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#Saltsea Chronicles
marshvlovestv · 4 months
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Each MBTI Type as One of the Last 50 Games I Played (Part 5)
ENFJ: Saltsea Chronicles
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ENFP: Slay the Princess
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ENTJ: One Step from Eden
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ENTP: Citizen Sleeper
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ESFJ: Chants of Sennaar
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ESFP: IMMORTALITY
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ESTJ: Strange Horticulture
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ESTP: Monster Prom
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INFJ: Harmony: The Fall of Reverie
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INFP: Cartomancy Anthology
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INTJ: Master Spy
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INTP: Genesis Noir
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ISFJ: Promesa
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ISFP: Stray Gods: The Roleplaying Musical
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ISTJ: Black Book
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ISTP: Turnip Boy Commits Tax Evasion
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wormdramafever · 4 months
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Goodbye Volcano High got 3 Honorable Mentions at the Independent Games Festival (IGF)!!!!
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Excellence In Narrative, Excellence In Visual Arts, and Seumas McNally Grand Prize!!
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thebacklogreviews · 1 month
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Gender is weird, messy and complicated, and it can be hard to squeeze that complexity into the rigid language of science - can Saltsea Chronicles or Baldur's Gate 3 offer a glimpse of a better way? My newest video explores that very question (and a lot of theory)
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leguin · 7 months
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saltsea chronicles, die gute fabrik, 2023
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geekcavepodcast · 8 months
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Saltsea Chronicles Release Date Announcement
Saltsea Chronicles is a story-driven adventure game in which you play as the crew of a ship searching for their missing captain.
Die Gute Fabrik's Saltsea Chronicles launches for PlayStation 5, Nintendo Switch, and PC on October 12, 2023.
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hardcoregamer · 1 year
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A Look at Every Day of the Devs Summer Game Fest 2023 Title
Day of the Devs arrived once more during Summer Game Fest, allowing Double Fine and iam8bit to once against deliver us a curated showcase on some of the indie gaming scene’s most promising upcoming titles. And with a lineup this year that felt particularly impressive in various ways, we wanted to try something a bit new here, so both Kyle LeClair and Jordan Helm decided to have a discussion about all the games shown there, making sure everything gets highlighted at least a bit. Enjoy!
Check them out!
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blueeyedrat · 11 months
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Steam Next Fest, summer 2023, for real this time. I was able to fit in more games than I anticipated, which is good, since there were plenty that caught my eye. First impressions and general thoughts under the cut.
(Part 1)
Viewfinder — Another entry in the proud lineage of "first-person puzzle games that do weird non-Euclidean shit" — Portal, Antichamber, Superliminal, et al. These games are always impressive in some way (concept, tech, style), and Viewfinder carries on the tradition. The core mechanic, overlaying photos onto "real" space and having their contents become equally real and able to be interacted with, is pulled off well. The puzzles in the demo show off a lot of interesting ways it can be used, and how its basic rules and assumptions can be bent and challenged. I'm very interested in this one, and I'm looking forward to when it comes out.
Stick to the Plan — A grid puzzle game about getting a small dog from point A to point B while carrying a long, unwieldy stick. I've seen the original Game Jam version on itch.io but never got around to playing it. The game seems up my alley, though, so I'm glad it's being expanded upon. Easy to pick up the basic concept, but enough room for introducing new mechanics and gimmicks to keep things interesting.
Gambit Shifter — A chess-themed puzzle game. I don't have much to say about it, but what I do have to say is positive. It's a simple enough idea (if you're familiar with how chess pieces move on a grid) with a decent variety of puzzles and simple, stylized chess pieces. That's all you need, I suppose.
Iron Roads — A train management sim. This one didn't quite land for me. The management part (building stations and rails and bridges, buying trains, planning routes, implementing logic for train stops and the like) didn't hold my interest, and the rest of it felt a little bare-bones. It's relatively early in development so there's room to improve, but I don't think this one's for me.
