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#No I wont do the the weapons are actually corpses of great beings thing that would be ripping off too much
destinysbounty · 1 year
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Who wants to overthink legos with me? No? Too bad, here goes
Okay so do you ever think about how the circle is (accidentally) a recurring motif in Ninjago? A running list of examples:
Ouroboros, the snake eating its own tail, which is commonly represented in a circular shape and represents infinity with endless return. Thats how they defeat the Great Devourer, actually, by getting it to bite its own tail
The original shape of Ninjago before the FSM pangea'd it
Spinjitzu is essentially the process of weaponizing circular motion. Airjitzu is similar, and even creates a sphere of air/light around the user
In the earlier seasons, Lloyd's main attack involved creating balls of energy
The light from portals - time vortex, Traveler's Tea, the Blind Man's Eye, the Realm Crystal - tend to resemble vortexes
Dragons often have to spin in order to traverse realms
All the circle imagery in the Temple of Light
Jay and Nya's yin-yang badges
Yang's whole "close the circle" shtick
The dust circle that swirled around the ninja at the end of Skybound when Jay said his final wish and all of time was undone
Zane's old house is circular/cylindrical, and the camera spiral-zoomed on him when his memories returned
The architecture on Chen's island
The Celestial Clock
Flower petals circling around Lloyd when he met the FSM
In that flashback when Mystake was telling the story of the Oni and the Dragon, with the FSM creating a circular yin-yang symbol to represent the combining of both light and dark
This is a bit of a stretch, but Zane's notably circular power core
Kryptarium is a panopticon style, which is circular in design. On that note, the s8 Lloyd v Garmadon fight happening at Kryptarium. Lloyd was familiar with the usual procedure of saving Garm, only for that typical cycle of saving and losing his father as Garmadon throws him through the wall and out of the prison
Lots of fights actually have the camera pan in circles around the fighters
That little hand paint collage they all made at the end of season 10
The spiraling bioluminescence surrounding the FSM's corpse
Actually, lets take it a step further. Cycles of violence. Sins of the father. History repeating itself. Harumi and Loyd's backstories causing, opposing, and reflecting one another, with her ending where Lloyd began and vice versa. The inheritance of elemental power, something endlessly recursive. Generational trauma.
Not to mention theres a heavy emphasis on either breaking cycles or perpetuating them. Lloyd saying "I wont let it do to me what it did to you." Harumi saying "i want you to feel the emptiness i feel." Morro saying "I make my own destiny." The Overlord possessing the Great Devourer so it would bite Garmadon. Lloyd wanting to be like his father but then being a hero instead. Nya quoting her mother in her final moments. Again i repeat. Generational trauma.
Theres just. This overwhelming sense of recursion and cycles throughout the entire series, and im mad bc im like 90% sure the writers didnt do that intentionally. Im not smart enough to put it into words but if i think about this for too long im gonna start biting things
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links-abbiegen · 4 years
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Just finished bioshock 1 (good ending) and here are my thoughts:
So, I think BioShock might actually be my favourite game and I hate myself for missing out on this gem!! This game is amazing, its world building is amazingly creative. The whole asthetic in general is incredible and very creative! I dont even know what to call it (my sister and I like to call it scuba-punk lol) I've never seen anything like it. The charachters are all masterfully written and its incredible how well made the plot twits in the story were. I think I only predicted that Jack was Andrew Ryan's kid because I found that audio log where they were saying these diving sphere things were gene coded to andrew ryan but people with similar dns like family members are able to use it. But I didn't predict "would you kindly" or that atlas was frank fontaine. Also the game really knows perfectly how to handle the different weapon types and bullet types. In general, from a gameplay perspective I've had lots of fun. The game knows how to keep the gameplay fresh, not having too many complicated mechanics and just when you get bored of a weapon? Boom! You get a new one. Got bored of that?! BOOM, NEW PLASMID! in general I thought that plasmids were great from both a story and gameplay point. (Little funfact:I have slight entomophobia and yet to me the most fun to use plasmid was the insect hive) I thought they were all very unique from the way they played as well and how every plasmid brang a different aspect into the gunplay, acting differently with every weapon. Now...I think I should talk about the one thing that I disliked. And that was the difficulty towards the end. Now I'm not the best gamer but I was doing really well the whole game but the resources got extremly spare towards the end. Like around the moment I entered apollo square I barely had any ammo, any med packs, or any money. I only had a lot of eve syringes but beating the game with only plasmids seems a little hard. So I fucked my way through apollo square but at the Prometheus point it was just too much. I had litteraly nothing. So I committed a sin and..well..turned it one point down to easy. I know I know shame on me but..God the game was really fun this way. Like After half an hour I had more money than I ever needed to spend. It felt a bit wrong though. Like I beat fontaine in a minute maybe. And yet I still had fun! Now let me get back to what I enjoyed. Lets talk about the small section between Prometheus and fontaine yes? The section where you play a big daddy. Wow holy crap that was fun. Already got me all excited for bioshock 2. It was really nice and it rewarded the more open eyed player (hacking sentry guns for example instead of just wrecking them). Next I wish to talk about moments that stood out to me. First...that ffffffUCKING SATISFACTION I FELT FINDING THAT BASTARD SUCHONG PINNED TO A TABLE VIA A BIG DADDY DRILL!! god i wont forget that audio tape with the puppy... now. Another moment that stood out to me was andrew ryans death. They way it revealed the whole would you kindly thing. And the way he stood to his philosophy till the end. "A man chooses, a slave obeys" and indeed he chose. He chose when, how and why he dies. Truly and insteresting individual. Next..what also stood out to me was the entire stay in fort frolic. It felt so different from the rest of the game. Yes, the entire game feels unerving and claustrophobic and scary but fort frolic just...made me feel extremly uneasy. All these insane artists, especially sander cohen. And then that scene where Jack finds his mom. Or that audio tape of sander cohens um..poem. you know which one i mean. In general all the wax corpses or those fucking wax spider splicers. I hated those dudes.
now lets talk about the ending yeah?
Now like every sane human being I chose the good path (I dont trust people who harvest little sisters) and wow. Wow holy fuckles. It was so satisfying to see the little sisters kill fontaine. He got what he fucking deserved but...thats not what stood out to me the most. It was the cutscene..how we took them back to the surface, those little sisters...how we saw them grow up, ger edcuated, get married get the life they were never allowed to live! I almost never cry at video games but that scene made me feel so god damn happy. Especially that last shot where we see jacks hand as an old man and all the other little sisters taking his hand, wedding rings on each of their hands. They were able to live because we saved them from this nightmare. My sister sat next to me and she cried. "Its been over 10 years and this still makes me cry" yeah. I dont cry. But..I bassicaly did inside. It felt so right..so deserved. I'm so happy. Bioshock wasn't a game to me. It was an expericne. A journey! And I think that if you haven't been on that journey yet? Trust me. Its 100% worth it.
