5e Character Concept: Ravenloft Lovecraftian Dhampir
So a while back I had an idea for how to put a more lovecraftian spin on the dhampir, because Van Richten’s Guide to Ravenloft does give you some hunger and backstory options for dhampirs that aren’t your usual ‘bitten by a vampire’ or ‘half-breed child of a vampire’. Things like hungers for cerebral spine fluid and psychic energy, and origins like ‘a parasite lives inside you; you indulge its hunger’, ‘you are a diminished form of an otherworldly being; slaking your hunger hastens your renewal’, and ‘a radical experiment changed your body, making you reliant on others for vital fluids’. So. There’s carte blanche already to go lovecraftian here, and all I want to do is slightly reflavour the vampiric bite to be silvery feeding tendrils that lie along her jaw like scars and unfurl to dive into some poor saps ear canal to feed. You know. For fun.
But. VRGR also has several cosmic horror Domains of Dread, and one of them is Bluetspur. The mind flayer domain, whose Darklord is the God-Brain, an insane and mortal elder brain whose horrific experiments towards apotheosis resulted in its physical form rebelling against itself, giving it a slow, horrific wasting disease that it is desperately trying to fight. Which, fun. Bluetspur is completely inhospitable to human life, you won’t find characters from there. What you will find is characters who were abducted to there, experimented on, and thrown back without their memories if the experiments were unsatisfactory. Amnesiac characters with fragmented dreams of vast mountains under red suns, things moving inside their skin, and pallid tentacles wielding surgical instruments. You know, your standard alien abduction repressed memories.
And. Bluetspur is also the origin of vampiric mind flayers. Feral mind flayers infected with vampirism by the God-Brain, so that they can drain cerebral fluid from victims and return to be dissolved by the God-Brain along with their cargo to stave off its own degeneration and dementia. Hence the additional dhampir origins above. So. With that in mind …
Just while we’re here, I want to kit out a full Ravenloft lovecraftian dhampir, a survivor of the twisted experiments of Bluetspur. And, just because we’re going full Lovecraft here, I do think we’re going to go for Aberrant Sorcerer? Just to go full tentacle. But, also. Dhampir. Experiments that changed your body. Psychic infections from a mad, diseased God-Brain and its desperate servants. Aberrant fits pretty well? Our sorcery was not inborn, it absolutely came from massive physical and psychic trauma.
Do I want to go full partial ceremorphosis? Dhampir has the parasite option, and Aberrant Sorcerer also has ‘infected with mindflayer tadpole but transformation couldn’t complete’ as an origin option. And since I’m going full Ravenloft and giving her a Dark Gift as well, ‘Symbiotic Being’ is an option. But. I think I’d prefer ‘Gathered Whispers’ for the Dark Gift. Granted, that still has ‘an alien intelligence intrudes upon my thoughts’ or ‘a sibling I don’t have shares my body’ as spirit options, so it could still work. But I think …
I think she was an extremely flawed experiment. Instead of infecting a mind flayer with vampirism, or infecting a vampire with ceremorphosis, they were trying to do both at once, short-cut the process by infecting a human with both, and they sort of … cancelled each other out? Fully messed her up, rewrote her body, fucked up her mind to the point that Modify Memory was barely necessary, but she’s neither a mind flayer nor a vampire. There is no surviving tadpole. Instead, she’s a halfway thing, and the spirits of Gathered Whispers are the fragments, or ghosts, of so many unsuccessful experiments of Bluetspur. Some of them are mind flayers. (Maybe one of them is the ghost of the tadpole). Some of them were human. It’s all a mess, and so is she.
And then she was dumped back out into another Domain of Dread, or maybe just tossed into the Mists until she stumbled into whatever one was closest.
If I was playing her, obviously this would be whatever Domain the campaign is in. For this thought experiment, though, I think it would be really fun if she was spat back out into Lamordia? You know, the gothic, industrial, mad science, Frankenstein Domain? With all her fragmented memories of experimentation and bodily transformation, to land in a domain dominated by mutation, radiation, and bodily experimentation. Just to fully traumatise her, and also maybe to confuse her memories? Given that they’re so fragmentary, maybe she thinks her memories are of Lamordian experimentation, and it takes a good long while for her to realise that they’re from somewhere much further and more alien.
