Tumgik
#Tabitha Chipperwing
sonofkhaz · 4 years
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Animal Control
(An event that happened prior to the Phoenix Wars and the second Battle for Darkshore...)
- Muroco Rockhoof kicked the trunk of an already dead, lifeless treant away from the road.
Several covered wagons drawn by pack kodos lumbered behind him as they ventured through the gloomy forests of Darkshore. It had been at least two months since Teldrassil had been set aflame, and now the once vibrant tree jutted out in the horizon as an angry, charred-black pillar, its colossal branches still emanating smoke that billowed in the sky. While the Horde had roundly defeated the night elves, their spirits had not been broken. To ensure their dominance in the continent, the Horde needed to consolidate their positions in northern Ashenvale and Darkshore as a whole, lest the Alliance managed to rally themselves and push them back to square one.
Many of the soldiers assigned to guard the supply lines were callow and untested. The fighting forces of druids, night elves, and worgen who still remained in the region would not hesitate to use any means necessary to hinder their progress and cripple their lines, so Muroco opted to leave Quel’thalas for a time to be where the fighting could be thickest.
A scout he had spoken to a month prior had told him of an unusual path that snaked around Darkshore’s most turbulent rivers and was well away from its main roads. Though the path was visible, trees covered the terrain on its left side and a ledge covered its right. While the ledge could have proven to be a liability, the tree-line provided cover from any scouts coming from the west. They had utilized the path for two weeks and had no major issues.
That, of course, changed for the worse when one of the orcish soldiers cried out in alarm.
Muroco wheeled around and saw that several of the caravan guards had been killed. Their recently mangled corpses lay still in the grass as a dozen druids shapeshifted into various animal forms and charged towards the caravan. The remaining guards brandished their weapons and mobilized to meet them, but he knew they would not last long unless he intervened.
“Bring the kodos to a halt,” ordered Muroco as he shifted the weight on his tower shield, Mammoth. The first driver, a goblin shaman named Crizzgik who had an usually mellowed demeanor, nodded in assent and brandished a peculiar lightning rod he carried to better direct his spells. The tauren charged, his mighty hooves thumping against the ground as he met his first opponent, a druid in the form of a muscled tiger. His axe struck home against the druid’s skull, killing the shapeshifter in a single strike. Another druid bounded towards him in the form of a jaguar, leaping off a small incline in the terrain to pounce. Muroco rushed forward, lowering his upper body to meet his attacker, and his horns gored themselves upon the beast, the momentum causing her to fall and crumple to the ground.
Three more druids noticed the commotion happening behind them and turned to attack. One shifted into his humanoid form and began to gesticulate wildly in a spell as the other two transformed into a bear and an owlkin. Muroco felt thick roots burst from the earth and began to coil themselves around his legs. He spared a moment to glance behind him; Crizzgik clutched his lightning rod in one hand, preparing a spell of his own.
“Now, Crizzgik!” ordered Muroco. “Like we practiced!”
The shaman pointed the rod towards Muroco and gestured with his free hand. A bolt of lightning snaked through the air towards the warrior, but rather than strike him, it arced between the metal-tipped tusks of his enchanted shield. Crizzgik clenched his fist with a shout, and the lightning rushed from the shield and struck each druid in a chain effect, causing the attackers to jerk and twitch in wild spasms. Muroco felt the root spell weaken and with a roar he broke free, bounded forward and decapitated the spellcaster. The moonkin recovered and began to cast his spells, Mammoth came up in a flash, smashing into the beast’s midriff. The foe doubled over, still on his clawed feet, and Muroco gored him with his horns, causing him to crash to the ground in a lump.
In the din of the chaos, the remaining Horde soldiers rallied forth with a cheer at the sight of their champion and began to push back against their attackers. Muroco and the druid of the Claw circled each other, and the latter struck first, bringing its paws up in a wild thrash. Muroco blocked each attack, feeling every impact bring shockwaves up his arm. Once the bear overextended herself, the tauren swung Mammoth at the bear’s face, causing her head to snap back before Muroco cleaved her skull with his axe.
The force of the swing caused the weapon to get stuck, and as Muroco finally yanked the axe free, he was beset upon by another foe. This druid has shapeshifted herself into a bear as well, but she used her full weight to crash into him. They both skidded to a halt, and before Muroco could react, a paw struck him in the face. Stars exploded behind his eyes as his helmet fell off from the impact, and the tauren found himself on the defensive, every swipe and thrash pushing him back step by step.
