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#Tales of Zestiria spoilers
hungrydolphin91 · 6 months
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Talestober 2023 Day 26: Starcrossed
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Mikleo walks before me, closer to the way he looked when we parted, but with a little extra hair spilling past his chin to rest above his shoulders. He strides through blades of waist-high grass, illuminated only by a silver crescent moon. There is no one around, no path, no familiar landmark in sight, yet his eyes do not leave the vast expanse of stars shining above. It seems like he's using them to navigate.
It's comforting to me, to know that the same stars I departed under on my final night in Lastonbell are still here to guide my friend in my place. But Mikleo's expression holds no wonderment of their beauty, nor joy in their familiarity. His eyes are filled with longing and loneliness, as if the endless ribbon of stars he looks upon is only an empty void. In a whisper as soft as the breeze in the grass, his lips utter one word:
"Sorey..."
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Epileo angst is the best angst
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ravelqueen · 7 months
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finally picked up tales of zestiria again and
a) I must have looked away for 1 (one) second and now I'm like ??? at what happened with Dezel? His boyfriend became the Hellion I guess? but how was that his fault?
b) OMG YES ZAVEID MY ABSOLUTE FAVOURITE SLUT FROM THE SECOND HE APPEARED WAY BACK IS GONNA JOIN ME???
I mean I'm sorry Dezel died that's sad, but I guess there really is always a silver lining
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tratserenoyreve · 2 years
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zestiria: "so, we have an ancient legend and prophecy that a chosen hero will always rise to stop the growing darkness in the world with the aid of the angelic seraph, who once lived side by side with humanity until they were divided."
me: "mm-hm, classic, straight forward."
zestiria: "we have some excalibur parallels and reference a lot of your usual fantasy stuff, asgard is here somewhere. a war between kingdoms, a magical plague on a town, there's dragons attacking people."
me: "i see, i see. cheesy and a bit overdone but that's fine."
zestiria: "oh and those same angel companions you have, and all seraph like them, are what become dragons should certain things happen-"
me: oh i am in it now
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no-fxn-club · 2 years
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Learning how young Sorey is makes the ending of the main game and the dlc even more sad than it already was man
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s68l · 4 months
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portrait requests i took on twt (i still have like 4 to finish) ill post those when done
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blislove123 · 11 months
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Tales of Zestiria Vol. 3-4 Manga  Review - SorMik (Sorey Mikleo) focus
I finally finished reading the whole manga. The ending is like the same as the original anime.
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Major Spoilers ahead....
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[Sorey] After this journey ends, we should start a new one!
Throughout the manga and anime, Journey’s End kept being parroted that it sounds very sad. But here, Sorey made a promise with Mikleo that after the current Journey Ends, they will start a new Journey together - for eternity. 😏🤵🔔🤵
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It is also heavily implied in the manga that Sorey and Heldalf are... Father and Son. There is a flashback showing pregnant Selene (Sorey’s mom) talking to Heldalf, implying they had romantic relationship.
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I watched and played the Tales of Berseria and I really want to know more about Maotelus. I plan to buy Berseria comic next.
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Adult long haired Mikleo is such a gift! 😍
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I still prefer the ending of Tales of Zestiria the X anime, because it is the complete ending with SorMik reunited with wedding bell ringing. 😁 🤵🔔🤵
Tales of Zestiria also have a novel... but it doesn’t have an english translation. I’ll probably buy the japanese version when my japanese has gotten better.
I will miss these two. 😢
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silent-shanin · 2 years
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[Day seven: Free for all] 
 Ending the week with Rose not listening and getting sunburnt. Good thing Alisha has some aftersun.
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yggdrasil-mith0s · 1 year
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wait. wait. wait.
Maybe it’s because I skipped the intro most of the time and never really paid that much attention, but that last screenshot here.
That’s the Earth Armatus. AKA Edna... and they’re headed towards a dragon. I could rewatch it but maybe someone knows off-hand. Is that dragon who I think it is or... is this a completely unrelated dragon?
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codenamexy · 2 years
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[Tales of Berseria doodles. 1. Sorey’s face edited over a poster for “The Young Pope”. 2. me playing the game, pointing at the screen intensely saying “Turn into a catboy. Turn into a catboy right now.” A friend next to me says “He doesn’t turn into a catboy...” 3. Shigure as a catboy saying “nya!” 4. Rokurou smugly saying “I haven’t felt horny ever since I cut my dick off to be more aerodynamic”. Laphicet and Eizen look at him dubiously.]
more thoughts on berseria
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crookedtaleofdreams · 2 years
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When I started playing Evertale, I had such a hard time with Finn because I saw him and literally went "Sorey?" It did not get better when Act One's plot (before the big reveal, at least) had similar elements to ToZ.
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mistbow · 1 year
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Right and Left, Human and Seraph, Physical Body and Spiritual Heart
Warning: Zestiria and Berseria spoilers.
右手は身・体の、左手は霊・心の在処
The right-hand side is where the physical body is, while the left-hand side is where the spiritual heart is.
I think it is already pretty well-known that humans are mostly right-handed and seraphim are left-handed in Zestiria, which is why Sorey and Mikleo stand on the right and left sides respectively when with each other, except for when Sorey was blind on his right eye in which Mikleo would switch to the right side to cover Sorey’s blind side. Referenced again during the night before the final battle, as a way for Sorey to ask for support.
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But aside from this, I think there's some pretty interesting stuff. The obvious one is that Sorey was specifically blind on his right eye, representing his humanity. As the Shepherd’s burden got into him, his senses that make him human got dulled. In this case, he lost his sight too. Let’s go earlier than this though.
