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stumblngrumbl · 4 months
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i've had this leather hat for ages and for quite some time it hasn't fit because it got too hot for too long dried too much and shrank
well recently i bought some leather soap and yesterday i pretty much saturated the hat and scrubbed it and then while it was damp i stretchhhhhhhed it and then stretched it more and more today and tonight i mink oiled it and i realized if i was being paid at my job wage for all the time i've put into rescuing this hat i would've been able to buy probably four or five new ones
but that's not the point; that kind of thinking is how we end up with disposable economy and junk products. this hat is made of serious leather; with care someone could probably be wearing it regularly still a hundred years from now or more
working on something and bringing it back into use is really satisfying. even if it's an hour spent fixing s thirty dollar blender or time spent mending moth holes in a sweater once you start doing it it's hard to stop and you find you buy fewer things particularly when you consider if they're actually sturdy enough to last and are likely to actually be repairable
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mx-metronome · 7 months
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Never thought this would happen, but I might as well make it official after almost two years:
My Sky Checklist has a mascot, I’ve decided.
Meet Linda.
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Linda is an Abyss moth. She has never resized ever. She only owns all the base game stuff, she has not spent a SINGLE candle on any other Days Events or Traveling Spirits outside of wing buffs, hearts, and spells. She has 12 wedges now.
She is the eyes behind the operation.
She is my alt account, seeing that I can’t exactly check current TS prices if my main already owns everything.
So every 2 weeks when a spirit she hasn’t met comes along, she grinds for the 13 candles, double checks that she has 2AC, and hearts are generously donated by passersby, although she only needs 2 per week on average. She buys up the middle of the tree and takes notes on the cost of all the branches.
Those numbers go into my spreadsheet. I wouldn’t have those numbers if it weren’t for Linda.
Thank you, Linda. I didn’t think you would come into your own as an OC, but look at ya now. You’ve grown up! Congrats on being the mascot now lol 💕
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lepusrufus · 3 months
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The fact that until this point the biggest issue in creating Triell was figuring out (read: me affectionately bitching to my dm) how to not lose that +2AC bonus from a shield while also not having to actually carry a shield because it completely fucked up her aesthetic is very me of me
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liquidnoodles · 1 month
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DnD x Darkest dungeon homebrew subclass - fighter (sorry for bad formatting)
3rd level – colors of madness
When taking damage or doing a specific action too much, the fighter gains stress points.
The points go from 0 to 200.
The damage must exceed fighter level + PB of your max hp total.
stress taken = 1d10 + any psychic damage taken(if any)
If the score reaches 100 a d4 is rolled. If the fighter rolls 1-3 they get an affliction. On a 4 they get a virtue.
After a hard battle, if the DM wants to, they can force the fighter to roll a d4 for an affliction or virtue (same rules apply).
If the score is set At 150 or more the fighter deals an additional damage die per their weapon.
If the score reaches 200 the fighter has advantage on all attacks and a disadvantage on saving throws. They also roll a d4 for afflictions and virtues. Any damage taken is treated as if the fighter is vulnerable. On every turn, the fighter must roll a DC 12 check to remove 4d20 stress.
The afflictions can be cured for 25 gold worth of any stress relief (check downtime in xanathar's) (1 day). For 5 hours of rest the fighter can remove 3d20 stress.
The virtues have a limit of 1 virtue per 4 levels. If any virtues are given when the limit is met, the fighter can swap the virtues or not take the new one.
Any short rest removes 1d20 worth of stress if the fighter chooses to do so. The fighter can do so a number of times equal to their wisdom modifier per long rest.
Any enemies killed remove 1d8 stress.
Any critical hits remove 1d8 stress.
