin Hambum Hamvoe Herapp Hervis Herwha Hithit Hodbag Hogbid Hogivy Hogmad Howban Howway Hutaim Hutare Hutart Hutcel Hutgal Iaft Iapp Ibib Ichbad Ichbrr Ichcon Ichwop Ickact Imubig Imuwar Imuwok Imuyet Irebox Iremid Irenun Irewud Ivyabo Ivydry Ivyyes Iyah Jamwon Karcoo Karerg Karsun Karvar Karwho Keycar Keysun Keywos Keyyar Keyzho Kinboo Kinyok Kinyuk Lasrim Lawyar Layaid Laybaz Layhow Lieaam Liepen Linyex Lolare Lolboa Lolghi Lolpan Lolpyx Lowayu Lowmap Lowpub Lowwan Loxnow Loxpub Madcab Madhat Madsad Madyow Magbit Magodd Magred Maguck Magwan Mapmas Masand Masbah Masbop Maxbad Maxbae Midbrr Mixbix Mixfin Mixoho Mixtin Mixvai Mixveg Munaam Mungoy Munham Nefact Nefbad Nilfin Nilwog Nimsly Nimwar Nimwen Nimzoo Nopbog
Nopred Nowted Nowzig Nunvex Nunyak Nunyen Oakwap Oakyuk Oddgoy Oddred Oddwot Offlas Offwit Offyok Offzig Ohoaro Padcam Padcaw Padlox Padpyx Pandin Panwog Payark Payaww Paybam Payzig Pegapt Pegvoe Pegwho Pegzoa Pelaal Pelyet Pelzho Penire Penlay Penwad Pinage Pincan Pingun Pixwow Pixwry Poxnop Pubcon Pubimu Pyxzap Qinlol Qinmid Qinnim Ramich Redads Redcoo Redzip Rimcab Rimchi Rimdim Rodcan Rodsly Ryegin Ryezee Sacder Sacgin Sachot Sacyeh Sacyuk Sadbed Sadbut Sadnop Sadzip Senbid Senboy Sengas Senwos Sigcom Sigvex Sigwha Sigwho Sigyet Sigzax Sinads Sinzit Sitaal Sitbaa Sitbae Sitfag Sitvis Slycoo Slyich Slymas Slyvox Snyfag Snygin Sonack Sonick Sonnil Sonwed Subads Subapp Subbaa Subgap Subget Subrod Sunwiz Tedbid Tedbuy Tedego Tedich Tedmax Teegas Teless Teltee Theado Thecam Thecar Thezig Thobah Thoher Thowit Thoyon Tilvig Tilyaw Tinfew Uckqin Vacadz Vacate Vacdin Vacmad Vacwho Vaifar Vaihod Vaiwog Vanbum Vanbut Vanodd Varaim Vardig Varvie Vatbah Vatbye Vauher Vauwho Vavbop Vavbot Vavbut Vavego Vavnef Vawcam Vawfew Vawghi Vawkey Vawted Veeask Veehit Veenil Veethe Vegcop Vegnun Vegvet Vegwag Vegweb Vetgin Vexabs Vexbet Vexbrr Vexmix Vextee Vexuck Vexvau Vexyea Viabed Viaget Viatee Viazax Viecel Viefit Viegel Viesit Vigbar Vigbop Vigcod Vigted Vigyep Vimcam Vimfan Vimlas Vimwok Visbrr Visivy Visjam Visqin Visvai Voewos Vowaad Vowben Vowpub Vowsny Voxash Voxdam Vugbaz Vugvug Wadbow Wadcam Wadlin Wadoho Wadpin Waebid Waebop Waeivy Waerod Waeyew Wagbib Wagcam Waghog Wagrye Wagwan Wanaah Wanate Wanbah Wanbow Wanfad Wanmun Wanwap Wapbam Wapbaz Wapwry Warbah Warfit Waryon Wasack Wasbin Wasdin Wasyum Watlox Wawbaz Wawmag Wawwis Wawzax Waxawk Waxwet Waycog Wayder Webboo Webfat Webgas Wedsny Wedwha Weeask Weeego Weewig Wenbot Wenwoe Wetair Wetdry Wetfam Wetfew Wetgel Wetwat Whaaft Whatil Whogal Whoher
