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#I love my talking robots obviously but with mecha this approach makes the most sense
no1ryomafan · 6 months
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Forgot to mention awhile ago I started Big O-ITS GOOD-and this is something that hasn’t been touched on yet but is that the robot is sentient, which got me thinking about why this aspect is appealing to me in mecha context pasts “already preferring robots with sentience to begin with”.
There is something both intriguing and horrifying about the idea this giant man made machine your piloting that cannot speak at all is still technically aware. It doesn’t have a free will per-say as it needs you, its pilot, to operate it, to make it move and fight, but it still has its own thoughts and feelings. And whether or not this sentience means anything to humanity-if it freaks out other people, if it means anything for the general scale of evolution and the future as technology continues to grow-you still have the duty to pilot this robot because there’s no other way to eliminate the enemies, and only you can do it. Even if you didn’t choose to, the robot needs you as much as you need it.
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sol1056 · 5 years
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Do you think they couldn't make other characters queer cause of copyright? As far as my knowledge goes (correct me if i'm wrong bc I'm confused) Shiro belongs to the first itineration of Voltron, Go Lion! and Koplars are the owners of the American version. The post-s8 tea on Twitter said they weren't given permission of changing last names, what if was the same with sexualities? Koplar's Shiro, Sven was coupled with Romelle but I think Go Lion's Shiro didn't have anyone, so it was an easy pick?
That’s not really the way copyright works. 
Shiro belongs to DreamWorks, full stop, do not pass go, do not collect two hundred dollars. The same goes for Allura, Pidge, Hunk, Keith, Lance, Coran, Kolivan, Krolia, Zarkon, Lotor, Haggar/Honerva, and any other iteration of the characters as they are presented in DreamWork’s version. 
Note: I’m not saying that Shiro wasn’t a character in GoLion. I’m saying that the Shiro-of-GoLion is a character copyrighted by Toei Animation; Shiro-of-VLD is a character copyrighted by DreamWorks; Shiro of… well, any other iteration would be copyrighted by whomever created that iteration. 
It’s a complicated and heavily-legislated area of the law, but here’s the core idea boiled down into a single statement: your creation is copyrighted the instant you “fix it in a tangible medium of expression”.   
That is, you cannot copyright an idea; you can only copyright a distinct implementation. Furthermore, copyright is always owned — automatically upon creation — by the person or company who did the work of setting that idea into its concrete state. 
Behind the cut: copyrighting characters, withholding character information, cultural hot buttons, and where do we go from here. 
note #1: there is one exception, known as “work-for-hire,” where employees create something on behalf of an employer. This must known beforehand and made explicit via some kind of agreement. If you read the fine print, there’ll be a work-for-hire clause in most employee or contractor agreements.
note #2: yes, this does mean you could create a mecha series where the robots are all big lions, or a mecha series where animal-based mecha combine. It would probably end up in court anyway ‘cause companies get prickly about protecting their IPs, but afaik the court’s decision would hinge on whether your implementation is different enough.
(this is why I scoff so much at the EPs being so open about where they steal ideas from: there’s a reason writers talk about filing off the serial numbers. it’s not because we don’t want you to think we get ideas from everywhere. it’s because distinct is also a necessary ingredient for plausible deniability of plagiarism.) 
copyrighting characters
The ‘no last name’ claims are frankly a lot of hot air. 
First, you cannot copyright a character name; you can only copyright the specific and fully-developed character as a whole. (A Meg Murry who’s a South Asian marathon runner? Not a violation of L’Engle.) You could trademark a character name, but only if that name appears in the title; frex, Indiana Jones was able to be trademarked because his name is part of a series of works that all begin with “Indiana Jones.” 
WEP could trademark Voltron (as the mecha’s name), but doesn’t look like WEP chose to do so. Recent research seems to indicate WEP actually embraces and supports non-media products (that is, things that are obviously not their adaptation-of-an-anime) using the name, possibly on the theory this wide usage increases the name’s recognition and cultural cachet.
