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#VR compatibility
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虛擬桌面宣布其期待已久的多顯示器模式剛剛作為測試版推出
虛擬桌面(Virtual Desktop)是一款先進的應用程式,允許用戶在虛擬現實環境中訪問和操作電腦桌面。近期,虛擬桌面推出了期待已久的多顯示器支持測試版,為用戶帶來更靈活的使用體驗。這一更新允許在不同的 VR 設備上同時串流多個顯示器,其中 Meta Quest 3 最多支持 3 個顯示器,Meta Quest 2 和 Meta Quest Pro 則最多支持 2 個顯示器。新版本還包括鍵盤透傳支持、提高桌面比特率上限、縱向模式按鈕等多項改進。此外,虛擬桌面修復了多款遊戲的兼容性問題,如 Roblox 和 VRChat,使得用戶在遊戲過程中有更佳的體驗。這些改進和更新表明,虛擬桌面致力於不斷提升虛擬現實的實用性和靈活性,為用戶帶來更加豐富和沉浸式的體驗。 參與測試版的步驟 欲參與這次的 Beta 測試,使用者需前往 Meta Quest…
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crazydiscostu · 1 year
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Zyber VR 16FT Link Cable
ZyberVR
It’s difficult for most people to get excited about link cables, but then again if you’re here reading this you’re not “most people”. Today we’re checking out an offering from the folks at Zyber VR. Come on you big nerds – lets look at this wire…. Product supplied by Zyber VR for review purposes Users of VR often prefer not to be tethered by wires. The Quest 2 offers the advantage of being able…
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flanphiptere · 1 year
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I really wish my VR Headset didnt get stolen cuz I so badly want to play Cooking Sim VR
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highlifeboat · 2 years
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Lady D and D sisters on VR....
*YES YES YES YES*
Is this about how they're making RE8 compatible with VR? Which is something they could have done when they released the game in the first place if they wanted it?
Instead of making DLC?
Maybe I'm bitter cause I don't have a VR headset and therefore don't care much about it but like... I would prefer to get real DLC than VR compatability. I dunno.
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electropath · 2 years
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i think the next game should be super smash bros and mario kart and mario party all together and it has every added character and every costume in it and battle royale mode too and after they release it they say “there’s no more games forever” only new consoles to play it on with more powerful technology, because it is a terabyte large and costs $1000 dollars
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b3crew · 2 years
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REVIEW | "Sam & Max: This Time It's Virtual" | B3 - Boston Bastard Brigade 
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Ever dream of working side-by-side with one of your favorite fictional characters? We all do that as kids, but sometimes even adults have fantasies of going on adventures with their favorite heroes and action stars. One of my faves growing up was Sam & Max, with their LucasArts adventure game and Fox Kids TV show still being staples of my childhood. And as a kid, I would imagine the wacky capers I’d go on with the police dog and rabbit thingy.
Flash forward decades later, myself now a grown adult that now does the things adults have to do. Surprisingly, Sam & Max are still around, thanks in part to their fantastic Telltale seasons that stay true to both their comics and TV series. And now with the power of virtual reality, I could finally go on that adventure my younger self wished he could experience. Sam & Max: This Time It’s Virtual lets fans experience an adventure with the wacky cops, albeit with some things slightly askewed.
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Players begin at the tail end of a wild Sam & Max adventure, as you aid in dealing with a massive worm monster. Impressed with your skills, Sam offers you the chance to work alongside them on the team. Dubbed “Lumpy” by Max, you are tasked to go through all sorts of police training, while at the same time handle small disturbances that happen around town. Knowing Sam & Max, the training isn’t exactly by-the-book.
Using an abandoned amusement park, Sam & Max put through through various training involving shooting, obstacle courses, and the occasional escape room. These levels will help train your skills for the big time, as demons, time travelers, and Aquabears cause chaos for you and the lovably chaotic police duo. All of it is captured in immersive virtual reality, with many of the levels giving a solid feel of actually being there. Of course, it’s not without some issues.
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Click here to read the rest of the review!
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uniquexblogs · 11 months
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Immerse Yourself with the Ultimate Virtual Reality Headset: Your Gateway to New Realities
Embark on a seamless 360° virtual reality adventure with our device-powered headset. Experience immersive vision from any angle without the need for batteries. This ultra-compatible headset works effortlessly with most smartphones and iPod Touch, while its dual adjustable focus ensures a custom-fit feel for comfortable viewing. With a form-fit cushion and sliding cover for augmented reality, enjoy hours of captivating entertainment and exploration. Step into the future of virtual reality with our versatile and user-friendly headset.
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Features:
Brand: --------------------------------------------- ReTrak Color: --------------------------------------------- BLACK Connectivity Technology: ------------------------- USB Included Components: ------------------Virtual Reality Headset Compatible Devices: -------Virtually all smartphones and iPod touch
Order Now:  Virtual Reality Headset
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Features:
1. Seamless 360° Experience: Enjoy Immersive Vision from Any Angle
With this virtual reality headset, you can dive into a truly immersive 360-degree experience. Unlike conventional displays, this headset provides a seamless field of view, allowing you to explore virtual worlds without any blind spots. Whether you turn your head left, right, up, or down, the vision remains continuous and captivating, enhancing your sense of presence in the virtual environment.
2. Powered by Your Device: No Batteries Required for This Virtual Reality Headset
Say goodbye to the hassle of replacing batteries! This virtual reality headset operates solely through the power of your connected device. By utilizing your smartphone or iPod Touch as the display and processing unit, there's no need for extra batteries or charging. Simply plug in your device, launch your VR app, and get ready to embark on an adventure like never before.
3. Ultra-Compatible: Works Perfectly with Most Smartphones and iPod Touch
Versatility is key with this virtual reality headset. It is engineered to be highly compatible with a wide range of smartphones and iPod Touch devices. Whether you own the latest flagship model or a mid-range phone, chances are it will work seamlessly with this VR headset. Get ready to transform your device into a gateway to thrilling virtual experiences.
