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#Do Horse and Rider have a ship name I have no clue
kakusu-shipping · 2 years
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aaaa i might've screwed myself over again with this one cause you only have the one character from this show (i think) but what abt horse/rider from centaurworld? maybe throw wammawink in there too? uwu
Man Centaurworld was good and I freaken love Horse/Rider, I'm so sorry it took me so long to get my spoons together on this one but here are some thoughts
Horse always considered what she and Rider had as romantic, even before she went to Centaurworld, they just had that kind of bond. She always considered them girlfriends, dating, together, partners. Rider did not and really didn't realize that was an option. It was Horse being so causally in love with her that made Rider realize they ARE girlfriends.
Horse has gotten a LOT more affectionate from her time in Centaurworld. She use to be pretty content with just nuzzling Rider here and there, but now that she's smaller and more animated, she hugs and glomps and snuggles all the time. Kisses are still rare from her, but Rider makes up for that by initiating first.
They're very use to one sided conversations, before everything Rider would talk at Horse with every thought she had. Now that Horse can talk, it's the opposite. Rider's found she much prefers the listening role.
It's very very hard to get them away from one another. If you want to talk to Rider, you're also going to be talking to Horse, and vise versa. It's part separation anxiety and part they really don't realize they're doing it. They're just so use to being side by side now, they hardly register the other as being there.
I personally see them very much Kids in Love, idk how old Horse is meant to be, but if Rider is Brooding Teen Protagonist from a Grimdark YA Novel age, then so is Horse in my mind. Someone may ask them "when's the wedding" kind of teasing questions, but they are at most a Middle School childhood friends kind of romance in my mind.
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Centaurworld Rewrite: A Serious Adventure AU - S1E1 Outline
I’m doing rewrite outlines, prepare for some AU. That being said, I still like several parts of Centaurworld a lot, namely Rider, Horse, Wammawink, and whatever the hell is going on with the Nowhere King, and hope there’s a second season to watch (which I will if Netflix doesn’t ruin our hopes and dreams).
Anyways, here’s like, a rewrite or whatever. I will probably post the outlines as I go, episode by episode. Will I get to them all? ADHD-willing, we’ll see. Also feel free to use these ideas/outlines? I don’t mind. 
Also assume there are songs in this even if I don’t specifically mention all of them. Also I guess this rewrite kinda chains the 1st and 2nd episodes together as a two parter? Maybe, idk.
Also I’ll preface this with this too: I ship Wammahorse, yes I SHIPSHIP it. Moving on.
Some headcanons before we start:
Warworld (*the world Rider and Horse are from) is a Low Fantasy Setting, there IS magic, but it comes in two variations, either very subtle low-powered but relatively uncommon, or Terrifyingly Powerful and so extremely rare to the point that it’s not very well known and “just myths” (usually for Big Baddies)
Ideas for Horse’s Degree of Sapience Prior to Worldhopping:
A: Horse was just a regular, non-magical horse, and their exposure to the Artifact and Centaurworld has essentially made them a Fully Uplifted Animal. - This is interesting, but ultimately a difficult idea to convey because it would require a lot more setup and wouldn’t exactly fit Horse’s characterization without some rework. This is an amazing idea, but I won’t be using it because it would slow things down too much.
B: Horse is a low-fantasy magic steed raised as warhorse/war asset, who is much smarter than your average animal steed/companion similar to a DND Ranger’s pets, or Mabari from Dragon Age, or a Ranger Horse from John Flanagan’s ‘Ranger’s Apprentice.’ The combined exposure to the Artifact and Centaurworld could account for her gaining speech and her body expressing limited physical adaptation to Centaurworld’s different physics (her body’s new extended range of motion for example) but of course I’ll be limiting this because having stakes make it more fun imho. This is my favorite, I’m using this.
Horse would’ve been considered a very valuable war asset (trained warhorses are like, historical ferraris, expensive as hell, i can only imagine what low-magical smart warhorses would be valued at), though still ultimately expendable for the war effort like anything else
Let Horse have horse behaviors (*can you tell I haven’t really left my horse phase behind lol)! Nipping and grooming behaviors as affection or warnings, ear positions to indicate mood, grazing to eat, laying down only when truly relaxed, sleeping standing up. COME ON.
Centaurworld is a High Fantasy world with an Absurdist bent but with darker undertones, similar to how Adventure Time is, with an extremely high saturation of magic, maybe you could even theorize that due to the Splitting of the Two Worlds that all the magic is being Dammed up in Centaurworld like a river or reservoir, this could be a future plot thread that could be picked up in a later season.
Basic Changes: 
Durpleton, Glendale, Ched and Zulius are supporting cast, not main
Durpleton is less stupid and more of a Kronk-expy: a little dim but ultimately kind/means well, has at least 1 life skill he’s good at buried in there though for the life of me I can’t think of one right now.
Glendale’s Narrative Framing: Glendale is amazing, but the kleptomania will be allotted ONE (or two) joke mentions but narratively isn’t treated like one after, somehow establish that her kleptomania is directly intertwined with her anxiety levels. Are there other denizens of the Valley that know the Herd? Are they mad at Glendale for stealing things? Does Wammawink have to constantly run interference to cover for Glendale? Probably.