Thats all folks
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40K factions and you
Space Marines:
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Your favorite flavor of ice cream is vanilla, but occasionally you might try some Neapolitan, if you’re feeling dangerous. You’re faction’s lore is designed from the ground up to accept your self-inserts, and the models are some of the easiest to paint in the entire range. None of this matters because no matter how unique you think your super-cool “realistic marines who use real tactics maaaaan” are they’ll always come out looking like a slight variation of the ones below
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8th edition has finally allowed you to feel a tiny sliver of the unbalanced and over-costed hell other factions have been stuck in for years, but unlike them, daddy GW is more than willing to spend a little extra on his bulky good bois so they still get all the coolest gear and lore. Like vanilla, small children love them, but they grow out of both eventually. 
edit: it was only a matter of time before GW stamped its foot down and made the inevitable decision that its favorite kid needs to be busted again. Then again in all fairness they toned down their overpoweredness from “godlike” to merely “demi-godlike” 
Imperial Guard:
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You’re a big “history fan”. You’ve seen Enemy at the Gates, watched some history channel shows about Nazi wonder weapons, and make 54 karma post on r/history_memes recycling debunked Eastern Front jokes. Only your intelligent eye is able to conflate this factions obvious Metal Slug levels of cartoonish design and tactics with realism, and you make sure to remind everyone else of said realism by comparing your tabletop exploits to your military experience in the reserves. Everyone used to like you back when the faction was actually made up of underdogs and under appreciated, but the Guant’s Ghosts references have gotten kinda stale, and no one appreciates the brass balls of these Starship Trooper knockoffs now that 8th edition supports and rewards the very same mindless horde tactics the Guard used to be mocked for in Lore. Despite having some of the most tried and true designs in the game, as well as an incredible amount of options, you will quickly find how limiting the only “realistic” army is in terms of customization and paint schemes, as anything but camo, grey, or tan looks goofy and reveals how silly this faction actually is. 
edit: If your army consists of wrapping 30 guardsmen around basilisks I recommend you take a short fall down a long flight of stairs. Fuck you, Evan.
Eldar:
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You’re a real shooter. You know what you like and you stick with it, cause lets face it, it takes a lot of loyalty to stick with these arrogant pricks. Their designs are unique but dated, their lore is a uneven mishmash of 40k grimdark schmultz Tolkien telephone, and Oliver Twist-esque whipping bois for whenever GW writers need to remind us how cool Space Marines are. But none of that matters because you know the truth: Eldar can kick tons of ass on the board, and look good doing it, as their unique designs lends them to all sorts of brilliant color combinations
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And unlike other armies their rare design updates improve on their aesthetic while keeping their 40k-ness, something that is becoming increasingly rare in this era of Tacticool marines and Fantasy-creep. Just don’t expect to be taken seriously by anyone but the old-heads.
Edit: Leave it to the whipping bois to be outshined in their own event and get a single model update. Thanks GW, very cool. 
Dark Eldar
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You are one of two people: a meta hopping smooth brain who only jumped ship once these guys got one of the best updates in 40k history, or a true intellectual who understood their hidden merit all along. Other faction players like to make fun of you for being edgy, when in reality you know that the Dark Eldar are just a bunch of sociopathic theater kids. They, like you, know how fucked from top to bottom this universe is, and instead of getting depressed they exclaimed “how can we be the best cartoon villains we can be?”. Despite having a relatively bare army list, the fact that these d-bags come in 3 flavors of crazy in a single army offers a ton of variety: the mustache twirling villainy of the Kabals, the crazy bloodstained snuff-stars of the Wych cults, and the BDSM horror show of the Covens. All three offer substantial benefits and drawbacks and must be played carefully in order t- 
Who am I kidding? You’re just gonna stuff  a bunch of Kabal warriors into Venoms and zoom around the map, aren’t you? Enjoy that speed, because your abysmal save stats wont protect you anything more than a furiously thrown walnut. At least your corpses will look rad clad in some of the grimest armor and gear in the game. 
edit: no longer anywhere near as dominent as they were in the earlier years of 8th, but they still look slick as hell and play great. 
Orks
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Your IQ randomly jumps from 20 to 200 throughout the day. There is no predicting this, no planning around this, no stopping this. You’re best bet is just to go along with it, and that’s why you play Orks. Orks are roudy good-time buddies who love slapstick slaughter, not having thoughts, and occasionally pulling of cunning plans that human savants would struggle to comprehend. Orks seem to be the only faction that know what joy is, which is why you as a player spread it to everyone else. Yes, the memes and screaming can be a bit much to others sometimes, but like with any other mentally handicapped child  everyone around just grits their teeth through your bad episodes if it means not upsetting your unique sensibilities. And considering that this army’s aesthetic revolves around cobbled together nonsense, you have a lot of uniqueness to give. Orks are easily the most creative faction in the game when it comes to conversions. Nothing is too goofy, too dumb, or too silly to scrap together. As for performance on the tabletop? Go ham. This is an army that rewards merry bullshit and randomness. Remember, you didn’t pick Orks to win, you picked them to have fun. 
edit: So are Orks actually getting anything or what? GW’s plans for this faction is as chaotic as the minds of the ADHD scrambled minds who play them
Necrons
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You have a very specific taste in... funky weird-science space Egyptians. Seriously, these guys are practically a completely different army to what they were a decade ago. Gone are the terminator references and eldritch lore nonsense, and here to stay is senility and glyphs. You lie to yourself, saying that you’re not really sure why you chose Necrons, but I know the truth: you chose them because they used to be busted. They used to be unfair. They used to be able to take out top-tier tanks with their version of pea shooters and come back after every turn. So overwhelmed were you by their dazzeling stats and bullshit cheese your brain’s wiring fried and the erratic firing of billions of flayed neurons made you think Necrons had cool lore and interesting models. But now they’ve been nerfed to hell, and you’re no longer stuck in that lasting state of sensory overload. Like a drunk snapping awake with a hangover you come to the painful reality: Necrons are kind of dull. So like me, you put them away in a shoebox forever, leaving their fragile sculpts to slowly fall apart.
Edit: FUCK WHERE IS THE SHOEBOX WHERE DID I LEAVE IT OH GOD OH OH NO OH FUCK THEY’RE ALL BROKEN MAYBE I CAN PUT THEM BACK TOGETHER BEFORE 9th EDITION LAUNCHES I’M SO SORRY FOR WHAT I DID TO YOU NOW MORE THAN EVER I NEED YOU, I NEED MY BOOOOOOOOYS!!!
Tau
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You will forever be hated by the community unfairly. You are accuse being anime - and this is true - yet the Eldar get away with being copied wholesale from 80′s space anime and no one seems to notice. You are made fun of for your bad melee, despite having one of the most comprehensively designed niches in an otherwise sloppy game and dominating with nearly every edition. You are made fun of for your lore, despite being largely separate from the cliches and story traps that everyone else has fallen into. You are hated because you are different; hated because you are Asian. 
Tau are an anomaly in 40k: a completely new faction that wasn’t directly ripped off of some other franchise and with an aesthetic that is wholly their own. I won’t be making fun of them because they get enough of that, and you don’t deserve it. Just know this dirty secret: Tau outsell almost every other xenos faction, and despite the supposedly unanimous hate are probably one of the strongest factions in terms of play-style and modelling in the franchise. 