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4. Dual Adjustable Focus: Easily Customize Focal Length and Interpupillary Distance
Not all eyes are the same, and that's why this VR headset features dual adjustable focus. You can easily customize the focal length and interpupillary distance to ensure a crystal-clear and comfortable viewing experience tailored to your unique eyesight. Say goodbye to eye strain and enjoy hours of immersive entertainment with ease.
5. Form-Fit Cushion: Experience Comfort and a Customized Feel
Comfort is essential during extended VR sessions, and this headset delivers just that. It comes equipped with a form-fit cushion that molds to the contours of your face, providing a snug and comfortable fit. The soft cushioning prevents discomfort and minimizes external light intrusion, allowing you to stay fully immersed in the virtual world.
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6. Sliding Cover: Seamlessly Switch Between Virtual and Augmented Reality
Not limited to virtual reality, this headset also supports augmented reality experiences. Thanks to the sliding cover feature, you can effortlessly switch between virtual and augmented reality modes. Immerse yourself in the wonders of virtual realms or overlay digital elements onto the real world with ease. It's a dynamic and versatile headset that adapts to your preferences and offers a whole new level of interactive experiences.
Order Now:  Virtual Reality Headset
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jaysinkie · 1 year
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Chess Ultra (2017/Windows/EVERYONE)
Composer(s): Audio Network
FREE via Epic Games until 30th March, 2023
CLICK HERE TO DOWNLOAD
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stra-tek · 1 year
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This is one of the greatest things ever. Walk around every single version of the U.S.S. Enterprise in photorealistic 3D in your browser, from the Roddenberry Archive. On a phone you just see wraparound 3D pics. On a PC or laptop you get the full 3D interactive experience. They NEED to make this VR compatible, it'll be beyond words.
There are more Enterprises here than Tumblr will allow me photos of, and more will likely be added.
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Here's the TOS Enterprise, which appears in several incarnations ("The Cage", "Where No Man Has Gone Before" and TOS proper as well as TAS with the second turbolift!), has the correct original graphics and is perfect.
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This is the bridge from the unmade Star Trek: Phase II series (whose pilot episode "In Thy Image" was rewritten to become Star Trek: The Motion Picture), with it's legendary big comfy command sofa seat and tactical display bubble!
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The Motion Picture, such an accurate recreation that there's even a very faint flicker on the rear-projection animated screens as seen in the movie.
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Enterprise NX-01, looking exactly as it did in "Broken Bow"
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Recognise this? It's the briefing room of Discovery season 2's version of the U.S.S. Enterprise NCC-1701. Although at the front of the saucer on the "real" ship, here it's off the second bridge door which may well be where the set was IRL.
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I wasn't expecting modern Trek to be represented equally as the originals in this project, but it is. This is the Enterprise from Strange New Worlds, with Pike's Ready Room located just off the bridge.
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Star Trek V: The Final Frontier. My favourite version of the classic bridge, as a kid I drew all these control panels and stuck them on my bedroom walls. And now I can look around and look at them all close-up! They've even replicated the noticable TVs stuffed into the panels for the more complex animated screens.
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The Enterprise-C bridge from "Yesterday's Enterprise". This one has always fascinated me, being a low-budget TV set (formerly the Enterprise-D battle bridge, originally built from the rain-damaged TMP set's back wall and redressed endlessly though TNG) representing TNG's immediate predecessor. In the episode they mostly shoot the back wall and imply the consoles make a huge circle, but here you can see the set's real dimensions and the weirdness of the classic movie helm/nav console in front of the TNG con/ops panels. I love it.
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You know how much I love the Kelvin movies, so seeing this was amazing. For some reason the consoles don't have their screens lit (hopefully this'll be fixed soon), but you can see the saucer under the window and it's shiny and amazing.
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The last thing I expected was the U.S.S. Titan-A/Enterprise-G bridge, but it's here. And the lights are on.
Other bridges available to explore which I'm out of pictures to show: The Enterprise-D (of course), Enterprise XCV-330 (the ringship, based on concept art for the unmade non-Trek series "Starship"), the Planet of the Titans U.S.S. Enterprise (again, based on concept art for a cool multi-levelled set) and the "launch" U.S.S. Enterprise NCC-1701 (based on the very first piece of TOS bridge set concept art), the Enterprise-E, the Enterprise-F (seen on viewscreen for all of 2 minutes in Picard) and the U.S.S. Voyager NCC-74656!
Take a bow lads, you've done good. Now just add VR support!
That link again.
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trans-girl-nausicaa · 2 months
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Gee I wonder how common private gun ownership was right before the Russian revolution? Oh wait it was actually common and civilians could easily buy firearms. Here’s a print ad from the time:
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Historically, many revolutions and civil wars involved the use of privately owned firearms. A really common pattern that you see going back hundreds of years is that at the outbreak of conflicts, civilians would form militias, arm themselves with whatever they could get their hands on, storm government armories, and then steal everything not nailed down.
During the Yugoslav civil war, the UN enacted an arms embargo on all sides of the war from Sept 1991 through the end of the war. The VRS split off from the JNA, so they just took those weapons with them. However, the ARBiH had to acquire weapons from a lot of different sources, such as:
Stolen from JNA barracks
Stolen from Yugoslav police
Taken out of museums (Yes, really. They were literally using vintage captured MG42s from WWII)
Handmade (!) (Yes, really. I saw handmade guns that were used in the war on display in a museum in Sarajevo)
Smuggled in by Pakistani Intelligence Services (Specifically anti-tank missiles)
Picture: A group of ARBiH soldiers at the Old Bridge in Mostar, June 1992. The man on the far right is carrying a Winchester Model 70 (captured from a Serb, who purchased it in Montana)
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Picture: Two ARBiH soldiers, the one on the right is carrying an MG42.