Make Ched look like less of a pointless asshole: Have him show concern for his friends’ safety and his suspicion of outsiders, AKA Horse. If he’s going to be a jerk, at least let it serve a purpose.
Zulius can stay roughly the same - Zulius is great okay, just don’t tell me there’s backstory and then NOT TELL OR SHOW US ANY CLUES about what said backstory/history IS! (other than forcing us infer/project the headcanon[?] that him and Splendib might’ve been exes, from how they act around each other without any other context/visual/or confirming exposition we literally know nothing other than Splendib and him split/had a nasty falling out and Splendib took the glittercats and the career in the divorce.)
S1E1: Hello Rainbow Road
Opening scene in Warworld
If these episodes were allowed to be longer (shuddup it’s my AU), have the scene open with Horse sees Rider comes running out of some underground castle ruin catacombs and ominous roaring and clanging behind her as she deliberately sets off a dungeon booby trap (arrows or fire) she must’ve avoided while dungeon crawling earlier, and Horse runs towards her and circles at a canter and then Rider does a Running Mount (mounting a horse while the horse is in motion) and shoots an arrow at that flies offscreen
Smash cut to the DRAWBRIDGE door falling and Rider and Horse come galloping out while dodging some javelins and arrows and 1.5 seconds later 1-4 armored minotaurs (the lizardmen?) riding some coursers (swift horses or horselike creatures idk have fun) gallop behind in hot pursuit.
WARWORLD CHASE/FIGHT SCENE
Rider and Horse take out 2 of the pursuers on the run have Rider stay on horseback, dodge and make 1 pursuer shoot/javelin another 1 into a nasty-looking fall, and then Rider nails another 1 right through the helmet visor with an arrow. Have Rider throw a smoke bomb or something at the 2 remaining ones trying to catch up.
2 Enemies left but Horse is forced to skid to a stop as the suspension bridge approaches, then a tense moment forced to walk in order to escape safely across the suspension bridge which Rider cuts once they’re across. Maybe have 1 of the minotaur pursuers having been on the bridge somewhat behind them before Rider had to cut the line, sending the enemy hurtling down below. The remaining minotaur scout stares at them ominously from the other side before leaving.
Have Rider breath a sigh of relief
Smash cut to Horse and Rider traveling across a wartorn landscape, start Horse’s internal monologue narrative until they finally get to the hill and see the ruins of their village
Everything from this point to Horse getting transported to Centaurworld is the same as canon
Not Actually a DREAMVISION SEQUENCE: 
Shot/Animated from Horse’s 1st Person POV: Darkness, the sound of whooshing Horse falls, shimmering flash colors [if this were an actual show pls put a Epilepsy warning at the beginning of the ep], then a loud Splash as Horse falls into Dark Water. POV looks down and we see Horse’s front legs and a bottomless abyss below and a then flash of green and off-white from deep below, then look up to see blue light, see the swimming motions of Horse’s front legs and getting closer to the Blue Light
Horse wakes up, blinking, alone (no Durpleton)
Horse gets up looks around, doesn’t see Rider anywhere and starts makes Whinnying sounds (specifically, Whinnying is a social horse call, like specifically going, “Rider where are you!?” in IRL horse)
“And what are you supposed to be?” the “camera” wheels around to see Ched who has landed on Horse just within reach of her tail so Horse lets out a startled squeal (the Horse noise, not the human one) and does that thing where horses use their tails to swat away insects which sends Ched FLYING as Horse’s squealing morphs into her Talking/Yelling “what the heck is going on?!”
Horse does what panicked horses do, she runs
Horse stumbles into meeting Durpleton, who freaks her out more
Meeting kinda the same as canon but with less constant emphasis on reminding the audience that the writer’s can’t write comedy
Wammawink and Horse meet, Ched flies in and goes “hey that asshole kicked my a-I mean attacked me, but I totally beat ‘em.”
Horse tries to leave, discovers the Barrier, tries to get through, fails multiple times, but only 3-4 attempts shown with time passage show by the time of day changing, have Horse’ talking to herself a bit about how utterly weird the talking words thing is, that this is a “human” thing why is this HAPPENING she needs to get back
Waste less time on the visual gags of the Barrier repelling Horse, also get rid of the Tree Catapult scene because it doesn’t jive with Horse being a horse, why do they know how to make a catapult? Also because I hate how it basically shows us that Horse has no physical danger or chance of injury from being FLUNG around like Pokemon’s Team Rocket.
Have the rest of the centaur Herd come up to and talk to Horse while Horse is trying to get through the Barrier, and Horse talks about the outside and her world and doing things, squeeze in some convo about how there’s no (current) war in Centaurworld and how Horse thinks that that “freedom must be nice.” Anyways these conversations are what has Glendale, Zulius and Durpleton at least considering the ups of leaving.
Durpleton: Durpleton approaches Horse alone and asks about where she’s from, what’s home like, expositiony bits for Warworld and how much Horse needs to get herself and the Artifact back to Rider; Horse should say something offhand, like how she dreamed about exploring the world with Rider after the War seeing new things together, to which we’d cut to a shot of Durpleton looking thoughtful, before asking a completely unrelated question before Horse asks to be left alone. He doesn’t go originally, but gets distracted by something (butterfly?) and trots off.