Second, consider Devil’s Due Publishing (DDP), which gave every character a full name, new biography, age, height, and family history. It retains its copyright over those characters, but only as whole characters. You could make your Keith Kogane an orphan in his mid-20s who’s distinctly anti-social, and you’d probably be fine, because that description is still more of a stereotype than a distinct/unique character. 
To quote the legal encyclopedia:
Judge Learned Hand of the U.S. Court of Appeals for the Second Circuit established the standard for character protection in a case called Nichols v. Universal Pictures Corp., 45 F.2d 119 (2d Cir. 1930), when he stated that, “the less developed the characters, the less they can be copyrighted; that is the penalty an author must bear for marking them too indistinctly.”
For example, alien characters stranded on Earth is a popular and recurring theme as portrayed in My Favorite Martian, Starman, Alien Nation, Transformers, District 9, Predators, and The Man Who Fell to Earth. The idea of a stranded alien character, without embellishment, is not protectable.
[…] once a stranded alien character acquires more distinctive features or aspects—for example, a big-headed, long-necked alien with a glowing finger who murmurs “Phone home”—it becomes distinct enough to merit protection and its owners can prevent others from using the character’s image and expression.
If you make your misanthropic orphan named Keith also a former Marine, and an expert in hand-to-hand combat, and grieving a dead fiancee… He’s no longer a stereotype, but a character with a unique combination of features. DDP probably would have grounds to send you a cease-and-desist. 
However, if you say Keith Kogane is a lonely kid from Texas with an alien mom and a fireman dad, who’s the best damn pilot of his generation, and is generally awkward and whose silence hides a whip-smart intellect… again, a unique combination that fleshes out generic ‘Keith’ into a very specific and distinct Keith. Who is not, it should be noted, a carbon-copy of DDP’s Keith.
And the real nail in the coffin: if you’re going to argue that it’s a copyright violation to use Keith’s or Lance’s or Hunk’s last names, then why wouldn’t the same apply to using their first names? Or using names like Daibazaal, Sincline, Lotor, Honerva, Haggar, Alfor, Yurak, etc. Pretty sure ‘Zarkon’ isn’t a name you see everyday. I mean, it’s not, say, ‘Bob.’ 
withholding information
I’ve seen staff from another DW project say they can’t specify character ages until marketing decides. Which is… truly bizarre. If DW really is having marketing make such creative decisions, it’s not just putting the cart before the horse, it’s putting the cart in the jewelry store and the horse in the attic. 
If marketing or PR is anywhere in the mix, perhaps that’s because someone with social media savvy has realized topics like ethnicity and age will bring out the vitriolic teeny meanies of the Fandom Purity Police Brigade. Thing is, that doesn’t hold water, either: Trollhunters gave us ages and grade-in-school.
There could be another layer, too. The EPs I saw in those earliest interviews clearly had little firsthand experience with fandom, and seemed startled to hear fans actually care about those details. Two years of their interviews, and I have the strong sense they don’t like losing what they see as a battle of wills, no matter who their opponent is. Fandom cries out for surnames? Fandom will never get it. Fandom likes this couple over that one? Fandom is heading for severe disappointment. And so on. 
That’s ignoring the praise the EPs enjoyed for fandom’s conflation of a Korean-American VA and a Korean studio’s aesthetics, to see Keith himself as non-white. The EPs got representation points, and didn’t have to do a thing; the fandom did it for them. Why mess with that?
But no, copyright has nothing to do with that. 
cultural hot buttons
Sexuality, gender, and ethnicity are three places that a franchisee could run into problems, because these are hot buttons in the US. If the franchise owner feels a particular tangible form (this specific character in this specific iteration) violates the franchise’s ‘family-friendly’ aspect of their brand… I’d bet the contract between the parties does give the franchise owner some right of refusal or revision. 
Set aside what you think of VLD’s beginning, middle, or end. For all LM’s other faults, that sketch she did so long ago highlights all three: gender (Pidge), race (Keith and Allura), and sexuality (Shiro). We may’ve had to wait for an unfortunately tacked-on epilogue to get explicit confirmation*, but in the end, VLD was a significant break from previous Voltron iterations. 