Another strike wrenched Mammoth free from his grip, the shield landing with a resounding thud, and Muroco was forced to one knee. He attempted to parry another strike with his axe, but she feinted and headbutted him in his stomach, causing him to drop his axe. Before he could grab his flail from his belt, the bear attempted to thrash him to the ground, but he grabbed both of her arms in his plated fists. They locked eyes momentarily, and she hesitated for a moment for a reason he couldn’t understand.
It was all he needed.
He stood up on both hooves, and with a roar he swung her away, causing her to crash into a nearby tree. Her spell protected her enough to prevent any bones from breaking, but the impact caused her to lose form. She shifted back into a human, but she looked far too savage to be just that. Likely a cured worgen, or some freak who spent too much time around nature - it didn’t matter. Muroco retrieved his axe and stalked forward, preparing to end it.
“Wait!” she said to him in Taurahe, raising her arms to shelter herself.
That had caught Muroco off-guard. He wasn’t used to human apes being able to speak his native tongue. There was something about her that caused unease, and that was certainly an uncommon feeling for him. He glanced around the battlefield - the rest of the druids were pushed back, and the soldiers fanned out to surround them, just as he trained them weeks ago. He presumed this little human was their leader, especially with how savagely she fought, and if her remaining followers could witness her death…
His former Grimtotem tendencies set in. He just needed to keep her distracted.
The human slowly began to stand up. “Please, listen to me,” she pleaded, “you don’t have to do this! This is not the way of the Shu’halo, to slaughter friends like beasts. The Horde will not serve you as you serve it.”
Muroco looked around the field again, feigning confusion, but her words were stoking his rage. “Please, do not follow the Banshee Queen! She will bring this world to ruin! You do not have to follow --”
Her words were cut short as Muroco silently and mercilessly brought his axe down at an angle, the arcanite metal shearing through her leg like a scythe. The druid toppled to the ground and looked at her leg momentarily before screaming in agony, her eyes rolling into the back of her head.
Presumptuous little runt. ‘Friends’ indeed - nearly every human Muroco had ever come across had regarded him as a beast and a barbarian. The Horde may have now been under the leadership of a conniving cadaver, but the Horde saved him from a meaningless existence in the Grimtotem Tribe.
“You don’t understand a thing about my people,” he spoke back to the druid.
The rest of the attackers quickly fell to Muroco and the soldiers, their morale shattered from the death of their leader.
As Muroco returned to his fallen shield, he noticed that the druid leader was still alive, her breaths coming in ragged shallows. Since she had, at least, put up a worthy fight, Muroco raised his axe to give her a clean death.
His execution was cut short as a gale of wind pushed him aside. Muroco staggered on his hooves and reeled around to see a hippogryph swoop down and retrieve her. He glanced up and noticed a half dozen more hippogryphs, elves on their backs, bearing down upon them, their bows drawn back to fire.
“Look to the skies!” warned Muroco, and the soldiers raised their shields in defense, Muroco surged forward before Crizzgik and raised his shield, three broadhead arrows intended for the goblin bouncing off its surface. The goblin called another surge of lightning, zapping one of the riders from her saddle and causing her to tumble to her death. The other soldiers followed suit and took cover; some aimed their bows from behind the wagons and fired, with one lucky arrow hitting another night elf. The remaining riders wheeled their mounts around and flew north, gradually becoming specks in the horizon.
--
“Not bad, chief,” Crizzgik said, wiping the sweat from his brow, “not bad at all.”
“How many did we lose?” asked Muroco, who was wiping the blood and viscera from his horn with a cloak he ripped from one of the druids’ bodies.
“Nine,” Crizzgik said with a frown. “Three got injured, but I managed to patch ‘em up.”
Muroco breathed in and slowly exhaled from his nostrils. That was more than he would have cared for. Most of these soldiers were young, and the grim, unfortunate truth was that their families would be waiting for sons and daughters that will never return home.
“Let’s get the caravan moving.”
Crizzgik glanced around his surroundings. “What about…” “I know,” interrupted Muroco. “I wish we could give the soldiers a proper pyre, but we have no time. Those hippogryphs were moving fast, and it’s only a matter of time until more night elves bear down on this area.”