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Obviously, the right hand being his dominant hand made him catch Mikleo in the beginning of the game with his right hand, in reflex. He was very much still “Sorey, the human” (albeit among the seraphim) here, not even a Shepherd.
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The Shepherd’s glove is on his left hand, by the way. Pretty apt since the left-hand side is for the heart/mind. Pretty relevant later on. Also, as someone brought up in a seraphim community, his sword sheath funnily is on the right side, even though he is right-handed, making it look a bit difficult to pull out.
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In the epilogue, which is a callback to that scene mentioned above, he used his left hand (with the Shepherd’s glove) to catch Mikleo. Sure, it might be to show through the Shepherd’s glove that it is undoubtedly Sorey who caught him, but think back to the whole right eye being blind and the side-switching. This is Zestiria, the game where the director explicitly said to read too deep into it. He now used his left hand instead of his dominant right hand like in the beginning.
Also back to the night before the final battle scene. Sorey walked to the left side specifically after Mikleo asked, “But... you understand the implications, don’t you?”
Physical senses are a way for humans to receive information from the outside world. When they are shut off, the physical body basically ceases to function. Sleep can be read as a metaphor for death as a human in this case.
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MIKLEO: By bonding with Maotelus, you'll be abandoned in time. It could take years... It could take centuries.
Note the use of “刻” for “time” here, as explained before. The passage of time differs between humans, and seraphim (and also Storytellers... while we’re at that. EDIT: Here’s another thing to think about, if you want to go into that rabbit hole of Storytellers.)
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MIKLEO: What about your dream? Weren’t you going to go off exploring ruins around the world? SOREY: My dream will live on, so long as I don’t forget.
Why bring up “so long as I don’t forget” in the first place? Will Sorey even forget about his dream that is basically the core of his character? Unless he knew of the implications?
Makes you think....
(A bit of a sidetrack here, but I feel the “オレが忘れない限り[夢は]終わらない” line is a nice nod to the OP of the very first game in Tales series, Tales of Phantasia, titled “夢は終わらない” which translates to “the dream will not end”)
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If such seraph and human—heart and body could exist together, if the physical body could not lose sight of its own heart, could listen carefully to its voice, and could feel its presence, then humans should be able to live the way they want to live, without being tainted. Sorey, who has lived with the seraphim, is that proof.
By the way, speaking of heart and body, let’s talk about Innominat. Innominat seems to be a special seraph/malak in that a ritual has to be done to resurrect him, which is done by sacrificing one person to be the body and another to be the heart. There’s a distinction between “resurrection” (復活) and “reincarnation” (転生). According to Berseria Official Complete Guide, this is normally done at the same time, but during the events of Berseria, the revivals for the body and the heart were done at different times. It’s not known how the normal process would end up, but there’s a chance that the normal process would result in Innominat as a whole with his body and heart in one instead of separate like in the game. As a note, the anomaly process done in the game resulted in Innominat using Laphi as yorishiro; meaning that he’s not actually Laphi reborn as a malak, just inhabiting his (reincarnated) body without having any heart. Basically a heartless being with Laphi’s body and memories, which he can use to taunt Velvet. Because of this, even though Innominat says “I love you” to Velvet, there’s no actual emotion in that (Berseria Official Complete Guide). The heart lies elsewhere in Phi, who has Innominat’s calming and raising resonance powers.
So, ironically, since he’s basically a hollow body, Innominat, despite being a seraph, uses his right hand in his MA.
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Aaaaand while we’re at this, since we’re on tangent anyway, here’s other stuff relating to right-hand and left-hand sides (human and seraph, physical and spiritual, body and heart) in both Zestiria and Berseria.
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Eizen’s glove that gets handed down to Edna was the right-hand side one, while the flower that symbolizes her as the early bloomer is on the left-hand side, if you want to think more about it.
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Velvet’s daemon arm is her left arm. Her humanity (right hand) is pretty much still in tact, compared to...
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Artorius, whose right arm he had lost use of already.
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Phi said he didn’t care if Velvet ate his [right/human] hand, as long as he still had his [left/seraph] hand, which he used to reach out to Velvet’s [right/human] hand. Just as Sorey and Mikleo are the “right” and “left” to each other, Velvet and Phi have been described as the “dark” and “light” to each other.
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When Sorey reached his hand out* to Maotelus’ past in the manga, he used his left hand, while the one he reached out to used his right hand. Maotelus taking the form of dragon (a basically tainted seraph with no way of going back) as a part of his oath is because he believed in humans, that no matter how tainted he becomes from their ugly side, it is still a part of those humans, and that someone will come save him someday too.
*Shiramine has been on record saying that even if it is believed that a Shepherd’s powers are needed to save others [from malevolence], on the contrary, Zestiria actually pushes for other ways of salvation. Not just death, which Sorey had to learn (sometimes the hard way), but also salvation by reaching out. Though, even then, there are places that even Sorey’s hand cannot reach.
Also, if you notice, when using the Map Actions (of which the powers belong to the seraphim), Sorey activates those using his left hand. The same as when he armatizes, his left hand becomes his dominant one.
