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#Bryyo
tallon-underworld · 1 year
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At least two alien civilizations in the Metroid universe canonically bury their dead in their walls, and I don’t know what to do with this information
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autoacafiles · 1 year
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coldgoldlazarus · 1 year
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On a gameplay front, I feel like the key difference in backtracking between the 2D games and Metroid Prime, that led to Prime's backtracking getting so much criticism, is partially an issue of world layout, but mostly down to the difference in how Samus herself handles.
Even in the pre-Fusion 2D games where the powersuit is explicitly more tanky and cumbersome than the stripped-down Fusion suit or the best-of-both-worlds regenerated one from Dread, she still has stuff like the Space Jump, Speed Booster, and Shinespark to make traversal pretty quick in the lategame, and even earlier on there's just the option to run instead of walk.
Whereas in Prime, Samus's tankiness is emphasized further, with a light jog being the fastest you can go unless you boost-ball everywhere. (and thanks to the terrain in some areas and frequent doors, the latter isn't always reliable.) Mind you, I do enjoy the more deliberate pace of the Prime games a lot, I'm not terribly good at stuff that requires Lightning Fast Reflexes(tm), but it still is a significant alteration that has a lot of impact and thus has to be designed around.
And that's where the world layout becomes an issue. While Prime 1's backtracking is, honestly, kind of excessive even in comparison in some ways, (The repeated trips through nearly the entirety of Magmoor, to pick up one(1) singular upgrade from Phendrana Drifts or TallonChozo OverworldRuins, before doing a 180 and trekking back through nearly the entirety of Magmoor again, are undeniably painfully tedious in a way unique to this game) a lot of the issue is just in that the progression goes back-and-forth between areas in the same ways as the 2D games can go, but without the mobility to match, making it feel worse than it otherwise could.
Prime 2 and 3, of course, fix this by reducing a lot of that zig-zagging and making each area/planet fairly self-contained instead. Temple Grounds to Agon Wastes to Torvus Bog to Sanctuary Fortress, with only occasional detours back to a previous area, that usually also reveals a shortcut to return to the current one in the process. Norion to Bryyo to Elysia to Urtraghus to Phaaze, with a quick detour to the GFS Valhalla in the middle just to establish it as a location prior to the endgame.
It's not perfect, sure, (and it makes the few moments where you do have to revisit a prior area oddly jarring) but it is a smart adaptation of the progression that cuts down on tedium (for as much as I loved every moment I spent on Tallon IV, there was a point where even for me it started to get a bit old) to streamline everything into these smaller chunks. Even if the tradeoff is more of a feeling of linear railroading, and lack of feeling of interconnectivity, kinda taken to its logical extreme with Prime 3's separate planets.
All of this kinda raises the question of how Prime 4 could wind up handling things. It could definitely stick to what worked, following the Echoes/Corruption approach of breaking everything down into these smaller areas tackled one at a time.
Alternatively, they could try Prime 1's style of interconnectedness again, but if so, it would have to make changes to Samus's mobility to bring her more in line with 2D, to make that work. At the very minimum, a run button would be a welcome addition. (Again, I say this as someone who enjoys the more slow-paced approach of the prior games, I still would want this.) Depending on how spicy Retro is feeling, the speed booster and shinespark may be on the table as well.
Either way, though, I look forward to it.
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sablegear0 · 2 years
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Kinda fucked up stuff nobody talks about in Metroid Prime 3: Corruption
1) Dark Samus is capable of individual spaceflight. This is implied in the bonus end cutscene of Echoes, but confirmed in the Pirate Data in Corruption. At one point she leaves the Pirate battleship Colossus and just... goes to Phaaze? On her own? The log mentions she is gone for a long time, but AU 242 states that Phaaze is too far away for even conventional warp travel - this implies Dark Samus is also capable of either a HUGE warp factor (unlikely) or can create similar, but probably much smaller-scale wormholes to the Leviathans (more likely, but still very scary).
1a) Dark Samus’s psionic influence is strong enough to reach out to Samus all the way from the Pirate Homeworld (where she appears emerging from stasis in the very first intro cutscene) even before Samus is corrupted. There’s loose implication throughout the series that Samus is psionic-sensitive but not really capable of communication on her own, but we get confirmation that Dark Samus becomes a (powerful) telepath in the Pirate Data in Corruption.
2) The Galactic Federation are extracting fuel gel from Bryyo in the midst of an ongoing tribal war. A huge philosophical and societal schism tore Bryyo apart, literally and figuratively - the Lords of Science and Primalists battled for control of the planet and their war scorched the environment, leaving only a small habitable band around the equator. And the GF are just casually extracting resources from this planet, which nominally is still home to a population of sentients. According to the Bryyo Data logs, by the present time the Primalists have become “as savage as the predator beasts of the wild” but they’re obviously still capable of organization and tool use so they’re not animals. And this has been going on for a while, Federation data notes that Bryyo was discovered about a decade ago. It’s possible they made some initial efforts to keep peace and broker the establishment of their extraction sites, but no such negotiations or any relationship between the Reptilicus and the Federation are discussed in any scans as far as I can find.