Where, exactly, is anyone getting the impression that WEP is so terribly upset about its princess no longer being white, one of its pilots no longer being male, or another pilot no longer being straight? Whatever Bob Koplar might think of VLD’s end, his statement on the day of S8′s release made clear WEP is eager to continue their partnership with DW. 
Sounds to me like WEP is okay with DW’s creative and cultural approach. Otherwise, why go back for more? 
* edited to clarify, per @inklingdancer‘s tag
moving right along
It ultimately doesn’t matter what a previous iteration did. So long as DW’s creation is fully its own, copyright is neither barrier nor impetus to providing (or withholding) any information about that creation. 
What DW creates, DW owns. Which means DW is free to tell us last names, middle names, heights, ages, family history, race, gender, sexuality, love interest, even most hated food or favorite color — or nothing at all. 
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mageinabarrel · 6 years
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Yoshiyuki Tomino’s idiosyncrasies have rarely been so approachable, delightful, and altogether entertaining.
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I came to Overman King Gainer as a Yoshiyuki Tomino (Mobile Suit Gundam, for those whom the name on its own means nothing) show by way of Gundam Reconguista in G, a show which – as you may or may not recall – I rather liked. While my overall experience with Tomino is limited compared to the overall scope of his oeuvre, with G-Reco and Turn A Gundam (which made my top shows list at #8) under my belt I felt that I had found some kind of kinship, albeit exploratory, with the legendary creator’s idiosyncratic tendencies. And with King Gainer being catalogued along with G-Reco and Turn A among the “Happy Tomino” shows, it only seemed right that I also give it a try.
I’m happy to report that, on the whole, Overman King Gainer was exactly what I was looking for in that respect. It is decidedly a Tomino show, and no one really makes anime like Tomino. That’s probably for the best considering the nature of his quirks, but I’m glad his works have a space to exist. Tomino himself composed the lyrics to King Gainer‘s irrepressible opening theme, which perhaps tell you all you need to know about the show right off:
I need King Gainer!
King! King! King Gainer! Metal Overman King Gainer!
And, later, in the full version of the opening:
Metal fire! I love you! Metal full coat!
[In background as other lyrics happen]: King, King, King Gainer! King, King, King Gainer! King, King, King Gainer!
Did you know you can do the monkey to the rhythm of that “King, King, King Gainer!” chant? Well, you can. Many of the characters do it in the opening, with the mecha joining in (thank you, Kenichi  Yoshida). Tomino himself was caught on video during the production of King Gainer doing what looks suspiciously like that dance, too. That is the kind of bubbling, enthusiastic energy that King Gainer is imbued with from start to finish. And, in gratefulness for having been able experience all of that for myself, I’d like to highlight just a few of Overman King Gainer‘s merits to hopefully induce a few others to give it a shot sometime.
Silliness Resides inside Seriousness
Tomino’s propensity for incorporating the, er, derpier side of martial conflicts into his works is an aspect of his anime that I’ve developed a particular fondness for. While I fond myself rather thrown by the frequent disfunction of the war in Turn A Gundam in my first encounter with Tomino, I came to appreciate it more and more as I completed the series, rewatched it, and then say G-Reco and Mobile Suit Gundam. However, I think it’s fair to say that only G-Reco comes close to rivaling Overman King Gainer‘s silliness—and even then, it’s not quite there.
There is a pleasant matter-of-factness to the way Tomino anime deliver their absurdities, a kind of grinning deadpan that accompanies the obviously silly moments and more obtuse humorous bits alike. At one point, a stuffed elephant is used as a shield against a throwing knife and is subsequently apologized to upon request. Later on in the series, a confession of love is used to counteract an antagonist’s mind-reading weapon and winds up being broadcast around the globe. In between, a squirrel saves two humans from drowning. And, throughout, people just kinda… say a lot of stuff. Some of which makes sense. Some of which also makes sense, but also is funny. Some of which is just funny.
I did not say that Overman King Gainer was not a dumb anime. But it sure has a lot of fun with its ridiculous ideas, and the natural way it plays its silliest ones against its more serious ones makes for a unique charm that’s just not like anything else in anime.
