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#Good thing this entire playthrough is recorded so you can watch my slow pain and suffering over time >:D
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I just got to the final dragon tear...
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descentivity · 3 years
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Depression, Trauma, (and Most Importantly,) My Thoughts on Hello Charlotte EP1 & 2
Eating has been difficult for me for as long as I remember. It started off as an aversion to food, in favour of spending my time more efficiently on what my dumb little mind viewed as more important: Homework, video games.
Over time, it turned into anorexia. I had already gotten used to eating just under 500 calories a day, and my depression took my poor habits and twisted them into a cowardly and slow attempt at suicide.
On my road to recovery, I’ve found that years of poor eating choices have lead to my body struggling to process food. I have to eat at a painstakingly slow pace lest my stomach turns against me, and the smell of food is sometimes enough to diminish my appetite altogether. My bowel movements are, for lack of a better word, a shitshow.
This brings me to today, the 10th of August, 2021. 6 or so years of barely eating enough to survive later, I’m setting the world record for the slowest consumption of a fillet o’ fish in the history of mankind. 
In my absolute boredom and unfathomable stomach pain, ManlyBadassHero’s playthrough of some random horror game (I can’t remember the name) appears in my YouTube recommended, and I’m reminded of a horror game I bought on sale on Steam, the last of a trilogy. In all honesty, I only bought the game because it was dirt cheap and one of my sisters’ names is Charlotte. I was too horrified at the time to process the story nor play the previous two games, so I did a quick achievement run and left it at that. I was certainly very confused as I had no idea who any of the characters or what any of the concepts were, but the gore had me too mortified to go and find out myself. 
A year later, I’m looking the trilogy up on ManlyBadassHero’s YouTube channel, and decide to start from the beginning of his Hello Charlotte journey, in 2016.
Hello Charlotte EP1
I’m going to be completely honest with you, the first game really didn’t resonate with me too well. It was a cute, quirky, RPG Maker horror game, with two loveable main characters and an interesting world. However, with context from the third game, the events felt too self-isolated and inconsequential. Felix and Charlotte are in a little self-contained TV world created by a fictional race called Pythia - creatures with 3 or 4 eyes that can create miniature dimensions, once brought into a hivemind by an “Oracle,” which seems to be some sort of god. They all seem to be falling apart and have taken a horrific turn as most of the Pythia have been “executed,” and those who haven’t have either gone mad or into hiding in their own bubbles of (albeit temporary) safety.
The ending of the game is somewhat misleading, too. Once Charlotte and Felix escape the TV world by having Charlotte merge with the Oracle itself, the game almost plays off the previous events like they were all a story made up by a young and imaginative Charlotte. Did they happen at all? Is she a reliable narrator or point of view to begin with? (Spoiler alert, she is not.) The explanation for it all seems to be that Charlotte herself is a schizophrenic, though the legitimacy of this is brought into question in the third game, which I will talk about later. Altogether, the game didn’t bring out many strong emotions in me, and I was starting to zone out as I moved on to the second game’s playthrough.
Hello Charlotte EP2
What struck me as odd in the second game is that while the first game seemed to bring Charlotte out of her own strange, black-and-white world and back into reality, we’ve found out that she’s right back where we started last game. A black-and-white world, inhabited by her imaginary friends. Aliens, gods, and the like. However, Charlotte’s seemingly made-up world feels more alive this time. I’m not sure if this is the consequence of the game developer improving their skills or an intentional detail, but even more characters are introduced, and previously shallow tenants of Charlotte’s home are given more depth. The hazmat-suit wearing aliens have faces, personalities and whole backstories attached to them, now. Charlotte has a best friend at school named Anri, who has a obsessive crush on her. She’s friends with a bullying victim named C with horrible germaphobia, who has almost identical struggles to her (more on those struggles later.)
What also surprised me is the continuity between the first and second game. For some reason, I thought that this Charlotte would be starting from scratch, completely oblivious to the fate of the first game’s iteration. However, this concept only seems to be used in the third game, so I guess I was simply mislead. This game, in fact, takes place 3 years after the first, and the Oracle still lives on within Charlotte’s conscious. However, it’s a dying god, on its last leg. It had already been dying during the time of the last few Pythia, but it had used the last of its strength to free Felix and Charlotte from their world. As the Oracle’s health declines, so does Charlotte’s mortal body.
Unlike the first game, most of the themes in this game hit way too close to home. The feeling of second-hand helplessness when someone you barely knew ends their own life. Anri’s obsessive and outright manipulative lesbian crush on Charlotte, bordering on bullying. The schooltime harrassment and trauma Charlotte underwent. The fear and dangers of social interaction. Feeling unlawfully punished by your school teachers for seemingly nothing at all. Depression, self harm, and the primal urge to escape from it. Getting roped into others’ mental health, until both of your issues converge into a disgusting amalgamation of the need but severe lack of therapy and a break from it all. Delusions of what could’ve been and the possible, yet near impossible future ahead. Looking back on everything you’ve ever done and regretting every second of it.