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Another conflict (or, more accurately, long series of conflicts) that we can also look to is the American Indian Wars. Native American combatants used a variety of weapons, but the weapons that they prized most highly were contemporary repeating rifles. Famously, repeating rifles such as the Henry lever-action rifle were contributing factors to the victory of Lakota and Cheyenne forces at the Battle of Little Bighorn in 1876. (Native Americans had been purchasing guns for hunting and combat for over a hundred years at that point. One of the earliest accounts of such a purchase was in 1750 where French traders traded flintlock muskets for horses from Wichitas and Comanches.)
Picture: The Apache military leader Geronimo, on right, accompanied by three younger warriors, 1886.
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Let’s take another, ongoing example: The Myanmar civil war (2021- present, as of April 2024).
Fighters in the coalition of anti-junta forces use a wide variety of small arms, but most relevant for this post is the manufacturing and use of the FGC-9, a 9mm carbine compatible with Glock magazines.
(Side note: FGC stands for Fuck Gun Control.)
The FGC-9 design uses a combination of 3D-printed parts and easily-manufactured pressure-bearing metal parts.
Picture: a People’s Defense Force soldier carrying an FGC-9.
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If you genuinely believe that there will be a revolution or civil war in your country in the future, then logically it is 100% reasonable to buy and train with guns right now.
If you genuinely believe that there will be a revolution or civil war in your country in the future, it makes absolutely no sense to hand-wave that away with “one day when the exact right circumstances emerge for a proletarian mass movement to Do Revolution, only then will we acquire even one single firearm. I’m just going to assume there won’t be massive obstacles such as arms embargoes, government crackdowns, or supply-chain issues that could completely stymie our ability to do that.”
If you genuinely believe that there will be a revolution or civil war in your country in the future wouldn’t it be better for the people on your side to already have some level of training & skill with firearms?
If you live in a country where the right wing has spent decades buying guns and salivating over the idea of starting a civil war and killing left-wingers and minorities, do you think it is a good idea to discourage left-wingers and minorities from buying guns?
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easternmind · 8 months
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The weird and wonderful history of Kowloon as a digital interactive space - Part II
This article is the continuation of a previous post.
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Any comprehensive history of 20th century Hong Kong is not complete without a chapter entirely dedicated to the architectural and urban planning puzzle that was Kowloon Walled City. Quite unlike any other slum in Asia or elsewhere in the world, the extreme conditions under which its inhabitants lived captured the attention of various international journalists and photographers whose reports of this accidental labyrinth, in turn, inspired some of the most remarkable artistic explorations of our time. In this regard, video games did not remain impervious to the powerfully stimulative imagery, as much a reference today as it was when its hardened concrete walls still stood tall.
Kowloon's Gate Suzaku VR - Jetman - 2017
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Kowloon's Gate made a most unexpected comeback twenty years after the original episode via the crowdfunded VR project Suzaku developed by Jetman, a studio founded by and composed almost exclusively of ex-SME/Zeque staff. While it is not the remaster many had hoped for, essentially consisting of a walking simulation through some redesigned locations from the original, it does a commendable job in faithfully replicating its instantly recognizable, light-starved alleyways in competent high-definition. It is also the only VR-compatible entry from this list, granting it a degree of uniqueness over its counterparts.
Stranglehold - Midway/Tiger Hill Productions - 2007
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Stranglehold is the result of a collaboration with Hong Kong movie director John Woo, developed as a direct sequel to his heroic bloodshed classic Hard Boiled, featuring Chow Yun-fat in the role of detective 'Tequilla' Yuen in his unending confrontations with organized crime. One of the game's most unforgettable levels, Slums of Kowloon, takes place during a particularly rainy day, seemingly in those last days when the zone had been emptied of residents and demolition work was well underway. The visual representation of the quarter is suitably evocative, its buildings in complete state of disrepair, the remnants of local businesses or places of prayer still discernible from under the piles of steel and cement rubble.
Resident Evil 6 - Capcom - 2012
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For all its shortcomings, Resident Evil 6 partly succeeds in taking the first two episodes' concept of parallel storylines and realizing it to a much fuller extent. Its choice of different characters translates into entirely different campaigns, locations and playing styles. The very first scene in Chris/Piers' campaign occurs in the fictional Chinese city of Lanshiang, modelled after real-life Hong Kong. The mayhem in the main streets forces the player to take a detour into a location named Poisawan, which bears a striking resemblance to the Kowloon district. Though an unofficial representation, it is among the most skilled replications of the scenery we find in the vast photographic repository of the area. The degree of minutiae with which the district's haphazard electric installation is replicated, alone, suffices to demonstrate a true commitment to authenticity.
Paranormal HK - Ghostpie Studio - 2020
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Few would dispute that Kowloon is, itself, naturally conducive to sentiments of dread and anxiety. Paranormal HK is a 2020 made in China production reviving the defunct neighbourhood in a gripping, blood-curdling contemporary ghost story. The player is the cameraman of a paranormal-themed TV show exploring the zone during the evening of the Zhongyuan festival, a scheme suspiciously akin to that of Akira Ueda's 2004 game, Michigan: Report From Hell. As a result of the thorough research work performed by its creators, as well as the impeccable usage of contemporary 3D graphics techniques to achieve accurate lighting conditions, players may momentarily experience the feeling of walking into a photo of the actual city as it existed in the mid eighties.
Sifu - Sloclap - 2022
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Notwithstanding of its renaissance during the 128-Bit era, the beat 'em up genre is commonly associated with the arcade games of the late 80s and 90s, the period of time when it flourished and, arguably, reached its zenith. The simplicity of controls and ease of access sufficed to attract players to the arcade cabinet, while the frequently extreme levels of difficulty of advanced levels ensured a steady flow of cash for arcade room owners and game development companies alike. Nevertheless, the genre has but perished and, in many aspects, recent years have indeed elevated it to unforeseeable degrees of complexity. Sifu, by Sloclap, synthesizes the elation of digital hand to hand combat simulation with the real-life complexity of mastering a martial art.