Crizzgik nodded and climbed back in his seat. Muroco rolled his shoulders as the drivers began to move their wagons forward again. Perhaps, when this was all over, he could find some way to make it up to them.
It was an annoyance that one of those druids had managed to survive, but Muroco assumed she would simply die from her injuries.
Or so he had thought. @incomingtrouble
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incomingtrouble · 5 years
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In the Briggs - Tabitha Chipperwing
ENFP-T - The Campaigner
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“It doesn’t interest me what you do for a living. I want to know what you ache for – and if you dare to dream of meeting your heart’s longing. It doesn’t interest me how old you are. I want to know if you will risk looking like a fool – for love – for your dreams – for the adventure of being alive.”
The Campaigner personality is a true free spirit. They are often the life of the party, but unlike types in the Explorer Role group, Campaigners are less interested in the sheer excitement and pleasure of the moment than they are in enjoying the social and emotional connections they make with others. Charming, independent, energetic and compassionate, the 7% of the population that they comprise can certainly be felt in any crowd.
You Can Change the World With Just an Idea
More than just sociable people-pleasers though, Campaigners, like all their Diplomat cousins, are shaped by their Intuitive (N) quality, allowing them to read between the lines with curiosity and energy. They tend to see life as a big, complex puzzle where everything is connected – but unlike Analyst personality types, who tend to see that puzzle as a series of systemic machinations, Campaigners see it through a prism of emotion, compassion and mysticism, and are always looking for a deeper meaning.
Campaigners are fiercely independent, and much more than stability and security, they crave creativity and freedom.
Many other types are likely to find these qualities irresistible, and if they’ve found a cause that sparks their imagination, Campaigners will bring an energy that oftentimes thrusts them into the spotlight, held up by their peers as a leader and a guru – but this isn’t always where independence-loving Campaigners want to be. Worse still if they find themselves beset by the administrative tasks and routine maintenance that can accompany a leadership position. Campaigners’ self-esteem is dependent on their ability to come up with original solutions, and they need to know that they have the freedom to be innovative – they can quickly lose patience or become dejected if they get trapped in a boring role.
Don’t Lose That ’Little Spark of Madness’
Luckily, Campaigners know how to relax, and they are perfectly capable of switching from a passionate, driven idealist in the workplace to that imaginative and enthusiastic free spirit on the dance floor, often with a suddenness that can surprise even their closest friends. Being in the mix also gives them a chance to connect emotionally with others, giving them cherished insight into what motivates their friends and colleagues. They believe that everyone should take the time to recognize and express their feelings, and their empathy and sociability make that a natural conversation topic.
The Campaigner personality type needs to be careful, however – if they rely too much on their intuition, assume or anticipate too much about a friend’s motivations, they can misread the signals and frustrate plans that a more straightforward approach would have made simple. This kind of social stress is the bugbear that keeps harmony-focused Diplomats awake at night. Campaigners are very emotional and sensitive, and when they step on someone’s toes, they both feel it.
Campaigners will spend a lot of time exploring social relationships, feelings and ideas before they find something that really rings true. But when they finally do find their place in the world, their imagination, empathy and courage are likely to produce incredible results.
...
Tagged by: @doctor-staton Tagging: @swearwolf-werewolf @berenal @nelybean @worgenbreath @jon-mccallun @magistrixvoidchaser 
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sonofkhaz · 4 years
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Lean On Me
Previous
18 months later...
In the dark forests of Darkshore, a massive tauren stalked through its trees and vales, his hooves crushing the early spring grass as he walked.
Muroco Rockhoof sat on a fallen tree trunk, eating strips of jerky from his belt. No campfire illuminated his surroundings, save for the enchantments that glittered on the surface of his tower shield; the effects of the mystical essences he had worked for while in the service of his former elven compatriots in the Dawnspire. It had been months since the Phoenix Wars had ended and the invading Alliance forces fled from Quel’thalas’ shores. A tinge of sorrow went through the tauren’s heart; many of his former comrades were gone from this world, and he sometimes wondered if he’d ever see the rest of them ever again.
