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#2019 Favorites
esperastra · 7 months
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- Can I ask you a personal question? - No. - Can I anyway? - Yes.
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m4ndysk4nkovich · 8 months
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nobody is more delusional than reddie fans. somehow, the ENTIRE fandom decided that eddie kaspbrak is alive and well, despite the fact that his death was written in the novel almost 40 years ago, and i hardly ever see reddie content/it content awknoleging that eddie is dead. we all just pretend that never happened.
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hellokittyisangel · 5 months
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loopnoid · 2 years
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AND A MOVIE!!!!
[id in alt text]
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stick-by-me · 8 months
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Mrs. Grossman's 40 year anniversary bears :D
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eddie and stan left first bc they had to take the BIGGEST nap ever. they were tuckered out from being a little too fucking brave for their own good.
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lammergeierr · 6 months
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Carmen not being able to drive is so funny to me. Like, she can break into pretty much anywhere. She drove a boat once. She can drive a motorcycle. But she gets into a car and BAM it’s crashed. Zack and Ivy are too afraid to teach her at this point
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anthurak · 2 years
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One of my favorite things about Control is just how completely and utterly nuts/bonkers/GONE the FBC is as one of these ‘secret government blackops’ groups.
Like this is a trope we’re all fairly familiar with at this point; some secret government organization formed to monitor, contain and research all kinds of weird shit and keep it secret from the public. Also they may or may not have kinda gone totally rogue somewhere along the way and might now answer only to themselves at this point in a ‘who watches the watchers?’ commentary on the need for oversight.
But the more you find out about the Federal Bureau of Control, the more it becomes clear they just so utterly past ANY of that by the time the game begins. And have been for basically the last fifty some odd years.
Like here is a basic overview of the FBC that you learn within the first thirty or so minutes of the game: They are a secret government organization dedicated to the containment, cataloguing and research of supernatural artifacts and events. They are headquartered in what they call ‘The Oldest House’, a tall, imposing yet utterly nondescript building in the middle of New York City that is literally impossible for anyone to enter or even notice unless they already know about it. And the interior of the building is actually a twisting extradimensional labyrinth that also opens up to other dimensions/realities and might actually be the World Tree Yggdrasil. It also kind of hates any technology made in the last twenty years. And apparently Number 2 Pencils.
Oh, and the FBC doesn’t really report to the US Government. They report to a floating, inverted black pyramid that exists in a space outside of known reality that might also be the collective human subconscious. The pyramid is colloquially referred to as ‘The Board’ and they are an extradimensional entity/group of entities that appoints the Director of the FBC via the use of a physics-defying geometric gun called ‘The Service Weapon’ that is probably Excalibur/Mjolnir/every other legendary weapon in human myth. They also speak in word-salads and probably know they are in a video game.
See, back in 1964 when the FBC first discovered The Oldest House, they basically decided ‘WOW, this place is cool! Let’s make it our new headquarters!’ and promptly moved in. This was also when the current Director at the time found the Service Weapon within The Oldest House, made contact with/was chosen by The Board and from the point on the FBC really hasn’t answered to the US Government anymore.
Also, the Government basically doesn’t even know the Bureau even EXISTS anymore. Remember how The Oldest House has this kind of ‘Perception Filter’ that prevents almost anyone from entering it or even noticing it, which is how basically nobody can find it despite the fact that it is right in the middle of New York City? Well, after they moved in and became effective ‘residents’ of the house, this filter started applying to the FBC itself. They basically CAN’T be noticed or remembered at this point by anyone who isn’t part of the organization. The reason this secret organization can operate entirely off the grid and can’t be tracked is because they literally have freaky extradimensional reality-warping covering their tracks.
This is what I meant when I said that the FBC is just so far GONE. At this point, the FBC is itself a crazy, supernatural thing in and of itself.
Other fun details about the FBC include:
The Bureau facilities in The Oldest House are not powered by coal, oil or nuclear power. No, instead the lights are kept on by a former director who went a tad power-mad and lost control of his pyrokinesis, so the Bureau locked him up in a giant ‘Sarcophagus Containment’ unit and now use him as a power-generator.  He also sometimes talks through the waste-disposal furnace to try and get people to bring him human sacrifices.
The maintenance sector of the FBC includes an area called the ‘Black Rock Quarry’. The so called ‘black rock’ is an extra-dimensional mineral that, among other things, blocks and dampens supernatural effects and abilities. Needless to say, the Bureau mines the stuff extensively. Now, despite being within The Oldest House, the Black Rock Quarry is an open-top quarry. To space.
One of the ways Bureau personnel get around is via pull-strings that show up all over The Oldest House. Pull a string three times and you are transported to the Oceanview Motel, a quaint little motel that probably exists outside of known reality because no one has ever been able to actually go or see outside the motel. Once you’re there, you just ring the bell on the front desk three times, do some random task and procure a room key. The key opens a door, but only one with an inverted black pyramid. From there, you pull another string and are transported back to somewhere else in The Oldest House. So basically a rather convoluted teleportation system. There are also doors with other symbols that probably go to other realities, but the Bureau hasn’t figured out how to open them. Though one does seem to lead to a void of malevolent darkness that feeds off human creativity and is currently holding one Alan Wake.
Also, the bureau’s janitor is probably a Finnish Sea God.