As is the case of previous entries in this list, Sifu makes no admitted reference to Kowloon or Hong Kong. However, the designers left little to the imagination in what pertains to their inspirations when taking on the task of constructing the game's environments. Another notable coincidence stems from the fact that this production was made possibly with the support from a celebrated independent game funding group going by the name Kowloon Nights.
Stray - BlueTwelve Studio - 2022
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Stray is one of the most revered independent video games in recent memory, and justifiably so. The long development process yielded many benefits, judging from the consistency and attention to detail that engrossed many an avid player. That the main character is singularly charming feline may have played an equally crucial role. The creators have made no effort to conceal the fact that the notorious Hong Kong district was a pivotal influence to the design of its nameless city. The first indication can be spotted in the game's earliest footage, in which a black cat traverses a street where a particularly conspicuous sign boasted the initials HK. Stray is less concerned with presenting a precise replica of Kowloon than it is about summoning the very essence of its atmosphere. Moreover, in an exquisitely poignant way, its ending lends an entirely new meaning to the term walled city. In the future, robots may well take the place of humans. Invariably, the Walled City is no more. Slitterhead - Bokeh Game Studio - Work in Progress
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An sequence of unconscionable mistakes from the part of Sony Computer Entertainment's management galvanized Keiichiro Toyama to part ways with Japan Studio, as it once was, and establish his own game production label. Their debut title, Slitterhead, is described as a grotesque survival horror experience, a genre within which the author moves with matchless ease. Among the few certainties regarding this project is the fact that it will take place prominently - if not exclusively - within the Kowloon City province. A wide variety of aspects included in the preview footage leave the viewer optimistic as to this being one of the most accomplished portrayals of the district ever seen in a video game. Subtle yet telling signs already demonstrate the creator's in-depth knowledge of the quarter's architecture and history. Take, for instance, the suggestive image of the airplane flying mere meters above the top of the buildings. Although the growth of Kowloon was for the most part ungoverned, buildings did not rise above a certain height, even as inhabitants claimed for increased availability of space. This is due to the fact that airplanes landing at the nearby airport would be required to make their descent at relatively low altitude, performing a tight curve as they soared just above the enclave, thus preventing construction from expanding upwards. Another scene shows a child playing on the rooftops of the buildings, which once again is consistent with the documented habits of residents who, starved for sunlight and open space elsewhere within the city limits, had little alternative than to take the stairs all the way to the top.
Warehouse Kawasaki Arcade
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I would be remiss not to make some form of allusion to Warehouse Kawasaki, an arcade built to replicate the Walled City with unthinkable detail. Though its ultimate purpose was for visitors to engage in digital entertainment, the venue was scrupulously put together. Point in fact, many of the objects used in the construction of the five floor amusement centre were imported directly from Hong Kong. Like so many other Japanese arcades, it closed its doors in 2019.
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In recent years, a rather similar initiative was taken by the Chinese in their attempts to build unique mall spaces. The 文和友 malls in mainland China, found in Changsha, Guangzhou and Shenzhen, attempt to reproduce the walled city aesthetic. Local residents inform me that these are increasingly lacking in foot traffic, for which reason the majority of their stores are closed. Other digital replicas of Kowloon
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A number of other videogames set in or deriving inspiration from Kowloon could not be featured in this article. A frequently cited reference in this context is the action/adventure game Fear Effect, one which I emphatically dispute. No doubt remains as to it being located in a futuristic version of Hong Kong, yet I could discern no parallels with the walled city, save for those scattered second-hand visual motifs that were no doubt imported from sci-fi classics such as Blade Runner or Ghost in the Shell.
The Utelek Complex stage of Deus Ex: Makind Divided presents a similar situation, where the overall atmosphere of the futuristic favela bears some resemblance to Kowloon, without meeting the specificity quota that would warrant a more comprehensive exploration.
The 2004 Shout! original Kowloon High-School Chronicle for the PS2 is a unique case, in that it borrows the city's name despite taking place in a massive, Tokyo underground dungeon that is later revealed to be a maze-like Egyptian pyramid. The odd choice of title remains unclear. Shadowrun: Hong Kong game (screenshot above) contains a very direct mention of Kowloon as the place in which an entire episode comes to pass. Another project still in development, Kowloon's Curse (screenshot below), is following the lead of many popular independent horror games in recent memory by using a visual design and structure that elicits memories of the late Playstation/early Dreamcast era. A short prequel episode was made available earlier this year, for free.
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Additionally, I refrained from mentioning the Kowloon maps in Call of Duty: Black Ops or Counter-Strike: Global Offensive, as I perceive both games to be insufficiently relevant to merit study or contemplation.
A space that refuses to be forgotten
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(China rooftop stage from The King of Fighters 2003)
It would be a gross overstatement to claim that Kowloon is a recurring location or level design motif in videogames. The relationship between digital games and the real life ghetto has been one of sporadic references. What makes the subject so engrossing pertains to the quality of the relationship, particularly that of a small cadre from among the titles featured in this article. Kowloon's Gate was one of the most relevant game creations of the 32-Bit era, a game deserving of reverence and cult following inside and outside Japan. Likewise, Shenmue II is the second instalment of a truly ground-breaking and highly advertised series whose production costs alone were unmatched until quite recently.
Moreover, this is an affair that is far from concluded. The unexpectedly high number of allusions to Kowloon in videogames released or revealed just last yet demonstrates that its aesthetic is still very much present in the minds and hearts of artists and designers working in the field. The walled city lives on as a digital demarcation that is certain to resurface time and again in years to come.
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derce · 4 months
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Wikipedia 2
Coming this year in the summer, we are proud to announce Wikipedia 2
Features
20% more Polish
We will do this by effectively replacing 3% of text in all languages with Polish.
2.4x Larger
That's right. We're aiming for 3x by December next year in addition to this metric.