Wammawink, Ched & Glendale: Atop a hill, Wammawink looks up to see stormclouds gathering off in the distance and comments that they’re going to be in for some rough weather, then goes over to offer Horse food, but gets distracted by some other Valley Denizens who are mad suspicious that Glendale is responsible for something of theirs that’s missing. Leaving Wammawink to go off and have to run interference leaving Glendale to approach Horse alone. Horse will learn that there’s no (current) war in Centaurworld but there was one historically, and Glendale will offhandedly mention that they’ve stolen everything from everyone in the Valley at least 4 times and with the unspoken implication of boredom. Ched will butt in and heckle Horse like, “could you leave any quieter?” and Horse sniping back, ears pinned back and animated horse stress behaviors. And Horse’s last failed attempt at passing the Barrier has them drop the Artifact, and we get a shot of Glendale spotting and eyes widening at seeing the Artifact unattended on the ground, then we get a smash cut of Glendale getting herded away by Ched.
Zulius: Goes over to ask about Horse’s avante garde accessories (her bridle, saddle & armor[barding]), makes comments on her style/aesthetic and asks where he could find some. Horse loses her patience, and says that she Needs to concentrate on getting back to someone they care a lot about and could you please just go away? 
Horse: (voiced as a rhetorical question) “Haven’t you ever wanted to go back to someone you loved before?”
Zulius gets a Look on his face, then he’d puff up, cover up the Armor Piercing Question’s effect on him with more bluster and then turn away as it gets later
Around sunset, Horse finally gives in to go ask Wammawink what’s up, and how can they leave.
Wammawink tries to feed them and convince them to stay, but Horse waves her off and moves away while muttering something about coming up with a plan
Speaking of plans, the Herd excluding Wammawink (& Ched) start talking about being bored, and mention Horse saying stuff about exploring the world (taken out of context, deliberately)
Wammawink, smelling the ugly head of discontent, sighs in defeat at not being able to recruit this new outcast in the Herd and approaches a grazing Horse and says she’ll help her through it with her magic(not admitting that the Barrier is her magic working in the first place because it’s not relevant right now okay) but then we get the “What’s magic?” bit from Horse and the rest of the Herd butts in with the Song. They wander off to go to bed afterwards, and Horse wants to go Now but Wammawink says that she’ll help Horse leave the Barrier but only in the morning because “you look tired”
Horse: “That doesn’t matter.” *awkward silence*
Wammawink, sadly: “Of course it does.” *Horse has already walked away*
The sun finishes setting as the wind blows the plants and through Wammawink’s fur (ominously) and she shivers, going back to the campfire
DREAM SEQUENCE: It’s dark, then we get a flashback dream of a younger Rider and Horse, idk a memory of something to showcase them either while in training or really show their Bond okay? End with them sitting around a campfire with other young soldiers and horses, someone is humming something (the first few bars of the Nowhere King’s Lullaby, no actual words yet). Then Dream!Rider turns to face Horse and asks, “how could you?”
Horse: “How could I what?”
Dream!Rider: “How could you leave me behind?” (The humming grows louder, there’s a lute being played, growing discordant)
Then Horse starts calling into the darkness/void, “I’m coming back for you, Rider! Just hang on, alright?!”
Rider: “Oh Horse, it’s already too late for me.”
“Rider!” Horse yells as they jolt awake, standing, because horses typically sleep standing up.
It’s dawn but the wind and stormy weather signs are picking up but not here yet, Wammawink walks Horse to the edge of the Valley barrier and tries to convince Horse to stay here where it’s safe, but Horse refuses to be deterred
Brief shot of Glendale hiding a bunch of things from her Tummy Hammerspace in order to simulate the feeling of stealing things again later, including the Artifact which falls on the ground
A shot of Durpleton seeing and picking up the Artifact and spotting Wammawink and Horse some distance away going toward the barrier’s edge
Wammawink hangs back on a hill, glowy hands and the magic wall flickers and disappears, and Horse immediately breaks into a gallop and disappears into the forest, Wammawink sighs and turns away
Indeterminate amount of time later, Wammawink recasts the Barrier, and Durpleton misses breakfast so Wammawink enlists Ched to help her look for him because Ched can fly
Cut to a shot of Horse dropping from a canter to a trot on the Rainbow Road, it’s grown darker and the stormclouds are in the sky. Distant thunder booms overhead, and a few scattered raindrops start to fall
“Heyyyy! You forgot your necklaceeee!” a shout from behind
Horse looks back and sees a running Durpleton holding the Artifact, and stops, he catches up to Horse and is gasping, “Wow, you run fast, hoooo, *deep breaths* you’re really *another gasp* athletic! Anyways you forgot your Necklace.”
Durpleton ties the broken string into a necklace around Horse’s neck and Horse thanks them and wishes them a safe journey back to the Valley, but as this happens the rain gradually falls harder. Then the sounds of the Rest of the Herd finally catching up happen, and Wammawink mother hens Durpleton and wants take everyone back home but then a loud BOOM of thunder and lightning overhead, and then it starts to Pour down rain, forcing Horse and co to find shelter until it lets up. Maybe have someone mention something about landslides being a possibility? Durpleton asks how they found them so fast, dim remember, then brief flashback.