Whowap Whydim Whyvar Whywot Whyyap Wigbam Wigdig Wigher Wigwud Winbaz Wingoy Winzoo Wisaha Wisemo Wishut Wislie Witaby Witage Witbro Witvig Witwye Wityum Witzed Wizdim Woebet Wogbus Wokzax Wonick Wooadz Wooant Woowan Woowog Wopaft Wopvim Wopwye Wosabo Wosbet Wosfit Wotaft Wotmas Wotzee Wowcaw Wowvig Wowzip Wryayu Wryick Wuddam Wudfam Wudthe Wudway Wudyeh Wyeare Wyeodd Wyeyod Wynaha Wynway Wynzee Xatabb Xatban Xatghi Xisvox Yahgap Yaksun Yamgas Yamkin Yapaad Yapyob Yaract Yarego Yarire Yarwax Yarzap Yawbet Yawhat Yawsly Yawwae Yayaal Yaybam Yayyam Yayyea Yeabay Yeaben Yeafad Yeehat Yeerod Yehdry Yehyaw Yenado Yenark Yenguy Yenrye Yenzho Yenzin Yepben Yepzoa Yesaro Yesbad Yestel Yesxis Yetaba Yetawe Yetfar Yewcam Yewyes Yexcab Yexnil Yexoff Yexsub Yexvau Yiddam Yidexe Yidvox Yidvug Yinbae Yinbet Yinfag Yipboy Yipmap Yipvig Yobpay Yobzee Yodvaw Yodvis Yodwed Yodyip Yokact Yokbid Yokget Yonale Yonvau Yonzen Youago Youghi Youham Youwad Yowabo Yowfar Yukbat Yukvie Yukwha Yumdim Yumsig Yupbra Yupwiz Zagabb Zagkar Zapzin Zaxabs Zaxbib Zaxred Zaxvar Zaxzap Zeddry Zedghi Zedgut Zednop Zedvia Zedwar Zeeson Zeewae Zeewap Zekbix Zenadz Ziggal Zighod Zigvav Zigwye Zipaby Zippub Zipyee Zipyew Zipzap Zitbam Zitbro Zitich Zitlow Zitwry Zitzho Zoaado Zoaawk Zoabox Zoabro Zoavar Zooaak Zooboa Zoobun Zoopin Zoowok
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bpmdiagramtool · 1 year
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Open Source Business Process Modeling Tools
There are a number of open source business process modeling tools available that can help with structured formal documentation, workflow automation and monitoring. These tools also provide a way to track the performance of processes and improve them. Some of these tools are designed to be easy to use for business professionals while others are more technical. ARCWAY Cockpit is one of the best free BPM software options that provides a robust set of features including support for structured formal documentation, organization hierarchies and workflow automation. It also offers a powerful BPMN editor that makes it easy to create diagrams and export them for personal use or sharing. The tool can be used by both individuals and teams and comes with a free trial.
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Bonita BPM is an open source BPML tool that provides a unified end-to-end business process experience. The solution helps businesses stay connected to data and make information more accessible to everyone. It has a user-friendly interface that makes it easy for non-technical users to understand how the software works. It also provides an intuitive UI designer that allows developers to combine graphical tools and frameworks for a customised UI.
Bizagi is another open source BPM modeling tool that is simple to use for business users. It is cloud-based and allows team members to collaborate in real-time. It has a reliable BPMN modeler that lets project teams document all the business process steps using specialized symbols. The tool also supports low-code applications and lets companies manage their business processes from a central repository.
