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#ally watt
uswntpoc · 4 months
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Offseasonfc Miami
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So vlatko may I suggest taking a look at Ally Watt just a look I think could maybe fit in well if you give her a shot 👀
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sara-woso · 11 months
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allyyyyyyyyy
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overthereignbow · 2 years
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Aww man. I wanted so much more for the Ally Watt era! But real talk, she hasn’t been getting a ton of minutes, and she hasn’t made the most of the minutes she has gotten. She totally whiffed an excellent 1v1 chance against the Dash last week that could’ve been an equalizer. I hope she can grow her skills and thrive with the Pride. And hopefully it will be a happy reunion with some Reign pals from last season (Leah Pruitt, Celia!)
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wildlife4life · 1 year
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WIP Wednesday
Tagged by @ebdaydreamer. I listened to the pollers and worked on my NFL Buck and Firefighter Eddie fic. So here is a smidge of that for this weeks WIP Wednesday.
They’ve had a few scares over the years. An ex-boyfriend from high school threatening to tell all (blackmailed back for his outstanding warrants), J.J. Watt catching Buck and Eddie out on a date (didn’t even need be asked not to say anything, very close friend now), and then there was Taylor Kelly. 
Taylor Kelly was a sports journalist whose entire career came off the back of Evan Buckley’s football journey and personal life. She was also Buck’s ex, the last one before Eddie and to this day she still blames him for Buck breaking up with her.  Only the threat of being sued has kept Taylor’s mouth shut about Buck’s relationship and sexuality. But she occasionally stirred the pot with thinly veiled questions about his apparent ‘bachelorhood’. So far, no one has taken the bait.
Eddie shrugged, “I mean who hasn’t? I have no real opinion on the matter.” Lie. There were several deep discussions about every possible team that inquired about Buck. The biggest reason Buck even chose to be ‘traded’ to L.A. was because it meant they would still be close to some part of Eddie’s family, and it was one of the few places that had Maddie’s 100% approval. In the end, Christopher had final say, “We can live close to Disneyland! And I can learn to surf!” Kid had his priorities straight and Buck could never say no to him.
Hope you all enjoyed! I've gotten to this too late to tag anyone, but I always love to see all the WIP Wednesday post, so please post away even without a tag!
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ghosteso · 1 month
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You don’t understand I rotate them constantly in my head. This is their new home now
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fortunechaos · 2 months
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I just listened to like all of The Technomancy Project in... About a day and, I need more people to listen to this show. It is so good. If you like Monster of the Week style shows especially I recommend it a ton.
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mr-and-mr-mitchell · 11 months
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Lmaoooo that's what Linda gets for stringing Sharon along ain't it
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uswntpoc · 4 months
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offseasonfc Meet the Players.
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Review: Sensory: Life on the Spectrum
Review: Sensory: Life on the Spectrum
Editor: Schnumn and Bex OllertonAuthors/Artists: Emma O’Friel, Arian Sebastian Farzad, Laila Ahamad, Suzanne Wdowik, Chloe F. McKay, Allie, Alice Williams, Matt Crane, Buddy O. Baker, Dean McColl, Noel Fox, Bex Ollerton, Jo Svensson, Rhia May-Byrd, Angelina Eddins, Charlie Watts, Almond, Dominique Morris, Micaela Wainstein, Mell Stansel, Jinx Peregine, Alicia Wdderburn-Graham, Ash Ortiz, Reloaxa,…
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heliads · 7 months
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Hiya Lisa my love!! I think this may be the first request I’m sending you (omg!?) But I am so excited to do so, and of course for our best boy Jack Wilder <3
Okay this one’s a little silly but I’m thinking Jack Wilder x reader where the reader is part of the Horsemen, but Jack and her don’t exactly get along all too well (enemies/reluctant allies to lovers). I’m thinking they’re sent off together to check out and map a location for the Horsemen’s next big act (maybe a fancy gala! That’d be so fun!), but the whole time they’re just bickering and shooting jabs at each other and the other guys are on comms and are just So Tired™ of their bullshit 😭
amber i love you for this
masterlist
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You don’t think you’ve ever seen the magical enigma known professionally as J. Daniel Atlas and familiarly as a pain in all of your asses as stressed as he is right before the start of a new job. The Horsemen are world renowned for their intricate performances and flawless setups, which only serves to increase the pressure on all of you to keep one-upping yourselves every time you appear in the spotlight. Danny has taken it upon himself to make sure that all of you stay perfect, and that responsibility is manifesting itself in the form of a lecture right now.