FLASHBACK: Wammawink and co searching and calling out for Durpleton everywhere in the Valley, and realize that he must’ve followed Horse for some reason when Zulius FINALLY shows up and mentions that he remembers Durpleton saying he was gonna give Horse back her necklace. The recast Barrier is brought down and they leave the Valley to bring back their friend.
Back to the present where the group has taken shelter as the storm picks up more, and thunder booms overhead, Horse has some nervous horse body language going on, then we get to hear her mutter-singing or humming the “I never fear the drums of war” to calm herself down, but with more stanzas please, when asked she says it’s a battle hymn that Rider sang.
If Horse was humming, Wammawink could ask why she doesn’t sing, she’s sure that Horse has a lovely voice
Horse goes “I’m a horse, I don’t sing.”
Wammawink tries to be encouraging, Horse is resistant
Wammawink invites her to eat (AGAIN) but Horse still turns her (love and affection) down (AGAIN!) and says she’s fine with grazing and Glendale pipes in excitedly that they have decided that they want to travel with Horse (Ched pipes up that he didn’t agree to this) but pls help us convince Wammawink and Horse protests but someone points out to ask “do you even know where you’re going” and they have a point
Horse acknowledges this and relents, states some stuff about how she’s not going to slow down much however. Then Glendale, Zulius and Durpleton rejoice, Ched acts tsundere, but Wammawink looks nervous and wrings her hands together and relents that “they’ll go with Horse as far as the nearest Shaman” and Ched will go, “hey don’t you know he-” and Wammawink shushes him quickly with a gigglecake
Wammawink doubles down on the mother henning behavior
Horse doesn’t eat Wammawink’s gigglecakes but grazes by herself nearby, occasionally answering a question or two when engaged by the others (not Wammawink) and Wammawink mentions how the weather probably won’t let up for very long and they should take it slow and that Horse should bundle up
Horse disagrees but its bedtime and a bedtime song occurs in the backdrop as a restless Horse struggles to stay alert and awake but eventually falls asleep
VISION SEQUENCE: A shimmer of soft blue light, then shots of Rider ducking and weaving, her sword flashing as she tries to weave her way through a horde of enemy soldiers, blood spatters, then an enemy archer takes aim at a fleeing Rider, and Horse calls out a warning. 
Rider turns her head with a surprised look on her face suddenly just enough that the arrow buries itself into her shoulder instead the middle of her back and then she stumbles, one of her arms going limp, but everything goes dark before we can see if she fell
Everything goes dark and the din of war fades away, we get a shot of Horse’s hooves splashing and making ripples into dark water but the camera doesn’t follow her, we hear Horse’s cries for Rider fade, growing further and further away
Still dark, but in the silence we hear distant sound, drip, drip, drip, drip.
Then the episode ends and the credits roll.
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bergdutt · 3 years
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zachsgamejournal · 3 years
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PLAYING: Breath of Fire 3
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I'm not sure this game is as great as I remember. But while recently researching top PS1 RPGs, BoF3 was near the top. Ah-well, I think I'm nearing the end...
Last we left off, Nina just arrested the criminal Mayor while Rei was hunting for revenge.
Realizing the Mayor's connection to Syn City, we headed over there to arrest the boss only to find everyone dead or dying. We're told a giant Tiger (Rei) attacked and the boss has fled. Tracking the boss, we find Rei confronting the man, demanding revenge for Teepo's death. Ryu and Nina just want to arrest him. Rei, dissatisfied, attempts a killing blow. But the boss, wounded, turns into a monster (because this is a JRPG).
After we succeed, Rei seems a little down on how weak his tiger power is compared to Ryu and others. But he finds kinship in Ryu's dragon abilities and wants to join the crew to meet God and ask "what's up?"
Nina says there's a problem, her father the King doesn't like Ryu--thinking Ryu was responsible for the big messes that happened when they were children. Nina suggests we do a good deed to clear his name. There's trouble at the old plant.
We find Momo as she tries to keep the plant producing super-crops, but there's issues. Palet, the mad scientist that betrayed us before, is missing. In the game's "Resident Evil Mission" we wander the plant to find Palet is trying to use Chrysm and mad-science to bring his wife back to life. Momo's father invented the tech, trying to do much the same. But we tell Palet this is bad. We defeat him and unhook his wife from life support.
Damn.
We return to the king, but Nina asks Ryu to sit it out. Asking Rei in instead. She presents Rei to the king and queen as her savior and a bad-ass dude. But then they recognize him. The Jig is up and Rei and Nina flee.
Back to Angel Tower--but God does not appear. Garr is sad. We talk to the Urkan chief and are guided to another surviving Guardian who has recanted their oath.
Finding this guy, he insists on testing Ryu. Turns out he lost faith in the cause against the Brood before the war was over. We also learn that Deis--a powerful snake-lady--is being held captive at Angel tower. This guardian's death frees her, and he willingly allows his defeat.
We return to Deis and she punches Garr in the stomach for being a dragon slaying asshat, then asks us to meet her later. We do and get a flashback with her fussing at Guardians.
I can't remember the details, but the God that ordered Guardians to kill The Brood (dragons) is her sister. She says our answers lie across the sea.