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hungrydolphin91 · 8 months
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@v-voeux RIGHT so. This is gonna be MASSIVE spoilers for my ongoing post-game Zestiria fic Falling Awake, that one i started over a year ago that Nash made beautiful art of ;_; I still have plans to finish it someday, but currently I'm struggling because there's 11 characters I'm trying to juggle at the same time 😅 not to mention I haven't played zesty in a while, so some the scenes I'm trying to write feel a little stale or unfocused. I WILL come back to it though I SWEAR I wanna finish this story because this premise drives me insane hhhhh
I kinda lied in the fic tags calling it a berzesty crossover because it's much more Zestiria-focused than Berseria, set in zesty post-game in a world where humans can suddenly see both seraphim and hellions which causes lots of problems (not to plug my own work but I would recommend reading what's been posted so far, the text itself can do a much better job emotionally conveying the context than I can here). Mikleo in particular is struggling ('cause that's what we're here for, mikleo angst 😅) because their former group is falling apart over various issues, such as a lack of purification powers/Shepherd and whether it's ethical to kill hellions/dragons since basically no one has the ability to purify them anymore. Mikleo is lonely, desperate, and depressed, but he's still holding out for some kind of long-term solution to the malevolence hidden in the past, when humans and seraphim coexisted.
And while's he's researching he discovers the true nature of a powerful but long-forgotten Empyrean, Innominat, who has been sealed away inside the earthpulse. He takes the steps needed to free him, and is rewarded by being immediately devoured. RIP.
Except the twist is that he fucking planned this. I took the idea of Empyreans being influenced by the souls that are sacrificed to them and ran with it so Mikleo DELIBERATELY fed himself to a god in order to reincarnate as said god (kinda similar to his seraphic rebirth actually), and with the powers of an Empyrean he'd be able to cleanse the land's malevolence himself and Sorey could awaken.
EXCEPT it's not quite enough yet. Innominat is a forgotten Empyrean so no humans are giving him their prayers and therefore he is much weaker than he was in Berseria. So despite Meebominat devouring as much malevolence as he can for now, it's not gonna be enough to really purify anything unless he gets even more powerful.
It's worth noting that up until this point, Mikleo hasn't really done anything amoral yet, other than traumatizing Zaveid who witnessed his 'murder' and letting the others think he's evil 'cause he doesn't expect them to be onboard for his plan. He fights the others when they confront him but he always leaves them alive because he doesn't want to hurt them, he just wants them out of the way. His goal is to find Sorey again and more importantly, Maotelus.
At the same time as Innomeebo's galavanting around and dealing with his angry friends, Sorey and Maotelus wake up because Maotelus has sensed Innominat's awakening and wants to personally stop him. They depart from their own pocket of Earthpulse on borrowed time (not canon compliant but who cares fight me) in order to track him down or at least warn someone that he's a threat, because few alive today even know who he is, much less how dangerous his return is.
A bunch of things I have yet to write happen but ultimately Sorey and Mikleo end up reunited, initially delighted to see each other again until Sorey starts to realize Mikleo's domain is on par with an Empyrean, maybe the exact Empyrean he was looking for actually. Sorey starts to doubt whether he can even trust Mikleo or if this is just Innominat wearing his face to torment him. Meebominat, meanwhile, is arguing firmly that yes, it's really him, and he doesn't have any of Innominat's old evil plans for the world like the Ceremony of Suppression. He really does want to save the world. He just needs to devour Maotelus first-- after all, Maotelus is a part of Innominat, and with their powers combined and consolidated he should be able to purify the world fully.
Cue Sorey's sort of BSOD moment, trying to figure out if this is all a lie, somewhat swayed by the logic of it since Maotelus wouldn't even technically die, he'd just become a part of Innominat like Mikleo already has. But Maotelus absolutely does not want this (picture lil babby Laphicet telling Innomeebo to fuck off) and of course Sorey doesn't want to sacrifice one person, even if it would save the world. But now he's not sure if he has to stop and maybe kill Mikleo to save Maotelus, or if he can actually be reasoned with and saved somehow.
Eventually Sorey gets the idea to solve this problem the way he addressed the last major antagonist he came up against: get to the truth of the matter, using the Earthen Historia. He witnesses for himself what led Mikleo to this point of voluntarily sacrificing himself to gain power, and comes to the heartbreaking conclusion that this is, in fact, pure Mikleo, genuinely asking him to hand over Maotelus so he can eat him.
Again it's worth noting that Mikleo is motivated by more than just loneliness and longing to see Sorey again, although that's a big part of it. He's confident in his own abilities to be in charge and ambitious enough to embrace Empyrean levels of power. He's seen how much the world is suffering and wants to change that and fulfill the dream the two once shared. But Sorey's own words ("My dream will live on, so long as I don't forget,") are part of what inspired him to do this, though twisted through his own lens of desperation, and that's how Sorey realizes Mikleo WILL still listen to him. Mikleo has the power to fight and maybe take Maotelus by force, but he doesn't. Even if he's not consciously aware of it, he's handed over his moral compass to Sorey, and as long as Sorey approved of his actions, they'd all be worth it, no matter who was hurt along the way.
So of course Sorey doesn't approve, because he can't let Mikleo down even though he's begging him to. Mikleo is heartbroken and for a second Sorey worries he might lash out after all, but he doesn't, because Mikleo trusts Sorey more than anything else including himself. He willingly surrenders Innominat's power using the deus ex machina that is Siegfried, all while utterly grieving the eventual parting that's coming, since ultimately nothing has been fixed and Sorey will still have to go to sleep.
And that's the emotional climax of the story, the part that drives me insane every time I reread it 😅 I have ideas for more to follow afterward, hopefully a happier ending because even I hate to leave Mikleo exactly where he started after how far he went to change things, but between the confusing, inconsistent lore of berzesty and the endless possibilities of endings here I am once again overwhelmed. Thanks for reading this far though, I hope my sormik angst was to your taste 😄
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silverjojo08 · 1 year
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On video games and writing and Fire Emblem Engage
Mainly just me musing about how I don't think the story is bad. Sorry for being annoying tbh. This is meant for my personal circle of mutuals, but maybe other people can get something out of it. Please be nice to me; I am not a professional reviewer and don't claim to be writing anything objective or anything lol. I'm also not really editing heavily for grammar or anything (if anything I try to keep a bit of order structurally but I love a comma splice idk lol).