He’s standing in front of you, eyes wild with the fire of what could be creative genius or perhaps too much coffee, and rattling off a series of questions to make sure you know what you’re doing.
“Where are you going?” He asks first.
You meet his gaze steadily. “The Metropolitan Museum of Art. Specifically the busiest areas during the Met Gala.”
“How are you entering?” Danny queries.
“Two ways. First, as a tourist, to spot the security cameras. Then, I’ll go again at night, to lay some cameras of our own and run some more thorough investigations.”
Danny takes a step closer. His hands are steepled together, making him the perfect picture of a plotting supervillain from one of those bad action movies Merritt keeps playing. “What, specifically, are you looking for?”
You want to roll your eyes, but you learned a long time ago that showing any sort of emotion except for intensity in front of Daniel Atlas during his mad planning sessions is only asking for trouble. So, you keep your cool, or you try to, at least. “The normal stuff. Alcoves and closets where we can hide. Areas with low security presence. Entrances and exits. Janitors. Extra uniforms. That sort of thing.”
Daniel nods once, the only sign that you’re not outright bombing his little pop quiz. “And who is going with you on this reconnaissance mission?”
This time, you can’t disguise your sigh of disgust. “I’m taking a stubborn child.”
Danny gives you a cool stare. “Try again.”
You give him a look, but Daniel is prone to winning staring contests, especially when he’s in this sort of mood, so you cut your losses and give in. “Fine. I’m taking Jack.”
To your side, someone starts clapping. “Perfect response!”
You and Daniel both turn in unison to see your recon partner applauding your sarcastic answer from his chair a few paces away. His feet are kicked up on the table in front of him, and although he had been aimlessly scrolling through his phone this entire time, he’s put the device down temporarily so he can remind you just how strong a bond the two of you share. Which is to say, in no uncertain terms, none at all.
Daniel glances back at you. “You’re not going to let the two of you working together be a problem, will you?”
You fold your arms across his chest, affronted. “I won’t. You might want to double-check with my so-called partner, though. Who, by the way, is free to answer any of these questions on his own. I don’t see why I’m the one who has to know everything while he gets off easy. Aren’t we sharing this responsibility? And by extension, this interrogation?”
Jack just flashes you a thousand-watt smile. “You seemed to have it covered, sweetheart. Besides, I just like hearing the sound of your lovely voice.”
You flip him off. He blows you a kiss, then does the same. Daniel looks ready to burst a blood vessel. “Focus, you two. I want no slip ups. We’re stealing the show of the Met Gala. If we make a mistake, I think Anna Wintour will personally kill us.”
“She’s going to do that anyway,” Jack muses, “We’re interrupting her little fashion show. God forbid someone focuses on us instead of all the celebrities who aren’t even dressing to theme. If I had that money, I could do way better, is all I’m saying.”
You shoot him a perplexed look. “Since when have you paid attention to the Met Gala outfits? Last time I tried talking about it, you told me that was all absurdist nonsense.”
“Maybe I was just talking about you,” Jack answers vaguely. “I’m allowed to, like, develop interests.”
You toss him a glare, then turn back to Daniel, who for some reason looks somewhat entertained. “Can we go back to the plan, please?”
Danny straightens up. “Yes, I’d like that. I’ve briefed both of you on the entrances and exits I need you to scout out–”
“Too many times,” Jack cuts in. He’s not wrong. Danny’s been over this every hour on the hour since you got the call to stage your own show at one of the most famous fashion opportunities of the year.
Daniel, however, seems to think that he hasn’t mentioned the details enough. Now Jack is on the receiving end of not just your glare but Daniel’s as well. “As I was saying,” Danny continues smoothly, “You’ll get in and get out. Try not to move too quickly, you don’t want to attract attention, but don’t linger too long, either.”
“We’ll be fine,” you assure him. “Not our first rodeo.”
Danny nods hesitantly. “I know. Just your first rodeo together in a while.”
