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#also the sketches on page 2 are probably not really accurate but hopefully it gets the idea across skdfskd
ihatebrainstorm · 3 months
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The (Hopefully) Comprehensive Guide to Drawing Transformers! [1]
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[Chapter 1/5?]
Decided to make a little quick guide to drawing transformers/humanoid mechs because some people asked! (Plus I thought it'd be fun lol) .... Hopefully it makes sense and helps some people out :'D
[Next] -> coming I dunno when, I keep adding to my WIP pile......
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The main 10 cheering up a crying Scholar (Y/N) finally part 2!
Here are Neha, Raquel and Tadashi! I had to cut the last 5 in 2 posts because tumblr doesn't allow more than 250 blocks of text... But anyway! I finally did it! It's been 84 years... though I feel like those are not really headcanons anymore. They're all so long that it would be more accurate to say that they're scenarios. Sorry! It's probably gonna be really annoying scrolling up and down.
Neha
- crying is a really good way to let your emotions out and it always worked out for you
- whenever it's all too much you make yourself cry to feel better afterward
- one day, once you finished crying your phone rang
- it's from Neha, she's inviting you to her room
- oh boy.
- when you moved into the dorms Karolina did say that the previous owner of the room would put loud music on and they would hear it
- 'did Neha hear me cry?' God you hope not
- When you knock, the door immediately opens as if Neha was right in front of it waiting for you
- She pulls you in and starts taking your measurements
- "I've decided to use you as my model for my next outfit."
- "W-what?!?"
- now you're almost sure that she did hear you, or else why would she make an outfit just for you when she's got Karolina?
- surprisingly a few days later the outfit is done! Does it really take that little time usually? You're pretty sure that Neha already had the design ready in her sketchbook
- during that time though, everyday until the "outfit" was ready she would go out of her way to talk to you everyday even though she's usually either busy or with Karolina
- she knows that it annoys her but even when Karolina was around Neha would still come and chat with you for a bit
- You're guessing that she didn't want you to feel like you're alone in your hard times
- when the outfit was done she called you over again
- "Here, try it on!"
- there's more excitement in her voice than usual and it's really freaking cute
- "You mean right here, right now?"
- she keeps staring at you in silence before coming back to her senses
- "Oh, right. Sorry. I'll turn away while you change."
- but then while you're taking your clothes off the door flows open
- "Neha, did you see my-"
- Karolina looks at the both of you and while she's trying to process the scene all that she gets from the situation is: you taking your clothes off in their room, and Neha waiting for you to take them off while facing away?
- "N... Nevermind. Just do your thing I'll come back in one hour. Or uh, two hours. Actually."
- She closed the door in a hurry. Welp. She probably misunderstood.
- Neha kept on facing the wall but you could see her ears getting red
- that little accident is quickly forgotten when you've put the outfit on
- it's so elaborate and classy. it's making you feel self-concious
- Even though Neha was the one who made the outfit she blushed when she saw you in it
- "You look so lovely- uh. I mean the dress! The dress looks lovely on you, obviously, since I'm the one who made it."
- her bashfulness is making you blush too but you tell her that you can't pay for it
- "Are you kidding? It's a gift I've made for you. No one else in the world owns this and won't own it because I won't put it on sale. It's a special outfit only for you."
- She takes her sketchbook and rips out a page, it's a sketch of the outfit and... you're the one wearing it on the drawing!
- "To be honest, I had already heard you crying a few times in your room and I didn't know how to help. So uh... I guess what I mean is. I've been planning this for a long time but I wasn't brave enough to ask for your measurements until recently and um..."
- She's rambling and rambling, you've probably never heard her talk this much
- "Basically... when you're sad come over. Or ask me to come over, whatever. Our rooms are right next to eachother so whether you cry in your room or here I'll hear you anyway so you might as well be with me."
- this was maybe not the best way to phrase it, but you got the feeling she was going for and that's all that matters
Raquel
- Noticed that you weren't feeling good right away
- but more in a "are you catching a cold?" kinda way
- but it didn't have anything to do with your health
- You actually wanted to explain what happend as soon as it did but when you tried to, tears came down immediately from the very first sentence
- Raquel grabbed you by the shoulders
- "It's okay! You can tell me later if it's too hard."
- The next day when you were getting ready to go to school Raquel came to your room dressed in casual clothes
- "Hey Y/N! Let's skip today."
- You tell her that you can't because you're a scholarship student and all but she ends up convincing you anyway
- "It's all fine, it's just for one day! Everyone thinks that you're a really hard-working, punctual and honest person! They'll believe whatever you say."
- "Raquel... I am a hard-working, punctual and honest person..."