So. To pull all that pile of trauma together. Picture a tall, rangy, slightly wild-eyed woman, with a rather dark, healthy-looking complexion. Not vampiric pale. Tangled brown hair streaked with gray. Long, bony hands that shake slightly. Two thin, silvery scars, one on each side of her face, running along her jawbone. And if an enemy ever gets too close, well. Those scars unfurl. Twin tendrils, thin, silvery feeding tendrils, that dive into that enemy’s ears.
Is she Lamordian? Originally, I mean. Was she stolen from there? Do we want to give her a Germanic sort of name? Irma might be fun. It means whole, which is nicely cruel. Irma Hafner. Hafner means potter, from hafan, or vessel. Whole vessel. Or whole/great maker of vessels. Maybe the mind flayer who stole her way back when had a dark sense of humour. Heh.
I’m not sure on the background. Well, no. I do kind of want to take the Ruined background from The Book of Many Things again, mostly because it lets her take Tough at first level, which will be very handy since she’s built around Cha/Con for spells and her bite, and she’s a sorcerer and therefore has no hit points. It also gives her stealth and survival, which seem quite fitting for a wild amnesiac who wandered out of the mists with nothing but broken memories of being tortured. So, yes, her mechanical background is Ruined. As, well, she was. But I meant more … what’s her profession? What does she do? How is she trying to make her living right now. Is she just a wild beggar woman wandering around? (Has she met Elise?) Actually, that might not be a bad idea. Sorcerers don’t need much in the way of equipment. She’ll be using her bite and cantrips instead of weapons, and after that we can say she scrounged the makings of a component pouch and an explorer’s pack.
Sidenote: Bluetspur and Lamordia really do have a lot in common. Darklord Viktra’s desperation to defeat death and cure Elise’s wasting disease, the God-Brain’s desperation to defeat death and its own wasting disease. I bet Viktra would find the God-Brain fascinating. And it might, maybe, think her … useful. Heh.
But, yes. Mechanically. Irma is a Dhampir, and Aberrant Sorcerer, and Ruined. She has a dark gift, Gathered Whispers, which means she’s haunted by spirits, whispering voices, which will give her the Message cantrip, a reaction to add her proficiency to her AC for 1 attack if the opponent isn’t deaf, and some fun consequences whenever she rolls a 1. She’ll have 16 each in Charisma and Constitution, with probably Dexterity and Wisdom as her next highest, and Intelligence and Strength taking up the rear. Her vampiric bite has been reflavoured to feeding tendrils along her jaw, and she feeds on cerebral fluid. She’ll start out with a respectable 11 hit points, which is not bad on a sorcerer. Starting cantrips are Mind Sliver, Message, Mage Hand, Chill Touch, Prestidigitation and Minor Illusion. Starting spells are Arms of Hadar, Dissonant Whispers, Mage Armour and Sleep. She’s a beggar and a wild woman, and she has dark dreams and fractured memories of a strange red sun, and things pulling her apart to put her back together. And not much in the way of other memories, or at least not whole ones.
She is trying very hard to pretend to be sane and sort-of-normal. She is not succeeding very well. But, you know. She’d like some food, and some money, and she has this nagging impression that the worst has already happened to her, so she’s willing to brave a few terrors in pursuit of them. Just. Labs, laboratories, might be tricky for her. Medical procedures. Tentacles. Things like that. Heh.
Irma Hafner. A survivor of Bluetspur, a Ravenloft lovecraftian dhampir.
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Azalin Reviews: Darklord Viktra Mordenheim
Darklord: Viktra Mordenheim
Domain: Lamordia
Domain Formation: 683 BC
Power Level: 💀💀⚫⚫⚫ (2/5 skulls)
Source: van Ricthen’s Guide to Ravenloft (5e)
Adam, the creation of Dr. Victor Mordenheim, was the Darklord of Lamorida until the most recent report regarding the Misty Realms. Adam was cursed to never acquire the acceptance he longed for and to always be tied to the Dr. Mordenheim as much as he longed to be known separately from the amoral scientist. Even Lamordia barely recognized Adam as its Darklord and he was doomed to dwell alone within the caverns of the Isle of Agony. Now he has been discarded completely. A fitting end for our 'monster'.
Dr. Viktra Mordenheim has taken on the mantle of the Darklord of Lamorida. Viktra has a similar history and persona to that of Victor – a highly irrational distaste of the arcane arts and the bedside manner of a particularly callus cockroach. She taught herself medicine at a young age and continued on as a renowned researcher amongst the academically inclined. Those that seek a career in medicine often do so out of some infallible need to care for and help others. This was not the case for Viktra. She did so out of a need to sate her own curiosity and through her studies, convinced herself that she alone could conquer death. Now, I doubt she was referring to Lowellyn, but even as non-threatening as he is, I’m certain Death could easily defeat this ‘doctor’ if he was given the opportunity to roam free of Necropolis. Which he won't. As far as I'm concerned, Lowellyn is in a permanent 'time out'.