3) Samus missed direct contact with the Elysians, a mechanical race created by the Chozo, by two weeks. Some quick math yields that the Federation came to Elysia about 15 years ago and brokered peace with the Elysian mechanoids, and Elysian logs mention watching the Phazon Crisis in real time: seeing a Leviathan strike a planet (either Urtraghus or Aether, probably the former) about 5 months before the game’s events, another leviathan striking their own planet only a month before, and a specific callout to the two week period after impact before Ghor appeared and was subsequently corrupted. The logs are written by an Elysian who has accepted their destruction either by phazon corruption or at the hands of the Pirates. We don’t know if there are any surviving Elysians still in stasis.
4) There are, according to scans and one of the Metroid Prime 3 promo trailers, thousands of Aurora Units in existence, all produced within the last 20 years. The highest number mentioned in canon is in Corruption, AU 486, which is credited with terraforming the planet Norion; an incredible technological undertaking. (Given that there are so many but we only have numbers up to the 400s, it’s possible that the more “civilian” units, those mentioned to be in government and business, might have a separate numbering scheme, or go by other names/designations.) AUs are huge and hyperintelligent synthetic organisms, but we don’t know what they’re grown from, or where, or how they are instructed and socialized. It’s also loosely implied (at least to my reading, and by several close associations with the Chozo-made Mother Brain) that the Aurora network hinges on their psionic as well as digital capabilities, hence 313′s ability to interface with Phaaze with minimal additional hardware.
4a) Assuming the Aurora network became corrupted remotely, this implies that the “virulent strain of phazon” that is responsible can be transmitted digitally, or possibly manifested psionically, in a target. Essentially, being in network-contact with AU 313 may have caused other Auroras to essentially psychosomatically infect themselves, with no transfer of actual physical phazon material.
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kronim195 · 1 year
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I find it kind of fun that even though it’s not very explicit, magic seems to canonically exist in the Metroid universe. A sci-fi universe that also has supernatural forces beyond scientific understanding. The Chozo of Tallon IV gained the ability to see visions into the future, ghosts are a thing, lore on Bryyo talks about mages and wizards, Metroids feed on something only referred to as ‘life force’ but scientists can’t figure out what it is exactly. When a Metroid feeds on you it doesn’t remove any fluids or cause any trauma, but it removes something from you that’s implied to be spiritual, which kills you and turns you into dust.
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Bryyo | Metroid Prime 3: Corruption | Kenji Yamamoto, Minako Hamano, Masaru Tajima
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aecholapis · 9 months
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Songs I put on loop while thinking about or drawing my OCs - Part 1
Helios: Icarus - Deus Ex: Human Revolution Collapsing Sun - Brandon Lau Angel On Fire - Halsey Imposter Syndrome - London Music Works Epilogue - Everest Your Majesty - The Crown If You Should Fall - Craig Armstrong Hey - Andreas Bourani Imádlak - Katona Ernesztina Divenire - Ludovico Einaudi This is Our Planet - Our Planet Hope for Tomorrow - Daemon X Machina Fragments of Hope - Astral Chain Aegis Research Institute - Astral Chain - Combat Mix by Baron Von Lag Natural Light - Portal Stories: Mel The Luminoth - Metroid Prime 2 Torvus Bog - Metroid Prime 2 Skytown - Metroid Prime 3 Lost in the Sky - Metroid Prime 3 - Skytown Remix by myr Azeleza - Red_OWLdeer Adiemus - Adiemus The Final Attack - Astral Chain The IXION OST The Interstellar OST Too many Fire Emblem Three Houses tracks to list them all
And the legendary God Shattering Star cover by Joe Zieja and Jules Conroy because I headcanon his voice to be similar to Claude's from FE3H for some reason and since Joe is his VA I can vividly imagine Helios singing this cover. It would be so funny. Let the small copter go ham with his vocal cords.