Causeway — A sleek-looking puzzle game about connecting traffic lines. I expected more to it than that, but it's actually pretty minimalist: draw paths, connect input roads to output roads, let the simulation play out and hope you did it correctly so there's no overflow or collision. I couldn't find any way to adjust the camera and the interface felt a little awkward in general, especially when trying to fine-tune a road on the edge of the map or place a bunch of roads and bridges near each other. I like this one in concept, but less in practice.
Laysara: Summit Kingdom — So, uh, all of the city builders I've played in the past few years are getting sequels all of a sudden. Cities: Skylines, Airborne Kingdom, Before We Leave, all have sequels lined up. I hope I have time to play them. I also hope I have time to play Laysara when it comes out, because it pushes all the same buttons. A builder with a nice gameplay loop of making numbers go up and having everything fit together just right (but it's all on a grid, so you don't have to fit it all into place that much), and a unique gimmick or two to top it off. I've been looking forward to this one for almost a year, and I don't think that'll change any time soon.
Bulwark: Falconeer Chronicles — A sandbox city builder that shares a setting with the dev's previous work, The Falconeer (a game I'm not actually that familiar with, and have only seen in passing). As far as builders go, this is one of the most unorthodox I've played, mostly due to its control scheme. You traverse a network of connected buildings and extend that network upward and outward, rather than moving around the map independently and building from the top down (though with a useful airship, you're not entirely locked out of the latter). It's streamlined, but at the same time it feels like there's some nuance that I'm either not quite getting or can't access in this demo — supply lines and logistics, defenses, managing diplomacy and conflict with the different in-game factions, and so on. Despite Bulwark's oddities, or perhaps even because of them, I actually kinda dig it and I'm interested to see more. Mr. Sala, you have my attention.
Quest Master — A 2D Zelda-like with a focus on creating custom dungeons. It's been too long since I've dug into a good level editor. A good Zelda Maker might scratch that itch, though, especially since we've got options on that front (I should check out Super Dungeon Maker at some point, for comparison). Admittedly, this one might need some more time in the oven; no matter which control scheme you're using, the interface isn't as intuitive as I'd like and feels a bit awkward switching in and out of build mode, and currently there's no way to re-map any of the controls to mitigate this. It's got some neat ideas, though, and I'd like to see the game when it's been fully fleshed out.
Saltsea Chronicles — A point-and-click narrative game. I've had Die Gute Fabrik's previous foray into the genre (Mutazione) on my backlog for a while, and started up a playthrough after this game was announced. What I've seen so far in both games has been really interesting in terms of worldbuilding and character writing. Saltsea Chronicles seems particularly ambitious, with an ensemble cast and an episodic plot — each "episode" brings your motley crew to a different island in the Saltsea and you can choose who goes ashore to gather information, resources, mementos, etc., discovering more of the world and its inhabitants, advancing individual stories and the overarching narrative throughout. The demo episode was really well-written, and I am immediately invested in this setting and these characters. Of all the games I played in this Next Fest, this one might be the sleeper hit of the lot.
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satoshi-mochida · 1 year
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Story-driven adventure game Saltsea Chronicles announced for PS5, Switch, and PC
Gematsu Source
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Die Gute Fabrik has announced choose your own adventure game Saltsea Chronicles for PlayStation 5, Switch, and PC (Steam). It will launch in 2023.
Here is an overview of the game, via its Steam page:
About
Saltsea Chronicles is a new story-driven adventure game from the award-winning indie studio Die Gute Fabrik (Mutazione, Sportsfriends).
Captain Maja’s misfit crew must heist their impounded ship and mount a rescue. Guide the crew across islands of a post-flood world known as ‘Saltsea’. Explore strange and wonderful communities, uncover a deep conspiracy, choose where to go and which crew members to investigate with, and chart a journey through twists and turns, difficulties and delights.
A Post-Flood World
Visit different island communities as you investigate the mystery at the heart of the game. Each built on pre-flood ruins—in beautiful and beguiling ways.