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dritabuddy · 2 years
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Ancient cloudwing mount to buy
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#ANCIENT CLOUDWING MOUNT TO BUY PATCH#
On the ship you defeat various NPCs before defeating the leader and taking down the ship.After all of these quests are complete, there is a three player invasion scenario that sends you to the Legion ship in the sky.Next you are sent to a specific point in the zone to defeat more invaders, with some similar followup quests.After completing all six invasion world quests, you have completed the Assault on Zone quest, allowing you to move to the next stage.The invasion quests are similar to the regular world quests, requiring you to kill NPCs and click objects.The skybox, world quests, and the NPCs present are changed in some areas, similar to the pre-expansion invasions. The invasion begins with a zone being under attack.
#ANCIENT CLOUDWING MOUNT TO BUY PATCH#
The Legion's presence continues to grow in Patch 7.2, with invasions occurring around the Broken Isles. Legionfall Commander - Earn Revered status with the Armies of Legionfall.Explore Broken Shore - Explore the Broken Shore, revealing the covered areas of the world map.Defender of the Broken Isles - Repel Legion assaults against Azsuna, Highmountain, Stormheim, and Val'sharah.You won't be able to complete Defender of the Broken Isles until invasions activate a week after the patch releases. As always, Icy-Veins has updated class guides!įlying - Broken Isles Pathfinder, Part Twoīroken Isles Pathfinder, Part Two was added in Patch 7.2! According to the latest developer interview, it will probably be a few weeks before anyone has earned it. Patch 7.2 makes changes to many classes, including new Artifact Traits. See the official notes for all of the details. Some Keystone Affixes have been changed and new Affixes have been added.These increase based on the highest level Mythic Keystone you completed. Artifact Power bonuses have been added to your weekly chest rewards.Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.Artifact Power rewards for Mythic Keystone dungeons have been adjusted:.Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.Artifact Power rewards from both Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 905 in the weekly Challenger’s Chest (at keystone level 10).The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons.The item levels of gear found in Legion Dungeons has been increased.New Music - As always, there is some new music in this patch.Tarren Mill, Gravity Lapse, and the Warsong Scramble are some of the new brawls coming in this patch. Legendary Item Changes - Some legendary items are changing, bad luck protection is spec specific, and you can (somewhat) target slots for legendary items.Crafted Legendary Items - Patch 7.2 adds crafted Legendary Items that are Bind on Equip!.Pet Battle Dungeon - The first Pet Battle Dungeon takes you to Wailing Caverns.Paragon Reputation System - Earn additional rewards from Legion factions after Exalted.Spell Animations - Hunters, Death Knights, and Druids are getting a few new spell animations in this patch.Legion Invasions - The Legion is invading different zones in the Broken Isles.Broken Isles Pathfinder, Part Two - You will be able to earn this achievement and unlock flying in this patch.Order Hall Campaign - Patch 7.2 continues the Order Hall Campaigns.Order Hall Research - Two new tiers of Order Hall Talents have been added.Artifact Changes - There are new Artifact Traits, new Artifact Knowledge ranks, changes to Artifact Trait costs, and more.Class Mounts - Unlock a class specific mount after completing the new eleven week story in Patch 7.2.The Cathedral of Eternal Night - A new dungeon with familiar faces, such as Illidan and Maiev.The Broken Shore - A new world questing zone that includes a new faction, rare spawns, world bosses, and more.Keep in mind that the Tomb of Sargeras will not actually release this week, we've got to take the fight to the Broken Shore first! Here's what you can expect: PvP Participation has been higher than expected, rating cutoff estimates have been raised.ĭue to the transition between 7.1.5 and 7.2, AP rewards in the Mythic+ weekly chest will not begin until next week. Patch 2.5 Roundup: Meta Changes, New Features, Season 10
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regalgorgon · 7 years
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Nightborne RP Resources
This is a channel in the Nightborne Discord, but I figure I’d share it here so people don’t waste a ton of time Googling of what I have so far is already compiled.
Note: this is current Legion, and not BFA. It will be updated when more is added to the game via BFA (Battle For Azeroth).