Edit: The tau are grittier than ever, happy now? They still do the same thing they have always done anyways.
Chaos
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Unlike the DE you actually are edgy. You worship satan, you throw rocks at homeless people, you start fires because your dad doesn’t spank you enough. Chaos are the closest things that this cluster fuck of a universe can get to being the main villains. Their lore is at once intricate and stupid, both childish and metal as hell. You play chaos because getting your fingers pricked by the models’ spikes is the closest you can come to feeling anything anymore. Just like the chaos lore you love to hype yourself up, to puff your chest and revel in the darkness inside, but when confronted you tend to fold like wet tissue paper. You’ve stopped playing public games with these guys, because the other players don’t understand you and abuse the meta and make fun of your painting skills and  everything is so unfair and don’t you think that chaos marines should get buffs for their points cost, fuck?
Edit: The new models are slick and more power-metal minivan than ever, though the rules are still abysmal despite GW desperately wanting everyone to takes these guys seriously for once. 
Sisters of Battle
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GW writers and designers hates Catholics and they hate women, so naturally they hate Sister of Battl. They also hate you for playing them. Because of this SoB are a monument to neglected potential. They have one of the best female armor designs in fiction, great lore, and an interesting playstyle that relies on faith/determination based feats of strength and valor... but GW hate Catholics and women, so SoB get shafted everywhere all the time. More often than not you will be disappointed reading about their exploits as they continually get unfairly slaughtered, corrupted into the horny service of the pervert god, or used as receptacles for blood-based paint when the writer’s favorite faction needs to fight demons. With no plastic models in sight for over a decade everyone began to come to the slow and dreadful realization that GW was looking to Squat our favorite estrogen warriors, until a new revamp was announced. Unfortunately the beta rules look as lackluster as ever, but that’s fine, because as a SoB fan you have learned to expect that GW hates you, Catholics, and women. 
Edit: GW found God and got woke because now they love women and Jesus’ one true Church, but let it be known that reformation doesn’t occur overnight, as the SOB’s faces still betray GW’s lingering discomfort in the female form:
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Their rules are fun, and if every codex was designed like it 40k might actually be a fun game
Tyranids
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nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom no- and that’s it that’s the Tyranids. I don’t know anything about them besides that, and neither do you, cause that’s their lore. Yes they have cool models, but next to no reliable updates. I’ll pray for you.  
Edit: it really looks like GW has just completely forgotten about you poor souls huh? The Night King, a character who is closely associated with the totally-not-reconned-Tyranid-invasion, comes back and not one word about you guys. They don’t even actively hate you like, say, they hate the Eldar. It’s just... apathy. 
Grey Knights
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HAHA AHAHAHAHA HA HA UHAHAHA HAHAAHAHAAHAH HAHA ha ha Ah......... he. hehahaaaAHAHAHAHA HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
edit: I hope you all realize that Grey Knights are far too specialized in fighting the permanently under performing forces of chaos to be 40ks “elite among elite.”  You and your entire faction has been made completely obsolescent by the Custodes. The rough times will continue, say hi to the Squats in heaven will you?
Custodes
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You are either insufferably full of yourself or a fine practitioner of the model making craft. Most likely though you are neither, and you picked them because you only need gold and red paint to make them look good. Custodes are the space marine’s space marines, and they’re better than you and everyone else. period. At least in lore. On the table their incredible individual stats and elite status are reflected in points cost, so for most large games you will be fielding what amounts to any other faction’s skirmishing army. Unfortunately, since 40k is a stat-sheet battler that favors raw bulk of rolls and stats over the quality of them, you’d be hard-pressed to do well in any serious game. However, for the luminous of mind, the small size is a blessing in disguise since you don’t need to buy and paint as many units as the other armies, and no matter how hard the guard player trashes you his 50 unpainted manlets will never look as good as your 15 gloriously crafted golden Chads. Stick to smaller games, and the individual strength of each model will make up for the glaring absence caused by their loss.
Ironically enough despite being an elite faction from a relatively obscure part of 40k lore, these attributes make Custodes the perfect casual player’s faction. It is my personal theory that if GW didn’t grossly inflate their prices to such a high degree everyone would have a Custodes army. 
Oh yeah, Henry Cavil plays these guys, because of course he does. 
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emergentanimism · 5 years
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Deadwater
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In my last post, I said something that should have given you pause. When describing spirits of the dead, I said, “They can even be exploited if a magus is so inclined. If they can't learn to chill even after they're dead, fuck 'em.”
No one told you that being a magus makes you a nice person, right? There are reasons why necromancy is reviled by many cultures. Most of those reasons are bullshit based on fear and control. But being a necromancer does sometimes mean blurring some lines. If you as a magus decide you may need a weapon at your disposal, even just for self-defense… well weapons come at a price. A weapon is not an innocent thing, despite what the NRA wants you to believe. A weapon always requires you to compromise your innocence. A weapon symbolizes you are willing to do harm. A spiritual weapon can be a costly thing indeed.
The most powerful weapon in my spiritual arsenal? Without a doubt – Deadwater. What is Deadwater you ask? Lucky for you folks I know the leading expert. The number one source. I turn you over to the words of my beloved brother, Frater Yaramarud, the man who provided me with this amazing substance.
“My first encounter with Deadwater came nearly a decade ago. At the time, I saw it purely as a novelty and not something with the nearly boundless potential that I know today. Traveling down the road with my good friend Frater Dreadnaught, and an ex-partner of mine, the three of us had made a late night decision to stop at the next cemetery we found in order to waste time in a way that people in their early twenties are wont to do. When we finally found one and had parked the car, a light in the center of the cemetery had drawn our attention to a pump well gently illuminated beneath it. My initial thought was one of curiosity and bewilderment. What reason could there possibly be for there to be a well here? With this question unanswered, it dawned on me that the corpses surrounding us had, beyond any doubt, decayed and seeped into the table from which this well drew.
After jokes and general fucking around, we left the cemetery without even noting its general location. Though I had lost contact with my ex-partner, Fr. Dreadnaught and I remained close friends. During this time, he had enlisted in the military and left our home state for roughly 7-8 years. Though we often discussed the possible location of the Deadwater, the only thing that either of us could remember was the highway that it was most likely located on. With him gone for years and me being the only person that could feasibly find this place, I did all I could do in order to locate it. Driving up and down the highway proved fruitless, as did looking at maps of cemeteries along the route and cross-referencing them with Google. My last effort was to post an inquiry on a local genealogy group under the guise of searching for the grave of a relative. This too led to nothing. I was forced to give up, and so it was for about six years.
Last year, however, things changed. Fr. D had moved back from California and had spent some time living with my wife and I. It was during this time that we had become determined to find this Deadwater once again. As we had both evolved in our magickal practice, it had become less of a curiosity and more of a holy grail; here was a tool that had so much latent potential, and yet it was completely out of my reach. One night in September of 2017, we had decided that, since it was once again physically possible for us to find it together, we would do exactly that.