Ironwing and Altitude (partially): Speechless - Aladdin - cover by Peyton Parrish My Mother Told Me - Assassin's Creed: Valhalla - cover by Peyton Parrish Edge Of Night - The Lord of the Rings - cover by Peyton Parrish Helgafjell - Peyton Parrish ft. David Michael Frank Drengr of Ragnarök - Peyton Parrish ft. Jonathan Young Svarteboka - Gåte ft. Djerv Skarvane - Gåte The Rise of Vikingr album
Nightjet: Silent Guardians - Hyrule Warriors Bryyo Cliffside - Metroid Prime 3 Lower Norfair Mashup - Metroid - mashup by Axell The Swampert Chasing Daybreak (Thunder) - Fire Emblem Three Houses Victor's Hollow - Octopath Traveler - cover by Jules Conroy Oniro Mou - Yianna Terzi Palästinalied - Estampie Небо - Слободан Тркуља Brothers in Arms - Daemon X Machina Title Theme - Metroid Prime 3
Railjet: Runaway Train - Self Deception ;-) Asturias (Leyenda) - Isaac Albéniz - cover by Ana Vidović Gerudo Valley - Ocarina of Time - cover by Matt Sellick Victor's Hollow - Octopath Traveler Highlands Theme - Octopath Traveler Among Stately Peaks - Octopath Traveler Homunculus Delta - Astral Chain Grand War - Daemon X Machina Title Theme - Metroid Prime Trilogy - cover by Wingus Dingus
Firecry and his siblings: Kiss from a Rose - Seal - cover by Jonathan Young, Caleb Hyles, RichaadEB Idolize - Caleb Hyles Smooth Criminal - Michael Jackson (Glee version) - cover by Anna Pantsu ft. Caleb Hyles Fight Fire With Gasoline - Self Deception Weight of the World - Self Deception State of Elysium - Self Deception Legends - Self Deception Starlight Brigade - TWRP ft. Dan Avidan (please watch the music video, it's so good) The Starship Velociraptor album (same as Anvil)
Anvil and his former mining team: Kiss from a Rose - Seal - cover by Jonathan Young, Caleb Hyles, RichaadEB Storm the Castle - Jonathan Young Divided - Jonathan Young Damage Done - Jonathan Young ft. RichaadEB Land of Broken Dreams - Jonathan Young ft. Caleb Hyles Land of the Living - Jonathan Young Unholy - cover by Jonathan Young ft. Lauren Babic (¬‿¬) The Starship Velociraptor album All of Jonathan Young's sea shanty covers
Cryoslope and his former underwater mining team: Chemical Worker's Song - Ron Angel - cover by Colm McGuinness Here's a Health to the Company - Assassin's Creed IV - cover by Colm McGuinness Scarborough Fair - cover by Colm McGuinness The Foggy Dew - cover by Colm McGuinness Islander - Bruce Moss- cover by Derina Harvey Band Lost On You - LP Song of the Sea - Mirella Díez Morán Into the Unknown - Subnautica Abandon Ship - Subnautica Torvus Hydrodynamo - Metroid Prime 2 Troubled Water - Portal Stories: Mel Transitional Period (funnel) - Portal Stories: Mel Live Fire Exercise - Portal Stories: Mel
Dataduct and the Throttlecons: Smooth Criminal - Michael Jackson (Glee version) - cover by Anna Pantsu ft. Caleb Hyles Magnum Bullets - Night Runner ft. Dan Avidan (another great music video) Promise - Voyager Loco - Manian Tonight - Yüksek
Carbonlight: Children of the Omnissiah - Warhammer 40,000: Mechanicus Noosphere - Warhammer 40k: Mechanicus Millennial Rage - Warhammer 40k: Mechanicus Tenebre Rosso Sangue - Ultrakill Title Theme - Metroid Prime - cover by Amie Waters Menu Theme - Metroid Prime 2 VS. Emperor Ing (Phase 1) - Metroid Prime 2 VS. Emperor Ing (Phase 2) - Metroid Prime 2 System Corruption - Portal Stories: Mel (Harry Callaghan) Track 10 - Asphalt 6 VS. Jena Anderson (all phases) - Astral Chain The Creation of Noah - Astral Chain Inside Noah - Astral Chain VS. Noah (all phases) - Astral Chain Symphony No. 9 (New World Symphony) - Dvořák Ecstasy of Gold - Ennio Morricone Arms of Immortal - Daemon X Machina The entire Mechanicus OST
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metroidprimepics · 2 years
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Supper Metroid broth. (Actually, it’s Prime games, but...)
Thanks again to @ bearborg for various corrections and additions!
If you enjoy these posts, then you might enjoy this thread of what didn’t make it into the games.
I’m personally fond of this scrapped cutscene from Corruption, likely from the prologue sequence:
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Sadly a lot of the links are broken or only half-working, including the video version of the above.
Prime
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In Magma Pool in Chozo Ruins...
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...there’s a fair bit of unnecessary detail underneath the opaque magma. Morph Ball for scale. Maybe the room was initially modeled empty, and then the lava was added later...?
Edit: The room was originally filled with water!
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This actually tracks well with the water present in the adjacent Meditation Fountain and nearby Ruined Fountain. Either way, it does seem like it was switched to lava later in development, probably for gameplay reasons.
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There are also non-interactable fish present in the water, labeled Chomper Fish. More on those later.
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You don’t really need Thermal Visor on for most of the game, but I do recommend flicking it on every now and then, because it’s quite well-considered. For instance, the beetles hiding underground (this is from this halfpipe) show up as warm spots. (The icy beetles in Phendrana do not - I guess those ones are cold-blooded?)