Return to Rhapala to find our ship-friends, but the boat is missing again. We needed that! We travel to Junk town to find the ship needs repairs. Momo offers to do it, but needs parts. We go to Steel Beach to collect parts that continuously wash up on shore here.
No one knows where these parts come from, or how to make them. But they've been able to build some half-ass machines from them. There's an annoying mini-game here where you have to help someone haul in something big by following flag raising. Turns out to be a monster fish.
I struggled finding the parts. Firstly, they're pretty well hidden, and secondly, some were on the beach. Oh, and thirdly, you can't know whether you found the right ones without returning to Junk town...time consuming.
Parts collected, ship repaired, we sail back to Rhapala and are nearly rammed by "The Black Ship". The Black Ship was one of my favorite sequences as a kid, so I was excited to play it. But that's in the future...
Zig, who was once an antagonist, now wants to be a helpful ship captain and offers to sail use across the sea. But no one has ever left the bay. We try. We fail. There's rumor of a Legendary Mariner that sailed from across the sea. Supposedly, the mayor of some town knows about him. When we get there, it's a fishing town and he hates fish...
This is where I gave up a few years ago. It's one of those annoying JRPG fetch quests where you've gotta do a bunch of innocuous quests to scavenge a few items, and it's like--I just want to learn the secrets of the universe--THIS ISN'T FUN!
Goofing around with cheats, I gave myself every item in the game. So I didn't have to do this quest: HAH! But I still had to cook. Luckily they give you clear instructions. He likes the food and gives us a chart. I'm not sure the chart does anything but unlock an island. I still had to look up a guide to find it...
...
So the game, in the second half...or middle third...starts to lose some steam. You end up retreading a lot of ground. While it does tie up a few loose ends, it's a lot of busy work.
I think the problem is that the game gets to the "BIG" question too early. I mean, you start the game as a dragon. Dragons are supposed to be extinct. No one understands your power. So of course, the BIG question of "What's this dragon business about" is there. But it doesn't truly become a primary concern until Garr joins the party. At that point he says, "Lets head east to learn more about you". But heading east has a ton of road bumps. And instead of answers, you get a: "It's my life's goal to kill dragons: die!"
Nice twist, for sure, but when Garr and Ryu reunite, the primary question is set: "Why did God tell Guardians to kill the dragons?" And then it's just a bunch of bullshit!
Take Fellowship of the Ring. There's a lot of bullshit: dark riders, hobbit eating trees, mid-night attacks, horse chases through the woods, perilous mountain peaks, dangerous mines, a fire demon, dubious wood elves, corrupted allies, and orcs. But, even though the adventurers are constantly running into obstacles, they are always moving the ring closer to Mt. Doom one yard at a time.
Breath of Fire 3, on the other hand, is rarely gaining yardage, and very often losing yardage. It's a oppressively unrewarding experience. I mean, as a child you help train a weak guy to fight a strong guy over several "nights", wander a monster infested lighthouse, and then battle a trash talking dolphin all in hopes of getting a ship and they're just like: Nahhh.
It's much different than something like Elder Scrolls where you have a sort of "home base" and must travel around the world for tasks and clues.
Been trying to think of a better way to approach this...
Maybe Garr doesn't find adult Ryu cause he wants to confront God. Maybe he wants to apologize. As they leave, they learn about the Tiger (Rei). This leads them to McNeil--get Nina, and all that. Now it's time for Ryu to prove to the king he's worthy of a pardon. Missions include: Resolving the Plant Crisis, Fixing the boat, Stopping/Docking the black ship, and a few other tasks. All in the name of clearing Ryu and Rei's criminal record.
All the while, they're learning more clues about the Brood and the past. Garr admits that he's never spoken to God and doesn't know how. He's only goal is to make amends to Ryu as a servant/companion.
One of their quests leads them to the old guardian, which leads them to Deis, and that's when they first hear that God lives across the sea. Now, instead of a million distractions, we have a clear goal to hop on the black ship and sail across the ocean--which we do.
Now, all those mundane quests that prevented progress become a part of progress--because it's helping clear Ryu's name. AND, we don't set the final goal (meet God) until we're truly cleared to chase it.
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once-upon-a-storyy · 6 years
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Only For You-T.H. (3)
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Summary:Tom and wife Y/N are the new leaders of the London Mob. They run a tight ship, and don’t take no for an answer; however, Y/N has gotten a bit careless with her missions. Will a simple mistake cost her family their legacy? Everything they’ve built? Everyone knows if they want to get to Tom, to get to the wife first. So, what happens when Y/N gets kidnapped by a rivaling mobster looking to take down the Hollands?
Paring: Mob!Tom x Fem!Reader
Warnings: minor violence
Word Count: 2,023
One // Two
"Don't even think about doing anything with that horse," Harry's voice bellowed, the slightest bit of anger laced in it.
       Y/N sighed, cursing quietly under her breath. She gathered herself, turning to face Harry, eyes narrowed in a glare, "Go away Harry," she grit, her jaw clenching.
       Jack's eyes widened, and he stilled outside of the stall, "Miss," he called quietly, catching both mobsters attention. "Should I go?"
       "NO!"