I'll spare you the details of the ritual itself suffice to say that Fr. D and myself had performed a Goetic invocation for executing our will. In hindsight, we had made a mistake. For our statement of intent, I had simply said, “It is our will to invoke XX to lead us to the Deadwater located along Highway XX.” It was during the ritual that I was mentally given a map of the county through which the highway ran, with a marker placed by the demon. With the image still firmly visualized, we pulled up a map of cemeteries in the county that this marker could possibly represent. After making a list with their corresponding addresses, we left in search of the Deadwater.
It was the middle of nowhere; we were surrounded by corn fields in every direction. After taking the final turn, still flanked by corn on either side, the GPS indicated that we had arrived at our destination: the first cemetery on the list. There was nothing. Just corn. As Fr. D was rechecking the address, I slowed the truck to a stop. Just before we had become entirely motionless, the field opened up to reveal the stones we were looking for, but they weren't familiar at all. There was no light in the center. It was just darkness. Despite this, we decided to look around anyway. After all, we had the entire night to look, and maybe the light had burned out, or our memory of the place was faulty.
We spent roughly 30 minutes wandering between the gravestones, splitting up to cover more ground. As we both began to lose hope and had called out that we should go to the next address on the list, I noticed a dim light in the distance. I called to Fr. D to meet me and we could explore this light together. Once we had reconvened, we started walking together towards the light. Not even ten steps from when we started, our headlamps simultaneously crossed, revealing before us a pump well.
This was not the same well. We both knew that, and yet a shiver ran down both of our spines. We tested it. It worked. The demon had shown us the way, though due to our lack of precise wording, it was not the same well we had seen all those years ago. We had prepared for this moment and filled several bottles with the water, water that contained the decayed remains of hundreds of bodies, water that was the distilled essence of the dead.
Since that night, I have utilized the Deadwater in multiple ways. The first ritual that we had done with it was a joint effort between Fr. D and myself. He had volunteered to drink a small portion of the water, and a ritual was formed around this primary action. Performed twice, we discovered through Fr. D's gnosis that he was able to visualize and speak to his own ancestors. Thus, not only did this water stand as an essence of the dead that I had discovered through my own later experimentation, it was able to form a link between their realm and our own.
Its apparent linkage to death and focal point of death have proven invaluable. Apart from the aforementioned use of contacting one's ancestors, I have used it as a method of simplifying my altar. Rather than having dozens of pictures of my ancestors for veneration, I find it just as effective to place a bottle of the water with an image of my family crest as a sort of condensed fetish. Another similar use I have found is mixing the water with the gravedirt of my grandmother in order to form an anointing solution that has a direct link to my lineage and those that came before. In using it as a kind of “essential oil of death”, I have found that it works with great success in “jinx” or “hex” work as a medium for freezer spells and the like. It has also worked equally well as an intensifier for other gravedirt workings and as a component for spirit work. Though these cover only my own current experiments with the Deadwater, I know that its potential has exceeded every expectation that I have had for it. As I continue to find new uses, it continually astounds and amazes me.”
 What’s the first lesson to be learned from this amazing story? Have a tribe! There are other awesome magi out there. You can find them. It will take hard work and dedication to actually work together. I travel thousands of miles a year just to be with my tribe. But it’s so damn worth it when you experience that love and are gifted with magical knowledge, and receive gifts like 750 ml of Deadwater.
Lucky you, you can buy it online from Frater Yaramarud at his most excellent store, Welcome to Tarotdise, where he and his wife sell some amazing hand-crafted occult products.
Back to the original point and my experiences with Deadwater. As far as I know I am only the second person dumb enough to drink some of it. I immediately tasted the earth and rot of the grave. My vision dimmed, and I felt myself slipping between the land of the living and the realm of the dead. All from one sip. BTW, I in NO WAY endorse drinking the Deadwater. It is not sold for consumption. If you get intestinal parasites or a fungal infection, that’s your problem.
Meditating on the bottle sitting on my altar has produced some interesting visions. You can literally see the angry spirits swirling around in the bottle. No, they are not happy to be there. And I get the feeling the Deadwater captured some of the most malicious spirits of that particular cemetery. Is it wrong to use them for my own devices? Probably. But a magus gotta do what a magus gotta do. I’ll talk some more about the nuances of such necromantic work in a later post.
In my opinion, Deadwater is essentially spiritual toxic waste. No other spirit I know likes to go near the stuff. I really don’t want to meet the spirits that would enjoy it. For example, I recently had an altercation with a certain Red Goddess who has been fucking with my love life hard. Of course, she laughed at my admonitions of her cruel little games. Until I threatened to pour some Deadwater over her statue. She shut the fuck up real quick after that. Is it truly a threat to a goddess? I don’t know, but I certainly got the impression she wouldn’t enjoy the experience.
As noted, Frater Yaramarud had somewhat different experiences. Maybe it’s the batch I got. Maybe it’s his intent when using it, or how he mixes it with other substances. Maybe those spirits just don’t like me for whatever reason. You don’t have to use it as a weapon.
Yeah, I know a lot of this sounds a bit crazy. But part of being a magus is learning to frame your experiences in a mythic context. As my hero Miguel says, “Write your own story. Live your own myth.” Be hardcore. Get yourself some Deadwater. Better yet, harvest some of your own. Be prepared to do a lot of banishing before and after you do something like that.
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thebibliomancer · 7 years
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Essential Avengers: Avengers #102: What to Do Till the SENTINELS Come!
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August 1972
Although we only get this title halfway through the book.
So, yes, the cover is a liiiiiiiiiie. I mean, the events depicted basically happen but its not the main plot. Although, again, the main plot doesn’t kick in until the book is half over and with so much page space given to the Grim Reaper, it basically is a co-plot.
I have to say, I do like all the angry Avengers heads glaring at Vision. They’re preemptively angry at him for even being in the same room as the traitorous offer.
Anyway, we start off Plot A with Vision walking through a bad neighborhood. Some felonious fellas try to mug him because some people just don’t read the news.
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It doesn’t go well. Vision is paying them no attention at all and just walks down an alley and vanishes into the wall.
Through the wall, Vision finds himself in a frozen food locker where he is to meet with someone who sent him an unsigned letter. And of course its Grim Reaper. C’mon. Look at the cover.
Vision wants to know what Grim Reaper wants and Grim Reaper obliges him. He wants to fulfill the purpose that has haunted his dreams. HE WANTS TO DESTROY THE AVENGERS!
And he wants his best bro, Vision, to help him out.
Okay, a lot of things wrong with that. Vision doesn’t have brothers. Two, there’s no way he’d turn against the Avengers. Three, he’s pretty sure that Grim Reaper is mad.
Grim Reaper doesn’t like being called mad, apparently, so he shoots Vision with his scythe since scythes are well known projectile weapons, and that starts a short beam of war between the two.
When it ends in stalemate, Grim Reaper again asks his brother, Vision, to join him. Vision wonders why Grim Reaper thinks they’ll ever be more than enemies.
Glad you asked! If you’ll look behind this wall Grim Reaper just melted, you’ll see a body in a tube. BUT! Not just any tube body!
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Its the lifeless dead preserved corpse body of Simon Williams, aka Wonder Man.
One wonders, man, how Grim Reaper got his hands on his brother’s body and why he was buried in his costume but whatever.