As you explore you will uncover different pathways through a rich and varied series of islands. This flooded world, betrayed by the so-called Hoarders, barely remembers a time before the Flood. They rebuilt on the ruins of what came before, and new talents and technologies took the place of the old. Many surprises await!
Choose Your Priorities
In Saltsea Chronicles you guide the entire crew through the story. As well as investigating the mystery of your captain’s disappearance, you will uncover secrets, create and resolve tensions between the crew, and add to your number as you meet others who ask to join you.
Each chapter, you pick which island to visit and who to send on the expedition. Your choices will unlock different content, develop relationships, and give you a chance to resolve (and create) tensions within the crew.
With a lightning-fast navigation system, you’re free to hop around the islands as you explore. Choose between short and snappy observations, or dig deep into conversations with your crewmate or the locals, exploring the islands across different times of day.
Uncover a Conspiracy
Was your captain kidnapped? Or did she leave of her own free will? Keep track of the mystery in Murl’s Log and collect records of your encounters as stickers in the Almanac.
Different playthroughs will take you to different islands, introduce different characters and have dramatic consequences for your crew. You can replay from any chapter and branch your save file to meet new crew members, explore different communities and trace alternative pathways through the rich and gripping story.
Themes
From an award-winning and diverse writersroom—with experience in Young Adult fiction, film, theatre, poetry, and games—Saltsea Chronicles imagines a rich world where communities have rebuilt in the aftermath of disaster, creating a new society of connection, resilience and hope—but one still troubled by the universal questions of how to live together through conflict and change. This wide-reaching story game traces meaningful themes with humour, lightness of touch, and care.
Key Features
Distinctive Print-Inspired Art Style – A unique art style inspired by risograph print techniques brings a storybook aesthetic to the fantasy-tinged world of Saltsea Chronicles, brought to life with beautiful bespoke animation.
Try Your Hand at Spoils – Spoils is a trick-taking card game from the world of Saltsea Chronicles. Play cards with each local community, but watch out—some islands have their own house rules!
An Original Soundtrack by Eli Rainsberry – IGF-nominated composer and sound artist Eli Rainsberry (No Longer Home, A Monster’s Expedition) presents a musically hybrid score and soundscape guided by the spaces and characters of Saltsea Chronicles.
Navigate the Drama as Well as the Seas – Tensions between crew members are represented by Issues, small ‘relationships quests’ you can track, resolve, or, sometimes, just have to leave unsolved.
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sidequestzone · 2 months
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GYGO Cosy: Nintendo's at It Again
Howdy pals, it’s Zainabb speaking to you from under this permanent crushing despair! You know what helps a bit with that? Cosy games! Here’s your regular reminder from me to please support Palestinian people however you can, now and always. For learning and educating others, check out The Palestine Academy. Share the Palestinian Feminist Collective’s amazing action toolkit. If you’re able, please…
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indiegamelover · 7 months
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Saltsea Chronicles
✰ More New release indie games you may have missed:
IndieGameLover @ Youtube
indiegamelover.com
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A wild 2023 recap post appears!
Stuff I made this year:
Fiction: Nope. Work continues to consume me.  I DID write like 33k that maybe will be publicly accessible in the future, but who can say.
Playlists: I think the only two I remembered to share were Oleander (a playlist for my Wickedness character) and the vast and the void (what it says on the tin).
RPGs: Also a nope.
Knitting: Made a shawl!  And a hat, technically, that I forgot to take pictures of.
Other stuff: Taught 5 classes, 4 of which were new preps!  Did fieldwork in Japan for the first time since 2019! Gave an hour-long talk in Japanese!  Presented on two conference panels!  Finished two academic book reviews! Survived somehow!  The period between August and December sort of doesn’t exist in my memory?  I was doing things but almost all of those things were work, so. The isolation has been wearing on me, but with the combination of A. not having any time to do anything other than work and B. for Various Reasons questioning whether I want to stay at this job, it's been really hard to build local community. I'm going to try to work on that next year, but also I'm going to have two new preps again in the fall and one of my spring classes is already overenrolled, so who knows how effective that'll be.
