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#LONG POST !!!!!!!!!!!!!!!
lesbianweed · 15 hours
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Izutsumi || Dungeon Meshi 1x19
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suiheisen · 14 hours
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me and senshi: i've only had izutsumi for one day but if anything happened to her...
also.... she has nekojita (cat tongue) ;___;
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staff · 2 days
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Tumblr Tuesday: Brills!
Hello to all sleuths, dead or alive, demon-tormented or pixie-riddled! You're celebrating the dead boy detectives and their friends and foes in style, and we're so here for it. 
(Spoilers ahead! Please proceed with the same caution you would perhaps employ upon approaching a ghost trapped in the here and now <3)
@masdane:
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@meybuyan:
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@oldekvitee:
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@gh0st-fl0wers:
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@leahaart:
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@dotswithbrainrot:
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@uselessheretic:
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@lottiedoesthings:
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@royale1803:
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@miyunnnaise:
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@emeriart:
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@vveris:
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@call-me-oluss:
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@breenanabread:
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@lilyznow:
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@lorastyrels:
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@shamelessly-obsessed:
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@gardenveela:
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@lottiedoesthings:
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@hansoeii:
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@vampirictadpole:
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nikossasaki · 2 days
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edwin's journey of self-discovery
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bobacupcake · 9 hours
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indie game releases may 9 2024
today is just an absolutely amazing day for indie game launches. like there is something here for just about everyone. i want to catalogue all the ones ive seen
animal well
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described by some as a "metroidvania thats similar to outer wilds in that you want to go into it knowing as little as possible" . which i assume if youre like me is all you need to know to be sold on this, so thats all i have to say
steam | switch | ps5
little kitty big city
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you play as a little kitty in a big city. incredibly cute. great for people who love cats and play games to just take it easy and have a nice time. you get to put the kitty in so many silly hats
steam | switch | xbox (also on gamepass)
rabbit & steel
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"what if you could do mmo raid progression but without having to invest hours into an mmo" here you go this is the game for you. get together with friends and learn mechanics and fights and get 5 different debuffs and try to parse what they mean before they make you explode in 5 seconds. i hope this sounds fun to you because to me this is what i live for
steam
crow county
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an incredibly stylish ps1-style survival horror game. solve mysteries!! shoot monsters!! pick up items!! you probably know if this is the game for you already!! from what ive seen its a great love letter to the genre
steam | ps5 | xbox
1000xresist
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i have heard /immense/ praise over this game from a narrative angle. scifi thriller. also the trailer starts with someone getting stabbed. cool. if you play games for their stories and a hyper-cinematic scifi adventure is up your alley check this one out
steam
cryptmaster
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a dungeon crawler where you do everything by typing words . i dont know how to properly describe this but it looks incredibly cool the trailer through the link does a much better job of showcasing it than i do. AND , if this game and 100xresist both look up your alley, you can actually get a bundle with both of them for 40% off
steam
anyways thanks for getting through my big wall of gifs i really wanted to showcase these games because like these are some Real amazing games all launching on the same day. and also the same week as hades2 . and im sure theres even more that i didnt even see!!! check the replies because im sure people are gonna add even more
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ydotome · 14 hours
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utilitycaster · 2 days
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An ongoing theme, with regards to the gods (as opposed to Predathos and the Imperium) is that of free will. The gods are stringent in collecting on promises made, and the Betrayers will use initial consent as license to act freely, but it’s notable, in a campaign where nearly all the main player characters are shaped by entities that never once gave them a choice, the gods require an invitation. Except, worryingly, Predathos, a being of nigh-divine powers who does not seem bound by this limitation. And, of course, mortals can do as they will.