Communist, Libertarian, and French language propoganda addendums
This one should be pretty self explanitory.
Fake/fictional places
We'll give you directions to fake and fictional places.
Errors may occur for ones that violate SOL on scales >2lightyears or <32 planck units. We are working tirelessly to get the scale from at most 4 planck units to at least 23 lightdecades.
North Korea
We figured out the logistics. A 3% reduced version will be released in North Korea
No Russian
We turned the Russian into Polish
Polish day
Self explanitory. Members in select cities (both free and premium members) will be allowed into arenas to fight for 72 straight hours every week. No food will be allowed into the arenas or provided. Water will be provided in form of rain. May contain radium. No waiver necessary for adults and children 6 and up.
Experience historical figures better than ever
Ever wanted to meet great historical figures such as JFK or MLK? Now you can. Everyone with a last name H-L now has their own hologram compatible with most VR headsets. Not WMR compatible.
New user interface
It's new so it's good.
Find friends!
Everyone's cursor is shown on the page! Labeled or unlabled, transparency options, it's incredible!
Combat mode
Plagiarism? Bias? Fight it out. We don't care. There's many weapon options to choose from such as -
• Shotgun - obliterates enemy cursor in 30 degree radius, but bulky and includes gravity.
• Smg/Rifle - Auto. No gravity. Kills in 3/2 hits respectively at a rate of fire of 8/5 per second respectively
• Pistol/Revolver - Limited ammo, semi, but fast time to kill. 2/1 shots respectively and 13/6 bullets respectively
• Sniper - Must use bipod. Risky, bulky, gravity enabled. Deletes user's account.
Exclusive Laura Les commentary
Dylan Brady was unfortunately not able to read our email as he smoked too much weed out of Billie's windpipe. Sorry.
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crazydiscostu · 5 months
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Komete XR Quest 3 Accessories
Are you looking for a way to take your Meta Quest 3 experience to the next level? Do you want to enjoy the most immersive and comfortable virtual reality gaming ever? If so, you should check out Komete XR and their range of accessories. We recently came across Komete XR on the great Meta Quest 3 content creator grapevine and decided to check them out. We were not disappointed! Strap for Meta…
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pangolin-404 · 1 year
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WELCOME TO THE JAZZPUNK ICEBERG
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Sources for things not directly in-game or in files:
Serious game + game concept
Consulate roof
Merch
Jazzpunk: Johnny + parody
VR compatibility
Switched engines
Polyblank's gender
6SN7
6809 processor
Synthesizers
OST
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teecupangel · 5 months
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I've been checking this game called Shipwrecked 64 and there's this section in the game where you use something like the Eagle Vision and you could use it for the rest of the game in some areas, I wanna see your thoughts on this because the entire time I was thinking of AC
You know what would be fun, nonny?
If we set up the core setting of Shipwrecked 64 to a game that Abstergo developed and released for a limited time.
It was meant to be the Entertainment Division’s first game using a prototype VR system that would later be developed as the Animus gaming console (that’s what they tell the public but it’s not true. The VR system was created using the Animus as the base but they later scrapped it and just modified the Animus).
But the game itself was in development hell for so long, only later having a limited release after the Animus’ first game (Liberation) proved to be successful. It came with a 10% discount voucher that the players can use when preordering Abstergo Entertainment’s next game “Pirates of Nightmare”.
Of course, because this is Abstergo and they’re scummy, the voucher is only available for PREORDER and will expire the moment the game is released.
The game wasn’t even given a digital release with Abstergo going for the physical copy first then just… never bothering to do a digital release because they were betting that Pirates of Nightmares would be so successful no one would remember that weird short 2D platformer that Abstergo released between two major games.
And it sorta worked.
The game wasn’t even played all that much. It was cheaper because it was short and the controls were clunky as it was created for the prototype. Abstergo only did the bare minimum to port it to the latest Animus gaming console and players can’t even access it IF they have one of the newer models (specifically the models released for “Triumph of the Borgias” onward) because it’s not backwards compatible.
Then… a Game Preservation group called “Shipwrecked 17 Recovery Crew” released an emulator that can play it even for the latest model of the Animus gaming console. They released it for free with the emulator saying “if you enjoy this game, please consider donating to the [a link that takes people to one of the site that archives all video games with a list of video games that have not been archived or preserved yet]”. There’s no request for monetization at all so Abstergo isn’t exactly keen on trying to take it down less they suffer a backlash from players who would say “you’re not even rereleasing it so why are you taking down a passion project from fans???”
The emulator also notes that it fixed some of the codes so there should be less bugs and would provide a more ‘complete’ experience.
The setting of the game is quite simple. The player plays as Shipmate 0, the captain of the Ship (no name was given so fans call it ‘ship’). The Ship suffered terrible damage during a severe storm on the sea and Shipmate 0 wakes up in an island and the goal of the player is to find all ‘16’ shipmates that are stranded in the island (with each having their own minigame, of course).
The normal ending would be getting all ‘16’ shipmates safely in a newly repaired Ship.
Most players assumed that it’s called Shipwrecked 17 because Shipmate 0 is counted as one of the shipmates so, in total, there are 17 shipmates.
Then… some starts looking at the code.
And they post the comments on a function called Golden_Ending().
// Unlock Subject 17. // Requirement: kill all 16 Subjects.
They believe the ‘Subject’ are the shipmates and the morbid requirement fascinated some players. Other players do not that “kill” has a different meaning in codes so maybe it’s not actually killing the shipmates ingame.
Then one player realized that they can kill Shipmates using specific methods during the minigame portion. This player unintentionally found this out while he was doing the tag minigame with Shipmate 4 (the duck). The game had been simply chasing Shipmate 4 until he takes a short rest and reaching him during that short rest. BUT if a player was to use their left hand while chasing Shipmate 4 (not during short rest) and the distance is an arm’s length or shorter, the game glitches for a moment and Shipmate 0 actually tackles Shipmate 4, staying oon top of Shipmate 4 as he slumps down.