Grim Reaper claims that since Vision’s mind was based on Simon’s brain patterns, Vision’s mind can be transferred into the Wonder Man body.
Wonder Man will live again but perhaps more importantly for the Vision specifically, Vision will become a real flesh boy!
This gives Vision pause. Apparently, with his computer brain, he deduces that it is technically possible. And he thinks fleetingly of Scarlet Witch and presumably his hang-ups about not dating her because he’s a robit.
Grim Reaper sweetens the deal. Vision won’t have to help destroy the Avengers. Just stand aside and not help them when Grim Reaper springs his trap.
Oh but don’t get the bright idea of capturing Grim Reaper and just taking the body. Its been booby trapped. If he takes it without Grim’s say-so, it will dissolve in an half-hour.
Even with all this, Vision turns down the offer. Grim Reaper insists that he’ll change his mind and gives Vision a special amulet that he can use to communicate with him if he changes his mind.
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Vision accepts the amulet but only as a memento, he says.
As Vision turns to leave, Grim Reaper insists that they’ll meet again soon and that time Vision will be the one begging for a meeting.
So Vision walks right back through the wall he entered through and wouldn’t you know it, those two felonious fellas from earlier are still waiting. BECAUSE WHEN A MARK WALKS THROUGH A WALL YOU JUST WAIT FOR THEM TO WALK BACK OUT.
But this time, Vision notices them.
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And then he walks off.
Meanwhile, back at Avengers Mansion, Scarlet Witch is lost in thought, thinking about love and responsibility. She’s supposed to be replacing Hawkeye on monitor duty but he decides that its time to hit on her again.
And Clint Barton is still bad bad bad with gender politics.
He cuts her off when she tries to tell him something and then forces a kiss on her.
Which of course means that's the moment when Vision decides to walk in. Law of irony. And he instantly turns around and walks back out.
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So he misses the kiss ending and Clint complaining that Wanda wasn’t kissing him back. And now she tells him the thing she was going to tell him: she doesn’t have feelings for him, there can never be anything between them. Because she’s already in love with the Vision.
And Clint for once in his life does the right thing. He shuts up and leaves. That’s not even me dumping on him. That’s the caption boxes.
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And now Plot B.
UP IN SPACE, STARCORE ONE, A SUNWATCH STATION.
But as the scientists aboard monitor the sun, they notice something very odd. A bunch of specks orbiting unbelievably close to the Sun. They can’t determine what they were, just that they’re heading towards... EARTH!
But, we the readers can see what they are. We the readers are pretty lucky.
WHAT TO DO TILL THE SENTINELS COME!
Starcore One reports back to General Ross, who I guess actually does stuff when he’s not chasing the Hulk. General Ross orders a lid to be put on the news. It is not to get to the media.
So obviously it gets to the media.
Which is where the Avengers hear about it.
Geez. The Avengers really do learn a disproportionate amount of things from television and radio news.
Anyway, since it was already leaked to the press, Starcore One releases the photo they took of the specks and the calculation that the whatevers will reach Earth atmosphere in three days.
Weird things around the sun jog some memory with Quicksilver but he is disinclined to share it with the class.
Instead he just muses to himself, recapping some stuff from X-Men #57-59. When the son of Bolivar Trask reactivated the mutant-hunting Sentinel androids. The Sentinels proved a match for the X-Men and even for Quicksilver and Scarlet Witch but were dealt with when Cyclops convinced them to try to fight the sun.
This could all be pertinent information but Pietro, Quicksilver, is too prideful to confess his fears to the other Avengers.
And then Wanda decides she’s going on a nighttime walk in Central Park. Quicksilver protests that she’s going to go out alone dressed like that but Wanda insists that she can take care of herself.
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Because when what is about to happen happens, it is absolutely essential that it happens right after Wanda tried to be independent. The story wouldn’t be complete without that little F-You to the character.
Anywayyy.
Quicksilver asks Vision to say something to her but he’s all ‘beep boop it is not my place to meddle in the ways of hoomans.’ And then Thor tells him that he protests too much.
“Beneath thine icy exterior, Avenger, thou seem’st far too sensitive. In every way, save only in body, thou too, art human!”
So Vision walks over to the window to brood, as he is wont to do.
Lucky thing he does because as he’s brooding and as the narrative caption boxes are practically shouting at Vision to be less of an idiot and to go out and tell Wanda how he feels, he spots something in the sky.
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Vision tells Jarvis to alert the other Avengers and immediately flies out toward the park.
But he is too late. The Sentinel has already found Wanda in the park and grabbed her in its giant purple hand.
Vision tries to blast it but Sentinels are adaptive. It scans Vision, determines he is solar powered, and siphons off his solar energy. Somehow. Anyway, it leaves Vision weakened.
Interestingly, when the Sentinel scans the Vision, it detects his base technology is three decades old and was later modified to have a solar battery. Hmm... a clue to the Vision’s origin.
But then Quicksilver shows up. Vision insists that they need to work together, combine their attacks to defeat the Sentinel but Quicksilver chooses this moment to be a dick.
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Oh and then the rest of the Avengers show up, just as Vision gets SWOT!’d into the lake.
The Avengers attack the Sentinel, trying to get it to let go of Wanda but it just announces that its mission is complete and departs with Wanda still captive. Doing some kind of weird ultra-linear leap/space-time warp to vanish.
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Vision drags himself out of the lake and Cap fills him in on what happened. What they need to do now is come up with some kind of plan to find the Sentinels and rescue Wanda.
Annnnnd Quicksilver has a bit of an understandable but unhelpful freak out. The assembled might of the much vaunted Avengers could do nothing when Wanda needed them. He wants no part in any plan they come up with!
Vision insists that Pietro will join them when he’s ready but contrary spite is a powerful thing and Pietro insists that he’ll find and rescue Wanda on his own! Screw y’all!
And then he collapses in despair at the lake shore as the Avengers walk off paying no attention to him.
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So, yeah. Here we go. Part one of another three parter. Except this one centers around Wanda being kidnapped so that is not a great start!
And also I know that it was necessary for upcoming stuff but devoting the front half of the book to the Grim Reaper stuff and then the back half to starting off a new multiple issue story was perhaps not the greatest way to organize things.
Heck, when Vision joined the Avengers in watching television, Hawkeye asks where he’s been and Vision insists that he owes no-one explanation or apology for why he’s been gone. You could have integrated the Grim Reaper stuff more naturally into the Sentinel plot.
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senka-mesecine · 7 years
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I need a list on why you hate Jason everyone worships his stupid murder lovin jungle ass bless u 🙌🏻
~Him and his friends are immediately attracted to the prospect of Rook Island after Doug tells them it’s a place they can do anything at. Pretty much, knowing Jason and his company, they were up to no actual good from the beginning. By “anything” they certainly weren’t skydiving there with the sole intention of going on a tour of mere natural sightseeing and some harmless sunbathing. Read - the epitome of those annoying, irritating, troublemaker tourists you can’t wait to finally leave your hometown and never come back again after they spent the entire bloody holiday getting drunk, acting cocky and entitled, breaking stuff, being loud and doing drugs just because they pretty much can. Not gonna say they were asking for it - because nobody is asking to get kidnapped and sold into slavery - but, really, guys? Really?