He stood up and began to walk, reaching into his cloak and pulling out a bundle of medallions strung together on a thick cord. It felt like a lifetime ago since he was back in this dying land, and many of the younger, inexperienced soldiers he had been assigned to help had never gotten the chance to see family and home again. Now honorably discharged from his oath, and with much less responsibility, Muroco had opted to come back, believing he owed it to them to make sure they weren’t totally gone and forgotten.
It had been an odious task. Muroco had left his kodo, Rahu, in Zoram’gar, believing the beast would attract too much attention and have far too much trouble navigating through the forests. He had traveled for three days, using experience to stay concealed. If it came to a fight, Muroco knew he could defend himself, but he also knew firsthand how blood-crazed and psychotic the night elves had become, the dark pits that replaced their eyes a visual aphorism of how lost they truly were. Muroco bent down, his hand clearing aside wild grass as he rescued an object from the brush. From it, he rescued an object from the brush. He pulled up another Horde medallion, its surface marred with dirt, dried blood and the early signs of rust. That finally made nine; he had remembered where his recruits had fallen when the wretched druids attempted to ambush their caravan, but it had been a pain to find their medallions of service. Hidden though the path was, he supposed it was some small miracle that they had not been pawed over by looters. The warrior let the trinket dangle from his closed fist in contemplation before adding it to the rest. They had won that fight, true, and won the first few major battles in Darkshore, but was it worth it? It had only spurred their enemies into a suicidal rage over the loss of their precious tree, and the Horde had been forced to withdraw in the end. Muroco glanced at his surroundings before crossing the road into a nearby meadow. He rounded the corner of a massive tree and saw a human and a worgen dawdling into the meadow’s clearing. He didn’t know if they spotted him, since human eyes clearly have weaker vision due to them being deeply set into their ape-like skulls. He uncoiled the flail from his belt and readjusted his weight on Mammoth, his massive height straightening into a pillar of steel and black fur as his intense blue eyes gazed at them. He was unsure if they could be easily scared off, as they didn’t appear to be the tin-man rank-and-file weaklings the Alliance loved to send into the meat grinders so very often. The human, a woman, looked familiar. The worgen, a man, looked like one of the primitive animal-worshiping Gilneans he fought on an island near their kingdom alongside the Crom’gar Warband - likely her lover, as humans were wont to rut like the monkeys they were. Still, if they were so eager to die in a land of a dying people, he would have no qualms to oblige them. The woman, who had the trappings of a druid, glanced in his direction and scuttled back, almost tripping over herself. Her head jerked to look at the worgen, who was preoccupied with a map. As she panicked to get his full attention, Muroco pulled down the visor of his helmet and marched forward. He felt the power of his flail thrum through his arm as he began to swing it vertically. As he got closer, the woman became more frantic. Muroco shook his head in disbelief as the worgen dropped the map and pulled out a spyglass to observe his advance. His momentum now in full swing, Muroco brought his weapon above his head, swinging it in place horizontally before bringing it down in full force upon the earth, striking it with all his might. The ground trembled as a shockwave erupted from the impact and hurtled itself towards the two Gilneans. The worgen was at least intelligent enough to know to dive and roll to the side, and he was lithe enough to turn and flee towards the coast. Unlike him, the druid hesitated for too long, and the shockwave flung her backwards. She angled herself well enough to not crack her skull against a tree, but the air exploded from her lungs as she dropped to the mossy forest floor. With a flick of Muroco’s wrist, the flail coiled back into itself and he set it into his belt. It was a practiced move, but since the weapon was also crafted by former compatriots, the magics of the blood elves allowed it to perform such a move. Muroco spared a glance at the worgen, then back at the druid. Before he could unsheathe his axe, the druid produced a crude-looking weapon that looked like a cross between a hammer and an axe, swung it over her head and struck it against the ground with a cry. The tauren anticipated its effects from years of experience and braced himself. He grabbed Mammoth’s handles with both hands and pressed the base of the tower shield into the earth. A thunderclap raged out in an expanding circle, a mighty blast of energy shoving Muroco back a dozen paces, his hooves and shield creating tears and grooves through the soil. His back struck an unfortunate sapling tree which bent in protest