After that, a short audio of an older sounding man and a woman are played by the screen glitches to show Shipmate 4’s profile window (where it says the actual name of Shipmate 4 is Daniel the Duck) talking about how unstable ‘Daniel’ was becoming and prolonged sessions on the Animus only had minimal effect on helping him stabilize his mind.
The glitch ends with the profile showing a different profile for a fraction of a second and it was only after a few more people tried the method and recorded their playthrough so they can take a screenshot of it later on that the players found out the second profile was the ‘session’ records of a Daniel Cross, complete with dates and summary of each session.
And now, Abstergo is trying to get everyone to stop playing, saying that the game has been tampered with or that someone modified it to include such morbid things, it was meant to be a kids’ game!
People barely cared. The mystery and the ‘horror’ were more interesting than the whole “help these animal-ish creatures get off the island”. Streamers started playing it, trying to find ways to kill the other Shipmates…
They learn new things along the way…
Like how Shipmate 15 is actually pregnant and the way to kill her is… well… morbid. Shipmate 16 can only be killed by chasing him into a specific trap that will cut him to pieces.
Every time they manage to kill a Shipmate, they are transferred to an empty bar with the walls slowly being filled with the pictures of the ‘Subjects’ that appear after killing the Shipmate, including Daniel the Duck, Robert the Rabbit, Clay the Cuckoo, etc…
Then when all 16 Shipmates are killed, they return to the bar once more but it’s now burning and there’s a Dog ‘Shipmate’ in front of them.
The final Shipmate.
The key to the Golden Ending.
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euphoricimagination · 6 months
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Summary: Your relationship with Nagi continues developing as your first match of the tryouts rolls out, leading you into figuring out how to tell Chigiri about your secret and hoping he doesn't hate you. As the tryouts finish, you're ready to find out if you're playing against the U-20 or not
Part 9 - Part 10 - Part 11 -> Masterlist
After meeting Karasu, who again proves to be similar to the captain of the volleyball team in your school by how his personality is, you two decided to do a small meeting to know how powerful each other is while watching the VR videos of each other; he was an amazing playmaker that knew how to take advantage of the weakest point of the other team, so you two were very compatible on the field; besides, he was a very fun and nice guy, so you two clicked off really easily.
You were waiting to see who was gonna be in your team, a mix of excitement and nervousness. Since the 6 of you have been in the VIP area since yesterday, you had no idea the plans of the rest, which makes it even more nerve-wracking
"Relax, we just need to play" Nagi says flicking your forehead slightly "it doesn't really matter who we get anyways"
"How are you so unaffected by everything, huh? You're not even slightly worried" you hit his arm
"I do get affected…just not too often" he defends himself while looking down at your chest, making you hit him against slightly harder this time while the broadcast starts on the other room
"Yes" you whisper excitedly when you saw the faces, Chigiri right there along with Raichi and Barou
"Excited to be with the princess?" Nagi says while looking at his team
"Well, yeah. It's comforting to be with him after all this time, plus I want to tell him as soon as possible.. aren't you excited to be with Reo?" You ask him
"Well, yeah, but i think it will be awkward for now" he shrugs
You noticed that the second match will be against Team A and Team B, soon selecting the players that will rotate, appearing Isagi on Team A and Chigiri on yours, along with dudes that you didn't know.
You were warming up in the field alongside Karasu when they entered
"Hello" you say to them, smirking at Chigiri "you'll be playing on defense today, okay?"
"Yep, no talking back" Karasu adds
The match starts, after a few passes and some crosses from your team, Shindou is able to score the first goal. Just how you and Karasu had planned, let them play first so you could create a counter attack. You restart the match, Karasu taking it and dribbling away and doing feints in between Isagi and Shindou, making a goal and tying the game.
They restart one more time, this time Karasu luring three of the other team in as you start running towards the goal; you are able to pass the cyan hair boy easily, going behind Rin who fails to notice you as Karasu sends you the ball, letting you score freely.
"You were a second late, idiot" Karasu says to you, high fiving you
"Shut it, this is my first time playing with you"
They restart the game, Rin completely ignoring Isagi as he and the cyan hair boy do some one-two passes, allowing Rin to get to the front of the penalty area. You intercept him just on time, however Shindou appears alongside Chigiri who tries to stop him, using Shindou's movements as a cover to make a goal without the goalie being able to read it.
"Oi, don't face the N°1 face on" Karasu tells you
"And why should I listen to you?" You answer back
"Because otherwise i won't pass to you"
"You know you need me" you retort childishly
"Shut up. Don't you want to include your friend too?" He asks, looking at Chigiri
"If he wants to play, he has to make himself useful, not the other way around"
"Intense, but i agree, let's see what happens"
You walk towards the circle, noticing Chigiri looking at you determined, you smirk at him, challenging him hoping he would do something to prove his worth. You start running with Karasu, going towards the penalty area when you see Chigiri running at full speed from the right, surpassing Isagi quickly. Karasu notices this as well, sending it to Chigiri, who is able to catch it and move for a few seconds before Rin intercepts him. You keep running, passing behind the cyan boy and arriving to the best possibly position you could get in, almost forcibly making Chigiri pass it to you and letting you score another goal.
"Well done, Chigiri" you say to him, helping him stand up
"Thanks"
"You're useful" adds Karasu
The game restarts again, the cyan boy sending a perfect pass to Rin, so could have scored if Shindou hasn't tried to come for the ball too, causing to send it outside of the penalty area; Chigiri takes it before it goes out, passing it to you as you send it to Karasu, who is able to freely score a goal, you were winning 4 - 2
They restart the game once again, Karasu keeping his hold on Isagi as the cyan boy tries to pass around to Rin, but you keep intercepting him and not letting the eyelashes boy alone, that's when a boy with a white bandana starts running alongside Isagi, allowing him to escape Karasu for a few seconds and doing a pass between those two. Isagi wants to pass to Rin, but since you were in his tail he ends up passing to Shindou instead, who makes a goal. Once you restart the game Karasu and Rin seem to match up, the raven boy trying to pass Rin as you wait for him, when suddenly Isagi appears and steals the ball from both of them.
