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#OR GOD- GOD- ALSO THAT SCENE UHM IN BALANCE OF THE MIND WHERE THEY DEFEND BESTIE SPOCK
gayspock · 2 years
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top 5 trek moments
ok i have to be so honest with you bc i DID start writing it but also this is literally so, so freaking difficult- bc theres so MUCH and i did try to limit it to TOS but even then its so hard and also its been a while since ive watched itand i feel like things areslipping from my grasp and im like OMG overwhelemed so i might have to throw in the towel, give up the ghost, like w-
JUST KIDDING.
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AMOK TIME TIT SLASH
AMOK TIME TIT SLASH
when spock installed a boob window in kirk's shirt
AMOK TIME TIT SLASH
AMOK TIME TIT SLASH
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jinruihokankeikaku · 4 years
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Excuse the fact that I hit the ask button too early, please? Hehe, whoops. Anyways, I was going to ask if you wouldn’t mind doing an analysis of a rogue of light whenever you’ve got time, please? Thanks! I hope you’re having a great day/night/whatever time it is for you. :)
I wouldn’t mind at all! Here’s our second Rogue and our second Light player. Sorry for the delay!! Requests have been comin in at a rather rapid rate recently (thank you all!) but without further ado, here’s my take on the…
Title: Rogue of Light
Title Breakdown: One who passively steals [redistributes, equalizes, re-appropriates] Light [information, attention, awareness, and fortune]
Role in the Session: So, where the Thief of Light perceives a lack of information and attention (by way of secrecy, manipulation, and so forth) in their life, the Rogue of Light perceives a lack of familiarity with information, attention, and fortune. They’re not incompetent with their Aspect as a Page is, nor are they haphazardly and overtly avoidant of it as a Bard might be – they simply have strong misgivings with regard to their Aspect, and are hesitant to enter its domain for fear that they will be surrendering a degree of control, or fundamentally losing or changing something about themselves.
Of course, as a Passive Class, the Rogue does surrender a degree of control – in the sense that ultimately, all of their abilities flow in the direction of rebalancing their Aspect. The “fear/hesitance in the face of Light” present in this Rogue, I would interpret as a sort of stage-fright – early on, attention is going to be the last thing the Rogue wants, and they’re likely to find themselves at first unwillingly thrust into Life’s domain. Perhaps they’ll stumble into the spotLight, as it were, unwittingly drawing attention to themselves (for better or worse). They might also stumble upon a cache of crucial information that they’re unable to interpret, or don’t know what to do with. Especially prior to Ascension and the realization of their power, the Rogue of Light might be rather observant and astute, figuring things out before other players, but doubting the accuracy of their own observations.
As the Rogue progresses in the Game, and in understanding their own talents, they’ll be tasked with a Quest, likely one involving information and/or communication. Perhaps the obstacle here is darkness – their Denizen has hoarded the fire or electricity or whatever else, and left their Planet literally benighted. The Rogue may have to put together a great deal of information, and then relay that information to the appropriate recipient – and the information itself may be transmitted in a foreign language, stored in corrupted files, or encoded by some mechanism with which the Rogue is not (yet) familiar. Beyond the specifics of their quest, their general path of development would be towards reconciliation with their Aspect – realizing that sometimes it is okay to attract attention, and sometimes leaving things unsaid can have problematic consequences. A Seer of Blood might be a valuable companion to the Rogue, helping to reconnect the Rogue with their team and step out of the shadows, so to speak. Alternatively slash additionally, a Knight of Mind would make extraordinarily efficient use of the information a well-developed Rogue of Light could provide, and their collaboration could produce schemes and plots of a significant magnitude.