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In the room in the Phendrana lab where you encounter the first actual Metroid of the game, there are displays on the wall featuring diagrams of Hunter Metroids.
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Specifically, it’s edited versions of the righthand piece of concept artwork. Cute foreshadowing, going with scans in the same lab which mention Hunter Metroids by name but don’t describe them.
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In Chamber Access, which you pass through leaving after getting Gravity Suit, there’s a frozen pool in the floor, and...
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Inside the pool are dead fish - the same model as the fish in the unused version of Magma Pool. It’s not like they’re invisible from above, but pretty hard to notice or appreciate.
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Not something I found, but apparently there’s even one in the lab. Someone must have really liked this fish.
Echoes
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Collapsed Tunnel in Temple Grounds.
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The main tunnel is... collapsed... so you only ever go through the smaller tunnel to the side.
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But the main tunnel is in fact fully modeled, since you can see it through the gaps in the rocks. It’s... there’s really nothing interesting in here, it’s just a tunnel...
I do have to wonder if at some point the blockage was going to be Power Bombable, so you could pass through easily in lategame. Power Bombing that corpse would probably bother people though...
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Invisible detail inside Samus’ gun. Not invisible, just used in idle animations! Same goes for the equivalent in Prime 1. I don’t stand still very often, apparently.
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Poke.
Corruption
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I’ve taken this screenshot at native resolution, while standing on the ground. Can you spot what I’m about to talk about?
(For further effect, imagine the game is also being displayed through a component video cable, which is plugged into a CRT, which is several feet away from you.)
...
...
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...If you guessed “those tiny light dots in the distance that look like dirt on the screen” ... you’re right! Computer, enhance.
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That’s better. This is another one of Corruption’s fish “““birds”””, the Vaporwing. They’re basically unnoticeable when playing normally - it doesn’t help that they’re basically only found in this room, Arrival Station. I had read about them but had never been able to notice them when playing normally.
Vaporwings kind of look like Rinkas (the ring enemies in Tourian/CU chambers), but unused logbook data states they were designed as pets. I think they’re cute!
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Some more fun Skytown tricks. This tram (to West Skytown) appears to extend far into the distance,
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But it just extends really far out (stretching as well) and then the textures fade out to transparency. Looks great though!
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Also all the pods in the distance are flat images.
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There are a couple Reptilicus skeletons in the entranceway to Bryyo Ice, as well as in Bryyo Ice proper (in the appropriately named Imperial Crypt). They’re pretty detailed in a way that looks like the artist used an actual reference, likely some kind of dinosaur.
This prisoner has slightly more bones than the other one (or the dead emperors), so I’ll look at him.
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Skull, replete with three eye sockets.
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You know, because Reptilicus have three eyes. Something which I definitely noticed. The middle eyesocket is pretty small, so it might be a parietal eye? Unclear.
Otherwise resembles a relatively anthropomorphic dinosaur. (I’d love to be more specific, but like... I’m not qualified.) Those teeth would be great for catching things but too long and pointy for chewing. All chunks diet!
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The whole “four arms” thing has somewhat more consideration put into it than you’d expect, with two sets of scapulas and a four-pronged collarbone. The lack of a sternum is consistent with dinosaur anatomy, as is the ribcage extending all the way down to the hipbones.
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What I mistook for gonads last time was probably this bone, which can sort of... jut out in a way which looks funny. To mammals.
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Detailed spinny plinth for the portal, because... because??? When would any normal person ever look at this. Why isn’t it just a flat texture. Give it up for whoever did this.
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Two things about this screenshot:
1. While most enemies are represented by just a single orange dot in the radar in the upper left, Omega Ridley has a fully-animated Ridley-shaped array of dots. It really helps with figuring out what he’s doing during his flying phase.
2. There’s no lock on the doors in the Leviathan seeds. So if you could get up there... then you can just leave! Just walk out! If it sucks, hit da bricks!!!
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Leaving and coming back seems to restore the boss’s health though.
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This attack is just really silly-looking.
Hunters
I’ve somehow managed to bludgeon Desmume into sort of doing most of what I want, thanks to its layer-hiding features and this deeply crusty Lua script. (No insult to the author - I’m grateful for anything, really.) So, numerous issues aside, now I can get accurate fog, lighting, etc.
If you or anyone you know is versed in DS game hax, please get in touch, since I could use some help making Hunters display correctly in custom aspect ratios. 4:3 is usually fine though.
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While obviously I’ve improved the resolution, Desmume also has the option to use “texture smoothing”, i.e. applying a filter to textures. The difference is more noticeable in textures that are up close, where you can really smell the pixels.
Smooth is possibly how the game was intended to look in 2004 (based on renders by the game’s environment artists), and it would match the other Prime games more. However it’s 2022 and I feel that the Quake 1 look is what’s won out aesthetically. It’s not a huge difference either way though.
