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#FALLOUT NEW VEGAS ULTIMATE EDITION
goodwinmackinnon40 · 2 years
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pettersonrubin3 · 2 years
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bonnerkent1 · 2 years
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jaysinkie · 1 year
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Fallout: New Vegas (Ultimate Edition) (2010/Windows/MATURE)
Composer(s): Inon Zur
FREE via Epic Games until 1st June, 2023
[FREE D/L]: https://store.epicgames.com/en-US/p/fallout-new-vegas--ultimate-edition
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jackie-elysium · 1 year
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Epic Games Store - Free Game
Fallout: New Vegas - Ultimate Edition
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nomadeurbain · 2 years
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Prime Gaming : les jeux et contenus offerts de novembre 2022
Les abonnés à Amazon Prime n’ont pas seulement accès à Prime Video ! Ainsi, ils ont aussi droit à des jeux gratuits et des contenus exclusifs avec Prime Gaming, je vous présente ceux de ce mois de novembre 2022. Abonnez vous à la chaîne YouTube Instagram Twitter TikTok Prime Gaming, les jeux offerts Ce mois-ci, Prime Gaming propose sept jeux gratuits : Fallout: New Vegas Ultimate Edition :…
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thefalloutwiki · 1 year
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Fallout: New Vegas Ultimate Edition: Free to keep til June 1, 2023
Fallout: New Vegas Ultimate Edition is currently free to download on Epic Games Store until June 1, 2023! Grab it if you haven't already and enjoy the wonderful entry in the Fallout series!
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fallout-lou-begas · 1 month
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Not sure if you’ve been asked this before, but what are your favorite/essential mods for new vegas? I’ve only ever played it unmodded so I’m curious
Good question! I definitely have answered this before, but that was so many years ago. It's only now that I've taken the opportunity to overhaul and modernize my own mod set-up that I've been figuring out the answer to this question myself. But I can definitely talk you through the most important parts of my new load order.
First, however, every single person modding this game in this day and age absolutely needs to start with the Viva New Vegas modding guide, and follow every step to the letter. The recommendations are air-tight and the instructions are written and presented as if you, the reader, have never even seen so much as a computer before. It's amazing. The "Base" of VNV contains nothing but bugfixes, lightweight unofficial patches, performance optimizations, and other under-the-hood stuff designed to remedy FNV's infamous stability issues while maintaining a completely "vanilla" feel. This makes it absolutely necessary, in my opinion, even for people who don't actually want to play with any (other) mods. Especially crucial to this guide is its mandate to use Mod Organizer 2; if you're using Nexus Mod Manager, Vortex, or Fallout Mod Manager any time since Biden got elected, you are shooting yourself in the foot plain and simple. The best endorsement that I can give of Mod Organizer 2 is that it mods you game completely virtually, meaning that if you fuck your mods up beyond repair, you can just go to your actual FNV launcher in your root folder and boot up the vanilla game like nothing ever happened.
And the "Extended" section of Viva New Vegas consists of more modding tools, quality of life tweaks, content restorations, and a curated list of strongly recommended gameplay modifications that nevertheless all come down to your personal preference (though deviating from their provided list may make you use your brain a little bit when choosing the right compatibility patches, and so on).
This isn't going to cover every single thing that I play with, but here's everything that I would think to suggest to anybody who asked. With that said, here's Fallout "Lou" Begas's Mod Recommendations, 2024 Edition:
Viva New Vegas Extended: Lou's Preferences
VNV Extended recommends several gameplay modifications that come down to personal preference. I installed just about all of them, with a few exceptions (I don't care at all for B42 Optics, for example). Here's some specific details:
Just Assorted Mods has a hell of a lot of features but I actually enable are breath-holding, the vanilla sprint, and the loot menu (though I flip-flop often on using JAM's Bullet Time in place of V.A.T.S.). If you install VNV and boot up the game and wonder "what is all this fucking shit on my HUD," it's probably some of Just Assorted Mods's components. Just disable the ones you don't want in the in-game Mod Configuration Menu, which you will also have available if you followed the instructions for VNV Base.
Vigor is a modernized fork of JSawyer, the mod that was originally created by FNV's own director after the game's release that tweaked a lot of under-the-hood game settings and statistical balance to his personal preferences. JSawyer Ultimate Edition a more faithful modernization of the original JSawyer whereas Vigor is "a more lightweight alternative" that dials back some of the more drastic features of JSUE. Your choice of these, or none of them, is purely personal preference, and my preference is for Vigor. Any form of JSawyer is strongly recommended if you play in Hardcore Mode.
Simple Vigor Config is used in conjuncton with Vigor and is an intuitive and easy way to overwrite Vigor's gamesetting changes with your own preference. I use the config to adjust carry weight to a much more punishing (25 + 5*STR) formula that incentivizes the use of backpacks, mindful inventory management, and companion inventory space; and to increase the starvation, thirst, and sleep Hardcore Mode rates to 10, 5, and 14 respectively.