Afflictions
Fear of enemy kind (subtract a d4 on attack rolls against enemy type that got the stress meter up to 100 and add a d6 to the damage)
Nocturnal ( subtract d6 on initiative if not in dim light or darkness and add the d6 for initiative in darkness, the fighter gains a 30 ft increase of dark vision)
Masochistic (the fighter suffers ½ of the stress and reduces incoming damage by d6 but cannot be healed in battle)
Sadistic (-2 to attack rolls +2 to damage rolls) (if in range of an ally that fail an attack, the fighter makes a wisdom saving throw of 14, and if they fail, the ally is hit for 1d4 damage with an improvised attack, adding a +2 to their next attack roll)
Paranoid ( -3 to all wisdom charisma and intelligence saving throws and a +6 to passive perception)
Selfish (cannot help allies, but gets a bonus to rolls when being helped equal to ½ PB of helper rounded up)
Snail-like (the fighter gains 2AC and their movement becomes halved)
Hopeless ( the fighter gains 1AC but is vulnerable to the frightened condition and is vulnerable to psychic attacks)
Unwavering curse (the fighter cannot dawn off any armor and stop any attunement, unless in a presence of a holy symbol, place or priest like figure)
Cowardly (stress is taken on every hit, but it's halved)
Mad (the fighter gains a short or long term madness via a d10 roll, excluding the stm 21-30, stm 41-60, stm 71-75, stm 81-100, ltm 56-75, ltm 86-100)
Projection (when the fighter has 100 or more stress they target a all creatures in a 60 ft radius once per turn, dealing 1d4 psychic damage)
Alcoholic (fail a constitution save 5 times in a week for getting drunk DC10) ( +1 to damage rolls if drunk and -1 to constitution modifier if alcohol isn't consumed in 24 hours, additionally the fighter cannot relieve stress if not drinking or drunk)
Flagellant ( fighter gains a +1 to constitution modifier and can only lose stress by pain, giving them a -1 to charisma ability checks if they go unpunished for 24 hours)
Gambler (fail a wisdom save 5 times in a week DC10) (the fighter removes an extra d10 stress per gambling session and cannot relieve stress if not gambling, suffering a -1to wisdom modifier if the they don't gamble in 24 hours)
Rapturous - (level 7 required) ( the fighter gains an extra d6 damage die per every attack, looses 2AC and gains a +3 to attack rolls)
Refracted - (10th level only) (the fighter gains +3 to bloodthirsty and blight strikes but suffers a -1 to dexterity and a extra d10 of stress when gaining stress points)
Virtues
Enemy slayer (add 1d6 on attack rolls against enemy type that got the stress meter up to 100)
Brave (the fighter loses 10 stress points after a battle is over and is immune to the frightened condition)
Kind (help action increases range up to 30 ft range and can be done as a bonus action)
Unwavering (no stress taken on first 3 rounds of combat)
Inspiring (on the first round of combat, the fighter and all allies get advantage on their attacks)
Stalwart (the fighter gains +1 to AC and can roll a constitution saving throw (DC12) to not fall unconscious)
Focused (level 7 required) (the fighter gains +2 to attack rolls and can crit at 18)
Powerful (extra damage die)
Vigorous (level 5 requirement) (the fighter gains 1AC and 20 ft of movement)
Swift hands (the fighter gains +5 to sleight of hand and medicine and has 2 interactions)
Angels touch (level 10 requirement) (when in 5 ft of a wounded ally, the fighter can make a medicine check of dc 10 to heal 2d8 hp) (can be attempted once per ally after a long rest)
3rd level (optional feature) - more than a brute
The fighter isn't just a killing machine. They can do other activities too.
The fighter gains 1 tool or musical instrument proficiency.
7th level – darkness of mind
Soothing mind prep
When on a short rest, the fighter gives anyone who is using hit dice healing equal to 2d4.
Special mechanic - Death's door
When the fighter falls to 0 hp, they can use one use of the second wind ability, giving themselves hp equal to 1d4 + 1/2 fighter level and a 1d6 + 1/2 fighter level to their next attack. They cannot do so until the next long rest.
If the fighter hits 200 stress while in death’s door , they fall unconscious and mark 1 failure on death saves.
10th level – Blight and Blood o’ plenty
When an attack is done on an enemy, the fighter can choose to make a blighted or bloodthirsty strike. For both a -5 to attack rolls is added. The strikes cannot be applied if an extra attack is used on the same turn.
Blighted - the target must make a constitution check with a DC = 12 + PB. If the target fails, it takes 1d6 poison damage (ignoring resistances) in intervals of 2 dmg a turn. The blighted being loses 15 feet of movement for the duration of the effect.
Bloodthirsty - the target must make a constitution check with a DC = 12 +PB. If the target fails, it takes 1d8 necrotic damage in intervals of 4 dmg a turn. The target AC is lowered by 2.
The fighter has 2 uses of either strike. A single use is regained per short rest.
15th level – Stunning them smitten
Smiter
The fighter gains 2 extra uses of the strikes and a new strike:
Stunning - the target must make a constitution check with a DC = 12 +PB. If the target fails, it gets stunned, skipping its next turn.