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There was a pretty decent 3rd person mode hack included with the cheat database I downloaded.
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Full range of motion. The low-poly models in this game are really charming and surprisingly faithful to the series aesthetic. I’m really glad there weren’t any other DS line Metroid games that tried to do like, a weird chibi thing instead! 😂😂😂
...I’m reluctant to give too much kudos, though, since the lead character artist also made a version with... a very “breasty” breastplate.
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Wow! I hate it!
THANKFULLY this model is not present in game data. These turnarounds (and a couple other renders) were uploaded to the artist’s now-defunct personal website.
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In the regular first person mode Samus is just a gun, as usual.
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A fun performance-saving trick: Hunters tries really hard to only render what the player can see, such as just the small sliver of the area you can see through doorways, openings, etc. (By no means a technique unique to this game.)
It does get weird when the camera is offset from the player though, which limits what I can do quite a bit.
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On Alinos, there’s this extremely tempting “Hole”. It has a health restore in it! Surely nothing bad would happen if you went in it! (This is exactly how I approached it on first playthrough.)
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The “Hole” contains a massive, labyrinthine pit of hot acid.
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For scale, Samus. The hurt noise plays the entire time you navigate this room.
...I kinda just wanted to get a full view of it...
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In another one of Hunters’ finer moments, you are forced to take a slow-moving platform across Arcterra’s long and winding Drip Moat, briefly turning the game into a very dull rail shooter.
However, after cheating my way out of the platform’s iron grip... yeah, the lip around the edge of the moat is totally standable.
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The morph ball’s rolling animations don’t seem to work, but otherwise it's fine. So... that’s great.
Other M
For better or worse, it won’t happen again.
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Mostly for technical reasons - apparently I’m not authorized to remove the HUD, even using Dolphin’s texture replacement features, so it’s not exactly fun as a photo simulator. (Having beaten it, I can say it’s not particularly fun as a regular video game either.)
Edit: It appears it is possible to remove the HUD via Dolphin’s graphics mod feature, proving once again that Dolphin is the most powerful emulator on earth. Still not happening again. Probably.
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Anyway, since I never uploaded it -  here’s Samus encountering her real archnemesis, the gender binary.
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master-of-47-dudes · 1 year
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???????
I've moved on to Metroid Prime 3: Corruption now and I don't have a huge rant but
In the segment of Bryyo Jungle where you're disabling the Space Pirates' anti air guns, they have???? Zebetites???? As scenery objects????????
They're not scannable, but there are a ton of red vertical tubes that, if you shoot them, will get thinner and thinner until they break.
I never noticed this before. Bravo, Retro Studios.
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udjester · 4 months
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The Last Backtrack - METROID PRIME 3 w/ UDJ & TheNSCL - Episode 15
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HEY YOU!! It's time for a new Metroid Prime 3! For this week, we're taking the time to grab all the collectibles, and reach full power! Starting with Norion and Bryyo! Let's put this Nova Beam to use!
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heinousactszx · 5 months
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okay, the bit on bryyo where the radio activates and you just hear gibberish was really good horror, creeped me right out
i think the implication was that the federation was trying to contact samus but i prefer to think of it as the prophetess trying to convey something to her any way she could
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tallon-underworld · 7 years
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The architecture of the Metroid Prime games - Doors
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planet-bryyo · 7 years
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There are some interesting titbits in the unused lore scans from Prime 3:
The Reptilicus refer to themselves as "Bryyo'mak" meaning "the people of the land".
The pirates are arranged into clans which seem to vie for dominance in the Pirate heirarchy.
Long before the Pirates took it from the Valhalla, Aurora Unit 313 raised concerns because of its unusually high aggression potential.
The crew of the G.F.S. Olympus refer to AU 242 as "Other Brain", a practice which Admiral Dane frowns upon.
The Pirate Homeworld is named Urtraghus, a Pirate name meaning "large booty". The Federation knew it as SN-883 beforehand.
The Federation recognise Samus' suit as Chozo technology but don't know her connection to them.
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bryyo-data · 7 years
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Diaries of a Pirate Hussar
Log Entry 1
Well, I've finished training and today they're gonna give me a beast. Also, I broke my personal records device. The one I stole off Captain Brules a cycle ago. Oh well, I'm missing it more than he ever did. Luckily I managed to get hold of a new one today- the respect you get as a rider is glorious! They'll just give you this stuff.
They've captured a new bunch of Korakk Beasts, all younglings fresh for training. I've gotta get mine into shape and then we'll be patrolling down by the jungle generator, I think. Supposedly it won't take long- they're loyal beasts, but dumb as shit. Dangerous, mind, but dumb. Kinda reminds me of Brules, now I think about it.
Log Entry 2
I met up with my beast yesterday. He's a weird looking thing. I mean, I haven't seen that many Korakks, but this one has this straggly look about him. And he just doesn't sit still. It's gonna take us the rest of the year to get the armour on him.