Desert Natural Weathers is the weather mod to end all weather mods, in my view, and it includes configuration for customizing the darkness and visibility of nighttime. This effectively obsoletes former dinosaurs like Darker Nights Ultimate Edition. Refer to the post that I made on DNUE's Nexus page here for a copy of my settings to darken those dang nights with DNW.
In AIStewie's Tweaks's nvse_stewie_tweaks.ini file, I set bCustomSpecialPoints = 1 and iNumPointsToAllocate = 35. This slightly reduced starting stat spread forces you to make tradeoffs in your character creation, because it starts with a perfect middle 5 in every stat. Every addition above average will require a subtraction below average. The "Essentials" INI included with VNV Base is all that most players will ever need, so this is my one specific personal tweak that'll keep you from scrolling through every single option in the whole damn thing (though I also recommend enabling the tweaks that hide all of your skill check tags in dialogue for more immersive and less gamified roleplaying in conversation: set bNoSkillTags, bRemoveFailedSuccessText, bRemoveRedOutline, and iRemoveTags to all = 1. )
Lou's Personally Valuable or Sentimental Tweaks and Fixes
Better Pause Menu Screen (Simple Blur). I play with an ultrawide resolution and the vanilla pause menu filter doesn't actually extend past 1920x1080. So this is really vital, lol.
Vanilla Animations Weapon Scale Fix. This mod will fix a common issue with custom weapons and animation mods where your weapon will become invisible because its scale has gotten stuck at 0.
Companion Carry Weight Fix. All companions in the game have an invisible attribute called "companion suite" that, among other things, halves their carrying capacity based on their actual stats. If you play with a super low carry weight formula like I do, you can see how this is a problem. Here's the solution.
Miscellaneous Tweaks Collection includes a few files that I get great use out of: No DLC Recipes Early (great unless you integrate DLC crafting ingredients into your base game somehow) and Vendors Have Throwables (why the fuck are throwing weapons so hard to find in vanilla!). There are others that I use as well but I recommend these two the most generally.
Lucky 38 Suite Upgrade Terminal Tweak is a very cute little mod that removes the ugly wall-mounted terminal and makes you purchase your suite upgrades from the actual computer on the desk in the master bedroom instead.
I Fought the Law - Simple NCR Start finally gives you a good reason to check out NCRCF if you're not siding with the Powder Gangers.
Hire Cass Early was my "dream mod" for the longest time, and thanks to some help, it's finally a reality. Simply pick up the letter that this mod adds to the Mojave Express office in Primm and you can recruit Cass right away (through the usual persuasive requirements) without ever stepping off the road from Goodsprings to the Mojave Outpost. Part of my ongoing "make @ikroah real" project.
Harder Strip Access. Getting into Vegas to finally confront Benny should feel like a tremendous accomplishment. This mod makes it so. Better pony up the caps or call in one hell of a favor, kid! With any kind of tougher economy mods, especially, this mod makes it wonderfully Herculean to just buy your way onto the Strip.
Balance Tweaks
Pseudo-Realistic Carry Weight - No Weightless Item Overhaul and Realistic Bottle Cap Weight. The former is actually an optional file; the main file just implements the the carry weight formula that I was coincidentally already using. The latter just forces you to think strategically about how much money you're walking around with. Can you tell that I love inventory management? Note that if you give bottlecaps weight, you should definitely let yourself drop them when necessary by editing Stewie's Tweaks (bShowCurrencyInContainers = 1).
Carry Weight Affects Speed, Med-Tek Trauma Kit (Lou's Version), and More Conditions to Fast Travel. The first appearance of my own mods on this list! These three mods in conjunction tie your encumbrance and your overall health to your mobility far more strictly. I love the balancing act of packing enough supplies for an excursion while leaving enough room for loot that I can still fast travel with, and the choice to get greedy with more loot than I can comfortably carry and just hope to not run into danger on my slow walk back toward a merchant. My tweaks to the classic Med-Tek Trauma Kit mod apply this level of emergent gameplay and resource management to your limb health, though it makes the game much more difficult unless your character specializes in Medicine. I haven't tried it myself, but Simple Healing System is fully configurable, modern mod that I've had my eyes on and that might be better for most general playstyles, and it might even be compatible in conjunction with my Med-Tek mod for extra intensity!
Better Charisma (Charisma Affects Dialogue Skill Checks) and/or Charisma Affects Reputation. I've always been very frustrated with how much of a meaningless dump stat Charisma is, and the phenomenon of the 1 CHA 100 Speech player character in general. These two mods, which you can use just one of or both together, give Charisma much more meaningful and palpable functionality.
Terrifying Presence (Lou's Version), speaking of Charisma, changes the requirement for this perk from Level 6 and 70 Speech to Level 2 and 6 CHA, making it much more accessible to more types of intimidating characters. This same mod includes alternate options to take it as a trait instead, with the drawback(s) of either tanking your Speech and Barter and/or increasing your addiction chance. See also: Less Snarky Terrifying Presence.