The Cast Is, Really, Just Charming
It’s hard not to like many of the characters in Overman King Gainer. I mean, sure, evil railway boss Kids Munt has an incredibly punchable face (spoilers: this happens, satisfyingly) and Asuham Boone is an unreasonable human being (but he’s also so bad at doing anything that you can’t hate him). But beyond them and a handful of other antagonist-types, the cast of Overman King Gainer is just a pile of delightfully varied and unique personalities. I could list out pretty much all of them and have something good to say about each, but I won’t.
Instead, I’ll just note that my favorite in a close race was the precocious young Princess Ana and her trio of squirrel-like creatures, who enthusiastically becomes a hostage for the main group and provides occasional childish verbal beatdowns and plenty of danger-unaware cuteness. Shoutouts to candy-popping genius Overman pilot Cynthia Lane, the witty and good-looking Gain Bijou, the rock-solid Sara Kodama, and the aforementioned Asuham Boone. What speaks even more to King Gainer‘s virtues in this area, though, is the way people in King Gainer are always bouncing around outside their established social circles, talking to each other and generally being a lot of fun to watch. Pretty much the entire cast has chemistry with each other, which, along with the qualities of their unique characters, means conversations are fun no matter who’s participating.
On a related note, one aspect of Tomino’s creations that doesn’t get talked about enough is his ability to build a sense of genuine affection and camaraderie amongst the makeshift families that so often form the emotional core of his shows. Whether it’s the crew of the White Base in the original Mobile Suit Gundam or the Bellri-Aida-Raraiya-Noredo quartet in G-Reco, Tomino has a knack for investing you in the bonds between these characters as they meet, get to know each other, grow closer, and go through their stories together. The way Gainer and Sara become pseudo-parents to Cynthia Lane in the series’ final quarter or so  is a microcosm of this in action in Overman King Gainer, as the whole Yapan Exodus team moves from being a scattering of individuals and smaller groups into a united effort to bring the Ceilings safely to their home.
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The Giant Roboting is Exceedingly Good
There is a lot that can be said in favor of the giant roboting in Overman King Gainer. The first is that frankly embarrassing number of fun mecha designs is off the charts – all the way from the likable design of the titular mech, to the rubbery morphing of Cynthia Lane’s Dominator, to weird frog-like Overman, to uncomfortably muscle-bound ones, to the many goofy Silhouette Machine designs, and so forth. The creativity of the powers the mechs possess—speed, invisibility, gravity control, summoning giant toads, Precure villain powers, causing eternal winter across the planet, etc.—match the designs stride-for-stride.
Of course, concepts are nice, but what about the actual use of said giant robots? Well, on the whole, I would argue that King Gainer is better at giant roboting than G-Reco, as it roughly takes a mecha of the week structure, resulting in constant giant robot duels. Happily, King Gainer‘s production is such that it’s able to make those duels achieve frequent visual heights with plenty of exciting animation. The clear standout is the BONES-outsourced episode #14, which was an industry event of sorts, but the majority of King Gainer‘s fights have at least some kind of animation merit to them—whether it be longer fight sequences or just beautifully rendered explosions.
But the most important thing about King Gainer‘s giant roboting is simply that it loves the stuff. The mecha of the week format isn’t just a convenient episode structure here, it’s a chance for the show to do what it does best of all – deliver exciting, blood-pumping mecha action to the viewer. All the good designs and fun powers and sakuga are in service of that one goal: to let giant robots do their giant robot thing. The creative of concept simply bubbles out in a joyful rush as the fights get bigger, the opposing mecha more hilariously overpowered, and the titular mecha finding new ways to overcome the challenges before – all the way to the very end, which is one of the most stirring giant robot moments I have yet has the pleasure of witnessing.
And you know, this is a giant robot show—so if the giant roboting is good, what else really is there to complain about?
King! King! King Gainer! Metal Overman King Gainer!
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Yoshiyuki Tomino's idiosyncrasies have rarely been so approachable, delightful, and altogether entertaining. Yoshiyuki Tomino's idiosyncrasies have rarely been so approachable, delightful, and altogether entertaining.
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