       "Yes," Harry and Y/N said simultaneously, causing them to glare at one another. "Jack, isn't it?" Harry questioned, looking over the trembling stable boy.
       "Ye-yes sir," Jack gulped, wringing his hands.
       "Leave us," he turned his gaze back to Y/N, his nostrils flaring with hidden anger.
       Jack scurried away, nearly tripping over his own two feet. Y/N scoffed, "That's fine dear brother-in-law, I'll saddle my own horse," she raised a defiant eyebrow, turning back to the gelding at her shoulder.
       "Oh no you won't," Harry's hand latched onto her shoulder, jerking her back firmly. His eyes were dark with rage, a rage Y/N had seen all too often in these Holland boys.  "You're coming with me. Right. Now." He grit, moving his hand to her bicep, gripping firmly, practically dragging her out of the stables.
       "Harry!" She shrieked, struggling in his grasp, "Let me go you twat!" She huffed, pushing and slapping at his arm with her free hand.
       "You know I can't," he glanced at her, "Tom is going to kill both of us when he get's back," he sighed, continuing to drag her back up the hill to the house. "Do you like causing insane amounts of trouble for everyone?" He snapped once they were secure in the house.
       Y/N huffed, her arms crossed firmly over her chest, "Have you ever considered that maybe you all are just boring?" She raised a brow, her nails digging into her biceps.
       "We're boring because we have a very important business to run, a reputation to uphold," Harry grit, his hands balling into fists at his sides.
       "That doesn't mean you have to have your knickers in a twist all the time!" She countered, cheeks flaring up with anger.
       Harry let out a harsh laugh, shaking his head, "Just go Y/N," he muttered, not wanting to fight with his sister-in-law any longer. "I have a phone call to make," he turned away from the girl, fishing his phone out of his pocket, bracing himself for the scolding he was going to get for calling Tom while he was in a meeting, "And don't think about going anywhere!" He called over his shoulder, pressing Tom's name in his contacts, "The guards are patrolling every inch of this house, and the staff has been informed of the situation!"
       The heels of Y/N's boots clicked against the marble floors as she stomped away, "I HATE YOU!!" She yelled, making the staff jump away from her. Y/N had a temper almost as bad as the Holland boys', and the staff had learned the hard way to get out of her way. She stomped to her bedroom, eyes narrowed to slits, curses falling from her lips. She hated it when she couldn't get her way, and it made her even angrier to know that Tom was going to lecture her when he arrived home. She rolled her eyes at the thought. As if she'd listen to that, she'd been successfully tuning out his lectures for the past two months anyways. It wasn't hard, once she heard him stop talking she'd throw out an 'I'm sorry Tom' with her best puppy look, and he'd be putty in her hands.
Harry sighed, pinching the bridge of his nose as he waited for Tom, or Harrison even, to pick up the phone. One ring. Two. He bit his lip, anxiously tapping his fingers to his thigh. "This better be good Harry," Harrison muttered after the third ring.
       "It's Y/N."
       He heard Harrison curse on the other end, "What's she done this time?" Harrison sighed, looking back over his shoulder at Tom.
       "Besides trying to sneak out?"
       "She tried WHAT?" Harrison's attention snapped back to the conversation at hand, his brows furrowing. "Why in God's name would she do that?"
       Harry let out an exasperated sigh, throwing his hands in the air as he began pacing the small hallway outside the mudroom. "I have no clue," he pinched the bridge of his nose, "She was ten seconds away from having that new stable boy, what's his name," he muttered to himself, tapping a finger to his forehead, "Jack," he snapped, "She was about ten seconds away from having Jack saddle Ebony for her before I arrived to literally drag her back to the house," his pacing slowed, and he reverted to chewing on his thumb.
       He heard Harrison curse on the other end, "Tom's gonna have a fit when he hears this."
       "I know."
       "She's going to be the death of us," Harrison muttered, shaking his head, "I'll tell him. But, what were you doing while this was going on?"
       Harry sighed, "I fell asleep in the armchair. She practically lured me in mate, she put sports on when she knew I'd been working long hours, and I had a beer, I mean," Harry sighed, a small curse falling from his pink lips.
       "Nah, I get it, buddy. Tom will too. I'll let him know," Harrison looked over his shoulder once more, and Harry could hear a faint crash on his end of the line. Harrison dropped a curse, "I have to go. Just, keep her as reined in as possible. We'll be home in a few hours," with that, the line dropped.
       Harry sighed, shoving his phone into his pocket before punching the closest wall to him. He rested his forehead against the cool, beige wall, letting his eyes flutter shut. He knew he needed to check on Y/N, but he didn't want to go in there angry again, that would only make matters worse. "God give me the strength," he muttered, turning down the hall, making his way to his brother's bedroom, knowing exactly where he'd find his sister-in-law.
Y/N huffed, ripping off her riding clothes, throwing them at the wall. For a while, she had screamed, out of frustration, anger. Eventually, her temper had cooled, but only slightly. She wanted to rip someone's head off, and that someone was Harry. "And here I thought the twins were fun," she muttered, angrily changing into a pair of sweats and one of Tom's t-shirts.
       "We are," Harry spoke, pushing off the doorframe, "In the right circumstances," he continued, taking a step into her closet, hands shoved in his pockets.