~The definition of a careless, douche, disinterested boyfriend: Whether you like her or not, you have to admit Liza was attentive, patient, loving, overall okay and almost like a doting mother-hen over Jason, his friends and even his brothers when she really didn’t have to be. She was the more mature, responsible significant other that winded up with an overgrown man-child and still remained by his side and waited for him to grow when she could easily dump him for someone far better instead. Why not, after all? She wanted a a dude in his mental prime. She even implied it herself. Instead - he pretty much neglects her - for the first foreign chick he gets taken with and a tribal-vendetta which doesn’t even concern him to begin with. She deserved more then she got.
~Speaking of which - in truth, he’s a random newcomer who gets far too heavily involved with an old dispute between factions he knows nothing about. Citra was just as bad as Vaas. Vaas was just as bad as Citra. The two of them were just as bad as Hoyt. The Pirates. The Privateers. The Rakyat. None of these people was in the right. None of them was genuinely good for the island when you think things through in the long run. But, lets be honest - Jason succumbs to Denis’ over-idealized coaxing because he likes the idea of being a hero, the generalized “white savior” and getting the “exotic, stereotypical prize” in the end, namely Citra - who knows exactly what she’s doing. All of this happened because of the pussy. The pussy got to his head. Vaas warned him, guys. Several times at that.
~I cant believe I’m gonna bring this up. I hate bringing this up. It’s so cliched on this site and all. But, can anyone actually relate to Jason? At all? He’s overly rich, overly entitled, overly bratty, he’s got an amazing life even the actually wealthy would call going too far, all his friends also have amazing lives as well and amazing parents with great careers and he can afford spending time travelling around the world with his friends and pretty much being Mr. Worldwide Dick with not a single care in the world. I used the phrase “world” several times. World! In today’s economy? Nah! Who can genuinely feel bad for Jason’s plight when his existence thus far has been a big, fat vacation? If you’re a petty person like me - you’ll pretty much feel joy over his sudden misfortune because there’s nothing about him that would even remotely tug at your heartstrings. Even Hoyt’s more tragic - and Hoyt’s - well, Hoyt!
~Actually holding a knife to your crying girlfriend’s throat (even if you don’t choose the bad ending or even if you don’t quite like Liza Snow) and contemplating on abandoning your remaining friends and your little brother to some horrible, awful fate after you went through hell and beyond to save them from the clutches of a sadistic, international drug-cartel just because, again, the prospect of heroism and vagina is going to your head is not something I can overall approve of. Especially considering how his character was barely established. I don’t really see a jungle-torn, broken man when he does this. All I see is a dude-bro who can’t quite decide how many chairs he wants to sit on. Also - even if you choose the good ending, Liza should break up with your ass. Knife to the throat? You ACTUALLY thought about killing her for another chick, mate! Hell, no!
~From a very, very realistic point of view, as macabre as it may sound, burning Hoyt’s marijuana fields and semi-destroying his crime circle probably did more harm to the overall economy of Rook Island then actual good considering these people are isolated by an ocean on a piece of land that’s pretty much untouched by civilization outside of random WW2 barracks, huts, shipwrecks, crashed planes outposts and the like. So, now they neither have what to thrive off (in an, again, rather unhealthy sense - but, still.) and they’re governed by a fanatical, rather backwards matriarch who’s men are armed with guns and an over-bloated zeal. Jason Brody killed off one tyrant to create another tyrant, who just happens to have a major goddess-complex as well. Good job. Basically, absolutely nothing changed and everything still sucks if you’re a common guy living on Rook. Thanks, asshole.
~Ironically enough - I don’t mind him being a “murderous prick”. He had to be. Ajay Ghale was too and nearly everyone loved him (Another debate for another time). You can hardly survive a place like Rook without being one or eventually becoming one. He can hardly combat Pirates, Drug-Runners, Savages, Mercenaries and overall madmen through being a Zen-pacifist and defeating foes through polite words alone, right? That was kind of the entire point of the game, especially one of the Far Cry series. And even if he did have some prior training with weapons - lets be real - he’s kind of a Gary Stu. Pure wish fulfillment. A fantasy. I don’t care who you are or what you are. Cleaning out an entire island all by yourself is something not even John Rambo would do. Even Hoyt Volker needed an army of men behind his back when he first inhabited the place. I mean - c'mon!
~He’s incredibly, incredibly selfish. I’m so sorry, but he is. Right to the point where he sends someone else (Oliver, if I remember correctly) to deliver the sad news to his widowed mother that he’s dead and not coming back, thus outright lying and probably breaking her heart twice over in the process due to the fact her other son, Grant, died as well and she pretty much wont even get to see his corpse at this point or give him a proper funeral. You’d think his mother would and heck, even his little brother (and Daisy herself - who also lost a loved one in Grant) need him now more then ever alongside Liza who’s devastated and traumatized. But, nope. He’s staying in the jungle to tap that ass. Priorities. Compared to Ajay Ghale who pretty much climbed the Himalayas to fulfill his mother’s dying wish - yes, that’s very selfish.
~Brody’s journey and arc is not one of self-discovery. We just get the illusion of a deeper meaning with him. The more he progresses, the less we seem to know about him. Hell, we didn’t know that much about him to begin with outside a line-up of negative, childish traits worthy of an 80’s action shooter. And what did he learn in the end? Pretty much nothing outside the fact that he likes killing and that the jungle took over. Something. It took over something. We’d care - except, we weren’t introduced to his personality very in-depth to begin with. You can’t feel anything unless you know the character and end up relating. That’s why most of our sympathy goes to Vaas Montenegro instead - because yes, he’s a psychopath too. But he’s a fleshed-out psychopath.
~Other then that, any character can be made great, underdog or not. But, Jason Brody missed out on that extra mile of plausible development and the lack of a backstory or even a backstory hidden between the lines (See Vaas, Citra, Hoyt - later on, Ajay Ghale, Paul Harmon and even Yuma Lau). He’s simply a skin you slip on to feel cool - much like a fantasy of escapism. Hell, even Christopher Mintz-Plasse’s comedic cameo made for a more likable possible protagonist in the Vaas Montenegro Experience because he’s the insufferable, clumsy, cowardly klutz who doesn’t get any respect but still manages to overcome that in the time of need to an extent and go after his friend (Barry the Cameraman) with a machine gun and loyally stand up to a band of armed pirates despite of being scared out of his wits. It’s all about that. Relating is key. I personally, felt none of that with Jason Brody. If I was meant to care, I didn’t. Not as much as I was supposed to anyhow.
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kanohivolitakk · 3 years
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Working on a potential G3 concept an I’m cackling how the backstory I come up with is inspired from the backstory lore of FE3H, with the whole two advanced civilizaitons (one not native to the world) fighting each other, one forced to retreat/be imprisoned in another location and the other ending up nearly extinct, with only the “great protector” (read Mata Nui/Ekimu equivalent)surviving and being put into coma/near death statis
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hentaigamer594 · 3 years
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This budget action RPG feels directed at people who fight to become by way of complex games.