Pursuing this new obsession, Dr. Mordenheim hired grave robbers to obtain fresh corpses for her so she could attempt to force life into their rotting flesh. This is how she met Elise – a young woman devoted the body snatching. Though not explicitly stated in Dr. van Richten's report, one can conclude that the two were romantically involved.
In time, Elise contracted a wasting disease with no known cure. Now, the rational solution to such a disease, particularly for a genius at medicine, is to begin researching and developing a cure. Mordenheim, on the other hand, poured herself into bringing life into the already dead. Fresh corpses were no longer enough and Viktra began using living victims as well – killing them and reviving them and killing them again so she could obsessively study the exact moment of death.
If these deaths answered her question, it remains unknown. More likely her miraculous cure for Elise was the result of divine intervention, much like it had been for Victor Mordenheim when he ‘created’ Adam. To end Elise’s disease and bring her back from the dead, Viktra created an artificial organ known as the Unbreakable Heart. The inept constables, of whatever land this version of Mordenheim originates from, finally realized that the thousands of missing corpses and people were Mordenheim’s doing and interrupted her at the exact moment she sewed the Unbreakable Heart into Elise’s chest. In her struggle to escape, Mordenheim’s lab filled with smoke and electricity. The last thing she saw before she was knocked unconscious was the Unbreakable Heart glowing beneath Elise’s flesh.
Viktra awoke in Lamordia as a well-known and celebrated scientist. She continues her research into life and death and her relentless pursuit of Elise. For, though she has tried countless times, Viktra cannot recreate the Unbreakable Heart. Again, I theorize this is because the life the device gave Elise was not Viktra’s doing, but that of a powerful, outside force such as a deity or perhaps even our tormentors.
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Azalin Reviews: Darklord Althea
Darklord: Althea
Domain: Demise
Domain Formation: 686 BC
Power Level: 💀💀⚫⚫⚫ (2/5 Skulls)
Sources: Domains of Dread (2e), Monstrous Compendium I and II (2e)
Within the island chain known as The Finger in the Domain of Lamorida is a small island called Demise that houses a mysterious Darklord who’s history has been obscured by time and most likely the diligent work of our ever present tormentors. This Domain is ruled by the Darklord Althea.
From the sea, Demise appears as a large cone of dark basalt rock sticking out of the ocean with desolate shores. Those brave enough to climb the cone discover the island is a large crater that contains a vast tropical jungle at its center. From this, one could gather that Althea’s homeworld was associated with volcanic activity or, at the very least, far warmer than the arctic climate of Lamordia.
At the very heart of the jungle is a structure made entirely of white stone with a single arched entrance – a portal of a sort with runes engraved all around it. None in the lands of Mists have been able to decipher its meaning and I theorize that is a harsh reminder of Althea’s homeland. Within this structure is a vast labyrinth made of stone and illusions, the combination making it nearly impossible for one to navigate. It is within this maze that Althea is trapped.
No one, not even I, have discovered Althea’s history before she was dragged into the Mists. Her crimes must have been great to not only be imprisoned on an island but also within a labyrinth on that island. What can be determined about Althea is that she is a Medusa. If you’re not familiar with their kind, Medusa are beautiful women with snake scales upon their body and hair made of living snakes. Althea’s isolation has driven her into despair and desperation. She longs for companionship, but her gaze turns most that look upon her into stone.
Althea’s gaze is quite deadly and she can even extend it into the astral and ethereal planes, but if she is ever to view her own image, she too would be turned to stone. Given that their own reflection is a medusa’s greatest weakness, a vampire medusa would be quite formidable. Perhaps I should conduct some experimentation into the matter…
Althea’s snakes spit venom and she herself is skilled with both bow and sword and though she loathes the maze she is trapped within, it is the perfect lair for one of her kind. Each bend of the maze, she could hide behind, ready to paralyze any that look upon her.
I find it difficult to fully rate a Darklord who’s history has been so thoroughly obfuscated by the Mists. Without her illusion-filled maze, she would be rather easy to defeat. And given that she is just as fooled by the illusions as any would-be hero, I find her Darklord status a bit lacking. I will grant her two skulls, one for her mysterious past and one for her snakes.
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