New Vegas Karma Rebalance is a great under-the-hood mod that makes FNV's nearly vestigial karma system less nonsensical without removing it or its effects on the player entirely. Thanks to this and Mass Ownership Tweaks, which is already included in VNV Extended's recommendation of Essential Vanilla Enhancements Merged, Cass won't hate your guts just for stealing a few things from Caesar's Legion at Cottonwood Cove, especially not after you've already killed them all.
Damage Multiplier solves the sluggish damage sponge problem that plagues Bethesda engine combat by simply multiplying all damage dealt globally, both by and to the player, by a factor of your choosing. I use 2.5x, which is usually enough to kill any level-appropriate human being with a single shot to the head. 2x should be the minimum. Combine with Combat Enhancer NVSE and NPCs Use Ammo for overall faster but much more ferocious and intense combat engagements.
Visuals and Animations
Third Person Camera Overhaul. Though I'm still getting used to its extremely specific configuration settings, this is vital for a third-person enjoyer like myself. It obsoletes any and all "dynamic camera" or "shoulder swap" mods of the past. Once you figure out how it works and what you like, you're set for life.
Realistic Movement and Dramatic Inertia. Although a little goofy, it has never felt better for me to physically move around in the game than it has before. I like the weight and get-up-and-go that this mod has for me as a player, but it's especially significant in firefights and other combat situations where, now, your targets can't dodge bullets by shifting direction instantly or stopping and turning on perfect dimes. For a single, less heavyweight alternative, try 360 Movement and Diagonal Movement together instead. Each pair of these mods is incompatible with the other pair, however.
B42 Loot, B42 Interact, and B42 Inject. I recommend a lot of the B42 family of animation overhauls in general (except B42 Optics, lol) because I just love seeing my character actually do the things they're doing. For B42 Loot, I use the included config file to disable the "force pull" effect, and for B42 Interact, there exists compatibility patches between it and its more third-person oriented counterpart Animated Ingestibles, but I'd only look into that if you know what you're doing (though, I do).
Character Kit Remake is a mod that I was turned onto recently. For a long time I have scoffed at character appearance overhauls out of nostalgia for those classic gamebryo engine potato-faces and what I thought was, to be blunt, the tasteless ineptitude of the actual overhauling. But I do really like this one, even if the showcase of screenshots do a really bad job of selling it. It looks a lot better in motion and in game, I promise. i think that these people are just not good digital photographers.
Height Randomizer. It's funny how much you can get attached to a minor character when they are, for whatever reason, especially tall or short. This lightweight mod just adds some height variance to all NPCs in the game that don't already have a non-normal 1.00 height setting in vanilla.
The Strip Groove. Dance on command. Endorsed.
Items, Economy, Crafting, Survival, Repair, Etc.
Gloves Galore (Lou's Version), Power Armor Gloves, Combat Armor Gloves, and White Glove Society Wear Gloves. Anyone who has followed me long enough on here should know that I have strong, totally normal feelings about gloves.
Armed to the Teeth Redux and literally any backpack mod. I've used this duffel bag forever, for example. I love these ones because I personally love when you can physically, literally see the things that a character is supposed to be carrying.
Flashlight NVSE. Another piece of Agnes Sands's arsenal, this is the one "old" mod that I can't quit. Even if it is a little janky, I've yet to find a better directional flashlight mod. Only install this is you think you can handle wrestling with it a little, and make sure your "Exterior" flashlight settings are all on the lowest quality regardless of computer specs (or else it causes flickering). It's a must-have for darker nights, too.
Famine is the last "loot scarcity" mod you'll ever need. Combine it with Harder, Barter, Faster, Stronger from the VNV Extended recommendations list for a really tough time affording even basic necessities without tailoring your build for mercantile success... which is just how I like it.
Cheaper Repair Costs. The vanilla formula for determining the cost of weapon and armor repairs at merchants is, in a word, fucked, where it literally costs twice the weapon's base value to repair it from broken. This mod lets you adjust that proportion so that you won't be better off literally selling and buying another gun in every single case. I play with a rate of 67% (which means that paying a merchant to repair a completely broken weapon from 0% health to 100% health will cost 67% of the weapon's base value).
Alternative Repairing does too much cool, practical shit to the base repairing system to even get into here. To keep it short, it intuitively incentivizes actually scrounging for all kinds of formerly useless junk that you can now scrap for spare parts. Check it out.
Water Overhaul. Ever play with a Universal Water Bottling mod and find things suddenly far too easy? Water Overhaul combines all the convenience and sense-making of bottling water anywhere with the much-needed tradeoff of truly purified water being much rarer. All that convenient H2O is now just radioactive enough to keep Goodsprings Source from singlehandedly breaking the survival economy of the game (not to mention the literal economy).
Cowboy Coffee and Coffee Grounds, my own mod that adds brewable coffee to the wasteland. While mostly just created because it's cute, it's really nice to have a reliable and palpable source of sleep deprivation relief when playing in Hardcore Mode.