This piece has gone through many versions in my head as I try to nail down exactly what puzzles me about the perception of the writing as being "bad".
Initially I think I was going to do a full plot breakdown and point out how logically every moment fits together and how foreshadowing + late reveals enhances certain previous moments. As I write this down, I don't think that I'll be doing that here. I almost considered a deep dive into the themes of motherhood and found family presented in the game. Not sure I'm going to do that either. At one point I also considered fully getting into common complaints (particularly some brought up from one of my folks who I deeply respect, Mr. Forte himself), but also I don't think I'll really do that.
So, what am I writing here? Maybe it's a mix of all of the above. Maybe it is none of the above. I don't really know. But I do want to talk about how this game just really vibes for me; and while I don't intend on necessarily changing anyone's mind, I want to at least provide some perspective on why I personally enjoy it so that others can understand my perspective at the very least.
Perhaps I will succeed in that. Perhaps I will fail. Let's find out together. (Again I'm doing like very minimal editing. Please excuse grammatical errors/typos. If anything is unclear, ask and I'll try to clarify. But I'm bad at tumblr so either tweet at me or send it through an ask please.)
Prologue: Who? What? Why?
To start, I'm in my early 30s. The video game that made me love video games was Super Mario RPG, and my earliest gaming memories include me watching my dad beat up the robot evil Santa at the end (also him playing some NBA game on SNES). FE games I have played start to finish: 8 (Ephraim), 11, 12, 13, 14 (all 3), 15, 16 (all routes), and 17. FE games I have played a bit of but didn't finish for various reasons (mainly I got distracted and forgor 💀): 1, 4, 5, 7, and 9. None of this actually matters that much, but maybe there's a generational and/or fandom divide of some sort and this provides useful context.
I am not a writer by trade nor hobby. Writing is actually one of my least favorite things to do (this is potentially related to OCD brain "just right" stuff), to the point where I chose my college major specifically based on which had the least amount of classes that I could actually complete without having to write essays. I am a math person. I do like consuming and dissecting written fiction though.
This piece is meant to be mostly explanatory. I want to give my perspective as best I can. I decided other writing styles would be too combative for what amounts to something we're consume for enjoyment. I just want to pass on some understanding of how I feel.
I think the best way to do this is generally avoid spoilers, but I will include a specifically marked section where I discuss all spoilery things that come to mind (anything that I intend to come back to in this spoiler section will be marked with a *). Any non-FE games mentioned will not be spoiled beyond kind of a general "a reveal happened in a way that bugged me" type of stuff, if even that is a concern here's a list of the games vaguely mentioned so you can crtl+f: Tales of Zestiria, AI The Somnium Files: Nirvana Initiative, Phoenix Wright Ace Attorney - Dual Destinies. It all happens within two paragraphs, so you can just skip them if needed.
(Also I may accidentally use he/him pronouns for Alear because M Alear was the one I played with first, but I do generally think of FE avatars as the same being regardless of gender and try to use they/them when speaking to things both versions experience, which is like everything besides the hair colors being flipped and class options?)
Chapter I: What Is "Bad Writing" To Me?
Ok if you're reading this I assume you are at least in high school, and for that reason I'm not going to walk anyone through that level of analysis. In no way is this meant to be a lecture and I'm not trying to give any particularly deep literary analysis. That feels kind of like a pretentious thing to do in this situation.
So, bad writing? To me the biggest thing I consider bad writing is when an idea is not communicated well. This could be contradictory messaging, poor delivery, puzzling execution, etc. Obviously this can happen to various degrees of "bad", but I will not consider a story to have bad writing unless the writing breaks the experience in some way.
A broken experience is not the same to me as a negative one. To me a negative experience is just a matter of taste in the end and not a matter of "bad writing". Boring writing is not the same as bad writing even if it makes the experience painful. A broken experience has to be bad to the point where you just do not understand what they were attempting at all.
One game that comes to mind on this is Tales of Zestiria. I loved the characters in that game, and the main story itself is largely logical. But it was written so messily that there's a point where it becomes truly incoherent. To this day I have no idea what was going on with Dezel and Rose's personal histories despite a major climax of that game being built around the moment things get revealed for them. Again, it was overall a fun game, but it was definitely one I would claim had some bad writing.
Another situation that comes to mind that can be a spark for bad writing is when a reveal sours previous experiences. Misleading an audience can work really well in some ways. Ace Attorney 5 (Dual Destinies) has a reveal that has made me not want to replay it at all, but I don't believe the reveal is poorly done. Conversely, Somnium Files 2 (Nirvana Initiative) had one reveal that invalidates a significant part of the playing experience in a way that's hard to describe without going any further, but I think playing with audience expectations can only go so far until you make the audience feel like you've stolen part of the joy of the playing experience by severing an emotional connection.
I've been trying to describe this all in objective terms, but obviously it is very subjective. It's totally a "I know it when I see it" thing in the end. This section might be pointless. I don't know.
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(There were too many blocks of text so look at Alfred; he's so nice and funny and good. I will give him the pact ring every time I play as M Alear lol.)
Chapter II: What about Fire Emblem Engage?
I guess this is kind of my point. I don't understand how any of this is applicable to it. The plot is fairly simple especially to start. You go from point A to point B with plenty of easy to follow narrative. Characters behave in logical and understandable ways. There's nothing functionally "wrong" with the story.