at the collision. Muroco fell to one knee, his vision blurring momentarily. Wisps of smoke rose from his armor and from Mammoth, the latter’s magical infusions protecting him from the bulk of the blast. Still, two of his ribs felt bruised, possibly broken. His whole body ached, and his shield arm felt like it was on the brink of being dislocated, but Mammoth’s enchantments were slowly wiping the pain away. The empty eye sockets of the skull grafted onto the shield flickered with blue light; it had protected him from one blast, he doubted it would do so again until the shield’s enchantments could fully recharge. He glanced up to see the druid again and noticed the odd tree-stump of a leg she had, as well as the more feral features she had around her face and ears. He felt the bundle of medallions he rescued jangling against his knee. Then, as it all clicked together in realization, anger washed over the warrior as he felt the blood pump through his heart and rush through his veins and temples. The druid called out to her companion, but he was nowhere to be seen, save for his distant voice calling back to her. Muroco stood himself on both of his hooves, hot air blowing from his bullish nostrils as his eyes became bloodshot. His body ached from the blast, but he was too enraged to care. Some who once worked with Muroco became nervous around him when he was calm, simply due to his frightening size and appearance, but in the few instances where he lost his cool they became downright terrified. Muroco let out a bellowing warcry, the basso of his voice causing small birds to flee from the grove’s tree-tops in a mass of small, black silhouettes. He charged forward, his long legs allowing him to cover ground. His mind sharpened into focus as he unsheathed his axe and pursued the druid, raising it back to strike as he closed the distance. When he caught up with her, maybe he’d tear in her half in front of her idiot friend. Or maybe he’d beat her to death with her own accursed weapon and then keep it as a trophy. The druid gasped for her air as she turned and fled, her small frame weaving through the trees. The brush and low hanging branches raked across her as she pushed through, adrenaline urging her onward as she fled for her life from the steel juggernaut prepared to rip her to shreds. She tried to shift into a bird and fly away, but her nerves prevented the transformation from completing, the shadows of feathers fluttering on her arms before disappearing. Eventually, a mists swirled around her, and in her panic she called upon the form a doe. She bounded over an overturned tree, and Muroco pursued after her. “Come back and fight, human ape,” Muroco roared in Taurahe as he bounded over logs and roots. He recalled their previous fight in Darkshore, and another time he defeated her in the Ghostlands, months later, and the memories only fueled his rage. “Do you run from all your problems when your pathetic tricks don’t work?” She was ahead of him, but Muroco was able to keep apace. It reminded him of all the times he had to fight dryads in the Stonetalon Mountains. He scanned his surroundings as he ran, keeping an eye out for her dimwitted-companion. He knew that the druid couldn’t run forever with her wounds. If her friend showed up, he might get the distinct honor of watching her die before he got to meet his weak gods as well. The druid’s movements eventually came to a trot. As he prepared to strike, a statement made in broken, hideous-sounding Taurahe caught his attention. Muroco turned his head, and something collided into his visor. He thought it was a blinding spell of some sort, but after a moment’s pause he realized it was pungent and sticky. The worgen had thrown cheese, of all things, to distract him and gum up his vision. Muroco growled in irritation and slammed the blade of his axe into a nearby stump. He grabbed his helmet by the visor with one of his massive hands and pulled the helmet clean off his head. The worgen stood there agape, perhaps in amazement, that his ‘plan’ had actually worked, which gave Muroco the opportunity to fling his helmet at him like a rock. He was too slow to react and the helmet smashed into his chest, knocking him into a nearby tree. Muroco snorted in bemusement as the worgen crumpled to the ground. He gripped his axe by its haft, ripped it from the stump with a powerful yank and stalked towards him. The druid brayed in fear and bounded back towards him, urging her friend to climb on to her back. Muroco had hoped to finish him off with a clean beheading, but the wretched druid managed to rescue him. He pursued after the two as they fled. He noticed the druid-turned-stag’s legs were beginning to tremble and shake from exhaustion, pain and fear. This was not a hunt, but a coward chase. Only a little longer and the deaths of his recruits would be avenged. Branches and leaves smacked the druid as she retreated with her friend through the undergrowth. As they entered another clearing, her form rippled again as she leapt into the air. Hooves were replaced by talons, and feathers replaced fur as