Powerful strikes
Blighted - the target must make a constitution check with a DC = 12 + PB. If the target fails, it takes 3d6 poison damage (ignoring resistances) in intervals of 2 dmg a turn. The blighted being loses 15 feet of movement for the duration of the effect.
Bloodthirsty - the target must make a constitution check with a DC = 12 +PB. If the target fails, it takes 3d8 necrotic damage in intervals of 8 dmg a turn. The target AC is lowered by 2.
18th level – Stunning them smitten
Improved virtues
Enemy slayer (add 1d6 on attack rolls and 1d8 on damage rolls against enemy type that got the stress meter up to 100)
Brave (the fighter loses 30 stress points after a battle is over and is immune to the frightened condition and charmed)
Kind (help action increases range up to 60 ft range and can be done as a bonus action)
Unwavering (no stress taken on first 5 rounds of combat)
Inspiring (on the first round of combat, the fighter and all allies roll 3 d20 on their first attack rolls and use the highest)
Stalwart (the fighter gains +2 to AC and can roll a constitution saving throw with advantage (DC12) to not fall unconscious)
Focused (the fighter gains +2 to attack rolls and can critical strike at 17)
Powerful (2 extra damage die)
Vigorous (the fighter gains 2AC and 60 ft of movement)
Swift hands (the fighter gains +5 to sleight of hand and medicine and has 2 interactions and 2 bonus actions)
Angels touch (when in 5 ft of a wounded ally, the fighter can heal 3d10 hp twice per long rest)
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blujayonthewing · 6 months
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I should give Indigo a tattoo. he just feels like he should have one
[stumbles across some messages from when I was first building him about how I was thinking of giving him a +2AC magic tattoo] ...wait [checks his character sheet and his armor absolutely is a tattoo and has been this entire time] wHAT
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aargoev · 1 year
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Aargo EV Smart 22kW Type 2AC Charger installed at Golden Tulip Lucknow
Aargo EV Smart Electric Vehicle Charger Installed in Lucknow #aargoev #electricvehicle #carcharger #Lucknow #india
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ovo-frenchstyle · 1 year
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2AC crew - PESCA DJALOUZ - 03 2023
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wendelassis · 1 year
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Drink de Gin - @gominho Registros desse job incrível, que tive o prazer de fazer com artistas incríveis na frente e atrás das câmeras. Ficha Técnica: Videoclipe: Direção e Dir Criativa: Maria Mango (@_mariamango) Direção de Fotografia: Wendel Assis (@wendelassi) 1° Ass de Câmera: Tamires Almeida (@bruxa.pr3t4.audiovisual) 2AC: Gabriel Dias (@gdias31) Produção: Dandara Tainá (@lion.girll) Parceria Criativa e Roteiro: Filipe Marques (@filipegaff) Direção de Arte: Vinícius Consi (@viniciusconsi) Ass de Arte: Clara Matos (@cenosfera) Figurino: Petra Sá (@virgopetra) Maquiagem: Gabriel Brayner (@gabrielbrayner) Montagem e Finalização: Wendel Assis (@wendelassi) Still: Julia Altahyde e Gabriel Veiga (@hojevouvoltarcedo) Cattering: Jailma (@jai.brigadeiros) Motoristas: Hugo e Emerson Ferreira Realização: Marias Produtora (@mariaslprodutora) Agradecimentos: @igluloc Elenco Tertuliana Lustosa (@tertulianalustosa @atravestisoficial) Nininha Problemática (@nininhaproblematica) Nêssa (@musicnessa) Kafé (@kafe) Ana Barroso (@anabarrosos) Guigga (@eusouguigga) Lua Carvalho (@souluacarvalho) Lucas Mandrade (@mandradelucas) Alfão (negrodeverdade) Senpa (@jovemsenpa) Dellima (@dellima) Lucas Gerbazi (@lucasgerbazi) Julia Altahyde (@julialtahyde) Gabriel Valente (@gveigavalente) Junior Batista (@wallacejr01) Música: Letra: Gominho e Kafé Vocal: Gominho Backing Vocals: Kafé Produção musical, Mix & Master: Kafé (em Salvador, Bahia, Brasil) https://www.instagram.com/p/Cl2Y9RmInWT/?igshid=NGJjMDIxMWI=
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lucindass · 1 year
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Stills from ‘The Art of Wiping’! [email protected] Prod @shleybe DP@yiranchen1997 PD @heatheruroff Gaff @hobbesreynoldsphotos @loyal.xie 1AC @loyal.xie 2AC @gamerlizardfilms @lucrmaho @heeeresdante 1AD @coletterobicheaux UPM @dakotabuddie Sound @brendangrub Grip @lemarinaro @yihengshao PDA @ghost.mostly SS @davincinoir DIT. @ryanprinty22(在 Los Angeles, California) https://www.instagram.com/p/Cm50-OTutTp/?igshid=NGJjMDIxMWI=
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captainziggysgame · 2 years
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Campaign 1
The Lost Mines of Phandelver
Part 1 - Goblin Arrows- Goblin Ambush
*Reversing back more*
Upon noticing the dead horses in the road I am cautious, staying near the wagon I check my surroundings.
