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#90s shmup
arcadebroke · 1 month
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Burning Angels (Naxat Soft - PC Engine - 1990)
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devilmimir · 2 years
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Y2 闇姫 (1994) (X68000)
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arconinternet · 10 months
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The Nyaaaah! Series (C64, Binary Zone/The New Dimension, 1995-2010)
The long-running Shoot-Em-Up Construction Kit Game Series. You can play them all in your browser here.
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dimalink · 3 months
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Air control – aliens threat at the asteroid
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Pixel art for today based on videogame Air Busters for game console Sega MegaDrive. Such game was like a miracle of technology for me! Bright colorful graphics! Such a sky. Lots of different game objects at the screen. Everything is moving.
And this is my drawing about the same theme. Asteroid and it was set climate on it. Asteroid in sector of twins. City at this asteroid is a big megapolis. With buildings and metal constructions.
Aliens attack this asteroid. You have just checked your space ship. And ready to fly. Your turn to have flight in patrol. Fly though all the city. Check asteroid by its perimeter. Destroy as much aliens as you can.
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Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
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systemst91 · 1 year
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Music inspired by the theme: "Cyberpunk" for "OST Composing Jam: CRUNCHTIME 02" contest.
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devileaterjaek · 1 year
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ryoki-ph · 1 year
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機動装甲ダイオン/Imperium
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stanwixbuster · 9 months
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jynx absolutely fascinates me as a game dev because they're like. inspiration but in the opposite way of literally everything they've ever done
jynx decided they want to make touhou-like shmups, and decided to approach this by building most patterns around extremely fast bullets relying entirely on player reaction or having already seen a pattern before, infamously the most disliked and player-antagonistic way of approaching bullet hells
jynx added a great iteration on touhou-like shmups with flash bombing, an infinitely regenerating way to clear bullets if you put yourself in active danger in contrast to the use of bombs as a safe but finite resource, and then made sure you could only use it if you aren't focusing your shots, which you spend over 90% of a touhou-like doing
jynx created "absurdly extra" stages just as a complete fuck you to the player. half of them are humanly impossible to complete
jynx's version of character development is to add more characters. jynx will drop one of the most fascinating backstories you've ever heard that has groundbreaking and sweeping impacts on len'en lore, yet somehow being entirely consistent with it, and then proceed to do literally nothing and minutes later introduce another character with one of the most fascinating backstories you've ever heard. len'en has 40+ characters and all of them have been in perpetual Big Things Are Coming hell for over half a decade
jynx has spent over an alledged 15 years working on the world and lore in mugenri and the outside world, desperately wants to share this and continually mentions the short stories and lore dumps they write, which we never see, because they have somehow convinced themself the only way to show this story is through touhou-likes, which are notable for showing "story" as an excuse for people to shoot bullets at each other
jynx treats feature creep like an arms race. there isn't a single idea they come up with that doesn't end up in a game or is planned to at a later date. len'en 4 is still technically unfinished despite it having enough paths to dwarf all the previous len'en games combined thrice over and featuring the entire cast of the series in it (i will stress again, 40+ characters), and they've promised a dlc with even more stuff to do
jynx wanted to make a mobile cafe management simulator after having made nothing but bullet hell shmups on pc, just because it sounded fun, realised their previous tools couldn't make mobile games well, realised they'd be going in entirely blind on a new tech stack, realised they'd be going in blind on a genre they have no experience with, decided to tag on a second entire game to the cafe management with a turn-based rpg, realised they also have no experience with that genre, continued anyway, learnt how to use unity from the ground up, realised the multitude of issues unity development brings, decided every single character also needed to be in this one with unique boss battles, realised the problems of having 40+ character assets and 5min+ music themes in a mobile game that very infamously is a platform you need to stick to strict asset and tech limitations, decided to stream in assets from a server, made it a live service game because it would be online and that was an obvious next step, stuck through it, totalling in five years of dev time to make a full "gacha" game that is generous beyond belief and makes them a net zero in ad revenue vs server costs
jynx iterates nothing. literally everything you see in their games is the first go and if it sucks, too bad
jynx creates all their music with default fl studio sounds and the touhou trumpet. everything's unmixed. they earnestly believe that loud = better
jynx, allegedly, "blacks out" when making music after hitting some kind of flow state, and wakes up with a complete track. like everything else, these are never iterated on
jynx wrote the entirety of len'en 4's 100,000+ word script in one week. i don't even have a funny comment for this one
jynx doesn't think len'en would fit the format of a visual novel despite the fact len'en 4 has a 100,000+ word script
jynx refuses to collab with anyone for any reason. motives unclear
jynx did three 12 hour back-to-back livestreams crunching to finish book of the cafe. literally no part of this is a good idea
jynx is like the quintessential representation of everything you shouldn't do as a game dev. they should have burnt out years ago and been remembered as nothing but a random quirky touhou ripoff that was an interesting yet janky interpretation but ultimately went nowhere and YET here we are coming in to len'ens decade anniversary
how the fuck is jynx a real person. why am i so obsessed with everything they've ever made
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arcadebroke · 1 month
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toskarin · 9 months
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How would you describe Touhou music as a genre from a purely mechanical perspective?
