I should probably also explore why Good = Liberal mentality is also a poor reflection of AFK Arena's worldbuilding.
This time, I'll focus on the Wilders since Journey decided that of all the Wilders to get labeled this, they had to place it upon the Dusk Patrollers.
Even in Journey, it's clear that many Wilders struggle with internal conflict between abiding by tradition and remaining in the Dark Forest and yearning to explore the lands beyond the forest trees.
We see this with Eirron, who left the forest to better his sword-fighting. In Arena, he clashes with members of different Factions, particularly Thane the Lightbearer, and Brutus the Mauler.
Lorsan also shows signs of wanting to leave the forest. In Journey, this began out of a need to seek out a solution to the spreading corruption. In Arena, the start of his journey is treated more selfishly, but his decision is supported by Arden as part of his development as a Windwhisper. He eventually becomes quite a good companion to many Lightbearers.
In Arena, you even have characters who left the Dark Forest and became Maulers. Particularly, Alaro who couldn't fit into Wilder society. Whether he was a carnivore by choice or nature is not made clear, but his act of eating meat disgusted other Wilders and it seems to imply that, even at home, he was subjected to consuming only broth as nutrition. He escaped into the desert. He didn't abide by their traditions, becoming a bandit and nuisance, but he found much more freedom wandering the desert. Eventually, settling in the mercantile city of Canter, where merchants come together to sell and trade their wares aquired from across all factions.
However, the members of the Dusk Patrollers have no such freedom. While it isn't explicitly forbidden, it's discouraged for the Dusk Patrollers to leave the confines of the forest.
In Arena, Lyca has a fellow Dusk Patroller, Kaz, who is curious about the outside world. She sometimes sneaks off to explore the forest's outskirts. While this makes her a valuable informant, she can never wander far.
The Dusk Patrollers aren't born into their role, but they must be accepted by the Sages. Lyca trained hard to become a Dusk Patroller, I assume Kaz and Ira did as well. They chose to defend the Dark Forest, and not being able to leave is a sacrifice they made.
Ironically, even the isolationist faction, The Thorned Vengeance, will leave the forest. This is because while the Dusk Patrollers are sworn to protect the Dark Forest as a territory and all who peacefully reside within it, the Thorned Vengeance are driven by a need to protect fellow Wilders and only Wilders. If that means venturing into Lightbearer lands to track down slave traders, they will. Oku, in particular, ventured far from the Dark Forest, searching for his abducted daughter. He never found her.
Wilder society seems to function more like a Republic, with the elder council forming a senate. There's no signs that, for as tolerant of non-Wilders the leaders may be, they intend to grant the same rights to Lightbearers living in the forest.
Lightbearers are likely expected to be subservient to their monarch even when living abroad.
Even in Arena, the Thorned Vengeance is led by elders, so I found Eomir to be a reasonable addition to the narrative. Arden seems to have been the figurehead of both the Dusk Patrollers and the Windwhispers in Arena. Adding Dahnie seems more like a narrative contrivance than an enhancement.
I'm glad that is both games, Arden is both preoccupied by ensuring that the forest is watched over and protected and allowing his students freedom to travel the world outside of the forest. I quite like him as the figurehead of the "neutral" party.
But Granny Dahnie feels more like the conservative "spare the rod, spoil the child" figure. She's always chastising the gifted children for not conforming to her rules. I wouldn't really mind her as a character if she was just a member of the Elder Council and not the supposed leader of The Dusk Patrollers, the "liberal" faction.
I do think liberalism is good. I do really like that Wilders are a faction that prioritizes benevolence towards even those outside their faction. But I don't think they reflect a liberal society. Everyone seems to have the same traditions, believe in the same God, and Lightbearers seem to be tolerated as refugees, not as part of Wilder society.
There was one NPC in Journey's Taran Village that finds the habits of his neighbors irksome, so he wants to move. If you suggest moving to Lunadorf, another Wilder village, it would just discourage him. But suggest Holliston or Ryeham, Lightbearer areas, he would get excited. To me, this reflects a strong conformist attitude that is expected from Wilders. If he wants to get away from what irks him, he needs to move out of the Dark Forest.
There don't really seem to be areas where Lightbearers have settled for longer than the Golems have been attacking. There wasn't a character like Arena's Tamrus (Lightbearer who was abandoned in the woods as an infant and raised by Wilders) to adress Lyca's own philosophy on who get to be considered a Wilder. It's very difficult for me to believe that any of the Wilders are advocating for a liberal society.