Opposite Role: The Knight of Void (which Knight I will be covering very soon, as there is a request for that analysis in the queue!). This Knight “weaponizes, defends, or fights/acts in service of nothingness, mystery, and ineffability,” which is to say, arguably stands in direct opposition to the Rogue’s quest and personal goals! This relationship is unlikely to be especially healthy (although it is far from impossible that it would work out, given how many more facets there are to a relationship’s functioning beyond the Class/Aspect information presented here). More to the point, the presence of these two players on a team is almost certain to be a less-than-positive influence on team collaboration, regardless of their personal relationships, as their Aspects’ opposition will tug them in, well, opposite directions. On the positive side, if the session were marked by an excessive accumulation of Void (plenty of secret-keeping between team members or even direct influence from the Furthest Ring; this would be unlikely in a session featuring a Knight of Void but we’ll roll with it), the Rogue could help balance it out, allowing the Knight to maintain their influence over Void while providing them enough Light so as to not succumb to over-embracing the Aspect.
God Tier Powers
Light is the Associational-Actual Aspect, meaning most of the domains over which it has influence are concentrated in epistemological understanding of what actually is, and most of its energies flow towards socialization, exposition, and clarity, especially with regard to communication. Also, of course, Light is literal light. A few ideas…
Trick of the Light: The Rogue briefly “steals the light” from their target, vanishing in a coruscating flare of heatless light that leaves observers briefly blinded and dazed. This has the handy side-effect of granting the Rogue themselves the stolen Light, allowing them to see the entirety of the space they occupy, including the position of any hazards and the path to any exits. It’s going to be rather hard to keep this Rogue pinned down.
Balanced Outlook: The Rogue of Light’s role is to rebalance and re-organize information and attention, not just within the outside world, but within themselves. Therefore, it’s likely that our Rogue, once well-developed and Ascended, would be able to perceive which pieces of information are relevant and which ones are not with remarkable accuracy. Like an expert detective, they would be able to note each particular element of a scene, and realize what its right place within the sum of their own knowledge is.
Giver of Light: The Rogue is a Class noted for its tendency towards generosity and also, once developed, daringness, so perhaps a God-Tier Rogue of Light might incorporate some Prometheus imagery. Once they have stolen the Light, be that intel, means of perception, or access to information, from those who were once hoarding it, they can show it to their Team, granting their allies almost instantaneous access to the information the Rogue needs, so long as they have it. This could lead to incredible feats of co-operation, but also to intra-team conflict, as, doubtless, each member of the team will have their own thoughts on how this information might be applied. Prometheus, noted generous stealer of the knowledge of fire, paid a great price for his daring and heroism… the Rogue should be careful that they do not sacrifice themselves in service to Light’s calling.
Personality: Rogues are known for their generosity, as mentioned above, but also for their hesitance and uncertainty. A Rogue of Light might find themselves hesitant to commit to one line of study, or wary of any attention they receive for their work. They might also just be shy in general. I’d imagine the Rogue would be attracted naturally, if unwittingly, to scientific fields (if not, necessarily, “hard sciences”, although I rather like the idea of an optical physicist Rogue of Light). Alternatively, they could be a photographer, documenting interesting and novel sights to share with their friends! Their work would likely focus on non-human subjects, due to the Rogue’s general reticence regarding attention, and their subjects would likely choose them more than they chose their subjects, due to Light’s subtle influence on their Light. Though some more… dynamic? Aggressive? Outgoing? people might be frustrated with the Rogue’s standoffishness, the Rogue certainly wouldn’t be an unfriendly or deliberately deceptive person; they would, however, have to overcome their instinctual avoidance of forthcomingness.
Songs: Let’s see what I’ve got here… (You may be noticing that Goats songs and cheesy emo-pop predominate in this section of my analyses; as yr friendly neighborhood Thief of Time, I’ll be the first one to say that my knowledge of and taste for music is intense, but less than broad.)
For the Portuguese Goth Metal Bands by the Mountain Goats
The Young Thousands by… … … the Mountain Goats (2x Goats combo XXXD)
Sight of the Sun by Fun.