When Lolth overtakes Opal, the fact that Opal assumed both the crown, and the title of champion, willingly, is repeatedly mentioned, in DM narration and by Lolth herself. Lolth also mentions to Dorian, (perhaps untruthfully, though the events of EXU indicate this might be genuine), that she wished for him to become her champion instead - but he did not put on the crown, so she can’t have him. Obviously, Lolth takes many liberties with Opal once given entry, but she can only speak to people or act through someone who has permitted her. We see this too with Asmodeus: it is ultimately Zerxus’s choice not to walk away and face his death, but make good on his pact; some degree of initial consent is needed. K’nauth and Judicators are also both explicitly described as voluntary: once permission is given, they are bound, but this is no different than the contracts of warlocks and notably, with the gods, while we’ve seen them make deals under dire straits, we’ve never seen such unwitting participants in their pacts as Fjord with Uk’otoa or Laudna with Delilah among the gods. All entered in control of their faculties, to our knowledge, though not necessarily with the full knowledge of what it entailed.
The Prime Deities are differentiated from the Betrayers in that they continue to provide free will to their champions and their faithful. The Raven Queen accepts Vax’s trade of his life for Vex’s, given without any direct communication from her, but she quickly does begin to communicate clearly; when Vax communes with her in Duskmeadow, she tells him what she wishes, putting him much more at ease. Later, after his death, she gives him an option to either remain dead, or to have a little more time left with Keyleth, Vex, and the others of Vox Machina before he completes his task and returns to her, and he makes a choice. When Morrighan asks for guidance, the Raven Queen’s response is to ask “why are you fighting, and what are you fighting for?” and stresses that she wishes to lay out the exact terms before Morrighan agrees to anything. When Percy asks her what to do she, ironically enough for a goddess of fate, tells him he possesses the capacity to do great things of his own accord. All of Vox Machina’s divine favors come willingly, only after a conversation; the Wildmother first reaches out to Fjord before he decides to accept. And mortals have the capacity to resist even these promises; Opal is only partially successful but she does not give the Spider Queen two deaths and she does not leave alone. Fy’ra Rai finds herself able to go against Lolth’s wishes even when the Wildmother does not wish to intervene; it is her choice not to kill Opal but to go with her.
When mortals express doubt in the gods, it’s typically not their actions. It’s because they don’t think they meddle in the matters of mortals enough. As mentioned, Percy struggles with the open-ended nature of the Raven Queen’s advice. Essek, frequently considered an “anti-god” character is actually quite mild in his doubt and ultimately more frustrated at the clerics of the Kryn Dynasty than the Luxon itself (put a pin in that). Ludinus Da’leth states the gods should have prevented the Calamity, despite us knowing that the Prime Deities avoided intervention and that ultimately, while the Calamity had a number of causes, mortals (Vespin, Laerryn, much of the city of Avalir) were at the root. Ashton and Imogen’s frustrations with the gods have both ultimately been that they asked for assistance and did not receive it.
The extension of the Prime Deities’ belief in the free will of mortals is sufficiently strong that even during the Age of Arcanum, when many mortals rejected them, and when they did not require mortal intermediaries, they still chose to preserve it until the Calamity began. Each major action by the gods as a group is ultimately one to preserve themselves (the sealing of Predathos; the destruction of Aeor; the current campaign’s truce) or to preserve mortals (the Primes during the Schism and in creating the Divine Gate).
Contrast this with Delilah, who seizes control of Laudna and who is never stated to have asked permission for any of her actions. Compare to FCG, designed by Aeorians to lose control and kill. Compare to Chetney, bitten by a werewolf in the wilderness (and the others of the Gorgynei as well) - indeed, what control he has is the legacy of magic granted by the Raven Queen and by a nature spirit tied to the Wildmother. Contrast this now with Predathos, whose Ruidusborn had no say in this connection and indeed, many are motivated in service to Predathos with the goal of freeing themselves. Enforcers within the Kreveris Imperium refer to themselves as The Will, and Elder Barthie refers to those who oppose them as being made “pliable”. Chetney’s loss of control under Ruidus is deliberately triggered by the Weave Mind, with whom he made no deal.
If we (in my opinion, rightfully) reject any argument that denies the right of sentient entities to self-preservation, we are left with the following accusations of the gods: failing to stop wrongdoing by mortals (both in their name and unrelated); and acting in accordance with pre-existing agreements. The latter we can also reject; it is not perhaps kind of the gods to hold people to their contracts, but this is not unique to them and as discussed extensively above, they do require that, at least initially, the promise be made willingly.