Gun Oil From Animal Fat, another mod of mine that provides a cheaper, craftable, and less demanding but less effective repair option to complement Weapon Repair Kits. I patched this one recently to fix some old issues, and it's great for incentivizing emergent gameplay (since you need to hunt for meat, and cook the meat for fat, and combine the fat with loot to make the gun oil).
Sound
Less Constant Music and Passive Combat Music Tweaked do exactly what they say on the tin and are perfect for people who like to get immersed in the natural sound of their environment, especially if you're a chronically stealthy player like me and you've trained yourself to constantly listen for enemy footsteps. I do recommend keeping Less Constant Music disabled when you first start a game, though, because until I can figure out how to add an exception to it myself, it will remove the background music from character creation at Doc Mitchell's house more often than not, and I really like that music.
SPEAKING of Doc Mitchell's music, Try Not To Get Killed Anymore is one of the first mods I ever made and it has never left my load order. It simply replaces the musical sting that plays when you die with an emphatic, tolling bell and the refrain from Doc Mitchell's theme, plus an optional version that includes his ghostly voice telling you to try not to get killed anymore. Two of my other personal sound replacers are the Mysterious Stranger Level-up Theme, Simple Snap Sound Effects for Quest Updates, and Mechanical Camera VATS.
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gold-rhine · 11 months
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Inazuma Rewrite part one
This is bullet points rewrite for Inazuma general plot structure, bc I think it had so much potential, but was horrifically scuffed in game. If I keep something from canon unchanged, I’ll just say so without retelling the entire thing to keep the length down, bc it’s gonna be A LOT already.
Some disclaimers: I’m not trying to fix every single problem, just what I see as major structural failures. I will reference my problems, but you can read my explanations on them more in depth in my “inazuma ranting” tag.
This is also not envisioned as free for all fanfic where I can write whatever I want, but aimed to be actually feasible to see in game, bc it’d be unfair and I want to show that Inazuma could be improved in the same constraints that hoyo writers had. So please don’t ask why I didn’t do wildly inconsistent thing that would be cool, but genshin would never actually do.
I’m aiming to retain all relevant lore and achieve basically same worldstate in the end, including character arcs, for the most part, because I presume them to be integral to the larger strategic plotline of the game. Which means I can’t drastically change characterization and major plot beats like the decrees, rebellion, Raiden has to be a sympathetic ally in the end, etc. I’m also trying to keep genshin’s general tone and modus operandi, bc like, target audience includes 13 yolds and I can’t just “make Inazuma good” by turning it into like, a gruesome and complex power struggle of political factions like Fallout New Vegas.
List of main issues I want to address: pacing in general, rebellion pacing especially, lack of impact and continuity of effects of vision loss on people, lack of setup for the stasis vs transience aka ei vs makoto conflict, character arcs: raiden, ayaka, kazuha, kokomi, yoimiya, kujou sara. And more! 
Initially I wanted to make a single post, but it’s already 3k and I’m only up to Raiden’s first duel and I plan to cover post-archon quest content too, like Raiden and Yoi story quests, so I decided to split it up instead of posting like 20k monstrosity. So remember, this is for now mostly a setup.
EDIT: Part 2
Raiden’s motivations\Reasons for vision hunt
Ok, so one of the biggest principal changes is that vision hunt and sakoku decree are active Raiden’s decisions, instead of Fatui’s plot that she’s just passively allowing to happen. Raiden closed the country, but she’s ok with Fatui starting a civil war and selling delusions, bc it doesn’t “affect eternity”, like??? I honestly think that the current plot of her people dying in a civil war meant nothing to her is much worse than her starting vision hunt decree out of misguided plan to ultimately do better for people.
I mean ok, we have to have closed borders to reference Japan’s history, sure, but like, the whole point of isolationist policies like this is to prevent the outsiders’ influence on the country. So she should not be ok with Fatui schemes at any point.  
I mean, if it was fallout new vegas AU, I’d keep it to show that dictator doesn’t not care about foreign powers exploiting it’s people as long as it profits the empire and helps to keep people subjugated, but like. Then raiden can’t be uwu waifu. So we gonna give her good intentions and integrity, but misunderstanding of humanity due to closing herself off instead.
Now to why would she close the country and institute sakoku decree. I want to tie this in with another plotline that is just. Kinda floating at sidelines at the moment, but I think could work nicely in tandem. The Scaramouche destroying Raiden Gokaden, the five schools of weapon smithing, which were canonically highly valued by Raiden.
I’m not gonna recount Scara’s entire plotline, but basically he went on a misguided crusade against Raiden Gokaden and managed to cause fall of 4 out of 5 weapon-smith schools.
Game says that he like, tampered with the schools and covertly led to their ruin, which like?? They never found anyone guilty, like the most prized weapon art smiths of your country fall apart and you’re like oh well, I guess Yashiro commission is just bad at it’s job?
There is a plot point in this story where Isshin weapon smiths, unable to replicate a faulty design that was Raiden’s commission tampered by Scara, were scared of Raiden’s wrath and decided to flee to Snezhnaya. I want to change it to be that there is an event, where ALL weapon schools receive same commission at the same time, and Scara tampers with it.