…and that’s what I’ve got for the Rogue of Light!! I hope that you found this, uhm, illuminating! For yourself / the character you’re creating, and thank you for the request!! Requests remain open; there is now a queue, but feel free to continue to send questions re: Classpects, Lands/Planets/Quests, and other related realms of analysis, just do note that the delay may be slightly longer than usual. And I’m having a lovely afternoon, by the way; thank you!! ::::3
~ P L U R ~
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noccalula-writes · 4 years
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What are your favorite games and franchises? Top 5?
OH BOY have I got feelings on this subject. 
Please keep in mind - I’m a storyteller and a writer. I fucking /love/ a good story. I DM a DnD game and my biggest weakness is that I don’t often include enough combat because I am so much more interested in telling a story. So for me, there’s got to be an emotional investment for a game to really land. I also hyperfixate like a motherfucker so I often refuse to pick up new things purely because there’s not enough space in my head for them at the time, so I’m slow getting to things as they come out. 
So, I’m first and foremost a survival horror bitch. I cut my teeth on Parasite Eve before I played any others - my mother scrimped and saved and fought her way through Wal-mart back in like 1998 to get me the original Playstation gaming console and Tekken 2 (which was my first PS game, I played it in an arcade near her barber shop as a child - Tomb Raider 2 was my second). The old Playstation discs at that time came with demos for different games, including Metal Gear Solid, which I replayed until I could have done it in my sleep because poverty meant I wasn’t likely to get another game anytime soon. I mention this because the Parasite Eve trailer used to give me nightmares but I was super, super hooked. 
I am a huge Silent Hill fan. Huge. That is a tragedy I could write a whole ‘nother post about, because as excited as I am to finally get my hands on Death Stranding (again, poverty, so it’ll be another minute before we can get a PS4), we’ll never get another SH game again unless some major reconciliation happens with Kojima and Konami, which is unlikely (and also hard to hope for - I’m happy Kojima now has the creative freedom to go as balls to the wall as he wants). 
I am an equally huge Resident Evil fan. I’ve always maintained that my first fandom was The X Files, but my wife pointed out a few nights ago that my RE love started around the same time in the late 90′s, so now it’s a chicken and egg kind of thing. Point being, it’s either The or One Of my longest lasting fandoms/interests. RE and Silent Hill get compared to one another a lot - RE7 did nothing to help that - but they really are apples and oranges to me. Fruit, sure, but two totally different tones and experiences. 
I’ve been a huge Tomb Raider fan for forever - my first high school boyfriend was loaded and bought me Angel of Darkness to come play at his house and while it was def critically panned, I do recall enjoying it - so that’s been fun to get those games remade with updated graphics. I’ve only played the one but the others are def on The List. 
So now that I’ve talked for an hour, my Top 5 fave games ever - 
#1 - Resident Evil 3 I am beyond jazzed for this remake, and a lot of people in the 90′s complained about RE3′s lack of clear cut boss battles, but I don’t know what they’re talking about. The entire fucking game is a boss battle - Jill vs. Raccoon City, and of course, Nemesis, who used to give my mother nightmares and caused me to sleep with a leaf-stabber by my bed for years. Jill is far and away my favorite protagonist in RE; she’s got a resilience of the spirit that somehow isn’t conflated with naivety, which is uncommon in ‘nice’ female protags. She’s savvy but she’s still kind, and she’s committed as fuck to survival - not to mention, as zealotous a Chris and Jill shipper as I am, she and Carlos had hella chemistry and I’m excited to see where that goes (JD Pardo would have made a fuck of a Carlos Oliviera, btw). It was An Experience and it’s forever at my #1. 
#2 - The Last of Us 
There is no comparison for emotional weight in video games, as far as I’m concerned. SPOILERS if you don’t already know the ending (this game came out in what, 2014?) but to me one of the biggest thing in the game’s favor is that the protagonist made the wrong choice. He had an option to potentially eradicate the cordyceps fungus and maybe save the world, turn the tides back for humanity, and with the weight of the world in the balance, he chose to save Ellie instead. It was, on a global scale, the wrong choice - but it was the human choice. It was the thing that a dad who never properly grieved his dead daughter would do for the surrogate daughter he inherited by accident. As for Ellie, there is no other character quite like her in games, and she’s fucking quality LGBT representation, especially considering how little we see queer children in media. I still cry every time, we play this game twice a year like clockwork and every single time, I still cry. 