The former, unfortunately, will not be stopped by destroying the gods. Ultimately, such people as Tuldus, Bor’Dor, and the people of Hearthdell were oppressed by their fellow mortals. In-world, we have seen zealotry in the name not just of the Prime Deities but that of countless lesser ones, notably Uk’otoa; if only the Prime and Betrayer gods are at stake, this simply creates a power vacuum to be filled by other entities vastly more powerful than mortals. On the other hand, should all power-granting entities be devoured, setting aside the upheaval this will cause in society, this leaves no shortage of room for oppression on the basis of race or political affiliation, both of which we’ve seen. The Tal’Dorei Campaign Setting’s original incarnation, prior to the further development of Wildemount for Campaign 2, even stated the Dwendalian Empire forbade all religion and was still an authoritarian one. Colonization is the end goal of the Weave Mind and indeed the motivation for killing the gods per Edmuda. It also is not unheard of on Exandria for reasons not attributed to religion, notably the settling of the Menagerie Coast by Marquesians, and Tal’Dorei (formerly Gwessar) by human settlers from Issylra. And, of course, as we know in our real world, you do not need provable deities for religion to develop nor for colonization and oppression. Mortals do these things in reality and Exandria, whether or not the gods exist, and destroying the gods in Exandria achieves no prevention, only carnage.
Returning, finally, to Essek: when we look at the major characters who are PCs or are aligned with them who have expressed frustration with the gods, the only one who has much of a case for being influenced by the actions of a deity is Percy, who is staunchly on the side against Predathos. One could split hairs and note that Vecna was not a deity at the time of the murder of Percy’s family, his own torture, and the destruction and occupation of Whitestone, but rather merely a power-hungry wizard extending his lifespan via unscrupulous means, but Percy’s own choices render this moot. Meanwhile, the gods simply did not alleviate Imogen and Ashton’s experiences, both of which were in part due to powers caused by entities the gods, in fact, failed to sufficiently destroy (Predathos and Ka’Mort specifically) and mostly perpetuated by mortals reacting to Imogen’s abilities or Ashton finding themself orphaned on the outskirts of a notoriously rough city and later, caught as the fall guy in a failed heist by a morally questionable wealthy collector.
It is my belief that Keyleth’s anger is, on some level, extended towards someone who can’t respond nor change and who she feels she cannot be angry at, and that is Vax. Vax made the deal and the Raven Queen collected; Vax decided to take the Raven Queen’s second offer. He was forced into neither, and as discussed later, he likely would have responded poorly to a True Resurrection attempt given his faith. Vax is dead because of Vecna, but neutralizing Vecna didn’t fix it. I think Dorian’s anger at Lolth meanwhile is valid, but it’s also something I’d imagine he feels he cannot direct towards Opal, even though her actions are a part of it. And I’m sure both Keyleth and Dorian blame themselves, to an extent, whether or not that is rightful. The gods make just as convenient a scapegoat for those hurt by mortals as they do an excuse for cruelty.  But I don’t think killing them will bring back Vax, and certainly not Cyrus. Much as Derrig and Will and four other Ashari lie permanently dead at the hands of Otohan Thull despite her demise, and Orym’s trauma remains, killing the gods will not undo what happened to Imogen or Ashton. And since their main crime is considered to be inaction, killing them does not end suffering (and, indeed, should we dig into the infrastructures of Exandrian society and cosmology, may very well drastically increase it). It merely confirms that no one will receive their favor rather than only some; a bringing everyone down to your misery rather than striving to elevate all. An apt, if slightly tongue-in-cheek comparison to the real world is the fact that the cause of student loan forgiveness has been hamstrung and neutered by people furious that, since they didn’t receive help, no one else should - it is a self-centered and retaliatory mentality to lash out so far in jealousy that one would willingly destroy the life of another with the goal of increasing universal suffering.
Sources:
Timestamps available upon request but here are the episodes I’m drawing from. Printed works include pages.