       Y/N jumped at the voice, sending a steady glare Harry's way, "Yeah well, you couldn't do this one favor for me?"
       Harry scoffed, "Y/N, please, I'm not going to get into this fight with you again."
       "Then why are you here?" she challenged, turning to face him head-on, arms crossed tightly over her chest.
       He sighed, rolling his head up to the ceiling, "You know why."
       "I don't need a babysitter," she huffed, cocking her hip to one side.
       Harry raised a brow, moving to cross his own arms, "Really? You're really going to say that?" Y/N pursed her lips, eyes narrowing at the young Holland boy. "That's what I thought," he sighed, nodding his head to her room. "C'mon, there's bound to be some trashy reality TV we can watch until Tom gets back."
      Y/N rolled her eyes, but she followed him out of the room nonetheless. It was quiet for a bit as they made their way back to the living room. "You told didn't you?" Her voice was soft, not something Harry expected out of the fiery woman.
       He hesitated slightly, "Yes," he sighed, looking back at her, "I did," she moved to retort, but he continued quickly, "You know I had to Y/N. What if something had happened to you?"
       She sighed, her head falling back, a small groan leaving her lips, "Nothing would've happened, I'm an excellent rider."
       "That may be, but if I don't know where you are, or if you don't have anyone with you, how are we going to keep you safe?" He raised a brow at her as they walked into the spacious living room. "We love you, Y/N, believe it or not, and we're just trying to keep you safe," he wet his lips, his tone softening immensely, "That's all," they flopped onto their respective chairs, him in the armchair, her on the black, leather sectional.
       She sighed, fiddling with her fingers, keeping her gaze lowered, "I know," she said softly, hearing the TV click on, "But I get so," she paused, looking for the right word, "So claustrophobic." Harry pursed his lips, and the two didn't talk the rest of the night.
Tom threw the front doors open, anger rolling off him in thick waves. Harrison and Sam both sighed, shaking their heads as they followed behind him. "Where is she?" He glared, turning to the closest housemaid.
       "Living room Mr. Holland," she spoke, taking his coat from him, unfazed by the situation. It was one every staff member in the house had seen all too often.
       Tom stalked towards the living room, leaving Sam and Harrison behind. "I'm sorry Holly," Harrison turned to the housemaid, offering her a small smile.
       Holly shook her head, hanging their coats up, "That girl is nothing but trouble, but she makes him so happy," she shook her head, pieces of her blonde hair falling from her bun, "I don't get it, but hey," she shrugged, turning to head out the door, "Who am I to judge?" She smiled at them both, turning to exit the open doors, "Goodnight Mr. Osterfield, Mr. Holland!" She called over her shoulder, scampering to her car.
       The two boys laughed, shaking their head. Frankly, they didn't get it either, but they loved both of them too much to risk their happiness and overall peace of the house. "C'mon, should be a pretty good show," Sam nudged Harrison's shoulder, amused grin in place.
       A hearty laugh fell from Harrison's lips, the corners of his eyes crinkling, "Ah yes, 'Tom and Y/N' episode, what," he glanced at Sam, who shrugged, "I don't even know," chuckling quietly to themselves, the two boys made their way to the living room, muffled shouts dancing through the thick walls of the house.
       "Oh she's gonna get it now," Sam muttered, shaking his head. Harrison nodded, and the two braced themselves before entering the fighting zone.
       "I can not believe you!" Tom's voice was just under a yell as he paced the area in front of the sectional. "I take your job away from you because you're being careless, making mistakes a rookie would make, and this is what? Your way of acting out?" He glanced at his wife, who sat straight on the sofa, black expression on her face. "Do you even know how childish you're being?" His eyes narrowed at her.
       "Tom-," she tried to interject, but he held up a finger.
       "And another thing!" He resumed his pacing, everyone in the room afraid he'd wear a hole in the plush white carpet. "Going off without taking anyone with you is just plain reckless. Are you trying to get yourself killed Y/N? Hm?" Lines were starting to form between his brows, his jaw clenched, making his jaw-line even more prominent.
       "Can I talk now?" She huffed, raising a brow at her husband. He furrowed his brows, stopping directly in front of her, and nodded. She sighed, running a hand through her H/C hair, "I know what I did was stupid," she started, "I'm not saying I'm sorry I did it, but I know that it was stupid," Tom's jaw clenched even more at her comment.
       "Why do you insist on defying me?" He muttered, rubbing a hand over his very light, almost non-existent stubble.
       She smirked, a sparkle to her E/C eyes, "'Cause it's fun?" He glared at her, running a hand through his hair.
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aion-rsa · 3 years
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Star Wars: The Mandalorian Season 2 Episode 4 Easter Eggs Explained
https://ift.tt/eA8V8J
This STAR WARS: THE MANDALORIAN article contains spoilers.
“The Siege” evokes A New Hope in its star fighter battles and brings back some season one characters to The Mandalorian. The episode is heavy on the Original Trilogy overall, with some shots taken directly from iconic scenes.
Mando returns to Nevarro for some repairs to his ship but ends up mopping up the last Imperial holdout there. But the Imperial base isn’t all that it seems on the outside, and the gang now has another clue as to what Baby Yoda actually is and what Moff Gideon is planning.