Just as in canon, scared smiths, but now from 4 schools, not one, are manipulated by Fatui to flee to Snezhnaya, But we add a new NPC, the most talented blade smith who had a vision. Fatui frame him as the ring leader, as if they were running not to save their lives because of the tampered design, impossible to fulfil, but that this was a betrayal because of his ambitions.
After this, Raiden has legitimate cause to feel like her eternity is threatened. She sees weapon art schools, one of the most prized country’s traditions being ruined in a moment because of what she thinks is ambitious hubris of one vision holder, who colluded with outsiders. So she closes Inazuma and declares a vision hunt, to prevent this from ever happening again.
But ironically, in truth it was the fault of not just Fatui, but specifically a puppet without a vision that she herself created and failed to supervise. This brings the main idea of the plotline from “Fatui evil, Raiden passive” to “Solipsist goddess who doesn’t understand humanity tries to protect her people by locking them in stasis and taking their ambitions, but the real case of tragedy was her negligence and lack of empathy all along, and this is what needs to be changed.”
Interlude and plot setup
We start with similar plotline. Traveler tries to go to Inazuma, learns that it’s closed, talks to Inazuman NPC to learn more. Here we’re introduced to the general idea that Inazuma was closed off due to one traitor blade smith with a vision who sold off Raiden Gokaden to Fatui.
We go to Beidou’s tournament, which goes basically the same, we meet Kazuha and watch a beautiful cutscene about his dead friend who challenged Raiden to a duel, and now Kazuha tries to find someone who can reignite his vision. I will actually add changes to Kazuha’s storyline, but it be will later.
then we arrive to Inazuma, go through the same bureaucracy loops with Thoma on Ritou, to show the barriers to outsiders and also to illustrate how Thoma is the best fixer when he manages to drop a fee from 1 mil to like 10 gold by promising to have a dinner with government official.
But we’re cutting the second part of Ritou, with the boring plot about like merchant from Mond scamming people with the local police and then Traveler delivering love letter or whatever. I mean, we can keep this as an optional side quest, if like hoyo thinks the lore about love letter is essential for the Ayato’s quest or smth, but not as an Archon quest.
Instead, we put a part of Yoimiya’s quest there. I think Yoi’s quest is relevant enough to stay in the Archon quest, unlike Ayaka’s, but it’s slapped into a place where it ruins pacing. So instead, we’re cutting it up in parts and inserting it into main storyline.
On Ritou, while doing bureaucracy bullshit, we meet Yoimiya, and play the part of her quest about her helping a guy with a vision to escape from his former best friend, who is now a guard hunting him. It helps to show the rift that vision hunt brings not only with the outsiders, but with inside of the country as well.
Ghost of Makoto\Transience setup
another key point that I think is integral to fixing Inazuma is planting seeds for Makoto’s reveal from the start. I really like the Stasis vs Transience conflict from raiden’s second story quest, where raiden believed in eternity as lack of change, a perfect state maintained until the rest of time, while her twin Makoto believed in eternity as never-ending change, where people’s dreams constantly evolve, nature of them chasing these dreams never changes.
but it feels like it came out of nowhere and raiden just speedruns character development in like an hour, so a lot of people ended up feeling like it was just about Raiden mourning her sister, instead of raiden coming to understand makoto’s belief system and through that unlocking makoto’s final connection and then being able to let go.
so we need to first of all, introduce makoto’s ideas of transience from the start, and also empathize the conflict of them with raiden’s stasis.
and it doesn’t mean we’ll spoil the reveal about the second raiden shogun! we don’t have to ever use makoto’s name, just her title as a raiden and sprinkle her ideas throughout the land. We know hoyo area designers can do that stuff really well (guizhong’s relics being scattered all over liyue, rukkhadevata’s shadow in the aranara quest).
like, it’s strange that Makoto primarily ruled and shaped country by herself while Ei was just a warrior, yet we do not have Makoto’s influence visible. We need to add ideas of transience into fundamentals of Inazuma,
“Transience is the dream of the nation of thunder. We find the greatest joys in mortal life in fleeting dreams, for is life itself not like the shadow of the thunder? Pursue your dreams into the clouds if you wish, and enjoy the unexpected silence of the dim lamp-lit nights.” - Guide to Transience talent book.
add these ideas all over the place, esp near sakura. And let’s draw player’s attention a couple of times specifically to the internal contradiction of these ideas of transience being integral to inazuma and raiden’s current hatred of change.
like, we need even 13 yolds and twitch streamers to remember this, so lets make paimon say like
“Huh, this shrine to raiden shogun says that eternity is the pursuit of fleeting dreams, but doesn’t raiden shogun fucking hates dreams?? I wonder, what made her change her mind about them to the total opposite!“
this and more subtle puzzles\locations with focus on transience for people who pay more attention will add the much needed setup for makoto’s reveal
Kamisato siblings
ok, first things first, Ayato being absent without any explanation while his little sister is plotting treason and his malewife Thoma is about to be executed on the streets is unacceptable.