That’s no big secret. You and Jack may both be Horsemen, but that certainly doesn’t mean you have to like each other. In fact, you couldn’t be farther from it. You’re not enemies, so to speak, an enemy is the FBI or the CIA, but referring to whatever exists between you as friendship is stretching the truth. You’re more like uncertain, unhappy allies. You’ll work together so long as you get paid and stay in the spotlight while you’re at it, but you’re not likely to grab drinks after a show together.
However, the Horsemen come first above any personal squabble. Always. That’s the one thing you and Jack can agree on. What you’re working on is bigger than the two of you, it’s bigger than all of you. To most of the world, you are magic. No rift between teammates is worth damaging that ideal.
That’s why Jack straightens up at last, and dons an expression verging on solemnity. “We’ll do our part, Danny. No need to worry.”
“There had better not be,” Daniel comments, but he backs off after that, and leaves to track down Merritt to deliver a similar speech.
Now alone, Jack’s familiar cavalier attitude comes back in a flash. “Can’t wait for our little date tomorrow, L/N,” he tells you.
You roll your eyes. “It’s going to be so much fun.”
The next morning, you and Jack wait your turn in the entrance queue at the Metropolitan Museum of Art. You’re both disguised with baseball caps pulled low over your heads, then paired with sunglasses, and you each have fake IDs in your pockets just in case. It’s surprisingly easy to get around undetected; although the Horsemen are famous the world over, no one expects to see them outside of one of your performances. It makes no sense to spot one of you in a coffee shop or in line ahead of you, so their minds just glance over you as if you were never there at all.
It’s certainly convenient. You could always go to an outside source for intel, but if there’s one lesson you’ve learned throughout your time, it’s to never trust anyone outside of your immediate circle. There are always people who’ll sell off your secrets, or debunkers frothing at the mouth to show how you do what you do.
No, it’s best to keep everything under wraps, even if it makes disguises necessary. There’s a brief moment of panic in which the security guard checking Jack’s bag lingers on his face a little longer than usual, but he’s waved through soon enough and then you’re able to wander further into the museum.
A voice crackles over your earpiece. “What was that about?” Danny, paranoid as always.
Jack shrugs, directing his voice towards you so no one will suspect he’s talking to anyone else. “Probably just a newbie convinced they’ll catch a would-be robber by checking my hand sanitizer close enough. They didn’t plant any bugs, we’re good. Most likely, she was just captivated by my exceedingly good looks and got distracted.”
You scoff. “Or maybe she was just fascinated by your hideousness and wanted a better look.”
Jack clutches a hand to his heart, feigning agony. “My hideousness?” Y/N, I’m hurt.”
“Good,” you smile saccharinely at him.
Daniel sighs in a gust of static over your earpiece. “Focus, you two. Please.”
“Aye aye, Captain,” Jack says. “We’ll get to work.”
You and Jack slip through the exhibits, pretending to examine paintings in sculptures when, in reality, you’re looking harder at the security features in each room. The Horsemen already have a rough plan in mind for how you’re going to enter and exit, but the security presence could change which specific entrance you use.
When you loiter a little too long near one oil painting of two nobles dancing at a lavish ball, Jack doubles back to your side. “Everything alright? We haven’t been noticed yet, have we?”
You shake your head, snapping yourself back to reality. “No, we’re fine. Just looking. I love this year’s theme for the gala. If I had an actual invitation, I would have worn something like the dress in this painting. I would want to, at least. Of course, that would only happen if we weren’t breaking in, but. Yeah. That’s what I would do.”
You realize you’re rambling and try to cut yourself off, but you’ve already been going on for a while. You wait for Jack to tease you, but instead, the corner of his lips tugs up in a soft half-smile. “It would look good,” he admits, “You would. Maybe we should petition Danny to let us dress up. We could recreate the painting.”
He swoops closer, placing one hand on your waist and taking yours with the other, spinning you into a waltz just like in the painting. Jack pulls you close in an exaggerated dip just like in the painting, one that takes you a little too near the painting. One of the security guards surges across the room to tell you two to move away again. Jack lets you up, then exaggeratedly apologizing, slapping the guy on the back as a gesture of camaraderie. As the guard walks away, you can see the tracer he’s planted, one that will give you two much-needed information on the paths each guard takes on their shift.
“Nice one,” you breathe.
“Yeah,” Jack says, but he’s still looking at you, as if mentally cataloging each and every place his hands had been just moments before. “I am nice.”