Crest (made transparent by lady-windrunner)
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Nightborne Culture: https://imgur.com/a/87azy Male Nightborne: https://imgur.com/a/6P24Q Female Nightborne: https://imgur.com/a/VlYpS
Arcanist’s Manasaber (Mount): http://www.wowhead.com/g00/item=142436/arcanists-manasaber?i10c.encReferrer= Mystic Runesaber (Mount): http://www.wowhead.com/g00/item=122469/mystic-runesaber?i10c.encReferrer=
Wowpedia (history and trivia): https://wow.gamepedia.com/Nightborne
The Nighthold (raid and Elisande’s stronghold): https://wow.gamepedia.com/Nighthold The Arcway (the underbelly of Suramar): https://wow.gamepedia.com/Arcway Court of Stars (pinnacle of Nightborne society, and largest noble house): https://wow.gamepedia.com/Court_of_Stars
UPDATE (12/03/2017) 7.3.5 PTR Addition
Ladies: https://imgur.com/a/AAy6p Men: https://imgur.com/a/eRpQW http://www.wowhead.com/news=277417/nightborne-male-and-female-allied-race-customization-options http://www.wowhead.com/news=277430/jokes-and-flirts-for-allied-races-highmountain-nightborne-void-elves-lightforged
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nordicsublime · 7 years
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Llanrwst-Gwydir-Castle-Garden-Archway - Portobello Jewelry
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dungeonsnodragons · 7 years
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Magic Mishap
[Borsk’s official report]
Wizard was found alive.  Apprentice possessed.  Demon slain.  Day saved.
[Borsk’s private journal entry]
Checking up on the (likely evil) wizard
Adventuring, I’ve found, is a series of morally repugnant choices fighting against the stagnancy of town life and the need for coin.  I suppose I never really thought about the cost of armor, the upkeep of my horse, or the price of my insatiable appetite for turkey legs.  My time with the town guard is well-spent and honorable, but never a true test of my skills.  Chasing pick pockets and alchemists distributing potions without a license, though important, does not present the same challenge as giant slaying.
Tracking down wizards through harsh and unforgiving lands, that’s the sort of adventure I can get behind.  When we arrived to find the missing wizard, the land had turned to acid and seemed to be rotting away.  We sought refuge in an old elvish tomb.
I’m not very good at thinking, but perhaps I thought there might be a passageway under this tomb to the wizard’s tower.  It would certainly make traversing the dangerous land a lot easier.  It turned out to be just a regular tomb and it had been a long time since the last burial.
Every adventure must come equipped with a fool, it seems.  This party was no different.  The cat-wizard creature blasted the tomb of the elvish king and queen, likely hoping to rob them of whatever they had been buried with.  Dishonorable to the core.  The king and queen were rightly upset with us and attacked us.  I tried to talk them down, as did others, but the queen was quite upset with us for disturbing their rest.  (I did like the king’s jokes though, quite funny!  He must have been a wise and benevolent ruler in life.)
I was turned into a rabbit by the king’s undead magics.  What.  The.  Fuck.
At the end of the battle, the cat-wizard Julian got right to the looting.  Such an act deserves far worse punishment than I could give out.  Proving my point: the other wizard, Skyrah, took a chain shirt from the tomb and put it on.  Turns out the armor was cursed and caused her to go mad, beating her own face until it was bloody.  Curses on both of them.
Back outside, the land turned from acid to fire and while we were trying to make our way across a boiling lake, it seemed gravity had been turned off and we all began to float away!  I’m more and more convinced this wizard is up to something evil.
When we arrived at the tower, we found the wizard’s servants stuck in some sort of time bubble.  We spent some time trying to help them, but realized we wouldn’t be able to do anything until the wizard was dealt with.
We were met by some foul beasts on our way to find the wizard, but they were easily dispatched.  The best part was when a unicorn appeared out of fucking nowhere and just started stabbing the cat-wizard with its horn.  Given the chance to help Julian, I chose instead to continue slaying the monsters.  He has made his evil bed.
Finally at the top of the tower, we found the wizard and the source of all the calamity.  The wizard, it turned out, was not evil.  Rather, her apprentice had become possessed by a demon and she wasn’t trying to contain it.  The wizard cast us into some sort of dreamland in order to find and defeat the demon.