Wish I could say he took to me like the Velbop in that old story they used to tell us as youngsters. Nah, he threw a hissy fit when I tried to get near him and knocked my lance out of my hand. Could've been trampled. But I'll persevere. It'd be cowardly to back out now. This is my beast and I will tame him.
Log Entry 3
Beast taming is not going well. Somehow he managed to put a dent in the walls of his pen, because he was thrashing around so much and acting like an idiot. Then he sat in the corner and made whimpering noises all evening. It pisses me off because I saw Hussar 15 go off with her beast into the jungle, and she's only had it for ten days! It's not like I'm expecting instantaneous results here, but I can't even get the thing to sit still for five minutes so I can get on its stupid head.
Log Entry 4
Two week's worth of training finally paid off. I managed to get onto his head today. Then I sat myself down in what we like to call the driver's seat, and away I went! Flying through the sky because the freakish creature bucked me off. Then I was nearly trampled by it, and let me tell you, there's absolutely nothing fun about a Korakk running at you at high-speed while you're incapacitated on the floor.
Having been, ahem, rescued by a few of my colleagues, I set about putting a complaint in to command. Clearly there's something wrong with this one. With the amount of time we've spent on it, it should be as cooperative as the rest of them. I suspect Phazon madness, because you see more of that stuff growing around every day. Nearly stepped in a blob of it before- could've melted my leg off!
Log Entry 5
We had Commando 68 take a look at it, but the beast has been given the all-clear. He beat the thing pretty harshly into shape- it wasn't nice to watch. In fact, I feel a bit sorry for inflicting that on the stupid thing now. It looked awfully subdued afterward. I felt so bad that I went out and caught a Nightbarb for it- the normal ones, not those Phazon weirdo mutants. Seemed pleased enough.
Tomorrow they're going out to round up a couple more beasts, aiming to catch at least three of four of them if they can. I was gonna volunteer to help, but they want us to go mounted, and that probably ain't a good idea. Either I'll end up dead, or my beast will.
Log Entry 6
I've been sneaking rations to my beast. He's starting to look fatter, but that's okay because he was skinny to start with. Now he just looks normal.
It's fine, I can afford it. We're well paid in our position. It's a dangerous job handling Korakks, given their size and strength, so we're compensated. It takes someone like 68 to really know how to handle them- I still ain't too pleased with his methods, but he's the expert so I won't question it. But he's not handling my beast. I am, so from now on I'm handling things the way I want to.
Also, I decided on a name for him. I'm calling him Pod. It's short for "my brain is the size of a Wryl Bean Pod and I'm stupid" because he is.
Log Entry 7
Hussar 11 caught me sneaking Nightbarb wings to Pod and told me it was dangerous. Said I "wouldn't be the first to get devoured by my Korakk if I associate myself with food". I feel a bit bad stopping now because he always looks forward to them, but oh well. I prefer my head.
We rode around a bit today and he's actually taking a liking to me. Well, I hope so anyway, maybe it's just the snack thing. Maybe he's gonna toss me off and eat me. Hopefully not.
Log Entry 8
Today I'm confident enough to take Pod out on duty. We've had some worrying reports coming from the north and Command aren't risking anything. It sounds like the Federation are getting suspicious. I'm surprised they haven't turned up sooner if I'm honest, Norion's only, like, a planet away.
We're just trying to get the Phazite armour on Pod now. He's a bit hesitant, but I think if we- oh, bugger.
Log Entry 9
We got the armour on Pod. He took it off again. Commencing attempt two.
Log Entry 10
Great, Pod just inflicted a fatal wound on Hussar 18. They had to drag him off. Won't be seeing him again. Didn't like him much anyway, he was a- POD
Log Entry 11
Pod somehow got OVER the pen walls, found a few storage barrels, and is eating weapons fuel. I really don't wanna go near him because of the whole food-association thing... Man, his tongue's huge... I didn't even realise they were that big... Oh damn, those guys have weapons. They're gonna shoot Pod. I gotta do something.
Log Entry 12
So I managed to drag Pod away from the weapons fuel and somehow convinced my superiors that he's a really nice Korakk Beast and it won't happen again. He's actually an idiot and he's going to ruin my reputation, but I still feel bad about what 68 did and now we've bonded so I have to look out for him. We got out on duty within good enough time, and nothing interesting happened. Now I'm sitting on Pod's back while he paces up and down this stretch of path non-stop because he can't sit still for two minutes.
I guess his energy levels are a good thing?
We did spot a few of those reptiles who live on Bryyo, and I swear one of them was riding a Korakk too. But they vanished into thin air the moment we got up there. They like to lurk behind those giant thorn plants, waiting for the opportune moment to strike. At least I have Pod to protect me.