like I know it’s marketing or whatever and he’s not being released but we need his model, hoyo. If we 200% CAN’T have his model, we need to come up with solid excuse why he’s not here. Like idk, he’s helping the war refugees or smth
And we need hints at his presence\influence throughout the story. Like oh, here’s group of refugees who were helped by Yashiro commissioner, they are relocating to new homes, I guess Ayato is really busy. Oh, here is Fatui’s camp where everyone is slaughtered and boba tea cups are littered around, I wonder what is up with that.
and also, Ayaka is organizing resistance behind his back, and we never meet him bc Ayaka actively tries to hide traveler from him.
bc like, Ayaka doesn’t have a development arc in archon quest. She’s just kind of there, being perfect. Like in her story quest that hoyo makes you do at gun point, you like, go on a date, learn that she’s lonely and has trouble connecting with people due to the pressure of having to project an image of perfection and societal distance, do an investigation to uncover her late mother’s fox fursona roleplay diary which she used to cope her with own societal pressure. Which like. Ok, sure, but but this wet socks quest is not an archon quest material. It should be just a normal story quest.
no, Ayaka’s real conflict is wanting to prove herself to her brother, bring real difference to the world. This is her ambition, she literally gained her vision while fighting Ayato in a training, she wanted to show him that she’s strong enough to handle responsibility, he named her Shirasagi Himegimi after she won that fight
but during a civil war, watching people suffer, her role as a cultural figurehead is not enough. She wants to help, but she’s afraid to act, because this will undermine Yashiro Commission and her brother worked so hard to build it back up after Raiden Gokaden fall. so she organizes resistance behind her brother’s back in secret, to help, but without compromising Kamisato name
this basically tracks with what happens in game, but we spell it out and expand on this later.
Getting Traveler to help
next, let’s throw out the weird edging introduction where traveler is not allowed to see Ayaka the first time. like??? bro, we’re friends with 2 archons and heads of their governments, you’re not that important. and it can’t be to protect her identity, bc like. You go to Kamisato estate! You’re told who she is! If you wanted to betray her, that would be enough already.
another awkward thing is that Traveler, who agrees to do every stupid quest they meet, suddenly refuses to help the resistance.
I think we should reframe their convo a little, like Traveler says hey I’d love to help, but my primary goal is to get info about my sibling from an Archon, so I don’t want to go against her.
To which Ayaka says oh, I totally get you, you see, I am myself a culture figurehead and a nominal princess and I can’t speak up against the decree, bc that will hurt Yashiro Commission. But I’m not asking you to fight Raiden Shogun in a duel or smth, I’m just asking you to help people with the resistance, which we do totally in secret. No one will know! Also, how are you going to see Raiden? She’s locked up and doesn’t appear in public. But my big brother is a head of the Commission, if anyone can get you an audience, it’s him. So help me help people and I will ask him to help you see Shogun!
she secretly believes that after traveler sees ppl suffering, they will change their mind and help willingly, same as in canon, but she’s more subtle about it
Rebellion connection
my other problem with vision hunt is that the 3 quests they force you to do about meeting people who lost their visions are like. not good. The concept is interesting, but they are just kinda boring and meandering. They lack dramatic impact. They could do better. So we’re not doing these 3 quests rn, but don’t worry about it, we will get to the effects of vision loss
Instead, ayaka sends us to help Yoimiya and we do the same quest we do in archon quest - help her to free someone from prison dungeon. It goes the same, we get to the dude being mistreated by cops, Kujou Sara steps up and lets us go
But then it’s like, we need to get this dude out of Inazuma city. Cops know he escaped! They will just come for him again! There is only one place that will take him and it’s the watatsumi rebels.
Common complaint about Inazuma is that other countries feel like found families and Inazuma doesn’t, bc characters from resistance and rebellion basically don’t interact, and it’s true. And like, we can get them together! Thoma knows Kazuha, Kazuha knows Gorou, Gorou in canon went to recoinsanse missions to Narukami island.
So, Gorou visits the tea house to pick up the Vision Dude, and the gang has the hotpot meet up. Everyone is there (except Kokomi bc ok hoyo, we’re saving up for dramatic battle reveal, and i think her reveal would fuck up banner schedule). Ayaka, Thoma, Yoimiya, Kazuha, Gorou. and Teppei! Who is here bc he was recruited by Gorou. He’s actually from Narukami island, not Watatsumi, and he had nothing to do with visions, but he’s an idealist, he believes in freedom, so he joined rebellion. fun times are had, Ayaka tries to play srs bsns lady host, but breaks into giggling at The Shenanigans, Gorou is overly polite but adorable and apologizes to Ayaka about The Shenanigans in which everyone but him participates, Yoi is a life of party and the Shenanigans and later has to be bodily stopped by Kazuha from organizing fireworks right here, right now, Thoma and Teppei both get sick from eating Ayaka’s nasty cakes that she threw into soup, bc Thoma is just into oral stuff and Teppei is so earnest and eager to prove himself and impress ppl, haha comic relief, look how sweet and funny this guy is and all characters get along so great with him
bc like, I think Teppei has a problem of a) not having enough screen time b)not having any interesting characterization moments to make him stand out 3)not having other playable and already likeable characters interact with him
so this scene can serve not only to bring that “unlikely bunch of people becoming friends and working together” connection to life, but also to endear Teppei to the players
Vision Loss Effects\ Yoimiya and Thoma
ok, next Ayaka asks Traveler to do that one quest about martial arts master losing their vision. I think it’s the one quest from 3 about vision loss with most drama, but the real reason is that it introduces Yae Miko and we need to do this before leaving for the rebellion. Like, in theory, it could be switched to another, better quest that lets us meet Yae Miko, but honestly, this is not one of Inazuma archon quest problems so I can’t be arsed. Feel free to imagine a cooler intro instead.