she transformed into a large owl. Muroco skidded to a halt, rage still bubbling in his heart. They were managing to get away. With another bellow, he reared back and launched his axe into the air as the two began to fly away. The axe wasn’t of throwing design, but it was weighted just enough that he could throw it over worthy distances. Muroco repeatedly flexed and closed his hand as the weapon soared head-over-haft. He visualized the ‘thump’ in his mind as it struck true and slammed into the worgen now clutching to the druid’s back. He sagged with a slump as the weapon cut him from the middle of his back up to his right shoulder, a shrill cry coming from the druid as she felt the weight shift on her back. The druid screeched once more as she flew over the canopy, casting a baleful glare down upon Muroco. He knew that she wanted to swoop down upon him, to try and claw his face off, grab him by his horns and drop him onto an embankment of sharp rocks. He wanted her to swoop down as well so he could crush her feathery neck with his bare hands, but her senses urged her to retreat. She turned, wings flapping, and their silhouettes became black spots in the horizon as they retreated. Muroco turned and retrieved his axe, which had managed to dislodge itself from the worgen during their flight. He had hoped the weapon’s impact would knock the druid off-balance, hoped that her little friend’s deadweight would drag her to the earth so he could finish them both off, but clearly it was wishful thinking. Maybe the fool would die, or maybe he would live at the cost of being painfully disfigured, adding himself to a long list of pissed-off combatants that wished vengeance upon Muroco. Well, at least they would have something else to remember him by. “Get in line,” he thought to himself. He walked back to where his helmet lay in the grass. Luckily, the worgen had left behind a cloak with his belongings, and Muroco utilized it to clean the gunk off his helmet and the blood from his axe. He kicked his backpack, confections and baubles spraying in all directions as it flew over several yards. It was agitating that the Horde had essentially lost the war, especially if the Alliance was saturated with buffoons like those two, but if the Horde didn’t have a conniving witch like Sylvanas running the show, then they would not have lost. He wanted to tear that banshee limb from treacherous limb for all the damage she had wrought, but he knew the attempt would likely lead to his own death. Maybe that’s where the Horde failed. Those two were weak and clumsy, too stupid for their own good, too inexperienced. He surmised they were only a few years past the advent of their adulthood. They didn’t know the horrors of war like he did, didn’t have a taste for battle like he did. They were like children who reveled at the thoughts of glory and valor in battle but have never truly experienced its carnage. But even with all that, with all their weaknesses, they leaned on each other for support. It seemed like much of the Alliance did that; with all their weaknesses, they always rebounded, leaning on each other, dependent on each other. For as strong as the Horde was, it was always too divided, with too many people standing alone and by themselves, and it cost them time and time again. What was the point? Muroco sighed, the rage draining away from him. He was tired. His body still ached all over. He could feel Mammoth’s power slowly mending his ribs, but the healing process would take hours. Best not to think about it too much. The tauren rolled his shoulders and began the long trek back to Ashenvale. His recruits were avenged, in some small way, and now he simply felt tired
@incomingtrouble
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incomingtrouble · 5 years
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Anyone still late on Valentines Cards? I gotchu covered
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incomingtrouble · 5 years
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╳ FLAWS.
moody | short-tempered | emotionally unstable | whiny | controlling | conceited | possessive | paranoid | lies | impatient | cowardly | bitter | selfish | power-hungry | greedy | lazy | judgmental | forgetful | impulsive | spiteful | stubborn | sadistic | masochistic | petty | unlucky | absent-minded | abusive | addict | aggressive | childish | callous | clingy | delusional | cocky | competitive | corrupt | cynical | cruel | depressed | deranged | egotistical | envious | insecure | insensitive | lustful | delinquent | guilt complex | reclusive | reckless | nervous | oversensitive
♔ STRENGTHS.
honest | trustworthy | thoughtful | caring | brave | patient | selfless | ambitious | tolerant | lucky | intelligent | confident | focused | humble | generous | merciful | observant | wise | clever | charming | cheerful | optimistic | decisive | adaptive | calm | protective | proud | diligent | considerate | compassionate | good sportsmanship | friendly | empathetic | passionate | reliable | resourceful | sensible | sincere | witty | funny
🖌 SKILLS & HOBBIES.