Lolth, Opal, and Dorian: see 3x92-93; see also EXU Prime episode 8, EXU Kymal episode 2 for Opal willingly accepting and EXU Prime episodes 5 and 7 for the Spider Queen trying to get Dorian to put on the circlet.
K’nauth: EXU Calamity episode 2
Asmodeus and Zerxus: EXU Calamity episode 4
Judicators: 3x43
The Raven Queen and Vax: notably 1x44 (initial deal), 1x57 (Duskmeadow communion), 1x103 (her offering him the choice to pass or to become a revenant). Percy is also in 1x57.
The Raven Queen and Morrighan: 3x93.
Vox Machina’s divine favors: 1x104-1x106
Fjord and the Wildmother: 2x65; powers granted in 2x76.
Fy’ra and the Wildmother: 3x93
Essek’s feelings: see the final portion of this excellent post from essektheyless
Ludinus on the gods: 3x45
For causes of the Calamity, see EXU Calamity in its entirety, but Vespin specifically is episode 4, many of Avalir’s actions (including ignoring the hall of prophecy) are episode 2, and Laerryn denying the Arboreal Calix needed energy and casting Blight are in episode 3).
Ashton on the gods: 3x65
Imogen on the gods: 3x79
See page 12 of The Explorer’s Guide to Wildemount regarding the Prime Deities’ choice not to enforce their will during the Age of Arcanum.
Sealing of Predathos: 3x43; destruction of Aeor: EGTW 121; Truce mentioned in 3x67 and has appeared in 3x89 (Vezoden) and 3x92-93 (The Wildmother and Lolth).
Schism: EGTW 12; Divine Gate EGTW 13-14.
Delilah seizing control: 3x23
FCG’s design: 3x32 and 3x45
Chetney and Gorgynei (history and control): 3x40-41
Weave Mind control of Chetney: 3x91
Goals of Ruidusborn: multiple but see 3x48 and 3x89, 3x92 for a strong example with Liliana.
Imperium practices: 3x84
Tuldus: 3x44. Bor’Dor: 3x63. Hearthdell: 3x60-61.
Actions of Uk’otoa: much of Campaign 2 but notably 2x98 and The Mighty Nein Reunited.
Original description of the Dwendalian Empire: Tal’Dorei Campaign Setting (not Reborn) page 99
Goals of the Weave Mind: 3x85
Colonization of the Menagerie Coast: EGTW 17 (largely a peaceful one); Colonization of Tal’Dorei: Tal’Dorei Campaign Setting Reborn page 18 (explicitly stated to be against the wishes of the elves; led in part to the rule of Drassig and Scattered War).
Percy and Vecna: Vecna ascends in 1x106; the events of the Whitestone Occupation begin prior to campaign 1. Percy is in multiple war councils against the Vanguard and notably appears in the plans for a distraction to allow Bells Hells to take the Bloody Bridge in 3x81.
Imogen and Predathos: the revelation that Predathos may be within exaltants comes in 3x92; 3x83 and 3x87 both have involuntary experiences due to Predathos and see Liliana’s arguments in 3x48 as well as Imogen’s discussion of Gelvaan.
Ashton and Ka’Mort: emotional fallout most notably in 3x78; Evontra’vir’s description of what happened with the shard in 3x74. Memories of the Hexum Manor heist can be seen in 3x35.
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densitywell · 1 day
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"Don't you have a sister to go kill?" "No. I have a sister to walk beside."
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felassan · 2 days
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you wouldn’t last an hour in the asylum where they raised me
("it's about the circles" meme/image 9 was made by @strixhaven)
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why-i-love-comics · 2 days
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DC's Spring Breakout! #1 - "Field Trip" (2024)
written by Joey Esposito art by Vasco Georgiev
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"unhand those shovels, fiends!"
"hmm... no"
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Moon can't escape spiders no matter where she goes. Meanwhile, Pebbles gets sneef snorfed by another orange fella
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they're helping
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blue guy hangout
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drawing a gift?
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skully-drawls · 2 days
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I want to write up some thoughts I got in my head about these lil weirdos so here goes!
