I'm having the time of my life learning Blender. Ah, the possibilities...
Here, some frames that I think look really funny without context
(Model rigs by Apnoiac)
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deafening silence
just a quick little something before i go back to trying to get star baker (which would be The Funniest title for delphi to have and therefore i must have it, for the bit) cause i can't and won't stop thinking about how fucked this moment is for delphi. man who has become accustomed to the constant sensory input of a god suddenly has it revoked
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Who wants to see the closest thing the Bugsnax journalist has to a full model, doing various animations?! Well, I did. So I made this in Blender, and put them in Clumby's office because why not. The specific animations:
Orange journalist: Idle
Yellow journalist: Running
Green journalist: Crouching
Black journalist: On fire (fire not pictured)
White journalist: Activating the Lunchpad (Lunchpad also not pictured. Maybe it's just offscreen?)
Purple journalist: Using the Snakgrappler
Only the arms and lower body are textured, because only the arms and lower body actually exist in the game. The upper body is a less-detailed model used to cast the player character's shadow. It's not like you're going to look at their shadow in the game and notice that they don't have eyelids. You can barely even tell that they have an overbite. I've checked. Anyway, I made the shadow-only part the same colour as the top of the legs, but they kind of look like they're made of rubber. With fuzzy pants on.
The arms are actually a separate model to the rest of the body, in both the in-game model and the shadow model, and I'm like 95% sure I attached them correctly. The in-game and shadow versions of the arms have slightly different animations, and the in-game arms seem to attach to the camera, which is behind where the nose would be in the shadow model. I'm using the in-game arms here, since they're more detailed, but I attached them to the top of the spine where it would make more sense for them to be, and had to do some weird stuff with constraints to stop them from sliding all over the place.
Also, the in-game arms have individually animated fingers, which not even the NPC Grumpus models have, allowing me to do this:
"Thanks, Chandlo. You really
'slam-dunked'
my questions."
(I want to make it completely clear that I posed the model like that. The other poses are from the game, but that one's mine, I'm sure someone who knew what they were doing would make it look a lot better)
(They definitely did quotation fingers during that line. Search your feelings. You know it to be true)
There's also a secret to the model's blank expression! Or at least a detail you can't normally see. Since there's no texture, you can't see their pupils, but if you turn on wireframe...
A Grumpus?
Journalist the Grumpus?!
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