- "Exactly! And that's why you can take advantage of that and no one will doubt you."
- Oh well...
- it's not like you were looking forward to that math test anyway
- you sneak around and get out of the school through Raquel's knowledge of... blind spots?
- you feel a little guilty about it since you'll have to lie to the teachers later about "not feeling well"
- Raquel makes you forget that pretty easily though
- "Okayyy! Now let's go have our breakfast, I know a place."
- "Ah, cool."
- "You don't sound really excited... But you know, the both of us sneaking out of school to go on a date: isn't it a little bit like we're secretly lovers during war time between two kingdoms in a movie?"
- Wait, this was a date?? You had no idea
- You spent the whole day just walking around town in different fast foods, parks, and shops
- everytime you wanted to buy something Raquel would try to buy it for you
- You refused everything except the food, she was being extremely pushy about paying for the food
- on the way back you decide to tell her about your troubles again, this time hopefully you won't burst into tears
- She's incredibly understanding and doesn't let you downplay your feelings
- anytime you say "it may sound stupid"/"maybe I'm being too emotional" she's like
- "No! Fuck that! There's a reason why you feel this way and it's not dumb."
- You get a little bit teary eyed and before you can even think about crying Raquel hugs you
- then she whispers in your ear
- "Did it hurt?"
- "Uh... what?"
- At first you thought she meant your feelings because obviously it did hurt, you just spent like 20 minutes explaining what had happened
- but then you understood
- is she seriously trying to cheer you up with pick-up lines?
- "So did it hurt or did it not?"
- "You mean, when I fell from heaven?"
- She makes the biggest grin before replying
- "No, when you fell for me."
- You're trying your best not to burst into laughter
- "Nah, not really. It was a quick fall."
- Oh no, you outsmarted her lame pick-up line
- you guys end the day with the most stupid pick-up line fight
- little do you know that Raquel will shoot a ball in the face of a certain someone for hurting you
- maybe multiple times if she feels like it
Tadashi
- To be honest he didn't really notice at first
- maybe it was one of your "bad days", Tadashi knows what it's like so he totally gets it
- but then when it's been 3 days in a row and you're still in that state?
- he cancels all of his work and assignements for the day
- calls you over in such a professional manner that it's kinda scary
- he literally asks you to meet him in the student council's room
- tells you to "please sit down" in front of him
- Honestly, this situation is making you really tense. Did Tadashi figure out that one time, 3 months ago, when you stole a smoothie from the cafeteria?
- "Look, I'm sorry okay? I was just really thirsty and I needed sugar. Also, it's not like I wasn't allowed to get one! There was no one at the counter so I figured it wouldn't hurt to..."
- Tadashi IAmConfusion™ looks at you
- "Why are you talking about that now? Don't worry, I know."
- Now it's your turn to get confused
- "You mean... you knew and you didn't give me detention?"
- Now he looks a bit frustrated
- "Come on Y/N, I'm not that mean. I won't give you detention just because you came 5 minutes late to our meeting."
- This is most likely a misunderstanding...
- "This is what you were talking about just now, right? That the reason why you came here late is because you were drinking a smoothie. I figured you were probably busy doing something so no need to feel so guilty about it."
- "Oh. Oooohhh... yeahh... totally. Sorry."
- Now that this is out of the way, he asks you to tell him what's on your mind
- At first you hesitate a little but, if there's someone with whom you want to share this with, it's Tadashi
- he's listening really closely to what you're saying without cutting you off but sometimes you can see his eyes getting a bit darker
- Like, you're not being specific enough about a detail or something and he's probably taking notes of all the questions he has so that he can ask them when you're done
- At some point though, you become really emotional and your voice starts cracking when you're talking
- You end up crying and your tears fall on the desk
- Tadashi jumps out of his seat, his chair falls down as he panics
- "Hey! Y/N?? Err... Um..."
- Takes you in his arms carefully, like he's not really sure if that's what he's supposed to do when this type of thing happens
- "It's okay! I'm here... I'm here so... d-don't cry Y/N I'll do something about it no problem!"
- when you've calmed down he puts down his wallet on the desk
- "Uh... what?"
- "You can use it."
- "You mean your money??"
- "What else?"
- he explains that you can take all the smoothies and premium food in the cafeteria with this
- "Are you kidding? I can't use your money for that."
- He's literally trying to cheer you up with money which is obviously not the way to go about it
- He sees that you're not convinced so he pulls out his phone and shoves the screen on your face so closely that you have to take a step back in order to read what's on it
- It's Tadashi's to do list, probably the place where he writes all of his tasks for the week
- The spot on number one is you. It reads "1. Y/N"
- when you look at him Tadashi is furiously blushing and looking away
- this is incredibly sweet until you notice how wrong this sounds
- "Wait... Tadashi?"