*Perception check* 5
Narrator: The cat uses its senses but fails to notice anything around.
Narrator: Goblin 1 dashed round from behind the horse and forward 30ft leaving himself exposed.
Narrator: Goblin 3 hiding in the rightmost side of the bank takes aim with his bow.
*Dexterity check* 17
Narrator: The attack hits causing 4 damage, Timber has 5HP
I race 20ft up to the bank and hide myself well among the trees granting 3/4 cover (+5AC) and take aim at Goblin 1 with my Shortbow.
*Dexterity check* 16
Narrator: The attack hits... just, piercing down the arrow causes 7 damage, Goblin 1 crashes to the floor.
Timber: Result.
Narrator: Goblin 4 stumbles down the bank 20ft and takes half cover behind the horse (+2AC). He takes aim at the grinning Cat.
*Dexterity check* 12
Narrator: His attack fails.
Narrator: Goblin 2’s time to shine, he speeds out 30ft with his heart ready for bloodshed but haults to a gasp, he needs to quit smoking. He is also exposed.
Narrator: Goblin 3 takes aim from behind his tree at Timber.
*Dexterity check* 13
Narrator: The Arrow embeds itself into a nearby tree at tremendous speed, yet alas it wasn’t the cat’s heart. No damage dealt.
I promptly take aim at Goblin 2.
*Dexterity check* 5
Narrator: Nooooo hit, too bad.
Narrator: Goblin 4 once again takes aim.
*Dexterity check* 18
Narrator: Very slim chance of hitting her in those trees anyway, don’t let it get to you. He grunts 🙄.
Narrator: Goblin 2 lugs himself 30ft forward and up the bank toward Timber, readying his Scimitar.
*Strength check* 16
Narrator: The attack hits, causing 3 damage. Timber has 2HP.
Narrator: Goblin 3 takes aim.
*Dexterity check* 14
Narrator: No hit.
Dropping my bow and quickly pulling my Rapier from its belt I thrust the sword towards Goblin 2.
*Dexterity check (Finesse)* 21
Narrator: The attack hits causing 6 damage. The Goblin dropped to its knees, disbelief in its eyes. Goblin 2 is dead.
Narrator: Goblin 4 takes aim, he is pissed.
*Dexterity check* 9
Narrator: The attack misses, no damage dealt.
Narrator: Goblin 3 once again takes aim.
*Dexterity check* 7
Narrator: Better luck next time friend.
I slide my Rapier into its holster and pick up my bow clenching it in my jaw before using my feline agility to move forward 60ft without using a dash action and removing Goblin 4’s cover bonus, my armour rating remains the same. I take aim, respectfully.
*Dexterity check* 23
Narrator: The attack hits, piercing an arrow though it’s skin, causing 3 damage. Goblin 4 has 2HP.
Narrator: Goblin 4 readys his bow.
*Dexterity check* 12
Narrator: No hit.
Narrator: Goblin 3 takes aim from across the bank.
*Dexterity check* 11
Narrator: No hit.
I take aim at Goblin 4 once again.
-Upon moving 0ft your feline agility replenished-
*Dexterity check* 5
Narrator: No hit.
Narrator: Goblin 4 takes aim.
*Dexterity check* 15
Narrator: No hit. Booo!
Narrator: Goblin 3 grunts as he takes aim.
*Dexterity check* 10
Narrator: You’d think an archer could use it’s Bow.
I aim down my Bow towards Goblin 4
*Dexterity check* 14
Narrator: once again it misses.
Narrator: Goblin 4 takes aim.
*Dexterity check* 8
Narrator: A miss there.
Narrator: And with that Goblin 3 takes aim.
*Dexterity check* 7
Narrator: No hit.