Media I enjoyed this year:
Books: I read 46 books this year apparently!  Top picks in no particular order: The Singing Hills Cycle (embarrassingly my jam), The Southern Reach Trilogy (shocking that it took me this long to read this), My Own Devices (even MORE shocking that it took me this long to read this), Imperial Radch (so AGGRESSIVELY my jam), She Who Became the Sun (this was a hilarious accompaniment to one of my fall classes), Camp Damascus (read this on a plane back from Japan which was An Experience), The Tale That Twines (loved the first book; the second book is even better), System Collapse (yeah, no one is surprised that I loved this).
TTRPG: Wickedness!  This was the only new TTRPG I played this year, but it was really good.
Video games: Mask of the Rose and Saltsea Chronicles, both of which I want to/should poke at more. Special nod to 13 Sentinels which we enjoyed 90% of a lot.
Manga/comics: I think the only thing I read was The JOJOLands?
Fanfic: I didn’t actually wind up reading that much fanfic this year again, in part because I was reading so many books.  A few picks, in no particular order: The Gardener (CR C2), Keys to the Castle (CR C2), Whistle Song (CR C2), pieces of (you) me (CR C2), Descriptions of a River Flowing (CR C2), Slip the Blindfold (CR C2), Heart to Heart (JJBA: JJL--PLEASE read this if you care about JJL at all), riverside beatitudes (JJBA: SDC), Fully formed, ready to run (ExU: Calamity).  Honorable mention to Asking for More (Stranger of Paradise), which is a WIP but made me laugh so hard I hit myself in the face with my phone.
Films: I actually watched like eight movies this year!  All but two of the new ones on a plane, to be fair, but.  Top picks: Spider-man: Across the Spider-verse and Shoplifters (『万引き家族』).  Honorary mention to Suzume.
TV: Finally finished Stone Ocean!  It was good!  Rowan and I are also like halfway through catching up on TGCF and it is also very good.
Podcasts:  Continued to listen to way too many of these.  Top picks: The Silt Verses, Trice Forgotten, Within the Wires (hey can we talk about the newest season? truly wild), and Re: Dracula.  Honorable mentions to The Evaporated: Gone with the Gods, 『なんかIWAKAN!』 (WHICH IS TRAGICALLY ENDING???? where am I supposed to get my chaotic Japanese gender and sexuality discussion now :(((((), Cry Havoc! Ask Questions Later, Critical Role, and Worlds Beyond Number.
Music: Dessa's Bury the Lede was excellent, of course.  I also apparently listened to Maisie Peters' The Good Witch a lot (it was in my grading rotation in October). And then this past month there's been a lot of Hozier's Unreal Unearth. But a lot of my listening this year was either albums on the bus (rotating mainly between Quiet Company’s We Are All Where We Belong, Bury the Lede, yorushika’s entire discography that I can purchase, Wednesday Campanella, and various soundtracks) or putting something on loop and falling into a fugue state.  Apparently my top song of the year on Spotify was “Square One,” which I think I put on looping while grading in the spring.  My Spotify top songs list was even more inexplicable than usual this year.
Anyway, あけおめ!!! 良いお年を!!! (or else!!!!)
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marshvlovestv · 11 months
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Happy Next Fest! I decided this year to do something I never do and let myself get hype for some upcoming games! Over the past few days, I tried out twelve Next Fest demos - some of them weren't for me, but most were really promising, and I thought I would share the five games I tried which I am the most excited for, along with the notes I wrote immediately after playing each one.
(They're in alphabetical order, not ranked)
The Cosmic Wheel Sisterhood - THIS GAME IS SO DOPE I AM SO HYPE FOR THE FULL RELEASE!!! I was sad when the demo ended! It especially deserves a Let’s Play - let’s see if I will be brave enough to read aloud the sexually explicit dialogue when the time comes.