- "Yes?"
- "I'm first on your... "To do" list? Seriously?"
- "What's that's supposed to mean? Of course you're number one on my- Oh god..."
- he just understood how wrong it sounded and took the phone back before rewriting the list
- He's making it so easy for you to tease him
- the poor boy is literally begging you to stop it but you can't until he shows you his phone screen again
- this time it's written "1. Make Y/N smile again", you're literally his number one priority. This is so sweet to the point where you can't tease him anymore. It would be too mean.
- As for Tadashi, let's just say that he's about to get "really mean" with the person you were talking about just now and he's not going to hold back
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spam’s character design tips!
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(various designs I’ve done! adopt characters belong to their owners, I only include them here as examples and claim no current ownership.) *disclaimer: it was 9 pages before i added pictures so i’m not inaccurate
If you would rather read this as a Google Document, please click here! (The document has more examples as well!)
Hey! My name’s Spam and I write Danganronpa: A Stormy Last Hurrah! You may also have seen my art for various stories and users around the Internet, including RATS: 252 Chances at Redemption and the Alca Ronpa series! You may ALSO also have seen my character designs, including those for ASLH as well as certain characters in Alca Ronpa and Kill the Joker: AnotheR Game! I sell adopts fairly frequently as well and have miscellaneous designs floating around the web, so I figured I may as well write something about my process. This is mostly oriented towards human OCs! So hopefully this helps someone!!
Before starting this guide, I’d like to give credit to gaiacseas/gokuhara’s “How I Design OCs: Do’s and Don’ts”! When I was designing the ASLH cast, I found myself coming back to this guide again and again. A lot of my points are the same as theirs, but I talk a bit about my own process, especially when it comes to characters that I revamp and redesign.
All uncredited art was done by me, including character designs. Characters belong to their respective owners. All other art is credited.
So let’s get started!
CONCEPTS
The first thing I’m going to say is that my character designs, especially those for myself, take absolutely FOREVER. I usually go through many, many pages of concepts and color tests before I find something I’m satisfied with. It’s a long and very constructive process, and if I’m designing a character for someone else, it can take weeks before we can find something we’re both satisfied with.
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Alexei Ilyich Bazhanov, ASLH’s SHSL Birdwatcher, was a design-first character, meaning that I came up with his design first and built his personality around it. Although to be fair someone who constantly wears a feathery halfmask in public is inevitably bound to be kind of dramatic, so there’s only so many ways his personality couldn’t be influenced by his design. However, his design took a bit of a downgrade from his initial design to his current iteration, largely because of his initial design’s similarity to Tatsumaru Harai, ASLH’s SHSL Kabuki Actor.
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In Tatsumaru’s concept sketch, you can also see the inspirations I cited for their design! I don’t consume much media, so the characters I cite as reference are often OCs in my friends’ stories. Here, I cited Minami Tachibana (Danganronpa: Dead on Arrival), Alix Murasaki (Ultimate Danganronpa: Supernova at Sea), and… Rhanahad Electricrone (Alca Ronpa 2), for some reason. I… actually don’t remember how or why any of those influences connect to Tatsumaru at all? Actually, for almost all of the ASLH characters, I scribbled down some notes on design influences and proceeded to ignore them. So maybe don’t listen to me actually. But design influences are good! Just don’t straight up copy them.
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ANYWAY, as you can see, Alexei and Tatsumaru both had longish coats with balloon pants. However, I had better reason to keep these traits for Tatsumaru than Alexei, because kabuki acting actually uses these elements in its costumes. Thus, it made more sense to change Alexei’s design, although I do think that he would still actually wear that original outfit. It’s very himcore.
The point is that this ended up in many, many more drafts of concept sketches until I found something I was satisfied with. Like, six pages. It was kind of insane. It’s worth it in the end to make a polished product, though!
BODIES
(Admittedly, I’ll be the first to admit that I’m not the best when it comes to drawing distinct body types. It’s a weakness of mine that I’m getting better at, but I’m still not great at it.)
The #1 tip I can give here is to use shape language! This is what people use in pretty much all Western cartoons - ever think about how hard it would be to take Bill Cipher seriously if he was a circle? gaiacseas goes over shape language and silhouettes in far more depth in their tutorial, so I really advise looking at it! The basics are:
CIrcles/ovals convey softness and gentleness
Rectangles convey solidity and strength
Triangles convey sharpness and distrust
Combine shapes to modify the image your character conveys!