I think there are some pacing issues with the last stretch of chapters in that things happen too quickly for the player to properly respond even though the concepts are cool*. There's a lot of infodumps in these last chapters too that feel a little misplaced*. I agree that the tea supports (and shared gimmicks in general among certain groups of characters) are a bit overwhelming to unlock in succession. The DLC sucks* and only small parts of it truly add to the main story's narrative. There's the usual Fire Emblem incest and pedophilia grossness trying to peek its head through*. It's not a perfect game by any means.
I think I need to break up overall story discussion and character usage discussion, so I'm going to do that right now. If you've read to this point you generally get my point maybe on why the writing works fine for me and can stop here if you don't want a full peek into the deepest and most illogical recesses of my mind?
If you're not stopping here, together we ride or something idk did the title for this song come from Smash? Whatever.
Chapter III: The Story
***SPOILER WARNING, SKIP TO THE NEXT PART IF YOU WANT TO AVOID SPOILERS***
Alright so I lied when I said I wouldn't go into this fully dissecting the plot or other people's criticisms. I'll do that a little bit here.
The biggest moment of "controversy" I think that happens early on is the loss of Lumera. What I've seen is that many people feel it didn't land well with them due to the game having not built up the relationship all that well. And I intellectually get that perspective. If a story beat doesn't land well to you then I can't tell anyone they're wrong for feeling a particular way about things. But while I understand people may feel this way, I truly do not understand that viewpoint. That we don't know Lumera is kind of the point. Alear also doesn't know her well at that moment. You're supposed to feel like it came too suddenly and is weird for it. The full gravity of the moment is not clear until later on in the game, and I think it was executed very well because the entire game revolves around this specific concept of chosen motherhood and family.
But maybe I'm moving too quickly. Backing up a bit, another criticism of this early game situation is I've seen people say they don't "have reason to care" how Alear is feeling this early on. And like, I truly don't know how to help you with that. When I start a game I generally don't start at 0 waiting for the game to make me care about the main character. I am already on their side and hoping for the best for them? I went in mainly thinking Alear looked goofy but like a nice kid who deserved nice things and the game did build well on it for me.
I think there are some questions on the nature of the emblems and the rings that go somewhat unanswered. There's a lack of clarity on how the rings function, and how stealing the rings after winning a battle works. Given that we see them levitate at numerous times, I suspect that is mostly the answer. But I do understand if that's a point of contention for some since it's not directly clarified.
The emblems are similarly somewhat explained as kind of heroic essence put to form, which genuinely is enough of an answer to me. But I do understand some may find that lacking. There are also many issues with the writing of the emblems which I sympathize with especially as a comic book fan who hates it when my faves are misrepresented in other titles. That's a genuine flaw that could have been corrected by having people working on the script who cared more about accuracy.
The pacing absolutely becomes an issue in the later chapters of the game. The Zephia and Griss death scene is extremely touching and well-written, but to have a scene that long and that complex in that moment of the game is very awkward. It would have been better suited as a Memory Prism type of bonus scene like FE15 had (for several characters there were scenes that added context but did not exactly fit in the main story such as a flashback discussion with Emperor Rudolf). It is necessary to understand the characters, but there's not a truly comfortable place to put it that doesn't seem insane especially given the length. This deeply ties into how I feel about the DLC as well, which is that Good!Zephia/Zelestia gives crucial insight to the effects of positive nurturing and actively choosing to build bonds, which is perhaps the strongest and most important theme of the game. Every instance of chosen family in this game is framed and shown to be a truly critical event for the individuals, as are the instances of chosen neglect. The usage and execution of this theme to me was extremely powerful in execution and just worked without feeling too cringe or forced. It's good stuff. I love love love what they did here, and I say this as a person who has never wanted to be a mother of any sort.
To go on a bit more about this: Griss (and by extension Gregory, but focusing on Griss here for simplicity) and Alear are such strong reflections of one another. There's some obvious aspects like how Griss is visually edgy and Alear is visually bright, Griss is rude and confident while Alear is kind and doubtful, etc. But the strongest comparisons and contrasts between them involve their mothers, and I think it's just incredibly well done. Comparisons include both of them get their sense of fashion from their moms, get their unit classing from their moms, somewhat blindly follow the words of their moms, had terrible upbringings and cling to their moms as their first emotional support, etc. But the contrasts? Oh baby. Zephia adopts Griss because he's a standout while Lumera adopts Alear because they're a failure (by Sombron's measure, not literally). Griss spends years by Zephia's side learning from her while Alear has to mostly guess at what Lumera had planned for them. And perhaps most starkingly: Griss gets to die alongside Zephia while Alear and Lumera are always mourning one another. Griss is such an incredibly well done rival character. It's no wonder he's the one who gets the special cutscene where he reveals the truth to Alear. Forever my GOAT!
Sadly though it's time to switch gears and talk about the DLC: it truly sucks. I said it on twitter after beating it, but I really think that they messed up on anticipating what would be a compelling scenario for the players to play through while also coaxing themselves into a snafu regarding spoilers. There's some good stuff there, but it's almost directly undercut by necessitating that it can be played early in a playthrough before the player has gotten to the revelations about Alear's biological parentage.
The DLC does attempt to carry over the themes of the main game, but without being able to openly acknowledge that these are some of the last of Alear's siblings (even if not by blood exactly) it becomes hollow. The only real payoff on the theming is the Nel and Veyle support chain where even if they aren't sisters in the traditional sense, Veyle is desperate for that kinship as she is so young and has spent so much time alone. It's very touching and something that could have been touched on with Alear as well if only the writers weren't forced to write a detached arc to avoid spoilers.