I take aim at Goblin 4
*Dexterity check* 17
Narrator: Finally a hit! With a damage of 8. The creature receives an arrow to the brain.
Timber gains 150xp bringing her up to 200xp.
Narrator: The last Goblin shocked and discouraged decides to flee, heading towards the Goblin Trail.
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7th July >> Mass Readings (USA)
Thursday, Fourteenth Week in Ordinary Time
(Liturgical Colour: Green)
First Reading
Hosea 11:1-4, 8e-9
My heart is overwhelmed.
Thus says the LORD:
When Israel was a child I loved him,    out of Egypt I called my son. The more I called them,    the farther they went from me, Sacrificing to the Baals    and burning incense to idols. Yet it was I who taught Ephraim to walk,    who took them in my arms; I drew them with human cords,    with bands of love; I fostered them like one    who raises an infant to his cheeks; Yet, though I stooped to feed my child,    they did not know that I was their healer.
My heart is overwhelmed,    my pity is stirred. I will not give vent to my blazing anger,    I will not destroy Ephraim again; For I am God and not man,    the Holy One present among you; I will not let the flames consume you.
The Word of the Lord
R/ Thanks be to God.
Responsorial Psalm
Psalm 80:2ac and 3b, 15-16
R/ Let us see your face, Lord, and we shall be saved.
O shepherd of Israel, hearken. From your throne upon the cherubim, shine forth. Rouse your power.
R/ Let us see your face, Lord, and we shall be saved.
Once again, O LORD of hosts,    look down from heaven, and see: Take care of this vine,    and protect what your right hand has planted,    the son of man whom you yourself made strong.
R/ Let us see your face, Lord, and we shall be saved.
Gospel Acclamation
Mark 1:15
Alleluia, alleluia. The Kingdom of God is at hand: repent and believe in the Gospel. Alleluia, alleluia.
Gospel
Matthew 10:7-15
Without cost you have received; without cost you are to give.
Jesus said to his Apostles: “As you go, make this proclamation: ‘The Kingdom of heaven is at hand.’ Cure the sick, raise the dead, cleanse the lepers, drive out demons. Without cost you have received; without cost you are to give. Do not take gold or silver or copper for your belts; no sack for the journey, or a second tunic, or sandals, or walking stick. The laborer deserves his keep. Whatever town or village you enter, look for a worthy person in it, and stay there until you leave. As you enter a house, wish it peace. If the house is worthy, let your peace come upon it; if not, let your peace return to you. Whoever will not receive you or listen to your words – go outside that house or town and shake the dust from your feet. Amen, I say to you, it will be more tolerable for the land of Sodom and Gomorrah on the day of judgment than for that town.”
The Gospel of the Lord
R/ Praise to you, Lord Jesus Christ.
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congtygoaau · 3 days
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🚛 WALNUT 4/4" 2AC cập kho
🆗 Gỗ chuẩn đẹp, chất lượng đồng đều!
❤️ Khách yêu cần gỗ alo em nhé! 💲 Giá tốt lắm ạ!
☎️ 090 665 7937 - Ms Hạnh
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alexsavescu · 1 month
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Liga 3: Rezultate și clasamente play-off / play-out
Liga 3 – Play-Off – Meciurile Etapei a 3-a Apr 13, 2024 17:00CSM Bacău0 – 2ACS FC BacăuApr 13, 2024 17:00CS Ştiinţa Miroslava2 – 2CSM Bucovina Rădăuţi Clasament Etapa 3 LocEchipaMVEIGol+/-Pct1.CSM Bucovina Rădăuţi31203-21372.CSM Bacău30210-2-2333.CS Ştiinţa Miroslava30302-20314.ACS FC Bacău31112-1128 Liga 3 – Play-Out – Meciurile Etapei 3 Apr 12, 2024 17:00CS Aerostar Bacău0 – 2CSM…
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essayarts-blog · 1 month
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Assistência de Produção para vídeo hero da campanha Stand Up de @loreal_brasil produzido pela FLUXA Filmes com @taisdeverdade e @leandraleal 🎥
Direção: @barbarabarcia Direção de Fotografia e montagem: @oliviamucida Produção Executiva: @prestesfe e @deborahzapata_ Produtora: @_thay.rodrigues Assistente de produção: @umnovenovecinco Assistente de Direção: @carolinelopezz Técnica de Som: @irlafranco_ Gaffer: @tab.x 1AC: @blinia.m 2AC: @lyzaoliv Logger: @paulasancier Colorista: @samantadoamaral Mixagem de som: @sonido.audio Filmmakers: @karencarvalho_ e @amandacarpa Drone: @bleia Fotógrafa Still: @marcelle Produção: FLUXA Filmes Agência: @wmccannbr
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lesterplatt · 2 months
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Pilsner Urquell – 180 PRIM hodinek s jedinečnými letopočty from BLACKBOT on Vimeo.