touhou music is a blending of japanese and more rarely chinese musical traditions with the stylings of progressive rock and occasionally baroque music. the specifics vary a lot besides the common feature that it's all distinctly composed in ZUN's own style, meaning that it reflects the limitations of the programs available to him in the 90s even when it extends beyond them
because that's what ZUN plays them on, all touhou songs are constructed in the form of keyboard compositions, which gives them a lot of the "gamey" sound people associate with shmups (although we've been in more of a jcore wave in shmups outside of touhou for quite a while now)
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sharb · 8 months
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Sharb's SAGE 2023 recommendation list
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SAGE is over and I've taken a look through some really good games this week. Wanted to shout out some of the ones I thought were really cute in no particular order.
With over 200 games I can't play through and recomend all of them so please if you're interested in any of these I recomend going to https://sagexpo.org/games.html andlooking at some of the other games available.
These are just the games I've played, if you don't see your game here that's not a comment on the game's quality, just what I had time to check out.
Remember to click the thumbnails to get access to the game's pages
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I was immediately interested in B.U.D.D. for it's art and references to games like wonder boy, what really surprised me about it was the humor as it's actually funny in a cute way.
If you like wonder boy or classic sega adventure games I can't recommenced B.U.D.D. enough.
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@cyanroxanne pitched this to me as a SHMUP for people that have trouble getting into SHMUP games, after playing the demo and taking a minute to figure out how the game works I actually had a lot of fun with it. I could definitely recommend this to people who wanna get started with the genre, really amazing art too feels like it's a treat just seeing what the next area looks like.
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RPG games can be really hard to push on SAGE because of how many games there are to go through and how long they can take to complete, a lot of streamers tend to pass over them for the sake of time so they can cover more games.
So here's my RPG recomendation, Cubenen Gardens is a game being made by @thegamedawg who actually got me to play test his game months ago, the game's still in development but what I've got to mess with so far the game's strongest aspect is it's characters and world building as you help Micheal (the saddest sopping wet creature on the planet) navigate a mall trying to find a rare monster but gets wrapped in more and more conflict.
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David gets keen is really short but it has a really strong gameflow to it, my only gripes with it is that the ability HUD could be given more clear graphics as your moves are represented by circles which can make it hard to figure out what they belong to without pressing their corresponding buttons.
Beyond that the grass stage is amazing, playing the level normally gives you a pretty average platformign game but when you start building up speed using your spin move on slopes you can get to insane speeds and just fly through the level skipping puzzles and enemies and clearing the level in seconds, it's really fun when you get the hang of it.
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@wootinaboot
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Meander land is a really small game by @whiskerfjords game's really fun to play casually, I thought the story and characters were really cute and I'm actually really excited to see what Whisker makes next.
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Out-class Hunter from @7hrone returns again with a brand new level to check out, it's a return to Doom style third persons games, specifically SRB2, it's been fun following the development of this game and watching it improve each demo.
Lemme know if you can find the cool cactus, you'll know which one I'm talking about if you follow my games ;)
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Prototype N is just a really really solid action platformer game from @arriettylunaris each level has a lot of thought put into it's design and the weapon combinations can be a lot of fun to mess with, I really can't recomend Prototype N enough.
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I can't get over how much character personality this game oozes, feels like around every door I'm going to run into something new I like either being a character or a game mechanic that's just fun to mess with, each character brings their own moves and their levels take advantage of a lot of their movements.
I'd compare this to those old 90's Disney game adaptations but this game easily out does them in terms of design as the designs look like they were ripped right out of an old 1940's cartoon shorts.
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Peak meme aside, I actually had a lot of fun playing this, Super Freaks is a fun lil platformer game with references to a tonne of other works, you probably saw this game referenced countless times this Sage but it is just really goofy fun, tho I would really recommend playing this with friends if you can, game feels like it was designed around the kind of multiplayer chaos, if you saw the stream I was part of you can see why.
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Sorry to all my friends who have heard me talking about this game all week non stop and seeing me reverse engineer SMBX 2 to [redacted] but this was easily my favorite game this SAGE if not the most replay-able, I keep booting this up just to try and make it thought the level as quick as I can.
So if you're like me you've probably been seeing @punkitt-is-here s pony comics or more specifically, the Susan Tax payer comic and the charm, humor and personalities of all of them absolutely coats this game.
It requires a bit of set up, you have to download SMBX2.0 separately in order to play this and SMBX has it's own set of issues that kinda bleed over into some of the issues in the game that need to be ironed out but beyond that this is a really fun demo to play and I absolutely can't wait to see where this goes.