Also, just a tip: if you’re designing a cast of characters, please don’t just make them all the same body type! In real life, if you got any random sample of people, they’re not all going to be the same body type. Diversifying your body types helps a lot to distinguish characters from each other, too. Imagine if all of these characters had the same proportions as each other - even though they all have distinct outfits, you would have a much harder time perceiving them as different people.
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If you’re going to draw characters of a body type you’re unfamiliar with, good for you! But first, take the time to look up guides on how to draw those body types. Studying real people also helps a lot to understand the vast varieties of body types. Just look at this picture of Olympic and Paralympic athletes from the 2016 Rio games - there’s already a ton of variations in “muscular” depending on what their sport is, and each athlete is optimized to their sport! It’s like that for literally everyone on Earth with literally every body type. There’s millions of ways to be skinny (bony? lean? malnourished?) or fat (most fat around their stomach, arms, legs?) or muscular (tall like a basketball player, dense like a weightlifter?) so make them count!
Also consider making characters with disabilities! My commentary on this as an abled person is fairly limited, but I will say to please note that what you think you know about disabilities is not necessarily true. This is in regards to their experiences having a disability, but can even apply to things you don’t think about - the wheelchairs most wheelchair-bound people use are not usually medical wheelchairs, for example. Research!!
On a related note, please don’t make racial caricatures or draw all your characters with the same facial features. People of specific ethnicities tend to (but not always) have certain features that are common to people across a regional area, but that’s no excuse to veer into drawing in the same way old racist cartoons are illustrated in. Again, there’s plenty of guides to help with learning about these! Or just look at the people around you and draw real people as practice. You’ll find the world is much more diverse than you think.
And speaking of references!! I’ve seen a lot of really good guides these days for drawing different body types and features! Go check them out go check em go!!
sdkay’s guide on drawing different facial structures (original post was deleted)
kenzandfriends’ guide on drawing fat people (original post was deleted)
nsfwbutts’ guide on drawing fat people (guide isn’t nsfw but their blog is so this is a reblog)
mel-lion’s guide on drawing black features
chuwenjie’s guide on drawing East Asian faces
“world of averages” - composite images of thousands of portraits of people from different places (re: certain facial features being common to certain ethnicities!)
calvin-arium’s guide on drawing characters in wheelchairs
Honestly if you’re looking for help just literally google “how to draw [character trait] and I GUARANTEE you there is a guide out there for you. While people not belonging to the demographic you’re drawing will probably not notice if you don’t portray groups accurately, those who are part of that demographic will be absolutely delighted.
MOTIFS
Motifs are a really neat way to make your character stand out in a crowd, especially if those motifs have meaning behind them! I mostly do this for adopts, but one of my favorite designs was Ophelia Zhang, a character I designed and proceeded to do absolutely nothing with.
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She’s Medusa-inspired, as is obvious because of the snake motif on her jacket and the green hair/yellow eyes combination! Maybe you didn’t notice it until I pointed out, but now that I did, it raises intrigue about her character and her connection to the myth, doesn’t it?
Aside from Ophelia, most of my (own) characters aren’t very motif-heavy, but I like having common themes and patterns that run throughout their outfits at least. It just makes the outfit blend better. Some examples of this include Claude Bates, ASLH’s SHSL Violinist, and Chiyo Kumoshita, ASLH’s SHSL Cellphone Novelist.
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Nonstandards are a great way of making a character Become Their Motif! Claude is based on snakes, specifically grass snakes - he’s got beady eyes, fangs, a grass snake pattern on his pants, and the combination of weird vesty jacket thing and striped shirt creates a belly scales effect. HOWEVER, he’s also got violin motifs! Most obvious are the f-hole patterns on his coat, but a more subtle thing is that his shirt has 5 stripes - a music staff (which sheet music is written on) is made of 5 lines!
(“so spam shouldn’t he have only 4 stripes on his shirt, for the 4 spaces on a music staff” shut up i realized i messed up his design too late. my orchestra director is going to kill me)
Chiyo, on the other hand, has a distinct cloud motif! This primarily is to match her surname (雲下 are the kanji for “clouds” and “under” respectively), but the other reason Chiyo has a cloud motif is because of ASLH itself - ASLH is loosely themed around the Shakespeare play The Tempest, and Chiyo, being ASLH’s protagonist, gets a “clear skies” motif. Neat!
OUTFITS
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(“Incinerate” is the base for Puppet from Kill The Joker: AnotheR Game!)
There is SO MUCH that can be said about outfits and how I design them. The #1 tip I have is to look at what other people wear, and then decide what it is about that outfit you like so much! If you go somewhere where people are dressed differently from what you’re used to (a distant city or a foreign country), take notes! For me, some elements I come back to a lot include collared shirts, sweaters, oversized overdecorated overcoats, and cloud/sky patterning.