Once upon a time. One beer, a watch and a hand. A challenge! Our story for Pilsner Urquell and PRIM Manufacture 1949. The details that make up the bigger pictures. One Robot, as Josef Capek would say. The transformation of mechanical movement into tenderness. That was a challenge!
Agency: Triad Client: Pilsner Urquell Director: Oliver Beaujard
DOP: Matěj Piňos Lovely Set design by: Nino Zardalishvili Producer: Karel Honsa Line producer: Alexandr Sedláček Styling: Kateřina Bořík Krobová Make up: Oli Bartakovičová Gaffer: Pavel Homolka 1AC: Jakub Martínek 2AC: Matěj Holly Colorist: Vojta Štetka VFX: Filip Mašek a Matúš Mišák Sound design: Miky kocáb Voiceover: Igor Bareš Beerstyling: Dana Navrátilová Blackbot: Vojta Nedvěd, Tomáš Šiška Photographer: Tomas Mikule Assistant photographer: Jonáš Hrdý Cast: Jiří Šimek, Hana Drozdová and Dan Pazdírek Many thanks Ondřej Suchánek, HEXAR.cz , BLACKBOT , BIOFILMS RENTAL - nejdostupnější rental pro filmaře. , Bao-bab, Petr Maceček, Aneta Běhavá
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remixinc · 2 months
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Annet X & NobodyListen – VRSTVY from Filip Marek on Vimeo.
What happens when you crash with your celebrity crush?
Fame turned into a seedy peep show. Showbusiness redacted to a whorehouse. An audience consumes an object of desire. A desire that has become an addiction. Sex is the most powerful thing in the world, but a few ecstatic moments later, we feel limp, pathetic, and ridiculous. But we keep going back for more. It's a circle of life, until Annet X decides to watch others for a change.
Director: Jara Moravec DOP: Filip Marek Production company: ProdCo Founding partners: Ian Pons Jewell, Zico Judge Partner: Jon Adams Production company: NO CAP Executive producer: Monika Kraft Production Manager: Michala Cellerová Production Assistant: Jozef Štupák Shadow director: Karolína Beranová
Edit: Rosalinda Halová Colour: Mikey Pehanich Blacksmith.tv Sound Design: Samuel Jurkovič VFX: Lucas Saidl Graphic design: PERMANENT OFFICE (Jiří Mocek, Cindy Kutíková)
AD: Olda Mach 1AC: Ondřej Kudrna 2AC: Michael Gažda B-camera operator: Anežka Horová B-camera AC: Ema Diehelová Camera rental: Vantage Gaffer: Tomáš Volter / TKLight Key Grip: Michal Rališ / Just Grips Boom Operator: Miki Kocáb Cover photo: Lena Knappová BTS: Kate Guić, Lena Knappová BTS video: Tomáš Fiala Walkie Talkie: Radiosrental
Production designer: Vojtěch Kalecký Prop master: Jirka Hetzendorf a Richard Build: David Láznička Costume styling artists: Jan Králiček Costume designer artists: Tomáš Němec Costume designer featured extras & extras: Tereza Kopecká Costume assistants: Ida Čápová, Magdalena Hanušková Make-up & Hair: Anna Ipatova Jewelry: Messika Prague
Casting: Simon Says, Talent Management, Cine-jessy, Street casting
Cast: Katarína Čilíková, Dominika Stolárová, Anastasiya Leuchenko, Mr. Ondko, Martin Kosmak, Nishant Raj, Denis Vodianskyi, Julija Carkova, Simona Machovičová, Michal Blecha and extras from Talent management and Cine-jessy. Extras coordinator: Irena from Talent Management
Location: Ondřej Novák, Honza Beran, Standa Peller Catering: Firefoodtruck
Big thanks to: ProdCo, Jägermeister, Stanislav Přerovský, Vantage Prague, Radiosrental, TKlight, Justgrips, Tomáš Orgoň, Matěj Kretík, Jan Liček and the whole cast and crew!
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