Yes this is probably where I should get into the alt Alear being the "twin" of the main one. They needed to either go all in with that and have Alear confirmed as sort of a multiversal set of twins or back up off it and confirm that they're only narrative parallels because doing literally all of this and then having Nel have feelings for the other Alear is gross. They did so well avoiding weirdness with Veyle in the main game, and then completely blew it in regards to Nel. It makes no sense you can romantically S support her and invalidates all the themes about family presented to that point if characters who literally share a father and share similar traumas don't find healthy kinship with one another.
But beyond all that, we don't really get to see enough of Nel and "Nil" to be convinced by their dedication to one another especially in comparison to other familial relationships like between the recruitable royals, Four Hounds, and Four Winds. It feels like things are just happening to happen without feeling the gravity of terror that we are told Sombron caused them. Again, the obvious parallel to Alear being forced to fight Veyle purely due to their father's machinations isn't allowed to be explored due to the spoilers thing. Subtlety can be a structurally clever thing, but this doesn't even feel like the DLC writers were aware of that basic fact. This is the only aspect of the whole game that I feel truly misses the mark for me. It feels like a bland copycat of the main game written by someone who only skimmed a wiki article of the main story. I truly really believe they would have been better served making it a proper postgame arc because then maybe the emotional connections could have been fully explored.
I also almost feel as though they'd have been better served writing a story set in the past around red Alear. I understand that would have made it difficult to have playable units from the DLC in the main campaign, but I would have gladly missed out on them if that meant adding to the main universe instead of mostly meaning nothing in the end besides an edgy boy (and I genuinely like Rafal, he's funny) realizing he isn't as edgy as he thought he was.
Back to the main game though. Alear becoming Corrupted and begging their sister to not give up was extremely cool and dangerous and insane in a GOOD way (though again, the cutscenes were somewhat long but long for the sake of the main characters is different than long for side villains). Then you play the actual chapter and nothing truly significant is happening that makes the experience feel noteworthy. I think the design and gameplay are more of a problem with this than the specifics of the writing itself, but both of those generally work to the benefit of storytelling in this game so to have an obviously contradictory moment like that undercuts the drama of the scenario. It's a great idea done in kind of a "just ok" way. Would have been better off omitting that chapter entirely and just jumping to the emblem-izing of Alear immediately. Maybe the writers were just too ambitious with the idea of using the Corrupted for a good reason, and couldn't bear to cut it out? I don't dislike indulgent writing, but I dislike when I can tell the writers are just doing something because they thought it was cool and no one felt like being the one to say "ok this doesn't quite fit".
Another gameplay and storytelling problem is the final boss fight. Bringing back the other final bosses as evil emblems was brilliant, but to not bring them back as recognizable models, not give them their portraits, and not give them their voice lines (and correct me if I'm wrong, but they all have voice actors from their own games or Heroes) made it difficult to identify who was who without looking up their classes online. That really undercut most of the drama in them being used in that battle. I understand this may have all added costs to the game that they maybe didn't want to pay, but that lack of detail made a very cool inclusion feel kind of middling.
And the boss himself? Sombron is actually an interesting dude to me. But again, all his backstory and evil plans probably should have been dumped in a monologue separate from the final battle. I think this is yet another case, similar to the Zephia and Griss scene, that would have worked better as a memory prism than as just a character telling the audience directly in what sort of feels like an inappropriately detailed explanation. I appreciate that they did not force this into being another story centered around multiversal crossovers in a media landscape that is currently overwhelmed by such stories, especially if the "Zero Emblem" hook has no intention of being followed up on. Though arguably that's yet another thing the DLC needlessly complicated. Is there just an infinite number of Sombrons looking for an infinite number of Zero Emblems? Even more proof that the DLC should not have happened as it did.
Last thing worth addressing in detail is the pedophilia that has been sadly very prevalent in the series and arguably emboldened by the introduction of the S support system. Even if one wants to disregard the internal age data, characters like Anna, Jean, and Hortensia should not have been romanceable in any language. I thank the English localization team for scrubbing out most of this and making them as platonic as possible.
Ok I think that's basically everything about the plot I can think of right now to address directly. Solm royals could have gotten more, but whatever. I thought they were fine as the hyper-competent Batman-like country that's like 5 steps ahead of everyone. I don't have any other things to speak about on the main story events.
*** THE SPOILERS ARE DONE, CONTINUE READING HERE ***
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(Your reward for reading all those paragraphs is a nice picture of my daughter Veyle, who is precious and good. I was so worried they would be weird about her and barefeet aside they thankfully were not.)
Chapter IV: The Other Characters
There's a couple of obvious social groups of characters who have largely overlapping gimmicks. Tea time enthusiasts (Celine, Louis, Jean), aesthetic obsessives (Goldmary, Rosado, Hortensia), gym rats (Alfred, Etie, Boucheron sort of). Firene has perhaps the biggest problem of having so many gimmicks done so close together. There is still a lot of depth in those supports still (notably in the A levels after many might have given up, such as Alfred-Etie, Alfred-Celine, Celine-Alear, etc). I don't really have a defense for this, but I do understand why especially early on it would cause people to write off the cast of the game. It didn't bother me much maybe because I benched everyone but Alfred and Louis right away (I needed to keep Clanne and Framme around, they're really funny lol).
But overall I didn't mind any of the characters for their gimmicks besides Seadall (his disordered eating being treated as a joke was just extremely offputting and it was really 50/50 on whether a support might focus on it) and Goldmary (she is just an asshole and to me it wasn't funny, not every joke will land for everyone I suppose).
The cast felt extremely likeable and well-rounded. I will sound like a broken record here, but again they really reminded me of what I enjoyed about the FE8 cast. Just pretty much all likeable and good characters.