In Stars and Time - “Guy who speaks exclusively in puns” is not my favorite archetype already but to make them the FREAKIN PROTAGONIST… That aside, this was quite the charming introduction. Cool character designs and music. The rock-paper-scissors combat is so goofily literal that it circles back around to awesome, and I am a sucker and a half for a time loop.
Saltsea Chronicles - Very cute but I expected as much from Die Gute Fabrik. Has the same casual but profoundly human slice-of-life storytelling as Mutazione, and I see a lot of replayability potential in choosing which characters go on missions and the conflict resolution mechanics.
Stray Gods: The Roleplaying Musical - I would rather play this game than see most of what is currently on Broadway (meant as a jab at those jukebox biopics of pop musicians, not anything actually original). The way the demo was structured might have spoiled some story beats, but I don’t know how else they could have done it; it was a sampler of musical numbers, and from it seems these musical numbers really drive the plot in a meaningful way! Awesome!
Verne: The Shape of Fantasy - Puzzles are just tricky enough, although I think the game could let you struggle a little longer before giving hints. The pixel art and voice acting is so nice.
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wormdramafever · 5 months
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Goodbye Volcano High among INVERSE's Top 10 Best Indie Games of 2023!!!
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When you’re a teenager, leaving high school, losing friends, and fighting with your parents can feel like the end of the world. Goodbye Volcano High makes the connection literal, putting you in the shoes of an anthropomorphic dinosaur facing down senior year and a looming asteroid. As if that weren’t enough, protagonist Fang is also facing down the most important show of their life for their band, leading to bravura musical sequences that blend the emotional story with tricky rhythm gameplay. Goodbye Volcano High captures the all-too-familiar feeling of living through the apocalypse better than any other game this year. — Robin Bea
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thebacklogreviews · 1 month
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New video this Friday, 5pm Irish time!
This time I’ll be talking about how the language of science falls short when it comes to describing the experience of gender, and video games that show us a better way (and some that don’t)
Coming in the wake of JK Rowling describing womanhood as exclusively the domain of people who “produce large gametes” I feel like it’s a pretty timely vid, and kinda sets out why biology and chemistry can’t capture the vibrant truth of being a gendered person!
Edit: ITS UPP!!!!
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leguin · 3 months
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die gute fabrik shutting down is such a bummer...i was kind of anticipating it bc saltsea chronicles obviously didn't get the same attention or sales of mutiazone, and games funding is also obviously pretty fucked rn, but even so...one of those studios that could've thrived in another world
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gamesindustrynormal · 4 months
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2024 Independent Games Festival Finalists
Best Student Game
goodbye.monster (Monster Team)
Once Upon a Jester (Bonte Avond / Crunching Koalas)
Pile Up! (Remoob / Catoptric Games, IndieArk)
Planetka (TeTerka)
RAM: Random Access Mayhem (Xylem Studios Inc.)