Log Entry 13
Pod caused a little bit more strife. He got into a fight with one of the other Korakks, and things got nasty. I mean, Korakks are nasty beasts anyway, so two of them locked in a deathmatch is brutal. Next thing you know there's Korakk blood-goo everywhere and claws waving wildly in the air. Me and the other Korakk's rider managed to get well out of the way in time, but we couldn't call the beasts off each other. Pod managed to rip the other one's tongue out and then was making jabs at its belly. That could've killed it.
Lucky a few aerotroopers showed up. They managed to distract Pod from the safety of above while we climbed away and the other terrified animal made a run for it. Luckier still, you can't reach a Korakk's stomach from above, and that's the vulnerable point. Those guys would've killed Pod for sure if they could.
Log Entry 14
Pod and I have been removed off duty due to disciplinary issues. Commando 68 isn't best pleased with my efforts. I guess he was right? And I was starting to think me and Pod were pretty tight.
There's been a couple more attacks on the jungle base by those lizards, and apparently the gel plant area is having major problems with them as well. At least our glorious Leader has sent a new Commander to help us sort them out while our technicians finish up the generator defences.
In the meantime, I dunno what I'm gonna do. I've been accused of being "too soft" which is just about the worst reputation-tarnisher a Pirate can get. Too soft means not ruthless enough for battle. Unable to battle means unable to serve the Pirate forces. If I get struck off, I'll be shipped back to Urtraghus and have my head put in a drone 'til the end of my days. I'd rather not.
Log Entry 15
Me and Pod have been sent to a quieter location down south. There's less for him to get angry at there, and so the both of us are safer, as is everyone else. We're basically just keeping the reptiles at bay from down here, but most of them are coming from the north anyway. It's not particularly entertaining.
I've been a bit stricter with Pod- haven't talked to him much, or picked bugs off the thorn bushes for him. I even jabbed him in the side at one point when he was misbehaving. He nearly threw me- won't be doing that again. I felt bad doing it, but security is paramount, and the only way he's gonna keep going is if he learns to behave himself.
Log Entry 16
Some of those Bryyonian lizards dared to get close to us today. I could tell Pod was on edge for a while, then suddenly one of the things lunged at his face. Couldn't get past his armour, but it was a shock. Needless to say, he dashed the thing to the ground and it was a pulp in seconds.
I signalled to a couple of the ground guards and they pretty much took care of the rest. A few more lizards jumped through the bushes but they were basically leaping into weapons fire. It almost feels like some sort of weird test. They can't be that intelligent, they're brutish and their planet's soaked in Phazon.
Pod wasn't too shaken by the assault, but he had taken a very small wound to his right leg. It must've been hurting him because he didn't move about too much afterward, which is uncharacteristic. He even let me clean it up afterwards. I don't know if he's forgiven me for the harsh treatment, but I'm gonna have to admit it- I'm not cut out for that. I'm too nice or whatever. From now on, it's bugs as often as I can catch them.
Log Entry 17
68 noted today that I've been working hard on Pod. I dunno what I've been doing that he's noticed, but he was pleased. Said the guards on the south end were impressed, partly because I managed to control Pod enough to prevent him from killing them too. I still think that was something to do with his leg, but oh well, I'll take the praise.
I know what I haven't been doing, and that is harsh treatment. You simply can't do that to them. They get annoyed, and you end up dead if you aren't careful. Treat 'em nice, and they love it. Today Pod followed me around while I was on foot, didn't ignore me, didn't try to eat me, just followed me around like a faithful Velbop. It was- dare I say this about my killer beast? It was adorable.
I hope nobody reads my diary.
Log Entry 18
Those lizards made a full-scale assault on us today. I was out towards the east near the generator with a couple of other Hussars, and suddenly we were surrounded by them. Some of them were huge, bulky things which turned invisible the minute you looked at them. The rest had these animals, Warp Hounds, which could teleport with them. Horrible things, they were. I saw a trio of hounds tear the limbs off someone's Korakk. The rider had a lucky quick death after that.
Pod handled it well- kept his stomach shielded, just like he was trained to do, and didn't falter once, even when one of those reptiles grabbed hold of his tongue. Korakks have sensitive tongues and it hurts to pull on 'em, but Pod managed to yank the reptile over and crush it. I also managed to coax him into spitting Phazon, which isn't something he generally likes to do because it burns his mouth on the way out. It worked well, though. Not exactly hypermode-PED levels of power, but I was impressed.
Near the end of the battle I got knocked off by one of those lizards' throwing weapons. I landed near the holobarrier, and the electric shock disabled all my limbs. Ruddy things. What amazed me was Pod stuck around and shielded me the whole time, standing over me to keep me from harm. At first I thought he was gonna trample me by accident, but I could tell he was being deliberately careful with where he put his feet.
After the battle, I was taken in for repairs, which is where I still am. Supposedly I'll be out tomorrow and back on duty. I'm a lucky one. About half the guards over there are lying dead in the mud now, plus two Korakks. Those lizards really know how to beat them.