So here’s a little about what makes outfits distinct from each other!
Colors:
Bro this is SO IMPORTANT. There’s a lot that can be said about color theory, and gaiacseas says more than I do on the topic, but basically color conveys a lot about the character. Muted colors convey a muted personality, and brighter colors convey a brighter one! As gaiacseas says in their guide, however, this sets up a great way to subvert expectations about your character.
Protip! If you’re having trouble with a color scheme, just color pick from an existing picture! I don’t have any examples of this on hand, but I do know that sunset pictures are very yummy and I have a lot of pink/orange colored designs. Coincidence? I think NOT.
The number of colors you select is of course up to you, but personally, I don’t use too many individual colors for ease of creating reference images. Of course, realistically, no one’s going to wear clothes the exact same color as each other. Unfortunately for that realism, I am lazy and don’t want to color pick 10 colors, so this is how I live.
Layering:
This is the absolute #1 best way to build texture and silhouette in your characters! Step one, find a funky garment. Step two, find another funky garment. Step three, put them on top of each other. Step four, PROFIT.
The easiest garments to do this with is of course jackets, but they certainly aren’t the only garment that can be layered! Layering is just a matter of looking at clothes you would not usually wear together and going “I wonder what would happen if you wore this together?” In real life this is usually a disaster. But in the world of art and hypotheticals everything is fair game and NOTHING makes sense!
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Patterns:
For when layers just don’t cut it! As far as patterns go, they could tie into motifs or just be a nice pattern. For example, Mal Jenkins is a painter, so the patterns on his sleeves, pants, and bag are based on Monet’s “Water Lilies”.
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On the other hand, patterns could just be a pattern or recurring motif! The world is your oyster!
Materials/textures:
When combined with layering, clothes of different textures and weights can add a lot to a design! I mentioned before that I like designs with jackets, let’s look at a couple different hoodies! Featured here is Tristan McRae, ASLH’s SHSL Video Game Designer, and Hayato Kikuchi, Ultimate Parkourist (submitted to rebootmon’s Danganronpa: Zetsubou Panic!!).
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You can see that Tristan’s jacket is made of much thicker material than Hayato’s, which is very baggy and loose. This already makes their designs a lot more distinct from each other! (They’re also wearing totally different colors so that helps too.)
Other textures I like to do include adding holes (like Spring from KTJ:ARG has holes in her coat), adding things onto fabrics (like Tsukino Chisaki, ASLH’s SHSL Flight Student, has studs on her coat and boots), and adding visible stitching (like Brendan Valdez, ASLH’s SHSL Flight Student, has patches on his coat).
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Clothes:
Having a general idea of what clothes actually exist is a very good start! Such as:
Tops: t-shirts, collared shirts, long sleeve/short sleeve shirts, tank/tube tops, cold shoulder shirts, blouses, sheer mesh shirts…
Bottoms: Skirts, gym shorts, denim shorts, jeans (with and without holes), leggings, culottes, kilts...
Dresses: Prom dresses, casual dresses, ball gowns, formal full-length gowns…
Undergarments: tights, fishnets, garters, long socks, short socks, gloves, bras/bralettes...
Coverings: Hoodies, cardigans, overcoats, denim jackets, capes, ponchos, vests, suit jackets…
Shoes: Slippers, flip-flops, sandals, high heels, sneakers, athletic shoes, slip-ons, boots...
Accessories: Hats, barrettes, hair ties, jewelry, bags, headbands, belts, chains, suspenders, buttons, glasses...
So from there it’s just mix and match! Keep in mind the different styles of clothing as well - you can swap out things like collars and edges to create variety! There’s different types of boots, different types of skirts, different kinds of bags. The sky’s the limit!
No, I Meant Like Clothes Inspiration:
Oh. Again, keep an eye out for specific art inspirations! If you see a cool character design or outfit on social media, bookmark it! Just remember not to copy clothes exactly, because that’s called art theft! I have a storage Discord server where I keep screenshots and links of art and outfits I come across while scrolling social media.
I find that the best original outfits are a combination of different outfits. Take certain elements that you find cool in each outfit , then add a few elements of your own and stick them all together! It might take a few passes to work as cohesively as you’d like, but keep trying! The best outfits that take inspiration should look so seamlessly blended and original that they should only look like the references if you compare them to each other.
I also have a few characters inspired by songs, so sometimes I’ll incorporate the motifs of MVs for those songs into their outfits. I don’t really recommend this unless you’re 100% prepared to be called out on where the outfit came from, and I ESPECIALLY do not recommend lifting the outfit exactly. Again, that’s art theft.