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kithj · 5 months
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compiled a list of some of my favorite text-based games & VNs that are specifically wlw:
another round - You play as Maddie, a woman in love with a woman named Agnes. Actually, she hates her. Actually, it's complicated. You definitely broke things off with her. And you don't regret it. At least once. Yes. At least once per day, you don't regret ending it with Agnes. Except tonight. You definitely regret it tonight.
such, such were the joys - It is the year 19xx in England. You are returning to the town of Grayling after your first year at university to meet your old school friends: Cicily Thomas, Fatima Khan, and Susheela Rajaram. As the only Indian girls at Grayling Towers, the four of you quickly became close friends, but you haven't seen each other in a year. You're not sure what has changed since then, but this is your chance to find out.
florence - Florence lies in bed, cold and still. You watch over her and wait.
perseids, or, all this will go on forever - Four trans girlfriends go on a road trip to a dark sky park, to see the perseid meteor shower. 
winter - an interactive fiction about sex, trans insecurity, and a girl with a skull for a face.
butterfly soup 1 & 2 (VN) - A visual novel about gay Asian girls playing baseball and falling in love.
birdland - At night 14-year-old Bridget Leaside dreams of fantastic lands full of strange bird people. By day she's a miserable anxious summer camper, trying very hard not to think about her feelings for the mysterious girl detective in Cabin 22. And when her dream life starts bleeding into reality, things are going to get weird for her in a whole bunch of ways...
a summer's end: hong kong 1986 (VN) - Follow the story of Michelle and Sam, and how their chance meeting evolves into a deeper romantic relationship. Set in vibrant Hong Kong in the year 1986, it is an original story about love, family, and culture.
one day hike - You go on a hike in a familiar wood.
a year of springs (VN) - experience the stories of haru, erika, and manami in A YEAR OF SPRINGS, a visual novel trilogy about a trio of friends navigating their feelings of love, connection, and just wanting to belong.
pageant - Your name is Qiuyi (Karen?) Zhao, and you’ve just been signed up by your parents for a beauty pageant. You’re not ready, not even close, but you don’t have a choice. But perhaps you can make the best of it.
new year's eve, 2019 (sequel to pageant) - You are Karen Zhao, a senior in college who is home for winter break, and seeing your old high school friends for the first time in years. You are not ready, not even close, but perhaps you could make the best of it.
the revenant's lament - Way out west, in the most lonesome of reaches, strange things are afoot. Cowboys around campfires tell ghost stories and tall tales, speak of impossible, supernatural things. They say the devil walks amongst men. They say he'll grant you impossible wishes at the cost of your eternal soul. They say he can bring dead men back to life.
venus meets venus - Two women meet in a bar. This is not a love story.
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righthandoflight · 2 months
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Cutting loose or whatever
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antisociallilbrat · 5 months
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I’ll just leave you with this.
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rosepompadour · 1 month
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Unlike Jo, Amy embraces her budding womanhood, which she feels empowers rather than diminishes her. At sixteen, she has the air and bearing of a full-grown woman” and has “learned to use the gift of fascination with which she was endowed.” Although not a natural beauty like Meg, the blonde, blue-eyed Amy easily succeeds at making herself into a fashionable work of art, gaining first the attention of Laurie's college friends, then Fred Vaughn, and finally Laurie himself. It is not only with men that she succeeds, however. She wins over her fellow art school students, the mean girls at the fair, and then her aunts, one of whom takes her to Europe. Once abroad, Amy blossoms further. “Always mature for her age,” she now becomes “more of a woman of the world.” She enjoys her power over men (including Laurie) and tears around Nice in her own carriage, taking the reins herself and yelling out to Laurie in the street, her “free manners” scandalizing a French mother who hurries her young daughter in the opposite direction. Amy was the daring American girl abroad ten years before the publication of Henry James's Daisy Miller. In the end, of course, Amy wins Laurie and decides that she won't be an artist after all (because she possesses talent but not genius, something Laurie also discovers about his music). Readers often forget that Amy wants to become a famous artist because she gives it up so easily. She will become instead, as the wealthy Laurie's wife, “an ornament to society.” To many readers, Amy has seemed to be the clear winner among the four March sisters. In her New York Times essay “Amy Had Golden Curls; Jo Had a Rat. Who Would You Rather Be?” film and book critic Caryn James wrote that favoring Amy over the other girls was a "no-brainer." Pretty Amy went to Europe, had adventures, and married the dashing boy next door, while Jo lived in a dumpy boardinghouse in New York and married a boring professor. - Anne Boyd Rioux, Meg, Jo, Beth, Amy: The Story of Little Women and Why It Still Matters 
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jazzymarie1006 · 1 year
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Absolutely LOVE how their relationship developed!
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So very beautiful!!!
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7official7moose7 · 9 months
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Pov you have commissions due but the hyperfixation won
(Bonus points if the lip sync test was successful)
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sarahshoots1st · 5 months
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As much as I loved The Marvels, I do wish we had gotten to see Carol's childhood trauma explored a little bit more. It didn't really click with me when I saw the original Captain Marvel (my media literacy wasn't great back then), but this is a character who was literally brainwashed and turned into a super-soldier. That's not gonna be good for the ol' noggin.
And in The Marvels, we get that one scene where she's like "yeah I use a device that zaps my brain while I sleep to try and recover my memories" and then it's never brought up again. Which I get because this movie already had enough plot threads to tie up, but still, it made me want to see her actually have to confront the trauma of what she's been through personally, and the things she's lost being Captain Marvel.
Carol Danvers doesn't get to show up on screen that often, which on paper makes sense because her power level is so through the roof that she can make a lot of plot points seem irrelevant. But every time we do get to see her, it makes me want to see more of her character.
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WHY IS HE SO EXPENSIVE???? 😭😭
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