art | acting | astronomy | animals | archery | sports | beach combing | belly dancing | bird watching | blacksmithing | boating | calligraphy | camping | candle making | casino gambling | ceramics | racing | chess | music | cooking | crochet | weaving | exercise | swordplay | fishing | gardening | ghost hunting | ice skating | magic | engineering | building | inventing | leather-working | martial arts | meditation | origami | parkour | people watching | swimming | puppetry | pyrotechnics | quilting | reading | collecting | shopping | socializing | storytelling | writing | traveling | exotic dancing | minor potion brewing | tricks & trinkets | crow keeping
Tagged By: @ash-summer
Tagging: @nelybean @berenal @sonofkhaz @swearwolf-werewolf @anyone that wants to do this
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incomingtrouble · 5 years
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worgens have big teeth and pointy ears and if you try to tell me otherwise ur wrong ok
aight time for an actual deep dive into worgies man: first off, i fuckin love em
So, the worgen curse is an affliction, a malady, and maladies can develop worse and worse over time. The curse physically affects the afflicted by causing them to take wolf-men shapes that are prone to violence and hulking out, but are faster, stronger, healthier and more powerful than their human forms. But it also causes changes to the human body as a result of this change. Those that frequently become Worgen and or stay in it all of the time are the most affected, while those that often refuse to use it altogether have the least amount.
Base line traits are longer canines and somewhat pointed ears, but these can drastically change to the more corrupted forms depending on use. Worgen tusks can grow, feral eyes, their ears become fully wolflike, long claws protrude instead of fingernails, fur sprouts all over their body...They retain much of their pre-afflicted appearance, but will be a lot more feral looking over time. You can tell if a human is afflicted by their teeth and often ears, although many appear more obviously.
As for elves? idk its hard to say.
Berenal Grayblade - Worgen about 20% of the time. Only has pointed canines and ears. @berenal (On Moon Guard)
Torrehan - Worgen about 30% of the time. Canines, ears, and probably larger patches of fur on arms and legs. (on Moon Guard)
Druira Savage - Perma-worgen. Wolf ears, shaggy fur all down back, arms and legs, tusks, feral eyes, claws....she’s basically a wolf like this too (Fanon NPC)
Tabitha Chipperwing - Worgen about 60% of the time. Pointed ears, pronounced canines, sharp claws, patch of fur on back of the neck. (on Moon Guard)
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incomingtrouble · 6 years
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sometimes characters just have absolutely sheer golden moments within roleplay. and honestly...this has to be one of the best i’ve had.
For context: Green is Tabitha Chipperwing, or Tabby, and brown is Savastera Shaftoe, or Savvy.
While playing a drinking game, Tabby, who knows nothing about alcohol, was told to down her drink. Without a drink, she asked for one, so Teddy Shaftoe tossed her a bottle of gin, which, per the rules, she downed. Of course, Tabby doesn’t drink, and doesn’t have a tolerance, and then, she DOWNED A BOTTLE OF LIQUOR. 
So, HAMMERED tabby was hella fun to play, and she did the following:
- Vomit on her sandals
- Vomited again, so hard that she accidentally shapeshifted into a bear
- Went to wash off her sandals in the nearby water
- Fell into the water and shapeshifted into a dolphin
- Splashed around
- Was guided back to her camp by Savvy
- Halfway there, had a break down, and started crying and wailing, in feral form, about her love of Cedrec Delcarn. Especially about how much she liked his butt.
- Was SOMEHOW able to make it back to her camp, thanks to Savvy guiding her most of the way. Her druid scouts with her were worried sick. Tabby passed out as soon as she was in her tent.
- Next day woke up with a fever, a sore throat, and one hell of a hangover. Doesn’t remember anything.
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incomingtrouble · 5 years
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What is Tabby's deepest, darkest secret?
Ohhh boy, does she have a few. The most criminal is the fact that her list of exes has a body count - not her fault, of course. The first boyfriend she had when she was 14-15 died during the Worgen Invasion, the third was brutally maimed by herself and forced to live and work in a wheel chair for the rest of his life when Tabby suddenly was overcome with the curse on a date. Then there was Gavorn, a night elven druid that Tabby would’ve probably spent the rest of her life with, were it not for the ghouls of a rogue necromancer putting him under.
She is very fearful of death, undeath and things dying as a result, and takes drastic measures to prevent it. Speaking of which, the darkest secret of them all? 
Tabby once banged a tauren, who was her rebound after Gavorn, and was the one that taught her how to fly. After admitting it once to her fellow Blades members, half drunk, she has never been able to live it down since.
Good question by the way!
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