TRY AGAIN(the Rejects / USC Games/the Rejects)
Honorable Mentions: A Day With Mochi (San Felicete Studio / Rubika Supinfogame), Barkane: The Folds of Calamity (Chase O'Brien & VGDev), Birds Aren't Real: The Game (USC Games), Cyberside Picnic (Michael Luo / Cathode Radiator), Entangled (Fibula Studio), Lime Juice (Benbees), Re:Fresh (Merge Conflict Studio)
Excellence in Audio
A Highland Song (Inkle)
COCOON (Geometric Interactive / Annapurna Interactive)
Nour: Play With Your Food (Terrifying Jellyfish / PANIC)
Rhythm Doctor (7th Beat Games / 7th Beat Games, indienova)
Tchia (Awaceb / Kepler Interactive)
Venba (Visai Games)
Honorable Mentions: Anthology of the Killer (Thecatamites, Tommy Tone, A. Degen / Thecatamites), El Paso, Elsewhere (Strange Scaffold), Let's! Revolution! (Antfood, BUCK / Hawthorn Games, BUCK), Planet of Lana             (Wishfully / Thunderful Publishing), Stray Gods: The Roleplaying Musical (Summerfall Studios / Humble Games)
Excellence in Design
Chants of Sennaar (Rundisc / Focus Entertainment)
Cobalt Core (Rocket Rat Games / Brace Yourself Games)
COCOON (Geometric Interactive / Annapurna Interactive)
Cryptmaster (Paul Hart, Lee Williams, Akupara Games / Akupara Games)
Final Profit: A Shop RPG (Brent Arnold)
Isles of Sea and Sky (Cicada Games, Jason Newman, Craig Collver / Cicada Games, Jason Newman, Gamera Game)
Honorable Mentions: 20 Small Mazes (FLEB), Peaks of Yore (Anders Grube Jensen / TraipseWare), Price of Flight (WATERBOX), Timberborn (Mechanistry)
Excellence in Narrative
1000xRESIST (Sunset Visitor / Fellow Traveller)
A Highland Song (Inkle)
Mediterranea Inferno (Lorenzo Redaelli/EYEGUYS / Santa Ragione)
The Cosmic Wheel Sisterhood (Deconstructeam / Devolver Digital)
The Wreck (The Pixel Hunt)
Venba (Visai Games)
Honorable Mentions: Goodbye Volcano High (KO_OP), Saltsea Chronicles (Die Gute Fabrik / Die Gute Fabrik), Slay the Princess (Black Tabby Games), Stray Gods: The Roleplaying Musical (Summerfall Studios / Humble Games) The Archivist and the Revolution (Autumn Chen)
Excellence in Visual Arts
Anthology of the Killer (Thecatamites, Tommy Tone, A. Degen / Thecatamites)
Clash: Artifacts of Chaos (ACE Team / Nacon)
Darkest Dungeon II (Red Hook Studios)
Little Goody Two Shoes (AstralShift / Square Enix Collective)
Phonopolis (Amanita Design)
Venba (Visai Games)
Honorable Mentions: 30 Birds (RAM RAM Games/Business Goose / ARTE France), Chants of Sennaar (Rundisc / Focus Entertainment), Goodbye Volcano High (KO_OP), NIDUS (Caleb Wood), SLUDGE LIFE 2 (Terri Vellmann, DOSEONE / Devolver Digital)
Nuovo Award
1000xRESIST (Sunset Visitor / Fellow Traveller)
Anthology of the Killer (Thecatamites, Tommy Tone, A. Degen / Thecatamites)
Cryptmaster (Paul Hart, Lee Williams, Akupara Games / Akupara Games)
Kevin (1997-2077) (Kevin Du)
Mediterranea Inferno (Lorenzo Redaelli/EYEGUYS / Santa Ragione)
NIDUS (Caleb Wood)
The Forest Cathedral (Wakefield Interactive, Brian Wilson / Whitethorn Games)
Honorable Mentions:  BlueSuburbia (alienmelon), goodbye.monster (Monster Team), In Stars and Time (insertdisc5 / Armor Games Inc.), Nour: Play With Your Food (Terrifying Jellyfish / PANIC), The Cosmic Wheel Sisterhood (Deconstructeam / Devolver Digital)
Seumas McNally Grand Prize
1000xRESIST (Sunset Visitor / Fellow Traveller)
A Highland Song (Inkle)
Anthology of the Killer (Thecatamites, Tommy Tone, A. Degen / Thecatamites)
COCOON (Geometric Interactive / Annapurna Interactive)
Mediterranea Inferno (Lorenzo Redaelli/EYEGUYS / Santa Ragione)
Venba (Visai Games)
Honorable Mentions: Chants of Sennaar (Rundisc / Focus Entertainment), Final Profit: A Shop RPG (Brent Arnold), Goodbye Volcano High (KO_OP), In Stars and Time (insertdisc5 / Armor Games Inc.), Rhythm Doctor (7th Beat Games / 7th Beat Games, indienova), Tchia (Awaceb / Kepler Interactive), The Cosmic Wheel Sisterhood (Deconstructeam / Devolver Digital)
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