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Techpack currently is one Namco inspired arcade game, Tech has put a tonne of time and research into how to nail the old arcade style. The only thing holding it back right now is that the only game available is really simple and short, but man I'd be kicking myself if I didn't mention the presentation on it alone is enough for me to recommend checking this out, really reminds me of the old Namco collection games on playstation.
Now put my rabbit in as one of the cameos :gun_emoji:
Ok that's all the indies I could cover, some honerable mentions that I've been wanting to check out include
kid bubblegame JLFJ 2 Veggocalypse Mekanikko
As for the fangames I've played
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Here's a game I wasn't expecting I'd be recommending, Mushroom Kingdom Fusion has been in development for over 15 years and always felt to me about quantity over quality but this new demo really impressed me.
The game is starting to take shape and there's actual structure to everything where as before it was just an open sand pit for them to figure out what to do with.
There's still a lot to be done but what's here is just a blast to mess around with. something really satisfying about struggling with a level, switching over to Samus and just blasting all the enemies and bosses away, tho I assume these characters will be unlocked in the final game as most of them are completely over powered.
This does bring me to one complaint though, Mario needs a buff. Mario is by far the hardest as he has few defense options and a lack of a health bar that almost everyone else have a huge advantage over him, and Mario having a health bar isn't too far removed from games like SMB2 and the modern 3D games.
But regardless I never thought I'd play this game and actually try to beat levels so I could see more, secret hunting is finally rewarding and expanding and finding more of the world is really fun. The game's length is absolutely HUGE, one world is about the size of an average Mario game which is insane.
And I'm really happy to see that loading has been optimized tho I don't know if that's because I'm running a machine that's not made 15 years ago.
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@velacosmos has been working hard on creating a new Demo for SAGE and this one actually surprised me.
Taking influence from mario maker 2, Shang Mu Architect is a Freedom planet challenge level maker. which is quite impressive on it's own but has a tonne of extras.
Namely now there's actually a story mode to go along with the game, truth be told I'm not too big into freedom planet's cast to really know how well this game captures their personality but I still think it's really cool to actually have something that doubles as a proper freedom planet fangame since as far as I'm aware we're yet to see an actual game that actually follows the original games style.
Your mileage is definitely going to depend on how much you enjoyed the original freedom planet but I definitely think this is worth checking out.
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Of the top of my head way back when stealth was pitching a mobile port of sonic 3, I swear I remember one of the ideas was expanding the match stages into full fledged level.
Sonic 3 Chronicles is an interesting "what if" scenerio where after angel island instead of falling into Hydrocity Sonic and co continue past the cutscene area and into the endless mine from match making.
I never really thought of those match stages as being connected to the main stages but this does a rpetty decent job of introducing new gimmicks and mechanics to go along with those stages.
The game is definitely rough around the edges and needs a lot of tightening up but what's here is a cute game that does it's best to follow sonic 3.
Also Mighty is here... I don't know why but thank you.
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Gatoslip is a hack of Sonic the hedgehog created by @vadapega a very small demo with a tonne of personality put into it.
Yes, this is a hack, you're going to need an emulator in order to play it. Now which emulator do I recommend?
Probably the steam workshop if you still have your copy of sonic 1 before SEGA took it off the store page.
Vada's always been an inspiration for my art and it's great to see him finally go for something that really expresses his personality. The writing's great, the battles are really cute and I love the strategies for defeating enemies. Game's filled to the brim with visual gags with one gag in particular giving a lot of "replay value" (you'll know what I mean when you beat it)
can't wait to see where this ends up.
Again check out
https://sagexpo.org/games.html if you haven't yet, this just scratches the surface of what's available and there's a tonne of great games I looked over in this list.
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arconinternet · 1 year
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Sergeant Slotte: Galaxy Janitor (DOS, 1995)
Clean up the galaxy - literally - to earn cash for ship repairs and upgrades. You can play it in your browser here.
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dimalink · 5 months
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Pixel art Drawing 2d 10
My 2dimensional drawing during october 2023. Making pictures based on different videogames, but by own way.
Visit my website for videogames, programes, modifications, and some music.
Dima is doing small games, programs. Retro theme.
Social Media Dima Link - is a developer of videogames, programes, modifications and music. WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
GAMEJOLT: https://gamejolt.com/@DimaLink/games ITCHIO: https://dimalink.itch.io/
TUMBLR: https://dimalink.tumblr.com/ DISCORD: https://discord.com/invite/F24Kw7TaH4 BLOGGER: https://dimalinkeng.blogspot.com/
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systemst91 · 1 year
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Music inspired by the theme: "Cyberpunk" for "OST Composing Jam: CRUNCHTIME 02" contest.
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devileaterjaek · 1 year
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1944: The Loop Master (Capcom, arcade)
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