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Noise Clones/Fake Noises, whatever you wanna call em! They're on par with the Pep clones found in WAR and there is no Bruno equivalent. They're very low intelligence but make up for it in animal instinct. They're made up of mostly Noise and frog DNA, but there is a bit of rat in there.
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Everywhere these buggers go they leave a slime trail, it originates from their 'cape' which is really more like, loose skin and partly a tail? Either way, it keeps them nice and slimy, 10/10 wouldn't wanna touch.
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They hunt and attack in PACKS. If you find one alone it's most likely scavenging. But you're better off taking it out before it calls cause once it does they ALL come. Working together to tear you to shreds! Aw. They attack similarly to piranhas in which they prioritize swarming and biting you to hell.
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They're practically powerless when it comes to the Peppino clones when they're alone. Easy to take care of. But together they can take one of those big guys down pretty easily. As one can tell, they don't get along with the Pep clones. They're rivals in their own... way.
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Despite their willingness to work together to take down Peppino's, they are still willing to tear each other to shreds if there aren't enough snacks to share.
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And in case you're wondering. No, Noise is NOT flattered they exist!! In fact! They creep him out...
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sayruq · 7 hours
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A snapshot of operations conducted against Israel since the invasion of Rafah
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sunderwight · 2 days
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Thinking about a bingqiu Dreamling AU where Shen Yuan and Shang Qinghua are both bored deities, just sort of taking a brief sojourn through the mortal world to shoot the shit and see some interesting monster or other that Shen Yuan has heard about, when they come across a tea house and decide to take a break and do some people-watching instead.
Shen Yuan is well into something of a shut-in phase, which Shang Qinghua doesn't like, mostly because when Shen Yuan is in those phases he doesn't do particularly well either. Shen Yuan's a social butterfly, for however little he cares to actually acknowledge it about himself, and his critique of Shang Qinghua's literary masterpieces gets so much harsher when he's not getting enough enrichment.
So when they overhear one of the kitchen boys solemnly insisting that he is going to do everything in his power to never die, and Shen Yuan laments that the boy would probably regret such a wish if it came true, Shang Qinghua decides to bestow a rare bit of godly power onto this mortal and grant his wish.
He doesn't make him a god, of course, that wouldn't even be in his ability. At least, not without using up more time and effort than he's prepared to expend on this one random kid. But immortality on its own is not that difficult. The boy will still finish growing up, and will still be able to be harmed, to know hunger and pain and illness. It just won't ever kill him.
Shen Yuan sighs that it's a cruel thing to do to a mortal, especially one with such low odds of ever cultivating other skills to mitigate the potential torment of it all. But Shang Qinghua just shrugs and they place bets, that this boy will ask for the immortality to be revoked in a hundred years, or two hundred, or so on, or else he won't. Shen Qingqiu approaches the kitchen boy and flusters and bewilders him by telling him to meet him back here again in a hundred years time.
A hundred years later, the tea house is larger. The boy has grown to be a striking young man, who looks at Shen Yuan with wariness and something else, something almost like awe, as he asks what manner of creature he's made this bargain with. Shen Yuan assures him that he has no nefarious intentions, and instead asks Luo Binghe how the past century of his life has gone.
Horribly, at least at first. Binghe's mother had already died by the time they met, but afterwards he managed to earn enough money to travel to a nearby sect. Working in the tea house's kitchen was just a minor stopover along the way. Shen Yuan was wrong, it seems, about his odds of becoming a cultivator -- Luo Binghe earned entry as a disciple.
Yet, he had no success. The master who took him on was unaccountably cruel and mercurial, and Luo Binghe's attempts to cultivate failed. Looking back he sees now that there were many times when he should have died but didn't, but when it was all happening he just thought himself lucky. At least until an enemy sect attacked a cultivation conference, and he suffered mortal wounds that absolutely should have killed him (or anyone) but still didn't die. (No demon race or abyss in this AU, but there are still demonic and fantastical creatures.)