Chapter V: Everything Else
Here's like everything else that comes to mind but I don't have enough in my brain to properly write sentences on them and I kind of want to be done with this lmao:
Yes, I think it's a little silly how some characters manage to get away without the game directly stating how. Alear and co are nice and not brutal so you can assume they allowed the escape, but it's still weird at times. Poorly choreographed.
I will never unironically use the term "ludonarrative" (no shade if you do, but it's not me). However the introduction of the Lucina ring bringing back hope to the crew while being a supportive ring for gameplay purposes and all is just really special stuff. It's good. Similarly, the ring you get at the end of chapter 17 is an amazing moment.
I'm not particularly bothered by the rings being former characters. I don't feel they were used poorly or anything. They're wise old heroes helping the new gen, and they serve that purpose well. Only Marth has a bit more to him than that due to his history with Alear, and I think it plays out well without being reliant on prior knowledge. Again very sorry to Eirika fans, I've seen the essays there on the inaccuracies and you're all valid.
The time travel is very clean and properly defined imo. Much more limited than in Three Houses in-universe which is good, however the best explanation for the rewinds will continue to be Mila's Turnwheel (in that there is no time travel, just some premonitions that allow the characters to evade danger).
I love Pandreo and Zelkov so much. Oh my god. They're so funny and just good men. Excellent dudes. Amber, Rosado, YUNAKA. The cast is just lovely. I love them.
Sommie is so cute for real. Just brilliant idea to include a nice pet for your home base. If anything, they should have given it more wigs for the main royals or some of the emblems. Also Sommie is totally the Zero Emblem.
Chapter VI: Conclusion
Let me get TMI here. I do understand that personally I experience and perceive emotions in an unusual way compared to most people. I've not been diagnosed with anything specific to that level of wiring (just OCD and anxiety), and as far as I feel it doesn't seem necessary. But it is what it is, and I am who I am. Maybe all of this is pointless to write and it truly is just a matter of taste and personal emotional expectations. I don't know. I just know I liked the game, and what worked on me really worked. Hope this was fun to read even if it doesn't give any particular insight.
I did not intend to compare any other FEs in this piece mainly because it's not about them. Legit sorry if I inadvertently cause some sort of discourse.
tl;dr It's Peak Fiction™
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someawesomeamvs · 2 months
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Warning: Violence, spoilers
Title: HandClap
Editor: 3StarsAmV
Song: HandClap
Artist: Fitz and the Tantrums
Anime: Tokyo Ghoul, Jujutsu Kaisen, Shingeki no Kyojin, Kimetsu no Yaiba, Boku no Hero Academia, Fire Force, One Punch Man, Fate/Stay Night: Heaven's Feel 3 (film), Bungou Stray Dogs, Kakegurui, Owari no Seraph, Mob Psycho 100, Kabaneri of the Iron Fortress, Fate/Stay Night: Heaven's Feel 1 (film), Fate/Zero, Hell's Paradise, Megalo Box, Kara no Kyoukai Movie: Mirai Fukuin, Vinland Saga, Kabaneri of the Iron Fortress: The Battle of Unato (film), Fate/Stay Night: Heaven's Feel 2 (film), Rurouni Kenshin, Highschool of the Dead, Kyoukai no Kanata, Kiznaiver, Violet Evergarden, NieR:Automata Ver1.1a, Undeath Unluck, Horimiya: Piece, Solo Leveling, Darling in the FranXX, Flip Flappers, Charlotte, Shikimori's Not Just a Cutie, Tower of God, Monogatari series, Spy X Family, Ninja Kamui, Dragon Ball series, My Dress-Up Darling, Hibike! Euphonium, Bleach, Yofukashi no Uta, Fate/Grand Order, Chainsaw Man, Nanatsu no Taizai, Black Clover, Princess Connect! Re:Dive, Dusk Maiden of Amnesia, Fate/Stay Night: Unlimited Blade Works, Fullmetal Alchemist: Brotherhood, Hyouka, Komi Can't Communicate, Blue Lock, Naruto, One Piece, Tales of Zestiria, DanMachi, Kaguya-sama: Love is War, To aru Kagaku no Railgun, Mirai Nikki, Magia Record, Takt.Op Destiny, No Guns Life, Dr. Stone, Re:Zero, Kimi no na wa (film)
Category: Action
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dundunny · 2 years
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Tales of Arise
Yeah, it took me forever to beat it. At some point in my life I was able to finish these games within a month of their release date, but I couldn’t find a PS5 at a reasonable price for the longest, plus it’s harder to have long gaming sessions when you’re an adult. Also the game sucked so bad I really didn’t want to play it. Spoilers alert.
So I need to preface this for anyone who doesn’t know me, but I’m a super hardcore Tales fan. Except for Innocence, I’ve beaten all the mothership titles multiple times. Part of the reason I’m going to be so hard in this review is I know Tales Studio can do better than this.
If I had to describe Arise’s problem in one word, it would be pacing. The first chapter in Calaglia was amazing, and if they were able to expand from that I would be satisfied. I think Arise suffers from the same issue as Final Fantasy XV: It has a solid foundation, but the presentation was awful. The overall plot and usual Tales twist was there, but because we never spent a long time in any area, it felt like rushed and unsatisfactory. Which is hilarious because the characters can’t stop talking, but it’s usually either things the player already has figured out or just empty, vapid conversations.
The best example of bad pacing is probably Law: When you first meet him, he’s brimming with anger for Zephyr because of his abandonment issues. Then literally the next scene with him he’s crying that Zephyr is going to be executed. I need a couple of scenes in between to soften this emotional turnaround.