when we go back to tea house, we learn that Yoimya’s vision has been taken away. She has been recognized in that last prison raid and the guards came for her later, and she didn’t fight bc there were kids and her old father around.
She’s completely changed. Her innate optimism, her belief in people and their dreams has been drained from her like a sunshine from a dark cellar. But she’s still Yoimiya!! She came here to warn you bc she still cares even if she had her own joy taken from her. She tries to smile and reassure you that it’s ok, she’s fine, but her smile is visibly strained, she’s never had to fake it before so she doesn’t know how. She wears a vision, but it’s a fake one, because her pops said that maybe having it here would help and she agreed, tried to pretend for him that it does help, bu. It very obviously doesn’t.
Ayaka is horrified. She apologizes to Yoimiya, tries to think of ways to help her, but Yoi just laughs humorlessly. “It won’t ever touch you, princess.”
She’s immediately disgusted at herself and apologizes, tries to take it back, this isn’t her, she would never say this, and not to her friend! But also, it’s so hard to care now and she can’t remember why it’s so important to care at all.
Ayaka is shaken. Bc it’s true! She is a privileged noble, vision hunt will not come for her! She is playing at the resistance from the safety of anonymity, while people like Yoimiya actually risk themselves and pay the price!
And this is when the news that Thoma was arrested and about to be 100th vision taken at the feet of the statue comes. Tenryou commission truly strikes back.
Ayaka is in uproar. She’s ready to go herself and fight for Thoma, especially after Yoi’s words. She’s sick and tired of being a perfect princess, she can’t allow any more of her friends, her family come to harm because they don’t have her protection. Clearly Thoma being a theatrical execution is a blow specifically against Yashiro commission and Kamisato family in particular, and if Shogun has beef with her, well, she can settle it with HER instead of going after her friends!
Traveler stops her. This is what they want. If Ayaka openly moves against the Shogun, the entire Yashiro commission falls. Even if Ayaka is in the right! No, it’s the Traveler who will go to save Thoma
But traveler needs raiden’s good will for the info, they can’t confront raiden openly, it was the deal from the start!
But at this point traveler has seen too much, the divide in the country, the change and suffering of their own friends, and they can’t allow all of Yashiro commission take the fall.
This is when the Traveler decides to take a stand.
ACT 2
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nukaposting · 10 months
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mamma mia! here we go again. this time, instead of sexymen, we're voting on who we Fucking HATE. who's the biggest bastard in this godforsaken franchise? i've picked out some of our fan favorite punching bags to what i hope is your utmost satisfaction.
remember, polls only have room for 12 choices; if i've forgotten your precious behated, feel free add them in the tags! if you disagree with the options, i will send you an unsealed jar of uranium
make your choice, cast your vote, and as always, may the worst one win.
reblog for larger sample size!