Something strange did happen in this land of dreams.  My father appeared.  His skin was a sickly pallor and he was shriveled and hunched over, nothing like the large, imposing man he is in life.  I fear that he was dead.  He was all that I had feared--his rage and disappointment.  While I love my father and would never want to see harm come to him, his death is not the thing that I fear.  It is what comes after.  The duty that I must adhere to, the tasks that only I, as his eldest son, could take on.
When I left, he accused me of a juvenile dalliance, this journey to find meaning beyond our kingdom.  He accused me of cowardice, to run away from a problem that for him, was no problem at all.  I was too old, too accomplished, for either of these things.  Would he even want me to return?  To take his place?
So distraught over this image, I failed to block too many blows.  I fell to the ground, my life’s blood leaking out onto the grass, and the image of my father faded.  Never have I felt such disappointment in myself.  That day, the line of Borsk had been broken.
Well, maybe not.  The demon was defeated and we all woke up back in the wizard’s sanctum.  The apprentice was no longer possessed.  Day saved.
And I got a new shield!
Perhaps I should send a letter home and inquire after my father’s health.  Maybe tomorrow.
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liealia-beauetoile · 5 years
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Sacrifice
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The reverb of a maestro’s violin flooded the arcway’s cold interior as the sounds of soft footfall began to rise in tone. (Lub-dub. The throbbing of a heartbeat repeats in your ears.) Frantic crescendos gave way to somber diminuendos as the instrument’s crying melody wafted over the air, seemingly live with latent energy, crackling like arcanic static against a charged leycrystal. Voices rose in angry rambling as they neared the source of the melody.
(Lub-dub. The hair on your body stands on end as the sound of whom you can only guess are the guardsmen of that disgusting noble, are finally reaching you....) Stone and sinew alike groaned in protest as the shal’dorei’s magic swelled in potency, tears beginning to line the edges of the male’s eyes. (Lub-dub. ‘Liealia my sweet sister…. Please forgive what I must do… This is... my final opus.’) He blinks, gaze affixed on something as if it were real. A growling shout rips from the man's chest as the final chord resounds, bowstring and rosin ripping apart as a vicious shock-wave of a spell tears through the space…
Silence.
D’Artagnan chokes, blurry eyed, as a field of null magic encompasses his body, limbs twisting into submission until he crumples to his knees. Had he missed? No… There was surely a macabre scene of blood and bone around himself… It was simply not strong enough….
Sinister chuckling bubbled in the darkness like pitch and tar.
“You will wilt and fade… Until you are nothing but a husk…. Then? Ahh….. then, we will parade your disgusting form in front of the whole of Suramar and our queen! An example… A warning to your little flowers that if they should step out of line… they will share your fate...” A wicked pair of eyes emerged from the shadows, hand wrenched into a grasp like it were squeezing the life from something.
“We will endu-…”
“You all will DIE!” The voice bellowed as the owner’s face snapped to the direction of which held the captive’s attention earlier. “As will you~…..”
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“No..! D’ARTAGNAN!!!” Liealia shrieked into the void as she were shoved into reality, grasping at thin air, trembling, chest burning just as if she had been at her sibling’s side. Where was he? Who was that man? ..No… No no.. He couldn’t have known… Lord Claude should have been in complete darkness in regards to the Dusklily’s plan…
Right?
The harpist scrambled to her feet, fingertips clawing at the silken sheets of her bed as she shot forward in nothing but a simple gown, hair billowing behind her in her sprint. Heavy gasps and panting for air exacerbated the searing pain in her lungs as crystalline tears were flung from her cheeks.
They were going to exile him… But before that, he would be starved and tortured…
 Liealia needed to find him.
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isaidgetout · 5 years
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THIS LIGHTING IS SO BAD DJJANDNS
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A gothic living room design or bedroom boasts of elaborate arches with decorative patterns, opulent detailed antique doors with brass, iron stars and medallions, embroidered furnishings, and an edgy look. T Article Source: http://EzineArticles.com/10484560
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