I had the misfortune of replaying Vesperia concurrently with this, and it just made it emphasized how much better Arise could be. Not that Vesperia didn’t have its own problems, but you can see how much effort the developers tried in sewing the seeds of Alexei’s machinations and plots everywhere in the first half. That’s good planning on their part, which Arise just doesn’t have.
Other than that, I disliked the final bosses. One thing I appreciate about Tales games is you usually understand on some level what the boss is doing. Like in Symphonia Mithos’ solution to racism is to wipe out everyone except one race. Or in Abyss how Van is trying to destroy the world and replace it with clones to end the cycle of prophecy. They’re very extreme but you get where they’re coming from.
Both the Great Astral Spirit and Vholran are... eh. You never have a conversation with the Great Astral Spirit so you don’t have that same emotional connection, and I feel it was just wrong: It’s trying to save Rena but at the same time was responsible for its destruction? Like what’s that about? Vholran is very bland. Dude wants to control everything out of anger for his past. Whatever. There’s no depth to him.
I disliked a good portion of the party too. I wouldn’t say they’re as shallow as Zestiria’s characters, but some were annoying. The older I get, the less patience I have for tsundere shit, so Shionne’s nonsense got old fast. Kirasa pulled the same thing as Law, first hating her brother and then suddenly never shutting up about how amazing he was, and Rinwell was fucking obnoxious, first jumping on Dohalim for not knowing about Dhanan burial practices and then she herself didn’t know later. Really I think only Alphen and Dohalim were the only reasonable people in the whole party.
Sakuraba Matoi continues to do the music and I wish he didn’t. Dude clearly ran out of energy and steam starting the PS2 era. I heard the OST for this is 133 tracks on seven CDs. I don’t know how because I literally can only remember one song from the whole game. Really they should just get Go Shiina on board permanently. It’s a shame because I think the Phantasia and Destiny tracks were on fire, but Sakuraba hasn’t been of that caliber in a long, long time.
I still wouldn’t say it’s the worst Tales out there--I think that goes to Legendia and the developers have to work hard to beat that in shittiness--and there are some really positive parts. For example, this is a very, very visually appealing game. I remember when they first switched to 3D in Xillia instead of fixed-angle camera and I complained how everything either had right angles (in a cave!) or looked exactly the same. With the different environments in every area, you get a really different taste of what they can do. I had to actually stop and take in the beauty when I saw the frozen waterfall under the night sky in Cyslodia. Or the castle looming in the background behind the lakes in Ganath Haros. Or the solarpunk-esque style of Dohalim’s house. They did a great job.
They also had some memorable scenes. Migal turning into liquid and realizing that whole lake was dead people. Or Almeidrea being taken to the town square but then everyone else dying. Or when you find out the truth about Rena and how it’s all just a mirage. Props to them for that.
The battle system is also nicely streamlined. Starting with Graces they’ve been experimenting (well, they did also revamped fighting in Rebirth but that was shitty) and with the basic attack and dodge buttons moved to R1 and R2, it frees up circle, square, etc. for moves without affecting the joystick, i.e. in previous games it would be right + square to pull Demon Fang or whatever. What did really fucking annoy me was the CP part, although toward the end of the game finally I acquired enough that I wasn’t peeing my pants about healing. Also annoying is how the gel now aren’t percentage based. I liked that about Tales over other series because that meant I was still using the same healing items even at the end, but now I’m never touching an apple gel after the first chapter.
Overall I feel Arise was a step back. I still have hope for the next game--Zestiria wasn’t very good but Beseria was amazing--but I’m surprised at how poor this game was considering how long ago the previous installment was. Perhaps the pandemic really messed them up?
Also, was anyone else confused why the Vesper Rift in the postgame dungeon featured Xillia 2? Really weird. I did love how they kept that butterfly puzzle in the Symphony Rift. That was a nice, nostalgic touch.
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astrogation · 13 years
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tags: video games: T~Z
Tactics Ogre: Let Us Cling Together
Tales of
Tales of Phantasia
Tales of Destiny
Tales of Eternia
Tales of Symphonia - Dawn of the New World
Tales of the Abyss
Tales of Vesperia
Tales of Graces
Tales of Xillia | Xillia 2
Tales of Zestiria
Tales of Berseria
Threads of Fate
Touhou Project
Touhou Project: Highly Responsive to Prayers
Touhou Project: Story of Eastern Wonderland
Touhou Project: Phantasmagoria of Dim.Dream
Touhou Project: Mystic Square
Touhou Project: Embodiment of Scarlet Devil
Touhou Project: Perfect Cherry Blossom
Touhou Project: Immaterial and Missing Power
Touhou Project: Imperishable Night
Touhou Project: Phantasmagoria of Flower View
Touhou Project: Mountain of Faith
Touhou Project: Scarlet Weather Rhapsody
Touhou Project: Subterranean Animism
Touhou Project: Undefined Fantastic Object
Touhou Project: Hisotensoku
Touhou Project: Double Spoiler
Touhou Project: Ten Desires
Touhou Project: Hopeless Masquerade
Touhou Project: Urban Legend in Limbo
Touhou Project: Legacy of Lunatic Kingdom
Touhou Project: Sunken Fossil World
Touhou Project: Unconnected Marketeers
Touhou Project: Unfinished Dream of All Living Ghost
Transistor
Trials of Mana
Undertale
Vagrant Story
Valkyrie Profile
Valkyrie Profile 2: Silmeria
Valkyrie Profile: Covenant of the Plume
The Witch’s House
The World Ends With You
Xenoblade Chronicles
Yume 2kki
Yume Nikki
Zero Escape: Nine Hours, Nine Persons, Nine Doors (999)
Zero Escape: Virtue’s Last Reward
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