While I ticked off the trauma presented to me on a silver platter in the form of a fucking RPG Maker game like a twisted bucket list, I found myself relating more and more to not only Charlotte, but the students around her. Scarlett, whose life was so perfect that nobody had even thought about her possible mental issues until it was far too late. Anri, who would lay down her life for a girl who simply doesn’t feel the same way. C, who desperately wanted to escape from reality by any means possible.
An interesting fact about Hello Charlotte is that there are numerous omnipotent beings amongst its cast. They aren’t shy about providing very in-depth character analysis to Charlotte, and in turn, to the puppeteer (I suppose now is a good time to inform those who are unfamiliar with the series that the puppeteer refers to a species, character, and the player, all at once. Charlotte has a puppeteer controlling her by the name of Seth. You are/are controlling Seth as the player. Capiche? Capiche.)
What this meant for me watching Manly’s playthrough was the feeling of two gods (in this game, at least) peering right into my soul, analysing characters that reflected my exact experiences and even my personality during my school days. I learned and realised things about myself that I simply hadn’t known before. Just like Charlotte, I’m simply looking for direction in life, and I’m too afraid to act without instructions. I found myself bullied, manipulated and abandoned by someone who simply wanted my affections, and only learned to miss them when they were gone. Like Anri, my desperation for love and approval from an individual in turn lead to anger and resentment for them. Like both Charlotte and C, I eventually turned to hurting myself to make all the pain go away, refusing help from others and developing a shell of false optimism and naivety to forget about the damage I had dealt to my body, personality and relationships.
As much as I hate to admit it on my little obscure Tumblr blog with 0 followers and 0 traction, I still struggle with these things. I have no direction in life, and wander aimlessly, hoping for one of my offshot attempts at content creation to take off. I find myself missing the girl who emotionally abused me to hell and back every day. I resent another girl for never feeling the same way I felt about her. I still don’t take care of myself, and spend every day in a state of denial about my physical decline and sickliness. I’m so incompetent emotionally that I spend days ignoring my own boyfriend, starving him of the proper relationship that he deserves all because of how broken, fragmented and distant my own mind is.
Hello Charlotte EP2 has four endings. All four of them, in my eyes, are bad.
In the first, C and Charlotte overdose together, leaving their mortal realm to become gods. They choose to ignore and forget the pains of their mortal lives, and live the rest of their godly lives in ignorant bliss. Do I want to forget about my depression and trauma? Learn nothing, and forget about everything that made me who I am today? Or worse even, do I dare take the plunge into “godhood,” and leave this mortal plane to end my suffering altogether?
In the second, Charlotte discovers that C isn’t who she thinks he is, and she finds him without a soul. Alive, but empty. Charlotte could not save him. Consumed by grief, she ascends and becomes a god, consuming the entire world around her. After all is said and done, she realizes her mistake. All of her friends are gone, C is still empty and unresponsive, and now she is alone. Sometimes, I feel as though I’ve already gone through this ending, many times over. Countless times I’ve let my depression become all-consuming and take over my life. I’ve pushed so many people away and hurt so many more, and for what? I have nothing to gain from every fit of depression, and the consequences make it seem nothing more but a selfish attempt to make myself feel better.
In the third, Charlotte is the only one who dies. In her last moments, the Oracle comforts her, like a mother cradling her child. They embrace, and say goodbye to each other, as Charlotte’s own life was the only thing keeping the dying god alive. At this point, I’ve started to draw parallels between the Oracle and depression. Depression isn’t always a horrible thing that beats you down and keeps you from being truly happy. Sometimes, wallowing in my own sadness and depression would be the only thing that keeps you sane, stable, and calm. The feeling of hopelessness really is bittersweet, and in desperate times, goes hand-in-hand with acceptance of one’s circumstance. Oftentimes, I find that this is the most realistic way I’ll go out. One day, I may just accept depression, and succomb to it. There may not be a struggle at all. Rather, a quiet, submissive hum, which will fade away into silence.
In the fourth and final ending, Charlotte and C die alongside each other. After her death, Charlotte confronts the Oracle, and wishes to save everyone, and for everyone to be unhappy. Of course, this is where the classic saying: “Be careful what you wish for” comes in. Because of her wish, everyone’s soul, what makes them individual and unique, is erased. After all, no one can suffer if they cannot think at all. In some ways, emptiness is pure bliss. This once again goes back to the bittersweetness of depression. The sheer emptiness it may bring on, at times, is bliss. Feeling nothing isn’t always a bad thing. It’s a way to cope with the horrors of the world. To remember nothing at all is such a tempting yet unattainable solution that I can’t say I haven’t longed for in the near or distant past. Charlotte, of course, is distraught that her friends are all gone, their identities and souls lost forever. Following this, she has one request to make of another god, the observer. She wishes to be killed, as all of her actions have lead to nothing but pain for others and herself. The observer, however, refuses this offer. Instead, he comforts her and takes her hand. They go on a journey together. He suggests that one day, she’ll learn to control her power, and she can recreate the world and her friends. As they leave, Charlotte reflects on her hopes and dreams for the journey. She hopes to learn to be kind, and not hurt others. She wants to change her ways, and become an honest, good person. Charlotte, slowly but surely, is on the road to recovery.
Putting the unsettling sequel to this game aside, maybe I could learn a little bit from Charlotte.
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