His cruel master, upon witnessing this, accused him of heretical practices and tried to kill him as well by flinging him off the edge of a gorge. The fall was terrible. Binghe lay at the bottom in a horrifying state, injured beyond reason and yet, still, he didn't die. Eventually his body recovered enough for him to drag himself out, and once he did the only thing on his mind was getting revenge. For the next several decades he managed to ingratiate himself to all manner of potential allies, forging alliances, accumulating blackmail, and convincing people that he had to be some powerful cultivator through his supernatural resilience, lack of visible aging, and a lot of bluffing. He got revenge on his old teacher, drove his first sect into ruin, and rose to prominence as a feared and respected leader of the cultivation world.
Shen Yuan listens with clear interest, asking plenty of questions and seemingly quite taken up with the story. At the conclusion, Luo Binghe admits that his actual cultivation is still mostly a matter of smoke and mirrors, and wonders if -- now that the hundred years have passed -- Shen Yuan means to strip his immortality from him.
Shen Yuan asks if Luo Binghe wants that. When Luo Binghe says no, he accepts the answer, and tells him to meet him back here again in another hundred years. Luo Binghe calls after him, but before he can ask anything more, Shen Yuan has disappeared again.
A hundred years later, Binghe arrives back at the tea house with an entourage befitting of an emperor. The tea house has also expanded. Luo Binghe orders a lavish feast from them, which everyone hastens to provide. He's spent the past several decades consolidating his power, forging alliances with key political players via several marriages, producing heirs, and crushing his enemies. As he brags about the state of his massive harem to Shen Yuan, the deity's eyes begin to glaze over. He doesn't seem impressed. He also doesn't seem to care much for the food, and eventually his attention is stolen away by a conversation at another table. The diners are discussing the exploits of a promising new poet and novelist. Try as he might, Luo Binghe fails to regain Shen Yuan's attention before the evening is done. Shen Yuan doesn't think it's a big deal -- after all, if Binghe is still riding on top of the world, he's probably not going to want his immortality gift revoked just yet!
Another hundred years go by. The tea house has returned to a more modest situation, the next time Shen Yuan sets foot in it. He waits an unusually long while for his guest to arrive, and when he does, he's almost stopped at the door by the tea house's servers. It's only when Shen Yuan bids them let him through that Luo Binghe is able to come to the table, almost collapsing against it and desperately falling onto the arrangement of snacks with obvious hunger.
Shen Yuan wonders if this, now, will be when the boy (no longer a boy) asks for the immortality to be revoked. Surprisingly, he finds himself resistant to the idea, even though it's also clear that the game has run too long. Maybe hundred year check-ins were too short? He doesn't like the implications of what's gone on, even if he's not really surprised about it either.
Between desperate mouthfuls of food, Luo Binghe explains that without mastering inedia, going hungry but never dying is a deeply unpleasant experience. Shen Yuan orders more food. Once Binghe has finally eaten his fill, he begins, haltingly, to explain his situation. His clothes are ragged, he is painfully thin, and his gaze is haunted.
Apparently, several of his wives conspired to assassinate him, despite his reputation as unkillable. Realizing that most poisons and such didn't kill him, but that he could still be incapacitated, they hatched a scheme to dose his food with a powerful sleeping agent, and then walled him up in a famous ancestral tomb. They went to great length to ensure that it was impossible to escape from. It took Binghe decades to do it anyway, digging away at the floors, and when he got out he found that his power base had collapsed. In-fighting and the incursion of his enemies had led to the deaths of all of his children, and what wives had survived had either fled or remarried. Not that he particularly wanted them back at that point, since the ones actually most loyal to him had also been killed early on after his own "death". His face marked him, to the eyes of his enemy, as a surviving descendant of himself. He was hunted down, chased across the continent and back again, until he managed to fall into enough obscurity that his pursuers abandoned the chase. Except that he has nothing, and any time he tries to regain something, he runs the risk of being hounded again. Those who might see some potential in him still remember the collapse of his recent "dynasty" and slam doors in his face, or else try and turn him over to those now in power in pursuit of a reward. Those who don't know that much see only a dirty beggar, and usually run him off on that basis instead.
Shen Yuan, almost hesitant, asks if Luo Binghe would like to have his immortality revoked.
Luo Binghe declines. How will he be able to take revenge on those who wronged him if he is dead? He has a hit list a mile long by now.