He starts a counter attack right away, but you're able to intersect him almost right away, but the cyan boy and the bandana one help him out by doing quick passes between them. Chigiri is able to cut them off, but Isagi is able to find a spot making the cyan boy pass to him, however, Isagi was just a step short the ball, allowing you to kick it away, making it a free ball with Rin and Karasu trying to have it, Rin winning it and making a goal.
You restart the game for the last goal, Karasu quickly surrounded by both Rin and Isagi, so he sends the ball towards Chigiri, but out of nowhere Shindou appears, hitting the ball away from him. The ball goes to Isagi as you keep guarding Rin, so he passes to the cyan boy, who's cut by Chigiri quickly. You suddenly feel a chill down your spine, Isagi's aura suddenly change, and while you wanted to go block him, you couldn't just left Rin alone; the cyan boy sends a pass in the perfect position, making both Rin access Shindou goal for the ball but instead of any of them getting, Isagi appears in the middle taking it and scoring the last goal of the match.
Despite winning you could see the tension between the team, soon Rin and Shindou starting to fight physically, so you sit in the floor watching them entertained
"I can't believe we lost to them, so can childish" Karsu says sighing
"Kinda fun really" you add
«ANY FURTHER ACTS OF VIOLENCE DURING THE SELECTION WILL RESULT IN DISQUALIFICATION. BREAK UP IMMEDIATELY AND PASSIONATE FOR THE NEXT MATCH»
You start walking towards the locker room, the rest of the team quickly going to the showers so they can watch the match between Team A and Team C. You close your eyes to relax a little while waiting for them to leave the showers, getting scared once someone taps your shoulder after a few minutes, a wet red hair in front of you with just a towel on
"Hey, still with that complex of yours? You haven't changed drastically since now you're in the top 6, right?" He teases you, a smirk on as he ruffles your hair
"Yeah, that complex won't leave until i do" you joke to
"Well then, i was the last one there, it should be empty now" he starts drying himself, soon moving his hands towards the towel that was covering him. Sure, he thought he was with a dude, and you could probably let it happen freely, but guilt started to appear, making you stand up towards the door
"Hey" he hums at your call "i need to tell you something, let's talk after I shower?"
"Sure, no problem, I'll wait for you in the monitor room"
You shower quickly, your heart beating like crazy as the anxiety builds in, what if he hated you? What if he doesn't want to keep being your friend anymore? You couldn't blame him, your whole friendship was built out of a lie, so it would make sense if he doesn't want to anymore; sure, Nagi didn't mind at all, if anything he seemed to like the fact you were a girl a lot better, but Nagi wasn't Chigiri. Your hands started to sweat the moment they found the knob of the door, Chigiri waiting for you while watching the match.
"Hey, I'm here" You call him, making him pause the video
"You were quick, did you really shower?" He jokes, nudging you when you sit down. You forced a chuckle out, his eyes worried "okay, spit it out, what is it?"
"Chigiri…i… i have been…i am…" you mumble a couple of words, unable to bring it up right away. You look at him, a confused yet supporting look in his eyes as he waits for you to finish. You cover your eyes with your hands, ready to just say it once and for all "I'm a girl"
"I know" he says, it took you a few seconds to process it, making you look through your fingers confused and him laugh "the signs were quite obvious, really, everyone else is pretty dumb to realize"
"You…you knew? Since when?" You are dumbfounded
"I first thought about it in the match against those twins, when we fought, Ego yelled at me when I tried to open your binder to let more air in. Then things just made sense, you never shower with us, change with us, you're often comfortable with skin ship, you blush when you see us naked or without clothes. It kinda make sense"
"You…knew for that long? Why didn't you say something to me?"
"I'm sure you have your reasons, besides, it doesn't really change much, you're still my friend and i still resp-ugh" he gets cut off when you suddenly went to hug him, basically throwing yourself in his arms. He is shocked at first, but he chuckles after a few seconds and hugs you back, petting your head softly "were you worried?"
"I thought you wouldn't want to be my friend anymore" you whisper, your eyes getting wet as you hug him tighter
"Idiot" he pinch your side playfully "i bet this was hard to deal with, I can't imagine how many emotions you have bottle up, sorry for not being here for you sooner"
“Its alright” you say, tears starting to roll down unconsciously
“Don´t cry, you idiot” he hits your head softly “does Ego-san knows? Or anybody, really?”
“Ego knows, he told me to join so i can help you guys up…and Nagi is the only one that knows”
“So you told Nagi before me? How dare you?” he says playfully, moving you away to clean your tears from your face
“He untied my binder in the third match of the second selection, he almost saw me naked” you hit his arm “He has known since then, it has been really relieving”
“I see…so that's why he was so touchy with you, huh? He's a slick man, I must say” he chuckles, shaking his head “so what are you planning to do now? Are you gonna keep going until you're eliminated?”
“I guess…i haven't thought much about it yet, for now i need to focus on this selection first” you say, laying your head on his shoulders “you don't mind this right?”
“Nah, i have an older sister so i'm kinda used to this” he says petting your hair once again "it's a shame that we lost, but i did felt like i got noticed…you could have help me a little though"
"Nah, you had to figure it out yourself, i can't let you outshine me after all" you cuddle a little closer into him
"I'll surpass you, little one" he says "look, the second match is about to start. Your boy better kick that antenna boy ass"
"M-my boy?! Nagi?!" You ask, feeling your face getting redder as the match starts, Chigiri just laughs at your embarrassment
"Well, yeah, what? You thought that I didn't hear you say that he was cute when you first saw him play?" He pokes your side again "hope Reo doesn't get jealous"
"Shut up and watch the match" you say, getting even more red than before while properly sitting next to Chigiri, both of you focusing on the match
Team C ended up losing 3 - 5, but despite how well they played, both Nagi and Reo interactions seemed to be quite tense, especially at the end when Nagi leaves Reo behind while he was sitting on the floor.