You swat him on the shoulder, and he winks. Rather than give that an answer, you head to the next exhibit. The two of you tag the next few guards you come across, noting janitor’s closets and fire exits while you’re at it. 
It’s easy to settle into a rhythm. You go from room to room, you snipe at each other, you get the job done. Jack passes a sculpture of a nude woman and suggests that be the costume you wear to the Gala, wiggling his eyebrows suggestively; you tell him that you’ll do it only when he’s got biceps the size of the Greek hero statue next to it.
Eventually, you only have one tag left. This one, though, will be the most difficult. The chief security guard has access to the central security station of the museum; by bugging him, you can get the passcode to the main room, which would be a significant help. The only problem is that you’ll have to get close enough to talk to the guy, and he looks far more suspicious of everyone around him than any of the other guards.
You volunteer to do it, and weave your way over to the guard in charge. It takes a heady dose of flirting, but you’re able to get the job done eventually. You do have to shell out a fake phone number, but he’ll only find out the number isn’t yours later that night. No harm, no foul.
Or, not according to you, at least. When you walk back over to Jack, though, your partner in crime has his arms folded tight across his chest, and he looks more annoyed than you’ve seen him all day. At last, something has managed to pierce his armor of sarcastic, joking indifference, but you’re not sure what.
“He seems nice,” Jack says, voice unnaturally calm, “Maybe you do want to take him out on a date after this, like you said.”
You laugh. “We both know that was an act, Wilder. No need to get jealous.”
“I’m not jealous,” he insists, “I have nothing to be jealous of.”
“Nothing?” You ask, one brow raised. “So you wouldn’t mind if I went back and gave him my real number?”
Jack slings an arm around your shoulder in a pretense of affection, but it feels more like he’s pinning you to him, making sure you can’t go back and do as threatened. “That would be ridiculous. It would ruin our whole act.”
You grin. “What act?”
“That we’re here on a date of our own, obviously,” Jack says.
“We haven’t done anything of the sort the whole time we were here,” you point out. “It makes more sense for him to think we’re just friends.”
“Then we’ll have to fix that, won’t we?” Jack suggests, and although you do notice the glint in his eyes when he says it, you’re still not expecting him to lean forward and kiss you. The kiss is– startling, yes, but not bad, not at all, and when he finally breaks away and looks triumphantly over at the guard who’d been flirting with you, you get the feeling that Jack thought so too.
“I think we should do this all the time,” Jack whispers to you. “Maybe we should ask Danny to change our assignments around.”
“Actually,” a voice crackles over your earpieces, “I’d rather neither of you ever spoke to me again. If I have to think about you two making out one more time, I’ll pour bleach directly into my brain.”
You slap a hand over your mouth to stop from laughing. “Oh, no. Daniel, how long have our comms been on?”
“The whole time,” your showman says, “I hated all of it, thank you for asking.”
Jack snorts. “And you didn’t remind us to turn off our mics?”
“Merritt wanted to see if you’d actually commit enough to do it,” Danny says, sounding supremely unhappy. “Now we’re both traumatized. Just get your asses back here and never bring this up again.”
This time, you can’t hide your laugh. “Alright, we will. Try to stay away from the bleach in the meantime.”
“I make no promises,” Danny grumbles, sending you and Jack into a wave of laughter again.
Jack reaches up to switch off his own earpiece, then does the same for you, gently brushing the side of your face with his hand while he’s at it. “Well,” he says slowly, “We might as well make the most of our time right now, hadn’t we? I’d hate for our ticket money to go to waste.”
You grin. “Quit the theatrics and kiss me.”
Jack Wilder doesn’t usually do as told. This time, though, he makes an exception.
requested by @hiya-itsamber, i hope you enjoy!
now you see me tags: @mayfieldss
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ambersock · 2 months
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“You want to spend the rest of your life knowing Dean Winchester’s on your ass, ‘cause I don’t.”
Okay, I have to ask: how did Dean ever earn this reputation? Because it sure as hell wasn't from canon:
(citations and spoilers under the cut)
1x15 The Benders – Spews idle threats while sidelined by a 13-year-old girl. Sam frees himself and overpowers an armed bad guy.
2x10 Hunted – Gordon hunts Sam, Dean gets himself captured. Sam rescues Dean.
2x21-22 AHBL 1 & 2 – Jake kills Sam. Sam is the one who kills Jake.