Which is definitely not the most noble of reasons to persist, but Shen Yuan finds himself reluctant to ask twice. Instead he orders more food, and then even reserves one of the traveler's rooms above the tea house for several days. By then the sky is turning grey, and Luo Binghe is losing his apparent battle with exhaustion. Shen Yuan presses the key into his hand, thinking it's probably not enough, but there are limits to how much gods are supposed to interfere and Shang Qinghua already stretched them to the breaking point with this entire scenario.
He leaves, not seeing the hand that reaches after him just before he is out of the door and gone.
Another hundred years pass. This time, Shen Yuan arrives to find Luo Binghe already waiting for him. He isn't surprised to see that Binghe's situation has visibly improved -- maybe he was keeping closer tabs on him, just a little bit, for this past while. If only to be sure he wouldn't have to warn the tea house workers to expect an unorthodox visitor again! But no, Binghe has been doing well enough for himself. No more harems or thrones, though. He dresses more like a well-off merchant now, deliberately posing as his own mortal descendant rather than as a great immortal cultivator. The food at the table looks far more delicious than usual too (Binghe commandeered the tea house's kitchen himself this time). As they chat, Shen Yuan is regaled with the exploits of Luo Binghe's travels and adventures, how even though he initially set out to claim revenge on those who overthrew him, by the time he was in a position to actually do so they had already died of the usual causes (time, illness, their own schemes backfiring, etc). Subsequently, only their children and grandchildren were left with the scraps of power they had obtained, and when one of those children employed Luo Binghe as a bodyguard, his initial plan to assassinate them eventually fell by the wayside. After all, the wrongdoings weren't actually theirs. From that point, Binghe was able to restore himself to a more comfortable life, joining his new employer on their travels until he had set aside enough earnings to take his leave before his youthful good-looks earned him suspicion. He then began investing in travel and trade, specifically cargo ships, because never spending too long in the same place or around the same people helped disguise his immortality. He had found that, at least for now, this served him better than playing the part of a cultivator. It also gave him time to try and actually repair his ruined cultivation base somewhat, and fighting pirates proved very diverting.
Binghe is midway through recounting his adventures with a gigantic sea monster, while Shen Yuan hangs on every word, when they're interrupted by the arrival of a brash young mistress, clearly wealthy and trained in cultivation. The young lady declares that there is a rumor that a fallen god and a demon meet in this tea house once a century, that they wield strange powers, etc etc, and she intends to interrogate them both with the assistance of her hired muscle and her own spiritual weapon, and discover the truth of the matter. Then she whips out, well, a whip!
Before Shen Yuan can deal with the matter, Luo Binghe is already on his feet, disarming the goons and breaking a few arms in the process. Shen Yuan is so distracted that he almost misses the whip aimed right for him, but before Binghe can catch the barbed weapon with his bare hand (wtf, Binghe, no) Shen Yuan deflects it with a wave of his fan, and then efficiently knocks the troublesome young lady unconscious. The hired muscle flees, Shen Yuan arranges for their assailant to be placed in a room upstairs until she regains consciousness, and he and Binghe resume their meal and conversation in relative peace.
Even though it's clear that Luo Binghe has not yet reached the end of his tolerance for life, Shen Yuan nevertheless finds himself strangely reluctant to part ways at the end of the night. Still, he does, because that's what is expected of him, gently denying Luo Binghe's suggestions that they find some other establishment to continue their conversation at. He also has to investigate these "rumors" that the young lady mentioned. It's probably nothing (Shang Qinghua has a loose tongue when he's drunk, and a lot of imaginative storytellers have frequented this tea house over the years) but he doesn't like being caught unawares like that. Heavenly politics are... complicated, it's best not to court unwanted attention in any capacity.
Another hundred years go by. This time, when they meet at the tea house, Luo Binghe asks Shen Yuan why he keeps it up. Why did he pick Binghe? What is he really after? When Shen Yuan fails to give any kind of clear answer, Luo Binghe shoots his shot and makes a (very obvious) move on him.
