Virtual Nightclub: A Game About Time (Windows, Thumb Candy, 1997)
An ambitious sci-fi adventure game which became lost media until 2016. You can download it, pre-configured to run on modern versions of WIndows, here, including a comprehensive guide and a very different unfinished beta version.
You can read the Lost Media Wiki article about it here, and read the guide's writer's thoughts on the game here.
"Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz" DEMO is OUT! (MacOS | PC | Linux)
Links here. Available on Steam and Itch.io!
Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?
Amadeus: A Riddle for Thee is a hand-drawn narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.
Episode 1 ~ Waltz will release Fall 2024. Please check out the demo in the meantime, and Wishlist on Steam to be notified when the full game releases!
Hand-drawn story-driven adventure game Vivarium announced
Gematsu Source
A currently unnamed studio that consists of creator Michael Nowak and collaborator Trent Garlipp (A Walk With Yiayia) has announced Vivarium, a hand-drawn story-driven adventure game inspired by Love-de-Lic cult classics Chulip and moon, as well as slice-of-life adventure games like Boku No Natsuyasumi, with visuals and audio inspired by 1974 to early 1980s anime and manga. Platforms and a release date were not announced.
Here is an overview of the game, via the developers:
About
Vivarium is a story-driven adventure game set in the world of a terrarium!
Key Features
Gameplay focused on exploration and character storylines—expanding on the RPG town concept from games like Stardew Valley.
Hand-drawn cel-animation graphics inspired by classic anime—akin to Cuphead‘s take on 1930s cartoons.
Story
Jenny lives in a quaint ranch house by herself in the whimsical world of Vivarium.
…However, not all is as it seems in the terrarium.
Objective
Jenny finds the giant tree in the center of the terrarium has died—throwing off the balance of the world in Vivarium.
However, a new sprout has taken root in its place.
As Jenny helps characters, solves puzzles, and grows in her experiences, the tree sprout grows in size.
Characters
“Yulia” the talking Slavic Dog hermit
“Rishi” and “Gunter,” the local shopkeepers
…and more to meet in the world of Vivarium
Game Loop
Explore – Gain access to new locations and characters.
Find Quests – Take on quests and mysteries in the terrarium.
Solve – Solve puzzles with items, conversation, and ingenuity.
Grow and Repeat – Gain experience with your actions, causing the sprout to grow.
World
Explore a dense, hand-painted world in Vivarium—filled with scenery, nooks, and secrets to discover.
Art Style
Our style is inspired by classic animation, especially from 70s to 80s Japan.
Vivarium features a totally hand-drawn traditional cel-animation process—reflective of the media it’s inspired by. Every frame of the game is hand-crafted with love!
Vivarium‘s environments are rendered in rich, thickly saturated gouache painting. Every area features its own original art assets and highly detailed painted backdrop.
Vivarium uses subtle post-processing, lighting, and color grading to achieve a retro-cinematic aesthetic. Hand-placed dynamic day-night cycle lighting. Grain, lens focus-blur, and a cel drop-shadow are all applied in-engine. These effects replicate the look of traditional animation photographed and printed on film.
The way Jonathan is trapped in a small set of rooms with such limited resources and a vague objective makes it feel like he's stuck in a point and click adventure game.
Where the solution is going to be something really stupid like:
Game is out! Explore a funky alien world with Doctor Yakov Voldritch. Meet some funny little bunnies, doggo worms and even some horror. It's a laid back adventure game with only goal is to chill with some aliens.
Text adventure. Beautifully written. Atmospheric music. Branching stories. Choices matter. People make their own choices without you. Pixel art. Do the offered options or type in your own. Watch a world change.
The Demo for Perfect Tides: Station to Station comes out tomorrow!! This is the first background I made for the new game, my ode to the fictional 23rd street of 2003 :)
This Friday the 13th, why not stay in for a spell?
It's just after midnight on the 13th, and deep in a dusty cabin, a centuries-old vampire and her devoted partner, a retired vampire hunter, awaken to find a bunch of mythical creatures have made a mess of their cozy home. They just want to clean up and maybe get it on before it's time for the demonic ritual they had planned, but first they have to outsmart the Sphinx, dodge the gaze of the Basilisk, gather the ritual reagents, and more.
Turn into a bat, put your doom metal records back where they belong, go down on your partner, serve the world's shittiest martini, invoke the forces of darkness, enjoy a hot shower and more, as you get your home in order and explore the unusual past that turned two mortal enemies into immortal lovers.
CABINVANIA is a point-and-click adventure game for one player. It would be rated M if it was rated. It contains all kinds of adult content including nudity & sex, drug references, copious profanity, and occult images.
Check it out at https://urkelfan420.itch.io/cabinvania It's free, unless you feel like tossing me a bone. See more of my art at https://www.tumblr.com/urkel-fan420
In a small frontier town, there's talk of a mysterious plague. An outlaw and a horse-like figure must face the past. What it all means isn't exactly clear, but you won't forget it!
Liath: WorldSpiral is a 1998 Russian adventure video game developed by Amber Company and Exortus, and published by Project Two Interactive for Windows.
The player is a magician named Criss who is looking for a friend named Tiche, who disappeared many years ago in a place called Azeretus.