3x03 Bad Day at Black Rock – Bella shoots Sam, Dean does nothing
3x07 Fresh Blood – Gordon hunts Sam again, Sam decapitates Gordon with razor wire
5x16 Dark Side of the Moon – Walt and Roy kill Sam. Dean throws away the Samulet and forgets about Walt and Roy
6x22 The Man Who Knew Too Much – Castiel breaks Sam’s Hell wall. Dean forgives him in 7x17.
10x2 Reichenbach – Cole tortures Sam, Dean later decides to become Cole’s bestie
11x11 Red Meat – Corbin attempts to kill Sam, Dean tries to kill himself. Sam kills Corbin.
12x01 Keep Calm and Carry On – Watts tortures Sam. Mary kills Watts.
12x02 Mamma Mia – Toni tortures Sam, Dean spends most of the episode in heartwarming getting-to-know-you sessions with Mary. Dean later allies with Toni.
Seriously, why would anyone be afraid of Dean? He's more likely to ally with someone who hurts Sam than he is to hunt them down.
Now let's look at Sam for comparison:
3x05 Bedtime Stories – Sam kills the crossroads demon that made Dean’s deal
3x11 Mystery Spot – Spends 6 months hunting down the trickster and stakes him for killing Dean
4x09 I Know What You Did Last Summer (flashback) – Sam kills another crossroads demon who refuses to let Sam switch places with Dean
10x1 Black – Tortures a demon for Dean’s location
10x17 Inside Man – Shoots Metatron in the leg for information about saving Dean from the Mark
10x22 The Prisoner - Almost kills Crowley for getting Dean to take the MoC
Clearly Sam is the one you should be afraid of if you mess with his brother.
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theresattrpgforthat · 6 months
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do you know of any solo-player crafting / designing games? like a witch making posions or someone building a cottage? the dream is a pen and paper solo-player architecture design game. or exploration/scavenging??
THEME: Crafting and Exploration
Hello friend, I selected some games that try to fit as many of the different prompts you are looking for here. Nothing fits everything, but everything fits something.
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Dust and Void, by Robin Gibson.
The last remnants of humanity reside on Cathedral, a space-faring city, on its centuries-long mission to find a new home. Cathedral relies on spacecraft designed for deep space scavenging for vital resources.
In Dust and Void, players take on the role of these pilots. Players will explore the depths of space, look for resources, avoid dangers, and balance work, well-being and worship to make a name for themselves and build a legacy. Can you bring in enough to see humanity to a brighter tomorrow, and also to stay in the relative comfort of deep space?
This looks like a game that balances multiple characters, but is still designed for one person. It also appears to be a balancing game, so I’d expect being required to fulfill multiple objectives without depleting energy reserves or resources. If you want a game with high stakes and strategic options, you might want to check out Dust and Void.
Courier, by Sleepy Sasquatch Games.
Courier is a solo-RPG where you take control of a Courier—someone who travels the Wasteland delivering and trading cargo in exchange for REP, the currency of this post-apocalyptic future. As you explore the world around you, locations and factions are revealed and recorded on your map.
Choose to take jobs for factions and build reputation to access new benefits all while becoming better at your job and earning new character perks.
Courier is a highly structured game that focuses on exploration and salvage, leading your character through locations and various encounters, including Combat, Trade, and salvaging cargo. You work towards completing quests, earning money, and upgrading your reputation. Courier is probably the most like a traditional ttrpg in this list, and is great if you want to play a game but don’t want to be responsible for creating the world around you.
Guillotine Earrings, by Ella Watts.
You are a magical jeweller in a city on the brink of revolution. A solo RPG.
Guillotine Earrings is a magical journalling game on two pages. Your character is a jeweller living in a city on the brink of revolution, held in the grip of a cruel and despotic tyrant.  Over the course of the game, you describe and draw the jewellery they make as they attempt to fan the flames of protest in the city with their art. You also describe the parties they attend, the allies they find, and the communities they enlist as they start a revolution behind the unlikely barricade of their storefront. It's up to you to decide which you prefer - or to play the game more than once, creating different people in different cities as they try to rise up against their oppressors.