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AFK Arena characters born in January
Greetings Adventurer!🔥
A new year has started, and Eomon has come to meet us on time!✨
Our Field of Stars this month is Obsiornis.
Burning with an inextinguishable brilliance, the Obsidian Finches reforge heaven and earth with their immortal flames, where new life may be sown.
Let's meet our birthday heroes for the month: Kaz, Vurk, Silas, Rowan, Skreg, Tasi, and Gwyneth.
Let's wish them––and all adventurers celebrating this month too––a very happy birthday!!🎂
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i refuse to delete my wip files and now will post some here too, kaz edition
i'd make a timelapse vid really but i draw like 5-10 min then go afk for hours
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Dating Gorvo, Lorsan, Pippa, Kaz, Lyca and Torne
Gorvo – I honestly prefer warm-blooded creatures. And apparently he tends to be grumpy and has the tendency to yeet people.
Lorsan – Here!
Pippa – I'd rather my place survived, it's not that cheap...
Kaz – It's not that I dislike cats but I wouldn't want a partner with the personality of one. Imagine you agree to a date only for her not to show up because she got distracted by a random shiny thing on the ground on the way, or maybe she decided she just no longer wanted to go out.
Lyca – Even her doe seems to have a holier-than-thou attitude and that seriously pisses me off. I don't care she's a prophecy come true, she will do her part of the chores and laundry.
Torne – Three constantly bickering old men stuck in one skeletal body. Need I say more?
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I'm curious about what "conservatism" means in this context, what it's specifically a translation of. From what I've seen so far, it seem to be advocacy for isolationism. Wilders are supposed to be peaceful Ya, so the Thorned Faction's more militaristic means of maintaining harmony seems rebellious compared to the Dusk Patrollers.
I do appreciate that Journey is helping to explain the different collectives of Wilders. However, I don't think they've done a very good job at differing Dusk from Thorned aside from using antonyms to describe each branch.
The Dusk Patrollers have always been prominent in Arena. Unfortunately, Ira and Kaz are not included in Journey for some reason. Their characters are focused more on being effective assassins than sentinels. Their presence would probably affect Journey's narrative decision to portray the Dusk Patrollers as "[embracing] the goodness of the forest". I'm actually still pretty confuse what exactly Lyca is charge of in Journey. From what I've noticed, she has some command over communication, distribution of aid, and the maintenance of teleportation portals. All well and good, but the Dusk Patroller's duties in Journey do seem to be much less militant than in Arena.
In Arena's lore, the Dusk Patrollers and Thorned Vengeance should share similar goals, in that they take offensive action against intruders that threaten the forest. But Dusk Patrollers should be those chosen by the Sages to keep watch for signs of the Barred Gate faltering and to eradicate any Hypogeans prowling about. The Thorned Vengeance are a more recent development in Arena's lore and seem to be compose of Wilders who wanted to take action themselves to expel malicious intruders from the Dark Forest. For the Thorned Guards, Lightbearers pose the most immediate threat. It's well established that some have entered the forest to abduct Wilders to be sold as slaves in Rustport, even as far back as Saurus's story where he escaped his captivity and led a rebellion against the slave traders.
I guess to me, it would seem that The Dusk Patrol should be the "conservative" faction while the Thorned Gaurds should be the "liberal" faction. The Dusk Patrol abides by tradition. For her pursuit of bettering herself to be a worthy leader of the faction, Lyca is favored by the sages and gods. Meanwhile, the Thorned Guards seem like a fairly recent division from Wilder tradition and not well liked by most Wilders in Arena's lore. When Oku was a typical Wilder and was known as "Oku, the kind", he regarded the Thorned Guards as extremists and saw no need to assist them when they wanted arrest a Lightbearer he was housing. When the Thorned Guard's Eorin attempted to obtain divine power to achieve his own ambitions for vengeance, "monsters" immediately surrounded him to stop him from harnessing such power. The Thorned Guard are not the faction that abides by tradition, respected by the average Wilder, seek council of those such as Arden, nor are they favored by the gods. They're extremists rebels that wish to bear arms themselves rather than rely on previously established civil services and traditional norms.
I'm overall perfectly fine with the story being about the Thorned Faction's extremist polices being seen more favorably in times of uncertainty and our protagonists fighting against them. The franchise often portrays optimistic scenes of all the factions getting along in harmony as an ideal. But it's the surprising complexities of character relations, even within the same factions, that helps make AFK Arena's lore so engaging.
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