Log Entry 19
I've come out of repairs and all my limbs are good to go. This is what happens when you don't evolve your own legs like most other species, you're transformed into a useless slug when the technology inevitably fails. Not even like I could crawl away with all the heavy metal stuck to me and pinning me down. But hey, I had Pod to look after me, and even if it did take a little coaxing for him to let the guards get to me, he did a good job.
Bad news from the north- the Hunter Samus Aran has made planetfall. And here we were thinking she was dead or something. She's never dead, she comes back faster than Lord Ridley. Well, bugger, we're dead.
Except we can't afford to be dead, because Command are insistent that we beat her this time. We have Phazon on our sides, and Phazon makes us stronger. Our Leader makes us stronger, with Phazon. Nothing's going to go wrong, okay?
Log Entry 20
Me and Pod have been reassigned again, this time to the way between the generator and the nearest viable landing site. It's a pretty vital path if the Hunter wants to get down to us, but Commando 68 is confident that we can handle it. Apparently you need a "wild, unpredictable beast" to take down something as dangerous as the Hunter. Apparently, to no surprise, a "wild, unpredictable beast" is how they're referring to Pod these days. No worries, I've got a handle on him.
I really hope the Hunter isn't gonna come down this way, if I'm honest. There's other ways to the generator, albeit longer ones- wouldn't it be ridiculous of her to place her ship so close to us? She's probably got the sense to make her way down from the cliff region instead. Maybe, maybe not.
Oh well, no good panicking about it now. I'm not a coward and I'm not disobeying orders. As much as I like Pod, his duty is the same as mine- we go in together, and if we die, we die. Whether we do or not, hopefully we'll stop the Hunter in the process.
At least it's a good spot down here, near the densest part of the jungle. There's bugs galore! I keep catching them out of the air and sneaking them to Pod. Tried a few myself, but they get stuck between my teeth. So I'll just give them to him for now. He seems pretty happy with himself.
That's a funny looking ship up there. Don't recognise that one. Maybe it's a Federation vessel, or the Hunter? I'd better investigate, I think I can see some rising smoke. Thought I heard a funny loud noise too. Didn't spook Pod, though. If I leave my records device up here, I hope nobody makes off with it, or there'll be hell to pay.
-- Records end here --
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dcviated · 3 years
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One thing that strikes me about the ending sequences of Metroid Prime 3, is how quickly Samus throws away the PED suit that was built to harness Phazon energy. Like, yes, since Phaaze and phazon is now obliterated it served no purpose... but she didn’t wait a minute after getting off that planet to revert herself back to the Varia suit.
In the sequence of cutscenes, we see her uncorrupted in the PED suit after defeating Dark Samus and the Aurora unit. Explosions begin and the view cuts away to the Federation as they make their escape (AND THEY DON’T EVEN THINK ABOUT SAMUS STILL BEING THERE UNTIL AFTER THEY’RE BACK IN FAMILIAR SPACE ON THE OTHER SIDE OF THE WORMHOLE)... there’s an ooooo moment of tension before the gunship flies past the GFS Olympus and there’s Samus in the Varia giving the thumbs up and transmitting the ‘Mission Complete’ message before going off on her own business.
And I think about this moment and imagine how quickly she shed that suit, she didn’t want anything to do with phazon after it was said and done. It had nearly destroyed her and put her through agonizing sickness and pain for the entirety of the mission. She keeps it on out of necessity because though the Fed says it’s needed... I think she knows it too. I have a few thoughts on that matter in the Aurora unit saying (keep using it you have to :) ) but I need to keep to a point here.
In no other situation does Samus unnecessarily remove a version of her powersuit. There are for story reasons such as MP2 where she surrenders the Light Suit as it was an embodiment of the Light of Aether, it was meant to stay on that planet... for the same reason she loses the Light, Dark, and Annihilator beams, and the ‘injury’ reasons that bring her down to lower levels but... this is the only time she’s like fuck this shit I want it OFF.
But theoretically she could have kept using the PED suit, but said no. Phazon is a scar on her mentally just as much as it was physically... though the mental scars are what she was left with. For better or worse we don’t see any sign of the wear of Phazon post-credits when she removes her helmet despite seeing all those marks in visor reflections during gameplay. Kinda see a bit of that here-
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She probably showered long and hard after Corruption was over. It breaks my heart though that she doesn’t exhibit much suspicion over the Galactic Federation at this point. They create biological AI that resembles mother brain, harness the Phazon not too differently than the Space Pirates did, and yet.
And yet.
She yields the infant metroid to them after Metroid II, which takes place a period of time after Corruption. I think she wants to have a lot more faith in humanity/society than she should. And goddamn imagine the resulting regrets.
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metroidprimehq · 7 years
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Metroid Prime III: Corruption - Bryyo Fire Golems (Bryyo Fire) - Set I
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