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Isaku Umitsu, my SHSL Kyudoka, is based on the Hitotsume-sama, Bun-chan, and Kulukulu characters from utaite Eve’s music videos Literary Nonsense and Outsider. Looking at them side by side, the inspiration is obvious, but when taken out of context, it shouldn’t be the first thing that comes to mind unless you’ve watched Eve’s videos 100 times (like I have) (take my computer from me please).
References:
As for references! Here’s just a couple that I found digging through my Tumblr!
My main blog’s fashion tag!
moatdd’s layering how-to! This changed my life when I saw it.
OSF Costume Rentals - period accurate clothing!
leaf-submas’s hat and skirt style guide, feat. Napstablook!
Jfashionmagazines - Japanese street fashion!
If your mutuals have fashion tags or pages, that’s a good place to dig through as well! They almost certainly have different styles than you do, so you’ll get exposed to a lot of different styles!
Outfits are a lot of fun and my favorite part of designing characters! Hopefully it will be for you too! :D
REDESIGNING CHARACTERS/NEW OUTFITS
Ever got a character design you love, but then decided you weren’t feeling anymore? Or got a character from someone you ended up hating? Or you found character art from 5 years ago and decided you hated it? YEAH ME TOO TO EVERY SINGLE ONE OF THOSE!!
ASLH has four characters who were adopts: Ririka Kashizaki (SHSL Nail Artist), Sentarou Sekisada (SHSL Seat Filler), Hirono Ekyou (SHSL Oendan), and Ryouji Atsui (SHSL Caterer)! For a “complete from scratch redesign” I’ll be talking about Ryouji, who was converted from an attempt at design to a fantroll to an original design!
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As you can see, I had a lot of trouble with Ryouji’s design. (It probably didn’t help that I didn’t finalize his personality until basically the prologue though lbr.) I didn’t really know what I was doing, and though I had the concept for the vibes I was shooting for, nothing seemed right. Around the same time, I bought an OC design from my friend Marti, and I was having so much trouble I was like “y’know what let’s just fuse the two”.
My process for redesigning OCs, especially when doing something like humanizing a nonhuman character, is to pick the certain traits I’d like to keep and change the rest. For Ryouji, the elements of his concept art I wanted to keep were parts of the outfit (the apron and vest) and the elements of the fantroll I wanted to keep were his eyebrow scar and the squares pattern on the jacket. Thus, when redesigning him, I made him have all of these elements! This was probably one of my favorite designs to make ever, and I’m really glad other people seem to like it too.
Weirdly enough, as soon as I finalized his design for his first reference, his personality almost immediately materialized. Which really just goes to show how much design can influence character personalities.
(Fun fact, drawing Ryouji’s reference was the first time I drew his final outfit, so I’m extremely grateful it turned out as well as it did.)
Other characters, like Hirono, only need a quick outfit touchup. I loved Hirono’s design already, and it fit with what I had in mind with her personality. All I did to change her was the same process I use to make any other outfit, see above. She’s an oendan, so she gets a hapi coat and school uniform… though, honestly, that original outfit is still super cute. I should draw it again sometime.
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Most of the characters that I redesign as heavily as I did Ryouji are fangems and fantrolls that I buy from my friends, because I know that they understand my mighty need to redesign things. I try not to redesign adopts I get from other sources because I don’t know how the people I bought them from would feel about my editing their design too heavily; Sentarou and Ririka fall into these categories, so when I got them I mostly changed their outfits.
For me, it feels weird to redesign already-existing human OCs, but it’s also not impossible - Tristan, for example, used to be white. No I’m not going to show you the sketches for that and all you need to know is that it sucked, mostly because I was having a lot of trouble making him look nerdy but also nonthreatening. I think how he looks now is a good balance. If you ever get stuck redesigning a character, a race or gender swap (if either is possible tastefully) can go a really long way, and can even subvert expectations about a character! Just keep in mind dynamics and messages as well - if you have a strong violent woman and go “hey she should be trans”, that’s really not the best stereotype you would probably want to display in your work. Be mindful!
