friend said "im on some kinda wave tonight" and sent this screenshot that is obliterating my attention span
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three word horror story
"snap, crackle, pop"
not scary?
the story is titled "my penid"
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Host Club
67 is such a dork sometimes...
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Yeah I got several ferrets, but they're all suffering from major depression. The only thing that helps them is listening to female fronted pop punk bands from the mid to late 00's
Call that a misery business
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little suggestions on how to move my body this week (week 44)*
Monday. 15 MIN FULL BODY Gentle Pilates Workout For Beginners // No Equipment
Tuesday. Waistline Shimmy | Belly Dance Workout
Wednesday. Morning Pilates Flow | Stretch and Strengthen
Thursday. 30 MIN DANCER WORKOUT || Full Body Pilates & Dancer Sculpt
Friday. 20 MIN FULL BODY PILATES WORKOUT FOR BEGINNERS - (REALISTIC AT HOME PILATES)
Saturday. Waistline Shimmy | Belly Dance Workout (Tuesday repeat) or 20*MIN BEGINNERS PILATES - FLEXIBILITY AND STRENGTH *[17]
Sunday. “Summertime Fine” |Waist Workout|
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* the idea here was to find fun little ways to stay active according to my schedule this week. This is completely 'no suffering, joy only'. :)
In case the suggestion doesn't feel right for that day, here are some alternatives (12 minutes or less, can also be used as add-ons). No shame in taking it slow! Let's move with joy :) nightime flexibility stretches // bedtime yoga stretch to release stress & tension // 8 min beginner's ballet flexibility. // 10 min | Beginner Belly Dance Workout | Slow & Smooth Tutorial
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The maps of the Seeds’ bunkers are almost ready to be posted! But first, I want to explain something about floors and stairs because I think it’s a bit confusing (and figuring that out took me some time).
There are three main types of stairs used in the bunkers. In the Arcade Editor, they are called “SILO STAIRS 01”, “SILO CORRIDOR STAIRS”, and “CATWALK CONCRETE STAIRS”. Here they are in this order in John’s Gate, inside of Jacob’s Armory, and outside of it:
Sometimes, signs tell you where you are in the bunkers, like in the examples below in Jacob’s Armory (the Storage Room is on level 2 and the Mess Hall on Floor -01) and in John’s Gate (here, you are in SILO C and on Floor -05).
The game considers that every time you use a staircase, you go up or down one floor. That sounds logical... but that’s not exactly true.
The problem, as I’ve come to realize, is that the stairs aren’t all the same size and that SILO STAIRS 01 is actually twice as high as the other two! So if we consider that we go down/up one floor when we use SILO STAIRS 01, it turns out we only go down/up 0.5 floor when we use SILO CORRIDOR STAIRS or CATWALK CONCRETE STAIRS.
As you can see below, you need to assemble two SILO CORRIDOR STAIRS or two CATWALK CONCRETE STAIRS to equate to one SILO STAIRS 01.
It makes sense, in fact, since SILO STAIRS 01 has 20 steps and the other two only have 10, but they apparently didn’t always take that into account when they numbered the floors in the Seeds’ bunkers.
So the rule isn’t 1 staircase = 1 floor as the game suggests; the rule I’ve decided to follow for my maps is 5 steps = 0.25 floor. Because yes, in some (rare) cases, there also are quarters of floors, like in the entrance to John’s Gate (called SILO ENTRANCE UNDERGROUND in the Arcade Editor):
Anyway, that’s basically how stairs work in the bunkers! This post also explains why you’ll see half-levels and sometimes even fourths of levels on my maps, and why my floor numbers don’t always match the ones the game gives us :’)
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just found this sitting in my camera roll and it's honestly gotta be one of my favourite greentexts ever
like this just makes me tear up every time i don't even know
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Bunny Cruise Easter 2024
What better way of celebrating Easter than to have all the courtesan bunnies on deck.
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