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callmearcturus · 1 year
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FALLOUT: NEW VEGAS ULTIMATE EDITION IS CURRENTLY FREE ON THE EPIC GAME STORE
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GO AND GET IT
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pettersonrubin3 · 2 years
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What Google Must Caused By Make The Android Computer The Best
The Android phone and the iPhone 4 are both great cell phones. They both have seemingly limitless options but, they are very a variety of. The iPhone 4 has a much great life cycle of battery of 7 hours of talk time for the 3g. The Android has only 5.2 many. Yet, the camera on the Android is even better and takes higher quality pictures this camera relating to the iPhone ten. Fallout New Vegas Ultimate Edition Crack acquire a device that runs the Flash plugin. Method to prefer to have Flash which over 70% of online services use. It's great for the free, legal television sites like Hulu which have their place on a tablet device as well as the thousands of games on offer. Android tablets allow you to make selection whether would like Flash not really as critical it being made in which you. The game is simple play on an Android by using a track ball and it may perhaps even be played on the touch touchscreen. Only have a keyboard, purchase use this application too! This application wonderful for because much slower games these levels of play. Including Fallout New Vegas Ultimate Edition torrent which can be challenging to even probably the most advanced Sudoku players. Another great free Android weather app that offers local weather updates too as each anything else you'd in order to know about general climes. The updates are accurate and the add-ons (including maps and videos) are fantastic. This is a of the best few free Android apps that are up there in a league regarding own. Some people are saying that it should be not fair to judge the newer Android based phones to the older cellphone. That we should wait until probably the most recent generation of iPhone is getting ready to be dismissed. But if you want to and keep it where phone right now, positive attitude only stats that you need to go courtesy of. So this is how we must judge the phones as of right of course. And as of right now, the specs during the Android phones are more satisfying. Especially with the newest phones, the Droid along with the Nexus The. These phones were made especially to look after the iPhone target market. They have made their screens bigger and making the effort compete utilizing user interface as let me tell you. >> Always with you actually. We all carry our mobile phone handsets wherever we go. Utilizing a tracking app that is installed for the mobile phone is the most beneficial way to make note of a constant watch that are on your spouse. Copy-and-paste functionality has already been made better. Just tap and hold down to your selected word, and drag the handles to highlight the selected words. Absolutely select "Copy and Paste" from the popup menu, or simply drag the highlighted chunk of text to wherever you need to insert out. There has been specifically Fallout New Vegas Ultimate Edition plaza of a hobby manager to the Android. It's actually a little rare to find hidden deep in the settings. The main element is that one could now end the unwanted processes and apps that eat in the precious of internal memory. Another of the nice features could be the now apps can be installed while on the micro Facts too, thus relieving the user from the limited small internal storage of cell phone. The list of features is limitless but one thing is right for sure, the Android Froyo update has taken Android one stage further. It has developed into a completely different product now, far much better than it was firstly brought.
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persephinae · 6 months
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Steam is having a huge sale through Nov 28th 2023 (like huge)
and right now you can get:
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winged-void · 1 year
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ATTENTION ALL GAMERS
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quitealotofsodapop · 30 days
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Because ive been watching the Fallout series on prime, I shall share my Fallout player characters;
Fallout 3/Lone Wanderer: Calfuray Cole.
Vault 101's chaplin and extreme optimist. Has Morel Orel-level's of belief in people no matter how terrible the world seems. Her father, James, specifically sought out Vault 101 to raise Calfuray in, as she had been born with a genetic mutation that worsened with higher radiation levels. By the time she manages to activate Project Purity, she's a dead ghoul walking. Doesn't do chems or drink - even though she tries. Most likely to be manipulated into being the idol of a cult centered around her.
Song Inspos: Anna Kendrick "Get Back Up Again" + Captain Murphy "Diciples".
Fallout New Vegas: "Hildegarde" aka "
Looks an albino deathclaw with ringu-style white hair. Towers over all other characters. Possible mutant and/or Think Tank experiment. Speaks only with the "Terrfying Presence" perk. Ultimately believes that she must "be the bad guy" to force the people of New Vegas to unite and survive. Nevada cryptid. Responds violently to all Legion. Surprisingly, a friend to animals.
Song Inspos: Poor Mans Poison "Hell's Coming With Me" + 1 800 "Pain".
Fallout 4: Pivot-Blue "Blue" & DomUnique.exe
Variant of my Pivot oc - this one being a RobCo collaboration between Pivot's creator/"Father" and General Atomics to create a Nanny/Babysitter bot. Pivot-Blue (or just "Blue" as Piper calls them), was a baby shower gift to Nate & Nora to take care of Shaun while the new parents returned to civillian life. When Sanctuary Hills residents were corralled into Vault 111, Blue was mistaken for a missing assigned Vault resident and taken inside. Nate and Nora put Blue into "Sleep Mode", and told them to wait until someone came to get them. Blue witnessed Shaun's kidnapping, and once managing to "shut off" Sleep Mode, decided to try and find their charge + learn how to enact vengance for their adoptive-parents. Meets a sentient AI named DomUnique.exe ("Dom") who's been trapped in a Pip-boy replaying holotapes for the past 20+ years. Dom is Blue's built-in guide to the Wasteland + rude dialogue option that lives in their wrist. Blue has no idea how to approach the Human-Synth issue in the Commonwealth as they are a pre-war bot made to look and feel humanly as possible, and is suffering from Pinocchio syndrome. Dom doesn't care ("Pfff! Who needs a body? I'm all digital ba-by!") and openly mocks the issue. Blue ultimately wishes to help people, while Dom just wants to make sure Blue finds better music.
Song Inspos: Blue; Sarah Stiles "Drift Away" + Ray Charles "I Can't Stop Loving You". Dom; KIRA & Hatsune Miku "Digital Girl" + the entirety of Macintosh Plus - "Floral Shoppe".
EDIT: Added song inspos
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autumngracy · 1 month
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Amazon is currently offering FREE Fallout Games for Prime Members in celebration of the release of their Fallout original show! Offer ends Oct 10, 2024.
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Free to play on Luna:
Fallout New Vegas Ultimate Edition
Fallout 3: Game of the Year Edition
Free for PC:
Fallout 76
Fallout Tactics: Brotherhood of Steel
Free for XBOX:
Fallout 76
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