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2015 (og design) => later 2015? (RWBY AU) => 2017 (AR3) => 2018 (DE:OPH
CAST BALANCE: DESIGNS
I wasn’t going to talk about this but then I decided I was gonna talk about it! I mean this is kinda a guide for Danganronpa characters, but this applies to any cast that is presented in a group. The characters in ASLH fall into a few different categories:
Created for beta ASLH: Chiyo, Amal, Tsukino, Ririka, Kanemori, Tristan, Tiana, Claude, Iris, Aster
Created for current ASLH: Ryouji, Sentarou, Alexei, Tatsumaru
Preexisting characters: Hirono, Brendan
The largest problem I had putting all the cast members together was revising outfits so that, as seen with Alexei and Tatsumaru above, designs wouldn’t be too similar. For the most part, I had vague ideas of what I wanted for each appearance; even the characters whose designs materialized fully-formed (like Tiana and Brendan) were edited slightly for cast cohesion.
I wish I could say I was responsible in developing all 16 characters’ designs at once so I could keep an eye on their design consistencies, but I would be lying. Instead, I finalized them and then posted them one by one. This was a double edged sword. One, I couldn’t go back and readjust colors or designs without making a whole new reference (which I actually did for Tatsumaru). However, because I was able to take a birds-eye view of my cast, I could see what design elements I needed more of - ESPECIALLY for color scheme! You’ll notice that a lot of the first row in my cast pic is very dark and grey-dominant, so I made a conscious push to include more colors in the second row of characters.
My one regret is not doing more talent-related designs. For a majority of the ASLH cast, you wouldn’t be able to tell their talent from appearance alone. In some cases this would have been impossible anyway (how do you convey to a Western audience a SHSL Cellphone Novelist through design?), but the only really distinct and obvious talent related designs are probably Tatsumaru (who probably doesn’t count because kabuki acting is maskless); Claude; Iris Sumitama, the SHSL Honors Student; and Kanemori Shionaga, the SHSL Football Player. Can you guess who they are?
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Also, Alexei’s outfit should have been more extra. I still regret not making it so.
TOO LONG, DIDN’T READ
Go look at gaiacseas’ thing.
I do at least a page or two of concept art before settling on a single design.
Pay attention to body types!
Motifs can make a character look really cohesive and thematic.
Pay attention to what you like in outfits, too!!
Color schemes give an at-a-glance idea of your character’s personality.
Layering creates distinct silhouettes and can be done with more than just jackets!
Varying materials and textures makes the same garments look distinct from each other.
Making interesting outfits is as easy as mixing and matching garments.
Find outfit inspiration, but don’t plagarize!
To redesign characters, take the elements you like and shift everything else until it looks the way you want it to!
Balancing cast designs is a tricky process; going one-by-one is possible but has its ups and downs.
A LAST NOTE
In general, when you make a character whose life is different from yours - especially those belonging to marginalized communities - for the love of GOD please do some research about the experiences those communities have. It is a very bad idea to make them into a mouthpiece for your views of the groups. (SHSL Activists that are portrayed as unreasonable SJW strawmen irritate me to no end.) If you don’t feel you can portray a character respectfully, through either drawing or writing them, either a) research and listen to people of these groups so that you can or b) don’t do it, and maybe reevaluate yourself and figure out what about making this character makes you so uncomfortable.
Which isn’t to say that you have to be 100% perfect at everything, of course. In general, so long as the misinterpretations are unintentional, people belonging to the groups you try to represent tend to be pretty happy that you’re trying at all. You have no idea how happy I am to see agender representation in fanganronpa casts, especially because the Danganronpa OC scene likes to stick to hard gender binary balances. So it is worth it if you want to try it!
GOOD LUCK
And happy character creating!
If you enjoyed this document, please consider buying me a Ko-Fi or checking out my commissions! Or, of course, read Danganronpa: A Stormy Last Hurrah.