Shen Yuan, flustered, gets up and flees. Ignoring Luo Binghe's calls after him. It just doesn't make any sense! Why would Binghe do that?! He's a man who once had a harem of wives in the triple digits! Clearly he's not gay, so what was that all about? Was he just messing with him?! How dare he! Etc, etc.
Another century passes. Luo Binghe waits at the tea house, which has fallen onto hard times again. With the construction of some new roadways, travelers no longer pass through as often. Binghe listens, worried, to the proprietor's laments that this old place will probably not be around in another hundred years. He listens because he has no one else to speak to, because Shen Yuan has not shown up. Not that morning, not during the day, not come evening, and not now that it is closing time. Binghe nevertheless charms and bribes the proprietor to let him stay even after the place has shuttered.
It seems damning, of course. He pressed too hard and now his mysterious benefactor wants nothing more to do with him. Except, no, he refuses to accept that. He's still immortal. And he has gleaned enough of Shen Yuan's character by now that he thinks that even if he was rejected, he would be let down more clearly and gently than this. The more he thinks about it, the less willing Luo Binghe is to believe that he has been deliberately stood up (also, since the tenor of his confession was different from Hob Gadling's, he never delivered an ultimatum about what it might imply when they met up again).
Over the centuries, Luo Binghe has built up a few contacts with similarly strange and supernatural stories. Cultivators, sure, but also others, fortune tellers and people of strange ancestry, questionable abilities, those who have interacted with powerful beings of mysterious provenance. He makes his way to a certain gambling den, frequented often by such people, and while he flashes around enough money to draw curiosity, he collects information. Shen Yuan wasn't the only person who started paying more attention to the kinds of rumors surrounding the two of them after their confrontation with the young cultivator a couple centuries ago. And in fact, Luo Binghe has been spending many, many years trying to find out more about his mystery man. Though, too many potential deities and immortals fit his description for him to have ever conclusively figured much out.
This is how Binghe gets wind of a rumor that an eccentric occultist has somehow captured a god in his basement...
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nikossasaki · 12 hours
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you guys are like a dead married couple on acid
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notnights · 7 hours
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PV’s tips for some Gangle writing:
We don't know all the depth Gangle has just yet, but there are a few things I notice as patterns. What they mean and why she does them are of course up to interpretation, said interpretations are what we can use to give some fun insight into what and how we write about her.
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Gangle actually talks back to Jax.
"You didn’t do anything." "I feel like that violates some kind of convention." Shaking her head no at him in the dinner scene.
Prompt examples: How far is she willing to talk back? Is this her own small form of rebellion against her situation?
She questions things, she’s often asking what’s going on.
“What about Zooble?" "How’s Kaufmo doing?" "WHATS HAPPENING?!" (anyone would probably ask this one in that situation) "Why are there two bad guy trucks?”
Prompt examples: Why is she so curious? Does she want to make sure she's kept in the loop?
Gangle actually speaks pretty clearly.
Despite speaking through tears and stuffy nose, she's pretty clear. She will get a shaky or quiet voice, but not stutter. In fact Pomni stutters more than her so far.
No prompt examples for this one, this is more in relation to how certain dialogue could be from her, tips on how to make her "sound."
Gangle appears to see situations that need involvement, but is passive about getting involved.
-Worrying about Zooble being taken by the gloinks but not doing anything about it herself until Jax finally gave her the task. -Rock, paper, scissoring Kinger for who would actually help Zooble (she gets lucky Kinger does it anyways). -If Jax hadn't made her drive in episode 2, its hard to say she would have had much of a role in the adventure itself. -She just sits there as they interact with the Fudge -She keeps lookout as they travel, it's possible either Jax or Ragatha (they're the two that take leader initiatives so far) gave her this task seeing as previous evidence shows she's less likely to take initiative in a task herself. (We only have two episodes so this is subject to have more evidence against it in the future.)
Prompt examples: Why does she lack motivation? Does she have any motivation? Why does she not want to get involved? She is indeed submissive and agreeable.
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Those are the things that standout most to me, and usually what I question when making funnies involving her. Give all the love to this gangly woman.
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