It's tough to separate talking about hentai games from talking exactly the other games as the developer has demonstrably produced a love correspondence to popular game's job. However, hentai games isn't a simple retread. It adds mechanics and ideas that alter your way of believing regarding its duelist-style beat. hentai games can be really a small game, demanding not as much the expense of frustration and time. It feels tuned for casual people --those who've been interested in this brand of knowledge, however, that maybe struggled in the twitch responses department--while still hitting all the exact same essential nerves.
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You play a faceless, voiceless staying more akin to a soul than a individual, that leaves exactly what seems like always a sort of astral plane in order to enterprise in to a sterile, poisonous planet. You can find satisfy various personalities that give typically spooky, mysterious addresses concerning the gradual degradation of the world and the religious zealots who populate it. Practically, only about anyone you come round wants to murder you, and also in your snowy spirit-ish form, you are little match on these one struck will ruin you. To live, you want a greater human body, and this is the point where the name hentai games arises from. You might be ready to occupy the corpses, or shells, of some hard warriors that you will find on the road, which produce you just a little more likely to instant death. The 4 shells from the game each perform with a bit differently in one another, giving a set of different personality assembles you can swap between while you play. Each has unique special perks you can unlock at an typically way by spending currencies you get from killing enemies--monies you're able to permanently eliminate if you're killed and usually do not recover them by the own dead body. The four shells maintain hentai games 1, as you just need to learn to manage each (or your favorite), rather than stress about acquiring the stats of an rpg style personality develop. Combat at hentai games owes its own inherent essentials to additional matches, operating in almost the exact very same fashion. You've got a faster light strike and a more rapid deep strike, and a backstep that you can convert to some roll to regenerate your enemies. Howmuch you can swing your sword and the number of situations you may dodge are dictated by means of a endurance gauge, which quickly refills when you are maybe not swinging out or rolling out like angry.
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Gleam parry and riposte that is almost just like famous attack, but having a various essential function. In the event that you may time a parry correctly, the riposte strike you purchase subsequently simplifies wellness, which makes it that the absolute most reliable means to cure your self in the game--otherwiseif you are reliant on consumable goods that you find round the whole world. You can't trigger the parry unless you build up a meter, but which you are by dealing damage. While harden is actually a defensive skill that offers you options to get waiting and letting your opponents come at you, the procedure compels you to be more aggressive, landing strikes and making parries which means that you may stay alive.
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The thing which puts hentai games apart from its inspirations could be the"harden" skill, anything intrinsic into your spiritual form that you bring to all of these shells that you occupy. When you harden, you turn into rock, permitting one to tank a winner until the rock breaksup. Blocking a bang with harden will also usually stagger your opponent because their blow bounces you off personally, setting them slightly off-balance. Harden has a quick cooldown, which means you can not put it to use --it's meant for strategic activations, particularly as you're confronting a volley of blows or even when you are at the center of one's own attack animation. You can start a swing and then harden midway through, dismissing your competitions' strikes and that means that you can property your own personal. The harden ability gives a completely new collection of key strategies to hentai games overcome. Hardening permits you to turn yourself into a Trojan Horse, baiting your enemies to strike you and that means you're able to get in under their shield. Notably with tougher bosses, the trick to victory is all but to harden yourself and that means you can evaluate a hit when you'd otherwise be eviscerated. Utilized mid-fight, it may permit you to scatter your way by enemies, maintaining your own string of devastating blows going although rapping your victim off-balance and mitigating any punishment your own aggression could earn you. Harden makes hentai games Comb At setting and deliberate, and along with a exact forgiving dodge that renders one nigh-on invincible, also reduces hentai games difficulty--without of necessity tipping off you that the game is less brutal than its inspirations. And that seems to function as that the alchemy the programmer is about to get. hentai games seems as a great game, forcing one to create abilities, examine enemies, carefully distribute resources, also intelligently mix aggressive and defensive play. Nevertheless, additionally it is one at which you are able to dodge by means of basically any enemy strike or dismiss them entirely by means of evaluate a free strike. These skills allow beat to feel intense almost all of time at hentai games, but the match does not expect you to spend hours defeating one boss. The large draw back of hentai games overcome process is that it really is easy to grow to be overly hooked upon hardening to gradually chip away at enemies and bosses, one piece at a time. 1 boss fight comes down into virtually turning to rock, landing on a hit, subsequently dodging in order to steer clear of any reprisals, also repeating that procedure for five or even 10 minutes until it really is all over. This combination is really a viable solution in several of the fights from the game, also it may turn conflicts against some of your tougher opponents in to protracted, plodding slogs where you never feel as if you are in any true danger. And while you buy yourself a smattering of shells and weapons, there are unquestionably significant benefits for adhering with only one of each and every for most of a jog since possible unlock damage and upgrades rises. I'd loved to have spent time with all the massive Martyr Blade and also even the fire-infused Smoldering Mace, however being comfortable together with the first sword you come making it much more dependable for profitable fights along with averting the punishment of departure. hentai games big focus out of combat is on quest, and it's part of every single additional system of this match. You may spend most of your time exploring the world, so that as you do, you will so on happen around its a few temples that are huge, which stand alone like Zelda-like dungeons and house three Sacred Glands that you want to assert from your directors within just. Just about every temple is markedly different from others also provides some magnificent, ingenious locales to fight throughout, for example a profound, icy cave, and a flaming crypt, and a twisted obsidian tower which would be right at home in a match such as Control or Destiny 2. Just about every spot feels specific into the challenges within just, and exploring them will be a treat as you are rewarded using lore and weapon upgrades for assessing every corner. You are maybe not just investigating the physiological space of hentai games, however what you will find there. This succeeds in a different system, which empowers one to try the items that you run across from the match and to deepen your understanding of those. You may possibly get a bizarre mushroom, even a hunk of meat that is rotten, or even perhaps a heap of suspicious moonshine, nevertheless, you also wont know the way any can affect you personally until you things them on your face. Utilizing an item uncovers its possessions, however, continuing to utilize it builds mana, rendering it longer efficient. You are able to even build mana with trivial goods --work with a little lute sufficient occasions and you'll get excellent at taking part in with it, though it serves no purpose apart from to be controlled by a quick piece of songs and possibly entertain the occasional non-player personality.