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uniformbravo · 6 years
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ffuckcingn Part 2 where i talk more abt resolutions But This Time Writing
So 
some resolutions in terms of Not Drawing. non art related goals. i really want to start writing again? like, definitely not as serious as art, this is like a personal enjoyment kind of thing, like a hobby? idk i guess it doesn’t matter really but ok basically, i have all those millions of documents in my phone right. all the thousands of fic ideas that i have but can’t get myself to write? i want to. write them,,
not all of them, probably definitely not all of them but i mean, i made this to-do list for myself, because i kind of have this thing i do that’s basically become tradition at this point where at the end of every semester im always scrambling to get finals done and while im doing that i get The Procrastination Urge where i suddenly get super excited to do everything that isn’t my homework, so i write it all down in a to-do list for after finals week is over & then i have Goals for the break in between semesters so i have stuff to do instead of just taking a thousand week-long depression naps, right. i mean, whether i actually ever do the things on my lists is another matter entirely but The Point Is i make them and i have them & on the most recent list one of the items is “write at least one fic & post it”
which i feel like is a pretty decent goal? with the number of fucking ideas i have crammed into my phone’s limited memory it’s not like i’ll exactly be wracking my brain for ideas, and i do genuinely enjoy writing, it’s just. my problem with writing in recent years has been mostly a lack of the required energy & motivation it takes to write out a full story, and i always just attributed that to depression, which is. partly true. i mean it’s fuckin valid as fuck but i think i’ve also come to realize that the reason it takes so much energy for me to write is because i’m a huge perfectionist when it comes to writing
like, im a perfectionist in general, and i’ll get all hard on myself about art too, but i feel like i have a much higher standard for my writing and That’s a big ol’ problem because my current skill level is way below that standard unless i push myself to my limit, which is where the massive energy suck comes from which is why i never write
i’ve seen some very good art advice before which is “let your drawings suck.” you can’t get better if u don’t crank out a bunch of shitty drawings first, etc. etc. and like, i never thought to apply that to writing too??? i’ve always been so caught up in, like, the concept of good writing; i feel like i know what makes a good story and i know the kinds of things to avoid and i know the principles of a successful narrative, but actually trying to put that knowledge into practice, getting into the details and each specific building block of a story is an entirely different process
it’s the difference between visualizing a painting & then actually painting it. it never comes out exactly how you pictured it because you never know what it’s gonna look like before you make it, you can’t know because it doesn’t exist yet. things happen in the process of making it, a multitude of factors influence you as you’re working on it, you know, things you couldn’t have predicted.
what i’m getting at is that me feeling like i know how to write doesn’t mean i actually know how to write and because i thought i knew how to write i felt like anything less than perfect writing was unacceptable because come on, you know this, you can do better than this, and i’ve let that hold me back for uh. a very long time
because the other way i’ve been looking at writing is. there is no sketching. with drawing, you have doodles, sketches and finished pieces. the way i was looking at it, writing is always the finished piece, so it always has to be polished and flawless, and i think part of that might be just the general way people seem to view writing, that it’s either Good or Bad, right. art is fine because everybody’s at a different skill level, everybody’s learning, but when people read something it’s always about “are they in character is the dialogue believable is the plot engaging is the vocabulary descriptive enough etc etc” and if it doesn’t meet most or all of those criteria then it’s a Bad Fic and it’s not worth their time
(which, side-note, i suppose the most significant reason for the difference between people’s attitude towards art vs writing would be the amount of time it takes to consume each one, right)
so i’ve always put this pressure on myself to write to the absolute best of my ability (and then some) or else it was shitty, embarrassing, things like that. and now that i’ve taken enough steps back to realize this, i want my new attitude towards my writing to be just. whatever happens happens. if you’re writing, then you’re practicing, and if you’re practicing, then you’re improving. anything is better than just letting ideas rot because you’re paralyzing yourself with a standard so high there’s no point in even trying to reach it. why try to scale a fuckin 50 ft wall when u can take the stairs, u know?
so this year im just gonna let myself write shitty stories & have as much fun with it as i can & not worry about making it perfect because literally 6 years went by because i wanted it to be perfect & i have fuckin jack shit to show for it. im just gonna Do it
and for my final resolution, along those same lines, i want to work on comics this year. i feel like comics are the ultimate combination of art and writing, at least for me. i need to know how to structure a story as well as put visuals to it, get a lot better at visual storytelling. i want to get a feel for how to lay out panels and how to pace things so that the story flows smoothly while remaining engaging and hitting all the beats it needs to, and just. idk i feel like such a beginner when it comes to comics and if that’s something i really want to do then i need to get started on really learning it, you know?
something that i feel like was helping me was actually redrawing pages of comics that i like; it’s one thing to study a comic by reading it & paying attention to things like layout and borders, but when i started redrawing a page of mp100, for example, i really got a close-up sense of what it’s like to actually... do it. because if you’re actually drawing the thing out for yourself, you can’t skip any details accidentally because you have to pay attention to everything if you want to replicate it accurately (or at least you have to see what’s going on in the original to be able to change it to whatever you want to change it to)
so i think this year im gonna do more comic studies, redraw some pages from my faves to see what’s really going on, and hopefully become more familiar with the process of making comics. i also want to making short comics of my own, which is where the storytelling comes in- the more creative elements as opposed to the technical aspects. i’ve had a few ideas for short comics in the past but i haven’t actually made them for a similar reason to the whole writing thing. just perfectionism in general. i need to let myself make shitty comics to be able to get to the good ones, so like. practice. experimentation. all that kind of stuff
anyway that’s pretty much it for resolutions this year? at least anything relating to art & writing. there are some that im confident i can do and some that im feeling a little shakier about but im at least willing to give them a shot and hopefully by the end of the year i’ll have made progress i can be proud of
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