This game is intriguing to me because while your character is responsible for making items, you’re also crafting a revolution. Your decisions throughout the game will determine whether you’ll have a better chance to improve your art or improve your revolution’s odds through persuasive checks - recruiting for the cause, making powerful allies, and improving your network. There’s also optional rules for a jenga tower or a pool of jewelry, if you want to heighten the tension and increase the randomness of your results. If you want a game where your character occupies a niche in society that gives them the ability to cause great changes in the world around them, I’d recommend Guillotine Earrings.
Botanicals, by Ben K Rosenbloom.
A game for making potions to solve peoples' problems.  For one or more players. You will need some flowers, spices, maybe some bottles or cups, and anything else you want to throw in a potion.
This game can be played solo, although it also has instructions for higher player counts. This game might even work as a single-person larp, as it recommends creating your potions and determining their effects based on their colour and scent. The crafting of this game is more literal than it is theoretical, and it is likely to require some cleanup afterwards, so if what you are looking for is something immersive, this might be a good option. If you’re looking for mechanical crunch, you might want to look somewhere else.
Salvager, by TEU Games.
Collect salvage from wrecked space ships. You will gain in power and equipment. If you live long enough, retire to a life of luxury. 
This is another exploration game that brings you across a hexmap as you look for salvage. The game fits on 2 pages, but is full of descriptions of what you find inside the ships, as well as roll-tables determining what your retirement looks like depending on how many credits you save. Just be warned - if you duck out of a job before it’s done, you risk losing money and also retiring in disgrace!
Bad Bad Brew, by CABBAGEHEAD.
BAD BAD BREW features a colourful trifold spread with all the rules and inspiration you need to brew your next potion. It includes all the instructions, several tables for ingredients and side effects, and your Alchemist's Tools to easily change its properties.
The game is designed to be accessible, easy to play and highly replayable. All you need is one six-sided die, writing tools and some creativity to start playing.  The average session can be last from 10 minutes to as long as you want.
This is another game that has some tactile components to it, asking you to literally brew some of your concoctions. The game also expects your character to not always get the recipe right - and when that happens, expect a number of interesting side-effects. The game also suggests porting your creations into group sessions - perhaps something that your character made gets sold to an adventuring party! If you want something that can be played quickly, with many possible uses, check out this game.
Renovation, by kay w.
Renovation is a solo journaling game about a house. Whether or not the house is haunted depends on your definition of a haunting. In this game, you play as the house, old and worn, full of many memories and perhaps even ghosts. A new owner has come to renovate.
You do not wish for the renovation, but it comes regardless. 
This is a story in which the architecture of a house is a form of resistance - and the new creation that you turn into at the end of the game is a horror, not an accomplishment. This is the closest I could find to an architecture game, using a deck of cards to determine what element of your house is changed. If your foundation crumbles, you are no longer the house you once were. This game certainly isn’t for everyone, but if you’re interested in a horror take on a game, this might be worth taking a peek at.
Masterpiece, by LordPaido.
It was on my walk home from the store when I saw it. A bird floating through the air, barely flapping its wings. At once, ideas began clamoring for attention; moving without movement as the theme for a new poem! But my masterpiece could also use such an allegory, although it might take more editing to make work….I'm so close, and yet, I feel so much further than when I started….just a few days more, and it should be complete.
Masterpiece is a solo GM-less journaling game about the creative process and what goes into making a truly unique work of art. Maintain your inspiration as you draw on the influences of the world around you, past, present, and future. Strive to remain focused and not grow distracted by lesser works. Weather whatever storms the outside world and your inner landscape throw at you – and see if you have what it takes to reach your full potential.
This game lists architecture as one of the forms of art you could use in your creative process. The game depends on a deck of cards, which you draw from to navigate your ideas, as well as tokens, which you use to track your character’s inspiration. Every “day”, you draw and place a card, and then interpret your progress into a journal entry. Sometimes you might draw an idea for a lesser work, which is mean to replicate how artists often have more ideas than time to complete them. The game might end with a finished Masterwork, but it might not! Out of all of the games I looked at, this is probably the most suited to the architecture prompt you listed. I hope you find it interesting!
Games I’ve Recommended Before
Grimoire, by Anna Landin.
Exclusion Zone Botanist, by William Rose.
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ghosteso · 7 months
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Where are my Technomancy Project mutuals please I love this show I’m two episodes behind but I love this show so much. I was going to write a fic for whumping Jason throughout October but uh, yeah didn’t get to it. It’s still October so maybe I’ll do something but please come out everybody.
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