In my opinion, for every good writer, there'll always be pieces of themselves in the main characters. Maybe this won't be obvious to the reader, but it brings new life to the characters, makes them relatable to your audience. Maybe the way a character copes with something is reminiscent to your own methods of dealing, or maybe your mc has the same excited spark whenever they talk about their favourite thing or favourite person that you do when you talk about your best friends, or favourite tv show.
my best advice to writing is to bring parts of yourself to the story, because, when it comes down to it. we want a relatable, human main character
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working out a character design for Billy's crush, the mean clerk from the video store in TOMORROW'S JUST ANOTHER DAY
Drawing any human character next to Billy is hazardous because you can't NOT draw attention to how weird his proportions are. (I even made his head smaller than normal and he still looks like an alien)
That grrrl's got Kim Gordon's shirt from the Sonic Youth video for Bull in the Heather.
I said I wouldn't draw her because I'd rather the reader make up what she looks like in their mind, but... it's been a year, let's give her a face.
First outfit looks too Ruth Bader Ginsburg (she's joins the court in '93 but wasn't famous as "Notorious RGB" yet), maybe if it wasn't black velvet I could use the lace. Other ones are... whatever. The last one is how I dressed in high school (and college, and ten years after and now... shit.) but I'm trying really hard not to make the grrrl into a self-insert or a Mary Sue.
I need to make sure she belongs in their world. Kind of a dick, kind of a failure (in so much you can fail at 18). Representin' that Garafaloid '90s deadpan snark-girl character that was everywhere in the decade. Your Daria. Your Enid Coleslaw. Very hip, crap pop-culture obsessed but also "over it."
The "kinderwhore" (yeah, that's what the style was/is called) style is associated most with Courtney Love (p'too), but you see it in other women fronting rock bands like Kat Bjelland (Babes in Toyland) and Kim Shattuck (The Muffs).
↑ Kim Shattuck and Kat Bjelland (right): Style Icons
The signature look: a "little girl" type of dress (usually thrifted, often an actual child's dress) in velvet with a lace collar and cuffs or a girly floral worn extremely short over ripped tights and big-ass combat boots. Platforms not heels. No make-up or garish "crazy" make up -- blurred red lipstick, smudgy eyes, "bitch" written on your face or your arm with a sharpie.
This is meant to be threatening not sexy. Associate "weak" little girl things (floral dresses, Hello Kitty, pigtails, baby barrettes) with power/aggression. You're calling back to childhood where girls do whatever they want (in an ideal world) not caring what boys think. You're not dressing for men; you stand up for yourself to say "fuck you" to men who want to belittle you.
The sexualization came with the commercialization of the look. You can't have models with smeary make-up and "cunt" written on their tits in marker in the pages of Seventeen magazine. The last gasp further devolves in the 2000s into "punk fetish" shit like Suicide Girls.
Bringing it back to the character design...my character is not in a band. She is not an activist. She's a bored suburban teenager reading about what slightly older girls and women are doing in New York and Portland in zines and thinks it's cool.
She internalizes a lot of the "fuck you" attitude (or has it already and feels validated to express it). She's also a cult movie dork with an obsessive interest that isn't the alt-rock scene, but is similarly niche/all-consuming.
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i know it's been said many times before but i will never get over how jacob anderson, a british man with a british accent, not only nailed a louisiana creole accent but also developed a studiously (almost eerily) generic accent that louis uses in the present AND showed the first accent bleeding into the second accent at key moments as a way of aurally externalizing his character's inner journey. what did god put in this man when she created him.
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But, for real, do you give a shit about real live Jews? Do you care about the violent antisemitism they face? Do you care about their physical and mental well-being?
OR do you only care about "antisemitism" when it's calling a piece of media out for being "antisemitic?"
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"Welcome! I'm glad to see that we still have people interested in volunteering. We have 6 positions open this Riverseason, 3 at each of the base camps. After you fill out your paperwork I'll take you to meet the new Companions and we'll see who you connect with!"
every few years after a heavy rainy season the river swells and a lush, high, patch of forest grows around its fattened middle in a matter of days. during this time strange Creatures emerge to nest in the surrounding area, which is seemingly a safer place to rear young than the forest, and then migrate back when the river begins to lower in a few months. neither the creatures nor the Townsfolk know why the forest appears or what exactly is going on with the river but they learned long ago to (mostly) live in peace.
while the forest makes most people uneasy, some are very eager (maybe too eager) to explore it. this includes some young Creatures who seem equally compelled to Enter. experience says that mixed teams have a better chance or survival (little guy with Powers + person with thumbs and camping supplies is a pretty good combo even if communication can be rough sometimes) and so that is how the scouting trips operate. scouts start at either upriver or downriver base camps just outside the forest and try to follow the river the entire way to avoid getting lost.
it is so easy to get lost.
most people lose sight of the other scouting teams about half a mile in even though they're all following the same river and going in the same direction. best case scenario is that you make new discoveries, map out a few things, and make it out the other side in way more time than it should really take to walk to the other side. worst case is you can't find your way out before the river starts to dry up and you hope the rain is heavy next year.
pictured above are the little Companions ready to hike in with someone this season. you will only learn their names if you connect with one, but in loose power typing terms we've got:
a prophesy type (omens good and bad. tea leaves, smoke, tiny bones)
a wander type (never settled and never has to be. a shifter of sorts)
a fungal type (more than it seems. eager for friendship)
a celestial type (looking into the void. navigating by starlight)
a dirt type (grounded and persistent. a terror to terrors)
and a sylph type (the air in your lungs. the invisible belief)
which Companion will you choose? what name comes to you when they choose you back?
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Flaws to Add to Characters
So, are you searching on how to make your character a little bit less perfect without giving them too many extreme deficiencies? Well, I have a few examples, and some of you guys might've not even realized that they're flaws!
Inability to get over the past - This doesn't have to be as serious as people think! Maybe the past just influenced your character in a way that affects their modern life!
Self-reliance - This doesn't sound like a flaw, doesn't it? Well, in some cases, it could be an issue a character struggles to overcome, and other times, it can actually be a part of a character's development! However, the act of never accepting help from someone is most definitely a shortcoming.
Apathy - I think that this is pretty self-explanatory. Over-passionate people are dangerous, but worse than that are people who don't care enough.
Over-passionate - It's still a flaw, guys! Having too much passion for one thing to the point where nothing else matters is harmful to your character.
Vengeful - Revenge is a strong fuel, but never the answer.
Detached - Almost like self-reliance, but to a more severe degree, where they don't see the need for not only anyone's help, but for anyone in general.
Possessiveness - If a character is too possessive towards another character, it could harm the latter's mental health and ruin any relationship between the two.
Manipulative - Manipulation is detrimental to people's mental health and stability, as they are being used carelessly and left with confusion about their identity, beliefs, and/or purpose!
Self-destructive - Honestly, this has a pretty wide range of examples, it could go from neglecting oneself to actual self-harm. Either way, it's definitely not healthy for a character.
Superiority/God complex - The problem is in the name: a character with these complexes simply believes that they are better than everyone else. It's similar to arrogance, but not quite the same.
Here you go! Ten flaws that you can incorporate in your characters!
Happy writing~
3hks ^^
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