#3 - Silent Hill 3 
All of SH’s games will have a special place in my heart - and if you wanna talk shit about Downpour, I’ll meet you in the Denny’s parking lot at 11, you better square the fuck up because I will defend Murphy with fists - but 3 is the best, hands down. I felt like it did the best job of streamlining the series’ ... uhm... somewhat complicated lore into something more understandable. SPOILERS: The villains are horrific - the Missionaries strike fear into my heart every time I play, and Claudia eating a miscarried god fetus to become god herself? Fucked up on a level you rarely see. I suppose if you didn’t catch it in the last sentence - your protag Heather vomits up a fetal god late in the game. Yes, you read that right. The best thing about this game though? Heather. I could climb up my feminist soapbox and talk about Heather as a subversion to video game tropes all fucking day - she’s a nonsexualized teenage girl whose father is killed for her character development. She’s self-sufficient, tough but still vulnerable, and hard as nails in a fight. As I might have mentioned a time or six, she also voluntarily aborts a god because Fuck Your Plans, She’s Got Her Own. 
#4 - Final Fantasy X 
Listen. I don’t know how much of this is because of actually enjoying playing the game and how much of it is emotional attachment. As most of you who follow me know, my mother died when I was sixteen. When I was about fourteen, I dated a rich kid who used to bring his PS2 to our very not-rich house and play games for us to watch - the sort of neophyte version of Watching Guys Play Videogames, if you will, which is another rant for another time. He got a Gamecube specifically so I could play RE Zero and Hunter The Reckoning. He was a neckbeard but he was also desperate to keep me from ditching so he did the smart thing and plied my very poor ass with money and food. The #1 game in the watching roster, though, was FFX - and if you know anything about the game, you know how heavily spirituality features into the story. My mother, very caught up in a very Eastern Philosphy Meets Quantum Physics internal seeking about the nature of things, was hooked from the word Go. She used to sit and watch Trey play for hours - we all did, but having her join us and love it that much? Wonderful. Half my memories of this game are both of us crying - crying when Yuna dances to send the souls, crying when Yuna reveals she’s on a suicide mission, crying when she and Tidus fall in love anyway, crying when she sends her Aeons to die in the final fight, crying over ‘the fayts are waking up’, crying when the big reveal about Auron comes up, crying crying crying. My wife bought it in 2011 and I watched her play through it again and while it suffers from the same issue as all FF games - too much filler and weird battle scenarios - it was cathartic. I miss my mom. 
#5 - Resident Evil 6 
Eat my entire ass. You already knew this was coming. I will defend this game to my grave for the fact that we have complex, interesting narratives surrounding female characters who have actual personalities. Was it perfect? No. Did it take RE out of horror territory and move it more into action? Woefully, yes. Is this series deeply problematic for where it chooses to set down your mostly-white protags and have them kill their way through? Big time. Don’t gloss those facts. But it’s got emotional punch in spades and a few weird character breaks that ended up being kind of brilliant - Chris has been so resiliently relentless in his fight against bioterrorism that a major PTSD break was inevitable. Leon would of course risk life and limb to help Helena, even though she implicated herself in something terrible. The icing on the cake to me was a grown up Sherry Birkin, wide eyed and believing like hell in the fight she thought she was on the right side of and getting knocked down only to get back up. Ada’s entire side campaign was brilliant. I hate some of the control choices they made in this game - the running from the Haos scenes near the end of Chris and Piers’ campaign makes me want to eat my own fist - but so it goes with most RE games (until RE4, moving your protag was like driving a tank). Jake and Sherry are My Unsinkable Ship. There are at least six scenes across this game that never get easier to watch - when the bomb hits the city and the cut scene of the mass infections begin, I still get sick to my stomach - and that, to me, is the mark that this game struck a hell of a chord in terms of storytelling. 
This was long. 
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