"They lost" you say
"Yeah, those two are insane, and so is Nagi and the dude with glasses.. you're one amazing player to be paired with them"
"Thanks for the vote of confidence" you hit him as you stand up, the TV's announcing that the next match will start in ten minutes "gotta go, I'm going to prep for the match"
You lost the next match against Team A and won against Team B, you were able to score a total of 4 goals between those two matches. By the end of the last one, Team A vs Team C, you were in the VIP room getting ready while watching it, noticing how both Rin and Shindou fight each other, Shindou kneeling him in the face and getting ready to basically knock him up if it wasn't because he got electrocuted. He was a good player, you couldn't deny that, but his violent attitude was a major red flag no matter how much of an egoist he was. Ego appears on the TV, giving the next announcements:
«The tryouts are over, six hours from now i will announced the regulars for the match against the U-20 team»
You were eating dinner alongside Nagi, Chigiri, and Yukimiya; in front of you a slice of pizza from Nagi, some chinese food from Yukimiya, fried chicken from Chigiri and your trusty old curry that was shared around too. The ambiece was a mixture of excitement and nervousness, everyone just wanting to receive the news of who will be part of the team.
You're now in the central room, just one more minute until the regular announcements; Nagi was by your side, and so was Chigiri. When the clock reaches zero a door opens up, Ego coming out with fog and lighting.
"Good work out there, you unpolished gems, I think this makes it the second time we're meeting directly..?" He says, making you roll your eyes as he starts explaining how he decided on the players. Deep down you wanted to be part of it, but you didn't know if Ego was going to let you be "first, the number one player, Itoshi Rin. This team will be centered around you, in an aggressive offense oriented formation"
He keeps explaining, quite expected to be honest, he was the one who made the most goals out of the whole tournament.
"The goalkeeper.." Ego continues "Gagamaru Gin…, next the two center backs, Aryu Jyubei and Niko Ikki. On either side of those two, we'll have two players that boost speed and technique; for the left side, Bachira Meguru, and for the right side, Chigiri Hyoma" Ego says. You look at Chigiri smiling, hitting his arm excitedly when his name was called out
"You did it! Well done" you whisper excitedly, he smirking at you
"The midfielder, Karasu Tabito…from on here on out i will announce the attackers, first, the ones who will tear down the enemy's wall, the wings will be Yukimiya Kenyu and…Yl Yn"
You hear your name being called, and soon enough you start feeling hands in your hair and hitting your back, both Nagi and Chigiri patting your head while Bachira and Karasu seem to be the ones overly excited.
"You got in, too!" You hear a loud whisper from Bachira
"Well, of course sh-he will, he's good, you know?" Nagi says nonchalantly, almost slipping oit in your secret but managing to quickly recover
"Okay, let me continue" Ego calls loudly, it's barely visible, specially if you don't know him, but you can see a tiny little smile when he noticed the support you had "and finally, at the heart of the offense will be the next two players…Nagi Seishiro, a brilliant outstanding talent"
"Well done, although expected" you nudge him, receiving a nod as his eyes light up ever so slightly
"...and finally, as the ideal partner to Itoshi Rin, the last piece is you…Isagi Yoichi. This are the top 11 who will face the U-20 Japan team"
He then proceeds to explain why Shindou wasn't playing, a question propped by Yukimiya, a simple reason really, not only he didn't spark any chemical reaction with Rin, but also he was too violent that it could cause him a red card. However, he was put as the joker in case there was a need to replace Rin…plan that was dismantled because Itoshi Sae wanted him on the team.
"...we have 15 days left, in this time, you'll go under training to become a team, there is no longer room for failure"
After the first training session, an exhausting one, with everyone else, you were in the Blue Lock meeting room, in which Ego was talking about the 'flow' and how you should try to enter in that state of mind to have even higher possibilities to win.
The days pass quickly, a repetition of similar stuff happening; now you're in the locker room, only 15 minutes away from the match.
"Hey, how does it look?" You ask both the boys in front of you, with your blue lock uniform on, a big 3 in the middle of it.
"You look good with it"
"Beautiful" they both say at the same time, the red hair chuckling at the boldness of the white one
"It feels weird wearing an uniform" you say, petting Nagi's head
"I know, especially since it's from Blue Lock" Isagi adds
"We really are playing against the U-20, we've come crazy far" Chigiri says
"But today won't be the end, in fact, we're just getting started" Nagi says now just on time when Ego comes in. He announces the players that will be on the bench, giving a small pep talk
"... We're winning this Blue Lock, today you'll carve your egos into the world" Ego ends his speech, everyone starting to walk towards the field. You follow too, Ego stopping when you passed by his side "well done, Yn-chan, your job is already completed, so you can enjoy this match"
"Yes" you answer back, going to where Chigiri and Nagi are waiting for you. Even if he hasn't told you anything definitive yet, you already knew, this was probably your last match as part of Blue Lock.
You line up, seeing the U-20 players on the other side while you start stretching "I'm getting excited"
"Same here" Chigiri says, raising his hand for a high five
You walked into the stadium, going to your positions as you keep looking at the huge crowd. It's not like you were nervous, you didn't care who was watching after all, but it felt weird having so many people watching the match; when you used to play for the girls team at your school barely anyone showed up. You keep looking around when a hand hits your head slightly
"Don't tell me you're nervous" Nagi says to you
"Don't hit me!" You hit his arm back "and no, I'm not, just surprised by the crowd"
"Well, that's good, cause we're winning this" he says petting your head before going back to his position.
The match starts now.
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Taglist: @suyaaachin - @anurst - @celestair - @futuristicxie - @miyanaranagikenmal-intp - @kaldurahms-lover
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