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The method pays off experimentation and promotes your curiosity, helping to ground you in hentai games entire world in a few cool ways. Snacking on the mushroom made me then immediately killed in one early fight, but afterwards eating a couple additional (even though my better judgment), my mana made poison mushrooms give me toxin resistance. You discover Effigy things which permit you to switch between shells while you're out in the Earth, however also you take damage each single time you summon you --if you don't construct mana together with the effigies, which cuts back on the penalty. You also can unlock extra lore tidbits on items that the further you use them, to further play-up the feeling that you're studying hentai games earth as you wander throughout it. You even can learn more about the shells that you see, which is where the drip feed of hentai games story generally resides. Since you uncover perks for the cubes, you're treated to"glimpses" in their past lives and the people that they were, that reveal links to additional personalities you strike and offer you a bit of information about what's going on in the world throughout your cubes' experiences. In typical fashion, but you'll need to help make the major jumps on your , and after 1 run throughout the match, I am uncertain the narrative actually comes together into anything much coherent compared to the usual whole lot of intriguing lore tidbits from shells, item descriptions, and limited snatches of dialogue. And it's really actually a few of the exploration which hentai games Madness most. The swampy universe that connects the dungeons all tends to look exactly the same, with few hints regarding where one segment is in relationship to the next, or how they link together. Now you just have to get at those 3 temples to advance the game, and yet I drifted about for a while seeking to find the appropriate path forward, usually inadvertently reverted back over ground I had by now covered, or twisting up right back where I started out. There are also instances when enemy placement can really feel frustrating or cheap. hentai games wants to familiarize you with combatants you can not see till they arrive, so much so that it's easy to receive overrun at some things, forcing you to run back through big, puzzling areas that can feel as a drag. hentai games is designed to put you through a gauntlet whenever transparent a dungeon, forcing you to run back all the way into the starting time whilst confronting a brand new onslaught of enemies, and save things are only distant enough that dying feels irritatingly prohibitive if you make an error or get caught at some corner. Together with hentai games placing a premium onto healing products, you are able to readily find yourself fresh outside of roasted rats along with medicinal mushrooms, which makes you to much related to a blessed break to make the journey into the next checkpoint.
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Nevertheless, hentai games succeeds much more usually than not at capturing the specific feelings inherent to games that are great. The spins it adds to the mechanisms perform very well to help this sort of game turned into more approachable than many, even though retaining exactly precisely the exact atmosphere of mystery and foreboding that makes the genre itself intriguing. hentai games makes to get a powerful introduction, a demo for new players regardless of what many are finding so intriguing about other matches and those like them. However, hentai games can be a lovingly crafted, strange, and ridiculously deep match on its own proper that rewards one for wandering its twisted trails and hard its own deadliest foes.
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soarinsora-blog · 6 years
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My fallout 76 beta thoughts
I played through the B.E.T.A for fallout 76 and enjoyed it greatly, that said I had my fears when I preorded the game. When I first got it I was thinking about how much I enjoyed the previous fallout games and wanted to get the game in the hopes of getting some preorder gift, my wishes for these gifts were forgotten when I learned that those who preorded the game would be able to participate in the beta for the game a few weeks before release, this made me super excited for the rest of the week, for the rest of the time I made sure to skip all of the ingame spoilers that i could, luckily I did not come across much aside from the rare snippet whilst I did not search for it, I did however plan out a build, in this planning stage I ended up with an agility/strength build, my original plan was to have a pistol wielding gunslinger but my plans quickly changed to a one handed melee build. I wanted to have a fists only build but the lack of my awareness of fisting weapons prevented me from traveling down that route, that was until I found a pair of knuckles off the dead bodies inside of a lighthouse, still I continued on investing in my current melee build keeping my fisting ideas in store.
How I traveled:
Wielding only a combat knife and a 10mm I explored the wasteland, I traveled off the beaten path my fellow vault dwellers traveled, there I found workshops and even a suit of power armor hiding within a barn, without any real use for the power armor I took its fusion core and traveled on, in total I found three workshops in the north, east and west directions from the vault, each workshop costed only 25 caps to control.
My experience with others:
In general my experiences with other players has been enjoyable, though I did notice a lack of other players using mics. Throughout my travels I was only interacted by one player, he shot at me while I was cutting down the scorched with a combat knife, I had thought he was shooting at the scorched trying to help me but missed them and hit me instead so I finished off the scorched and noticed that even after the scorched were slain he was still shooting at me with a little pipe gun. Accepting his challenge I ran at him and stabbed him, in response he took out his shotgun, he could not get a single round off before I stabbed him to death.
In total my complaints are:
1. The server crashed on me occasionally.
2. I would randomly get hit by an invisible spirit both inside and outside of combat, most commonly right after combat.
3. Melee builds seem very op.
4. I felt the small limit of players per server limits the enjoyment that could be had from how large the map is.
5. I felt the game forced the player to go at a slow pace to really enjoy the games environment, this is especially bad for the multiplayer aspect of the game where you have a group of people each doin their own thing and rushing everywhere.
6. There needs to be some sort of way to travel, not necessarily fast travel but because the map is so big some way to get from one side to the other would be nice, it would however promote faster gameplay and may be best utilized if there were factions or players fighting each other from bases.
7. As I just mentioned about factions, player owned factions or main game factions that effects the map in some way, think of it like fo4's factions where at the end the factions you chose controls the commonwealth.
8. The wasteland feels lonely, while I did not play with others I wanted to enjoy the world instead. What I'm hoping to see is some sort of companion, I'm hoping to see a return to the automatron DLC from fo4 where we can build our companions or gain a robotic friend that seem to be an abundance as remnants with nothing else do to but stand over a corpse telling it how much it hates camping.
9. I felt the game was too easy at times, the enemies didn't give me much sense of urgency to not get hit by them and I constantly came across supplies I needed to survive. Now this may just be my wish for a difficult experience like when I mod fo4 to extreme realism but even playing alone I didn't feel the need to even use a stimpak very often which ended up with me being loaded with them.
10. Someone teach the scorched how to shoot. I constantly found myself inside of a building with scorched outside shooting at the building rather than at me. As for a graphical glitch that was throughout my playthrough but i have yet to see it in other peoples plays are the scorched inability to actually hold their guns, too many times I've noticed their guns bugged in their hands with their fingers sticking through the gun itself.
Conclusion.
In total I truly do believe that the game still likes a solo playthrough, groups can be fun but will ultimately prove a hazard for other players. But do not let that disway anyone hoping to enjoy a nice fallout game where you can enjoy the wasteland, in fact it may even prove beneficial for the play if you think of other players like the mercenaries from Assassins Creed Odyssey but with more interaction and even more possible outcomes. From a role players perspective I see this as a great opportunity since you will have a more varied audience, the lack of npc's however may prove annoying for any rp not including other players, unless you want to play a survival playthrough where you travel through the wasteland trying to survive off the land and living from your camp. I do feel the game is a little easy and that the enemies dont exactly give me this sense of urgancy that the previous games gave me. I loved playing the beta and I want to play more but at the moment the game will get repetitive without long term goals or a reason to come back to a location that wont get repetitive due to events. I am happy to say that my fear may not last long since the developers are constantly listening to the fanbase and trying to make improvements, as evidence listen to the people that played both at the greenbriar and the beta, many of whom are saying the game is running much more smoothly and I predict that after each beta the game will get more smooth and cleaner and way more playable, within a year of release it may not even look like the beta anymore, just like elder scrolls online the game may get updated until it doesnt even feel like the same game. I remain hopeful of the games future and wishing to continue playing.
Should you buy it?
When the game releases the bugs seen during the beta will be in the past, however the main game itself will not have changed very much. That said it will likely be changed after a few months of release, so should you buy it as soon as possible? No, the game is too early in development and playing it on day one may easily burn you out and prevent you from playing the game when it gets to the height of possibility.
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