Stream your Star Wars favorites right here!
Here are all of the Star Wars easter eggs and references we’ve found so far:
Dark Troopers
We learn in the very last scene of the episode that Moff Gideon is working on something big for the Empire. Possibly combining intimidating black stormtrooper armor with midi-chlorian experiments evokes, the Empire might be developing its very own canon batch of dark troopers, the Force-sensitive Imperial commandos introduced in the Dark Empire comics from Dark Horse — or the half-man half-machine hybrid soldiers from the Dark Forces video games. We speculated much more on what these dark troopers might be here.
Nevarro and Other Locations
– We return to Nevarro, home of the Bounty Hunters’ Guild and the former base of operations for Mando’s tribe. This particular settlement on Nevarro has become a much more peaceful place now that Cara Dune has become the marshal
– At one point, as Mando, Greef Karga, and Cara walk to the school, you can see a statue of IG-11 in the background. This a monument to the assassin droid who sacrificed itself to help the heroes escape the Empire in the season one finale. The droid was voiced by Taika Waititi throughout the season.
– One of the children in the school has three topknots like Rey. This hairdo follows a long tradition of iconic and gravity-defying Star Wars hair styles, include Leia’s side buns and Padmé Amidala’s elaborate senatorial coifs.
– The teacher droid mentions many previously established galactic locations during her lesson. The kids are learning geography: major hyperspace trade routes like the Corellian Run and Hydian Way will be familiar to Expanded Universe fans, while the Akkadese Maelstrom around Kessel is from Solo: A Star Wars Story. (It’s a re-skin of the Maw, also a web of black holes around Kessel, from Legends canon.) The teacher also mentions Coruscant, the former capital of the Old Republic, and Chandrila, the capital of the New Republic.
– Also mentioned at the end of the episode is Alderaan, the planet that was destroyed by the Death Star in A New Hope. Alderaan is the home planet of both Princess Leia Organa and Cara Dune.
The Empire
– The Aurebesh language text on the control pale the Mythrol uses says “core temp.” The aesthetic is very similar to that on the Death Star tractor beam Obi-Wan Kenobi shuts off in A New Hope. (To be precise, the in-universe language text was added in the Special Edition; the original was in English.)
– The transport our heroes escape in is identified as a Trexler Marauder, a repulsorcraft (the Star Wars term for hover craft). It’s a brand new design for The Mandalorian, but the transport does evoke the ones introduced in Rogue One.
– The escape from the Imperial facility evokes several shots from A New Hope, including Luke Skywalker’s first turn at the Millennium Falcon’s laser cannons during the escape from the Death Star as well as the trench run in the film’s climactic third act. The shot of the TIE fighter pilot adjusting his instruments and the surrounding action are particularly similar. 
– The Imperial lab seems to contain strand-casts, not clones exactly but bio-engineered organisms. This technology was used to make Supreme Leader Snoke, the decaying body through which Emperor Palpatine manipulated Kylo Ren and ruled the First Order in the Sequel Trilogy. We know strand-casts aren’t as easy to work with as clones, and it sounds like Dr. Pershing’s experiment is as precarious as the one that created Snoke. But there’s no direct connection between the two as far as we know.
– When the doctor refers to “M-count” he’s shortening the word “midi-chlorians,” the cell that enables some beings to sense the Force. The concept of midi-chlorians was introduced in The Phantom Menace to near-universal disappointment, as the addition of a biological explanation for the mystical Force didn’t please nearly anyone except George Lucas himself. But it is canon. Mentioning it here means these Imperial experiments definitely have something to do with the Force.
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– The Imperial ship at the very end of the episode is an Imperial Arquitens-class command cruiser, which has appeared several times in Star Wars Rebels and other tie-in media. Its introduction is a mirror of the famous Star Destroyer looming overhead in the opening shot of A New Hope.
Alien Species
– The aquatic Aqualish return. Originally appearing in A New Hope and hailing from the water planet of Andor, the Aqualish are often cast as scoundrels or criminals. You undoubtedly remember Ponda Baba from the infamous Mos Eisley sequence.
– The one-eyed Mimbanese thief also belongs to a classic species. First appearing in the 1978 Legends novel Splinter of the Mind’s Eye, they were re-canonized and introduced to film at the same time as the Mimbanese in Solo: A Star Wars Story. Technically, the aliens in the novel were called Coway and lived on the planet Mimban.
– The Mythrol from the show’s very first episode returns and demonstrates his species’ musk. (Or at least, I think that’s what the fear reaction was there.) Like many characters on The Mandalorian, he doesn’t have a full name yet and just goes by “Mythrol.” This particular character is played by Horatio Sanz (Saturday Night Live).
At one point, the Mythrol mentions how being frozen in carbonite has seemingly left him blind in his left eye. This is a callback to how Han Solo couldn’t see hours after he’d been pulled out of carbon freezing in Return of the Jedi.
– Other alien races in the episode include Jawas, Kyuzo, Melbu, and a species first introduced in The Last Jedi and Solo: A Star Wars Story currently known as “Silvasu Fi’s species.” Silvasu Fi was a Cloud-Rider in the latter movie.
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